It's subtle, but I really like how World 1 introduces the bounce flooring, World 2 and level 3-2 really explore the fundamentals of bounce and acceleration flooring, and then the rest of the hack uses those new mechanics to their fullest.
@@mann-nova9392 If I was to guess, the acceleration floor is a retexture of conveyors, and bounce floor is given the property of a bumper to the strength cutsman desires.
@@seabit253definitely, i didn’t enjoy a single one of the five-minute levels. I liked a lot of the shorter levels, because they actually felt like super monkey ball stages, and there were some, like 2-10, that were really creative, but a lot of the later levels (especially the master levels) were just simply not fun, and it was entirely because of the length.
Are we not gonna show some love to the awesome sound track!? it's epic!!! I also like how they manipulated the algorithm to where you hear the world music straight through each gameplay as soon as you select the first stage instead of restarting every time dope dope dope 🔥 😍
I’ve been playing through this! Almost done with world 7, and it’s been insane. The gimmicks are unique and super super creative, but I feel like it can be a little too gimmicky at times. Aside from that it’s really really brilliant.
I've never said this about a Super Monkey Ball game, but this one was beautifully done So well designed and thought out, very aesthetically pleasing. I once spent an hour on Enigma, and it was so relaxing
I was pretty worried when I saw the 300 second counter for Apparatus... but I was surprised at how fun it was to play! Even if I died, I could try out new combinations and see how the stage changes each time. Probably one of the coolest Monkey Ball levels I've played. Also, HOLY CRAP CURTAIN CALL!!! I spent about 3+ hours on that stage alone! I always felt a sense of relief after reaching the pyramids, knowing that things are pretty easy until the "focus" section. I was looking at the map and saw the last section and felt a huge sense of dread and memories of culmination. I saw the extra goal on top of the box and I was praying that the play switch would bring it down. Fortunately it was, and I felt a huge sense of relief when I reached the end! Amazing hack, can't wait to try out Master eventually!
This is the first SMB2 ROMHack I've played, and I loved it! Such inventive level design, I like the "randomized" levels like Battle Royale, and the "create your own level" aspect of Visionary was genius. It was hard as hell but not unmanageable or unfair, and while some levels were maybe a bit too long overall the difficulty curve was just right for an experienced SMB2 player. It also had great graphics and an amazing soundtrack (seriously, someone rip that shit and upload it to CZcams, it slaps). I look forward to playing many more well-designed SMB2 ROMHacks in the future!
Check out Monkeyed Ball 2: Witty Subtitle. It may stick only to the gimmicks featured in the original Super Monkey Ball 2, but the level design is superb! It includes a full-fledged Story Mode, plus a full-fledged Challenge Mode in which Beginner, Advanced and Expert each have 10 more stages than usual! You also start with 5 lives, but that's not bad at all, considering the bonus stages each have 200 seconds on the clock and have a humongous amount of bananas, making it easy to rack up extra lives. That's almost essential to beating Master, as the stages there are very fun but very unforgiving. Luckily, no gauntlet-like levels are in this hack. Good luck, because it's almost as hard as Gaiden. Link: mega.nz/#!2YdA3Axb!OltYJvBNod5WyCmwYzeppUdbf7tpQaDZqX_Njnlo_1s
Hey. Hey you. @jcool114. That bouncing effect in the flip for 1-5. I noticed it, and it made me the happiest I've been in this video. The little things do really count. Thanks for making this mod, excited to try to watch as much of the rest as we can! :D
This pack is sick. I might give world 7 another go at some point since I got stuck on that, but putting that aside, I’m in awe of how much these custom level packs have evolved. Kudos. Also, skip to 1:37:29, I wonder what the QR code in Enigma links to. I fed it into a reader site and it doesn’t seem to come up with anything.
I dont wanna suffer through hell, completing story mode was difficult the game has too many long levels, but that is probably the only complaint I have about this pack. levels are beautifully designed, gimmicks are interesting, worlds have good music, and while the difficult was a bit too high, I still wanted to beat a lot of the levels and see whats next world 9 is my favorite
The modders was a fan of Ikaruga since one stage had it's name while "The GRAND FINALE" Master Extra was playing the last song of The Ikaruga OST where you literally just survive to end it all. I like that subtle feel to it.
