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Why the badass Dual-Wielding Warriors were fun and should return in Dragon Age 4!

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  • čas přidán 14. 08. 2024
  • The Dual Weapon Warrior in Dragon Age Origins was an absolute blast to play. One of the most fun/powerful/flexible classes in the series. Sadly it got removed instantly in the sequels... Dragon Age 2 and Dragon Age Inquisition.
    In this video, I am trying to show why they should return. Spoiler alert: Because they are fun!

Komentáře • 128

  • @jeffreyfamaran7393
    @jeffreyfamaran7393 Před 2 lety +55

    Definitely, the build possibilities in Origins was so expansive, it allowed so many different builds to work. Right now, I am working on a warrior archer. Warriors make a surprisingly good archer!

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +3

      True! I made a warrior archer too, and was kicking so much ass! :)
      Especially in awakening with the Spirit Warrior spec and with mages in party casting Vulnerability Hex and Affliction hex. Arrow of Slaying damage can go up to four-digit numbers!

    • @CryonicCy
      @CryonicCy Před 2 lety +2

      @@AKisHerceg Me : how the hell does a warrior archer even work

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +5

      @@CryonicCy Marvelously! :) Especially in Awakening and beyond… you can have thousands of damage with the right team.

    • @aspidelapsoneandonly
      @aspidelapsoneandonly Před 2 lety

      ​@@CryonicCy this is the neat part he don't

  • @AKisHerceg
    @AKisHerceg  Před 2 lety +38

    Just showing my undying love towards the Dual Wield Warrior...
    Seriously, I hope we get this class back! It was so much fun! :)

    • @anthonyschlott916
      @anthonyschlott916 Před 2 lety +3

      At ease comrade! Though personally loved using the Rogue with a dagger and sword wearing Evon's Heavy Mail in DA. Perfect combo of having great Evasion + not squishy + killing power.

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +3

      @@anthonyschlott916 Yeah, me too. Following Duncan's footsteps. Although I mostly used it because it looked cool. Using dagger+sword is not exactly ideal because you have to pump two different modifiers, not just one. :)

    • @CryonicCy
      @CryonicCy Před 2 lety +3

      Me to I love this build especially combined with Spirit Warrior it gets ridiculous. Problem is that is just kinda sucks before Awakening but then again that's the problem with Origins Mages contribute so much Control,Heal, and etc... To the point the best warrior build pre awakening is sword and shield warrior.

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +4

      @@CryonicCy I would say the best is dual weapon, then two-handed. Tons of damage, good cc. Just let Alistair get punched while you kick ass. :)

    • @Zedul
      @Zedul Před 2 lety +1

      Amen, by FAR the most fun DA class I ever played. When I fired up DA2, and only had the option to DW with my squishy rogue, I was beyond aggravated!

  • @CryonicCy
    @CryonicCy Před 2 lety +24

    Ah yes my favorite warrior build because
    A. No companions is a dual wield warrior (seriously) at least you have archer.
    B. Dual Wield Warrior skills are much better for killing solo enemies.
    C. For people who are lazy to backstab, and position. (Admit it sometimes we do get lazy)
    D. It's just cool especially with Spirit Warrior (No, really it's ridiculous)

  • @Dot-hack
    @Dot-hack Před 2 lety +15

    In case you were curious.
    Race: Use a Dwarf because the "Daggers" are actually short swords and they look badass on a Dwarf.
    Mods: "All Ability Trees for the Inquisitor", "No Skill Requirments", and "Armor - No Class Restrictions Remade".
    Equipment: Superb Belt of Urgency
    Reasoning: I tried to get as close to a Duel Wield warrior as i could and i used Pala and past Origin builds to get an idea of what i wanted and what would work. Wanted the Duel Wielding to be the center of the build rather then Dragon-Rage and this is what i came up with. I suggest you get "Spinning Blades". "Deathblow", "Parry", and "Charging Bull" first before moving on to passives and other actives later. This is as close to a "Duel-Wield Berserker" as i could get. It's not OP you can still die but it sure isn't weak.
    FYI use parry. it's REALLY useful for this build and works wonders for those warriors that wont be knocked down and start doing that circle attack thing. If you time it right you can keep Parrying their attacks and avoid damage that would kill you while doing damage yourself and it's Quite fun and looks badass ngl.
    Double Daggers:
    Spinning Blades*****
    Neverending Spin
    Deathblow*****
    Thrill of Victory
    Parry*****
    Unforgiving Chain
    Sneak Attack
    Sabotage:
    Looked Like it Hurt
    THW:
    Flow of Battle
    Guard-Smasher
    Battlemaster:
    Grappling Chain*****
    Give them the Boot
    Hamstring
    Coup de Grace
    Vanguard:
    Charging Bull*****
    Gore and Trample
    Untouchable Defense
    Trust the Steel
    Reaver:
    Rampage*****
    Ring of Pain*****
    Painbringer
    Devour*****
    Lireblood
    Blood Frenzy
    Fervor
    Scenting Blood

  • @hmdai
    @hmdai Před 2 lety +17

    Just a supplement, DAI does provide a way to remove class restriction for crafted armor through specific materials. Use the following materials in primary slot would do. The trade-off are 1) they are all tier-3 materials which will have lower armor rating than tier-4 one. 2) most of the armors with utility slots are restricted to attributes for the targeted classes, e.g. only str/con for heavy armor. Only a few would allow cross class attributes, e.g. Grey Warden armors.
    Light Armor - Dales Loden Wool
    Medium Armor - Snoufleur Skin
    Heavy Armor - Silverite
    It is sad that Bioware has never stated it and we have to find it out ourselves.

