10 Things I Hate: Sekiro

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  • čas přidán 12. 07. 2024
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    Sekiro Shadows Die Twice has been out for over a month, and with a couple of Sekiro playthroughs under my belt, I'm finally ready for a Sekiro review. I'm splitting the review into my classic love/hate format like I did for the Dark Souls games in the past with a dedicated video for each part.
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Komentáře • 4,3K

  • @theDeModcracy
    @theDeModcracy  Před 5 lety +624

    Sorry for the longer gaps between uploads lately - I'm working on one of my biggest projects yet for the channel and am taking extra time to get it right. More to come soon. In the meantime, check out the free Amino app and join the Dark Souls community ➤ aminoapps.onelink.me/4eRt/demodcracy

    • @taisenscoolstuff732
      @taisenscoolstuff732 Před 5 lety +6

      Take your time, as they say, quality over quantity!

    • @blaketarr2225
      @blaketarr2225 Před 5 lety +5

      Videos are always well worth the wait

    • @braedenmclean5304
      @braedenmclean5304 Před 5 lety +2

      Really? I never found the dragonrot thing that annoying. From what I experienced now can only get dragonrot ONCE so once you use a blood droplet boom, no more rot. Now I might be wrong and sorry if I am but all you have to do is use a droplet after a few get the sickness and your basically set for the rest of the game.

    • @mrmaxmo1670
      @mrmaxmo1670 Před 5 lety

      Headless appears 3 times, not two. The one under water is the third.

    • @Barnesofthenorth
      @Barnesofthenorth Před 5 lety

      Oh ye balloons and ceramic shards... I pick them up near CONSTANTLY but I always forget they exist the second I have...
      Has anybody ever used a ceramic shard?

  • @chaslewis3334
    @chaslewis3334 Před 4 lety +6781

    What do I hate about Sekiro?
    Depends on what's kicking my ass at the moment.

    • @nerdothn892
      @nerdothn892 Před 3 lety +361

      True but you usually love it when you finally kick its ass

    • @DocPain2000
      @DocPain2000 Před 3 lety +110

      Both dark souls 3 and sekiro are punishing but i like sekiro more due to the combat mechanics

    • @MusicbyAmado
      @MusicbyAmado Před 3 lety +5

      so true lmao

    • @carsonrutz9659
      @carsonrutz9659 Před 3 lety +30

      @@DocPain2000 Dark souls has so much more to play with. Sekiro combat makes me feel like a drank too much coffee and am forced to push 4 buttons like playing the BOP-IT game. The game could have been great for me. You force me to use one weapon the combat ahpuld be fun. I Played Nioh and rhe Ninja Gaiden games. Those are hard and rewarding. Lack of variety sucks.

    • @user-ok4du7nj5n
      @user-ok4du7nj5n Před 3 lety +8

      Lady butterfly

  • @filipzdarilek6274
    @filipzdarilek6274 Před 5 lety +6313

    10 Things I hate in Sekiro:
    1.) Terror Status
    2.) Terror Status
    3.) Terror Status
    4.) Terror Status
    5.) Terror Status
    6.) Terror Status
    7.) Terror Status
    8.) Terror Status
    9.) Terror Status
    10.) Chained Ogre on first playthrough

    • @iliasgtys1028
      @iliasgtys1028 Před 5 lety +212

      7 spear bosses 😂😂

    • @jared7126
      @jared7126 Před 5 lety +70

      Filip Zdarilek lol just get phoenix lilac umbrella for terror. Rip ogre first playthrough

    • @HM4Hill
      @HM4Hill Před 5 lety +27

      @@iliasgtys1028 I had to use the ledge s to kill that one near the cliff

    • @ohamatchhams
      @ohamatchhams Před 5 lety +43

      @@iliasgtys1028 At least you can exploit prosthetic tools to 7 spear bosses, but not all players are able to find umbrellas or purple gourd immediately
      If anything for all the strength and weaknesses of Sekiro which creates distinct differences made me think that Sekiro should've been excluded from Soulsborne games, the distinction between Sekiro to previous souls games is pretty much tackled in and Sekiro felt more like a wierd mix between Tenchu, Onimusha and Ninja Gaiden with it's own tweaks and innovations

    • @filipzdarilek6274
      @filipzdarilek6274 Před 5 lety +5

      @@jared7126 against headless you can't always use Phoenix Umbrella and they kill you from terror in 3 hits

  • @johnygiant
    @johnygiant Před 3 lety +2893

    "inevitable tomoe dlc"
    *cries*

    • @arturobelano6243
      @arturobelano6243 Před 3 lety +54

      mane why did it have to end like this

    • @tacioob2337
      @tacioob2337 Před 3 lety +5

      😞

    • @sneakyowl5160
      @sneakyowl5160 Před 3 lety +37

      I still have hope please fromsoft

    • @DrJellyFanguzzz
      @DrJellyFanguzzz Před 3 lety +10

      We got a boss rush mode so...

    • @jose91807
      @jose91807 Před 3 lety +5

      @Ananasowy Vlog the problem is that it sold less than expected people just like more the gameplay and thematic of the dark souls so it didn't make sense (economically speaking) to invest more in sekiro

  • @jackofastora8962
    @jackofastora8962 Před 3 lety +1380

    “Extremely rare item”
    Me popping dragon tears to proc my second resurrection on the regular: *Huh?*

    • @lazar0146
      @lazar0146 Před 2 lety +3

      proc?

    • @Msosa654
      @Msosa654 Před 2 lety +12

      @@lazar0146 maybe protect i thought it meant procrastinate

    • @kevinmiller5051
      @kevinmiller5051 Před 2 lety +58

      @@lazar0146 It's short for procedure.

    • @bintavi7034
      @bintavi7034 Před 2 lety +146

      @@lazar0146 proc stands for procedure, but it essentially means activate

    • @RunieTunie0
      @RunieTunie0 Před 2 lety +6

      Relatable i have 13 tears so far lol

  • @sebastianisakovic6527
    @sebastianisakovic6527 Před 5 lety +4879

    Sekiro's hardest boss of all...the camera angle.

    • @xdeep_freeze3684
      @xdeep_freeze3684 Před 4 lety +30

      Sebastian Isakovic nah chained ogre

    • @feelingokonasunday7678
      @feelingokonasunday7678 Před 4 lety +89

      no.......it’s the dogs

    • @jonathansenile4396
      @jonathansenile4396 Před 4 lety +333

      @@feelingokonasunday7678 which can be one shotted by a shiruken

    • @_DiABLO666
      @_DiABLO666 Před 4 lety +223

      mist noble

    • @ohsweatbret
      @ohsweatbret Před 4 lety +272

      I say less the camera angle but the lock on break from certain bosses. I’ve been left staring at a wall far too many times because the boss flew past me then combo’d me to death while I stood there

  • @thienphucn1
    @thienphucn1 Před 2 lety +1936

    "30% of Sekiro bosses are repeats. That's too much"
    Elden Ring with 90%: "Hold my beer"

    • @markszeibert7867
      @markszeibert7867 Před 2 lety +16

      Is it really that bad?

    • @thienphucn1
      @thienphucn1 Před 2 lety +306

      @@markszeibert7867 I don't have the exact number, but Elden Ring has considerably more copy and paste bosses than all other FromSoft games since Demon's Souls. But they are all side bosses and the main bosses in the game are mostly unique

    • @TheLexere
      @TheLexere Před 2 lety +15

      Sekiro should be more like 70%-80%

    • @nenadmilovanovic5271
      @nenadmilovanovic5271 Před rokem +76

      @@markszeibert7867 tutorial boss is a generic enemy in early game, literally just a soldier with a greatsword. Boss in one of the first dungeons is common enemy in a late game area. Sometimes you will kill an enemy in an open world area only to find it in a dungeon later on as a boss. Also, there are 7 night Calvary fights...7....let that sink in, same boss over and over.

    • @killzonenwb8869
      @killzonenwb8869 Před rokem +111

      @@nenadmilovanovic5271 the tutorial boss is just that. A tutorial boss. Its not supposed to kill you. You already lost to the scion, thats how you got to the tutorial cave. And there's over 140 unique enemy types, you didn't think they'd try to use a couple in other places?

  • @johncameron1935
    @johncameron1935 Před 3 lety +559

    I had a pretty simple solution for the dragonrot. I'd usually get hit with rot when I died a bunch of times to a boss. I figured, well I wouldn't exactly want to heal the dragonrot if I was going to keep dying to that boss. So I'd wait to heal the rot until after it was dead. Yeah, I'd stack up a good number of rotten NPCs, but then I healed them all at once. nbd. Never seemed too much of a problem. I didn't even know there was a severe limit on the number you can get until watching this video.
    Oh, and another thing. If you forget shinobi tools exist at all, you don't have to worry about spirit emblems. Worked for me!

    • @OxidizedNail
      @OxidizedNail Před rokem +29

      Honestly that is exactly what I did. I didn’t use my droplets for like 4 bosses and probably a hundred deaths. Then remembered and promptly forgot about dragonrot while fighting the next bosses.

    • @chipstastesupergood3788
      @chipstastesupergood3788 Před rokem +41

      Everytime you use a droplet the person you brought it form restocks it

    • @leo-oi8em
      @leo-oi8em Před rokem +15

      I ended my run with well over 500 spirit emblems because I only used tools like the spear and firecrackers on the ape boss, and I always felt like the combat arts were just too inefficient and slow

    • @TheBussyAnnihilator
      @TheBussyAnnihilator Před rokem +2

      What a terrible solution, lmao

    • @_Sloppyham
      @_Sloppyham Před rokem +8

      @@leo-oi8emI always kept around 900 but still hated the feeling of “you have a limited amount”. They could very easily have just made it unlimited but you can only carry a certain amount at a time and that would have made it better. There is no benefit to making it a limited commodity.
      Mortal Draw and the double overhead strike arts were pretty good to me. Even without any emblems you can punish with a Mortal Draw and deal both types of damage at once.

  • @sourlessfix9109
    @sourlessfix9109 Před 2 lety +276

    my biggest issue was definitely the enemy spam around mini bosses. It doesn't make the boss any harder, it just forces you to go through the tedious task of killing a bunch of regular enemies first. I cheesed lots of the mini bosses on my first playthrough because I didn't want to have to go through killing all those enemies again so I was afraid of dying, sadly that also means you don't end up learning how to fight the mini boss properly.

    • @die_cast9420
      @die_cast9420 Před rokem +1

      It makes you go through tedious tasks that are difficult and annoying? So it makes it harder?

    • @sourlessfix9109
      @sourlessfix9109 Před rokem +30

      @@die_cast9420 Maybe if you're really impatient and just run in and fight everyone at once, which is usually a death sentence because you'll be fighting a mini boss and ten or so smaller enemies at once. In that case, yes it is more difficult.
      Nobody does that unless they hate themselves and want to get stun locked a million times. What most people do is just slowly kill each enemy one by one and then take on the mini boss. That's not difficult at all, the stealth in Sekiro is extremely easy and you'll never struggle to take everyone out before the mini boss. So no it doesn't make it any harder, it just makes it take ten times as long. Which is why lots of people are scared to fight the mini boss the way they are intended, because they don't want to spend another 5-10 minutes killing all those enemies again just for another chance at fighting the boss.
      It's like Dark Souls 2. In DS2 they spam easy enemies everywhere. The enemies themselves aren't difficult, but the amount of enemies you have to kill to get through the smallest of areas makes it take so much longer than it needed too.

    • @die_cast9420
      @die_cast9420 Před rokem

      @@sourlessfix9109 so it's only more difficult if you play the boss the way it's intended? Hmm I wonder why that might be

    • @sourlessfix9109
      @sourlessfix9109 Před rokem +23

      @@die_cast9420 No, they don't intend for you to fight everyone at once. That's what the stealth is for, they expected you to take the enemies out one by one. what I was saying is that by the time you are finished stealth killing all those enemies, you are too afraid of dying because you don't want to do all that again. So a lot of people start running around the boss trying to cheese it rather than actually fighting the boss properly and learning its attack patterns, meaning you never learn how to fight that kind of enemy in the future and the cycle continues. All because of how annoyingly tedious and easy the stealth was.
      This is what artificial difficulty is. You make an easy task really long and annoying. No one will actually fail the stealth so it doesn't actually become any harder, but the illusion that it was more difficult is there just due to how long it took you.
      I love Sekiro, but some of these mini bosses and enemy spam is just awful. Watching my friends play the game I noticed that they all struggled on those mini bosses just because they found them annoying and never wanted to learn them. That's not good design, the game should be insisting that you learn to fight the bosses properly, not scare you away from it.

    • @bigboywho3009
      @bigboywho3009 Před 7 měsíci +1

      the enemy placement makes sense and the tedious task forces u to learn the mechanics so you dont die to the boss as often

  • @adfinemrising
    @adfinemrising Před 4 lety +2427

    dragonrot was probably more of a story element than a gameplay mechanic.

