That's Cool guys, you need make more intensive marketing promotion, otherwise I want to cry when I see 163 views in two hours and 28 likes under your gorgeous video. We need more advertising and publicity, I'm looking forward to my pre-order. Good luck to HTC VIVE team!🔥🔥🔥🥳
This is awesome, and needs more coverage! Preordered my set back in mid-January, I would have done it sooner but it wasnt announced until CES haha, and my bank thought 1200+ USD through a new website was fraud until i called them to confirm, yes, i am ordering this amazing thing from them. Eagerly awaiting my headset (hopefully soon than later) in March
I'm still using the original HTC vive, and I'm excited about this new headset, but I want to see more for how I could use this for having virtual monitors for my work laptop on the go before I pull the trigger
Just like the update to the last vive headset, I seriously want to have micro oled displays on the next version of the HTC vive xr elite, then it will be perfect.
I really liked the very transparent teardown video of this thing. The design of the individual parts seems rather modular, and would probably be possible to mod further with 3D printing or 3rd party accessories. I can easily imagine someone 3D printing a glasses interface for this, for those who need something more than those adjustable dials already present. If the software is as easy to mod as the hardware looks to be, then I think HTC has a winner on their hands when it comes to tinkerers. If you are reading this HTC, the following are features I would like to be implemented in the future for XR headsets in general: 1. Being able to see a blueprint being projected in real life before printing or building it. Just importing the blueprint file to the headset and have it appear as a full scale 3D model in front of you. Then imagine being able to place it down, "lock it in place" and have software running that can "remember" where you placed it. When you look away, it unloads. When you look back, it reappears where you last left it. 2. Maybe you could hide a virtual treasure chest somewhere in the real world, and upload the coordinates and then having someone else come to find that virtual treasure chest like in geocaching. You could use something simple like a QR code for this. You slap the QR Code on an item, link the QR Code to a downloadable 3D model and then hide the item in a good place. Share the coordinates, and then the next person who finds the item and scans the QR Code will see a virtual treasure chest. Or any other 3D model that you choose. Basically, make the headsets work outside with no fear of the sun ruining lenses. 3. Full body tracking that is compatible with the standalone mode. Something like SlimeVR so that you can walk around in a virtual space and actually have legs and such. Add haptic feedback to the parts of your physical body that touch a virtual object and the immersion gets increased even more. 4. Imagine using the depth sensor to make a game where you can throw a virtual ball and it bounces off your actual table or wall or pc screen in a realistic way just like if it had been a real ball. Having virtual objects interact with the real world and disappearing behind a chair or under a table etc using a combination of depth sensor and image recognition to judge if something is behind/ in front of something else. If any of the above is too taxing for the hardware/ battery life then most of the required processing could be offloaded to your PC so that it does the heavy lifting. Any of these would be cool to aim for when it comes to making XR a reality.
Admittedly this makes me feel more safe to wear the battery pack at the back of the neck. Also this is more entertaining to watch then those videos where someone just smash he’s and destroys an expensive device.
My XR Elite arrives on Tuesday and I can’t wait to put it through its paces. The glasses mode looks perfect for sim racing. I wish the battery strap was optional, but it will be nice to try wireless PCVR with.
This thing is a pain in the ass to connect to Steam VR.... all kinds of extra third-party apps, extra steps, frustration (especially if your play area isn't right in front of your monitor), etc. Get it together, VIVE. Plus you guys didn't include charging connectors... I guess you assumed we'd all have 3 ports open on our system to connect 3 USB devices to charge at the same time?
@@HTCVive Don't pat yourself on the back too hard... this thing wasn't very well tested considering the main reason people get VR is to use Steam with it... you didn't even include a how-to nor the software to even connect wirelessly to steam. Plus, no charging connectors? We just get USB-C cables... like we have 3 ports open on a PC these days or a HUB ready-to-go for that near where we do our VR gaming? Plus the FOV is sooo limited. It's like looking down the barrel of a gun compared to other headsets. But, for some reason you decided to tie in focus with how close the optics are to your eye instead of making that for FOV like it's been on your other headsets. Not impressed so far. BUt, I could be cranky because I've had to search through any number of videos and how-to's to find out how to connect YOUR headset to Steam VR using third-party VIVE apps that should be available on Steam, much less already installed on the headset.
