Ranking the University Techs (AoE2)

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  • čas přidán 19. 06. 2024
  • Analysis and ranking of the university techs in Age of Empires 2.
    The full list: masonry, architecture, fortified walls ,chemistry, bombard tower, ballistics, siege engineers, guard tower, keep, heated shot, murder holes, treadmill crane, arrowslits.
    ___________________________________________________________
    Patreon: / spiritofthelaw
    Background music from Epidemic Sound: www.epidemicsound.com
    Game: Age of Empires II Definitive Edition
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Komentáře • 357

  • @JJBeauregard1
    @JJBeauregard1 Před 10 měsíci +1041

    I would like to give "Heated Shot" an F for misleading me for years as a kid into thinking that it was the tech that made my Archers shoot cool fire arrows. >:(

    • @Pinnster
      @Pinnster Před 10 měsíci +65

      Even description is missleading. It literally says +125% tower damage; +4 castle damage vs ships like tower just get damage boost vs everything and castle just dmg vs ships

    • @ImRandomDude
      @ImRandomDude Před 10 měsíci +21

      @@Pinnster all % descriptions shoulnt be trusted and are worth looking into

    • @lonewolforigin
      @lonewolforigin Před 10 měsíci +33

      It was originally a "must research" tech when your opponent had a Camel civ.
      After devs fixed the Camels Ships, Heated Shot became the #1 useless tech.

    • @llSuperSnivyll
      @llSuperSnivyll Před 10 měsíci +38

      @@Pinnster One of my biggest complaints towards Definitive Edition is that they've done nothing to solve those cases of misleading descriptions or hidden attributes.
      It shouldn't be the case in any game to have to search on the internet to see how something actually works.

    • @pari6410
      @pari6410 Před 10 měsíci +10

      F for fire arrrows

  • @AD-qc5zd
    @AD-qc5zd Před 10 měsíci +559

    Now I can finally get a degree!

    • @TheAmericanPrometheus
      @TheAmericanPrometheus Před 10 měsíci +35

      tfw your academic advisor won't let you double major in Ballistics and Murder Holes

    • @Rika101OfficialYT
      @Rika101OfficialYT Před 10 měsíci +16

      Degree in masonry/architecture? Or chemistry? Siege engineering? 😂

    • @aaaaaaaard9586
      @aaaaaaaard9586 Před 10 měsíci

      I bet there's actually a phd major in murder holes and arrow slits

    • @natural_20s
      @natural_20s Před 10 měsíci

      Bah dum tsssss

    • @a.nonimus6705
      @a.nonimus6705 Před 10 měsíci +4

      With SOTL as your professor, your education will be top notch

  • @injest1928
    @injest1928 Před 10 měsíci +48

    To think, back in the medieval era archers had to take a degree to shoot ahead of their opponent

    • @MaartenvanHeek
      @MaartenvanHeek Před 9 měsíci +4

      I would like to think of it more as an accuracy thing, though there's also thumb ring for that. But you can argue that a ballistic arrow always lands on target (given an experienced archer), while a non ballistic arrow has a more unpredictable trajectory. In the game, this is modelled as archers missing the target "on purpose".

  • @Magz215
    @Magz215 Před 10 měsíci +367

    Its crazy to think how crazy strong towers of all variations used to be compared to now. I have a feeling this list would've been a bit different a few years ago.

    • @mintoo2cool
      @mintoo2cool Před 10 měsíci +57

      totally. aggressive play is the only way to play .. there is absolutely no chance of turtling anymore.

    • @raptorhacker599
      @raptorhacker599 Před 10 měsíci +74

      Devs keep pandering to rush play because that's how pros play.

    • @TheAmericanPrometheus
      @TheAmericanPrometheus Před 10 měsíci +23

      **cries in Korean**

    • @UrosDrljaca
      @UrosDrljaca Před 10 měsíci +16

      ​@@raptorhacker599and it's more interesting

    • @magesticalmysterium6856
      @magesticalmysterium6856 Před 10 měsíci +8

      Atleast Modders can make Defensive play stronger, I like to whenever I mod my game, Towers got...a rather large improvement too

  • @YossarianVanDriver
    @YossarianVanDriver Před 10 měsíci +74

    I just wanna say I love the little scene with the riverside university, the scholars discussing stuff and even the Ballistics "class" out back. Just a really pleasant bit of scenery to look at.

  • @shigerufan1
    @shigerufan1 Před 10 měsíci +123

    Left out that Spanish cannon galleons are affected by ballistics too, essentially making them a third unique unit that can down other ships with the increased projectile speed.

    • @curlywhites
      @curlywhites Před 10 měsíci +24

      Then you forgot to mention that ballistics affect roman scorpions.

    • @AgentForest
      @AgentForest Před 10 měsíci +6

      Honestly, this is what makes a Spanish navy so potent. You just mix a bunch of cannon galleons in with your regular ships and the enemy navy becomes splinters with a simple attack move command.

