So, About Sonic Frontiers...
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- čas přidán 22. 08. 2024
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So to summarise: Alex likes it, Felix doesn't and Zion doesn't think we shouldn't tame animals 😁
Nah nah, you've got it all wrong. He doesn't think that we should, or he does think that we shouldn't, but I wouldn't exactly say he doesn't think that we shouldn't.
Don’t forget: Alex just thinks Felix sucks at the game and that’s the real reason Felix is a hater
Zion hates Pokemon?!
This is probably my favorite Sonic Frontiers "review"/discussion thus far. Very balanced, everyone's voice was welcomed, people on both sides were humble, and I just really enjoyed this. Thank you guys! This was a breath of fresh air after so much divisiveness I've seen these past few days.
This and the GVG discussion were perfect. I hope people stop screaming at NintendoLife about their website score.
seconded. I loved the video and it and validated a lot of my opinions.
It goes to show that you can't always please everyone, but at very least try to understand where they're coming from by hearing their thoughts and opinions about the game.
Learning to play Sonic is kinda like riding a bike... if you try and go slowly and carefully you wobble and fall, but if you have the confidence to commit it becomes easier to control
skill issue tbh
Facts
For once skill issue is being used correctly even if derogatorily ever since “skill issue” became a meme
@@iantaakalla8180 🤓
Sure.. but thats not really the problem with frontiers
As a Sonic fan, I will 100% take a game where some people love it and some hate it over a universally hated Sonic game, so I’d see it as a success. I do understand the criticism though, and it’s fine to not like it
@@amadeus.7436 I think that’s a bit different games like Sonic Forces, Sonic Boom and Sonic 06 have their fans but their still widely hated games. Sonic Frontiers isn’t widely hated it’s just a game with mixed reception from critics and mostly praise from fans.
@@amadeus.7436 The general public likes the game. I’ve seen people I didn’t even know played sonic, people like penguinz0 praise it.
It’s mostly critics,people who only one type of sonic game,and people who always hated sonic disliking it.
@@KnucklesWTD Mutahar also said it was good.
Honestly, I prefer if we had a game that's not divisive for once. I want something like Mania where it's almost universally praised and not split.
I really hated sonic 06 cause I never figured out how to get out of the initial hub world.
From what I've seen it's not a bad game but there's definitely room for improvement. However this is a step in the right direction for a Sonic renaissance.
Playing on Xbox and it’s so good. Not sure what the complaint is.
🤣
I hate when a mediocre game comes out that is so far behind the rest of the industry it’s always “step in the right direction”
Just like Pokémon
@@usaydt Sonic Frontiers isn’t a step in the right direction, it’s just good awesome fun and has great ideas to mix up the formula for action platformers.
This is a release that will get played and talked about by fans for a decade just like Sonic Unleashed.
Really cool to see Sonic try something new and exciting and experimental.
@@usaydt I know right? When do we arrive at "good"? I think Sonic games are gonna be "a step in the right direction forever".
For those who feel like Sonic doesn't control that well, I would highly encourage them to adjust the hell out of the controls. There are a ton of options that I am sure will make your experience so much better.
the digital cyerspace levels control still sucks, they changed the control from the open world and it made it harder than it is suppose to
@@pencilcheck it's like there are 2 different models in this game. The cyberspace controls feel like forces.
Cyberspace levels having a separate, fixed control scheme dissuaded me from even bothering with adjusting the controls in the open zone. Besides, I'd prefer the game feel good to control out of the box rather than spend time workshopping the effect of each slider in the settings
Its why we were crying about momentum throughout development
The problem is each player is going to have a different experience with the controls, the only settings I’ve adjusted is top speed. Other players may struggle with calculating Sonics speed and his controls.
As a 42 year old, Ive played quite a few Sonic games. I absolutely love this game! Also, I never really got into the old 16bit games. But I fired up Sonic 2 after a Frontiers session and surprisingly, I enjoyed Sonic 2 more than I ever have. I think this game captures the feeling of Sonic perfectly and actually helped me 'understand' Sonic games!