Hey! Thanks for your feedback. A lot of headsets now use computer vision based inside-out tracking. Basically the headset's tracking uses on-board cameras. Most 6-dof (positional tracked peripherals) require the headset to see it. So accurate tracking is limited by the cameras' FOV. This makes it hard to accurately track. So we took the same tracking we use in our headsets and threw it inside this new tracker 📷2 high FOV cameras 💻onboard processor 🔋battery 🙌
The more I see , The more I like , Especially now you have confirmed eye tracking . Will it work like tobii eye tracking does in games like Assassins creed Valhalla ?
@5:04 Been having the Vive XR Elite headset for a year now. and as of Today those temple glasses arms that you speak of. the Temple Glasses Arms finally broke. The internals are just fine. It's just now I can't put the headset on my head now. Now I'm wondering why I can find the replacement part for that. The design in that area was bad, the plastic was too thin around that area.
I have a question for the diopters are the numbers ONLY for exact -1,-2,-3,-4,-5,-6 measurement or can they adjust inbetween those numbers to get -2.50 and -5.25 for someone who doesn't have a rounded number for it to be used? Also I have astigmatism and it's worse on my right eye and my lens for that eye is -5.25 and -4.00 for my left eye. Would the built in diopters work for me?
Hey, Kevin! Thank you for your feedback! We understand that upgrades can be difficult and time consuming, but we're doing our best to make sure they are done as quickly and efficiently as possible. We value your patience and support during this process, thank you for sticking with us!
How is the Xr Elite actually operated on the pc (cable) so far I only had the Index and it was connected to the graphics card. Is probably just like an external hard drive Will there possibly be a way to operate the Xr Elite as a kind of monitor like nreal. On the Nintendo switch or the steam deck?
That's not how any of that works and you do not understand the words you are using. All PCVR systems are considered a separate display through the OpenXR compatibility layer. You need a direct connection to the GPU to play VR content from a PC, or you can use modern Wifi standards to stream content for a wireless PCVR experience. The HTC XR elite (like the quest), can also stream PCVR content through a USB cable. Regarding latency, it's about the same experience over Wifi6e (6Ghz). The Nintendo switch does not have hardware or software capability to stream from a computer. The Steamdeck is a computer and works like any other computer would.
How on earth does this get lauded as the most repairable headset? It has a mechanical part highly prone to failure (the fan) which requires ONE HUNDRED AND SEVEN steps dismantling the entire device to remove, and that's not even counting reassembly. Meanwhile HTC isn't even responding to my complaints for this $1500 brick that was janky AF back when it would even try to run. Worst purchase I ever made and last HTC purchase I ever will.
Hey Suchart! What types of applications are you looking for? We have a ton over at VIVEPORT. You can take a preview of what's available here: pulse.ly/k2gpp8cwql In addition, you have access to all titles available in Steam. This is our biggest range of launch titles ever, with 100 new pieces of MR and VR content arriving in the launch window - from new games to classics - with more to follow!
Hey, Chris! We assure you that we are working hard to address the issues as quickly as possible. Your feedback helps us identify areas where improvement is much needed, and we thank you for your support. Thank you for bringing this to our attention - we value your input! Please email our support team so we can quickly address this issue!
the more I see of this HMD the more I like it.
Hey, Matt! Let us know if you're able to give the XR Elite a try. We would love to get your feedback!
That's Cool guys, you need make more intensive marketing promotion, otherwise I want to cry when I see 163 views in two hours and 28 likes under your gorgeous video. We need more advertising and publicity, I'm looking forward to my pre-order. Good luck to HTC VIVE team!🔥🔥🔥🥳
Thanks so much for the kind words and support, Andrey! We'll do our best to spread the word and keep working hard to get our name out there!💪💪💪🥰
Just started watching this vid when the delivery guy with my preorder rang my doorbell. So now I'm off to set this up and try it out! Cheers.
Hey Tom! How exciting is this! We hope your VIVE XR Elite is serving you well. Give us a feedback when you can!
A very detailed and in-depth tear down, for those that don't have the device on hands yet. Very good narration too, Shen.
Glad this was insightful for you!