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +8

      Yes, this is true, but these are all tier 3 materials. Which means that you can never have the best quality armor if you want to remove the class restriction(basically the game punishes you if you want to use an armor outside of your class). Which is a baffling decision. Why do I have to downgrade my armor to be able to use it?
      And what is the reason for this lore-wise? How come those materials allow my rogue to wear these armors but other don't? Is magic involved? It just does not make sense.
      They might as well not include this, since the result will not worth it. Not to mention, with some armors like the Templar armor, they actually change the appearance based on your class even if you craft it from Silverite. So once again, what is the point then?
      I think this is an example of Bioware's indecisiveness once again. Trying to please everybody, but ending up pleasing nobody.

  • @yimeizi2648
    @yimeizi2648 Před 2 lety +8

    The mage of warriors: we actually get to make decisions on what abilities to use and have nice crowd controls

  • @19cp1
    @19cp1 Před 2 lety +10

    DAO was so much fun.. I recently replayed it and during awakening, I had 3 rogues and 1 mage for the final fight; I had made Nathaniel and Sigrun into tanks who did so much damage! Sigrun literally never died and I played a bomber ranger along with Anders who did healing and huge AOE damage. Then I started DA2 and it was so sad. Like you can't even stop an enemy by using crushing prison most times, so annoying.
    People always complain that DAO is clunky but I disagree with that statement so much. It was so fluid and devastating when you know what you're doing. DA2 and DAI are just point and click most times. And what about those finishing moves they did away with!? Ugh they were so good!

  • @samflood5631
    @samflood5631 Před 2 měsíci +3

    I do think that Dragon Age Dread Wolf should bring back the dual wielding warriors, but they should only dual wield swords and axes. As for the rogues, Dragon Age Dread Wolf should bring back the crossbows, but have the gameplay mechanics very similar to that of Varric's crossbow mechanics. As for the mages, Dragon Age Dread Wolf should let them uses wands, swords and spears.

  • @vclentini
    @vclentini Před 2 lety +7

    The Dual-Wielding Warrior is the reason I enjoyed my Cousland playthrough so much, that I decided to put it in my canon world state! ❤️ I hope there will be more versality in DA4.

  • @JosieJOK
    @JosieJOK Před 2 lety +10

    This was a great retrospective on dual-wield warriors, and on DA:O in general. I hate to be negative, but I can’t see this kind of build working in the next Dragon Age, given that in Inquisition you can’t even directly add to your attributes. Also, in DA:O, you ended up with vastly more skill and attribute points then you have been able to in either of the other games in the series. Frankly, given the devs mania for streamlining, I don’t see a system like DA:O’s coming back. Thanks for reminding us how awesome it was, though!

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +12

      Thanks! :)
      Yup, sadly I agree. You are not being negative, it's just the facts. I don't think they will stop streamlining either. They could pull it off, but they just don't want to.
      Based on the new skill system in Inquisition, they would need to put time and effort into separating the dual wield class, potentially create different skills based on warrior/rogue gameplay(let's say warriors can use full size weapons and have skills tailored to them, and rogues can only use daggers, with a different set of skills). But this takes time and effort. So right now, since they don't really care, they just see a hero with two weapons, so they are identical therefore one is obsolete.
      For them, a dual axe "Viking type" Berserker is the same as a dual dagger sneaky Assassin. After all, what is the difference? They both hold two weapons, right? And since we already have two "unique" warrior type, let's just get rid of the first one so we can have two "unique" rogues.
      Their logic is impeccable...
      They seem to forget that in Origins(mostly because the creators were passionate rpg fans as well), it actually made prefect sense that the Warrior had access to every types of weapon skills, because it was a warrior for God's sake... Warriors can use all types of weapons, because that is their role in rpgs and in real life. Being skilled at face-to-face fights. They live for combat and war.
      Rogues scheme, keep to the shadows and they mostly avoid the frontal assault. That is why they had the unique ability to "backstab". They got bonus for NOT being face-to-face fighters. Someone with this orientation will have little use for a shield or a huge sword, so again, it made sense that they did not have access to those skills.
      This was actually perfectly executed in Origins.
      In DA2 and DAI, backstabs were removed. So what exactly can they come up with to excuse this horrendous decision? If rogues can't backstab, and warriors and rogues have access to the same weapons and skills, then the rogue is just a weaker warrior. So here is an idea: why not just remove two weapon class from the warriors and boom! Now they are both "unique"!
      I am certain that someone got a massive bonus for this great idea...
      Now, does it make sense that a warrior can't use dual weapons, bows, poisons, etc? No, not really. But does it matter? No. What matters is that the rogues are also "unique" now, because no one else has the same skills anymore.

  • @Viralvicky0666
    @Viralvicky0666 Před rokem +3

    I'm so glad someone else feels as passionately about the dual wielding warrior class as I do. Loved the video

  • @selachianseas999
    @selachianseas999 Před rokem +1

    I remember I tried starting my dwarf noble as one of these (scrapped that playthrough at Ostagar and then restarted the character as a sword-and-board berserker/champion that I have yet to finish). The problem for me was that when I did my two dual-wield rogues (city elf duelist/assassin and casteless dwarf assassin/bard), I ruthlessly exploited the Lothering trap quest (in the stock game you can infinitely repeat that quest for money and XP) and the Fade essence font bug (multiple stat points on a single font). Those two characters were Monster Factory-level broken for most of the game; they had strength and constitution stats surpassing any of my warrior party members, dexterity and cunning were also through the roof, both were swinging two full-size weapons while kitted out in the best plate armor sets, and they could still stealth, clear traps, pick locks, and backstab. After that, doing a dual-wield warrior seemed ...meh.
    I feel like where the dual-weapon warrior really breaks away from the pack is in Awakening with the spirit warrior specialization - combined with some of the rune options, it should just tear through most enemies like tissue paper. I used that instead for my two-handed human noble warrior and switched her over to archery towards the endgame, which proved to be devastating.

  • @Rhuowave
    @Rhuowave Před měsícem +1

    Looking back at this the thing I miss most about dual wield warriors is dual striking. I love when games give you alternatives to building for crits since I prefer reliable high base damage with no rng to it. Dual striking was a perfect way of doing this letting me brute force my way through enemies with extra attacks. Only issue was the auto miss bug but on PC we can just get rid of it. Only wish there were more good maces in this game because I do prefer to smash and bash my way through enemies.