42? The future is now old man
@@DrViperVideos Verry true young fellow haha
Damn, you're an OG!
I'm 48 and love playing different genres of games on different platforms. Currently I'm playing on the switch OLED and love Sonic, this is a new direction for the sonic franchise.
💯👾 Happy Gaming everyone.
I’ve never cared for the 3-D sonic games. Strictly always preferred, the 2-D sonic games and that probably will always be the case because I really enjoyed them and I actually own the original hardware that the 16-bit sonic games are on oversee the cartridges, but I am willing to give the 3-D sonic games of chance, particularly this one when I get my Nintendo switch this month.
2:25 "I hate running around in sonic" tf does that even work? sonic's whole shtick is running really fast
Tbh I was go state this but I’m like nvm 😂😂😂glad I’m not the only one who caught this
Because most people play Sonic expecting an careful platformer like Mario, and get frustranted by it, lol Sonic is made to abuse the speed and jumps, not for pinpoint accuracy jumps like Mario
The first 2 hours I played the game, I thought it somewhat fun, but thought I would get bored of it pretty quickly. The next time I played it, it was like a magical switch flipped in my head. It might be because I got used to the controls, but suddenly I went from forcing myself to play it for a couple hours to not being able to put it down. That's pretty much how I felt until the second-to-last island, then I started to feel like the mini platforming challenges scattered around the world were starting to feel a bit too repetitive. If it wasn't for the fishing mini-game, the last island would've felt like a slog. Overall I really loved the game though, I look forward to seeing what they do with this formula in the future.
The game has its warts on every platform, the Switch just has the unfortunate fate of being the most cut back version. That said, I've logged about 20 hours in the game and can't put it down. Being able to really open up Sonic and blaze across these huge open islands while hitting bumpers, grinding rails, and homing attacking stuff is an absolute joy. A lot of 3D Sonic games in recent years felt like they did everything they could to stop you from maintaining speed. Frontiers doesn't. It does suck that it's only 30 frames per second, the pop-up is egregious, and sometimes the wild momentum can feel unwieldy, but I'm having fun with it!
One thing that goes a long way for me: No lives, especially w/ the "open zones." The fact falling into the ocean is ultimately not thay consequential encourages me to experiment.
I do still apply certain care near cliffs and the like, because I just tend to do that, but still. It directly reinforces my development in controlling Sonic.
4 out of 10?!?! Was he having a bad day or something? I am having a great wtf time with this game. It's great to just pick up and play. Very somber at times, the music is fantastic, the amount of just trying to figure out puzzles at times is very satisfying. I am thinking an 8 for this game. Enjoying it a lot more than i thought I would.
Yeah, some people are just too critical.
Skill issue.
I'd prolly give it a 5 at max. It has too many issues
Issues? Like what?
How much did he gave to Pokémon Scarlett though? LoL
The reason I think Sonic frontiers is divisive is well because it's Sonic. No other game controls or even remotely feels like sonic. Sonic is like an acquired taste. It's hard to get into because it seems like you're supposed to go fast but when you do it feels like you're punished for going fast because of enemies or pitfalls or walls. There's more complexity and replayability when it comes to Sonic but most people who aren't into the series dint really understand that. It's why Sonic team really tries to streamline the gane and made it super generous with everything because they know a lot of people don't understand Sonic. It's the same reason why when you see online footage of the demo version a lot of people playing seemed like they've never touched a game in their lives. Since sonic is jusy vastly different that in most cases it feels like no other game.
yea a lot of people think sonic is just about going fast when its more about trying to go fast while the game actively tries to stop you from doing so
Another divisive Sonic game? It feels like a curse at this point.
Sonic Team keeps trying to reinvent the wheel while failing to realize the plethora of clunky odd physics, not to mention shoving unnecessary story elements to mascot costume characters. Mania was a reiteration of what works for this franchise, but Sega keeps pushing success formulas aside, and pulling Sonic 06 scenarios instead
@@SuperSireBoyYT thats actually such a good point
Honestly every time I see someone outside of the fandom play a Sonic game, they aren't very good at it.