    • @isaacling6560
      @isaacling6560 Před 4 lety +352

      It's probably showing the cost of immortality. It also contributed why kuro wants to sever his immortality

    • @obscure.reference
      @obscure.reference Před 3 lety +154

      yeah it’s thematically significant more than heavily impacting your experience playing

    • @rupayaanchatterjee9800
      @rupayaanchatterjee9800 Před 3 lety +35

      i just hate it , i mean please tell us first what is dragonrot and how it works.... i died like 5 times and tried defeat the one guy gaurding main door in ashina and then i m suddenly teleported to the temple .i was like what the hell???/

    • @irgendana25
      @irgendana25 Před 3 lety +264

      @@rupayaanchatterjee9800 you only get teleported the first time you die, never again. So don't talk bs

    • @bj-tx9no
      @bj-tx9no Před 3 lety +15

      @@irgendana25 ok well idk what’s so bs about it? Also that wasn’t his main problem. Maybe if you actually read the whole thing you would understand

  • @AttitudePark
    @AttitudePark Před 5 lety +270

    One thing I hate is how the speed of some enemies can mess with the camera; 80% of deaths to Isshin is due to the lock on turning off because he decided to leap over me

    • @aramil_0
      @aramil_0 Před 5 lety +9

      yah its just legitimately broken

    • @ouch2925
      @ouch2925 Před 4 lety +2

      Yeah I had a lot of problems on issuing with that

    • @lamp9185
      @lamp9185 Před 4 lety +4

      That sometimes happens with me against lady butterfly but all u have to do is literally turn quicky and lock (just tweak ur sensitivity)

    • @connorwilson1431
      @connorwilson1431 Před 4 lety

      Not to mention the game feels really bad unlocked, it just feels wrong unlike the others where I have no trouble playing unlocked.

    • @connorwilson1431
      @connorwilson1431 Před 4 lety +2

      @cloudykai You misunderstand, I mean compared to every other Fromsoft game, playing unlocked just feels awkward. Sekiro takes massive steps forwards and his huge windups mean there's a big delay between R1s so playing locked on is damn near required half the time but the speed of some of the harder bosses (namely Sword Saint) means that lock on is easily broken.
      If you can play without lock on then good for you, I have had no trouble playing unlocked for the Dark Souls games and Bloodborne but personally I think it feels like pulling teeth to play Sekiro unlocked.

  • @Kozlik00
    @Kozlik00 Před 3 lety +284

    My most enjoyable parts of the game were when bosses were extremely hard. But they were alone... so I could learn how they work and so on. Not wasting my life clearing all enemies and dying all over again

    • @boolboi2296
      @boolboi2296 Před 2 lety +41

      agreed, additional minor enemies in boss encounters are the absolute worst

    • @trulytobi6464
      @trulytobi6464 Před 2 lety

      Not all of them. During my time with the chained ogre, this mf with a spear would come attack me if he saw me fighting the ogre. Killing the two guards before wasn't enough ig

    • @trustyrat8632
      @trustyrat8632 Před rokem +6

      Everytime I had to fight a juzou type boss I died a little inside

    • @mentaldisability9413
      @mentaldisability9413 Před rokem +9

      @@boolboi2296 that drunkard yuzo before lady butterfly. I think he took me more tries then lady butterfly with all those enemies.

    • @ttchme9816
      @ttchme9816 Před rokem

      At first, I agree. But after playing through the entire game again and again? Nah, I disagree. All the gank boss always have some ways to be dealt with and it's extremely satisfying to do so.
      You can get a guy to help you at Juzou, and you can even clear out the arena before he even catches up since bandits can't deflect you and it's easy to just steamroll them with attacks.
      If you kill most of the bandits before you get that guy to help you, you can even gang up on Juzou, which is extremely fun in and of itself.

  • @OUSTET
    @OUSTET Před 4 lety +525

    I find it crazy that so many people hated chained ogre. I thought his moves were so slow and easy to get away from if you just run around

    • @vlrginizer927
      @vlrginizer927 Před 3 lety +87

      Casuals getting hit by the slowmo wwe moves

    • @bunklypeppz
      @bunklypeppz Před 3 lety +50

      I didn't find it easy at all to consistently dodge his leaping grab. I could dodge it about 70% of the time no problem but he would inevitably catch me with it even though I was using the same timing/positioning to dodge it as when I didn't get grabbed. It seemed almost like he would just lag into me every 4th/5th leap; he even spun around and jumped on me a handful of times in spite of me managing to get almost completely behind him during his telegraph. When I beat him it just felt like luck because it really seemed like no matter what I did, he would occasionally catch me with a random grab-- I feel like grabs in general in this game can be pretty BS as was mentioned in the video, but so far I think the chained ogre is one of the worst offenders in my first playthrough.

    • @bunklypeppz
      @bunklypeppz Před 3 lety +11

      Also, for his non leaping grab, I noticed a few times that if I was circling around him and too close when he started the telegraph, he would grab me the instant the danger symbol appeared above my head (without even doing the grab animation), because I was too close to his hand or something.

    • @juancampos9468
      @juancampos9468 Před 3 lety +70

      The issue I have with him is that he feels like a dark souls boss and not a sekiro boss considering how fixated it is on dodging and don’t get me started on the hitbox of the grab

    • @jonathandevers6609
      @jonathandevers6609 Před 2 lety

      It took me like 5 tries so it wasn’t so bad. Just attack twice, dodge to the left twice the whole fight and it’s dead.

  • @penumbra4995
    @penumbra4995 Před 4 lety +818

    My dragon rot was rather well conserved...
    Until I met the demon of hatred and I’m pretty sure when I finally beat him every npc that could get dragonrot did

    • @olakpasa6486
      @olakpasa6486 Před 3 lety +19

      Happend the same but with the seconds encounter with the headless monkey

    • @christianbrehm5398
      @christianbrehm5398 Před 3 lety +45

      @@olakpasa6486 I beat that boss on my first try and I suck at the game. Just separate the apes, use firecrackers, and kill the female as fast as possible.

    • @Jim-pq9pm
      @Jim-pq9pm Před 2 lety +7

      @@olakpasa6486 Same for me, but with like, almost every single boss.

    • @A_328FL
      @A_328FL Před 2 lety

      I beat him first time fighting him after first death

    • @clumsycitrus4079
      @clumsycitrus4079 Před 2 lety +1

      @@A_328FL I got really close on my first try then couldn’t get anywhere after that so i ended up doing the Guobyo skip to make the Demon jump into the abyss

  • @Jaime0007
    @Jaime0007 Před 4 lety +2056

    I mean, if your way of playing is to spam firecrackers every second is normal to run out of emblems, it's an indirect nerf

    • @dragonitaslavedon1745
      @dragonitaslavedon1745 Před 4 lety +94

      the issue isn't that you can run out of emblems for using the tools, it's that they are limited in general, they're a resource that as he points out gets increasingly more expensive as you go through the game. If you want to nerf the spam of emblem tools like firecrackers then make them use up 1 emblem instead of 2 or 3 and limit the max number you can hold, but not that you can own. I love using the tools for cinematic effects and combos while I play because they're awesome but then the thought of running out of such an integral tool to the gameplay untill you manage to either save up enough money to buy more, or fund them around the map makes me not want to spend any. And if you rely on them to deal with some bosses or attacks (I use crow feathers a lot to deal with some attacks and then the axe to deal with shields) and you run out, it's too tedious to have to grind just to get to try your hand at the challenge the way you personally want.

    • @Jaime0007
      @Jaime0007 Před 4 lety +308

      @@dragonitaslavedon1745 My comment also responds to that, I left the game after getting al the achivements in NG+ 5 and despite using tools fairly often I always had over 900 emblems in the storage.
      But if someone uses the firecrackers 5 times to kill a normal enemy, that's just bad resource managment.
      Also emblems are fairly easy to farm, any exp/sen farm can provide you with an extremly high number of them. You also have mibu spheres and the ceremonial tanto if you want more emblems.
      Tools also become less necessary once the player knows how to propely deflect atacks.
      Not saying that the emblem system cannot be better because it certainly has it flaws, but spekaing now about the video it seems that Democracy tends to rely too much on tools.

    • @RamonesFan201
      @RamonesFan201 Před 4 lety +15

      I farm Mibu Village for the sprit emblems.

    • @ultimatepronoob7320
      @ultimatepronoob7320 Před 4 lety +46

      Dragónitas Lávedon then don't overly use the tools,save your resources,actually develop a strategy and think about what you do with these items instead"Oh this tool is good Imma just use this for the rest of the playthrough cuz it's so op",heck they probably made it that way so that people aren't just spamming the most op weapon and breezing through the game ALL the time

    • @dragonitaslavedon1745
      @dragonitaslavedon1745 Před 4 lety +13

      @@ultimatepronoob7320 I don't overly use the tools and mostly only use them to 'skip' tedious parts of gameplay like the axe on shields that are otherwise pretty inconsistent to deal with (being unable to lower their health means that if they stop attacking you they recover posture way too fast and make you have to start building their meter all over again from scratch because RNG)
      My point is that by overly limiting the number of emblems that you are able to have, you're discouraged not only from being creative with your tools to find fun ways to deal with enemies and situations, but also from spending them on the gameplay to save them for usually bosses.
      Instead of them pushing you to engage gameplay in more varied ways that the regular combat mechanics it feels as if I would be plainly getting more rewards by running past the enemies.

  • @mazdamundi1768
    @mazdamundi1768 Před 4 lety +253

    I always thought Sekiro had way better story telling than dark souls. Having to piece together the main story from tiny scraps of info is just frustrating. At least in Sekiro you can actually understand what is going on.

    • @twistedgwazi5727
      @twistedgwazi5727 Před 3 lety +4

      One thing I think DS does better is making it so that if you care, you'll definitely search around for it and come to your own conclusions. If you don't, you don't have to pay attention at all. This is especially useful on repeat runs because you're likely replaying only for the combat or mechanics and don't care as much about getting the story again.

    • @argusy3866
      @argusy3866 Před 2 lety +86

      @@twistedgwazi5727 Lets be honest, no one tries to piece together DS story. We all finish the game not getting shit, we read a bunch of items until we get tired and just go to youtube to get an explanation. It was interesting the first few games, but FS should follow this path now. Actually they should rethink a lot of things people just forgive cause they are fans, but no love lasts forever in gaming.

    • @zarc1145
      @zarc1145 Před rokem +22

      @@argusy3866 yea i dunno if it's just me but i feel like having to piece the story only by reading item info doesn't make the story better i never cared about the story because i was only given 5 percent of it

    • @freakthegod2362
      @freakthegod2362 Před rokem +18

      @@zarc1145 300 Hours on BB, Idk the story, DS3 300 Hours idk the story, 100 Elden ring Idk the story lol. Sekiro 400 Hours and know pretty much every single detail

    • @neoliravioli2437
      @neoliravioli2437 Před rokem +4

      Yeah I agree, I also like Sekiro's storytelling way better. Cuz having to piece together story from scraps and reading shit is too tedious for me and discourages me from actually caring about the story

  • @somethingelse1388
    @somethingelse1388 Před 2 lety +67

    For anyone struggling with grabs: USE THE UMBRELLA SHIELD! It's capable of deflecting grabs, so not only can you avoid damage and damage the enemies posture, but usually parrying their grab gives you enough time for one or two hits on a vulnerable enemy. Learning this made so many fights much easier.

  • @lach7324
    @lach7324 Před 5 lety +1460

    I agree on most points, but i think it would be weird to miss Sekiro's story. Its far more personal than the souls storylines

    • @GreatYamatanoOrochi
      @GreatYamatanoOrochi Před 5 lety +372

      The MC of the game actually has an identity, not a purple deformed undead in an insane, twisted world.

    • @threat9231
      @threat9231 Před 5 lety +1

      Fam Bug the master of chambers?

    • @BernardoPC117
      @BernardoPC117 Před 5 lety +80

      Yea, to me souls games have never been about the story, its interesting once its explained through a youtube video or if you read all the item descriptions (not me) but that's not why I play souls games, sekiro does much better in my opinion but is still not great story telling.

    • @daybin5303
      @daybin5303 Před 5 lety +9

      Lachlan McLaren It’s still not great. I’d rather have a lore based story then one that half asses a story/lore

    • @ataridc
      @ataridc Před 5 lety +20

      It's a generic samurai story mixed with the usual corruption of the soulsborne games not exactly a revolution

  • @Vini-zv3lr
    @Vini-zv3lr Před 5 lety +2526

    Agree with most of the complaints about mechanics, completely disagree about the storytelling. Sekiro isn't Souls, and the storytelling is decidedly supposed to be different. It's not a deserted world where you piece out what happened, you are a major player in the actual events this time. If this was Dark Souls, it would've been set hundreds of years after the ending, in the ruins of Ashina, with you finding lore hints about the great hero ''Loyal Wolf'' who protected his ''Divine Lord'' until the end and against the mysterious ''Genichiro the Heretic'' and bla bla bla. You are the subject of the lore that will be written someday in Sekiro, and I think it works really well in a way that From Soft hasn't tried before.
    Also, the sake conversations/ eavesdropping dialogues add tons of depth into the surface level storytelling( as an exemple, if you talk/ listen enough to dialogue with a few characters, the Demon Of Hatred fight has a few really interesting dialogue bits that I won't spoil).