    • @AKisHerceg
      @AKisHerceg  Před měsícem +2

      Dual Striking dealt more damage even with the auto-miss, which is why it can even be considered "working as intended". It was even better for rogues early to mid game, because there they still lack a good dagger and high crit dmg(Rose's Thorn changes that but you need to cough up 148 gold for that dagger). Plus Dual Striking with Stealth produced double auto-crits, so it's pretty amazing with the rogue as well.

    • @Rhuowave
      @Rhuowave Před měsícem +1

      @@AKisHerceg Yeah it's not bad with auto miss it's more that the auto miss just annoys me so much. I'd take a damage decrease if that's what was needed to balance it instead of auto missing but constantly whiffing is just silly. Never thought much about using it on rogues since they're so focused on backstabs. Stealth doing weird things like dual striking crits doesn't surprise me at all. Your videos have taught me well enough how ridiculous stealth can be depending on how you use like the animation canceling trick.

  • @marcomongke3116
    @marcomongke3116 Před rokem +1

    lots of great points in the intro! I miss the early days of gaming where games like Origins truly nailed the right balance of lore, gameplay, depth, story and companions.

  • @BelieveIt1051
    @BelieveIt1051 Před rokem +1

    Bravo. And I think hale runes helped prevent knockdowns. That's one of the best things about the dual-weapon warriors, they can utilize six rune slots, three in each weapon, and they can just switch weapons to suit whatever situation arises. My canon Hero King is a dual-weapon warrior, and I built him pretty much the same as what's shown here.

  • @icepic21
    @icepic21 Před 10 měsíci +1

    Thats what i appreciate about your channel, and you as a Dragon Age player:
    Much as its clear why Bioware simplified the weapon/armor options per class with the later games, based on their popularity in origins due to their effectiveness,
    You go by, first amd foremost: The Rule of Cool.
    Sure, is having an arcane warrior using grenades and a two-hander, or a ranger dual wield/archery hybrid, or heck even using a crossbow just to start the fight the most effective build?
    Probably not, but if youve got the variety of options to sink the talent/skill points into, and it results in damn fun characters to play, you go for it without a care in the world its difficulty.
    Not to out you too high on the pedestal, but seriously: im so grateful to witness your creativity making the most of what DAO had to offer for a role playing game!

    • @AKisHerceg
      @AKisHerceg  Před 10 měsíci +1

      Thank you! :)
      Yes, I believe it is essential for a game like DA to give us lots of different ways to play it. Especially because it was designed for multiple playthroughs.
      If someone knows the game enough, it is very easy to get creative and make viable builds for NM, even if the said build is not what you would call "optimal" or "traditional". It's all about having fun.

  • @SK133Zangetsu
    @SK133Zangetsu Před 2 lety +5

    This is why DAO is the best Dragon Age you can build everything in this game.

  • @MisterBlackroad
    @MisterBlackroad Před 2 lety +10

    Yeah I do miss using Sword and Axe like in DA:O, it's my favorite weapon combo because it's stylish and somewhat practical at the same time. I also used that combo on my rogue

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +4

      Yup, it works on a rogue as well, especially a "Ranger" type, since the bow, the axe and the knife are all pretty much mandatory equipment for rangers who roam the wilds. :)

  • @indarkestknight9778
    @indarkestknight9778 Před 2 lety +4

    I hope they look to the past and bring some things back. The dual wield axe warrior was my first playthrough of origins. I also miss the cross specializations, my Assassin/Duelist/Legionaire Scout is calling for another playthrough.

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +3

      Ah, the double, triple specializations(not to mention MORE specialization)... yup, they definitely need to bring that back!
      I mean I understand that they wanted you to feel like you are committed to one path, so they only allow us to have one in Inquisition, but this should be player choice in my opinion. Nothing should be forced on us, it should always be an option for us to choose if we want single, double, or triple spec. And of course, they need to balance them accordingly...

  • @jackaqab6700
    @jackaqab6700 Před 2 lety +2

    It will be great to see on your YT channel video about the best accessories for each companion :) Just saying... Thanks for your work! My canonical Warden is a Dual Weapon Warrior :) It was my first idea during my very first playthrough :)

  • @user-tk4yz1ei4g
    @user-tk4yz1ei4g Před 2 lety +3

    i hate that i cant make a blood mage+battle mage with 2-handed sword in DA2 and DAI
    It was so fun to play, great DMG and almost immortality) All you needed its you and Alister as a healing source for you blood magic

  • @Dot-hack
    @Dot-hack Před 2 lety +7

    Do what I did. Play a Dwarf Dual-wield rogue. Mod it so you can use heavy armor and all the skill trees with no prerequisites and have a hell of a fun time. Made a badass fun build.

  • @andreborges2130
    @andreborges2130 Před 3 měsíci +1

    love you videos, thanks!

  • @josevelazquez5721
    @josevelazquez5721 Před 2 lety +2

    What’s sad is that I’m watching this video because today I was going to start my dragon age inquisition play through and the plan was a dual wield warrior. I felt it at 2:36 and now I’ve got to figure out what to class to be in inquisition ;.;

    • @josevelazquez5721
      @josevelazquez5721 Před 2 lety +1

      Ended up following your build for dual wield rogue alchemist and also the 10 skills to have for nightmare. I love the editing and music, each video feels like it gives a great amount of information, let’s us see it as well and the music scores make me want to jump on each time I hear them.

  • @CaesarCJ15
    @CaesarCJ15 Před rokem +1

    I've once dreamed that this came back for DA4, however, while both rogues and warriors could dual wield and use bows, they had different skills for each, to make it more unique for either class

  • @TheRoguePrince0
    @TheRoguePrince0 Před 2 lety +1

    This makes me want to start DA-O up and play as a D.W

  • @jmmywyf4lyf
    @jmmywyf4lyf Před 2 lety +3

    Absolutely agree. They've taken out so much, with each release. I was so disappointed with Inquisition, that it actually made me appreciate DA2!
    I'm actually replaying Origins for about the 15th time. I've not been able to complete 2, or Inquisition, a 2nd time.

