FSR 3.1 | Image Quality and Performance Comparison | FSR 3.1 vs FSR 2.2 | With DLSS 3.7 and XeSS 1.3

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  • čas přidán 26. 07. 2024
  • ⏰Timestamps :
    00:00 Intro
    01:09 Horizon Forbidden West
    02:12 Why Patch 1.4 Runs Worse Compared to Patch 1.5
    03:12 FSR 2.2 vs FSR 3.1 Performance.
    03:36 Ghost Of Tsushima
    04:22 FSR 2.2 vs FSR 3.1 Performance.
    04:38 Ratchet And Clank
    05:19 FSR 2.2 vs FSR 3.1 Performance.
    05:35 FSR 3.1 vs DLSS 3.7 vs XeSS DP4a 1.3
    06:45 Conclusion
    07:56 Outro
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    ►Full Specs :
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  • Hry

Komentáře • 105

  • @benchmarking4386
    @benchmarking4386  Před 19 dny +20

    The upscaling aspect of FSR hasn't been updated since version 2.2, which was released more than a year ago. Version 3.0 only added Frame Generation without changing the upscaling, that's why I referred to the previous version as FSR 2.2 and not 3.0.
    Additionally, in terms of image quality, FSR looks the same on all GPUs (Intel, AMD or Nvidia), It utilizes the GPU's standard compute units and does not rely on any proprietary hardware from AMD to improve image quality.

  • @DravenxEyeless
    @DravenxEyeless Před 19 dny +32

    I have so much respect for you and Alex from Digital Foundy for the in-depth coverage and work you put for us PC gamers. I can't thank you enough for this detailed analysis and all the effort that goes into it.

  • @Shishio
    @Shishio Před 19 dny +45

    bro cooked again a masterpiece💀

    • @brunogm
      @brunogm Před 19 dny +1

      gained a subscriber for a nice video

    • @Chevelle3_
      @Chevelle3_ Před 19 dny +4

      cooked a masterpiece again*

  • @thedutchfisherman7078
    @thedutchfisherman7078 Před 19 dny +1

    As always...great job mate! 👍👍❤️

  • @jonosvlog9913
    @jonosvlog9913 Před 19 dny

    Thank you for sharing! First channel to listen when it comes to PC Gaming topics.

  • @Club_of_Gamers
    @Club_of_Gamers Před 18 dny

    Omg i had exactly same conclusion in my videos, nice video!

  • @hagen9027
    @hagen9027 Před 19 dny

    thank zour for the break down!

  • @libiojunio8249
    @libiojunio8249 Před 19 dny

    Excellent quality as always.

  • @Hatchey95
    @Hatchey95 Před 19 dny +1

    BenchmarKing quickly becoming the best channel on the platform for this kind if content, never misses on showing how every change/setting applies to the game when it matters the most and how it actually applies to real world gameplay rather than just pixel-peeping.
    Keep it up my dude!

  • @silvio351
    @silvio351 Před 18 dny

    Great job!!! Your approach is spot on y very welcome!! As I said before in other channels FSR 3.1 looks really great on Horizon Forbidden and Ghost of Tsushima (I have a 43'-inch TV) but some youtubers chose to highlight only the flaws on Spiderman and Rachet And Clank. It could be better of course but an upscaler widely available with THIS level of quality is commendable.

  • @iCantEditBro
    @iCantEditBro Před 19 dny

    Love your videos, my goto for benchmarking. Someone send this man a X3D chip already

  • @nukacolaa
    @nukacolaa Před 19 dny

    형님 항상 잘 보고있습니다

  • @christofos
    @christofos Před 19 dny +2

    If they can fix the particle ghosting, FSR will be in a very healthy state.

  • @groveht17
    @groveht17 Před 19 dny +7

    My friend you are giving Digital Foundry a run for their money. Love your optimisation guides as well ❤

  • @axelmauritzon3098
    @axelmauritzon3098 Před 19 dny

    One of the best and most consistent channels on this platform. Thank you for your service👑

  • @Murphy_x
    @Murphy_x Před 18 dny +1

    tbarkllah 3la mahdi dialna a7san benchmarker f lmaghrib khassa ol3alam 3amatan ta7iyati omo7al t39al 3lia

    • @benchmarking4386
      @benchmarking4386  Před 18 dny +1

      hhhh maykone gire si Akas hada, ta7yati n3amsi allah ikeber bik.