This is a good template for sonic moving forward, absolutely had a blast with this game on switch, I would like more of a story out of the next game and a meatier campaign / post game. Gameplay can be tightened up a little as well, but the framerate was never an issue for me.
30 fps never bothers me as long as it's solid and smooth.
My take on Sonic games is that being able to go fast is a reward for mastering the game and mechanics. In the modern games you should never be too hasty to use boost unless there is a clear path ahead of you. Once you learn the layout of a level so well that you can just run full speed through it, it is an amazingly exhilarating experience. People that are unfamiliar with Sonic games see experienced players boosting at full speed through a level and try to do the same without the experience. It just leads to them getting frustrated and having a bad time. Sonic Frontiers eases this slightly by forcing you to level up your speed gradually, but it isn't perfect.
I don’t think those are the things that people tend to complain about regarding sonic games tho, like in a lot of sonic games going too fast isn’t bad because of not knowing the layout, it’s bad because going too fast usually causes the game to glitch out and cause you to die because you don’t interact with an object in the correct way
Personally, I think the critic score average of 7/10 is spot on. I love the core gameplay to pieces and had a blast with it (and the widely available fan-made physics mod just make it even better), the OST is fantastic, and I love how the story goes back to the style of the Adventure games' storytelling and builds on both the characters and series lore. That said, the game is brimming with rough edges and cut corners: awful pop-in, jank as hell camera, and reused level themes, layouts, and even islands towards the end of the game just sour it for me. That said, it is still my favorite 3D Sonic game behind the Adventure titles and Generations, and is a marked step in the right direction.
The physics mod in the base game would've made this a 9/10 for me. Loved it but wanted more physics and momentum building.
This is fascinating. This is like the Final Fantasy 8 of Sonic games. At least this feels like someone at Sega had ambition after the nothing bland game that was Forces.
Why FF8
@@HanmaTagT prior to FF13, FF8 was the most divisive Final Fantasy among fans. The battle system, the story, everything was argued over.
Yup. I have issues with Sonic’s momentum problem in this game and some of the design choices but I’m still having a lot of fun. They actually TRIED something and I really appreciate that.
It is also an interesting side note that while you are comparing it to FF8, Frontiers and FF8 both have wonky controls, Frontiers’s story is considered good as opposed to FF8’s stupid story that relies on being cool and stuff, and for some reason both heavily involve the moon
An opinion doesn't mean a game gets 4/10.
Your opinion would mean you still realize it's a 8-9/10 and then saying you don't like it.
That's what preference is.
How convenient.
You can tell Sega learned from Forces mistake, i think the gameplay is very unique compare to anything else in the series
in some ways, but they sure havent learned to stop rushing there games.
Lost World was unique...it also was not well liked.
@@Invalourrr-vb3xo Blame Sega, Sonic Team wants more time to create their games.
@@MegaDarkness5000 trust me, I do. Any executive pushing a game unfit for release deserves to be shit on
@@Invalourrr-vb3xo Amen
I find it really weird how critics like the cyber space levels but don't like the open world while fans loath the cyber space levels but enjoy the open world.
I enjoy the open world more
I kind of like both of them.
@@ConcavePgons Same. I love the open world, especially the second island, but I honestly find quite a few of the cyber space levels to be quite fun.
A 4/10 is very harsh considering this game is the best 3d sonic game in a decade. Maybe the reviews should not be written by someone who doesn't enjoy the overall series
A 4/10? I don't care which of you said it.
That's worse then IGN, I'm out.
Game got robbed at the game awards, no matter what u think about the game, it deserves to be nominated for best soundtrack
"It's not one to one, obviously"
Lol it is pretty close. Most of the cyberspace stages are almost exactly replicas of old lay outs
Im just glad this game isnt awful. There are some flaws and romm for improvement but im glad we finnally have a 3d sonic game thats worthy to the series
Respect other's opinions even if you disagree. I wish other reviewers knew how to do this when a game has a Metacritic score they don't like instead of condoning review bombing
Totally agree with Alex chaos island was torture. I loved the first two islands but then you get to the third and it highlights all the problems the game
For me, the only real issue Chaos Island was its overreliance on 2D segments, felt like they had run out of budget or time and needed to rush some of the challenges. Other than that the rail grinding could get fairly tedious, I think they could've spaced it out a bit better so not every segment of the island was connected by rails.