    • @devangnivatkar2649
      @devangnivatkar2649 Před 10 měsíci +12

      Spanish Cannon Galleons don't actually need Ballistics to fire ballistically. The bonus is independent of you researching the tech

  • @Duke_of_Lorraine
    @Duke_of_Lorraine Před 10 měsíci +148

    It's always been weird that it's chemistry, and not heated shots, that make arrows look flaming.

    • @SirQuantization
      @SirQuantization Před 10 měsíci +8

      Easy, they only knew how to heat the balls up and chemistry taught them how to set them on fire

    • @AgentForest
      @AgentForest Před 10 měsíci +5

      Honestly, both should have that effect. Setting arrows on fire and having them stay burning once fired DOES require special chemicals though, so it checks out. Heated Shot should honestly cause ships to get animation that they're on fire. Just to really differentiate the two techs.

    • @runzeeducation5621
      @runzeeducation5621 Před 10 měsíci +5

      Heated shot should increase damage VS wooden items aka siege and non stone buildings

    • @DowaHawkiin
      @DowaHawkiin Před 10 měsíci +1

      You research chemistry and get napalm

    • @DinnerForkTongue
      @DinnerForkTongue Před měsícem

      ​@@DowaHawkiin Greek fire, round 2.

  • @onrean
    @onrean Před 10 měsíci +39

    Heated shot has an even bigger effect when the castle is filled with archers. Castles become chokepoints by which ships cannot pass. Transports will also die really fast and have not chance to drop units.

  • @TechbotALPHA
    @TechbotALPHA Před 10 měsíci +21

    I THOUGHT something was up when, coming back to AoE2 years later, Bombard Towers weren't as good as they used to be. When they still struggled against rams I was like "Wait, what?" and it's taken until this video for it to make sense.
    Great vid, and thank you for all the videos you make; every single on them is useful, helpful and/or fun in one way or another!

  • @Mangeol
    @Mangeol Před 10 měsíci +56

    I manage a mod that I mostly play with friends. In the mod I made it so that heated shot gives you +1 vs siege for arrows. This actually makes heated shot a somewhat useful tech in certain scenarios.

    • @Nazuiko
      @Nazuiko Před 10 měsíci +25

      Heated Shot giving a bonus vs siege as well as ships makes a lot of sense. And honestly id expect Ships to just have Siege armor anyway or vice versa

    • @bradenpeppenger
      @bradenpeppenger Před 10 měsíci +1

      Mod name?

    • @roscaris6541
      @roscaris6541 Před 10 měsíci +3

      That's a fantastic, intuitive & balanced idea for the tech. I wish a developer saw your comment.

    • @Mangeol
      @Mangeol Před 10 měsíci +1

      @@roscaris6541 yeah about that. It's actually interesting how many changes I implemented that has gotten added to the base game over time. Sometimes we have same initial balancing issue in mind but try to touch on it differently. One example is swapping Burmese unique techs around. Another is giving Dravidians bombard Cannon. I am often a bit more aggressive with balancing though for better or worse😉

    • @Mangeol
      @Mangeol Před 10 měsíci

      @@bradenpeppenger The name of the mod is Leetz Balance Tweaks. I have a UI mod that comes with it. Without UI mod it works fine but some bonuses will not be displayed and some tech is wrong. Costs and stats are always correct. UI mod is frankly a pain😅

  • @alexus_aaaaa
    @alexus_aaaaa Před 10 měsíci +15

    0:10 top left corner, how the archer misses perfectly so that the arrows land on the same 3 spots every single time. I looked at it for hours. It's beautiful!

  • @Lockieez
    @Lockieez Před 10 měsíci +12

    So true about Murder Holes in the campaign. Definitely one of the first upgrades I get especially on harder difficulties where the AI throws loads of units at your castles.

  • @Jovian999
    @Jovian999 Před 10 měsíci +9

    I'd like to credit Heated Shot for its supremacy in those classic team games against the AI where you turned your team island into an impregnable fortress with a simple network of towers.

  • @biegaliusz4439
    @biegaliusz4439 Před 10 měsíci +35

    Once again AOE1 helped understand university techs, ballistics and chemistry have the same effect like in aoe2 and thanks to my familiarity i wasnt mislead by pictures

  • @bristleback3614
    @bristleback3614 Před 10 měsíci +17

    the main purpose of heated shot is when the glowing iron ball landed on the enemy ship it'll slowly burning the ship while also making them harder to remove

  • @tech2titan444
    @tech2titan444 Před 10 měsíci +11

    Arrowslits is essential for Sicilians since they 1. Always fire a second arrow effectively doubling it's effect and 2. their Towers don't do as much damage per shot to begin with meaning the static damage increase is more essential to keep up with the more heavily armored units.

