The Chaos That Could Never Have Been, But Would Have Been Sick: Ogre Battle 3D

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  • čas přidán 15. 06. 2024
  • Random Thought of the day.
    / coffeepotato
    Current folks keeping the lights mostly on over here:
    justsomejojo
    jon s
    Brainwright
    Jared
    Liza Wong
    HerSleepyWarrick
    Mr.Aufziehvogel
    Dagar
    SomeBiscuitName
    Ennokos
    VicariousBrian
    Terenius
    Devin Connell
    Stephen Solarek
  • Hry

Komentáře • 30

  • @drowningin
    @drowningin Před 12 dny +4

    Oh, and 3DS & WiiU was the PERFECT consoles for a unique tactical game. The 2 screens, one you can draw on there is so many possibilities. I blame the game industry for not utilizing what WiiU had to offer. I just hope that’s not the last chance we get a second screen for a console

    • @CoffeePotato
      @CoffeePotato  Před 12 dny +1

      It's weird they didn't do more with the Wii U. That thing had so much potential...and then the 3ds rolls around, and instead of taking another swing at it, they're like "nah, nausea!"

  • @shunkun8668
    @shunkun8668 Před 11 dny

    Just wanted to thank you for still making TO content, I just recently got into it and your videos are really cool and helped a lot

    • @CoffeePotato
      @CoffeePotato  Před 11 dny +1

      Thank You so much, and I'm always trying to make more!

  • @vagrant2863
    @vagrant2863 Před 12 dny

    Really cool idea! On modern hardware you could split the screen in half (or just have a button to toggle between). It might even give retreat a more tactical use (running away from reinforcements). If you were to combine this with procedural maps for random outside locations (maybe even taking into account geography like rivers and the like). It'd also give siege scenarios a real meaty vibe considering those could last days in game under this in theory. The only problem I think could arise is if multiple battles were happening at once. The design hurtle then would be would you have the player swap between battles to simulate the real time nature of things or would you have them do one battle at a time but only progress time for one. I'd lean towards the former since that's more diegetic, albeit more confusing and potentially more demanding on the loading of the game since it'd have to load a new battlefield ever time another turn is taken on another battlefield.

  • @the8anarchist
    @the8anarchist Před 12 dny +2

    I'd actually tried to brainstorm an idea that was close to this once (because i like to bounce around ideas in my head when i get done with games) that wasn't exactly this but close to it in idea:
    Basically you would have an OB-Style map for regions/stages where you command an entire army's worth of units in squads of 1-9 playing out like the auto battles in OB but also with each unit having the ability to utilize class/unique skills on the map, anything ranging from debuffs/buffs, movement type adjustment, direct damage, and one such idea for these skills would be to alter the very maps terrain (IE TOs implications about the apocrypha) you'd have your hidden items/characters/towns on this open map, but once you got to a key fortification or city you'd be swapped over to a Turn based mode with 4-12 units to take out a key commander/unit/structure.
    obviously the problems here is that for one, it's a crazy amount of scope for one game, secondly balancing units for both modes would be hell, as well as encounter balancing, and lastly i'd worry a ton about how well paced you could make such a game without one side feeling too fast or too slow

    • @CoffeePotato
      @CoffeePotato  Před 12 dny

      Oh, absolutely, it's an insanity project. But it also weirdly fits for the series.

    • @ze_chooch
      @ze_chooch Před 12 dny

      Yeah the pacing problem is real. The micro and macro gameplays probably can’t work together because the micro gameplay needs to be detailed enough to be interesting, which makes the macro gameplay become very slow. It would probably take a day on a couch to finish a match.
      But…
      What if the game expanded to being like 5v5? Each player becomes a leader of a unit that needs to be positioned well. I think this would cut the time to complete a match down to something like 3 hours. But there would still be idle time (maybe mini games could be done to keep queued players engaged) or even cultural activities like learning an in-game instrument to practice your team’s (guild’s) song.