Besides that though, I want to know, what made it torture for you?
@@dmk_yt For me it was the primarily the over reliance on 2D. Accidentally running into a spring or boost pad and having your camera hijacked as you're forced into a 2d section that is usually pretty annoying to break out of. Also those blue markers you had to cyloop in the previous islands to find hidden collectibles like extra memory tokens now just reveal more boost pads and springs. Not far from others in the same path. Its underwhelming especially if you already completed that challenge. Also the fact that the map is far more segmented than the previous islands forcing you to search for the grind rail that connects them rather than being able to run straight there from your current location. I think the pinball challenge to get to the titan boss speaks for itself.
My biggest hopes with the next game is they keep this formula but improve upon it, have it in a much more colorful and vibrant world, and PLEASE STOP USING GREEN HILL AND CHEMICAL PLANT AS CRUTCHES!
As a long time Sonic fan who grew up with sega genesis... I absolutely love it. It feels like greeting an old friend who was not doing well for a while.
Without the lense of love from the original games, I don't know how I would feel about it. I was smiling ear to ear only because they've done a lot of what we were wishing for years. If you never played sonic and didn't have those desires... It's hard to see what your opinion would be.
My favorite Sonic game was Sonic 3 and Knuckles... and to me... the blue boy is finally back.
If he never was with you back then... then you might not miss him now.
I do think the feeling is there and it's 100% worth trying if you have any interest.
Sonic Frontiers' 72 on metacritic is WAY too low. This is an incredible game. Very few flaws. It's held back by the series' reputation.
How you gonna have someone who's never played a sonic game review this
Isn't this game trying to pull in new people to the series?
@@haughtygarbage5848 exactly
I think Alex explained it perfectly. It just depends on the person, if you grew up with that 3d era you understand jank . But if you didn’t, it won’t hook you like that.
Nope. The jank is very minimal. Yet people keep harping on it. It's so silly.
@@gamesandplanes3984 yea I’m just saying that if you grew up playing Sonic DX and the like you probably have a underlying understanding of 3d jank in sonic games if that make sense.
@@gamesandplanes3984 yeah right bro, that's a fanboy response if I've ever heard one.
I grew up with the 3D era and love many other sonic games. This one ain't it
I absolutely loved the game. It does get easier with time, and way more fun the faster you go. It clicked for me in the 2ed world. I definitely feel it needs a demo or needs to be on something like gamepass a year from now.
What platform did you play it on?
@@shannonrussell898 I'm SO sorry for the late reply! I played it on Nintendo Switch! I'm probably going to get it on sale on PC a year or two from now.
I enjoy these types of videos a lot myself, it's very interesting to hear the different points of view and they all make sense to me. Also I must admit that I have no plans to play Sonic Fronters myself, I've actually never played any Sonic-games because I hate stress and having to be quick, I want to take my time and just explore in a slow pace and that has made me just know that no Sonic-game would ever be my cup of tea because the whole point to it is quickness. And that's totally fine, I still find videos about Sonic Fronters interesting and enjoyable and I totally get how it can be very fun for many others to play :)
Then sonic frontier is THE sonic game.to play, 35 hours in, 1/3 is just relaxing and exploring to my pace, about 10 hours by island, done first 100 and 2nd and 3rd only half, people are going straight to the objective and call it a day, look online for memory token maps, and you will realise how much objective there is, how the game want you to be fast at taking your time lolll, it's like a Mario game where I just move faster, the envorement is adapted, on the linear level you will do a fast pass to get a rank but not before EXPLORING and taking your time to get all red rings, when I really know well the design of the level THEN you take a try at going fast in it, you move fast , doesnt mean you are not taking your time to explore every nook and canny!! Your should really give it a try, as a open world-ish game, this it THE sonic experience you have been waiting for
4/10 Nintendo Life.. 😤
So much hate on Sonic ALWAYS FROM THE SAME! Same people thet doesn't know how to play the game because "it doesn't play like Morio" 🤦♂
It's because of people like them that we had BRAIN DEAD runners full of automation nad BABY MODES like Forces..! 🤬
Don't listen to them SEGA. Keep it up.