    • @Just_a-guy
      @Just_a-guy Před rokem

      Similar, every next game i liked less and less but DA2 still could be quite fun. I really liked how you could take skills from different skill tree and combine them. In DAO it was much less and you were stuck in your weapon plus specialization. In DA2 i played roughe without point spended in DW or Archery and it still makes a lot of sense

    • @jmmywyf4lyf
      @jmmywyf4lyf Před rokem

      @@Just_a-guy DA 2 had level locks on available skills thay make the beginning levels unbearable. 1 or 2 choices per level for the first couple of levels. There isnt really a weapon tree at all, now that I think of it. In Origins, you have many more options, and 2 specializations. I admit I found rogue a little annoying, as you had lockpicking and stealth that could eat up to 8 skill points.

    • @Just_a-guy
      @Just_a-guy Před rokem +1

      @@jmmywyf4lyf Yeah it was a bit anoying but i liked DA2 for mor option for mages. in first game mages had only 2 passive abilities (if i remeber correctly) and you were just adding more spells which means lots of potions or spending points in willpower to have mana or spending 2/3 points to get to ability that you want and not using half of your spells most of the time. In DA2 you have more option to play interesting mage. And in DAO also you had lvl cap for skills but most of the time you had some interesting skill to pick (but i had in DAO time where i had to wait with another lvl to spend all my points as warrior).
      About rogue i agree 100%. DW rogue was my favorite option in DAO and lots of the time i didnt even pick Stealth because there is to many important and awsome skills to pick. Still with end game dao warriors will have almost that same skills with just specialization difference (i liked that you can have archer/dw warriors because of it) in DA2 you could have lots of other option with DH, shield, tank, support trees and two specialization tree that on their own could take most of your perks points.
      And because all of it i find games of DA series being worse in chronological order. So overall DAO>DA2(Im sad that they didnt name it exodus/DAE sounds better than DA2)>DAI

    • @jmmywyf4lyf
      @jmmywyf4lyf Před rokem

      @@Just_a-guy I whole heartedly agree about them being consistently worse. I am replaying the teilogy now, as we speak, and am on DA2. But I cannot stand Inquisition. Not the gameplay, not the writing, not the graphics (it kooks like wverything is covered in shiney wax).
      That said, I will disagree about Origins Mage skills. The mage class in Origins had more options than any other class. Some were highly situational, no argument there. But, Ill take more options, over atreamlines crap, anyday. By the time Inquisition came around, mages were relwgated to Primal, and Spirit only. And even then, only partially.
      You also had alot of sustainable abilities in Origins, as well as some passives. But yeah, there werent much passive abilities. But there wrrent many passives for any class. You had direct control over attributes for that, as well as skills. It took me 4 mage play theoughs to unlock all the achievements for mage in Origins, lol.

    • @Just_a-guy
      @Just_a-guy Před rokem

      @@jmmywyf4lyf Im also during my replay of DA :D and for sure i will end DA2 but im not sure about DAI.
      About mages it depends. They could be the most fun class to play but you have to know how to play them, with lets say DW rogue you have clear gameplay and how to spend your skills and if you spend your points 50/50 dex cun and suddendly realise at lvl 7 that you can go with mostly cun build its not big problem. Going mages is less flexiable and because of option it is easier to make bad character. But for second/next game it is great and one of the most enyoable in my opinion but sometimes it feels like taking skills only for 2-3spell from that tree.

  • @Dysjong
    @Dysjong Před 2 lety +1

    I just wanna be able to use a sword and dagger duel wield again. I did it back in origin on my Rogue, inspired by a Human assassin, Artemis Entreri

  • @icepic21
    @icepic21 Před 10 měsíci +1

    With my planned dual wield warrior, i want to go for dual wielding axes. Since itll be the Dwarf Noble origin, itll fit the fluff nicely (though cant say no to a good mace against them armored boys)

    • @AKisHerceg
      @AKisHerceg  Před 10 měsíci +1

      Double Veshialle is my favorite when I go dual wield! :)

  • @azraelselvmord3650
    @azraelselvmord3650 Před rokem +1

    Dude, I made a duel axe berzerker/reaver dwarf. So good, I made a 2h warrior and it was boring. Hast, momentum and the b/r skills. I'm unstoppable. Even before going unto DLC

  • @123n704123
    @123n704123 Před 2 lety +5

    I could build a dual weilding mage and beat a dual weilding warrior (well in theory..) but it doesn't matter....because its a SINGLE PLAYER GAME! balance over all sure but there is no interactions between players for "balance" to take priority over versatility and options...I think they just wanted to streamline it into more action oriented game because that is what is most popular in the market.

  • @EfingLego
    @EfingLego Před 2 lety +1

    Fantastic content as always! I couldn’t agree more with your sentiment, I like gameplay in Inquisition but still feel like Origins was more “pure” somehow. I also posted something similar in another of your videos but with all the restrictions in mind I think it would be extra fun to see some of the builds you could come up with some mods added that removed the restrictions (I get giddy from thinking of a 2 handed warrior with increased attack speed in Inquisition a la Berserker/Reaver from DA2 from Arelex’s builds.
    Also that shot from 2:42 was hilarious lol.
    Out of curiosity have your ever played any other game that felt as fun to you as Origins?
    Anyways, I am a big fan, thank you for all the hard work that goes into consistently putting out Dragon Age content! Here’s to your continued success in 2022!
    P.D. I know this message is already long enough but it just occurred to me, have you ever thought of creating a channel subscription or patreon model where subscribers could suggest some build ideas, God I would love something like that!!!!

