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I put my ENGINE SIM Engine -INTO- BeamNG (includes tutorial)

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  • čas přidán 14. 08. 2024
  • Yep, I've made a tutorial for how to take your automation cars and put your engine sim (from ‪@AngeTheGreat‬ ) engine, and put it into BeamNG.Drive. Audio and power!!
    if you want related videos -
    engine sim with Ange himself - • Next Gen Engine Sim - ...
    my last tractor video - • Making a 70s Lambo wit...
    a bunch of other modding stuff for beginners - • The Complexities of Ma...
    time stamps -
    0:00 intro
    0:42 aut build
    8:40 base car in beam
    9:31 engine modelling
    12:39 engine sim engine
    13:16 conversion process
    19:57 borked test
    21:54 final fixes
    22:06 final test
    27:42 showing AngeTheGreat
    21:14 outro
    leave a comment maybe? :)
    send me stupid things on twitter fillman86
    here's the discord - rules are don't be an arse lol / discord
    feel free to use footage from my videos, up to 50% of any one video, just credit me, and supply a link to the video with it
    want to throw your money away? - store.steampow...

Komentáře • 313

  • @AngeTheGreat
    @AngeTheGreat Před rokem +1521

    One thing I never imagined when I started working on this project was that it would one day be used to create an inline-7 combine harvester mod for BeamNG. I love it!

    • @fillman86
      @fillman86  Před rokem +118

      life will always find a way.... to do stupid things XD

    • @santinoeli71506
      @santinoeli71506 Před rokem +8

      PLEASE I HOPE YOU ADD A PITCH CHANGER, AND SOUND EDITOR!!!

    • @yellowflag4803
      @yellowflag4803 Před rokem +3

      Hi I was wondering is there a list for all the controls in engine sim because I can’t figure it out

    • @fillman86
      @fillman86  Před rokem +8

      @@yellowflag4803 on the main page of its github :)

    • @yellowflag4803
      @yellowflag4803 Před rokem +4

      @@fillman86 thanks 🙏

  • @Wbfuhn
    @Wbfuhn Před rokem +212

    Combining Automation with this engine simulator and then porting it to BeamNG is the best combination until the engine simulator is applied to future racing games as a bundled license or as a mod for current games, like Wreckfest and other racing games that have engine changes. Wreckfest is a good 2nd option thanks to engine options being minimal. BeamNG is really detailed so the program is perfect.

    • @fillman86
      @fillman86  Před rokem +15

      wreckfest isn't really a simulator though, and the engines don't really utilize power in that way. I'd be fine with just making engines for beamng in this, but if I could also have the realistic power delivery that's possible here, that'd be great!

    • @ThylineTheGay
      @ThylineTheGay Před rokem +5

      since it's MIT licensed, beamng could technically officially use it

    • @TylerTMG
      @TylerTMG Před 6 měsíci

      ​@@ThylineTheGaycute pfp

    • @ThylineTheGay
      @ThylineTheGay Před 6 měsíci +1

      @@TylerTMG thanks

    • @TylerTMG
      @TylerTMG Před 6 měsíci +1

      @@ThylineTheGay your welcome ^^

  • @Toyota--Camry
    @Toyota--Camry Před rokem +93

    The first time I saw this engine sim I immediately thought of what these engines would be like in BeamNG. I knew you’d be the mad lad to actually do it!!

    • @fillman86
      @fillman86  Před rokem +4

      haha I may one day mod beamng to have the uneven power output of an engine like this too

  • @Lego___
    @Lego___ Před rokem +89

    Maybe now we'll have good sounding V12's in automation
    (devs please bring back 4.26 V12)

    • @fillman86
      @fillman86  Před rokem +11

      haha it is a weird thing, and disappointing that it's so bugged :/

    • @bitelaserkhalif
      @bitelaserkhalif Před rokem +1

      I could use original beamng sound instead

    • @Sthefanman2009
      @Sthefanman2009 Před rokem

      I made a V12 truck in automation as a test a while back and imported it to beamNG, and it sounded very weird. I mean, I hear the V12 exhaust. But it sounds like a V6 at low RPMs

  • @xenoyparxi
    @xenoyparxi Před rokem +97

    I think one thing that can help the sounds out of there sound a bit less synthetic is to add just a little bit of reverb. I tried with some engine sim sounds from youtube and it sounded relatively well for how little work it is lol

    • @Eth_kay
      @Eth_kay Před rokem +9

      Maybe some more samples will help too. Nice pfp btw

    • @fillman86
      @fillman86  Před rokem +17

      ange and I talked a bit about modding sounds, and I will be fiddling with it some more in the future ;)

  • @Blakeyrobinson858
    @Blakeyrobinson858 Před rokem +4

    9:13 "its cooking itself"
    no thats the clutch overheating
    also it made me smile

  • @phil955
    @phil955 Před rokem +20

    This is one fast combine! 50+ km/h? Wow! The fastest combine I've ever been in went 35, and that feels like 80 sitting inside!

    • @fillman86
      @fillman86  Před rokem +3

      really? it seems transporting between farms would take ages DX

    • @phil955
      @phil955 Před rokem +5

      @@fillman86 A tractor averages at 40km/h. Above 50 and you need to wear seatbelts and the tractor's gotta be equipped with an air pressure brake system. Only wealthy farmers or/and those with a lot of land buy tractors that big because they need the horespower.
      The fastest tractor ever produced was a JCB Fastrac from the 80s, going 85km/h. A "Highway Tractor" with about 170hp. Nowadays, Highway tractors go 70km/h at max, but have over 270hp.
      Fastest tractor I've personally driven goes 45.