I noticed that none of comments note that Curtain Call and The Grand Finale are compilation of mini-levels seen in Story Mode. It's a nice challenge to list what levels are referenced in each stage.
Oh wow, this looks cool... I hope a lot of the really talented level makers behind stuff like this can get a foothold with Rolled Out. I love Monkey Ball, but I dunno if I can be bothered to figure out running modded stages and such...
Any harder than World 10 and you start to enter kaizo difficulties, and Master EX is basically Kaizo Monkey Ball. I'm at my limit unfortunately; I'll leave those levels to those who love torture. I beat all the other story levels though! Excellent level design all around though! I genuinely enjoyed that all the worlds have their own theme and music! Makes them genuinely feel like new areas as you progress through the game.
All you SMB2 hackers should totally be hired at Sega since not even they could come with such phenomenal achievements of ideas of Super Monkey Ball (hacks) to this day (if you like Sega even to this day, power to you, but as much as I want to say that even by late 20th Century Sega standards, Super Monkey Ball is their best franchise, I actually think that since 2006 with ALL THREE OF THE GAME RELEASED IN THAT YEAR OF SEGA’S DOWNFALL (Touch and Roll, Banana Blitz and especially Super Monkey Ball Adventures again, if you actually like these games, then that’s fine), the franchise started to be the only Sega franchise that I like even less than Sonic the Hedgehog (which I have a very mixed opinion on as a whole; the Classic, Boom and Dreamcast Eras of Sonic were pretty damn neat, but the Saturn, post-Boom and post-DreamCast Era are more of a hit-or-miss).
i started playing this hack 'cuz i saw this video... i don't know what's more scary for me. the fact that i'm stuck or the fact that i've still got 5 more worlds to go after what i'm stuck on now. what's getting me thru is how inventive and creative the levels are.
Part of me wishes that classic Monkey ball was made during the 7th gen sera where they would have level editors and online submissions like mario maker
Yeah, so apparently it’s for speedrunners. Going to the stage select allows you to skip the goal animation, and it still counts the levels as cleared, so they put one just one single button press away to make it easier for speedrunners.
The music is the world 8 and world 10 / final stage song is called ? - Ikaruga chapter the grand finale ______________________________ czcams.com/video/Ep5O3r7K1jg/video.htmlsi=gzc_mMr368C-oNao
You made it through Master Extra with only 28 deaths?! That’s insane! Did it take a lot of attempts to have a death counter you were satisfied with or did you do it all in one go?
@@Jcool114 Again, INSANE! I'm not nearly as good as you, and I'm playing it with an Xbox One controller, but I did manage to make it to World 6. But now, I'm stuck. This hack is hard enough that I was raging by the end of World 3.
Wait. WAAAIT. GUNVOLT 2 MUSIC?? ON A MONKEY BALL MOD?? I came here to see at what point this one song from Eschatos played, and instead I find Gibril's stage theme on world 3. Huh.
In the places that the play switches were used as an obstacle, I'm confused why bumpers were not used instead. This hack rarely used bumpers, I've noticed.
depends on how u look at it stamina master made me want to break the grips of my controller but i kept playing cause i loved the level this kinda made me wanna quit a lil he needs to find good balance
on the master puzzle how are the transitions from level to level happening??? Do you actually play those other levels and come back or is this some sort of video editing going on for some reason?
It's edited, normally you would play through the puzzle and note the stage number and hint for each level, then go back to that stage to find the right switch to hit. In this video I just chose all 4 correct switches in the same attempt, and cut to those 4 stages with editing to save time.