    • @punkhippe
      @punkhippe Před 5 lety +31

      Thats fair but i dont agree. My biggest issue with this game was the world didnt call to me like dark souls. I was a badass samuri on a badass quest doing badass shit. Dark souls was a strange and confusing world i found myself lost in. I felt adrift in a dark and strange world and i wanted to explore and discover the confusing and rich world thay suprised me at every turn. And of course with the men in the pot and the demon of hatred their were some fun and confusing layers to the world but it didnt call me like dark souls. Now you are welcome to disagree, its fine you like sekiro more, but i think its reasonable to say they personally perfer the story telling of dark souls more than sekiro.

    • @Vini-zv3lr
      @Vini-zv3lr Před 5 lety +299

      @@punkhippe It's totally fair for them to like the dark souls style more. I mean to say it's not fair on Sekiro to be evaluated by the standards of another game( especially accounting for the nostalgia the dark souls evokes in all of us).

    • @rebuz87
      @rebuz87 Před 4 lety +100

      The thing is - there IS a ton of stuff that you have to piece together through context. The whole Ashina clan war is just the surface. What about the dragon's return ending? Check out a lore page online. Watch some Vaatividya. There is a TON of deep lore in this game.

    • @ohsweatbret
      @ohsweatbret Před 4 lety +15

      I understand what you’re saying but for me the story just felt kinda weak. Kuro just didn’t really feel convincing and his dialogue/actions didn’t really reflect the high stakes of the situation. It just came across as “okay well I have to do this thing” not a “wow this is something that is going to have a lasting impact on not only my family but also the entire land of Ashina for generations.” Instead of perhaps a back and for of “well this guy does have a point, but do the ends justify the means?” For me the dilemma of frampt and kaathe or Gehrman were more convincing. SPOILERS STOP HERE IF YOU HAVENT FINISHED THE GAME. They made me really think. I feel like the endings and their impact is probably more significant to people who grew up with traditional Japanese culture since at its most basic level reverence for the family and emperor/royal family are extremely significant. What do you do when loyalty to family comes into conflict with loyalty to your country? Owl acts legitimately heart broken when you reject the iron code. This hardened Shinobi warrior who doesn’t hesitate to kill drops to his knees. Do you betray your master and honor your family or do you you betray your family and honor your master?

    • @sketchysketches381
      @sketchysketches381 Před 4 lety +16

      I have to agree with the you are the lore thing nothing quite fucked me up like realizing I'm the reason ashina probably didn't stand a chance of warding off that invasion because all wolf knows and cares about is the iron code and his lord RIP all they best warriors ig

  • @GingHan
    @GingHan Před 3 lety +38

    Clearing the area the first before the Drunkard fight was so tedious, but I think it was there to really teach you how to stealth properly the rest of the game. There are actually only a few areas that require you to kill everyone before the mini-boss. Gachiin's Sugar makes these encounters very trivial.

    • @kinggamereon653
      @kinggamereon653 Před 8 měsíci +2

      there's a good stealth approach to that? I just sacrificed the blue robe guy and ran around killing the rest while juzou was busy, next playthrough I'll try to get him to live
      even the second encounter in hirata (monkey one was easy to stealth) I did find some stealth approaches on yt but for some reason I kept fucking them up so I just lured the lone shadow first to bruteforce him before juzou could save him, then ran around killing the archers

  • @Sponsorbagel
    @Sponsorbagel Před rokem +22

    there's a lot of combat arts that allow you to stun enemies out of grabs. for example: ichimonji: double and praying strikes: exorcism. so if you're willing to lock yourself into certain combat arts grabs certainly do have counters

    • @Bumblebee3007.
      @Bumblebee3007. Před 9 měsíci +1

      Just jump backwards works with all but like 2 grabs

  • @jamesmartin6737
    @jamesmartin6737 Před 4 lety +1576

    Here's the thing.. when I was younger, I used to get that heart pumping adrenaline feeling much more often. Now I'm older, wiser, maybe even a little jaded. After experiencing some high intensity shit enough times it will inevitably lose its edge. But Sekiro? Even now, when I beat the ogre I get that feeling after, that well deserved exhale, the "I did it" thought the realization that your heart was pumping. It's a great feeling that I get less and less now a days. Sekiro gives me that feeling. Just felt like sharing.

    • @tacot3409
      @tacot3409 Před 4 lety +30

      Same bro. Took on the ape first try as my heart was racing bad and when I saw him get up I had to take a few minutes to breathe lol

    • @Tohrutakanashi
      @Tohrutakanashi Před 4 lety +20

      bro i felt that on isshin ashina for the shura ending because i was on him for a week and after i finally beat him i couldn't breathe (probably because i literally wasn't breathing the entire time) and my mouth got incredibly dry whilst my heart problem was about to kill me

    • @jam70967
      @jam70967 Před 3 lety +2

      fr dude, exactly this

    • @thomasdawe1837
      @thomasdawe1837 Před 3 lety +4

      Completely agree, this game reignited my enjoyment of games

    • @watertruck9893
      @watertruck9893 Před 3 lety +1

      Same that’s why I wanted to play sekiro. To feel the satisfaction and adrenaline from beating isshin. So far I’m halfway through the game and I’ve beaten all 3 soul games alr.

  • @Quiqueleal85
    @Quiqueleal85 Před 5 lety +282

    wow I love the sound design for this game... the sword clash and the critical blows sound amazing.... makes the full battle so tense and epic. but then again it is a matter of taste

    • @stingerp9t262
      @stingerp9t262 Před 5 lety +9

      I personally love the sound and have zero complaint. But also I'm the type of person to NEED to hear game audio and can't replace it with music. When I hear the clashes and then a deathblow on a hard enemy I feel great.

    • @Kyndral22
      @Kyndral22 Před 4 lety +7

      He said to have options to change it for more auditory players, but if they are more about hearing then youd think they could discern between the sounds better? I think the sounds are fine

    • @justanotherblackwhitemicke7817
      @justanotherblackwhitemicke7817 Před 4 lety +30

      He just needed something to complain because he didnt have the list ready

  • @xDarkVodka
    @xDarkVodka Před 3 lety +94

    I love the fact they re-use a lot o bosses, since it is a way to show you how the ability from learning makes them easier

    • @jemandjemand2362
      @jemandjemand2362 Před 11 měsíci +4

      yet another learning bebbeling BS fanboy.

    • @slyffr8268
      @slyffr8268 Před 11 měsíci

      @@jemandjemand2362 Lol no theres reasons there are 3 Schimiman Warriors. There's a reason there's 4 headless. You are just another BS gameboy that doesnt understand or have the capacity to look up lore.

    • @JelloIsReal
      @JelloIsReal Před 10 měsíci +5

      Died to Juzou like 50 times around the first encounter. I'm proud to say I destroyed him the next.

  • @bigjewshnozzle816
    @bigjewshnozzle816 Před 3 lety +18

    One of the main things I like about Datk Souls is that you don’t need to farm for heals, you can just go right back into the boss fight or exploration without being at a disadvantage

  • @alexforster4598
    @alexforster4598 Před 5 lety +475

    Frankly, I never worried about the dragon rot. I always had 3+ of the item needed to cure rot.

    • @GreatYamatanoOrochi
      @GreatYamatanoOrochi Před 5 lety +34

      Even when I was dying over and over and over again, I still had spare cure items.

    • @ldeue4837
      @ldeue4837 Před 5 lety +27

      I had 10 droplets left at the end of my playthrough...but I also used the double resurrect mechanic to my advantage and definitive death was something I avoided like the plague.

    • @doubleg281
      @doubleg281 Před 5 lety +4

      @@ldeue4837 same hear. I really wish they let you buy resurrection energy at shrines like you can with spirit emblems. Grinding back the 2nd and 3rd resurrection was a pain on bosses so I usually just let myself die when I could have kept on fighting. If I didn't have to waist 10 minutes grinding them back then I would have actually used a bite down at least once in a fight. But instead I lost 1 of 4 lives and would rather rest then continue fighting because of the incentives

    • @scottlindsey9710
      @scottlindsey9710 Před 5 lety +22

      This is not a resounding endorsement. If the player goes from fear to indifference, the mechanic is essentially extraneous and serves only to undermine the game.

    • @jj0493
      @jj0493 Před 5 lety +3

      As everyone got infected after every boss/miniboss, I would only use them specifically to advance a certain quest line then resign myself to the coughing

  • @dawsonpope6618
    @dawsonpope6618 Před 5 lety +296

    Deflection and the sound it makes is my favorite part of the game without a doubt I would turn that up to 13 if that was an optiom

    • @splinter360
      @splinter360 Před 5 lety +19

      It's pretty satisfying.

    • @MdYeasin-mx2zg
      @MdYeasin-mx2zg Před 4 lety +1

      Yeaaaaah. The kaching it makes is so good. 😂 only underwhelmed by the death blow sound which could've been a bit quieter.

    • @eetfuk3571
      @eetfuk3571 Před rokem

      @@MdYeasin-mx2zg idk, I love the deathblow sound so much.

  • @TheRealDarrylStrawberry
    @TheRealDarrylStrawberry Před 3 lety +14

    i had a mini panic attack when i realized how dragonrot worked. But its really just an added stress factor for story telling purposes and not a debilitating mechanic.

    • @kinggamereon653
      @kinggamereon653 Před 8 měsíci

      can it actually do anything even? I didn't look it up and I don't think it has actually killed anyone, I just heal it whenever I want to progress some questline and haven't really had any issues with having enough items for it

    • @blitzboy2934
      @blitzboy2934 Před 6 měsíci

      @@kinggamereon653I looked it up after also losing my shit after hearing that it effected npcs thinking it killed them. It doesn’t, at least that’s what my very basic google search told me.

    • @kinggamereon653
      @kinggamereon653 Před 6 měsíci

      I see

  • @brendanl1108
    @brendanl1108 Před rokem +12

    I’m late but I only disagree with one thing. I loved that they gave the story to us this game. Coming from elden ring as my first from soft game, I liked the putting together of the story line on my own but here I love how sekiro gives you the main plot but in order to learn more about the world itself, the rituals, the great karp, orangutan and Emma, etc, you need to exhaust dialogues. I wouldn’t say the story regressed I think they just wanted to tell a more direct story to the players with sekiro which I can totally respect

  • @ElPeppito
    @ElPeppito Před 4 lety +1097

    Finished the game with 14 spare dragon tears, dragonrot was barely a problem at all

    • @bronzeager1298
      @bronzeager1298 Před 4 lety +183

      It's really not a problem, but it feels like a problem when you're new. Plus it doesn't add anything interesting to the game.

    • @RippahRooJizah
      @RippahRooJizah Před 4 lety +34

      @@bronzeager1298 It was barely a problem for me in the second half of my first playthrough.

    • @AlexSKelly-up7lf
      @AlexSKelly-up7lf Před 4 lety +103

      After so many deaths you either git gud and die less or you keep dying and learn to live with just 1 sen and 1 exp. It isn't such a bad thing.

    • @rikkatogashi0612
      @rikkatogashi0612 Před 4 lety +39

      @@AlexSKelly-up7lf or just use it after every major boss fight, then explore to unlock npc quest

    • @RobTorres1905
      @RobTorres1905 Před 4 lety +17

      Totally agree. First playthrough and 6 dragon tears left, and I died a lot...

  • @zunderdod24
    @zunderdod24 Před 5 lety +333

    Sekiro: Bosses Die Twice

  • @spetsu1
    @spetsu1 Před rokem +6

    It's cool you mentioned learning fights by sound. I've got bad eyes and can't really track movements well so I end up playing sekrio and learning movesets by sounds. Normally the attacks that I mess up on are the unblockable attacks since they all make the same sound and I need to figure out which one is coming.

  • @thomasstewart1380
    @thomasstewart1380 Před rokem +6

    The minibosses were undoubtedly my biggest gripe. Especially gank fights. You pretty much hit the nail on the head with that one.

  • @moonraven6145
    @moonraven6145 Před 4 lety +306

    the Enfeebled status was annoying as hell, although seeing old man Sekiro use his sword as a walking stick and reacting with confusion at using his arm was kinda cute

    • @moonraven6145
      @moonraven6145 Před 3 lety +1

      @Hayden Rhead Yeah it worked in that one section at least.

    • @shhhhhh9120
      @shhhhhh9120 Před 3 lety +1

      I liked the specific death blow

    • @juniperrodley9843
      @juniperrodley9843 Před 3 lety +24

      Yeah, I don't think the disabling of resurrections was necessary.

    • @akiraigarashi2874
      @akiraigarashi2874 Před 2 lety +1

      Well at least it was pretty much relevant to one small section of an area in which you could stealth kill most of the enemies anyway. Otherwise it would have a lot more potential to be infuriating.

    • @agustinmora7860
      @agustinmora7860 Před rokem

      @@akiraigarashi2874 or you can use shurikens, the nobles are very weak

  • @mackdontpayforstrange3207
    @mackdontpayforstrange3207 Před 5 lety +171

    Story wise I believe we have to remember Sekiro was intentionally designed to differ from the Souls games in regards to roleplaying and story. The Souls games are more open ended to provide that element of roleplaying many like, but Sekiro is definitely more focused about telling the story of a shinobi and his quest to rescue and protect his lord. Plus I've been finding plenty of hidden story details that enrich the story for me. Love both styles.