So unfair. Same Story Since 1991. They don't know how to play the game and always refer to Sonic 06 🤷♂
I thought Unleashed was a bad game because of people like that for 4 years. Then I played te game on Xbox and Wow.. 🤩 This game really came out in 2008..?!! It's AMAZING..! Still looks gorgeous today..!
Hearing Alex say he likes a Sonic game is surreal
Honestly, the game is enjoyable.
That Nintendo Life review score is absolutely wild.
As with the Cyberspace controls
@@skydiamsteam6005 and yet speed runners already adapted. Mostly bad players complaining about cyberspace
@@KnucklesWTD I've already adapted but it still does undeniably control pretty bad.
@@skydiamsteam6005 cyberspace controls r not good but bearable, much better than forces controls, but the game s focus is the open zone, not the cyberspace
@@KnucklesWTD It’s surprising they still can’t get it right after so many years
Hello Alex from Nintendo life, Lovely people here!
I like you
In short, Alex leans to the fact Felix has a skill issue
Nintendo Life: "Not as good as Mario = 4/10".
Also I love how Felix said he wants to keep holding the Boost button in Cyberstages, since that's effectively the main thing you did in Unleashed (Day), Colours, Generations and especially Forces. =P
Forces was the worst with that. It felt like it forgot to have platforming segments (except for Classic Sonic who was somehow the worst part of the game ).
From one content creator to another, I’m not trying to start beef but this whole Frontiers review has really thrown me. What frustrates me about this whole saga regarding your NL reviews is that a 4/10 is a drastically low score, especially when compared to other games this year that could be seen as worse with less content that screws over the player by drip feeding content, which you have given high praises of 9/10.
Sure, there are divisive factors to Frontiers for sure and its by far not a perfect game. Especially on switch, it runs like garbage. I’m by far not a Sonic fanboy - I have been HIGHLY critical of Sonic games in the past. But I’ve had fun with this game to the point where its nowhere near the review score it was given. Giving this a 4/10 compared to the 9/10 you gave Mario Strikers - a game with next to ZERO content, characters and modes at launch and essentially lied to us regarding its online capabilities - something does not add up here. The inconsistencies with NL review scores this year here are to the point where I for one am starting to see NL reviews as either a little bit biased, or there’s issues with picking the correct people to conduct reviews.
Sonic frontiers is great
I mean u can adjust the Controls in the options menu but idk how much will influence their opinion
Bloody love the game! Playing on PS5 though.
It’s got some problems, but is a phenomenal foundation. Most of the problems could be solved through additional play-testing imo. It can be a bit inconsistent with how it communicates with the player, and certain mechanics can be a little glitchy.
But all that aside, holy crap this game is such unbelievable fun! Brilliant level design
Great discussion! The amount of serotonin I get for going fast, riding rails, bouncing off springs, etc all in a row is just... *chefs kiss*
I am really enjoying the game - both 3D sections and 2D sections. What I hated was when they inserted a random 2D section in the 3D are, especially when you could just be boosting around only for the camera to force you into the 2D perspective. Furthermore, cyberspace desperately needs drifting
As someone who's never been a huge fan of the Sonic franchise, I was pretty pleasantly surprised by this game. The open world aspect felt fresh and invigorating, the classic-style cyberspace levels were fun and (mostly) intuitive, the soundtrack was amazing, the movement mechanics were (mostly) fun to experiment with...overall? Great experience!