This is awesome, and needs more coverage! Preordered my set back in mid-January, I would have done it sooner but it wasnt announced until CES haha, and my bank thought 1200+ USD through a new website was fraud until i called them to confirm, yes, i am ordering this amazing thing from them. Eagerly awaiting my headset (hopefully soon than later) in March
Thank you, Maniac. Your support means a lot to us! We're excited for you to receive the VIVE XR Elite and we hope it lives up to your expectations!🤗
most beautiful hmd ever made
Need this in the hands of reviewers/gamers sooner than later please =)
Looks wonderful! Getting very excited for my preorder
I'm still using the original HTC vive, and I'm excited about this new headset, but I want to see more for how I could use this for having virtual monitors for my work laptop on the go before I pull the trigger
Just like the update to the last vive headset, I seriously want to have micro oled displays on the next version of the HTC vive xr elite, then it will be perfect.
I really liked the very transparent teardown video of this thing.
The design of the individual parts seems rather modular, and would probably be possible to mod further with 3D printing or 3rd party accessories.
I can easily imagine someone 3D printing a glasses interface for this, for those who need something more than those adjustable dials already present.
If the software is as easy to mod as the hardware looks to be, then I think HTC has a winner on their hands when it comes to tinkerers.
If you are reading this HTC, the following are features I would like to be implemented in the future for XR headsets in general:
1. Being able to see a blueprint being projected in real life before printing or building it.
Just importing the blueprint file to the headset and have it appear as a full scale 3D model in front of you.
Then imagine being able to place it down, "lock it in place" and have software running that can "remember" where you placed it.
When you look away, it unloads. When you look back, it reappears where you last left it.
2. Maybe you could hide a virtual treasure chest somewhere in the real world, and upload the coordinates and then having someone else come to find that virtual treasure chest like in geocaching. You could use something simple like a QR code for this. You slap the QR Code on an item, link the QR Code to a downloadable 3D model and then hide the item in a good place. Share the coordinates, and then the next person who finds the item and scans the QR Code will see a virtual treasure chest. Or any other 3D model that you choose. Basically, make the headsets work outside with no fear of the sun ruining lenses.
3. Full body tracking that is compatible with the standalone mode.
Something like SlimeVR so that you can walk around in a virtual space and actually have legs and such.
Add haptic feedback to the parts of your physical body that touch a virtual object and the immersion gets increased even more.
4. Imagine using the depth sensor to make a game where you can throw a virtual ball and it bounces off your actual table or wall or pc screen in a realistic way just like if it had been a real ball. Having virtual objects interact with the real world and disappearing behind a chair or under a table etc using a combination of depth sensor and image recognition to judge if something is behind/ in front of something else.
If any of the above is too taxing for the hardware/ battery life then most of the required processing could be offloaded to your PC so that it does the heavy lifting.
Any of these would be cool to aim for when it comes to making XR a reality.
Admittedly this makes me feel more safe to wear the battery pack at the back of the neck. Also this is more entertaining to watch then those videos where someone just smash he’s and destroys an expensive device.
this headset sets a new benchmark for form factor in xr. well done!
Oh no!! What have you done to my pre-order? It’s all torn apart! 😅
haha!
My XR Elite arrives on Tuesday and I can’t wait to put it through its paces. The glasses mode looks perfect for sim racing.
I wish the battery strap was optional, but it will be nice to try wireless PCVR with.
We are so excited for you!
This thing is a pain in the ass to connect to Steam VR.... all kinds of extra third-party apps, extra steps, frustration (especially if your play area isn't right in front of your monitor), etc. Get it together, VIVE. Plus you guys didn't include charging connectors... I guess you assumed we'd all have 3 ports open on our system to connect 3 USB devices to charge at the same time?
great video, awesome idea to do an 'official' teardown as part of the launch and let us see the hardware team's excellent work! well done 👍
Trying to deliver only the best solution for you guys!
@@HTCVive Don't pat yourself on the back too hard... this thing wasn't very well tested considering the main reason people get VR is to use Steam with it... you didn't even include a how-to nor the software to even connect wirelessly to steam. Plus, no charging connectors? We just get USB-C cables... like we have 3 ports open on a PC these days or a HUB ready-to-go for that near where we do our VR gaming? Plus the FOV is sooo limited. It's like looking down the barrel of a gun compared to other headsets. But, for some reason you decided to tie in focus with how close the optics are to your eye instead of making that for FOV like it's been on your other headsets. Not impressed so far. BUt, I could be cranky because I've had to search through any number of videos and how-to's to find out how to connect YOUR headset to Steam VR using third-party VIVE apps that should be available on Steam, much less already installed on the headset.