    • @midladder
      @midladder Před rokem +1

      @@fillman86 all new combines do go around 40km/h,old ones like this one can only go around 20km/h in real life.

    • @fillman86
      @fillman86  Před rokem +1

      @@midladder interesting, if only I could make it more restricted in automation, instead of having it redline limited :/

    • @TorutheRedFox
      @TorutheRedFox Před rokem

      @@fillman86 it does

  • @ggxrazorz
    @ggxrazorz Před rokem +19

    what a title... lmao

  • @RogueBeatsARG
    @RogueBeatsARG Před rokem +7

    ok this is getting good, you telling me now BeamNG will have the most realistic sound in any car game?

    • @fillman86
      @fillman86  Před rokem +2

      there's much refinement to be done, as these engines sound a bit digital, where as real engines have very different sounds due to many more factors. That being said, they are very accurate now.
      The take away you should have is that you can have any orientation, and any strange firing order you want :)

    • @RogueBeatsARG
      @RogueBeatsARG Před rokem

      @@fillman86 I bet the sound would be way better if you could change the "explosion" sound at will, like using samples instead of the 8 bit like sound, tho i though the game would use the code or the Engine sim as an external app... but nah you had to sample the sounds like any other game

  • @gp8666
    @gp8666 Před rokem +24

    This f1 video looks a bit different from usual but I can't quite put my finger on it

    • @fillman86
      @fillman86  Před rokem +8

      it's exactly like every other f1 video.... I don't know what you mean >.>

    • @pipipupu1964
      @pipipupu1964 Před rokem +3

      @@fillman86 I think he is making a 2020 haas..

    • @afoxwithahat7846
      @afoxwithahat7846 Před rokem +1

      He's finally making a F1 car good looks and good performance, that's why :D

    • @fillman86
      @fillman86  Před rokem

      @@pipipupu1964 haha I can't do turbos

  • @AiOinc1
    @AiOinc1 Před rokem +6

    Mad respect for this, I would love to see it fully implemented through automation for more custom engine designs or at least an automated script to make this process easier

  • @illusiveelk2558
    @illusiveelk2558 Před rokem +11

    Somehow, I knew engine Sim would get used for BeamNG related things.

    • @fillman86
      @fillman86  Před rokem +1

      oh yeah, I see it being used in many vehicle simulators with real power graphs

  • @gp8666
    @gp8666 Před rokem +12

    Front steering looks so wrong and cursed

    • @fillman86
      @fillman86  Před rokem +2

      haha yeah, I know how to swap it easy, but then I have to get suspension hights and what right, and I had already taken ages to make this video.
      btw here's the rear wheel steering video - czcams.com/video/C6NEcXJs0eY/video.html

  • @HATECELL
    @HATECELL Před 4 měsíci +2

    I bet that inline 7 feels super smooth, with a firing order of 1-2-3-4-5-6-7 and them all firing within the same 180°

    • @fillman86
      @fillman86  Před 4 měsíci +1

      haha it was an experiment to see how engine sim worked :P

  • @HATECELL
    @HATECELL Před 4 měsíci +1

    Btw, whilst combines usually have the steering in the rear, steering with their front wheels isn't completely unheard of. MDW built a concept called Arcus 2500,which had large rear wheels and tiny front wheels that steered

    • @fillman86
      @fillman86  Před 4 měsíci

      interesting, that'd suck for trying to keep your lines straight. All I did was look at some reference footage, and went with the first one I saw :P

  • @WhiteNight0204
    @WhiteNight0204 Před rokem +11

    I was thinking that you actually put the engine sim software into beamng lmao, but this is probably the more wise option, since it would probably make the game unplayable

    • @fillman86
      @fillman86  Před rokem +6

      lol beamng is so poorly optimised that adding anything new would kill it XD

  • @TheOfficialXaMi
    @TheOfficialXaMi Před rokem +3

    At 11:30 you were struggling with removing part of the string. There's a faster way of doing that.
    In Visual Studio you can press CTRL+H, or just expand search box - that gets you to find and replace menu. You can press that ".*" button in there, it's for regex input. And here's the regex you'd want in this video assuming the string you search for is "string_you_search_for":
    (?

    • @fillman86
      @fillman86  Před rokem

      interesting, but it also sounds like it'd almost take longer.... I'll try it out next time though :) so I'll earmark this comment

  • @bobfredricks9567
    @bobfredricks9567 Před rokem +5

    We so need some kind of collaboration between automation and that engine sim

    • @fillman86
      @fillman86  Před rokem +1

      tbh I don't know if that's going to happen, but the automation devs could take advantage of "open source" maybe?

    • @Bobbias
      @Bobbias Před rokem +2

      @@fillman86 depends on what license he used. Some open source licenses prohibit commercial use.

    • @fillman86
      @fillman86  Před rokem +2

      @@Bobbias true, but ange seems reasonable, maybe he'd license it in a way they could justify the price?

  • @jwalster9412
    @jwalster9412 Před rokem +5

    This tool would make moding cars for beamng like 10% easier I bet. Now all I need to do is actually get the mesh to show up and spend a week doing the jbeam coding.