  • @hansoskar1911
    @hansoskar1911 Před 10 měsíci +54

    treadmill Crane is rarly researched in RM, mostly for Tower pushes. But having or not having it is an incredible diffrence in DM (if someone ever plays that)
    Hoardings vs Masonry isnt a question bc Hoardings blocks Treb produciton time and Masonry doesnt.

    • @CrnaStrela
      @CrnaStrela Před 10 měsíci +1

      Don't worry about it, DM played a lot to the point they did some balance changes revolving around DM like how Franks lose Treadmill Crane and Chivalry moved to imp tech.

  • @onebigfatguy
    @onebigfatguy Před 10 měsíci +82

    Honestly they could put the Arrow slit tech back to it's old damage bonus values and you would still barely see many towers past Feudal age. It's a tech that only really makes sense if your stuck on the defensive and even then I'm not sure how much effect you would get out of it. It makes a lot more sense as a tech to pick up in the campaign missions where towers get a lot more use.

    • @WiscoDrinks
      @WiscoDrinks Před 10 měsíci +11

      It might help to simply make it a castle age tech.

    • @bloopboop9320
      @bloopboop9320 Před 10 měsíci +1

      It made Korean tower rushing a lot more formidable.

    • @elliotkamper
      @elliotkamper Před 10 měsíci +12

      my vote is to put it back at castle age. Considering that it is part of the late tech tree expansion, any changes are possible and welcome.

    • @landonlecoq5660
      @landonlecoq5660 Před 10 měsíci +11

      Atleast buff it to +2/+3/+4 damage if +2/+4/+6 damage is too much. But then again, bombard towers do A LOT more damage to begin with IF they connect.

    • @morgs5118
      @morgs5118 Před 10 měsíci +1

      ​@@landonlecoq5660I was about to say this ahaha. +1 is way too weak and on the other end of things, +6 is way too strong.

  • @wingchun2147
    @wingchun2147 Před 10 měsíci +24

    Its hard to imagine towers ever being strong when you need 6/12 university techs and blacksmith upgrades just to be a decent threat.

    • @curlywhites
      @curlywhites Před 10 měsíci +14

      To be fair, those blacksmith upgrades and half of those university techs you'll already be researching anyway. So researching guard tower/keep and arrowslits are the only technologies you'd have to go out of your way for.

  • @scespinosab
    @scespinosab Před 10 měsíci +7

    Many players still underestimate the effect of Masonry; it's incredible the amout of castles I have saved for that single tech.

    • @lolwhale6283
      @lolwhale6283 Před 10 měsíci +1

      I usually click masonry first and only then ballistics even when I´m going for archers and I always go for architecture if I can.
      They are super helpful and they only cost a pathetic amount of wood and food

    • @starcraft2own
      @starcraft2own Před 10 měsíci +2

      @@lolwhale6283 The only reason i think you're objectively wrong about this is the research time. It's not like your buildings will be in any game losing danger when you both hit castle, but your archers sure are. Ballistic is a technology you can win games from getting. While i would agree with masonry second is a really smart choice, you seriously have to consider what gives you the most benefits the second you hit castle. He still has to build a siege workshop before he can threathen your buildings and if he is going infantry, ballistic is a way better solution to keeping your buildings alive against infantry than masonry. If he can't reach your buildings to begin with, why spend time getting masonry first?

    • @lolwhale6283
      @lolwhale6283 Před 10 měsíci +1

      Man, I hope they release a civ with ballistics as an free and instant tech in castle age, so I can get my masonry in peace
      Or I could just play byzantines....!

  • @danielkunicki5927
    @danielkunicki5927 Před 10 měsíci +11

    Heated shot should add bonus damage vs siege. That would spice things up. Also in your Chemistry affected crowd rattan archer is missing :)

  • @saffral
    @saffral Před 10 měsíci +7

    I appreciate how the hook on Treadmill Crane looks like it's holding up the 8, nice touch.

  • @nsmnk3922
    @nsmnk3922 Před 10 měsíci +13

    12:17 The arrow knows where it is at all times. It knows this, because it knows where it isn't.

  • @HiyokoSupiritto
    @HiyokoSupiritto Před 10 měsíci +7

    I find it interesting in how some civs doesn't have treadmill crane because they can be strong on death match like Slavs, Franks, Huns, khmer, etc.

  • @paradigmagabriel7500
    @paradigmagabriel7500 Před 10 měsíci +20

    Slightly unrelated to the topics, but the existence of Romans in AOE2 with their double infantry armor effect has open such new possibility for future civ bonuses. Imagine having double the effect of every other blacksmith techs, or maybe even other techs like double the effect of thumb ring, double effect of bloodlines, double loom, wheelbarrow, chemistry, etc. Just imagine the possibilities, please take notes dear Krakenmeister AOE2 Civ Builder

    • @elliotkamper
      @elliotkamper Před 10 měsíci

      Malians would have been a good candidate for boni from uni techs! Since that civ IA established and quire balanced now, what new or existing civ would have a practical and historical justification for it?
      That said, I am impressed by how innovative the devs have been with offering mostly unique boni for expansion civs.