This is clearly a labour of love, and that's about the best thing you can say about a video game, mod or otherwise. But I think I would have some criticisms of it, all the same (the game itself, not your completion of it which was really slick and skilful). First in the positive column I adore the number of beginner and intermediate skill stages in here - something the base games really skipped by a bit too quickly, without feeling like a natural ramp-up. Hell of a lot of creativity on display. However, I feel like there's a bit too much use of gimmickry, especially warp gates and switches. There's a reason they were kept to a minimum in the original releases (they feel a bit like level construction cheating, and don't lend themselves well at all to being able to figure it out quickly if you've got the wits). I felt like the base game used them even a bit much, but here they're absolutely everywhere. However my main gripe would be turning all the levels into lengthy trials, from about a third of the way through onwards. The best kind of super monkey ball has a rhythm to it. Each stage is a thing, not ten or twenty things. Maybe two sometimes, occasionally the odd "exam type" exception to break it up. There were way too many here and they would require absolutely insane trial and error to even know what the hell you're doing before beginning to complete them. That's not the snap-snap-snap on to the next one style that's a big part of the fun of the originals, so I feel like that's an element that's been largely lost here. However I gotta say, great music choices fit very well, and they took the time to fill out the backgrounds and make actual worlds which a lot of these level packs don't. So that's impressive. Also the original games were missing a true speed freak stage, and this patches up that hole. Guess I'm saying it's not much my style for a bit over half of the content but I mean, they obviously did what they love and so there's no actual fault here, just an opinion. My favourite stages are the ones that look about as simplistic as they actually are fiendishly tricky, so... that's where I'm coming from. Nice video, was very cool to see all these new stages! And well done making it through.
I have a question on how to set up the game. I have it running on Dolphin, but I cannot for my life configure my control (or even my keyboard/mouse) to get the game to respond. I'm just stuck at the title screen. I'm trying to use an XInput/0/Gamepad, or pdp. The configuration controls don't seem to work for Dolphin. Any help would be appreciated, I really want to play these stages. EDIT BELOW Never mind, I was able to answer my own question! For those who are also as confused as me, you have to go to the Controllers tab on Dolphin and individually input each button on your controller. Including Joystick direction. Once I did this, it was smooth sailing. Mostly. Stage 8-1, or Lock On, is kicking my ass to no end. But I'm having the time of my life. This game is perfectly scaled to difficulty, with each world introducing new skills and harnessing your abilities for the next. And it's not even close to being the hardest stage, as I'm well aware after seeing this pack. I am so thrilled to be playing this, at long long long last!
I LOST It when I heard music from Pause Ahead. That little Flash game by Asciisoft if I'm not mistaken, same composer who did work on Tower of Heaven, which got some love as a level and some tunes with Rivals of Aether. I think the tune is Boss of Nova? Anyway, check it out, game is great. Can't believe I remember it from just a simple song from all those years ago! 1:37:45
Does anyone know the music in stages 8 & 9 of Master Extra? It seems like the video that would've had it in the music playlist from the description was deleted. EDIT: Found it, you should change the description link to this playlist instead, it has the full ost including the parts that were deleted in the current link: czcams.com/video/UeGV3MUlSpU/video.html
[Insert rant about how much I hate Master of All here] At least with Culmination and Curtain Call, it was easier to beat the second time. I don't know what it was about this stage, but it feels like I'm starting from square one every time :(
yeah. Super Monkey Ball. Roll him he goes. Goal
i think about your comment all the time
@@ThePlatefish Goal
yeah.
This comment perfectly captures my inner dialogue
Shrink Ray is one of the most genius levels ive ever seen
Timelap?
no the most genius level is warp dreams W5-10
Time stamp?
@@TheCheesePizzaGuy 11:00
It's subtle, but I really like how World 1 introduces the bounce flooring, World 2 and level 3-2 really explore the fundamentals of bounce and acceleration flooring, and then the rest of the hack uses those new mechanics to their fullest.
Got any idea how it was implemented? Is it a bunch of layered objects forcing the player up?
@@mann-nova9392 If I was to guess, the acceleration floor is a retexture of conveyors, and bounce floor is given the property of a bumper to the strength cutsman desires.
Master looked incredibly devious, I must say. That setting is a perfect fit for it.
The design of entering the Special Round (master extra), REALLY genius design! *HOW IS THAT EVEN POSSIBLE!?!?!?*
Indeed even that suprised me when i wiewed it :OO
So many incredible levels in Gaiden, I can’t wait to see what Cutsman does in Rolled Out!
Incredible stage design. Really pushing the limits of SMB with this. I think the difficulty curve is a bit whacky but still.