    • @fillman86
      @fillman86  Před rokem +1

      bruh.... engine sim is so hard for me XD

    • @jwalster9412
      @jwalster9412 Před rokem

      @@fillman86 I have a feeling it's easier than doing it within the beamng code from scratch.

    • @fillman86
      @fillman86  Před rokem

      @@jwalster9412 hmmmm not really... but that's just me

    • @jwalster9412
      @jwalster9412 Před rokem

      @@fillman86 what I mean is it might be less trial and error.

  • @barnykirashi
    @barnykirashi Před 27 dny +1

    I was like......okay.........okay....
    and then I saw the first wheel turning and I had an immediate stroke, it was beyond the notion of "cursed"

  • @crispyshaman4937
    @crispyshaman4937 Před rokem +6

    Its even bigger and heavier than the workhorse titan hauler xxl2. Is a lightweight vehicle in comparison (4400kg).

    • @fillman86
      @fillman86  Před rokem

      haha I'd be surprised if a regular road vehicle was bigger than this

    • @crispyshaman4937
      @crispyshaman4937 Před rokem

      @@fillman86 techicaly combines are road legal. They sometimes have to travel on roads for short distance to get to the farm. But most of the time they get loaded in trailers tho

    • @fillman86
      @fillman86  Před rokem

      @@crispyshaman4937 sorry, I must have had a stroke, I fixed my last comment here

  • @douglasg14b
    @douglasg14b Před rokem +1

    My man using VS for text editing :o
    I'm a C# dev, I love VS,, but trust me the VS Code experience for things like this is amazing. Automation is super easy to (So you could just automate this task), and it has a much richer extension ecosystem than VS's.

    • @fillman86
      @fillman86  Před rokem

      I feel you were trying to say something that would help me. Can you please fix it so I can understand?

  • @TopaT0pa
    @TopaT0pa Před rokem +6

    that's amazing - there is an insane amount of potential in this!

  • @descent8275
    @descent8275 Před rokem +7

    the idle problem with your engine is, they all have a powerstroke in the same 360deg rotation cycle.
    you should spread that out to 720deg. this aint a two stroke. one piston in compression, an other one somewhere in its power stroke .then it will idle very smooth and low!

    • @fillman86
      @fillman86  Před rokem +5

      haha this was deliberate. This was made during the previous engine sim video that was a tutorial, and to help understand things, he showed what would happen with a certain setup, and I fell in love with its jankness :P

    • @moto_rad
      @moto_rad Před rokem

      I was gonna say this

  • @tobiaszmichalik9672
    @tobiaszmichalik9672 Před rokem +2

    16:23 the trash taste podcast window xD

    • @fillman86
      @fillman86  Před rokem

      haha love those guys!! maybe one day I'll get on there :P

  • @meehdrescher
    @meehdrescher Před rokem +4

    THE MADLAD LMAO
    also just make a macro for the clicking for tire size

    • @fillman86
      @fillman86  Před rokem +1

      oooh I used to have a mouse that did that for me, but I suppose I could make an autohotkey for it :)

  • @Mrhellacat
    @Mrhellacat Před rokem +2

    OH FUCK YES SOMEBODY HAS FINALLY DONE IT THANK YOU

    • @fillman86
      @fillman86  Před rokem +1

      I hear that I wasn't the first, but I'd never seen it before, and I don't know if they'd done the power band too, or if they'd done it well

  • @Johnnyynf
    @Johnnyynf Před rokem +4

    Yes

  • @robbiemer8178
    @robbiemer8178 Před rokem +7

    The 760 sure seems about right for road speed. At least compared to the harvesters I end up behind. Where I live is a small city surrounded by farming. Especially this time of year, we have a lot of these driving from field to field.
    Yours looks good and, except for the rear wheel steering, seems to drive realistically.
    I think a much fancier seat would be more appropriate for newer ones though. The new ones are *very* nicely appointed, comfy seats. air con, good sound systems, and gps are knid of minimum spec.
    Well done, Fillman!

    • @fillman86
      @fillman86  Před rokem

      I've been around farming equipment too, and they can be super hard to overtake :/ I'm also a very impatient man :P
      I can imagine that seats may feel better, but they'd still have the generic seat for though, right?

    • @robbiemer8178
      @robbiemer8178 Před rokem +1

      @@fillman86 I juts looked and, for an $800,000 US base price cotton harvester--not the most expensive John Deere by any means--they will be happy to sell you an optional, $7,000 extra, "Ultimate Comfort and Convenience Package", I think modern cabs are pretty cushy, especially for the higher end models. Not "luxury" as we might see in a Rolls but still quite a lot better than most passenger cars.
      Yes, these are a pain in the butt for overtaking. Thankfully, I rarely have anywhere to be at a specific time anymore, so I can just hang back and let them do their thing.
      Since you have built some farm equipment in Automation, I have to guess you have at least a little interest. So, if you get a chance to go to a farm show that has good industry representation, I think you might find it also interesting to check out the really big, high end machines.