    • @Murphy_x
      @Murphy_x Před 13 dny

      @@benchmarking4386 hhhhhhhhh naadii mli 3raftini twa7achnaak

  • @luRivaya
    @luRivaya Před 18 dny

    Nice video. And I love the music in the background, whats his title?

  • @gamesapp22
    @gamesapp22 Před 19 dny +1

    Quality video as always, keep it up. Thanks
    Also please do comparison between; FSR 3.1 FG with FSR Upscaling vs. FSR 3.1 FG with DLSS vs. Nvidia FG with DLSS.

  • @Matrix271_pl
    @Matrix271_pl Před 19 dny +6

    Thx for this video

  • @ReginDeRivia
    @ReginDeRivia Před 19 dny +6

    FSR still a good option specially for those who have older GPUs, truly a life saving feature. But DLSS still the king for obvious reasons, so if tou have RTX just go for it, easy choice.
    Another great video as always, keep it up.

  • @NEBUL4
    @NEBUL4 Před 18 dny

    Im wating your video on The last descendant, you do the best graphics settings and comparison videos on all YT!

  • @GrundleStiltSkin
    @GrundleStiltSkin Před 19 dny +10

    test JUST the native FSR AA, thats where the smearing comes from in HFW, in HFW it is COUPLED to the upscaling.

  • @Raven_Sol
    @Raven_Sol Před 19 dny +1

    Thank you for all your hard work! You have no idea how much you helped me in numerous games!

  • @Samer_Design
    @Samer_Design Před 19 dny

    🔥🔥🎉

  • @unsaludito
    @unsaludito Před 16 dny

    Hey man, I love your videos, keep up the excellent content, could you please make an optimization guide for The Division 2? That would be great, that game is too good, I just bought it on discount :)

  • @akazatwerking6064
    @akazatwerking6064 Před 15 dny

    Hey man i really like your content. Can you do optimized settings for Hitman World of Assassination?

  • @ysnyldrm73
    @ysnyldrm73 Před 19 dny +1

    The First Descendant benchmarking when?

  • @p.s.3204
    @p.s.3204 Před 19 dny

    thanks for the update!

  • @GOZANDEN
    @GOZANDEN Před 16 dny

    Hello man, I love your videos, they are very useful. I was wondering if maybe you could make a video comparing each setting on "Once Human" or maybe "The first Descendant", I have the same card as you (3060ti), and I feel like it can sometimes be difficult to maintain 60fps on medium -high preset 1440p. I would love for you to compare one of the 2 games, thanks friend! You are amazing. Keep it up!

    • @benchmarking4386
      @benchmarking4386  Před 16 dny +2

      @@GOZANDEN I'm currently working on The First Descendant.

  • @cozyboy3129
    @cozyboy3129 Před 19 dny

    When I enable AMD FSR3 Frame Gen with any upscale combos, be it DLSS/FSR/XESS a short while later the game will exhibit shimmering and strobing. Even w/o upscaling, FG is just not working for me out of the box. What am I doing wrong?.
    My spec is RTX 3060ti + Intel i5 10400f.

  • @enf.dudurj
    @enf.dudurj Před 18 dny +2

    I use DLSS + FG AMD. Thanks amd

  • @ctrlectrld
    @ctrlectrld Před 19 dny

    6:17 AMD could achieve better results by not overdoing the sharpening already. In any case, liked and subscribed.

  • @ARobotIsMe
    @ARobotIsMe Před 19 dny

    👍

  • @NamTran-xc2ip
    @NamTran-xc2ip Před 19 dny +1

    4k dlss performance vs 4k fsr quality which is better? To me the first one is superior.

  • @lyon_el
    @lyon_el Před 19 dny

    It would be great examples of FG from the new FSR 3 combined with DLSS in gpus RTX 30/20. thanks

  • @ILmaddog
    @ILmaddog Před 19 dny

    Hi BenchmarKing. Any plans for The First Descendant optimalization guide ?

    • @benchmarking4386
      @benchmarking4386  Před 19 dny

      Yes, I'm working on it.

    • @ILmaddog
      @ILmaddog Před 19 dny

      @@benchmarking4386 Nice 🙂. Keep up good work. Best channel for optimalization guides 🙂

  • @itsgock
    @itsgock Před 15 dny

    Will The Optimized King do once Human ?

  • @quack5108
    @quack5108 Před 18 dny

    Not really related to this video srry but anyway you could do a Hitman World of Assassination Optimized vid?