    • @RossMcL1961
      @RossMcL1961 Před 5 lety +22

      Completely agree, I'm tired of commentaries that take their point of reference from Souls and/or Bloodborne, Sekiro is not these games nor should it have been and hope FromSoftware move forward with more refreshing titles like Sekiro

    • @mackdontpayforstrange3207
      @mackdontpayforstrange3207 Před 5 lety +1

      @@RossMcL1961 well said, couldn't agree more.

    • @epicshibexd5049
      @epicshibexd5049 Před 11 měsíci +1

      TL;DR at the bottom
      This, for me, highlights a huge problem with the term "Souls-like". Sekiro was branded one right away, being a difficult hack-and-slash game with bonfires and the like, made by FromSoftware. However, if you compare it with Souls games, and then something like Metal Gear Rising, it's far closer to the latter.
      Unfortunately, because of being called a Souls-like, people tend to ignore the unique things that Sekiro does, and view it through the lens of a Souls game. Which then ends up not being what you expected, and naturally having you dislike the game.
      The problem extends to many other titles from different studios as well. Whenever developers try to put in their own unique vision of gameplay mechanics, characters, storytelling, etc. they might get blasted for not making their game "Souls-like" enough. While it's not very visible, it does stifle creativity and leads to devs emulating the Souls formula over and over, because it's bound to be more successful that way if a developer is making a "Souls-like" game.
      There needs to be a new term used to describe these kinds of games that untie them from a singular game series and into a broader genre where more room for experimentation and unique mechanics is available.
      TL;DR
      Being called a Souls-like makes people think Sekiro is something its not trying to be

  • @calebguio6401
    @calebguio6401 Před 3 lety +14

    1:57 says he hates grabs and dodges into a wall trying to avoid a grab

  • @zreal6169
    @zreal6169 Před 3 lety +9

    Sekiro is just addictive, I'm playing for about a month now almost everyday, getting my stats to max and all, but I do think that the story isn't all that great, the gameplay is what makes everything epic

    • @Phoen1x728
      @Phoen1x728 Před 2 lety +3

      It’s to fucking annoying at times for me to really get into it and gameplay well ghost of Tsushima is better to me

  • @Marksmaan
    @Marksmaan Před 5 lety +233

    It's funny that many on this list I actually enjoy. I think From wanted to differentiate this game from Souls but fans can't help but compare the two and be disappointed (rot, story, boss fog, etc...)

    • @goldgaming5866
      @goldgaming5866 Před 4 lety +21

      ikr, if u ask a non-souls player who has played sekiro they love the game(including me) stop comparing both games

    • @yellakush4206
      @yellakush4206 Před 4 lety

      Fax

    • @65MaX73
      @65MaX73 Před 4 lety

      @@goldgaming5866 Im on my 4th playthrough of Sekiro, never played DS games

    • @goldgaming5866
      @goldgaming5866 Před 4 lety +5

      @@65MaX73 same here im on my 11th playthrough i love this game that much)
      then i played dark souls 3 and didnt like it as much. it was decent but not on the level of sekiro.

    • @norolover4015
      @norolover4015 Před 4 lety

      I played souls, but I loved Sekiro just as much. I feel if I give it more time, i'll like it more than them.

  • @ZyxWhitewind
    @ZyxWhitewind Před 5 lety +541

    I find it funny you say that you wish the story was more cryptic like darksouls or bloodborne, but then also say the sculptor was under utilized in the story. You can learn the sculptors whole story from beginning to end from various hints and events in game.
    I really enjoyed the stealth part in this game, so the mini boss gripe for me was actually a plus to me. I never played any bloodsouls game, but I played a lot of Tenchu. I was always thinking of ways of how to stealth kill every mini boss and how to quickly engage and disengage all the enemies surrounding the boss. It was usually the first thing I tried to do.

    • @aagh8714
      @aagh8714 Před 5 lety +6

      i guess u could say they didn't go far enough either way
      Gwyn was a bigass dude in DS1 and TRC in DS style too, lots of DS characters have bigass loose ends like Fillianoire or w/e tho

    • @luker.6967
      @luker.6967 Před 5 lety +3

      He didn't say the sculptor was under-utilized, he said it was a potential up for discussion.

    • @justhaidars
      @justhaidars Před 5 lety +22

      It is more a shift in the narrative style imo. And just like the game, not everything is for everyone.
      in sekiro, the story is more straightforward and the world/side characters is told in a small hints/items/background.
      in souls, the story is more abstract and the world/side characters shape your story.
      imo, both works. i liked both ways and enjoy sekiro style as a whole too. I don't feel the need of a nobody start and ended being the savior of something (or just waking up depending on the ending you chose) because all previous soulsbourne already did that. And lots of the not explored stuff (hopefully yet) feel like a DLC potential or even a sequel.
      Sometimes, people forgot that DS already have 3 game and if you only have the first DS without DLC, you got a random shit like artorias without much explanation. Not to mention you won't even know that artorias has been corrupted. After saying this, I'll just mention that I am hyped about the DLC for sekiro and hoping that it give a lot to the lore.

    • @DemonLordSparda
      @DemonLordSparda Před 5 lety +7

      @@zombieslayer095 The story... was the main narrative though? Like the major events are happening right then. Compared to Souls where the big things happened long ago.

    • @vitorborges807
      @vitorborges807 Před 5 lety

      @@justhaidars I personally believe the narrative doesn't work as well because there's just not enough unique items. There's just so little detailed info about your regular enemies and locations the game world got very uninteresting for me around the halfway point forward, i even dropped the game for a while because i just didn't feel attached to what i was doing.
      Sure, you know enough about the main players but the things that really got me thinking was why are there monkey troops running around? Why are there so many giant deformed men among the enemies you fight? What are these guys anyway? How exactly is the invasion of ashida occuring? Where did they advance from?
      I don't doubt there are answers to this, but the lack of flavor text from items makes it oh so more difficult to piece togheter. At one point just after i defeated Isshin at the castle the thought hit me: "I don't understand anything that's happening here." and that was enough to make me stop playing for a good while.

  • @daogpickle3159
    @daogpickle3159 Před rokem +5

    I think that limited spirit emblems is great. It forces you to be careful when you use prosthetics and to get good and beat a boss before you run out of storage

    • @kinggamereon653
      @kinggamereon653 Před 8 měsíci

      and even then if you know what you're doing mortal draw + seremonial tanto can still trivialize everything with the limited emblems so you can still cheese things with the emblems you're given
      but yeah, I enjoy the strategy aspect of having to generally carefully manage the powerful abilities the prosthetics and weapon arts offer

  • @sparkyk24
    @sparkyk24 Před 2 lety +4

    For me it’s that the difficulty curve was brutal. I mean it slams you SO hard in the beginning that I almost quit. I would spend three days on one boss. Now I’m chugging through and enjoying it, but now they’ve become much more generous with power ups and save points than in the beginning.

  • @PhantomJavelin
    @PhantomJavelin Před 4 lety +361

    Definitely feels like they minimized the usage of Boss Fog for the same reason they gave you a Homeward Idol right away; you’re supposed to be much more careful in Sekiro than in other games, because permanent death is extremely punishing.
    If you get to the miniboss and find yourself overwhelmed, you have the opportunity to escape because you’re not locked in there with them and you need to assess your situation before every encounter.
    Sekiro isn’t an RPG; Wolf is and always will be an assassin and playing him as anything else will be to your detriment, which means you need to get the drop on enemies, use all the tools at your disposal, play dirty (dropping aggro on death, leaving the area, luring enemies away for stealth kills), and only fight on your own terms.
    Playing as a samurai and thinking with your sword and never fleeing will get you killed a *lot,* because while Wolf is an excellent swordsman, he’s no one man army.

    • @jscheid3
      @jscheid3 Před 3 lety +20

      THIS

    • @Lead1121
      @Lead1121 Před 3 lety +14

      This is the exact reason I can’t stand this game. Well said

    • @dyltube6395
      @dyltube6395 Před 2 lety +23

      Imagine how much the guy from ghost of Tsushima would hate this guy

    • @Jklopoppcorn
      @Jklopoppcorn Před 2 lety +3

      Cringe

    • @Jklopoppcorn
      @Jklopoppcorn Před 2 lety +7

      God sekiro fans will never admit that anything is wrong with sekiro, whenever a creator or critic makes the tiniest implication of not liking something about the game, they feel personally offended and want to inform you how wrong you are at every corner, it’s really just an average souls game, with different mechanics kinda like nioh, there’s plenty to be upset about with this game

  • @emp1u
    @emp1u Před 5 lety +842

    So, you listed 10 things to hate in Sekiro but did not mentioned The Infamous From Software Camera?

    • @jonariaofthejonaries1705
      @jonariaofthejonaries1705 Před 4 lety +4

      Name a fix

    • @bgeniij
      @bgeniij Před 4 lety +138

      @@jonariaofthejonaries1705 Well since you asked...
      1. Fade out objects close to the camera instead of moving the camera around said objects. This would resolve almost all camera issues. If you are pushed against a wall, just fade out the wall and pull the camera into the empty space behind it. Then you retain a normal camera distance and angle instead of suddenly having it get pushed right up next to you in a jittery mess that doesn't allow you to see anything.
      2. Provide more open space, particularly in boss fights with large/fast moving enemies. This is an imperfect fix since it doesn't actually fix the camera, but just designing areas with the camera limitations in mind would hide many of the camera's problems. If you know that the camera has trouble in enclosed spaces, don't put enclosed spaces in the game, etc.

    • @matthewlewis8678
      @matthewlewis8678 Před 4 lety +16

      I think the camera is like that to make things harder, not a glitch.

    • @twistedgwazi5727
      @twistedgwazi5727 Před 4 lety +125

      @@matthewlewis8678 Well, if that's the case, then it's a bullshit way to add difficulty to the game.

    • @mathis8210
      @mathis8210 Před 4 lety +10

      Compared to other dungeon crawler games the fromsoft camera is actually pretty good imo. In Code Vein for example lock on can completely fuck up the dodging mechanics on some bosses. On top of that there are some fast moving bosses with some bad AI which can start jumping around like crazy all around you so the camera follows with out of control spinning and complete loss of direction.

  • @ahmedelbarto8102
    @ahmedelbarto8102 Před 4 lety +5

    I absolutely loathed the targeting system
    sometimes when I sprint away/run circles on a targeted boss he'd get un-targetee making me miss attacks
    or how it'll often auto switch to unwanted target when you kill your first target

    • @allofthelightsbykanyewest
      @allofthelightsbykanyewest Před 4 lety +2

      i’m pretty sure you can turn off the auto lock on after killing an enemy, that shit fucked me up as well

  • @randomplaces597
    @randomplaces597 Před 3 lety +3

    I wish that that some weapons such as the spear , poison sword, and the axe were usable as an alternative to the sword, rather than a prosthetic arm tool that uses spirit emblems.
    The Ninjutsu category felt very undeveloped. I remember getting the achievement for collecting all Ninjutsu and thought "really, only 3?" I thought there should have been more to collect as well as an upgrade tree for the abilities.
    Once I found out that Genjutsu was a thing in the story, I was hoping that Sekiro could unlock Genjutsu abilities to use on enemies.
    I understand why there was no invasion mode brought in, but I believe not including a separate pvp arena mode was a miss.

  • @RisingMooon
    @RisingMooon Před 4 lety +463

    i agree with most of these, though i never actually got close to running out of spirit emblems so that was nonexistant for me

    • @TheOldMan-75
      @TheOldMan-75 Před 4 lety +56

      That's because every single enemy gives you more sen for buying spirit emblems than it would cost to kill that enemy with spirit emblems alone. I really don't understand how you could run out of those things.

    • @agonsfitness7308
      @agonsfitness7308 Před 4 lety +24

      @@TheOldMan-75 first playthrough it was massive problem for me. But that's prob cause I never played dark souls so the learning curve was quite steeped. Spent several days on some bosses. Second playthrough I never had below 900

    • @TheOldMan-75
      @TheOldMan-75 Před 4 lety +7

      @@agonsfitness7308 Yeah, this game is probably pretty tough for non-dark souls players but even then it's pretty easy to just go to an idol with a couple of enemies nearby and just farm them for 20 minutes to get a bunch of zen. That might not be fun but it's certainly not difficult to do.

    • @isaacling6560
      @isaacling6560 Před 4 lety +4

      @@TheOldMan-75 never played a souls game before. But even I can figure out how to defeat enemies. Although the deflect mechanic was a bit harder for me because I just end up guarding

    • @hectorbeck4350
      @hectorbeck4350 Před 3 lety +6

      RisingMooon
      The amount isn’t the the problem, just that they’re limited in the first place, and no matter what, a lot of people will be discouraged from using them because of that

  • @Vzduch2
    @Vzduch2 Před 5 lety +386

    "extremely rare item" by the time i finished my first playthrough i had like 10 unused ones
    for some reason the abandoned dungeon mob sold me a new one after every boss i killed

    • @tejacube8373
      @tejacube8373 Před 4 lety +18

      Yhea I heard there is some kind of restock mechanic on that one shop. Even tho I was told he gains a new one each time you use one.

