Warhammer guy in Blender for 30 min and Artstation reviews 19
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- čas přidán 20. 05. 2024
- Art by: Miguel Iglesias
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How do you remesh your way and bring a grid like remeshing tool in this video? I am from zbrush and new to blender sculpt
Press R slide the mouse to the level you need, and then Ctrl+r to remesh.
Please can you make some articulated character in zbrush or blender, please
Try it once in a live
are you just using blender for fun? I can't see a single reason to use it over zbrush, but maybe there's some good reason to?
Nico makes his living selling tutorials. Blender was a niche market. Plenty of potential beginning sculptors who will probably start on Blender. Many newcomers to 3D see Blender as a great free option to get started.
And Blender is a bit cheaper than Zbrush too :)
You're going to find no one's opinion on anything blender related really matters if they come from a different software. As they tend to not use Blender properly anyway.
Zbrush has a better remesh tool. Zbrush has better masking capabilities. Zbrush has no CAD capabilities. It has limited polyogonal modeling tools.
Blender, you don't really need to rely on remesh, as there are many workflows to get you to a higher poly mesh with clean topology. Don't really need masking either as there are many workflows to better deal with more accurate topology at the edges or boolean in general. Blender can be all programs in one, and no other program can really do that. You can model like you're using rhino, 3dsmax, or plasticity. Just gotta learn how to turn it into those tools manually, which most people crossing over don't do.
You should think about zbrush as a framework. You're learning to use someone else's workflow to achieve a goal. Blender is vanilla and very manual. With blender you can make many workflows that branch into many frameworks.