  • @MidlifeCrisisJoe
    @MidlifeCrisisJoe Před 12 dny

    Probably like most Ogre fans, I've thought of this idea before, but it's unworkable as you've prototyped it - with *every* battle being a Tactics style battle going on. It'd just drag on too long. Where it ABSOLUTELY works is if you have an Ogre Battle style field battle with squads that auto fight over large territories and cities and forts, then, when you get to the enemy's final base rather than just a stat buff, you form a party from your squad captains and have a Tactics Ogre fight.

    • @CoffeePotato
      @CoffeePotato  Před 11 dny +1

      Well yeah, no, this was just for fun, but theoretically it could be a really fun format for an XCOM style campaign type game.

  • @caturiges
    @caturiges Před 12 dny +1

    It could work; I mean TWEWY battle system worked, and that was a tough sell.

    • @CoffeePotato
      @CoffeePotato  Před 12 dny

      It could be the lack of sleep talking, but TWETY?

    • @Ehins
      @Ehins Před 12 dny +1

      ​​​@@CoffeePotato The World Ends With You. On the 3ds, the lower screen had battle with the touch screen and stylus and the upper screen had battle with buttons input. And You had a ball that bounced from one screen to the other as a combo system between the two screen. Only problem here was that the lower screen battle had a fast pace while the upper screen was slow pace which mean I would ignore the upper screen battle and rushed the lower screen battle.

  • @everythingmainecooncat4938

    Had a similar idea but instead of TO id have the game play out in real time and the battles on the other screen - you could flip between battles (meaning you could have more than one playing out at a time) and on your overworld it would show those units as engaged in battle.

  • @JimPanzeeEsq
    @JimPanzeeEsq Před 12 dny

    Shin Megami Tensei Devil Survivor Overclocked and Record Breaker were pretty solid

  • @thelegacyofgaming2928
    @thelegacyofgaming2928 Před 12 dny

    This looks sick. But would've absolutely DESTROYED the framerate XD

    • @CoffeePotato
      @CoffeePotato  Před 12 dny

      The 3ds had one of those?! I say that, but RE Revelations was actually really fun outside of the loading every few steps and 2 enemies.

  • @WarrenReport
    @WarrenReport Před 12 dny +1

    Hey that is a great idea actually! 🎉

  • @chaoticbravealisdair2925

    That sounds like a massive ask for the human attention span! 🤣

    • @CoffeePotato
      @CoffeePotato  Před 11 dny

      For sure, but you know someone would want to try it. It would be like the Srpg equivalent of Steel Battalion.

  • @claudiegarnier4560
    @claudiegarnier4560 Před 12 dny

    Niceee

  • @benedict6962
    @benedict6962 Před 12 dny

    Coffee, taking drugs would be less stimulating than this.
    You can kinda make something work with the tactics atb games, but top screen would pause a LOT more than bottom.

    • @CoffeePotato
      @CoffeePotato  Před 12 dny

      I was thinking more that you'd adjust unit trajectory on the touch screen, and just sort of do battles and menus on the other one. I think it sounds fun, if absolutely unplayable for any reasonable market....and yet...

    • @benedict6962
      @benedict6962 Před 12 dny

      @@CoffeePotato The closest I can recommend is Unicorn up top with 12ish units per platoon.
      Bottom screen has you rearranging formations and activating morale skills in real time, switching to urban combat management when sieging/holding a structure, locking you out of formations. In urban combat, you have to activate or avoid traps while the AI does its thing, throwing spell aoes to break stalemates.

  • @layerp
    @layerp Před 12 dny

    It would fry the 3ds, but would be really cool tho

    • @CoffeePotato
      @CoffeePotato  Před 12 dny +1

      It's graphics look crispy on a good day, it fits.

  • @carlos32195
    @carlos32195 Před 12 dny

    never liked the ds or 3ds, the second screen mostly was use to display permanently unnecessary menus. I've Always consider the psp to be the superior handheld.