I will say though, some of the Cyber Space levels had some glaring design issues like the one where you had to jump from spinning stone platform to spinning stone platform. Can't tell you how many times I just fell off into the void because of wonky camera angles. Also, passing by too closely to certain overworld enemies locked you into weird camera angles that I wasn't a fan of. I also found a pretty game-breaking glitch where I got launched outside of the game's skybox so there's definitely some bugginess to the overall experience but it didn't detract from my ability to enjoy it.
*I have no idea why they made the main world look so dumpy and uninteresting. It is a stark contrast to the cyberspace stages (**20:05**). I want to run around in a open world in that art style.* The main world...nah, I'll pass. Kind of a big deal if free roaming is part of your concept.
I get that they want to differentiate but you can do that without making it so jarring and without making your world look crappy by comparison.
Feels like this is just an ok game, but Sega could definitely build off of this in a second entry with this style. My main issue is the level design & how awkward it looks within the world you’re exploring. The other areas that you go to like “mini” stages are more connected and consistent to their overall design. The “open” areas just don’t.
Sega has the skeleton of a potential decent game on their hands. Just this outing didn’t stick the landing fully. Maybe next go around, but considering Sonic Team’s track record, they haven’t earned the benefit of the doubt in delivering…
Also, the amount of pop in is just unacceptable lol. Literally every corner you’ll see platforms pop in, just showcases the games poor optimization (This is also an issue on the other platforms as well not just Switch).
Really??
Bad level design is when enemies tried to kill you??
I think people who play the other sonic games can appreciate the improvements and experimtations meanwhile non sonic fans won't appreciate it and look at the game comparing it to other games like botw and are more harsh to its flaws
If you don't like how Sonic controls that's 100% your fault.
There are about 8 sliders that change how Sonic handles so there's no reason not to like it
I think for anyone this game is mixed wether you love or hate it but I really think that the next game can be something truly special
It's the best sonic game since sonic unleashed, dam that game was so good.
I am so curious about this game. I'll definitely pick it up eventually, probably on sale sometime after beating God of War Ragnarok.
The game's been compared to BotW a lot, but I'm personally getting serious Mario Odyssey vibes. Obviously I don't expect anything near the quality of those two games, but traversal looks super fun and the world feels like a theme park, jam-packed with activities.
A more adequate way of describing it is a middle point between botw and odissey imo
Some people loves it, hates it, are in the middle - good for them. It's not going to be everyone's cup of tea. - Everyone is going to have a different opinion of this game. We're all going to find things we like, hate, or dont care about. One thing is for certain - Sega selling as many copies as Sonic Adventure 2 is a good thing and it means Sonic still has a future.
I really hope Felix never plays a fromsoft game considering he needs everything explained to him to enjoy a game 😅
I knew, Sonic is fantastic, plated it yesterday.
I have to ask. Did anyone at Nintendo Life ever figure out you can click the left Stick to pick up your dropped Rings? I found out watching someone stream the game. I beat the game and never knew myself. 😅
I never even knew this until now and I Platinum’d the game, wtf-
@@amirgarcia547 same lol tf
Alex: Gah I knew I’d say Sonic Forces at some point!
Narrator: Little did Alex know that was the second time he said Sonic Forces.
I wholly agree it's fascinating. never have I found a game where every single complaint I can find myself even AGREEING with yet still completely disagree with the overall opinion. I think this game is fantastic and is one of my favourite games I've played this year and if someone told me they hated this I'd fully understand
It's amazing how the people who didn't enjoy their time with the game also were the ones who didn't read any of the hints the game throws at you.
How do you play for an hour before you realise there's a boost button, its one of the first things the game teaches you.
Same with the Parry.
Not to mention how it constantly puts you in little training missions when loading stages that lets you test this stuff out.
"That sound came from a Zelda game!"
..."That's a sonar ping. It's been around a lot longer than Zelda games."
I feel like this duality of opinions usually happen on games that are more mobility focused that get more niche cult status, like Gravity Rush or Jet Set Radio. Where there's a set movement control, and a world that's built around it and the aim is to learn how best to use your movement controls to traverse the game world. And Sonic 3d games feel like the epitome of this controversy
12:30 I love how hard it was, games r too easy nowadays, but yeah unfortunately no other cyberspace gets close to its difficulty
I feel even though it may be a bit clunky or different, I feel this is a great step towards old sega with them making more risky games with fun and unique gameplay. If they improve the game, it may be much more fun to play or they release new games which work better or are even better.