    • @Tom_Het
      @Tom_Het Před 4 lety +74

      on top of that, the dragonrot penalty does basically nothing

    • @pranavdeshpande4538
      @pranavdeshpande4538 Před 4 lety +16

      @@Tom_Het you'll miss out on so much lore if that specific NPC have dragon rot
      I won't spoil anything but I cried a little at then end of black hat badgers story

    • @ncrvet8180
      @ncrvet8180 Před 4 lety +19

      It also takes like a billion deaths for Dragon rot to even activate I died plenty of times and in the end Dragon rot only activated like six times through the course of my first play through.

    • @TheOldMan-75
      @TheOldMan-75 Před 4 lety +7

      There is certainly more than enough of that stuff to use one after every single boss so I don't see the issue.

  • @Cptmelosh
    @Cptmelosh Před 2 lety +11

    I think the story telling in sekiro did a better job than souls or bloodborne because it gave me a little more info through talking instead of me trying to go out and find useless items just to look at the description or look up lore videos. I felt a little more invested in the story rather than disconnected and finding someone on CZcams break it down Barney style. Gives more meaning to my actions.

  • @B-WR3CKS
    @B-WR3CKS Před 2 lety +3

    I like that he adds a comment that gives an example how to fix the items on the list. It's something that I find a lot of similar types of videos leave out and it changes the video from just complaining to legitimate criticism that makes sense and offers a better idea. It inspires excellent mods and has a much better feel overall for the video

  • @jojolafrite90
    @jojolafrite90 Před 5 lety +291

    I disagree on the terror attack from the ape, because you can see it coming miles away.

    • @Barnesofthenorth
      @Barnesofthenorth Před 5 lety +25

      If you can see it coming isn't the point, the point is when you see it coming you need to then stop fighting and run away before running back in again and constantly keep doing that throughout the second phase, it gets dull really fast.

    • @ikhsanhasbi657
      @ikhsanhasbi657 Před 5 lety +59

      @@Barnesofthenorth You can block the terror scream with umbrella prosthetic and follow it up with force projection for a nice damage and posture. It makes the flow of combat better cause you dont have to run from it.

    • @GreatYamatanoOrochi
      @GreatYamatanoOrochi Před 5 lety +23

      @@Barnesofthenorth If you use a Pacifying Agent, you can tank through the terror scream and inflict a ton of damage while the boss is channeling the scream, at the cost of your health.

    • @eliasfigarzon9813
      @eliasfigarzon9813 Před 5 lety +15

      @@ikhsanhasbi657 yeah or also you can use the purple gourd to avoid terror status build

    • @Hoopla10
      @Hoopla10 Před 5 lety +5

      @@ikhsanhasbi657 But that means you have had to upgrade the umbrella prosthetic (something many wont have done) and also picked up FP. It's one thing knowing it after the fact but that's not really how FromSoft should be designing it.
      It's fine seeing it come from miles away except if you're in mid swing because that means it'll take some of your health without you being able to do anything about it. Stuff like that is just annoying and sends (again) the wrong message in a game that seemingly wants you to be aggressive.
      If the ape's terror build up didn't directly take health I think it would be fine. As it is though it's BS. I guarantee a lot of players died a few times on their first playthrough working out what was killing them and how. The fact no other enemy had that correlation between Terror and health is bad design imo, putting it in the second phase after a long first phase is straight BS.

  • @lucaajerez188
    @lucaajerez188 Před 5 lety +298

    number eleven: kuro's walk

    • @in_light_in_me
      @in_light_in_me Před 5 lety +25

      number twelve: kuro's talk

    • @ziomah8648
      @ziomah8648 Před 5 lety +31

      Oh come on that kind of things are so cute I can't hate Kuro.

    • @donbasuradenuevo
      @donbasuradenuevo Před 5 lety +53

      "Ask Emma, she might know something about xxxxx". Emma is right there, in the same damn room, like 5 steps from you damn it.

    • @banaanioverheaven4333
      @banaanioverheaven4333 Před 5 lety +8

      @@donbasuradenuevo I was thinking the same thing, like are you disabled or something?

    • @donbasuradenuevo
      @donbasuradenuevo Před 5 lety +11

      @@banaanioverheaven4333 And yet he was able to escape the castle and get to the tunnel way faster than Sekiro.

  • @IXITheJewFroIXI
    @IXITheJewFroIXI Před 3 lety +6

    Tbh I like the storytelling in Sekiro a lot more. I've played through Dark Souls one and three idk how many times, and I still don't know what's going on lol. With Sekiro, I'm immediately put into the story, I know what's going on, and I care about what happens. I never felt that with Dark Souls :/

  • @n2nother
    @n2nother Před 3 lety +2

    Dragon Rot felt like a waste because it didn’t affect me. Just use a Dragon Tear once before each new area.
    The Death Blow sound complaint is silly.
    The fact that the camera isn’t on this list is hilarious. It’s the one truly objective thing that sucks for everyone.

  • @invokedfisica
    @invokedfisica Před 5 lety +686

    One thing i love in Sekiro:
    1. Isshin the Sword Saint.

    • @pawsouth2897
      @pawsouth2897 Před 5 lety +92

      Hesitation is defeat.
      It's actually a pretty good piece of life advice if you think about it

    • @dawsonwade8409
      @dawsonwade8409 Před 5 lety +70

      One thing I love in sekiro:
      1. Isshin the sword saint
      One thing I hate in sekiro:
      1. Isshin the sword saint

    • @meris8486
      @meris8486 Před 5 lety +5

      @@dawsonwade8409
      Yeah it's hard to say whether he's the best end boss in the souls series or not, Soul Of Cinder is awesome too

    • @aagh8714
      @aagh8714 Před 5 lety +2

      @@meris8486 True King Allant vs DBS best boss

    • @badboy250984
      @badboy250984 Před 5 lety +3

      1 1 This is the best advice in the game! Many times when you die against a boss is hesitation ....... sometimes we hesitate on what we want to do but end up the timing is too late and get kill.

  • @bjornbjornson4
    @bjornbjornson4 Před 5 lety +46

    I fail to see how making the story more digestible is bad in any way. From your explanation, it’s sounds like it’s just a different way to tell a story, being neither inferior or superior to classic Dark Souls storytelling.

    • @lupin2589
      @lupin2589 Před 5 lety

      It's kind of like drinking a beer vs a fine cognac. Yes they're both good for different reasons and one isn't really "better" than the other but one definitely has a lot more going on and a lot more depth to its taste. Sekiro isn't a bad story but It's nowhere near as layered as Dark Souls.

    • @saki7505
      @saki7505 Před 5 lety +25

      ​@@lupin2589 Thing is Sekiro is not dark soul, so this comparison shouldn't even be a thing.

    • @bakaloid2940
      @bakaloid2940 Před 5 lety +26

      it's amazing because the devs themselves said that sekiro is strictly not a souls game, but apparently it's still not a clear enough message

    • @saki7505
      @saki7505 Před 5 lety +3

      @@bakaloid2940 Listening to what devs have to say, what madness is this ?

    • @jj0493
      @jj0493 Před 5 lety +1

      Bjorn Bjornson personally I liked having the direct story with a protagonist but it would also have been nice if there were more stories in the background e.g. Robert and Dad, and the Sculptor.
      I feel the main problem was their just weren’t enough items to write lore on

  • @mr.madhatter5538
    @mr.madhatter5538 Před 4 lety +15

    Grabs have different dodge hitboxes and you just have to learn them with trial and error. Each grab in the game is different and that's what makes them tricky, but once you figure them out, you'll never get grabbed by them again. the only exception imo is the raging ogre second fight. I have seen instances where the ogre literally animation clip to me, but this was the only boss in the game that was inconsistent for me personally.

    • @dudescrawny5859
      @dudescrawny5859 Před 3 lety +4

      Grabs are only troublesome on your first few playthroughs IMO.

    • @Bumblebee3007.
      @Bumblebee3007. Před 9 měsíci +1

      I have found you can just jump backwards for all but like 2grabs

    • @kinggamereon653
      @kinggamereon653 Před 8 měsíci

      the snake eyes grab is total bs
      yes, you can learn to counter it multiple ways, that's not the issue and once you learn it it doesn't make the fight worse
      but the visuals vs the actual hitbox is insanely disconnected making it a shitty grab nonetheless even if it has consistent answers

  • @commentingaccount1383
    @commentingaccount1383 Před 3 lety +3

    I see your point for a lot of these, but the spirit emblem one is kinda silly. Nearly every enemy drops them, and they drop them pretty often. You can pop a mibu balloon and farm them if you really need to. If you find that you are running out, that is the game telling you to stop using your prosthetics and combat arts as a crutch, and git gud at the base combat system of deflect and retaliate.
    Another thing about dragon rot, after you cure it, you have a pretty big window of deaths before it starts spreading again. I am not a particularly good player, and died often, and only had to cure it a few times. It's really fairly forgiving

  • @srobinson124
    @srobinson124 Před 5 lety +433

    Lockon? the camera? getting stuck on level geometry?

    • @roryluukas2703
      @roryluukas2703 Před 5 lety +40

      Or not being able to lock onto enemies behind you lol!

    • @19HajimeSaitou91
      @19HajimeSaitou91 Před 4 lety +6

      @@roryluukas2703
      Omfg..... The pain 😫
      Since souls this shit still not fixed

    • @silliussoddus1449
      @silliussoddus1449 Před 4 lety +1

      rory luukas turn the camera around.

    • @twistedgwazi5727
      @twistedgwazi5727 Před 4 lety +18

      @@roryluukas2703 Or locking onto enemies you didn't want to... I'm only really noticing this at the mini-boss before Isshin but it's really annoying when the game locks you onto an enemy on the other side of the game world when you mean to lock onto a direct threat in front of you.

    • @Krosstic
      @Krosstic Před 4 lety +1

      srobinson124 Features srobinson...Features.

  • @youtubewanderer3347
    @youtubewanderer3347 Před 5 lety +131

    Maybe Is it just me, but on half my first playtrought i had 999 spirit emblems.
    And i also love the deathblow and deflecting sounds

    • @karl0663
      @karl0663 Před 3 lety +6

      Same lmao, first ever Soulslike game I've ever played and the first thing I did was spend every bit of Sen I got on emblems so it's never been a problem and those sword clashing sound be hitting different

    • @vlrginizer927
      @vlrginizer927 Před 3 lety +26

      People that runs out of emblems are firecracker addicts

    • @Ekxkee
      @Ekxkee Před 2 lety +1

      @@vlrginizer927 and mortal blade

    • @akiraigarashi2874
      @akiraigarashi2874 Před 2 lety

      I bought emblems after I had bought all the money bags / other items I wanted so I had a similar experience.

    • @habijjj
      @habijjj Před 2 lety

      @@Ekxkee nah even then plus the mortal blade can be used even after you run out of emblems

  • @infernostudios8019
    @infernostudios8019 Před rokem +5

    Did you know that you can deflect the terror beam for the Shichimen Warrior? As well as if you slash near the little orbs that he has around him makes them disappear. I also have a solution for headless, don't fight him. In my opinion there's no point because he just drops candy that cost spirit emblems to use when you could just use the normal candy.

    • @KhalifaAman-zh2yu
      @KhalifaAman-zh2yu Před rokem

      You still need it if u run out of candys

    • @infernostudios8019
      @infernostudios8019 Před rokem

      @@KhalifaAman-zh2yu the only worthwhile candy imo is the Yashariku spirit fall candy, other than that one you could probably just farm at senpou temple for other candies or buy them

    • @kinggamereon653
      @kinggamereon653 Před 8 měsíci +1

      the headless are way overhyped in terms of difficulty anyways, you can get the lilac umbrella or malcontent to trivialize them, even with just confetti, ako and pacifying agents more often than not the headless were just a hack and slash to kill them before they kill me
      there's usually a lot of space to heal the damage and terror after getting hit and they have massive downtime for dealing a ton of damage

  • @Benjamin1986980
    @Benjamin1986980 Před 3 lety +5

    I have to disagree with you on the storytelling . Yes, I do like how the souls series works. However, that limits the sort of story you can tell. A character driven narrative like sekiro wouldn't work with that sort of storytelling. Similarly, you can't be evil at any point because that wouldn't fit with the character. The more character driven a story is, the less optional you can make the story.

  • @jeremyvanauken5011
    @jeremyvanauken5011 Před 5 lety +234

    Honestly, regarding Dragonrot, I didn’t mind it much. I only used three Dragon Tears during my first playthrough. Ordinarily, the only time I died a lot in quick succession was the harder boss fights, and at that point losing a bit of sen and xp wasn’t a big deal.

    • @tatri292
      @tatri292 Před 5 lety +44

      The more common complaint is that dragonrot doesn't affect you enough. Which I agree with.

    • @Barnesofthenorth
      @Barnesofthenorth Před 5 lety +2

      Oddly for me I didn't mind it as it didn't effect me, you can easily just wait until you need to do something for their quest then use 1, I did all the quests on my first playthrough with like 8-10 tears spare as I just didn't use them when people got rotted I waited until it was actually stopping me doing something I wanted to do. This sadly then made the whole mechanic entirely worthless which just left me with skill point farming as the downside to dying.