Though I will say, when the timer starts going over 120 seconds, that's when I start thinking, this might be a bit too much.
@@seabit253definitely, i didn’t enjoy a single one of the five-minute levels. I liked a lot of the shorter levels, because they actually felt like super monkey ball stages, and there were some, like 2-10, that were really creative, but a lot of the later levels (especially the master levels) were just simply not fun, and it was entirely because of the length.
Are we not gonna show some love to the awesome sound track!?
it's epic!!!
I also like how they manipulated the algorithm to where you hear the world music straight through each gameplay as soon as you select the first stage instead of restarting every time
dope dope dope 🔥 😍
The transition from literal hell to monkeys singing is pure SMB.
Every
ONE
Of
These
Levels
Are
PURE
GENIUS!!
1:37:29
I would never give up on scanning a secret QR code.
After all, that would let down whoever placed it there.
*YOU LITTLE PIECE OF SH-*
I’ve been playing through this! Almost done with world 7, and it’s been insane. The gimmicks are unique and super super creative, but I feel like it can be a little too gimmicky at times. Aside from that it’s really really brilliant.
I've never said this about a Super Monkey Ball game, but this one was beautifully done
So well designed and thought out, very aesthetically pleasing.
I once spent an hour on Enigma, and it was so relaxing
Lightspeed looks like such a fun level. Really highlights how fun the pack looks.
I like the homage to 'Culmination' at the end of Curtain Call. 1:28:21
I was pretty worried when I saw the 300 second counter for Apparatus... but I was surprised at how fun it was to play! Even if I died, I could try out new combinations and see how the stage changes each time. Probably one of the coolest Monkey Ball levels I've played.
Also, HOLY CRAP CURTAIN CALL!!! I spent about 3+ hours on that stage alone! I always felt a sense of relief after reaching the pyramids, knowing that things are pretty easy until the "focus" section.
I was looking at the map and saw the last section and felt a huge sense of dread and memories of culmination. I saw the extra goal on top of the box and I was praying that the play switch would bring it down. Fortunately it was, and I felt a huge sense of relief when I reached the end!
Amazing hack, can't wait to try out Master eventually!
Some real genius stage designs here. Looks amazing too. Best level pack yet imo
1:51:03 I approve of this. BRAVO!!!
I think there’s a fake floor that you fall through at the end of the non pogchamp path?
Pogchamp path is easier because of time pressure, imo.
Ost bops man like who would expect to hear zero ranger in monkey ball
This is the first SMB2 ROMHack I've played, and I loved it! Such inventive level design, I like the "randomized" levels like Battle Royale, and the "create your own level" aspect of Visionary was genius. It was hard as hell but not unmanageable or unfair, and while some levels were maybe a bit too long overall the difficulty curve was just right for an experienced SMB2 player. It also had great graphics and an amazing soundtrack (seriously, someone rip that shit and upload it to CZcams, it slaps). I look forward to playing many more well-designed SMB2 ROMHacks in the future!
Check out Monkeyed Ball 2: Witty Subtitle. It may stick only to the gimmicks featured in the original Super Monkey Ball 2, but the level design is superb! It includes a full-fledged Story Mode, plus a full-fledged Challenge Mode in which Beginner, Advanced and Expert each have 10 more stages than usual!
You also start with 5 lives, but that's not bad at all, considering the bonus stages each have 200 seconds on the clock and have a humongous amount of bananas, making it easy to rack up extra lives. That's almost essential to beating Master, as the stages there are very fun but very unforgiving. Luckily, no gauntlet-like levels are in this hack. Good luck, because it's almost as hard as Gaiden.
Link: mega.nz/#!2YdA3Axb!OltYJvBNod5WyCmwYzeppUdbf7tpQaDZqX_Njnlo_1s
Hey. Hey you. @jcool114.
That bouncing effect in the flip for 1-5.
I noticed it, and it made me the happiest I've been in this video.
The little things do really count.
Thanks for making this mod, excited to try to watch as much of the rest as we can! :D
Also, the level design is a dream. You truly have a gift, refined. ☺️🤗🤗🤗😁😁 Thank you so much!