Got Sonic Frontiers on PS5 excited to play but it is on my backlog. It will be my 1st 3D Sonic =)
Its the best Sonic games since Sonic Adventure 1 but that doesn’t mean its a 10/10 game lol. I think it is better than Generations also in physics and performance. On the Switch the performance holds it back. Pop-in and some glitches. Def better than those other 3D Sonic games that just seems like quick time button presses. The vertical exploration is a positive highlight I wasn’t expecting.
The pop in and the glitches aren't just a problem on the switch version, all the versions have them
Sonic Mania is still the b😢Sonic game released in the 21st Century.
I love this game
The thing I like about the game is that the gameplay is more free movement than the on rail kinda path like Sonic Generation.
Sonic still has the boost era style controls tho the only difference is that you’re in a wider area. I would consider free movement to be more like the adventure style games that have a bigger emphasis on momentum and physics rather than holding a button to go fast
1:54
Im sorry what game were you guys reviewing?
People who say they don't like how the game feels on Switch or other last gen consoles, need to try the 60fps mode on PC, Xbox Series X or PS5.
(disabled there by default)
If they don't like it then, it's understandable. 30fps on Switch is a necessary compromise, but you should not criticise the game for that, I think?
Though I agree that it is janky at times, even at 60fps. It's just that the difference from 30 to 60 is just THAT big, especially when playing a Sonic game, you should give it another go.
Honestly I think my head would explode if I had "everyone's opinions" as Felix puts it.
One of my favorite games from Sonic so far and I love the Story and all that it needs to be updated on everything pop in, Skins and Newgame+, Boss rush and better Cyberspace Controls
Great discussion, guys! Casual Sonic fan who ended up buying the game on PS5 and enjoying it, although I can see and think all criticisms I’ve heard are valid. Just one of those who enjoyed it quite a bit in spite of the game’s flaws. I also found quite a big difficulty spike in the platforming on island 4. But I just put it down for a few days and came back to it and was able to complete it. That is the only factor keeping me from buying and finishing it again on Switch. I’d dread island 4. 😂🤷🏻♂️
It has FISHING!? XD like, WOW, every game needs a fishing minigame for some reason.
We live in a timeline where the newest Sonic game is more polished than the newest Pokemon game. Frontiers is already $40 at Best Buy, so I'm gonna take the plunge. But I have absolutely no interest in Scarlet/Violet.
EDIT: Just went to make the purchase and saw Amazon is now offering Frontiers for $29! Glad I waited till the night!
Wouldn’t it make sense to have someone who enjoys Sonic games in general review it? For the most part someone who would look up a review for a Sonic game already has an understanding on what to expect and is just looking to find out if the game is good from a “Sonic’s game perspective”…
My favorite 3D Sonic game since generations. I find it so relaxing blasting through the terrain, launching into the sky, dashing your way through obstacles. I also really like the puzzles and fishing segments that provide a really nice change of pace. I'm playing it on pc and it was janky on day one but it's slowly improving. Are there bugs? yes, lots lol but it feels really good for the most part and the speed is unlike anything since SA1. If you're not a Sonic fan I don't know if you will like it, but I think most Sonic fans will love it.
Alex: "There must be things you like about the game!"
Felix: "Oh yeah! The game play loop... is there."
That's probably the highest praise anyone's ever given to a game! (8:53)
The one major gripe I have about this game that wasn't discussed is the games sheer over abundance of items.
There are way more items than are ever required and they just sit there in your inventory.
Purple coins quickly become worthless because of the slot machine every night and because of that the fishing minigames becomes a short cut to being overpowered for everything.
The clear times for S rank are ridiculously easy and in some places are quite tight.
I can't wait for the mods to fix these come out. It'll really elevate the games overall experience.