    • @Modie
      @Modie Před 5 lety +5

      @@Barnesofthenorth
      Yeah, when I was trying a boss and Dragonrot appeared, I didn't cure it. Because why? You can use it after the boss (I don't think they can actually die) and the unseen aid is mostly useless at that point because you probably already lost most of the money and XP. I think, they could add that the Sculptor can not help you with prosthetics anymore or that you can't buy anything from infected merchants. But I think, since the sculptor has to get infected during the start of the game, this would have been too punishing for new players.

    • @eightytwo8282
      @eightytwo8282 Před 5 lety +11

      Dragon rot does basically nothing, it doesn’t even kill Mocs, and it’s really easy to amass a bunch of droplets. Its only purpose is for story reasons, otherwise it’s entirely forgettable.

    • @Hoopla10
      @Hoopla10 Před 5 lety +6

      Dragonrot is an utter failure imo. I can't say I hate it because it hasn't enough impact to hate. At the start (for an hour or two) you worry what impact Dragonrot is having. But once you realize and once you have Blood Droplets the whole thing becomes paper thin. I just got into the habit of saving the Blood Droplets for big bosses where I feared I might die a few times. Popped a Droplet afterwards and moved on. The fact you keep getting warnings during this becomes a bit of a joke. Also the NPC side stories just aren't as deep or as interesting imo compared to Dark Souls and Bloodborne. There was no point I feared, oh no how will that vendor's story ever end.

  • @AlexiasPlaylist
    @AlexiasPlaylist Před 5 lety +817

    Complains about dodging grabs
    *Proceeds to Dodge early multiple times against Emma's grab*

    • @GothamiteYT
      @GothamiteYT Před 4 lety +111

      He’s not very good at this game. That, or these clips are purposefully bad

    • @unsweeteneddoll
      @unsweeteneddoll Před 4 lety +23

      Gothamite this game is hard to be good at. If you’re good at it then good for you but many aren’t. The timing is too precise. Not everyone is even capable of reacting that fast.

    • @wujinoma1584
      @wujinoma1584 Před 4 lety +132

      unsweeteneddoll ur giving it way to much credit dude the timing isn’t that crazy u don’t have to be superhuman to play a game

    • @ohsweatbret
      @ohsweatbret Před 4 lety +81

      Grabs are shitty in this game simply because their hit boxes are god awful. If the hit box was more narrow I wouldn’t mind it, but when you are directly behind a boss but get grabbed and seemingly warp through their ass or get stunned by an attack like isshins thrust-pull attack when you are attacking his back or side is BS. It’s really only a problem because the rest of the combat in the game is so tight and well done that getting vacuumed into an enemy grab just feels shitty

    • @Gyork_
      @Gyork_ Před 4 lety +6

      @@unsweeteneddoll It's not that precise though you get like half a second or 30 frames there's plenty of room to time things correctly you just have yo practice a bit.

  • @mundomusicaearte
    @mundomusicaearte Před 9 měsíci +1

    When you think about the best mini-boss fights, you'll probably realize that they're the ones where the mini-boss is alone, or where the crowd is super easy and fast to clear.
    Armored Warrior is just epic and so good that it should be available on Reflection of Strength.

  • @Lowly_Tarnished
    @Lowly_Tarnished Před rokem +2

    About grabs : some of them are actually possible to deflect. Didn't try all of them but Snake-Eyes' grab I'm sure can be deflected, and I think the grab from Genishiro can be deflected too. I'll try to deflect other grabs in a future playthrough just to see if it's possible

    • @theStrongIsAbsolute
      @theStrongIsAbsolute Před rokem +3

      You can deflect the grabs of ogre with the umbrella

    • @kinggamereon653
      @kinggamereon653 Před 8 měsíci +1

      the snake eyes deflect like just about everything else about that grab is really unintuitive so I understand why people would miss it though, the attack is probably the worst hitbox and timing in the game, just requires memorizing it

  • @ayfais5028
    @ayfais5028 Před 5 lety +164

    i have to disagree on one point. While i love learning about the lore through secret bosses, item descriptions and optional dialogues, i do not want the story to be told the same way. I just want to play a game and it's already pretty hard as it is. So when i get to the end of the game, i want to know why i'm doing this or else the fight becomes meaningless. I had the same problem with dark souls 3 who, while enjoyable, didn't seemed to have a story. To me it was a big mess of levels, monsters and bosses who had nothing linking them together and i had to watch Vaati's video to understand how deep the story was, and i was sad that i missed so much (the same can be said about ds2).
    So it's quite enjoyable that Sekiro came back to more classical way of storytelling and not at all a problem.

    • @ivanlagayacrus1891
      @ivanlagayacrus1891 Před 3 lety +4

      Bro gonna be honest, sekiro lost me way more than souls ever did. Like souls and bloodborne, while not straightforward, gave me a general idea of what was happening just from idly thumbing through descriptions and looking around. Sekiros use of cutscenes to try to string together a coherent story with fromsoft staple "random conglomerate of areas" ended up confusing me more than anything. Beat the game last night and I dont know who kuro is to the ashina family, why the fuck grandpa climbed out of his son, there was no foreshadowing for the second mortal blade nor its apparent power of ressurection(?) So as a straightforward story it failed on so many fronts

    • @FVStageII-hg3dp
      @FVStageII-hg3dp Před 3 lety +32

      @@ivanlagayacrus1891 The Black Mortal Blade and it's power of resurrection is foreshadowed by the Black Scroll which can be found outside of Isshin's tower after defeating the Corrupted Monk in Mibu Village.

    • @ivanlagayacrus1891
      @ivanlagayacrus1891 Před 3 lety +4

      @@FVStageII-hg3dp so a key part of the otherwise entirely cutscene dependent story is reliant on you finding a minuscule note, nice

    • @lorcanzo2498
      @lorcanzo2498 Před 3 lety +15

      @@ivanlagayacrus1891 Bro, all of that was said earlier in the game, since beating gyoba it tells you who kuro is to them

    • @ivanlagayacrus1891
      @ivanlagayacrus1891 Před 3 lety +2

      @@lorcanzo2498 pls enlighten me I'm on ng+4 and still dunno lmao

  • @jackaruby4222
    @jackaruby4222 Před 4 lety +164

    Things I hate about this game:
    1: Terror Status
    2: The spirit owl in Owl Father’s fight which constantly gets in the way of the camera

    • @abhishekjm8611
      @abhishekjm8611 Před 4 lety +29

      But the genius of it is that owl is specifically using the spirit to hinder your sight. After I realized that, it made me appreciate the design of owl even more

    • @65MaX73
      @65MaX73 Před 4 lety +21

      @@abhishekjm8611 2nd Owl is a perfect boss. Unpredictable and challenging

    • @ImNotCocogoat
      @ImNotCocogoat Před 4 lety +14

      He's a Shinobi he has to fight dirty. That's the point of that title.

    • @jackaruby4222
      @jackaruby4222 Před 4 lety +1

      Honestly, fair enough. I can appreciate the spirit owl now.

    • @spacemarine9144
      @spacemarine9144 Před 3 lety +2

      @@jackaruby4222 ,I'm reading this because I'm bored.

  • @Hemestal
    @Hemestal Před rokem +1

    Were emblems an issue back on the first patches? I played Sekiro recently on the 1.6 build and emblems are all over the place and I used prosthetics all the time.by the time y finished my first playthrough I had something around 700 emblems in stock.

  • @xornedge8204
    @xornedge8204 Před rokem +4

    I hate having to search for story that is important for the plot so I appreciate the linear approach. Otherwise the list is pretty spot on

  • @yoschiii
    @yoschiii Před 5 lety +410

    Man you and Sekiro are like an old married couple.
    You can’t go a month without both loving and hating each other.

    • @JABRIEL251
      @JABRIEL251 Před 5 lety +23

      But the make-up sex is fantastic.

    • @adilh_05
      @adilh_05 Před 5 lety +4

      @@JABRIEL251 Why

    • @internalpain2046
      @internalpain2046 Před 5 lety

      Kole Williamson I forgot what game you are referring or was it an anime

    • @vaughnthegamer6350
      @vaughnthegamer6350 Před 5 lety

      Here’s my version of saying about the series
      Shadowbloodsouls

  • @briancain7544
    @briancain7544 Před 5 lety +256

    Some of these are truly dumb:
    You will likely never use more then 3 dragon droplets, so 16 in the game is excessive NOT rare
    Spirit emblems are EXTREMELY common, you get them automatically from killing enemies and should get 999 about half way through the game
    The "regression in story telling" is BS, a lot of Sekiro's storytelling is based around eavesdropping on conversations, finding the different sake, reading the texts/item descriptions, and piecing everything together. The cut-scenes only explain your character's motivations, as Sekiro is a living person in the world, just because the central story is clear doesn't mean their isn't a boat load of story that you have to search for.
    TheDeMocracy's argument is basically that everything must be unclear or player's won't want to learn about the world.
    There is a LOT about Sekiro that isn't made clear and has just as much lore as Bloodborne: The Fountain Head Palace, the Guardian Ape, the Children of the Rejuvenating waters, Lady Butterfly and Owl's Motivations, Orangutan(the sculptor), all theses things are very out of place, not directly explained, and have deep and compelling stories.

    • @aerwin12
      @aerwin12 Před 4 lety +10

      Brian Cain also imagine using droplets to cure dragonrot and not their infinitely more useful application: restoring resurrection power during a boss fight

    • @SuperSecretAgentNein
      @SuperSecretAgentNein Před 4 lety +15

      Brian Cain disagree heavily on the spirit emblem thing. The fact of the matter is no matter how many you actually end up with in the end, they’re a limited resource and that means you’re just that much less likely to experiment with them.
      Also I can tell you first hand that if you do experiment with your different abilities and you do eventually run into trouble with some of these bosses you will abso-fucking-lately run low on them and have to farm. It just wasn’t necessary to make them expendables as opposed to say, estus-like.

    • @shira_yone
      @shira_yone Před 4 lety +9

      @@SuperSecretAgentNein the intent of the dev is for it to be used sparingly and not just spam it all the time, plus it's non-essential so you will be less likely to farm it in the first place (plus the game is pretty generous on giving emblems, even the price later on is still relatively cheaper than any other items you can buy).
      To be honest I don't even get the hate on limited resources, I don't think having replenishing emblems makes the game any better.
      What I do hate however is that some combat arts costs emblems and some (le meme best boi double Ichimonji) doesn't. The discrepancy doesn't make sense because it just made the one that doesn't cost emblems the better ones in general, the ones that do only looks cooler but most are just straight garbo which just makes the decision even more confusing.

    • @humannomore7759
      @humannomore7759 Před 3 lety +3

      After spending some time on VaatiVidya, anyone can understand that there is a LOT of sekiro you won't get by simply playing normally and following the story. The thing is, we're given the big image, of a character we don't have full control of but rather "role" play as. The world around the the main premise is still deep and interesting to find out about

    • @darreideamos2309
      @darreideamos2309 Před 3 lety

      Searching the lore of sekiro and linking it with real japanese folklore and historical people and legends is the best thing ever. Sekiro has amazing lore just like souls and bloodborne. There is a bit less but things like finding out why does the giant rope men looks the way he does are amazong

  • @doctorwaifucontent3435
    @doctorwaifucontent3435 Před 4 lety +3

    How to easily beat shichimen warrior: purple umbrela + projective force. You dont even need a sword.
    For headless just use the malcontent finger to stun him

  • @winerblu
    @winerblu Před 2 lety +1

    With the Loaded Umbrella and correct timing you can actually deflect most grabs. Emma for example or Isshin on the Shura Ending

  • @boredomkiller99
    @boredomkiller99 Před 5 lety +305

    You wouldn't get wrecked by emma's grabs so much if you just sprint away, plenty of time and requires no timing

    • @Nasfelia
      @Nasfelia Před 5 lety +54

      In fact, IMO a lot of the criticism he had about the terror status is solved by simply sprinting. Putting aside the headless which is another matter, both the Shichimen warrior attacks and the headless monkey scream are extremely easy to avoid if you keep sprinting during the fight.

    • @jowanowitch243
      @jowanowitch243 Před 5 lety +24

      @@Nasfelia simple trick vs headless.: when you deflect instead of just blocking, you get no terror. ez

    • @MonkeyDCaleb
      @MonkeyDCaleb Před 5 lety +17

      But his criticism is a fair point. The grabs hit boxes are ridiculous

    • @boshwa20
      @boshwa20 Před 5 lety +1

      @@Nasfelia Or hide under the purple umbrella.

    • @ashleycrow8867
      @ashleycrow8867 Před 5 lety +12

      i hate grabs too... not Emmas though hers is easy to doge but the guardian apes jump roll and the headless ass grab
      the headless one not so much because its hard to dodge but more because i always remember a line from the wiki when he tries it and start laughing
      the line:
      Lore Theory: If the Headless executes a successful grab, it is possible it pulls out Sekiro's "shirikodama" - a mythical ball said to contain a person's soul, which is located inside the anus.
      pee maybe stored in the balls but your soul is in your anus

  • @sitranine8369
    @sitranine8369 Před 5 lety +315

    I like that Sekiro actually tells a story instead of pretentiously hinting at one... Is that so bad?

    • @nicmanza4657
      @nicmanza4657 Před 4 lety +39

      I like that Bloodborne actually hints a story instead of pretentiously telling one... Is that so bad?