This pack is sick. I might give world 7 another go at some point since I got stuck on that, but putting that aside, I’m in awe of how much these custom level packs have evolved. Kudos.
Also, skip to 1:37:29, I wonder what the QR code in Enigma links to. I fed it into a reader site and it doesn’t seem to come up with anything.
it is a rickroll dont go to it lmao
i didn't listen to the warnings and scanned it.
needless to say i'm in tears from laughing so hard
Cutsman is a mad man with all these outstanding gimmicks.
I dont wanna suffer through hell, completing story mode was difficult
the game has too many long levels, but that is probably the only complaint I have about this pack.
levels are beautifully designed, gimmicks are interesting, worlds have good music, and while the difficult was a bit too high, I still wanted to beat a lot of the levels and see whats next
world 9 is my favorite
Man i love that bounce floor mechanic. Kudos to the people who made this! This was so well done 👏
I love the usage of sonic unleashed music in world seven, it works so well
The modders was a fan of Ikaruga since one stage had it's name while "The GRAND FINALE" Master Extra was playing the last song of The Ikaruga OST where you literally just survive to end it all. I like that subtle feel to it.
These are the kinds of levels I've seen in my dreams.
Colossus is what Banana Blitz’s boss fights SHOULD HAVE BEEN!
These have to be the coolest Super Monkey Ball levels I’ve ever seen!
I noticed that none of comments note that Curtain Call and The Grand Finale are compilation of mini-levels seen in Story Mode. It's a nice challenge to list what levels are referenced in each stage.
Oh wow, this looks cool... I hope a lot of the really talented level makers behind stuff like this can get a foothold with Rolled Out. I love Monkey Ball, but I dunno if I can be bothered to figure out running modded stages and such...
A lot of them are making levels for Rolled Out from what I've heard!
Shrink ray and Lightspeed are both of my favorite stages they just look fun
Visionary is a fantastic concept
Dang, that looks like a blast.
Those levels look tricky yet very neat!!! Great job!!! 👍
Any harder than World 10 and you start to enter kaizo difficulties, and Master EX is basically Kaizo Monkey Ball. I'm at my limit unfortunately; I'll leave those levels to those who love torture. I beat all the other story levels though!
Excellent level design all around though! I genuinely enjoyed that all the worlds have their own theme and music! Makes them genuinely feel like new areas as you progress through the game.
Nice Gameplay, I like this custom stages.
All you SMB2 hackers should totally be hired at Sega since not even they could come with such phenomenal achievements of ideas of Super Monkey Ball (hacks) to this day (if you like Sega even to this day, power to you, but as much as I want to say that even by late 20th Century Sega standards, Super Monkey Ball is their best franchise, I actually think that since 2006 with ALL THREE OF THE GAME RELEASED IN THAT YEAR OF SEGA’S DOWNFALL (Touch and Roll, Banana Blitz and especially Super Monkey Ball Adventures again, if you actually like these games, then that’s fine), the franchise started to be the only Sega franchise that I like even less than Sonic the Hedgehog (which I have a very mixed opinion on as a whole; the Classic, Boom and Dreamcast Eras of Sonic were pretty damn neat, but the Saturn, post-Boom and post-DreamCast Era are more of a hit-or-miss).
I think I had a dream sometime between 2004 and 2007 that kind of predicted Siege with the monkey being launched far away after landing on a platform.
i started playing this hack 'cuz i saw this video... i don't know what's more scary for me. the fact that i'm stuck or the fact that i've still got 5 more worlds to go after what i'm stuck on now. what's getting me thru is how inventive and creative the levels are.
I’m proud to say that I’ve now finished all master extra stages! It took me a lot of deaths :)
Here I am, 1 year later rewatching this masterpiece
Impact Man's theme in world 2 is just genius!
Part of me wishes that classic Monkey ball was made during the 7th gen sera where they would have level editors and online submissions like mario maker
This is kinda embarrassing... 😅 I meant to say era
the animation in 8-10 is insane
yo the music from world 8 is straight up fire.
I love how the modders added bounce pads and boost pads.
I couldn't help but laugh when I paused the game for the first time and saw two "Stage Select" options!