  • @MrPika87
    @MrPika87 Před 18 dny

    Could you do the optimization guide for First descendant? Thanks for your work

  • @lilSmurf69
    @lilSmurf69 Před 15 dny

    i know this is off topic but i always use your benchmarks when i play games will you be making a video on The First Descendant geez the games performance is bad but the visual are good

  • @matthias6933
    @matthias6933 Před 19 dny +3

    fsr 3.1 seems to be finally a good option. People tend to overdramatize its shortcomings while DLSS had much worse problems in not much earlier version and still was overhyped as something revolutionary

  • @Sam-ce6kf
    @Sam-ce6kf Před 19 dny

    Will you do benchmark on Rpcs3 & Ryujinx Emulators please?

    • @iqraaswad5660
      @iqraaswad5660 Před 18 dny

      Rpcs3 depending on your cpu power, not gpu

  • @CClixzy
    @CClixzy Před 19 dny +5

    can you pls make a new elden ring video and love the vid

    • @benchmarking4386
      @benchmarking4386  Před 19 dny +5

      I will cover it this month along with The First Descendant.

    • @CClixzy
      @CClixzy Před 19 dny

      @@benchmarking4386 thank you

  • @Yasssinech
    @Yasssinech Před 19 dny

    wch fsr 3.1 mod khraj wla ba9i exclusive l games b official support?

    • @benchmarking4386
      @benchmarking4386  Před 19 dny +1

      La mazal had sa3a makeynch bzf, keyne mod wa7d dyal Suicide Squad: Kill the Justice League f Nexus mais majarbtoch.

  • @_MrToast_
    @_MrToast_ Před 19 dny

    Any plans for ''The First Descendant''?

  • @zbi2zbu762
    @zbi2zbu762 Před 7 dny

    dir akhay upscaling f 1080x1920 HD

  • @mattgavioli6762
    @mattgavioli6762 Před 19 dny

    I constantly see people shitting on FSR since the day it came out because is not as effective as dlss, but the way i see it is that 90% of the result but with no hardware or software requirement (and thus way broader compayibility) is damn success
    Though devs need to stop lollygagging and start implementing it around

  • @gtx1650max-q
    @gtx1650max-q Před 15 dny

    ghosting for me is as worse as the disocclusion artifacts. I would still won't call it an improvement honestly

  • @SaiyanMan2492
    @SaiyanMan2492 Před 19 dny

    They still haven't fixed the VRAM leakage on this game. If you have 8gb VRAM and plays the game on high preset, the rest goes to the system ram and you get poor performance.

  • @seztyyt2044
    @seztyyt2044 Před 17 dny

    Can you do a video the first decendant fps guide

    • @benchmarking4386
      @benchmarking4386  Před 17 dny +1

      @@seztyyt2044 Working on it

    • @NoobSniper
      @NoobSniper Před 17 dny

      @@benchmarking4386 Came here to request this; looking forward to it 👍

  • @mikoajneronowicz582
    @mikoajneronowicz582 Před 19 dny

    There is an element in the material that is not true. Ghost of Tsushima never came out using FSR 2.2. The first implementation was FSR 3.0 or (FSR 3.1 Beta). From my observations, the previous version of FSR was visually better. Sparks from close range looked much better, Flames, for example on arrows, were much less pixelated, there were fewer artifacts related to indoor light flickering (such a spotlight like from sparks, in places where there should be none). I myself went back to the previous version of FSR and have the BETA version installed on Steam. I noticed on fsr 3.1 a problem with screen space reflections. when i set dynamic scaling everything is ok, but when i set it to quality and other options (balanced, performance), the reflections in the water are messed up. They do not scale along with the image. and appear in a different place. They are kind of shifted. Completely inadequate to what is above the surface of the water or other reflective material.

    • @benchmarking4386
      @benchmarking4386  Před 19 dny +1

      The upscaling aspect of FSR hasn't been updated since version 2.2, which was released about a year ago. Version 3.0 only added Frame Generation without changing the upscaling. that's why I referred to the previous version as FSR 2.2 and not 3.0.

  • @nahuelcarrizo308
    @nahuelcarrizo308 Před 19 dny

    I don't personally mind a softer image if it'll look better, however ghosting is very noticeable to my eyes so I'd rather keep it off... a bit disappointed with FSR 3.1

    • @iCantEditBro
      @iCantEditBro Před 19 dny +2

      Definitely a work in progress, im just glad it's available for every card. Running FSR on my fiance's 1070 was wild

    • @stangamer1151
      @stangamer1151 Před 19 dny +1

      Softer image is not a problem at all, since any sharpening filter can "fix" this aspect.
      Ghosting, on the other hand, is not easy to fix. Though it is fixable in case of DLSS (via DLSS Tweaks app).