    • @SuperSecretAgentNein
      @SuperSecretAgentNein Před 4 lety +35

      You’ve got a million game companies telling fairly direct stories, to have ONE company that makes the stories basically optional content, ONE company that gave their worlds an interesting sense of mystery, that you could piece together if you want, yeah it’s kind of sad when they go for something more standard.

    • @redragon_istaken
      @redragon_istaken Před 4 lety +79

      careful you'll anger the souls fanatics

    • @AtomicHaze
      @AtomicHaze Před 4 lety +76

      @@nicmanza4657 I don't think you understand what pretentious means...

    • @c1o2o3l4z5b6o7y8z9
      @c1o2o3l4z5b6o7y8z9 Před 4 lety +2

      @@nicmanza4657 no.
      Which is exactly the point that is being made

  • @kremit_frog4031
    @kremit_frog4031 Před měsícem +1

    I like that some bosses and mini bosses are repeated, this game and every other souls game require a lot of pattern recognition so its nice to not always have to focus on learning the patterns. They are also almost like reminders of how much you improve. Like genichiro at the start, middle, and end.

  • @nugget_boi975
    @nugget_boi975 Před 4 lety +4

    Really the things I hate in this game is the camera and when you hit a perfect deflection or parrying and you still take damage from it.

    • @kingdomgirllarxene6961
      @kingdomgirllarxene6961 Před 3 lety

      Posture damage if you still have this try using ichimonji it helps recover posture

  • @kustomkure
    @kustomkure Před 4 lety +78

    My pick would be the camera. Whenever I'm locked on to a target and come closer to a wall, I just lose the lock-on and the camera starts spazzing out. And then I am forced to sprint away from the boss, creating some distance, then turn around and lock on again. This frustrated me quite a bit I gotta say.

    • @kingrollypollyvii5565
      @kingrollypollyvii5565 Před 2 lety +1

      The second guardian ape fight can be absolutely horrible regarding camera angel. It feels like the arena is insanely small and whenever I try to get away from the two monkeys smashing my head in, I run into a wall and get killed anyway.

    • @Davelever366
      @Davelever366 Před rokem

      Agree with this. It’s like a 5 year old designed the cameras. And the pathetic lock on is a joke. 90% of my deaths are due to broken camera.

  • @jstar3382
    @jstar3382 Před 4 lety +23

    The scream of the ape is so easy to dodge. You don't react to the unblockable symbol, you react to the inhale sound. Its super easy to avoid

    • @joejardine4489
      @joejardine4489 Před 10 měsíci +8

      The animation is also incredibly obvious

    • @kinggamereon653
      @kinggamereon653 Před 8 měsíci

      even if you react to the unblockable symbol on most attempts you can get away without even using pacifying agents still, granted it makes you take a bit of chip damage

    • @anarmustafayev1555
      @anarmustafayev1555 Před 7 měsíci

      U open umbrella

  • @taewae
    @taewae Před 3 lety +1

    i think your point about the narrative is really interesting and important. almost all AAA games nowadays strive to be overly cinematic imo. they tell straightforward linear stories through several scripted cut scenes, and the lackluster gameplay in between can feel like filler. thankfully sekiro has better than average gameplay, but i still prefer more open-ended narratives like in soulsborne because they're so rare to find. in soulsborne, i feel like i'm learning about the world WITH my character, so the more i explore, the more story i can piece together if i choose to. but when i play a character that already has a strong backstory and fixed agenda, i feel less immersed. its a different experience -- controlling the character vs. feeling like you ARE the character. idk i'm a sucker for environmental, non-linear storytelling because video games are one of the few types of media that can pull it off successfully

    • @Killroy007
      @Killroy007 Před 2 lety +1

      That does work for a soulsborne scenario, but not for sekiro as you are a major player of the world and not just looking at it several decades later
      If you would be without any plan in sekiro you would need to start as a baby, in a version where you didnt encounter owl

  • @ichigo11220
    @ichigo11220 Před 2 lety +2

    Story was fine imo.
    Perfect balance between going through hurdles for deeper lore and having story beats given to you outright.

  • @joshuad748
    @joshuad748 Před 5 lety +225

    Did you actually complain about decent storytelling in cutscenes

    • @Evelynn_of_Runeterra
      @Evelynn_of_Runeterra Před 5 lety +26

      in a normal game he would be being unreasonable, but in a proyect from miyasaki it feels dull and poorly executed

    • @sthkyoung
      @sthkyoung Před 5 lety +4

      Joe morgan the problem is that the game doesn’t choose a type of storytelling to stick to, the obvious storytelling isn’t compelling enough because it lacks detail in the characters, and the bread crumb story well sekiros world just isn’t as interesting as it could be, I love the game but I feel the story lacks focus.

    • @oldschoolgamerjim6714
      @oldschoolgamerjim6714 Před 5 lety +13

      He complained about grabs and says it feels like frame perfect timing, lol...this guy would get absolutely molested in fighting games against competent opponents, as you actually do have to react in around 15 frames to break grabs =)

    • @iota-09
      @iota-09 Před 5 lety

      @@oldschoolgamerjim6714 that's just barely above the competitive gaming* levels of reaction time (in a vacuum environment), which is around 200-220 ms... And yes, i am surprised people can actually pull off guard counters in games like street fighter (it's ok in stuff like tekken though, visual aids help a ton)
      *Competitive =/= e-sports, perhaps i should've said "anything that isn't casual play"... But that doesn't really roll off tbe tongue.

    • @alexradice8163
      @alexradice8163 Před 5 lety

      @@Evelynn_of_Runeterra Miyazaki didn't write the script. He wasn't in charge of how the story is told

  • @drinks_menu
    @drinks_menu Před 5 lety +13

    The only thing i truly despise is for grab animations enemies will teleport you into their hands if you're within (what feels like) a 100ft radius.

  • @LdNidd
    @LdNidd Před 4 lety +1

    I'd love a Grab Counter, and I don't think it would break combat...I mean, there's a counter for sweeps but I have _never_ gotten good enough to use it consistently (admittedly part of that is that I have a lot of trouble telling the difference between a thrust attack and a sweep attack in time to react with the proper counter).
    Terrorsucks, but even if they didn't get rid of it they could have made it so much less annoying by just giving you a way to extend the resistance bar in a meaningful way.

  • @Neon-chan2015
    @Neon-chan2015 Před 8 měsíci +6

    I kinda liked that most minibosses are without boss fog in the world. It fits the death system, giving you the choice if you run and reset or risk your sen and xp after getting killed once by a miniboss. Also figuring out ways to open with a deathblow to skip the whole phase 1 was nice. Agreed on too many re-used minibosses though

  • @michaelbrissette4487
    @michaelbrissette4487 Před 4 lety +31

    I really liked Sekiro’s storyline, it really fits the theme of an honorable shinobi serving to those most close to him. This journey isn’t about yourself, it’s about other people like your Lord, your Father, Emma, the Sculptor, the Iron Code. It’s not like Dark Souls where the theme is extremely personal and you find yourself alone in your conquest, save for a few characters like the Firekeeper but she only serves you because she is forced to, and you’re not close to her to begin with. But we’re told the Owl is Wolf’s dad, Emma and the Lord you serve have personal history with you, even the enemies has history with you. Because of the more intimate characters you get a more intimate story. Unlike Dark Souls where you’re a lone soul trying to piece together what’s left of the world, therefore you have to piece together what’s left of the lore and history.

  • @fei19317
    @fei19317 Před 3 lety +1

    The only thing i hate that enemy's hand or weapons like have magnet. The moment you thought it missed, but it found you somehow magically :))). I didn't play this game second time

  • @ratchettaco8871
    @ratchettaco8871 Před 2 lety

    Coming back to this this game, grabs can be countered by the umbrella deflect which does posture damage and allowed for a follow up

  • @CrunchRatSupreem
    @CrunchRatSupreem Před 5 lety +228

    (EDIT) 0. Headless' "Comin' for dat Booty"/"Teleports Behind You, NANI?!" grab...
    1. Headless
    2. Water Headless
    3 - 10. Irrelevant

    • @Justin-ym5ce
      @Justin-ym5ce Před 5 lety +11

      I never had a problem with the teleporting attack, he’s always slow enough when he teleports that it feels like a free attack combo. I was glad every time he started to teleport

    • @CrunchRatSupreem
      @CrunchRatSupreem Před 5 lety +1

      @Jesus Sandl Problem is, I'm bad :shrug:

    • @BrownHairL
      @BrownHairL Před 5 lety +1

      Well, the water headless is just so much easier than the regular ones. In fact, the lone one is easier than most minibosses. The other one is a little annoying because it's hard to keep attention on both, but if you go quickly enough, you can finish the spirit one in just a couple of flurries, and then the other one is even easier than the Ashina counterpart.

    • @daffasayrafirdaus1880
      @daffasayrafirdaus1880 Před 5 lety +1

      the headless gonna fuck you right in the ass. seriously, that shit is disgustin

    • @guise3049
      @guise3049 Před 5 lety

      When he teleports wait a sec then turn around he won’t grab you free hit as well

  • @Ethan-yc9zi
    @Ethan-yc9zi Před 5 lety +113

    You didn’t let the moonlight butter eat its magic grass first. No wonder it couldn’t fly.

    • @djm6211
      @djm6211 Před 5 lety

      So easy to get to 999 and stay there too

  • @jasoncuriale8613
    @jasoncuriale8613 Před 3 lety +2

    My only gripe about this game is that sometimes the camera screws you over. But everyone needs to remember this isn’t a souls game, it’s just made by the same people who made the souls series. The story part is nonsense, as long as you don’t speed through dialogue they usually flat out tell you what’s going on. And for the gameplay stuff? I hate to say it but Git Gud. This game will punish you for being to aggressive or defensive at the wrong times, yes it’s hard and yes it feels unfair but you almost always have a way to counter the situation, for grabs don’t back yourself into a corner, this game doesn’t have i-frames and you shouldn’t play it like it does. If your dying repeatedly to the same things over and over change how you deal with them. This is a strategy and muscle memory game, not a brute force one like the souls series.

  • @kainslegacy78618
    @kainslegacy78618 Před 2 lety

    - The point about Dragonrot: Dragonrot can fully be dealt with if you go at in a tactical way, meaning instead of always curing said Rot to make sure you don't miss an NPC progression, try to only cure it when you are certain enough you have the progress necessary to advance in NPC storylines or when you pass main story tresholds like major main bosses. (Or, simply when you have a full on epidemic on hands.) In the mean, make sure you are exploring ever nook and cranny of the areas you've discovered.
    Though, i must say i agree on your point that Droplets are a rare and limited item and that, on first run you most likely be screwed over if you die often and run out of droplets because you initially don't know if NPCs can perma-die or not from the sickness.
    - The point about Spirit Emblems: If you do grinding runs for EXP, then you'll most likely have your stocks of emblems exploding long before you have any risks of running out completely. (I personally had obtained the 999 long before i found use to buy them...)
    I agree with all of your other points.
    (Nice Mystic cosplay btw)

  • @PPedroFernandes
    @PPedroFernandes Před 5 lety +365

    I just don't agree with the spirit emblems... I quickly got to 999 lol

    • @pratti
      @pratti Před 5 lety +100

      But that also adds to the argument. If people can either run out or have so many that it doesn't matter, why not refill it automatically so everyone gets the same experience without having to farm?

    • @PPedroFernandes
      @PPedroFernandes Před 5 lety +28

      @@pratti that is in fact true...

    • @henrytims4745
      @henrytims4745 Před 5 lety +27

      Eduardo Pratti farming is part of this game, it has been to some extent in all souls games. in bloodborne it was meant to force you to use fewer vials and focus on the rally mechanic, in this game is meant to prevent over reliance on the prosthetic tool. If someone has gotten to 1,000 emblems, he is not struggling with deflecting or stealth. And so the dev doesn’t care if he spams firecrackers

    • @grimwatcher
      @grimwatcher Před 5 lety +11

      @@pratti I think they should've made it a resource like the ashen estus flask, hell they even give you different types of gourds, why not a spirit gourd instead?

    • @Hollow_McHollow
      @Hollow_McHollow Před 5 lety +7

      After reaching ng+ and maxing out my prosthetic upgrades save for the last 2 lazulite ones, I had no use for the gold I accumulated as I progressed through my second playthrough. I threw all of my gold at spirit emblems and had 999 before I reached midgame. With the plentiful coin purses you get, you've essentially banked any money you need for any merchant good or upgrade from that alone. I topped off my spirit emblems every time I rested

  • @Kadmos_of_Tyr
    @Kadmos_of_Tyr Před 5 lety +138

    In the most respectful way possible DeMod here’s a counter argument to your dragon rot section.
    The existence and mechanics of dragon rot are deeply tied into the story of the game, how dragon rot works is it siphons life force from living things around you to extend your own effectively making you immortal. Hence why when sekiro dies he is brought back by the Dragons heritage but the people he’s met along the way procure dragon rot, the two are directly linked. As far as for story significance dragon rot pretty much is the reason Kuro wishes to sever his immortality as well as is reluctant to give the Ashina the power of his blood. He feels this way because his immortality and the immortality of anyone he gives his power directly hurts the innocent people of japan. I get where you’re coming about dragon rot being annoying from a gameplay perspective but if you’re annoyed that you can’t continue quest lines then you should be aware of the story significance and how the solution you offered about dragon rot making enemies stronger doesn’t exactly work. And personally from a gameplay perspective I didn’t have much issue with dragon rot and curing it at the right times during my first play through and I probably died more times than most. Alright I’m done rambling now, don’t usually leave comments but I felt compelled to give hopefully respectful feedback.