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +2

      Thank you, very much! :)
      Honestly, no. I have not. I have played many similar games, but no, Origins is at the top of my list(along with Mass Effect 1).
      The late 2000s were the golden age of Bioware in my opinion. They had an extremely talented team with so much creativity, love, and passion for their creations. Sure, they are a bit ugly now compared to other games(they still look decent though), and they have some bugs and glitches due to the engines they built these games on, but none of this takes away from the enjoyability in my opinion. Mostly because they have a LOT of options for you to create your own fun, on top of an awesome world and story with interesting characters.
      And of course, most of the gameplay-related fun comes from the fact that you don't have restrictions, so you can almost literally be whatever you want. Sadly in later games, it looks like they forgot this and they are committed to the clear separation(therefore restrictions) which will always mean less fun. And it also makes less sense.
      No heavy armor for rogues? Why not? If they want us to know that medium is for them, which we already know, then apply some penalty(like the fatigue system in Origins). Or a penalty on attack speed, which would definitely make sense. But don't remove the option without any explanation. Especially since they do give you the option IF you make it from Silverite. Huh? Why? Why is it that the heavy is off-limits unless I make it from this specific material? This makes even less sense than removing the option completely.
      Same with poisons for warriors. Warrior don't use poisons? Since when? And they don't use bows either? I get it that these are things normally associated with "rogue-like" characters, but this idea should not be forced on us. Limiting them to two weapon types is just wrong.
      And this gets worse if you look at the rest of the world around you: Npcs are allowed to use things you don't - a mage can't use swords because of "class separation", but a Spellsword npc can? Templars npcs can use bows, but your warrior can't? This means that a Templar can actually be a rogue(which you can't be if you are a rogue) or a warrior can have a bow(which you can't have if you are a warrior). Come on!
      I have not(I actually don't think I have the option to create a channel subscription yet... not sure, I have not checked on it too much). But yeah, it sounds fun. I try my best to play around with and test whatever ideas my subs come up with(a while ago, I spent days on testing some of my sub's ideas in Inquisition - it was pretty fun, and I still managed to learn something new about the gameplay.
      I always try to read every message I get, so until I can create some permanent place where we can discuss ideas/requests, we can always talk about them here in the comments. :)

    • @JosieJOK
      @JosieJOK Před 2 lety +1

      @@AKisHerceg You could always create a Discord community to have a place for discussions/feedback.

  • @Loreweavver
    @Loreweavver Před 2 lety +1

    Being locked into one weapon without a sidearm was one of my bigger gripes about inquisition.
    Let my rogue swap between bow and dagger or my mage have a wand for those enemies resistance to main weapon.
    And yes, dual wield and range warriors

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +1

      Yup, exactly.

    • @Loreweavver
      @Loreweavver Před 2 lety +1

      While I’m griping the weapon swap was part of a larger problem of lack of flow in combat.
      This is especially true of the mage.
      See mob in distance.
      Switch to tactical cam and creep close enough to check resistance and make sure my staff and spells aren’t useless.
      Then I end up using only single target spells because otherwise combat is constantly pausing when casting any aoe spells.
      Sometimes all I want is to launch a fireball into a crowd without having to pause the flow of the gameplay. Yeah, I can turn off the pause but then the targeting is terrible.
      This is made worse by having the mechanic work how I want it to on other skills. Explosive arrow, winter grasp and lightning bolt aoe upgrades.
      I want my mage to be able to cast immolate, blizzard, and static cage centered on my target without being forced to tactical cam all the time.

  • @palinite
    @palinite Před rokem +2

    I have to ask, what is that Grenadier Two Handed Arcane Warrior build from the beginning of the video? I live for odd builds like this :D
    Seriously, I only found your channel a few months ago but I've watched all of your amazing builds. Some of them are exactly what I was looking for.
    Until now I've never managed to make exactly what I want as I get overwhelmed with all the numbers (I have extreme Dyscalculia) & start to panic & end up putting too many points in things like constitution instead. Seriously, you've made a game I love an even better experience for me & I cannot thank you enough.

    • @AKisHerceg
      @AKisHerceg  Před rokem +3

      Glad to hear it! That is my Grenadier Arcane Warrior - it is basically like tank. As in a real life tank. It is insanely armored and only uses grenades and Fireball. :)

  • @57precision
    @57precision Před 2 lety +1

    One of the things that made DA:O great was its build diversity. Not many CRPGS were you can have a dex dagger warrior or a bow warrior. I would love to see 2 handed or sword and shield rogues...not everything needs to be dual dagger.

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +1

      Yup. My favorite build for my AI rogues(if I am the tank and I handle the aggro) was actually maxing their Strength and giving them a two-handed sword and having them perform backstabs with it! :)

    • @jaydenlobbe7911
      @jaydenlobbe7911 Před 2 lety +1

      @@AKisHerceg Rogue with Two-handed Sword makes a lot of sense, Two-handed weapons like the Longsword are much more nimble irl than people believe
      If it were up to me Rogues in any Fantasy would be able to wield Two-Handed Weapons, there's nothing physically restricting them from wielding them after all, but I'd make a lot of changes to how these weapons normally operate due to my knowledge of Medieval Weapons, such as making Dexterity a damage multiplier for Two-Handed Weapons and making Strength the only damage multiplier for Bows (If you've never tried to draw a Bow with a 100 pound Draw Weight this won't make much sense to you)