  • @_blood_moon_proto_1500
    @_blood_moon_proto_1500 Před rokem +6

    have you tried group b rally car's and they're engines? the engine simulator opens up a lot of possibilities

    • @fillman86
      @fillman86  Před rokem +1

      well I've done Group B before, but not in this program. The big issue is there's no turbos in the base program

  • @D_4_N_
    @D_4_N_ Před rokem +1

    this is exactly what i imagined when i first saw the engine sim

    • @fillman86
      @fillman86  Před rokem

      haha a stupid firing 7 cylinder in a harvester? XD

  • @ejolite
    @ejolite Před rokem +1

    Oooh! Engine Simulator! *Now Downloading* ... :D

    • @fillman86
      @fillman86  Před rokem +1

      it's tricky, but super fun :D

  • @batteryman2852
    @batteryman2852 Před rokem +5

    May i suggest using Awave studio for making near perfect loops. its a bit expensive program but its a nice tool.
    I used it to record engine sounds directly from automation sample them and trim them too loops.
    Awave studio has also auto-find loop so you can discard alot of junk so the file size is smaller.

    • @fillman86
      @fillman86  Před rokem

      interesting, but putting it through davinci resolve (free program) wasn't hard
      btw you can export automation cars to beamng, and in there it'll have the sound files to loop for you

    • @batteryman2852
      @batteryman2852 Před rokem

      @@fillman86 The exhaust sound, sounds different when exported then engine sounds in Automation,
      or else i wouldn't record intake sounds.

    • @fillman86
      @fillman86  Před rokem

      @@batteryman2852 hmmm fair

    • @batteryman2852
      @batteryman2852 Před rokem

      @@fillman86 If you want, i could send you over a car when i have time which have exhaust and manually looped engine sound( 91 On-load + 91 off load) blended, as an demo.
      Maybe it will sound different for you or maybe its me being too big of an audio nerd :-P

    • @fillman86
      @fillman86  Před rokem

      @@batteryman2852 yeah, I'm not an audiophile, but I do have a weekly stream where I review viewer submitted beamng cars :)

  • @meehdrescher
    @meehdrescher Před rokem +1

    dude some people call me "Meehdrescher" and I can approve of this

    • @fillman86
      @fillman86  Před rokem

      bro, I'm so lost right now O_o

  • @DarkIzo
    @DarkIzo Před rokem +2

    damn, beamng + automation + ange engine sim
    the future seems brigther

  • @ThatOneAgarAgarioThePro
    @ThatOneAgarAgarioThePro Před rokem +3

    so much quality for 40 min video and for 4k subs geez i am getting you some subz

    • @fillman86
      @fillman86  Před rokem +1

      I appreciate ever one :) I'm glad you liked the video!

  • @mentlegen8187
    @mentlegen8187 Před rokem +1

    The grain off-loady thing (even though you dont care) is an auger

  • @masheen_
    @masheen_ Před rokem +3

    What would really be awesome is if there was a way for it to catch the values of your engine 'live' and then dynamically update that live in beamng. Direct engine editing. The goal would be instead of static values via the file, having some allow for dynamic values.

    • @fillman86
      @fillman86  Před rokem

      currently you'd need a super computer to be able to handle this without error XD

  • @ThatOneAgarAgarioThePro
    @ThatOneAgarAgarioThePro Před rokem +4

    What are are you doing guys?
    Can you make 1.9 TDI?

    • @fillman86
      @fillman86  Před rokem +2

      I see that some people have modded turbos into the source code, but I don't know how to do that :/

    • @ThatOneAgarAgarioThePro
      @ThatOneAgarAgarioThePro Před rokem +2

      @@fillman86 It be done one day

    • @fillman86
      @fillman86  Před rokem +2

      @@ThatOneAgarAgarioThePro possibly

  • @zerozero_73
    @zerozero_73 Před rokem +2

    I would def watch some more videos on this, using the engine sim!

    • @fillman86
      @fillman86  Před rokem

      there definitely will be more with it, as I love this program, but making new engines is really slow for me, as my grasp on how to make the crankshaft is not great :P

  • @user-cg1ou8qi8b
    @user-cg1ou8qi8b Před 3 měsíci

    The soundblends are managed by software that beaming modders use; this eliminates the need for you to identify the sounds by file name-for instance, "1500" designates an offload, while "1500ONL" designates an offload. Sound2sfxBlend is the name of this software. It ought to spare you an hour or two of work.

    • @fillman86
      @fillman86  Před 3 měsíci

      oh, making blend files takes like 2 minutes, and I do it so rarely

  • @thatdudedarren6254
    @thatdudedarren6254 Před rokem +2

    And fillman thought that putting his sim engine into a damn harvester.. amazing😂 ( claps in sarcasm )

  • @boco000
    @boco000 Před rokem +1

    I...want..that..right..now!! This is my favorite..!!!!!

    • @fillman86
      @fillman86  Před rokem

      haha there'll be a new and improved version in the future ;)
      unless you were talking about engine sim... I have no info on its future

  • @daunteuflay4859
    @daunteuflay4859 Před rokem +2

    best anime crossover in history

  • @shlushe1050
    @shlushe1050 Před rokem +2

    Finally!!! Someone has done it!

    • @fillman86
      @fillman86  Před rokem +1

      now hopefully you can do it too :)

  • @crispyshaman4937
    @crispyshaman4937 Před rokem +2

    Surprised it even fits on the road was expecting it to be so big it won't even fit in 2 lanes

    • @fillman86
      @fillman86  Před rokem

      tbh I thought the same :P but these have to taxi between farms, so fitting on the road makes sense

    • @swecreations
      @swecreations Před rokem +1

      @@fillman86 You did choose a really small model of harvester too

    • @fillman86
      @fillman86  Před rokem

      @@swecreations it's the one I was suggested, because I don't really know much about them, except what i learned from clarkson's farm :P

  • @ganondoofd4281
    @ganondoofd4281 Před rokem

    Can we talk about the music choice in this vid 🔥🔥🔥

  • @ooohry
    @ooohry Před rokem +1

    have a look at using regular expressions for the file editing part, should be able to do it in one expression. but it will take longer than 5 minutes to learn.