  • @TheLoneWolf449
    @TheLoneWolf449 Před 19 dny

    I appreciate upscaling but frame gen has a way to go, I have noticed way to much artifacting in both DLSS3 and FSR3FG.

    • @stangamer1151
      @stangamer1151 Před 19 dny

      It depends on the target framerate. FG looks OK only if you are aiming at 120+ fps. At lower framerate artifacts intriduced by FG (especially AMD's one) are much more noticeable.

  • @Josher_C.
    @Josher_C. Před 19 dny

    do a video about lossless scaling

  • @martinrakovicky1189
    @martinrakovicky1189 Před 19 dny

    Well maybe it is better to use a bit of a stronger sharpness with 3.1?

    • @stangamer1151
      @stangamer1151 Před 19 dny +1

      It depends on your preference. But if you compare FSR 3.1 vs native TAA, you will see that FSR already looks a bit oversharpened. DLSS and XESS are closer to native in this regard.

  • @demize1153
    @demize1153 Před 19 dny

    ghosting is expected in Ghost of Tsushima, it's in the name bro

  • @SpectreICollateral
    @SpectreICollateral Před 19 dny +1

    1:24 How exactly does FSR 3.1 look a lot cleaner here? I'm watching on a 1440p monitor full screen. What is the big difference?
    1:41 The disoclussion is still there, how is it "significantly reduced" I don't understand. Maybe like 10% reduced but still really obvious.

    • @mattstephen7494
      @mattstephen7494 Před 19 dny +1

      1.24 I can clearly see 3.1 is much smoother with less aliasing and shimmering but at a cost of clarity. I prefer the slight blur of 3.1. Remember YT compression makes it much harder for us to see the difference.

    • @hagen9027
      @hagen9027 Před 19 dny

      @@mattstephen7494yes, same for me

    • @tomthomas3499
      @tomthomas3499 Před 19 dny

      CZcams compression most likely to blame, if you want to see it for yourself, go ingame, set 1440p res with balanced preset between fsr2.2 vs fsr 3.1 for easier artefacts detection (quality is much harder to notice), record each session and then compared it both, you will find the same conclusion as many reviewer do that FSR3.1 is overall an improvement in less shimmering but it still introduce ghosting.

  • @33connorkenway33
    @33connorkenway33 Před 19 dny

    Chu point chu lol

  • @sgtdypen
    @sgtdypen Před 15 dny

    Dlss always the best

  • @denisruskin348
    @denisruskin348 Před 19 dny +4

    Damn, still terrible, at least on 1440p Balanced.

  • @SNV255
    @SNV255 Před 19 dny

    First ❤

  • @marian8896
    @marian8896 Před 19 dny

    Bro in Ghost of Tsushima had 3.0 no 2.2, compare 3.0 vs 3.1

    • @Radek494
      @Radek494 Před 19 dny +4

      3.0 uses the same upscaler as 2.2 while only adding frame gen and native AA option

    • @marian8896
      @marian8896 Před 19 dny

      @@Radek494 but it's still not the same as saying it's 2.2..

    • @Radek494
      @Radek494 Před 19 dny

      @@marian8896 Technically yes, but the upscaler is the same and that's what matters when comparing upscaler quality

  • @rounlee4873
    @rounlee4873 Před 19 dny +1

    dlss3.7 > xess1.3 > fsr3.1

    • @mugsete19
      @mugsete19 Před 19 dny

      depends on the game! i have already tried it! and for example in spider man miles morales xess1.3 works better than fsr3.1.. but in ghost of tushima fsr3.1 works better than xess1.3 (i have an amd grapich card)

  • @miladh1859
    @miladh1859 Před 19 dny

    Another Fake Fsr

  • @AlexCS8
    @AlexCS8 Před 19 dny +1

    typical AMD releasing dog sh.t bet the fan girls still gonna defend this

    • @michubern1444
      @michubern1444 Před 19 dny

      lots of people with older nvidia cards use that too.. why would you be angry?

  • @morf8195
    @morf8195 Před 19 dny +1

    Кто вообще использует фср на балансе это же тупизм.

  • @ib_r9
    @ib_r9 Před 19 dny

    I have so much respect for you and Alex from Digital Foundy for the in-depth coverage and work you put for us PC gamers. I can't thank you enough for this detailed analysis and all the effort that goes into it.