Hey! Thanks for your feedback. A lot of headsets now use computer vision based inside-out tracking. Basically the headset's tracking uses on-board cameras. Most 6-dof (positional tracked peripherals) require the headset to see it. So accurate tracking is limited by the cameras' FOV. This makes it hard to accurately track. So we took the same tracking we use in our headsets and threw it inside this new tracker
📷2 high FOV cameras
💻onboard processor
🔋battery
🙌
The more I see , The more I like , Especially now you have confirmed eye tracking . Will it work like tobii eye tracking does in games like Assassins creed Valhalla ?
Very interesting! Love Teardowns 😀
@5:04 Been having the Vive XR Elite headset for a year now. and as of Today those temple glasses arms that you speak of. the Temple Glasses Arms finally broke. The internals are just fine. It's just now I can't put the headset on my head now. Now I'm wondering why I can find the replacement part for that. The design in that area was bad, the plastic was too thin around that area.
Something like the Air Link dongle would be nice, I can’t easily place my laptop near ethernet, nor do I really want to mess around with a new router.
I want to try out this new kit, to compare to my newly bought Quest Pro.
You definitely should! Have you ordered yours yet? Don't miss out!
Hi,
Please 🙏, make video series (How to do?) to explain functionality!
It will help to give motivation to purchase!
Greetings 🙂
Purchased!
Wow 💣 only amazing things are in store!
Now if only there was a way to get spare parts like the front hinges after they snap :D
Maybe it's time for an upgrade? 👀
@@HTCVive That headset is your XR Elite, what would you consider an upgrade to that perse?
这简直就是一件艺术品
Thanks for New News
What is the framerate of the passthrough camera? Could I connect my own camera externally to this headset for passthrough?
I have a question for the diopters are the numbers ONLY for exact -1,-2,-3,-4,-5,-6 measurement or can they adjust inbetween those numbers to get -2.50 and -5.25 for someone who doesn't have a rounded number for it to be used? Also I have astigmatism and it's worse on my right eye and my lens for that eye is -5.25 and -4.00 for my left eye. Would the built in diopters work for me?
HTC awesome ❤
Thank you for the love 💙
Passed the Vive check
Yay! We'll keep the good VIVEs coming.😎
Caught a VIVE 🙌
gotta say... that "structural skeleton" is not doing any favors... it is the #1 reason i want to return it
Hey, Kevin! Thank you for your feedback! We understand that upgrades can be difficult and time consuming, but we're doing our best to make sure they are done as quickly and efficiently as possible. We value your patience and support during this process, thank you for sticking with us!
i have order one and still waiting for 15/3 to ship
It'll be worth the wait!
How is the Xr Elite actually operated on the pc (cable) so far I only had the Index and it was connected to the graphics card.
Is probably just like an external hard drive
Will there possibly be a way to operate the Xr Elite as a kind of monitor like nreal.
On the Nintendo switch or the steam deck?
That's not how any of that works and you do not understand the words you are using. All PCVR systems are considered a separate display through the OpenXR compatibility layer. You need a direct connection to the GPU to play VR content from a PC, or you can use modern Wifi standards to stream content for a wireless PCVR experience.
The HTC XR elite (like the quest), can also stream PCVR content through a USB cable. Regarding latency, it's about the same experience over Wifi6e (6Ghz).
The Nintendo switch does not have hardware or software capability to stream from a computer.
The Steamdeck is a computer and works like any other computer would.
How on earth does this get lauded as the most repairable headset? It has a mechanical part highly prone to failure (the fan) which requires ONE HUNDRED AND SEVEN steps dismantling the entire device to remove, and that's not even counting reassembly.
Meanwhile HTC isn't even responding to my complaints for this $1500 brick that was janky AF back when it would even try to run.
Worst purchase I ever made and last HTC purchase I ever will.
Lies it's not 4k
I just got mine, I'm going to return it. It's very laggy, slow and has a small library. Quest 2 is way better.
Hey Suchart! What types of applications are you looking for? We have a ton over at VIVEPORT. You can take a preview of what's available here: pulse.ly/k2gpp8cwql In addition, you have access to all titles available in Steam. This is our biggest range of launch titles ever, with 100 new pieces of MR and VR content arriving in the launch window - from new games to classics - with more to follow!
Just got mine today. There's a dark blob somewhere inside on the left eye
Hey, Chris! We assure you that we are working hard to address the issues as quickly as possible. Your feedback helps us identify areas where improvement is much needed, and we thank you for your support. Thank you for bringing this to our attention - we value your input! Please email our support team so we can quickly address this issue!