    • @fillman86
      @fillman86  Před rokem

      oh cool, this seems really useful. I wish I had spare time (and the brain power) to learn this asap, but it'll probably take a while to learn this well

  • @LeoTheGuy71
    @LeoTheGuy71 Před rokem +1

    The grain off loads ting is called a pipe.

    • @fillman86
      @fillman86  Před rokem

      haha some engineers are just so imaginative :P

  • @alonebysunset
    @alonebysunset Před rokem +1

    what a snazzy bow tie! I love it, I have/had a bow tie that you actually had to tie just like a regular tie, and it came with instructions... here in the states, they're not too common to be tied & not kinda just clipped on, is it the same in Aussie Tralia?

    • @alonebysunset
      @alonebysunset Před rokem +1

      4:25
      that scared the SHIT out of me, because my current computer has had iGPU problems, and I used the dedicated GPU to over clock my free/rescue Dell monitor to 16K, so I thought my eGPU was dying (it may do that soon though ;--; )...
      (sorry buddy)

    • @fillman86
      @fillman86  Před rokem

      bowties are very rare here, and you can't really wear them in hot weather here.
      I ended up getting a replacement GPU :/

  • @WillBilly.
    @WillBilly. Před rokem +1

    Fun fact the thing on the top is called the pipe, can also be called a unloading auger.

    • @fillman86
      @fillman86  Před rokem +1

      I was more talking about the black shape at the end, which'd probably just have a technical lame name (kind of like pipe haha)

    • @WillBilly.
      @WillBilly. Před rokem +1

      @@fillman86 ive heard it called the spout, not very interesting at all lol. Choppers got the cool ones since the silage is thrown at high speed like a snow blower you can aim it around so you can nore easily fill trucks.

  • @jagab1672
    @jagab1672 Před rokem +1

    So you can basically create an engine in beam ng? Thats cool

    • @fillman86
      @fillman86  Před rokem +2

      hmmm you mean "for" beamng, and yes. Though you were able to do that with automation, which is arguably the more realistic tool, as it has limitations. Unfortunately these limitations include engine choices, and that's why I love using this complex software!

    • @jagab1672
      @jagab1672 Před rokem

      @@fillman86 ok

  • @3ch0_17
    @3ch0_17 Před rokem +2

    OH YEAHHHHHH

    • @fillman86
      @fillman86  Před rokem +1

      alright coolaid man, please fix that wall now

  • @l77mikks
    @l77mikks Před rokem +2

    Fantastic Work Mate! I can tell this took forever!
    😎👍

    • @fillman86
      @fillman86  Před rokem +1

      well to learn every step was the longest part, but the build only took about 4 hours in total (including modelling)

    • @l77mikks
      @l77mikks Před rokem +1

      @@fillman86 Respect to you mate, always suprise!

  • @onegrumpyboi2914
    @onegrumpyboi2914 Před rokem +2

    if you make another weird piece of farm equipment maybe see if you can use farming simulator videos to try and have a look at the weird spots you rarely see in actual photos?

  • @Jagermonsta
    @Jagermonsta Před rokem +1

    powered by daleks!

  • @jordyvelders2889
    @jordyvelders2889 Před rokem

    Inside visual studio you can use a find and replace, which should be a lot faster than doing it manually

  • @1rexrex
    @1rexrex Před rokem

    Im not certain if its addressed or not? The flywheel seems to be for the 6 cylinder engine. It would likely be too small for a 7 cylinder engine. Thus causing the engine to lose its rotational energy and stall.

  • @Nexagone
    @Nexagone Před rokem +2

    Holy shit almost 5k subs what tf did I miss

    • @fillman86
      @fillman86  Před rokem +1

      haha clearly you missed engine sim :P

    • @Nexagone
      @Nexagone Před rokem +2

      @@fillman86 that's my loss... well atleast I've got videos to watch now

  • @Romain_fr
    @Romain_fr Před rokem

    I'm an farmer in france (yes i'm French and i'm sorry if my english is not great) and i want to let you know that your harvester looks great but the engine isn't really good, the maximum RPM of this type of engine is 2500 RPM max and your fire order is not realistic but after all it's a great video.
    Good luck 👍

    • @fillman86
      @fillman86  Před rokem

      haha I know very well that the engine isn't realistic :P

  • @sarkastinenpiiras624
    @sarkastinenpiiras624 Před rokem +1

    I want to see real customized diesels in beamng so badly

    • @fillman86
      @fillman86  Před rokem +1

      beamng does diesel the same way that it does petrol, but if you mean to simulate it like this, well that'd mean even worse performance than it already has.... this could cause issues for many players :/

  • @Kilgorio
    @Kilgorio Před rokem +2

    Wow

  • @pigfarmer5759
    @pigfarmer5759 Před rokem

    So i am apart of the ag world and, your not wrong combines are heavy, most combines now a days are CVT transmission, meaning it just goes off the RPM of the engine, seems like everything else is right though good job

    • @fillman86
      @fillman86  Před rokem

      I heard that a lot of more modern ones actually use hydraulic motors rotating the rear wheels. I looked it up, and it seems to be a common thing

    • @pigfarmer5759
      @pigfarmer5759 Před rokem

      It sure is, hydraulics are used all over a combine, including auger, steering, lifting headers changing anything on the header and much more stuff

  • @ConsensualThrust
    @ConsensualThrust Před rokem +2

    Is the combine tractor body a public automation mod?