    • @paradigmagabriel7500
      @paradigmagabriel7500 Před 10 měsíci +2

      @@elliotkamper Cavalry receiving double effect for attack and armor sounds very wild tho, it feels like suddenly my entire cavalry line having the mix of Boyar and Huskarl flavor to it, in addition of having Malians cavalry by just researching your regular blacksmith techs

    • @BryanLikesCandy
      @BryanLikesCandy Před 10 měsíci

      Double Ballistics: all missiles hit their targets without fail, regardless of micro and other evasion tactics.

    • @rubywest5166
      @rubywest5166 Před 10 měsíci +1

      Sicilians already have it for Farming upgrades... But then that's just long term efficiency vs a massive increase in something directly useful

    • @RealZeratul
      @RealZeratul Před 10 měsíci +3

      ​@@BryanLikesCandy
      Nah, that's the photon man upgrade, double ballistics makes every archer lead twice as much to guarantee missing non-stationary targets. :P

  • @EhurtAfy
    @EhurtAfy Před 10 měsíci +8

    Bombard Tower being useless against rams bugs me the most, it always seemed like it should be anti-siege/rams, something that can protect walls, or at least function like a stationary bombard cannon unit

    • @KaoticPhoenix
      @KaoticPhoenix Před 6 měsíci

      They used to deal melee damage and were very good against rams. I have no idea why they made the change for it to do pierce damage.

    • @EhurtAfy
      @EhurtAfy Před 6 měsíci

      @@KaoticPhoenix I played Age 2 since The Conquerors on CD so maybe that's why I thought they were for that purpose also, depending on when the change was made

  • @tylerrussell4143
    @tylerrussell4143 Před 10 měsíci +87

    I think that main takeaway is that we need to MAKE TOWERS GREAT AGAIN!!!

    • @Nazuiko
      @Nazuiko Před 10 měsíci +12

      DEUS VULT my Teutonic brethren !

    • @kenc00l
      @kenc00l Před 10 měsíci

      Yes!

    • @BryanLikesCandy
      @BryanLikesCandy Před 10 měsíci +6

      Build the Tower Wall!

    • @andomlyranonymous6488
      @andomlyranonymous6488 Před 10 měsíci +2

      And by towers you are obviously referring to siege towers I hope! Not that they were ever great...

    • @alltmisc
      @alltmisc Před 10 měsíci

      No thanks towers suck and will keep doing that

  • @roguebanshee
    @roguebanshee Před 10 měsíci +15

    What about an updated Worst & Best Unique techs to keep up with all the balance changes and new civs since the last videos on the subject.
    As far as I'm concerned, Treadmill Crane is useful for getting production buildings ready faster, which can help a lot if your economy is in a spot where you can pump out a lot of units.

    • @redbasher636
      @redbasher636 Před 10 měsíci

      You FEEL that speed increase when building castles. Can do 3 villagers instead of 4

  • @sewersideproductions2606
    @sewersideproductions2606 Před 10 měsíci +22

    I stopped playing AOE II back when bombard towers did melee damage. After picking it back up a few years ago, I was shocked at how much the new bombard towers totally sucked. In my opinion they really should bring that back because it justified the cost. As it stands now, a giant cannonball falling on a unit does the same amount of damage as a tiny little arrow. It’s ridiculous.

    • @tsardean9192
      @tsardean9192 Před 10 měsíci +1

      If you play a lot of Black Forest/Amazon Tunnel bombard towers are already powerful enough as is. If some Portugese-playing fella drops a million of them it's a real pain

    • @sewersideproductions2606
      @sewersideproductions2606 Před 10 měsíci +2

      Really? Because I remember one game building a ton of them post-nerf (without realizing they had changed), and they were like sitting ducks against any small group of rams due to the lack of splash and melee damage. The first ram would usually be destroyed, but anything more than that would easily make it through and knock it down.

    • @meeeeeeeeeeee
      @meeeeeeeeeeee Před 10 měsíci +2

      I agree, everything in AoC was an upgrade over AoK to me except for the BBT thing. They went from sorta useful to totally useless.

    • @sewersideproductions2606
      @sewersideproductions2606 Před 10 měsíci +2

      @@meeeeeeeeeeee Right. Now the BBTs are equivalent to an early Castle-age tech that’s only available late Imperial, after huge investment. Like if rams were only available late imperial and at huge cost. Sure, rams are decent, but why bother when you already have trebs?