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +1

      @@jaydenlobbe7911 I kinda disagree on a few things:
      Strength for bows? Yeah, that does not make a lot sense to me. I get it that you need strength to pull the string, but the main idea behind using a bow is accurate shots into vital areas. That needs skill - Dexterity. I mean does it really matter that you can pull the string easily because of your strength, when you can't hit anything because you are clumsy and inaccurate? So Dex makes perfect sense to me. A Strength requirement for bows however, can reflect on what you are suggesting. You need to be strong enough to use the bow - makes sense.
      Melee weapons - it's the same thing. Strength makes sense. You need to hit hard to cut through leather and whatever types of armor your opponent is wearing. The stronger you are the harder you hit. You can cut him a thousand times but if they are just little nicks than what happens to the fight? A war of attrition? Who can nick more? Nah, Strength makes sense. But, same as above, a dexterity requirement for the weapon is a also a good idea here to reflect on what you are saying.
      Longswords are actually one handed weapons in the Dragon Age games - yeah, in real life they are usually held with two hands, but in the game they always use it with one. It makes sense, since other than longsword what else you really have for one hand? Gladius? You character needs to be able to swing a weapon in the game and gladius types are more for stabbing. They actually tried to go this route in Dragon Age 2 which resulted in one of the worst experience as a weapon and shield character. Literally all you are seeing is that your character endlessly thrusting their sword into the enemy. That is it. No swing, nothing. Pretty boring.
      The size difference is also pretty obvious between a two-handed and a one-handed weapons in the Dragon Age games. Claymore, Zweihander, Odachi types are considered two-handed - longsword, broadsword, katana types are one-handed. It's basically a size thing. Most of the times if it's bigger or equal of size than a human, it is two-handed. If it is smaller then a human, it is one-handed. I'm fine with this. This distinction is actually true for most rpgs.
      They also base the damage on size. Bigger weapons deal more damage. Makes sense. That is why it is a balanced trade-off to pick a two-handed weapon over a longsword. Less defense, but more offense. You also have to think about the fact that enemies in the game are not strictly human, like in the real life(aside from animals of course). You need to go up against undead, golems, demons etc. A longsword would not make sense as a two-handed weapon because based on size, it is obvious that it would deal far less damage than a Zweihander, so no one would ever use them over the bigger two-handed weapons.

    • @jaydenlobbe7911
      @jaydenlobbe7911 Před 2 lety +1

      @@AKisHerceg For Bows it makes the most sense for Strength to be a requirement, but Dexterity doesn’t necessarily make arrows more accurate, Cunning probably fits that better, and you are underestimating just how much Power a Bow can have, accuracy is important for hitting vital spots of course, but being shot by a Bow in the Warbow range (100-200 Pound Draw Weight) even in a non-vital spot like the Arm or Leg is a devastating injury, so much so that getting shot with an Arrow would more likely than not leave someone unable to continue fighting
      A solution would be for Bows to rely less on Stats for Damage and instead rely mostly on the Damage coming from the Weapon itself
      For Melee Weapons the answer is actually obvious, both Strength and Dexterity work as Stats for Melee Weapons, since Strength can increase Weapon Damage and Dexterity can increase Attack Speed, EZ
      Their are various types of One-handed Swords, including but not limited to: Sabre, Falchion, Gladius, Arming Sword and Rapier, Arming Sword specifically can be used for both Thrusting and Cutting, what I’d do is give some of these Weapons different move-sets that focus on the strengths of these Weapons, Cutting for Falchion and Sabre, Thrusting for Gladius and Rapier, A mix of both for Arming Swords
      As for Weapon Size affecting Damage I would like to direct you to this video by Shadiversity: czcams.com/video/oI6MNT2FyEk/video.html

  • @rolandosanchez2019
    @rolandosanchez2019 Před 2 lety +1

    I tried this when i bought the game for pc, i told myself i had to play in a different style and on nightmare to make it a challenge.
    I named my character Arthur Dayne and tought i was going to have a hard time because warriors were more like tanks and i was so wrong, it turned out to be the most fun class that i ever played. I killed the archdemon on my first attempt while in other playthroughs i had to retry multiple times playing on normal difficulty.
    I always liked dual wielding in rpgs so that is why i tried it, on my next playthrough i want to see how an arcane warrior does with dual wielding.

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +2

      Well, you can check out my Mage-Rogue build from way back when I started posting videos on YT. :)
      Sadly AW can't have two full sized weapon, so it's a one dagger, one sword build. She still obliterates everything though...

    • @rolandosanchez2019
      @rolandosanchez2019 Před 2 lety +1

      @@AKisHerceg I can think of a dagger that will do fine, don't remember the name but a guy at the orzammar market sells It.

    • @rolandosanchez2019
      @rolandosanchez2019 Před 2 lety +1

      @@AKisHerceg I will check your build, thank you.

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +2

      @@rolandosanchez2019 The Rose's Thorn. :)

  • @TheRoguePrince0
    @TheRoguePrince0 Před 2 lety +1

    Yeah they need to bring back the D.W in DA4.
    ME2 also joined in the age of class weapon restrictions. which made no sense.

  • @adbadhed
    @adbadhed Před 2 lety +1

    Dual wielding strength rogue ftw

  • @ERHershman1
    @ERHershman1 Před rokem +1

    I honestly didn't understand why anyone would play a dual-wielding warrior over a dual-wielding rogue... until I gave it a try and found myself slicing through darkspawn like tissue paper in the early hours of the game by spamming Dual-Weapon Sweep.

  • @johannsebastianmastropiero8636

    Amazing videos, unfortunately back in the day people kind of ruined it themselves with statements like "If you're going to Dual Wield you might as well be a Rogue" blah blah blah. :( And the devs listened.
    I am curious though of how you combine archery and dual weapons at 0:19. Is there a video of the build?

    • @AKisHerceg
      @AKisHerceg  Před rokem +2

      Hmm... I don't think I have a video about that specific build. However, it is pretty easy to combine a dex rogue with archery, since both needs mainly dex. I did place a few points on str to increase the damage of my axe, but not much.
      So basically stack dex and get the best skills from both talent trees. I think I picked up all archery talents and some from the double weapons. Double weapon talents are not that important, because you will focus on backstabs anyway. So get dual weapon expert, riposte, dual weapon sweep, flurry, and momentum. The rest you don't need. From the archery tree, get everything, but you mainly use arrow of slaying, shattering shot, pinning shot, and scattershot.
      This build was actually a Ranger, so you can get some traps, poisons, and all the talents from the Ranger spec. With Duelist as a second spec, you get a bonus to Defense and Attack with Dueling. :)

    • @johannsebastianmastropiero8636
      @johannsebastianmastropiero8636 Před rokem +1

      @@AKisHerceg Yes, that's what I was thinking, get the basic DW passives+Riposte+Momentum(how I usually build my Cunning Rogues actually, since they don't benefit from active talents that much anyway) but I was just checking in case I missed something. Thanks a lot!