  • @likemau5552
    @likemau5552 Před rokem +1

    You earned a sub, this is insane!

  • @crispyshaman4937
    @crispyshaman4937 Před rokem +3

    So its posible to make a ship engine road vehicle. I have seen someone made a 1300liter ship engine in the engine sim. Lets hope one day he wil partner with beamng you can import engines. And use them in beamng cars or something

    • @fillman86
      @fillman86  Před rokem

      well there was 1 tractor that used a 7 cyl, because it was made for a 6, but had more room, just not enough for 8

    • @crispyshaman4937
      @crispyshaman4937 Před rokem

      @@fillman86 i wonder where there any cars with a i7. Cus that engine lay-out is really interesting

    • @fillman86
      @fillman86  Před rokem

      @@crispyshaman4937 vibrations, and torsional stress on the crank, and the size of it is bigger than the more compact V shape engine

  • @TumbleTrashOfficial
    @TumbleTrashOfficial Před rokem +1

    I don't think I have seen a combine with front steering, lol

    • @fillman86
      @fillman86  Před rokem +1

      I wouldn't have thought so, but you have now :P

  • @edfx
    @edfx Před rokem +1

    Isn't there a bettery way? Can't you read rev and load data from beamng process memory and link it up with engine sim?

    • @fillman86
      @fillman86  Před rokem +1

      beamng outputs power via .lua files, to get it to read another program? you're talking mega complicated that even the devs probably can't do

    • @edfx
      @edfx Před rokem

      @@fillman86 thats even easier!

    • @fillman86
      @fillman86  Před rokem

      @@edfx well it's way beyond my skill by a mile. I take it you know stuff that I don't haha, can you make this mod publicly available after you've finished it?

  • @TimSmith-vl4qk
    @TimSmith-vl4qk Před rokem

    2-stroke V8 Rudezon engine configured for a tank

  • @dinodude7773
    @dinodude7773 Před rokem +1

    Nice

  • @zefror_7078
    @zefror_7078 Před rokem +2

    Can i ask why i7? Its odd number of cylinders not well balanced i8 is way better option. WHY I7

    • @fillman86
      @fillman86  Před rokem +1

      I explained it in the previous engine sim video with arnge, I wanted to show that you could make anything, unlike automation where you can only make relatively common engines. Then I fell in love with the version that didn't work too well :P

  • @hampuskungen
    @hampuskungen Před rokem +1

    i love it

  • @forexample7417
    @forexample7417 Před rokem +3

    0:33 🥺👉👈

  • @zigenstern
    @zigenstern Před rokem +3

    I personally find using an autoclicker just for automation EXTREMELY useful

    • @fillman86
      @fillman86  Před rokem +1

      the who what now?

    • @zigenstern
      @zigenstern Před rokem +1

      @@fillman86 lol

    • @zigenstern
      @zigenstern Před rokem +1

      @@fillman86 also, great vids, don't let silly amd driver nonsense get you too down. Keep up the great work. You have strongly encouraged me to really step up my automation cars quality

    • @fillman86
      @fillman86  Před rokem +1

      @@zigenstern thanks, though this was one of my lowest effort builds (automation wise) :P

    • @zigenstern
      @zigenstern Před rokem +1

      @@fillman86 not just this video, all of them, or atleast all the ones ive been binging

  • @OldIron2188
    @OldIron2188 Před rokem +1

    Hey, irl 760s had 540 cubic inch v8s, sooo...

    • @fillman86
      @fillman86  Před rokem

      haha that'd be too easy... also that seems a bit small for such a big vehicle

  • @eliasssarg3239
    @eliasssarg3239 Před rokem +2

    Is it possible to add these sounds to assetto corsa???

    • @fillman86
      @fillman86  Před rokem +1

      I don't think so, they use a program called fmod, and everything there is locked down and proprietary :/

  • @ImpressionismFTW
    @ImpressionismFTW Před rokem

    So, how exactly should we record the sounds? Pretty important part of the video skipped over with "this didn't work". Could you at least explain why Audacity didn't work and what the process actually was?

    • @fillman86
      @fillman86  Před rokem

      audacity seems to only allow microphones be input. I ended up just using OBS

    • @ImpressionismFTW
      @ImpressionismFTW Před rokem

      @@fillman86 Thanks, think I managed to figure it all out now. I would put that info in the description, though, to avoid confusion for others in the future

    • @fillman86
      @fillman86  Před rokem

      @@ImpressionismFTW but no one else has had this issue, and many people have done it

    • @ImpressionismFTW
      @ImpressionismFTW Před rokem

      @@fillman86 Well, this issue is that as a noob its very confusing when you don't at least specify the way to continue. You just skipped the recording in the video.

  • @ChillkroeteRL
    @ChillkroeteRL Před rokem +1

    That's the First video on youtube that uses the full Screen 20:9 of my Xiaomi 11 T Pro 5g... Why don't everybody uses this?

