Man, you have no idea how you are able to help people like me, who need these guides from someone with your knowledge. I don't have many ways to thank you for this, so I will support your channel whenever I can. Do not stop! and thanks.
its interesting how the node names are pretty straightforward and, at least for those with an expanded english vocabulary, pretty easy to understand. i feel like it would really help a lot of beginners to understand what these words mean to lessen the intimidating learning curve haha
I'm saving all tutorials in my Chrome bookmarks to start my Blender journey, I'm a total beginner. I would like to thank you and say that you inspire me so much! Please continue with your tutorials, they help so many people and I'm one of them! Infinitely thank you for existing! I'm using google translate! Hugs from Brazil!
Just a few days ago I finished your GeoNodes for beginners series, so I'm really excited for this one! Thank you for all the effort you put into these videos, and for sharing your knowledge!
Great content from as always! Your tutorials on geometry nodes have helped me tremendously and I hope you will continue making them - your explanation is awesome!
Such a great explanation and good examples! For those who struggling to get unique rotation for all instances, instead of using double Mesh Line nodes, use Grid node. That way you will get index value for every point on grid
Just discovered your channel brother... But I am stuck with a problem. Someone pleased help me to get words to appreciate this man and his efforts. Anything that I compose of is not sufficing. Keep it up brother... Much Love from a fellow Indian ❤️❤️❤️
Will u do a tutorial video for shoe modeling and design work because ur videos are great and helped me to understand a lot about blender, your time and effort you put in these projects is extremally impressive.
At 17:00 how did you get so many variations of your can in just 1 geometry node? You only attached mesh line and instance to points.. How does blender know to create this many variations? How are they coming?
Inside material of that can, you can use object info node and choose random and use that in combination with hue saturation node for color of can. that way every can will have different color. Similarly u can use a texture with color ramp, and vector of texture can be modified with random node, that way you will get variation in texture( wavy shapes) on can as well.
Hello, this looks to create motion graphics for products. I want to to something similar with three different cans (using three different image textures). Could you elaborate a little how you are getting multiple random textures in your can object...? How would one set up the object or materials to do this...? thank for any additional pointers.
I mimght be wrong but after waching chapter 3 and 4 I don't see any example of applying different materials with different texture sets several objects instanced all at once like you do with the cans here. In those videos I think you keep it simple and you just using a Set Material node to the different geometries just before you use Join Geometry. In this example with the cans the cans already come with different materials when you start creating the instances. No use of Set Material can be seen at that point. Apologies if I am missing something. @@CrossMindStudio
When I add the volume cube is hugo compared to my object. Is there a way to scale down the volume cube? Otherwise the effect isn't really working. Or should I scale up my object?
Why did you plug the scene time node into the x of the combine xyz node? I don't quite understand why you didn't plug straight into the transform node x? Thanks
Help me lot but I have a question in fruits donut video how you import one object make it 10 I have 10 object in collection but when I select one it become 10 but in collection 9 more object there and if I select all object it become too many
Go to shader editor, add a color ramp, connect it to the base color, on the ramp input add object info, set it to random. Then hit + on the ramp to add colors
When I add the node Circle to Curve (2x) + Mesh to Curve my donut comes out flat, which inflicts in the rest of the animation. Is anybody else with this issue? Can anyone help?
Get the Project Files - 👇🥶
crossmindstudio.gumroad.com/l/ZctML
I can't see the project files
Man, you have no idea how you are able to help people like me, who need these guides from someone with your knowledge. I don't have many ways to thank you for this, so I will support your channel whenever I can. Do not stop! and thanks.
its interesting how the node names are pretty straightforward and, at least for those with an expanded english vocabulary, pretty easy to understand. i feel like it would really help a lot of beginners to understand what these words mean to lessen the intimidating learning curve haha
I'm saving all tutorials in my Chrome bookmarks to start my Blender journey, I'm a total beginner.
I would like to thank you and say that you inspire me so much!
Please continue with your tutorials, they help so many people and I'm one of them!
Infinitely thank you for existing!
I'm using google translate!
Hugs from Brazil!
Start here
czcams.com/play/PLgO2ChD7acqH5S3fCO1GbAJC55NeVaCCp.html
Just a few days ago I finished your GeoNodes for beginners series, so I'm really excited for this one!
Thank you for all the effort you put into these videos, and for sharing your knowledge!
Somehow you always manage to do just what I need.
Great content from as always! Your tutorials on geometry nodes have helped me tremendously and I hope you will continue making them - your explanation is awesome!
This is crantastic, thank you so much for this video laying out some SIMPLE geometry node examples in a clear way.
Such a great explanation and good examples! For those who struggling to get unique rotation for all instances, instead of using double Mesh Line nodes, use Grid node. That way you will get index value for every point on grid
I don't get why this video hasn't got more views!! so much better than every other tutorial I've watched on geometry nodes
adding snap was just what I was looking for :D
Thank you for sharing your knowledge. Your explanations are clear and the examples are helpful. Thank you!
Well done! I will be sharing this with my students!
Lot of knowledge gt in one tutorial. Thanks for uploading.
Just discovered your channel brother... But I am stuck with a problem. Someone pleased help me to get words to appreciate this man and his efforts. Anything that I compose of is not sufficing. Keep it up brother... Much Love from a fellow Indian ❤️❤️❤️
Will u do a tutorial video for shoe modeling and design work because ur videos are great and helped me to understand a lot about blender, your time and effort you put in these projects is extremally impressive.
This is so awesome, many thanx for the tut! :)
love the way u explain things.. youre a great instructor!