  • @takeflightrog7275
    @takeflightrog7275 Před 2 lety +2

    Bring back fight animations!!!

  • @TheTrankus
    @TheTrankus Před 2 lety +1

    In my first play of Origins, my Warden was a DW Warrior lol It was one of my favorite ways to play. Sadly I can't do it anymore because Origins and 2 are not available for PS4. In case 4 goes out, they need to go back to Origins class system and equipment. Restrictions on how to play a game aren't fun.
    PD: Do you have a Tempest build? I want to try to give it a go, but the flasks always make me unsure about what damage skills to choose.

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +1

      I do have a quite old Alchemist Tempest video(for both DAO and DAI, it is old but up to date with the latest patch). I’m also making another one because people really requesting it. :)

  • @fraisertinko
    @fraisertinko Před 2 lety +1

    C'mon, 99.9% of players doesn't require such complicity) for example in Witcher 3 you can efficiently play ONLY with swords (crossbow requires high lvl and dlc mutation; magic is pathetic there, especially at highest levels with high resistance of enemies; bombs are useless, because you can have

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +4

      Well, because it's true.
      99.9%? I disagree. DA fans are the majority buyers of the franchise and over 50% of them plays the game multiple times, not just once. So obviously, just on that front the problem is pretty obvious: doing the same thing over and over is simply boring. Yeah, waving your sword around for a playthrough is cool, but what if you are not done after one?
      In the Witcher 3(I beat the game 3 times and have 400+hr in it - it is a vast game with a ton of options and potential to have fun - reducing it to "sword-waving" is a total waste), you can beat the game with only swords. That is great. But how about on your second and third playthrough? Or your tenth? The biggest selling point of these games is the promise that your choices matter and they effect the story differently. Naturally, they can require multiple playthroughs to fully explore.
      So why on earth would you make the gameplay more shallow an linear? It's simply backwards. Giving you more complex gameplay adds to the replay value and to the overall experience. After all, these games are "role-playing" games, so why not give more tools so you can more effectively roleplay?

  • @darklord123210
    @darklord123210 Před 2 lety +1

    Hey man, I know this isn’t related to the vid at all I’m sorry. But I was wondering what would be the best 1h weapon & shield schematics for pure damage. I know the revered defender long sword is pretty good not sure if it’s the best tho. As far as shields go I’m looking for something that will increase my strength, crit chance, crit damage, or attack if there are any which would be the best? Something similar to wintersbreath.

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +2

      Yup, Revered Defender, Axe of Green Edges and the Avenger. They are my fav OH weapons. Wintersbreath is pretty much the best. The Masterwork Sentinel shield also gives metal utility slot for str and the Best Defense from the Trespasser also looks good for offense although I have never tried that one.

    • @darklord123210
      @darklord123210 Před 2 lety +1

      @@AKisHerceg thanks for the quick reply man, does the axe of green edges have slots for upgrades? My only problem with the revered is there’s no upgrade slots. Also just looked up the best defense schematic and that thing looks like it would be great!

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +2

      @@darklord123210 Yup, the axe does have a haft upgrade available. :)

    • @darklord123210
      @darklord123210 Před 2 lety +1

      @@AKisHerceg thank you!!!

  • @wasabilover1293
    @wasabilover1293 Před měsícem

    I hate how confined inqisition is with its builds, da2 is a step in the right direction but origins is still my favourite

  • @op-qn4kb
    @op-qn4kb Před rokem +1

    So they just made the warrior its own stereotype instead of the versatility it used to have

  • @dimitrimepharishvili3081

    how is that possible to have 80 str at 26 lvl :D:D:D

    • @AKisHerceg
      @AKisHerceg  Před rokem +1

      Not sure I get your question... easily, I guess? This character is not even min/maxed, so you can actually have more str than that at lvl 26.

    • @dimitrimepharishvili3081
      @dimitrimepharishvili3081 Před rokem +1

      @@AKisHerceg good to see you are active i certainly get the point now thank you for your answer

  • @ravekid5282
    @ravekid5282 Před 2 lety +1

    hello, what mod do you use for respecialisation?

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +2

      I don't use mods. I only respec in Awakening, since that expansion gives you the option to respec yourself and your team with the Manual Focus books, which you can buy from Herren and Wade's shop in the Keep. :)

    • @ravekid5282
      @ravekid5282 Před 2 lety +1

      @@AKisHerceg oh, i mean i saw your sten using a swords and shield. All the mods i have seen are very buggy. Thanks for the answer!

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +2

      @@ravekid5282 I did not respec him. After I got him I started to focus on Weapon and Shield talents instead of Two Handed skills. After a few levels he can perform great as a Weapon and Shield warrior. :)

    • @ravekid5282
      @ravekid5282 Před 2 lety +1

      @@AKisHerceg oh man, you are hardcore.

  • @Razyaze
    @Razyaze Před 10 měsíci +1

    What armor is that

    • @AKisHerceg
      @AKisHerceg  Před 10 měsíci +1

      Wade Superior Dragonbone Plate armor set with the Heavy human helmet/Corruption(uses the same model).