    • @fillman86
      @fillman86  Před rokem

      lol man I've been coping a bit of flack for this, I'm glad that some people still get it :P

  • @bitelaserkhalif
    @bitelaserkhalif Před rokem +1

    Have you tried boolean modifier plus clean up unused vertices?

    • @fillman86
      @fillman86  Před rokem

      what? why would I use boolean?

    • @bitelaserkhalif
      @bitelaserkhalif Před rokem

      @@fillman86 I used it to add hood scoop on pigeon hood, the scoop taken from sunburst
      Just personal preference

    • @fillman86
      @fillman86  Před rokem

      @@bitelaserkhalif what has that got to do with boolean?

    • @bitelaserkhalif
      @bitelaserkhalif Před rokem

      @@fillman86 that's the name of modifier in blender duh

    • @fillman86
      @fillman86  Před rokem

      @@bitelaserkhalif yeah, but it sounds like there's no need to use it....?

  • @flynnoconnor2817
    @flynnoconnor2817 Před 5 měsíci +1

    Sorry to bother. Is there a tutorial (video or document) that outlines how to make a custom automation body. Just something simple, Thanks ❤

    • @fillman86
      @fillman86  Před 5 měsíci +1

      look up hard rooster labs on youtube, it's a little out of date but it's what I used. There's also an automation wiki that you can find on google :) Then they also have a very active discord (during business hours) and unlike beamng, the devs often actually participate in helping

  • @sonyarose2470
    @sonyarose2470 Před rokem +2

    why is the firing order like that??

    • @fillman86
      @fillman86  Před rokem

      because in the tutorial video we did, Ange was trying to show me how setting up crankshafts worked, and showed me a wrong way... this was the result, and I loved it :P so I used it here haha

  • @harkigaming7083
    @harkigaming7083 Před rokem

    Try an in-line 7 in a tank p.s what you just built is called a combine harvester

    • @fillman86
      @fillman86  Před rokem +1

      I hadn't heard of one being used in a tank, but I'm moving on to bigger and better things :)

  • @serwiki
    @serwiki Před 4 měsíci

    What about a multiplayer race race with this 😏

    • @fillman86
      @fillman86  Před 4 měsíci

      but I did, and featured in a carmighty video

  • @fluffydog890
    @fluffydog890 Před 2 měsíci +1

    oh god it looks like someone stretched mullys face so make it longer

    • @fillman86
      @fillman86  Před 2 měsíci

      I have no idea what you’re talking about

  • @rad3sh
    @rad3sh Před rokem +3

    someone need attach the output torque from simulador direct to the game engine

    • @fillman86
      @fillman86  Před rokem

      if only it were that simple :/

    • @rad3sh
      @rad3sh Před rokem

      @@fillman86 i think modders will do this soon

    • @fillman86
      @fillman86  Před rokem

      @@rad3sh maybe, but with beamng's poor performance, it's unlikely to run well

  • @ole3620
    @ole3620 Před rokem +3

    a harvester steers with its rear axel btw

    • @fillman86
      @fillman86  Před rokem

      rear axle or rear wheels?

    • @ole3620
      @ole3620 Před rokem +2

      @@fillman86 that depends on the brand mostly the entire axle since most of the weight is hold by the big front tires

    • @fillman86
      @fillman86  Před rokem

      @@ole3620 okay, what about Massey Ferguson like this one is a slight copy of?
      I will say though, I know how to easily swap the wheels around, but I wanted to spend most of my recording time on doing the engine sim stuff :)

    • @ole3620
      @ole3620 Před rokem +1

      @@fillman86 i think its OK and amazing that you can Bring a inline7 to bmg

  • @ItzPixel08
    @ItzPixel08 Před rokem +1

    How do you get DevMeth fuel?

    • @fillman86
      @fillman86  Před rokem

      it's changed a little, but you can change what type of fuel you're using

  • @enricofavarin7469
    @enricofavarin7469 Před rokem

    Super great sim, but that kind of machines has rear steering wheels, not front... :-D

    • @fillman86
      @fillman86  Před rokem

      yep, that's what I talked about in the video. But if it's a sticking point for you, then there's be a video that you'll really be into coming in a few weeks ;)

    • @enricofavarin7469
      @enricofavarin7469 Před rokem +1

      @@fillman86 wow I'm sorry ;-D .....this only mean that my english comprension is probably weaker than I expected, sad but true. :-D
      Yes, I drive machine of that kind and this type of steering really blow my mind!!! :-)))
      Waiting for your next video!

  • @glleesqwerty6402
    @glleesqwerty6402 Před rokem

    Most harvesters, at least modern ones, use hydrolics to turn the wheels. They're also a lot heavyer than this one

    • @fillman86
      @fillman86  Před rokem

      Yeah, but getting over 3 tonnes is tricky in automation XD hence my reaction to its weight.
      Also most cars use hydraulics to turn their wheels too, so can you clarify?

    • @glleesqwerty6402
      @glleesqwerty6402 Před rokem

      @@fillman86 I meant they use hydrolics instead of a conventional gearbox. I belive they do that to better control a stable speed. It might also help it to get a lot lower "gear" ratio.
      Combines don't really follow any normal things cars do, so it's a merricle you got anywhere near how they really are. The only reason I know this stuff is because I readily have acsess to one.