    • @Anxiou5Panda
      @Anxiou5Panda Před 7 měsíci +2

      I agree with this. I feel like Bombard Towers should be a counter to rams but with varrying degrees of damage outputs depending on which ram is present.
      Let's say, 'Bombard Towers deal 125% more damage to Battering Rams, 100% more damage to Capped Rams, and 75% more to Siege Rams.'
      Towers are already countered by Trebs and Bombard Cannons and AFAIK all Civs have the former.
      IMO, this change should encourage more Bombard Tower construction AND slightly discourages players to rely on rams alone when attempting to siege. Like, if you want to siege, you better bring your Trebs or BBCs with you.

  • @mistermaster256
    @mistermaster256 Před 10 měsíci +4

    I always thought that instead of Chemistry giving +1 attack, it should instead give more ranged unit bonus damage to buildings and ships. Just makes more sense with flaming projectiles, but it also would be interesting to see ranged units like archers more easily able to take down buildings.

  • @jacobhangenwx
    @jacobhangenwx Před 10 měsíci +3

    Sort of unrelated but I think it would be a really interesting video to analyze if being on the top, bottom, left or right of a map has any measurable advantage. Because the map is the same orientation for all it's an asymmetry players need to contend with and your the only channel that could work with ranked data in this way

  • @fwosti3548
    @fwosti3548 Před 10 měsíci +5

    Another great great video, SOTL. Thank you!
    Consider giving us an updated Saracens civ video and/or a Through The Ages Saracens video next?

  • @inductivegrunt94
    @inductivegrunt94 Před 10 měsíci +2

    Chemistry and Ballistics being number 2 and 1 is no surprise to me. They are always a must have for any civ who gets them.
    And Siege Engineers will always be hilarious because Tatars get them alongside Timurid Siegecraft giving Trebs +3 range giving Trebs 19 total range, the highest of any non-hero unit in the game and behind the hero Treb "Warwolf" by only 2 range. It's always been something I found funny to me.
    Great ranking video, and I hope to see more in the future.

  • @tuxness
    @tuxness Před 10 měsíci +2

    I am a simple man, I see a new SoTL video, I like and watch immediately

  • @kostadinpantev
    @kostadinpantev Před 10 měsíci +11

    I often go for Treadmill crane, just because it feels right.

    • @belisarian6429
      @belisarian6429 Před 10 měsíci +1

      I sometimes go for it as well, since I think it helps in important moments, like you need quickly switch from cav to archers? Build ton of ranges, and this helps with that.

    • @dj_koen1265
      @dj_koen1265 Před 10 měsíci +1

      I always get it lategame when im not using the university and dont need wood or food

  • @Krbyfan1
    @Krbyfan1 Před 10 měsíci +15

    The notes about Heated Shot make sense but it makes me wonder if they would ever give the Mesoamerican civs something like the Dromon. Probably not, but it's funny to consider Goths and Huns used to have access to the Cannon Galleon at one point.

  • @greatstag
    @greatstag Před 10 měsíci +1

    Thanks SOTL, you always have helpful and insightful video ideas

  • @astrid2432
    @astrid2432 Před 9 měsíci +1

    treadmill crane has the added advantages that stuff works sooner, like if you are housed, you don't need to wait the full time for it or with military building, you can produce quicker units, which can add up quickly

  • @popebobcat3716
    @popebobcat3716 Před 10 měsíci +4

    I still don't know how all the calculations of heated shot works but using the 256x cheat/mod, getting it 7 times seems to cause towers to one-shot everything under the sun.

    • @CAR912b
      @CAR912b Před 8 měsíci

      I noticed this too - it also works with the "going above and beyond" cheat. Sometimes it glitches out and stops one-shotting until you research heated shot a few additional times. (Seems that sometimes researching sanctity breaks it??) No idea what hidden effect(s) cause it to work this way.

  • @shykorustotora
    @shykorustotora Před 10 měsíci

    I've loving the rapid fire videos~ You're making me wanna get back into the game now that I'm learning so much, so fast~

  • @thomasvickers6583
    @thomasvickers6583 Před 10 měsíci

    Another incredible breakdown. Thanks again SotL, the community appreciates all your hard work!

  • @Geothesponge111
    @Geothesponge111 Před 10 měsíci +2

    There's one situation that I will ALWAYS recommend Murder Holes for: When you and your opponent end up building castles in range of each other due to racing each other over a castle drop. In that situation not having Murder Holes means your opponent can cover the base of your castle with arrow fire, but you can't, which gives them a lot of room to attack with melee units.

  • @programmer437
    @programmer437 Před 10 měsíci +1

    It’s funny because when I used to play when AOE2 back in the early 2000s I’d DUMP resources into the university as soon as I could.
    These days I don’t even always build one until Imperial age for Chemistry - I put all that food and gold into units instead.

  • @miguelbahamonde6321
    @miguelbahamonde6321 Před 10 měsíci

    Great video as always!