    • @theDeModcracy
      @theDeModcracy  Před 5 lety +25

      I'm with you. It's a gameplay inconvenience for the sake of story significance. Feeling the effect of you're resurrections on the world around you gives it greater impact. It'd be difficult to outright get rid of it, but I do think they could tweak it. Cheers for the in-depth comment!

    • @Kadmos_of_Tyr
      @Kadmos_of_Tyr Před 5 lety +10

      theDeModcracy yeah I thought actually thinking about my response rather than being like “REeee I disagree” would be much more well received 😂. Definitely enjoyed the video regardless as well! I enjoy having a dialogue about my fav games.

    • @aagh8714
      @aagh8714 Před 5 lety +5

      cough

    • @BridgetWirth
      @BridgetWirth Před 5 lety +5

      @@theDeModcracy You bring up if gameplay is worth sacrificing for story. I think Ian at least makes a very good point in that your solution to making Dragonrot more palatable from a gameplay perspective completely erases it's narrative significance. Secondly, I personally think FromSoft struck a good balance between effect and annoyance with Dragonrot; it seems most people agree that, even on their first playthrough, they didn't feel overburdened by dragonrot and the NPCs it effects, but almost everybody got the narrative importance of it. For those reasons, I think I am totally fine with the dragonrot mechanic as is, and find it WAY better than reducing your total HP upon death a la DS2 (that's the main reason I never played DS2 for more than a few hours, it was far too punishing upon death with little lore/narrative value to justify it).

    • @Hoopla10
      @Hoopla10 Před 5 lety +2

      The problem it strikes me is that gameplay and story shouldn't be two separate things when done right. Dragonrot is a story explanation for what is happening and its consequences. But it's something FromSoft made up.
      Not having an issue with it because of an easy work around (save Blood Droplets for after boss fights) is actually a problem in terms of game design imo. If it has no meaning then that's a problem. If that simple work around and seeing how shallow the mechanic is breaks the illusion then it fails and begs the question, what's the point. It creates a disconnect between gameplay and story.
      A better way of going about it is giving dragonrot real consequences. Balanced right they could have actually had NPCs die and side stories closed off. Maybe even forcing the player into one of the more negative endings (at worse the Shura ending). And my guess is that was their original plan. People might have complained that in a game where you'll die a lot there's a mechanic that punishes you. But it's not a negative it's a positive imo because it give valid (and unique) reasons to replay the game and get better. It makes more sense in terms of story and Sekiro's motivation (if not fixed a world of Shura endings isn't a happy one) while being consistent in terms of tying to gameplay.
      I genuinely think dragonrot is a failure of design. Which isn't a bad thing because Sekiro feels like Demon Souls and FromSoft experimenting with different ideas. Not all will work out. But being able to at least try those experiments is a really cool thing that we should encourage.
      Long post, sorry.

  • @vwsth
    @vwsth Před 4 lety

    I struggled with Emma and Isshin grabbing me until I learned that a perfectly timed use of the umbrella blocks and gives a chance for a counter attack (with the upgrade).

  • @jaytrox4599
    @jaytrox4599 Před 2 lety +1

    Its true grabs have no real counter, but most grab moves have a drawn out animation followed with the danger symbol, giving you "plenty" of time to gain some ground and get some free hits in after they used and missed it. I never fought Emma so far, but looking at the video i can see you hitting her 3 times while her hands do a very obvious motion, preparing for the grab.
    Terror mechanic can feel frustrating, but there is the gouch to reduce and cure build up.
    It might be me skipping all headless and Shichimen Warrior until the very late game so that i first tried them all (after realizing they require the use of confetti).
    I disagree Terror is an instant kill, the build up is slow enough to give you a chance to react unless youre oblivious to its existence.
    Dragonrot can feel very frustrating, adding an additional punishment to dying, so i partly agree on that. at the same time, it is very fitting lore wise and when i finally realized the full extent of the rot, i actually liked the mechanic. There are plenty of droplets in a playthrough to heal up the npcs and do the side quests, especially as you progress and become stronger + more experienced with the game.
    Useless items.. i suffer from this because i rarely use items, but the game is just giving you tools to work with if you like to do so, some more useful than others.
    I ran out of emblems only once on my first fight on top of ashina castle. Enemies have a chance to drop emblems, there is a balloon for higher chance to find some, you can also use the sen balloon to buy more. Also, a shichimen warrior (i believe the first one you find in the dungeon) drops an item with 3 uses that trades HP for emblems. I think the reason you can buy them instead of getting them all for free is so that you have a potential money sink before bosses.
    Tutorial popups are vital to this game when you first play it, if you had an option to turn them off on your first playthrough youd probably get super frustrated to the point of possibly quitting the game. The reaccurence in NG+ or additional playthroughs is annoying tho, i 100% agree on that part.
    Dathblow audio i personally like, but i understand youd want to turn down the volume on it, so this option would be really good.
    The story telling for sure is different to what we are used to from the souls games and i am not sure why they decided to change this up so much, it didnt bother me tho. Have to agree on the game being less mysterious and therefor less inviting to explore for additional lore. On the other hand you have the sake mechanic to learn more about the characters you want to learn things about, adding backstory to those you want to learn about.
    The reuse of the bosses just fits the narrative of the game, aka resurrection. Genichiro does reappear but he is merely a bump on the road in the final fight, doing the same moves, has weaker stance and so on. you had to face him again after he ran from the ashina castle eventually. Isshin, while being reused, is only encountered once in a playthrough, so i wouldnt really list this one.
    Reuse of Owl is more of a (hidden) boss that clears up the first memory of Hirata Estate.
    The reuse of the Guardian ape, once again, fits the narrative of resurrection, also he is an optional boss that you could easily miss and adds a little bit more lore.
    The reused monk felt a little more disappointing to me personally.
    But, as you said, the fights play out differently, allowing you to use your knowledge from before and add additional mechanics to watch out for in a different environment.
    The final point about the minibosses feels very valid, although i have to say that i feel like fromsoftware did a good job of creating routes that allow you to clear out the area before starting the fight. i felt very frustrated about this only about 2 times in the game (shinobi killer in hirata and general on top of stairs in ashina castle), where the "stealth in, get 1-2 kills, run away and reset, repeat" strategy was the best approach. Reusing the minibosses can be decribed as "lazy design", at the same time its also a skill check in a way "did you really deserve your win against this enemy before or were you just lucky?" Of course we all would love to see an even bigger variety on enemies, but id rather have repeat minibosses who grow in strength than all of them only occur once and reducing the total amount of minibosses drastically.

  • @taylerisu2668
    @taylerisu2668 Před 4 lety +196

    FromSoft be like: This isn’t a Soulsborne. and CZcamsrs be like: THIS GAME ISNT LIKE DARK SOULS I DONT LIKE THE DIFFERENCES BETWEEN THIS GAME AND DARK SOULS

    • @Baljoekel
      @Baljoekel Před 4 lety +24

      @Real One 21 you're kidding right

    • @negativeclearbeltjits
      @negativeclearbeltjits Před 4 lety +38

      @Mitchel Smetsers people who dislike it are either just bad at the game or just are to stuck in the ways of dark souls/blood borne or both lol

    • @Baljoekel
      @Baljoekel Před 4 lety +3

      @@negativeclearbeltjits agreed

    • @Ganja_Guru217
      @Ganja_Guru217 Před 3 lety

      @@negativeclearbeltjits You right mane

    • @gator3245
      @gator3245 Před 3 lety

      @@negativeclearbeltjits yea

  • @sonofhades57
    @sonofhades57 Před 5 lety +68

    I like how the entire comments section is yelling "TERROR STATUS."

    • @borismuller86
      @borismuller86 Před 5 lety +6

      sonofhades57 is it ironic that terror instils terror in fans?

    • @AscendantStoic
      @AscendantStoic Před 5 lety +4

      Somebody never discovered the purple umbrella Prosthetic, it makes terror status a non-issue.

    • @ldeue4837
      @ldeue4837 Před 5 lety +4

      I never understand why people bitch about the headless and schicimen, as soon as I saw that bastard in AD, I had the magnet umbrella and I had already looked at the skill tree's...It's truly insane what reading can do for you in a somewhat difficult I'd say more demanding video game.

    • @vaughnthegamer6350
      @vaughnthegamer6350 Před 5 lety +1

      Terror + Headless = bullshit

    • @123123boobies
      @123123boobies Před 5 lety +1

      Because its garbage and shouldnt be in the game

  • @triwagon9242
    @triwagon9242 Před 3 lety

    I think the things i rly agree with tbh are the terror status that can be frustrating and the whole grabs thing, tbh some of them can be easely dodged, but some like for example the ogre can be really frustrating

  • @stupiddog321
    @stupiddog321 Před 4 lety +5

    1/ You could block grab with Umbrella, like you don't even need to time it right, just deploy it when you see the symbol, then projected force back for big damage.
    2/ Yeah terror is pretty stupid, but most moves that deals terror are plenty avoidable. Headless moves are easier than most enemies to deflect. The only real fuckery is the Shichimen warrior but they are meant for end game where you should already get the Lilac Umbrella.
    3/ Dragon Drops are not rare and I only used like 3 in my first playthrough. Trust me I used to dread the concept before playing it but when I'm playing it is a non-issue. Dragon Rots spread randomly on NPCs as you die and not just affect everyone. Yes if you die more NPCs get infected but the only time you needs to cure Dragon Rot is when Dragon Rot happens to infect the NPCs whose sidequests you are working on at the moment. If you already did their sidequest, they can cough for all you care. Your suggestion of making the game harder when you die a lot is like the bank charging you penalty fees for not having money in your account, it's du-
    4/ Yeah it's pretty disappointing, but it's hard to make many useful items without breaking Sekiro's super intricate combat system. Also, fuck you, ceramic shards are useful, just because you don't know how/want to play stealth doesn't mean it's bad. Sekiro's punishing difficulty makes stealth in this game very rewarding.
    5/ This one I agree, although I think the reason for it is that you have something to spend your excess sen before facing the boss so that if you die, you won't lose half of you money into nothing. Increasing the price as you progress is fucking stupid, though.
    6/ This is a non-issue for the majorities of gamers, hell only 30% of people who plays Sekiro manages to beat Isshin, but since this video is called 10 things you hate so I digress.
    7/ Fromsoft offer the same amount of sound customisation for this game like other games, but I digress, but then again it's delusionally to actually believe that Fromsoft would implement something as and minor as that.
    8/ Lol you just babbling on at this point, and at the end, you are not even sure you actually hate it. Feels like you just put it in just to make it 10 things
    9/ This is the worst type of complaint that a gamer can make. It ultimately boils down to "Bwah, gimme more shits!" Game developers are not fucking genies, they have budgets, time constraints, and limit resources. Now, this is different than for example EA, you can tell the difference between intentionally cutting contents to sell as DLC and utilising every single asset to the max to make a complete experience. If Fromsoft really wants to sell you DLC, they wouldn't make 2 versions of a boss in the first place. They would make one and put it away then starting making DLCs.
    10/ Once again, you completely ignore that stealth is also part of the gameplay, and 95% of mini-bosses either have convenient check-point or can be stealthed through. Hell, most mini-bosses can be deathblowed the first bar away, and adds could be easily killed and puppetted. Except for the first Drunkard and Shinobi Hunter fight, yeah those are pretty fucking bad. But overall, don't blame the game for your own short-comings, else you have to acknowledge those claim this game is too hard, too.
    And now it's my turn to complain about the game.
    1/ The games are very inconsistent in terms of giving you information. The hallmark of good games design is that when it introduces a new mechanics, it should immediately give you an incentive to test it out. For example, putting the axe right before the two shield dudes. Great design. Putting a note for Lightning Reversal before Genichiro. Great Design. Putting the Bell Dude very far away from the Spear that can easily be deathblowed. Not great design. And I bet that you didn't know that the Umbrella can block grab, too, or how you can use the Spear on Headless Ape, or how you can Mist Raven the lightning without taking any damage, or the many many other properties of the Umbrella (that shit is up there with the Fire Cracker, man), or that you should stay the fuck away from the Shichimen Warrior instead of headbutting against it in the early game and get frustrated. And it's proven to be clearly detrimental to the game's enjoyment as you can see with my dude over here, oblivious to the Grab counter that already is in the game, all because the game doesn't tell you that.
    2/ The quick item cycling system is clunky as shit, especially with Sekiro where you can already pause the game. I'm happy with just 3 slots with the 3 D-pad buttons.
    3/ Ninjutsu could only be performed with backstab deathblow. I should be able to do it too with Air and Corner Assassination, too. As you can see, I'm a pretty stealth-oriented player.
    4/ Why only 1 Combat art at a time? You have Block+Attack, why not make Block+Prothestic and Block+Interact a different Art.
    5/ The camera is that Lone Shadow fight in the well. It's the only fight in the game where I cheesed, cause I felt like the game is also cheesing me with that bullshit camera.