    • @fillman86
      @fillman86  Před rokem

      @@glleesqwerty6402 ooooh I thought you meant turn them steering wise XD my bad, me dumb

    • @jamesbassil2088
      @jamesbassil2088 Před rokem

      Are they not also FWD, in this style of big front wheels small rear wheels

    • @fillman86
      @fillman86  Před rokem

      @@jamesbassil2088 huh that seems like a odd design, but okay

  • @TheWisdom3
    @TheWisdom3 Před rokem

    Is there a way to make solid axles 'thicker' in Automation?

    • @fillman86
      @fillman86  Před rokem +2

      not in automation, but you could always edit it in blender after you've exported it

    • @TheWisdom3
      @TheWisdom3 Před rokem +2

      Dank u.

  • @TiagoTiagoT
    @TiagoTiagoT Před rokem +1

    Oh, I thought this was gonna be about incorporating the engine simulation itself into BeamNG :/

    • @fillman86
      @fillman86  Před rokem

      yeah, the title isn't 100% clear, but it is in there :( I might change it to "my ENGINE SIM Motor"?

    • @TiagoTiagoT
      @TiagoTiagoT Před rokem

      @@fillman86 Hm, would just changing "put" into "recreated" work, or would that not jive with algorithm or whatever?

    • @fillman86
      @fillman86  Před rokem +1

      @@TiagoTiagoT oh, maybe I'll remove "in" because clearly this isn't my program, so that'd make it more succinct

  • @HPsawus
    @HPsawus Před rokem +1

    I had an issue last time I imported my automation engines into beamng drive,
    when the next update came, they disappeared haha

    • @fillman86
      @fillman86  Před rokem

      that's very odd O_o

    • @HPsawus
      @HPsawus Před rokem

      @@fillman86 do you have a video, or could you please make a video (of course if you have enough time) on how to import automation engines into beamng drive? Thanks bro

    • @fillman86
      @fillman86  Před rokem

      @@HPsawus .... there's a button at the very end of the build process for cars

    • @HPsawus
      @HPsawus Před rokem +1

      @@fillman86 I think I worded my question poorly, apologies. I’m talking about creating engines which can be used in regular beamng cars. I made a couple for the pessima, but my methods are very unrefined and I’m not too sure I’m doing it right.
      I first use an automation car shell to export it to beamng, then access the engine .jbeam and copy the values over. However I noticed that automation engines do not use the EngineBrakingTorque value like beamng engines do

    • @fillman86
      @fillman86  Před rokem

      @@HPsawus oh, okay, that's something i could do

  • @seanmanalo7518
    @seanmanalo7518 Před rokem +3

    Yo, you could use this for cosworth v8 sound and specs - czcams.com/video/GO1MxZ4PuqY/video.html, note: its made by Kirbyguy.

    • @fillman86
      @fillman86  Před rokem +1

      I totally could.... but I also love to make my own things :P we'll see

  • @TimSmith-vl4qk
    @TimSmith-vl4qk Před rokem +1

    BMW-801D in a car in beamng

  • @manuelblancodiaz2184
    @manuelblancodiaz2184 Před rokem +1

    Theres a lot of room for improvement. It works but its far from realistic

    • @fillman86
      @fillman86  Před rokem +1

      beamng? yeah, hopefully when they wrap up this game, they'll start with a better game engine that'll allow us to simulate a whole lot better :)

  • @Panda_0535
    @Panda_0535 Před rokem +1

    Bro a combine is rear wheel steer.

    • @fillman86
      @fillman86  Před rokem

      yep, and I address that in the video :) though if that's a big sticking point for you, then I suggest you hang around, as it'll be "addressed" in a few weeks ;)

    • @Panda_0535
      @Panda_0535 Před rokem

      @@fillman86 thank you. Yeahh it’s a bit of a big thing for me as a farmer.

  • @alingggaming5072
    @alingggaming5072 Před rokem +1

    How do you download this game ?

    • @fillman86
      @fillman86  Před rokem

      search for "AngeTheGreat" here on youtube, and you'll find the creator's channel :)

  • @megaaggron9778
    @megaaggron9778 Před rokem +1

    You’re playing beamng. WHY DIDNT YOU CRASH IT

    • @fillman86
      @fillman86  Před rokem

      I suppose I'm just really bored of crashing things in beamng (tbh I think I was tired of that 5 minutes after playing it :P ) but the physics of cars like this from automation aren't great (because this is not how automation was meant to be used haha), so I only crushed it the one time at the end

    • @megaaggron9778
      @megaaggron9778 Před rokem

      @@fillman86 the whole point of the game is to crash cars… if you want driving only play snowrunner or gta V

    • @fillman86
      @fillman86  Před rokem

      @@megaaggron9778 awesome, how do I export from automation to those games? :P tbh I don't really care much for beamng, I only got it because I like automation

  • @pazsion
    @pazsion Před rokem

    Probably should actually use the actual power the engine makes. 1000ft-lb
    Cause it is a 8 ton vehicle and your nerfing what your engine actually made.

  • @Knight-rous
    @Knight-rous Před rokem

    isnt that 3.4 tonnes?

    • @fillman86
      @fillman86  Před rokem +1

      ? metric and imperial ton are almost exactly the same

    • @Knight-rous
      @Knight-rous Před rokem

      @@fillman86 oh shit my bad in us 1ton=2000lbs forgot that doesn't apply to kilos XD sorry m8 love the vid tho it was very entertaining