Yeah, so apparently it’s for speedrunners. Going to the stage select allows you to skip the goal animation, and it still counts the levels as cleared, so they put one just one single button press away to make it easier for speedrunners.
13:40 this music sounds like something straight out of crash bandocoot.
The music is the world 8 and world 10 / final stage song is called ?
- Ikaruga chapter the grand finale
______________________________
czcams.com/video/Ep5O3r7K1jg/video.htmlsi=gzc_mMr368C-oNao
I had no idea there were hints in the background on enigma! I wish I knew sooner
Ok I absolutely adore fall out zone
Imagine if there existed an official Super Monkey Ball game with a level editor
You make this game look so easy
You made it through Master Extra with only 28 deaths?! That’s insane! Did it take a lot of attempts to have a death counter you were satisfied with or did you do it all in one go?
I did it in one go.
@@Jcool114 Again, INSANE! I'm not nearly as good as you, and I'm playing it with an Xbox One controller, but I did manage to make it to World 6. But now, I'm stuck.
This hack is hard enough that I was raging by the end of World 3.
Wait. WAAAIT. GUNVOLT 2 MUSIC?? ON A MONKEY BALL MOD??
I came here to see at what point this one song from Eschatos played, and instead I find Gibril's stage theme on world 3. Huh.
These are some of the most creative levels I’ve seen. I wonder if anyone’s translated the message in binary launchers
There once was a ball
In the places that the play switches were used as an obstacle, I'm confused why bumpers were not used instead. This hack rarely used bumpers, I've noticed.
I just figured it was to give a more unique obstacle that you don't really see in base game. Closest thing is probably Switch Inferno...
which levels used bumpers
This is what I call game design
How does Launchers in the original game avoid stacking shadows from multiple vertical bananas into a black blob?
Do u know the retro world (world 1) is there any particular music he used so I can listen to it myself or is it just in the game?
world 4 is my childhood in a nutshell:
Game? Super monkey ball
Music? Mercury meltdown revolution
Paintings? Minecraft
HOTEL? TRIVAGO
6-1 really should have been in world 10 or mayybe 9/8. Idk if it’s just me but that’s one of the hardest stages for some reason.
well for this rom hack the further you go the better the soundtrack gets (except for Enigma)
The dungeon hall music reminds me of undertale music
oh my god
The Minecraft paintings in World 4 tho
The difficulty blows stamina Master out of the water
depends on how u look at it stamina master made me want to break the grips of my controller but i kept playing cause i loved the level this kinda made me wanna quit a lil he needs to find good balance
on the master puzzle how are the transitions from level to level happening??? Do you actually play those other levels and come back or is this some sort of video editing going on for some reason?
It's edited, normally you would play through the puzzle and note the stage number and hint for each level, then go back to that stage to find the right switch to hit. In this video I just chose all 4 correct switches in the same attempt, and cut to those 4 stages with editing to save time.
This is clearly a labour of love, and that's about the best thing you can say about a video game, mod or otherwise. But I think I would have some criticisms of it, all the same (the game itself, not your completion of it which was really slick and skilful).
First in the positive column I adore the number of beginner and intermediate skill stages in here - something the base games really skipped by a bit too quickly, without feeling like a natural ramp-up. Hell of a lot of creativity on display. However, I feel like there's a bit too much use of gimmickry, especially warp gates and switches. There's a reason they were kept to a minimum in the original releases (they feel a bit like level construction cheating, and don't lend themselves well at all to being able to figure it out quickly if you've got the wits). I felt like the base game used them even a bit much, but here they're absolutely everywhere. However my main gripe would be turning all the levels into lengthy trials, from about a third of the way through onwards. The best kind of super monkey ball has a rhythm to it. Each stage is a thing, not ten or twenty things. Maybe two sometimes, occasionally the odd "exam type" exception to break it up. There were way too many here and they would require absolutely insane trial and error to even know what the hell you're doing before beginning to complete them. That's not the snap-snap-snap on to the next one style that's a big part of the fun of the originals, so I feel like that's an element that's been largely lost here. However I gotta say, great music choices fit very well, and they took the time to fill out the backgrounds and make actual worlds which a lot of these level packs don't. So that's impressive. Also the original games were missing a true speed freak stage, and this patches up that hole.