  • @petrseghman4283
    @petrseghman4283 Před 10 měsíci +1

    Spirit of the Law videos will never be the same after watching Masmorra's interview.

  • @TonyRedgrave
    @TonyRedgrave Před 10 měsíci +2

    2:45 "Useless besides the minor uptick in score it provides to intimidate your opponent."
    Oh no! He's found out my master strategy!

  • @UnDeaDCyBorg
    @UnDeaDCyBorg Před 10 měsíci

    Love the start- and end-scene. Quaint.

  • @alikaostermiller
    @alikaostermiller Před 10 měsíci

    Great video!

  • @JD-qq8fz
    @JD-qq8fz Před 10 měsíci +2

    The archer that just can't hit the patrolling man-at-arms in the background... great intro, very thematic haha

  • @sihangshao8236
    @sihangshao8236 Před 10 měsíci +5

    can you make a video explaining scores, and what’s the fastest way to get them? My mom is always concerned about catching up with me in term of scores and would appreciate you for helping her out.

    • @starcraft2own
      @starcraft2own Před 10 měsíci +4

      I can just give you a real short explanation. Early game you get a lot of score from scouting. Lets say you just scout around your base and then stop but your opponent keeps scouting the entire map, that's a good 300-400 score lead they'll get.
      Second is resources in your bank, the more resources you float the higher your score. For example, if you research feudal age you lose score because you lost 500 food. You will gain some score back when you hit feudal because that gives you some extra score because its an upgrade and feudal gives score just because its a new tech level.
      Third is military units and kills. Making units both take away some score and gives you score, as you use resources to make them. But killing units is usually what gives you score leads later in the game. Let's say every unit has 20 score attached to it, 5 for the resources, 10 for existing and 5 extra just because. When it dies, only the 5 extra score remains but your opponent will get 10 score for the kill, plus take away 15 of your score.
      Best way to get back in score is to make a better economy with more villagers and more upgrades. If she's not that good at playing, just making more stuff in general is probably the easiest way, and upgrades. However, catching back up on score is hard because the stronger you are the more score you generate, when you're behind you generate less and the only way to catch up to a better player is to kill more units than them, if you're better at making large eco and stuff like that she stands little chance. But i think the best way to ease the score fear is to explain to her that a lot of your score comes from your kills and fighting.

    • @roscaris6541
      @roscaris6541 Před 10 měsíci +2

      Your mom plays Aoe2? Haha, that's awesome

    • @Progeusz
      @Progeusz Před 10 měsíci

      @@starcraft2ownResources in the bank are awful for score. Used resources give twice as much score as banked resource. Every 10 resources in the bank is 1 score but every 10 resources used (on researching tech, making a building, recruiting a unit and KILLING a unit) is 2 points. Researching Feudal is temporary 50 points loss but upon research you get 100 points, so you are 50 points higher than if you never researched it.

    • @starcraft2own
      @starcraft2own Před 10 měsíci

      @@Progeusz Which i explained.

    • @sihangshao8236
      @sihangshao8236 Před 10 měsíci

      @@starcraft2own Thanks man! This helped a lot

  • @akshayherur6963
    @akshayherur6963 Před 10 měsíci +2

    I couldn't help but notice you favoured techs that are used offensively vs defensively. Granted, they can be passed of as more flexible... But the keep upgrades should be ranked a bit higher IMO. Love your vids and the the research you put into it. The economic cost of treadmill cranes was quite interesting.

    • @starcraft2own
      @starcraft2own Před 10 měsíci +3

      By the time you get keeps, they won't really be there to help you any. Towers are only useful in feudal to castle age and after that, your opponent can just ignore the towers. The only real use for keeps is if you use them aggressively which only certain civs can do, and those games rarely last to imperial, but when they do being able to get keeps is useful. Towers defensively fall off super hard the later in the game you get. Towers against scouts is alright, towers against light cavalry could work too, towers against paladins is just a waste of stone.

    • @meeeeeeeeeeee
      @meeeeeeeeeeee Před 10 měsíci +1

      @@starcraft2own Agreed. I always found it weird how towers don't keep up with unit upgrades at all in castle/imp. Enemy units can sit in the one little area of the map your expensive tower is able to hit, and they still take almost no damage, plus they can destroy it pretty easily if they really want to. Sad that such iconic medieval buildings are useless ingame.

  • @Zooooch1989
    @Zooooch1989 Před 10 měsíci +1

    Thanks Spirit! I automatically knew you'd put heated shot at the bottom lol

    • @MrMarinus18
      @MrMarinus18 Před 10 měsíci +2

      I think they could give it a boost by also giving heated shot a small damage boost against siege. Though that would hurt the ram.