Felix is sonic labyrinth sonic
3:30 nails it ,i mean, it actually feels like a Sonic game 🤷♂️. So if you DON'T like going fast , constantly ruining into the lv design, dieing, and ultimately trying again for a slightly faster run. Then this might not be your game. I've always felt that classic sonic is like designed for speed runners.
I finished the game in 26 hours and have logged another 10 so far while going for 100%. Nintendo Switch version looks a bit rough, but it ran quite well with no noticeable frame drops; if it’s all you can get it on it’s still solid, but get it on something else if you can. It’s got a lot of mostly small issues, none were gamebreaking, some were annoying, but it was lots of fun and the good’s do outweigh the bad. It’s definitely at least a good game, but it obviously won’t stick the landing with everyone. I give it a solid 7.5-8/10.
Without getting too much into the controversy, a lot of Cyberspace levels are 1:1 copies of stages from earlier games with different visuals
The "good ones" are when they copy the 3D segments from the main stages of games such as Sonic Adventure 2, Sonic Unleashed, Sonic Generations, etc.
The "bad ones" are when they copy, for example, *the horrendous Sonic Unleashed DLC stages that nobody played* (except for me).
On first glance the game has a very 2013 E3 demo look about it
Everyone has a right to their opinion, and while no opinion is wrong, an actual review of the game is different because now someone's opinion is affecting game sales, public opinion, etc.
I think the game is good for a Sonic game, but definitely not great.
I think Sonic controls pretty good in this game, but it feels like there is still room for improvement. There's almost no reason to use the drop dash, there are some physics mods for the PC version that make rolling around with drop dash really fun almost as fun as the spindash from SA1. Unfortunately the game becomes impossible to beat at certain points due to not being built for those physics.
It depends on how good of a player you are to get a decent experience Aswel 🙏🏽👍🏾it's like I never got into resident evil games and I grew up with all platforms starting from 2600 Atari the NES all up until the switch now...I've actually put time into resident evil 4 on switch and now I love the franchise..I think it's time you put into a game is how much you like it aswell and you have to be a decent player to have fun or some fun 🙏🏽I love how people are changing their minds about Sonic frontiers now after playing the game for a while, this is what gaming is supposed to be like 👍🏾🙏🏽and remember guys there is going to be patches for the switch Sonic frontiers 🙏🏽
Compared to other 3d sonic games it pretty good and enjoyable.
I love how “3D Sonic game” is an albatross.
Yeah wtf is that review on your site? Way too low
It being 30 fps on switch doesn’t make it bad, maybe go play a 60 fps version
I love Alex and I respect everyone's reviews! I hope Alex gets to review Scarlet and Violet
Everytime I make a mistake in frontiers, I don't blame it on jank, I get relieved that the safety wheels we've had since secret of the rings are finally off again. The controls are good enough that you can recover from most mistakes anyway.
Felix sounds exactly how I feel playing 3D Sonic over the years.
I loved it, and I'm a person who has tried and hated every 3D Sonic game to date.
I just love any game that cares more about giving you places to explore than pushing you through a story path. I've played a lot of Frontiers and I'm not even sure I could tell you what those repetitive progression tasks are because I've never once cared about making progress. That's not what's fun about this. I love it for the same reasons I love Breath of the Wild, it's just a place to exist in and look around and see what you can find. There's eventually an ending and progress will inevitably happen, but if you're playing a game primarily to get to the end and see the credits then you might be underwhelmed by this type of game.
What really pisses me off is that those "reviewers" don't know how to play the game, don't pay attention to the instructions and then says: "oh the game is bad, feels bad, etc..." But well, if you're not playing it decently then of course the game will feel bad!! One proof of that is the the guy for an entire hour didn't know HOW TO BOOST! In the first 30 seconds of playing it, a pop-up with instructions of the boost does appear in the very first stage, like... Wow... That's why you can't trust people like these, they don't know how to do the bare minimum and I bet that their playthrough might've been even more dumb and cringy than Game Grumps.
Yeah. It's fucking crazy. Like.... Dude.... Read the fucking words on the screen.