Kim Dong Hwan: Character Guide - Garou Mark of the Wolves
Vložit
- čas přidán 20. 08. 2024
- Platform: PS4
Version: PSN Online
"You can't compare yourself with me!" - Kim Dong Hwan
The clips were recorded last September, 2020. I'll be making another tutorial next month (and also online matches as well). Stay Safe!
Editing Software used: DaVinci Resolve
Thumbnail: Canva
Subtitle Font: Open Sans
Source: wiki.shoryuken....
Intro: 0:44
Normals: 0:53
Throws: 2:57
Command Moves: 3:30
A+B Attacks: 4:17
T.O.P. Attack: 4:54
Deadly Attacks: 5:15
Super/Potential Moves: 6:57
Combos:
Normal Hit: 8:07
Deadly Attack: 8:16
Shidenkyaku: 8:42
Feint Cancel: 8:42 8:54 8:57 9:01
T.O.P. Attack: 9:05 - 9:20
Super/Potential Move Combos:
Super Dong Hwan Kyaku: 9:20 - 10:24
Raimei Dan: 10:24 - 10:41
Oresama Hououkyaku: 10:41 - 11:24
Bonus Tip - 11:25
Pros: 11:52
Cons: 12:10
Outro: 12:23
Background music used:
Garou Mark of the Wolves - "Loose Genius" Kim Dong Hwan 'OST'
King of Fighters XIII - Tame a Bad Boy (Kim Team Theme) 'OST'
I SERIOUSLY love this character
The coolest one in my opinion.
Thanks for this!
How can i perform break attacks?
Press A+B before or after it hits the opponent. Each character has one (or two) special move that can break their attack to juggle opponents & to recover faster.
Hey i can corner wall jump🙂🙂🙂🙂
What would you say dong hwan's key moves that you need to should be using if you play him?
Everyone of them. You must combine them effectively if you want to get good result with him.
WTF is 236? What are those numbers? What directions do they represent? I checked a clock out in case it was that but it doesn't make sense....
I don't understand how you expect people to understand that.
7️⃣8️⃣9️⃣ = ↖️⬆️↗️
4️⃣5️⃣6️⃣ = ⬅️⭐➡️
1️⃣2️⃣3️⃣ = ↙️⬇️↘️
Examples:
236 = ⬇️↘️➡️
214 = ⬇️↙️⬅️
623 = ➡️⬇️↘️
the numbers refer to the directions on a numpad.
Great vidéo 👍
I need help ... i can't kink crouch C and heavy shindenkyaku 🤔
In an other combo
I can't link the 2 Dong hwan kyaku ...
Do you have tech ?
Thank's
What isn’t being explained in this video is that Dong’s punch super can be TK input. Instead of jumping and performing a double 236 input in air, try 2369236LP/HP. This adds a jump after the first 236, while storing it to chain into a single 236 in midair, completing the super input and allowing you to launch it much more quickly. You can also 2362369LP/HP as well, which activates the super directly after you leave the ground.
@@yeetkunedo That's some very technical stuff, and great utility to me. I would never think that kind of thing was actually possible, for me the 2369236LP/HP works just fine so big THANKS !
@@nathleflutiste No worries. If you ever see a character with a divekick in a FG, chances are they can TK it somehow.
i am so sorry for this.... is there anywhere someone can direct me to translate the number system into up down left and right??
the numbers refer to the directions on a numpad
any tips on input methods for the Crouching B,C Raimei Dan combo? should i buffer the first QCF in the crouching c? or mash both out during animation? im having a hard time hitting this link in the lab. also why does it do so muc damage in the video? 10:25
He probably modified the T.O.P. damage (around 1.75x) in the training's option menu.