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If you make calculations on GPU using compute shaders, you can avoid octree optimization and perform fair brute force N^2 algorithm for gravity! It works on modern videocard for 50K particles in realtime! Without any optimization.
If you make calculations on GPU using compute shaders, you can avoid octree optimization and perform fair brute force N^2 algorithm for gravity! It works on modern videocard for 50K particles in realtime! Without any optimization.