Warhammer guy in Blender for 30 min and Artstation reviews 19

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  • čas přidán 20. 05. 2024
  • Art by: Miguel Iglesias
    My Artstation courses store: www.artstation.com/nikoto/store
    The Absolute Beginner Blender course promo video : • Absolute Beginners 3D ...
    Absolutely Free character creation course in Blender: • Creating a 3D characte...
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    Link to SpeedChar channel: / @speedchar
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Komentáře • 8

  • @PaprikaParade1
    @PaprikaParade1 Před 23 dny +1

    Спасибо за твои стримы бро

  • @supasuoasuoasupa1939
    @supasuoasuoasupa1939 Před 23 dny +1

    How do you remesh your way and bring a grid like remeshing tool in this video? I am from zbrush and new to blender sculpt

    • @speedcharlive
      @speedcharlive  Před 23 dny +5

      Press R slide the mouse to the level you need, and then Ctrl+r to remesh.

  • @santhoshramr308
    @santhoshramr308 Před 19 dny

    Please can you make some articulated character in zbrush or blender, please
    Try it once in a live

  • @bee3D
    @bee3D Před 19 dny

    are you just using blender for fun? I can't see a single reason to use it over zbrush, but maybe there's some good reason to?

    • @musashidanmcgrath
      @musashidanmcgrath Před 19 dny +1

      Nico makes his living selling tutorials. Blender was a niche market. Plenty of potential beginning sculptors who will probably start on Blender. Many newcomers to 3D see Blender as a great free option to get started.

    • @speedcharlive
      @speedcharlive  Před 19 dny +1

      And Blender is a bit cheaper than Zbrush too :)

    • @choicesii1
      @choicesii1 Před 17 dny +1

      You're going to find no one's opinion on anything blender related really matters if they come from a different software. As they tend to not use Blender properly anyway.
      Zbrush has a better remesh tool. Zbrush has better masking capabilities. Zbrush has no CAD capabilities. It has limited polyogonal modeling tools.
      Blender, you don't really need to rely on remesh, as there are many workflows to get you to a higher poly mesh with clean topology. Don't really need masking either as there are many workflows to better deal with more accurate topology at the edges or boolean in general. Blender can be all programs in one, and no other program can really do that. You can model like you're using rhino, 3dsmax, or plasticity. Just gotta learn how to turn it into those tools manually, which most people crossing over don't do.
      You should think about zbrush as a framework. You're learning to use someone else's workflow to achieve a goal. Blender is vanilla and very manual. With blender you can make many workflows that branch into many frameworks.