Guess I'm saying it's not much my style for a bit over half of the content but I mean, they obviously did what they love and so there's no actual fault here, just an opinion. My favourite stages are the ones that look about as simplistic as they actually are fiendishly tricky, so... that's where I'm coming from. Nice video, was very cool to see all these new stages! And well done making it through.
I would say there may be a few too many really long levels, but this is some insane level design though!
I have a question on how to set up the game. I have it running on Dolphin, but I cannot for my life configure my control (or even my keyboard/mouse) to get the game to respond. I'm just stuck at the title screen. I'm trying to use an XInput/0/Gamepad, or pdp. The configuration controls don't seem to work for Dolphin. Any help would be appreciated, I really want to play these stages. EDIT BELOW
Never mind, I was able to answer my own question! For those who are also as confused as me, you have to go to the Controllers tab on Dolphin and individually input each button on your controller. Including Joystick direction. Once I did this, it was smooth sailing. Mostly. Stage 8-1, or Lock On, is kicking my ass to no end. But I'm having the time of my life. This game is perfectly scaled to difficulty, with each world introducing new skills and harnessing your abilities for the next. And it's not even close to being the hardest stage, as I'm well aware after seeing this pack. I am so thrilled to be playing this, at long long long last!
1:36:54 why was this transition accidentally super smooth
Song list malfunctioned, youtube accounts were terminated. What theme went to Master EX 8&9?
Song is from Bravely Default:
czcams.com/video/UeGV3MUlSpU/video.html
I LOST It when I heard music from Pause Ahead. That little Flash game by Asciisoft if I'm not mistaken, same composer who did work on Tower of Heaven, which got some love as a level and some tunes with Rivals of Aether.
I think the tune is Boss of Nova? Anyway, check it out, game is great. Can't believe I remember it from just a simple song from all those years ago! 1:37:45
How'd you change the story mode character? Interesting to see they even animate correctly on the stage select
Does anyone know the music in stages 8 & 9 of Master Extra? It seems like the video that would've had it in the music playlist from the description was deleted.
EDIT: Found it, you should change the description link to this playlist instead, it has the full ost including the parts that were deleted in the current link: czcams.com/video/UeGV3MUlSpU/video.html
1:37:29
That QR code goes to a Rick Roll.
Super Monkey ball 3 (2003) will be like.
Can someone explain 8-6 Gyroscope? From what I saw, it seemed like a very easy stage compared to the others in that world. What’s the stage mechanic?
I wanna know where the songs in the soundtrack are from!
Or if they're original, are they available to listen to anywhere?
There's a playlist for the songs linked in the description.
Wow! This is awesome! Is this rom hack based on the Ninja Gaiden games?
1:37:38 extra level (bad future)
"The file you are trying to download is no longer available" Looks like the download link doesn't work.
Thanks for pointing this out, it's updated now!
damn how are you even supposed to figure out the puzzle in trick room the other ones were fair but that ones bs
Is there a website that has all the community stuff like this?
Good video! One question, do you know the name of the retro forest song or how and where I can find it? Thank you
Thanks! There's a playlist in the video description that should have all the songs.
do you need to download super monkey ball on dolphin emulator to play this? would love to try this gives me nostalgia
How does master puzzle work?
[Insert rant about how much I hate Master of All here]
At least with Culmination and Curtain Call, it was easier to beat the second time.
I don't know what it was about this stage, but it feels like I'm starting from square one every time :(
Any word on the "Hurry Up" music? What's the name of it because it is amazing in this context?
It sounds like something from Puyo Puyo Tetris
@@TheBlueToadthat’s because it is. It originates from Puyo Puyo Fever, and it plays when you’re close to topping out in the original.
43:15 Oh, teews...
SMB Gaiden challenge mode when
good.
I've never seen anyone change the story mode character before! That's pretty cool!
how interesting that you have to put in a password to get to the master stages i wander if over mod makers will do the same
I need to play this!! How do I download your levels?
Never mind. I read the description. I am super excited to play this.
Where can I find it tho?