NOMAD SCULPT - Make your own brushes

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  • čas přidán 3. 06. 2024
  • NOMAD SCULPT - Make your own brushes
    Brushes are the main way we interact with digital clay in programs like ZBrush, Blender and of course Nomad Sculpt.
    There are 1000s of brushes available online for the other programs but not so many for Nomad Sculpt. In this video I’ll show you how to make your own bushes by changing existing ones. How to use custom alphas in those brushes and how to make your own icons.
    You can even save them and share them with your friends, sell them and make specific packs to suits your needs.
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Komentáře • 34

  • @TimeTravelingBirds
    @TimeTravelingBirds Před 7 měsíci +2

    Thank you so much for this detailed tutorial. I had no idea this new feature even existed. I think you might be my go-to for tutorials in Nomad now! What a time saver

  • @luk4art
    @luk4art Před 3 měsíci

    Man, you are amazing. I love your videos.

  • @beingnauart6077
    @beingnauart6077 Před 4 měsíci

    Very helpful, thanks!

  • @SouthernGFX
    @SouthernGFX  Před rokem +2

    I love that we can now make and save out own custom brushes. There are a few artists out there making Brush Pack in a similar way to ZBrush or Procreate and it's worth downloading a few to see how people are making them.
    Let me know about any brushes that you have made.

    • @Erwincano03
      @Erwincano03 Před rokem +1

      Can you port brushes from zrbush to Nomad?

  • @_TetKaneda
    @_TetKaneda Před 9 měsíci

    Great contribution. Great tutorial. You have my like. Thank you so much. Greetings

  • @alanokamura6250
    @alanokamura6250 Před rokem +1

    Wow, another very helpful video Glen! Thanks for making these.

  • @Bertilfly
    @Bertilfly Před rokem +1

    Thanks, Glen. I tried repeatedly to make a "Hair" brush with just a triangular alpha. It wasn't until I chose the Layer brush that it looked even remotely decent. Choosing the correct base brush is so important. There are probably other ways to do it, but that was my experience. At least I discovered multiple ways to NOT create one!

  • @bullshark1152
    @bullshark1152 Před rokem +1

    Thanks Glen. Awesome vid . 😁🤜👍

  • @nulsh331
    @nulsh331 Před rokem +1

    Nice one! Cheers squire!

  • @davidbuxton8193
    @davidbuxton8193 Před rokem

    So the spline setting is the go to for make details more intense

  • @johndeggendorf7826
    @johndeggendorf7826 Před rokem +1

    Thank you, Glen. ✊☕️🎩

    • @SouthernGFX
      @SouthernGFX  Před rokem

      You are welcome John. I've been super busy recently and it's been hard sitting down and getting videos out.

    • @wackychimp
      @wackychimp Před rokem

      ​@@SouthernGFX Well we appreciate them. I always learn so much.

  • @ScuubiDuubi
    @ScuubiDuubi Před 5 měsíci +2

    Might just be me, but the resource hub doesn't seem to work on mobile, FYI.

  • @ronaldbell7429
    @ronaldbell7429 Před 11 měsíci +1

    Very useful video. Thanks for posting. I love Nomad.

    • @SouthernGFX
      @SouthernGFX  Před 10 měsíci

      Glad it was helpful! And Nomad is absolutely brilliant!

  • @Djmixtacy
    @Djmixtacy Před 3 měsíci

    is there a way to create a heightmap from a sculpt in nomad to then use as an alpha?

  • @arcansawed
    @arcansawed Před 4 měsíci

    But how did you create the drawing for the brush? Is it just an imported black and white image?

  • @lostonegrey1555
    @lostonegrey1555 Před rokem +1

    Could i have some advice on what are the best steps to follow when making high detailed work in terms of when and where to use subdivide, resmesh and decimate?
    I know what those tools are and what they do, but i dont know when is the best time to implement them. especially when using dyntopo for the beginning stages of low detailing.
    If you have a video on this already id love to know.
    I would like to do as much detail and realism as i can on an ipad pro but i would like to keep my ram and vertices to a workable amount without much lag or crashing.
    I would also like to add ive been using you curve tool method to make character base mesh that have a similar feel to zspheres. So far im using dyntopo for the low detailing but now i dont know what the next steps are to follow. My end goal is to 3dprint so i dont know if that plays a factor in certain steps to follow.

    • @lostonegrey1555
      @lostonegrey1555 Před rokem +1

      @@atelier_pol Ill have to have a look thanks.

    • @SouthernGFX
      @SouthernGFX  Před rokem +2

      It a bigger answer than I can give you here but I've do you a video and work through each of your points.

    • @lostonegrey1555
      @lostonegrey1555 Před rokem

      @@SouthernGFX Thanks ill check it out. Do you have any specific videos you’ve done that you could recommend?

  • @CortneyWarren2050
    @CortneyWarren2050 Před 2 dny

    @7:48 Hi SouthernGFX.. How did you add a new color hex format, before the video transition over?

    • @CortneyWarren2050
      @CortneyWarren2050 Před 2 dny

      Tap the color number next to your desired color below metalness. I figured it out.😊

  • @TryChillBalloo
    @TryChillBalloo Před rokem +1

    are there already chainmail patterns aviable?

    • @SouthernGFX
      @SouthernGFX  Před rokem +2

      Not sure but I’ll make one. I am building a huge free pack for the resource hub.

    • @TryChillBalloo
      @TryChillBalloo Před rokem

      @@SouthernGFX i would really apreciate that! Thank you very much!

  • @Amgeezy
    @Amgeezy Před rokem +1

    Wow, clone and save, duhhhh...thats gonna save me alot of time.