  • @mintoo2cool
    @mintoo2cool Před 10 měsíci

    very well analyzed. ty

  • @davidguapato
    @davidguapato Před 10 měsíci +1

    I really would love to play good towers strategies. Making towers powerful at the expense of their durability in imp age i think would make them amazing and really useful. Also, I think heated shot should do they chemistry effect, and ballistics should have a better icon hahaha Nice vid

  • @PauxloE
    @PauxloE Před 10 měsíci +1

    "If you told me a game ends in Castle age and only one Tech from the University was researched, it's almost certainly this one" - or some other tech was researched, leading to a loss very soon due to not having ballistics.

  • @MrArekrem
    @MrArekrem Před 10 měsíci

    I just wanted to say that I really appreciate that little diorama at the beginning.

  • @WashingMykale
    @WashingMykale Před 10 měsíci +1

    Heated shot on fireship makes sense since the ship is full of flammable.

  • @0344478
    @0344478 Před 10 měsíci

    Thanks SotL! 😊

  • @markdowse3572
    @markdowse3572 Před 10 měsíci

    @ 2:44 "The minor up-tick in score it provides to intimidate your opponent..." Lovely little bit of sarcasm there, SoTL! Very nice. 😋👍
    Seems the overall nerfing of the Tower Line has had a major effect on University techs.
    Another excellent analysis, sir! 🤗
    M 🦘🏏😎

  • @dearberlin
    @dearberlin Před 10 měsíci

    Great video! It would be cool, in future videos, to have the ressource appear in symbols rather than F or W. That would be more beginner friendly. Cheers!

  • @Wiwerest
    @Wiwerest Před 10 měsíci +2

    Back in the day sometimes it was better to skip chemistry as it made scorpions and onagers projectiles slower than regular ones

  • @hggjack
    @hggjack Před 10 měsíci +7

    MUUURDER HOLES

    • @James-sk4db
      @James-sk4db Před 10 měsíci +5

      As a Teutons main I never bother with murderholes, never research it

    • @micahbush5397
      @micahbush5397 Před 10 měsíci +1

      ​@@James-sk4dbOnly because you get it for free.

  • @Lightning_Lance
    @Lightning_Lance Před 10 měsíci +2

    Needing Ballistics to shoot where an enemy is going to be makes it sound like a math professor is standing next to the archer and graphing out where they need to shoot. "If they move x meters per second, bla bla". Or maybe your archers are tanks with a guidance system.

  • @richeybaumann1755
    @richeybaumann1755 Před 10 měsíci

    I think that your investigation of the "economic argument" for Treadmill Crane is probably the most decisive "no" I've ever seen in a video of yours. It may make Villagers faster at building, but you certainly tore that argument down.

  • @The_Stray_King
    @The_Stray_King Před 10 měsíci +2

    How about a fastest unit tier list by age? I saw Ornalu the Wolf made one, but he didn't use husbandry. And he didn't do it by age. It can be infantry, cavalry, and navy

  • @Emma_Stone_Walls
    @Emma_Stone_Walls Před 10 měsíci +1

    It pains me how under used stone walls are in higher level competitive games, hopefully this video will start the change! :)

  • @Lektris_
    @Lektris_ Před 9 měsíci

    As a kid I didn't know any English and I remember being confused for the whole evening when I researched ballistics on AoC and yet didn't get access to bombard cannons. I knew that I previously had to do the bbc tech in AoK.

  • @demiserofd
    @demiserofd Před 4 měsíci

    Treadmill Crane's biggest utility is probably if you need to make a bunch of production buildings quickly. You could kinda see it as similar to the "Barracks produce 20% Faster" team bonuses in a way; if you can build 6 barracks in the time it takes your enemy to build 5, then you'll outnumber him and win.
    Of course, that only really becomes relevant in the lategame when you start spamming units at your enemy, so there's probably a very precise window where you'd want to grab it. Not too early, and not too late.

  • @jhonylg4045
    @jhonylg4045 Před 10 měsíci

    12:30 😂 LOL that one is a great meme lol. Portuguese Bombard towers and gunpowder units have balistics tech in the Castle, thats why Portuguese bombard towers are brutal!

  • @ScarletDeathweaverLegacy
    @ScarletDeathweaverLegacy Před 9 měsíci +1

    13:13 "Class Dismissed" lol but overall great video

  • @Isvoor
    @Isvoor Před 8 měsíci

    Me bingewatching SotL while not having played this game for 15 years:
    That's good to know

  • @jazzabighits4473
    @jazzabighits4473 Před 10 měsíci

    I would've put ballistics first for sure, good pick

  • @hwate8
    @hwate8 Před 2 měsíci

    2:42 Fun fact: if you stack Heated Shot enough times with Going Above And Beyond or any 256*Tech mod, eventually the 'bonus' damage for Towers will override all land units' innate 10,000 resist to such, and they'll start doing insanely-high damage to everything around them, even through Armor. The only downside is that Heated Shot isn't available to the Byzantines for their Bombard Towers or the Georgians for their Keeps, so you're limited to Celts' faster firing speed and Portuguese's increased projectile speed.