    • @Razyaze
      @Razyaze Před 10 měsíci +1

      @@AKisHerceg what spec do you usually use for dual warriors

    • @AKisHerceg
      @AKisHerceg  Před 10 měsíci +1

      @@Razyaze Berserker-Champion. :)

    • @Razyaze
      @Razyaze Před 10 měsíci +1

      @@AKisHerceg oh have you ever tried Templar for the knight commander armor to get 100 magic resistance

    • @AKisHerceg
      @AKisHerceg  Před 10 měsíci +1

      @@RazyazeYup, I did. :)

  • @fugdacommies7924
    @fugdacommies7924 Před 2 lety +5

    Not to be a negative Nancy, but either there won't be a dragon age 4, or we will get an incomplete, buggy dumpsterfire on the same level as mass effect Andromeda and anthem.
    Bioware use to be a great studio full of talented developers, however all the talent has since been driven away due to "wokeness" now Bioware is incapable of churning out a good original product. All they can do anymore is re-skin old games.

    • @AKisHerceg
      @AKisHerceg  Před 2 lety +3

      Yeah true, most of the creative team behind the legendary games like ME or DA has left the studio.
      I do have hopes, but not expectations.

    • @hughjanus700
      @hughjanus700 Před 2 lety

      Yeah they have a lot of obese millennial women working for them now. Not the best game devs if you ask me lol

  • @ilgiallo0
    @ilgiallo0 Před měsícem +1

    Wel lboys now we know , the gameplay will suck ... Hard...it is literally a mobile app gameplay, with arrows for mages when they shot you.. These new blood surely like it easy.

    • @AKisHerceg
      @AKisHerceg  Před měsícem +2

      It's different, but it does not look like it will suck. At least to me. Those arrows for mages make sense actually, since this gameplay has a dodge mechanics, which the other games did not have. In fact you needed to pick up skills to be able to dodge, otherwise you were a sitting duck, so I'm glad that dodge/parry/block will be incorporated in the gameplay without needing to pick up a skill.
      By the way, it's totally possible that the targeting alert will not be there for higher difficulties, and I'm about 99% certain that the gameplay footage was not on Nightmare.
      The only thing that I really don't like(other than the trash new monster designs) is the 3 active ability cap. That sucks. But if the three skills you pick up are truly powerful(plus you can combo with your team a la Mass Effect 3), then it's possible that they needed to nerf you somehow, hence the cap. Let's face it, if your normal attacks are good, then you don't really need that many skills to wreak havoc - best example is the two-handed warrior in DA2. With the proper elemental sword they are already powerful just with the normal attacks, but if you start using skills and a mage with chain lightning, then the opposition literally melts in front of you in act 3 Nightmare. :)

    • @ilgiallo0
      @ilgiallo0 Před měsícem +1

      @@AKisHerceg ok i bow to your experience . I will play it anyway starting at high difficulty ... But i the 80% chanche that the gameplay will suck ( it was made to be a team coop grind and loot kind of gameplay) , if the experience is what i believe , (so there will be not secondary quest in the world , because the maps are studied to be linear) i will probabily play it in story mode and cringing to the MCU style of jokes . (If i can kick from the part NEve is already out , )

    • @AKisHerceg
      @AKisHerceg  Před měsícem +2

      @@ilgiallo0 Not sure about the MCU jokes and whatnot, I can't vouch for the game in terms of not having cringe, personally none of the team mates seem appealing to me.
      But in terms of gameplay, it will be like medieval fantasy Mass Effect 3 - at least that is what I see.
      Only two team mates - like in ME3.
      No switch to team mates - like in ME3.
      You can set up and detonate combos with your team - just like in ME3.
      The quickbar is also exactly like the hud of ME3 on the consoles.
      So basically the gameplay will rely heavily on dodging/blocking(because there is no cover mechanics) playing with the team, and setting up those flashy and explosive combos. You can't see that from the trailer, because most of the hud is locked, but that is definitely where they are going. The cooldown is the only thing that is different. It's how the game encourages you to throw yourself into the jumpy-jumpy/stabby-stabby action, and when your skills recharge from your hits, unleash the combos with your team.
      It's why every single ability I see has a status effect - which you can set up and detonate combos with. This is actually how Inquisition worked as well, but here they go after the combos even harder.
      ME3 was very fun in terms of the gameplay, so I am very interested in the medieval fantasy version, but if that is not your kind of thing, then I can understand why you would think that it will suck. After all it definitely looks different from DAO or even DA2 and Inquisition.

    • @ilgiallo0
      @ilgiallo0 Před měsícem +1

      @@AKisHerceg not even hardling ? :O , we finally have a dwarf romance , shame on you XD , still the qunari woman will be better have huge info on why a woman is a warrior , or sten will turn in his tomb .

    • @AKisHerceg
      @AKisHerceg  Před měsícem +3

      ​@@ilgiallo0 Harding did not do much for me in Inquisition. You could flirt with her, and she was cute I guess, but I never really understood why she is such a fan favorite. I liked Sigrun in Awakening much better with her quirkiness and dark humor.

  • @N7SOLDIER
    @N7SOLDIER Před 23 dny +1

    Lmao! This is definitely not fun. I try it, but no fun! Gets so boring! Well especially in DAO. If they could fix some things in it, in DA4 it will be cool.

    • @AKisHerceg
      @AKisHerceg  Před 22 dny +2

      Not sure why you think it's boring, I had a ton of fun with it. I also don't understand the "especially in DAO" statement, since this class in only available in DAO.

  • @ShallBeMine
    @ShallBeMine Před 2 lety +1

    my guess on why they removed dw warrior is so to make rogue and warrior more distinctive, apart from backstab thing. also the amount of time bioware had on second game was way too small. i enjoy stpry in these gamed, but damn the fighting is amazing. its like old school rpg but a lil bit more casual. just for me.

  • @ShallBeMine
    @ShallBeMine Před 2 lety +1

    bioware made games more casual. the whole thing that made crpgs fun, being replayability, is lost in all da games but origins. i was tired of dao, and i really wanted to complete it bcs i never actually completed it. i got all the major quests and then made another character. i hate that, but these dumb traits is what makes people who they are, right? so now i decided to do shapeshifter mage playthrough, checked a buncha guides(including yours), and now imma full set on running in bear form.