Best Blender tuts on the internet!
this information is way too good. thanks
Many thanks! Now I have a lot of Notion’s notes 🎉
really great tutorial! thank you very much for sharing! subbed! :)
This is next level teaching my man. Your Channel Is gonna explode. 🎉
Only if definition of explode is tweaked significantly. Thanks 😅
@@CrossMindStudio the definition is: you’re gonna be rich 🤑 😆
Can you do a motion graphics tutorial just for text effects please?
goat for a reason
Just earned a subscriber - thanks for this great tutorial!
Awesome, thank you!
thank you it actually works you're a king
I loved watching this but I have a question @16:00 in the video how did you get the geocode to show different soda can colours?
Same question
Just thank you...🙏
awesome, thank you very much bro 👍
best website for downlaoding softwares
You can download it from official blender website blender dot org.
Love your content man really love your content
very nice and super inspiring, do make more of these :D
Great job bro👏
Amazing Explanation
no cap you are king
Finally i understand geo nodes
:D, btw did you watch previous chapters?
@@CrossMindStudio not yet, but will do for sure
@@imiy watch it in right order
Links in description
Great explanation brother
AMAZING
Valuable content
I feel like this is a silly question but how do you use a background color in material preview mode?
Thanks. Very great explanation keep going
You are very smart my guy 🎉
Love your efforts man 😌😌❤️❤️❣️❣️
Thank you 🙌
Great ..very well explained 👍
Thanks a lot 😊
Take Love ❤️
hello ram!
Oh hi 🙂 long time
Thanks a lot bro💖!
Well done . :O)
Lovely Lovely Lovely
At 17:00 how did you get so many variations of your can in just 1 geometry node? You only attached mesh line and instance to points.. How does blender know to create this many variations? How are they coming?
Inside material of that can, you can use object info node and choose random and use that in combination with hue saturation node for color of can. that way every can will have different color. Similarly u can use a texture with color ramp, and vector of texture can be modified with random node, that way you will get variation in texture( wavy shapes) on can as well.
Thank you ❤️❤️❤️
How did u get different cans in one geometry node ple tell
Hello, this looks to create motion graphics for products. I want to to something similar with three different cans (using three different image textures). Could you elaborate a little how you are getting multiple random textures in your can object...? How would one set up the object or materials to do this...? thank for any additional pointers.
Please watch chapter 3 and 4.
@@CrossMindStudio thanks for answering. will do!
I mimght be wrong but after waching chapter 3 and 4 I don't see any example of applying different materials with different texture sets several objects instanced all at once like you do with the cans here. In those videos I think you keep it simple and you just using a Set Material node to the different geometries just before you use Join Geometry.
In this example with the cans the cans already come with different materials when you start creating the instances. No use of Set Material can be seen at that point. Apologies if I am missing something. @@CrossMindStudio
Love you boss❤❤❤❤❤❤
Thanks for this ssooo much
You're so welcome!
Great tutorial! I only found a bit confusing that you use the combine vector node in minute 23 to feed a bolean input.
i was just trying to differentiate difference between using a texture to derive an effect or using it to make selection.
When i drag collection to geometry nodes it makes a copy and by tweaking any axis it moves the whole model..can u help me out?
I always try to mimic what cinema 4d mograph reel simulations in geometry nodes, but it gets so complex
Thank You, Glad it helped. Hope to see you in further chapters.
When I add the volume cube is hugo compared to my object. Is there a way to scale down the volume cube? Otherwise the effect isn't really working. Or should I scale up my object?
which blender blender version are you using?
Happy New year. I have an issue after editing a shape of mesh, after that the animation doesn't start.
Why did you plug the scene time node into the x of the combine xyz node? I don't quite understand why you didn't plug straight into the transform node x? Thanks
Timestamp, where exactly?
@@CrossMindStudio 3:43 onwards, near the start.
Any thoughts please?
@@richochet If you put it straight away in the transform node the object will fly in all the directions.
Hi Sir @CrossMindStudio I need help, every time I rotate the cans on 26:43 My mesh(can of soda) strecthes.
Stuck on this for two days now
Hi I fixed it, I had to set location an scale, 😂😂 I struggled for 24 hours
Help me lot but I have a question in fruits donut video how you import one object make it 10 I have 10 object in collection but when I select one it become 10 but in collection 9 more object there and if I select all object it become too many
when adding musgrave texture i don't get any 3d pattern, only linear Z transform is happening to me... help
OK, i missed "Realized Instances" node. Without it musgrave don't work in 3D, only on 2D.
This trick works even easier on Grid node, rather than on mesh to line tool :)
I have followed and shared your tutorials....just requesting for something on ivy generator
@CrossMind Studio how you change the colors of soda cans automatically when you connect your geometry in instances node.
duplicate mesh and change there textures and set in a collection, than use collection info node as instance its work
does this work in 4.0 in blender for some reason it feels like things may have changed
It works the same
i can't find point instance Nodes in blender 3.4...plse help me....
Its called instances on points. chk instances section
Yoo bro pls make a video on blender VFX tutorial for beginners pls
26:42 how cans have different shaders if distributing same can on points
Go to shader editor, add a color ramp, connect it to the base color, on the ramp input add object info, set it to random. Then hit + on the ramp to add colors
When I add the node Circle to Curve (2x) + Mesh to Curve my donut comes out flat, which inflicts in the rest of the animation. Is anybody else with this issue? Can anyone help?
try to change axis of circle in profile.
@@CrossMindStudioThank you! 🙏
At 16:43, how to do random material in one instance on points?
duplicate mesh and change there textures and set in a collection, than use collection info node as instance its work
*Laughs in Maxon*
"The blender" xD
1st ❣️
Good tutorial but so hard to follow
Where did you learnt this all 🙄😅
Just like you learning here, i do my homework too :D
Is that you got all this knowledge from online streaming 😱😳
ρɾσɱσʂɱ
Very helpful, thank you sir
You are welcome