  • @AgentForest
    @AgentForest Před 10 měsíci

    I think the main advantage to Heated Shot is that it saves you gold when defending on water maps. It forces the enemy's hand, making them prioritize cannon galleons, and all you need to defend against that are 20 or so fast fire ships. You don't need a full navy to defend, so the enemy has to throw gold at your wood and stone.
    Personally, on Island maps, I use heated shot towers to guard the islands in the center that I quickly take over. This gives me even more of a gold edge on the enemy (less so for stone, as I'm building so many towers with it, but still an advantage). I essentially make the center of the map a bramble patch the enemy suffers for passing through, and I put a dock or two on each island (lots of fish and I can then reactively defend with ships no matter what area they're sieging. I make the center of the map my forward naval base that's impenetrable. Sure, they could go around, but it's still a central staging area for my own navy to get to any front where they're needed. And again, I don't need as big or diverse of a navy to make it work with that many towers.
    This plays into my common strategy of using cheaper units to bleed my enemy of gold until they have to resort to the same cheap units, then I can rush out a serious army when they can no longer afford to stop me. I still agree that Heated Shot is probably the weakest University tech, being completely situational and map dependent, but the bonus it provides is actually pretty solid. Once you have it, the enemy has to change their tactics and invest resources just to respond. It completely changes naval warfare when implemented well.

  • @Real_MisterSir
    @Real_MisterSir Před 10 měsíci

    I want to point out a benefit of treadmill crane, which is the convenience of redistributing resource allocation (and seeing Villagers as a resource). While it may mathematically take a long time to recoup the cost itself, that's not really the value I see in the technology. I see it more as a form of insurance, where you spend resources early upfront from villagers that can gather where you know the resources are located - to then obtain a future benefit of being able to quickly adapt to changing situations even if you at that point in time do not have a lot of villagers present at the required location. Let's say you have a flank economy that is susceptible to raids, you may not have enough villagers present at that side of the map to wall off every area, but with crane you have a higher chance of successfully adapting to an unexpected situation that calls for a sudden restructuring of your building plan.
    Resources are predictable, they do not move, they can be planned for ahead of time. Knowing where fights will happen on the map in later stages of the game, which fronts will need reinforcement, which parts of your eco will need urgent defences - all of this is something you can not plan for. I find it highly beneficial for this reason, even if the outright math says the cost is tough to overcome from the time saved for villagers to return quickly to gathering resources again. That latter part, to me, is entirely besides the point of the tech.
    Please excuse my poor attempt at explaining my point concisely and efficiently. It is late and my last braincell is working overtime.

  • @BirdMoose
    @BirdMoose Před 10 měsíci

    Heated shot should give bonus damage vs siege, still wouldn't be great, but I think a fair bit better.
    I've used heated shot in a few games with friends where there are heavy navy but a few choke points that I can tower/ castle. Made a huge difference since they would occasionally chase my retreating army into the trap, though I have no idea how much heated shot contributed vs. castle's already being good.

  • @quaintserpent
    @quaintserpent Před 10 měsíci +7

    Towers and castle should fire galleon's projectile to ships and siege, it is hilarious when few arrows sink ships. Also devs should release patch to enlarge defensive buildings like towers donjons castles etc by 1 tile. So basically Towers would be the size of house and not single stone brick. But when it comes to walls I'd love to see another upgrade for stone walls in imperial age and fortified palisade upgrade.

    • @starcraft2own
      @starcraft2own Před 10 měsíci +1

      I'm not quite sure you know what you're asking for. If you change projectiles to galleons then they'd be so big you'd have to reduce the number fired, and that makes the castle quite a bit weaker against high pierce armored targets like ships, siege and certain units as a lot of their power comes from multiple attacks. And if you increase the size of defensive buildings, donjons would be the size of a barracks and a castle would be the size of a wonder. The sheer level of space two castles would take would make them extremely more vulnerable and clunky to use. And fortified walls are already indestructible to anything but siege rams. Making them any stronger would turn 4 hour long games to 7 hour long games.
      We've had fortified palisade but it just made early game a nightmare. Again, you wouldn't like the state the game would be in with all of these changes. Not to mention you'd have to redo like 90% of all the campaign maps with the way too large castles not fitting into any of the maps anymore.

  • @andrewsenseigames
    @andrewsenseigames Před 10 měsíci +2

    (Heated) Shots fired.

  • @georgeprchal3924
    @georgeprchal3924 Před 10 měsíci

    Maybe they'll have a patch where Heated Shot now applies to ebemy siege units as well? Remember back in the day when Bombard Towers actually demolished rams? It could be like that.

  • @andyyeung0927
    @andyyeung0927 Před 10 měsíci

    Heated shot do seems valuable in tournament? Watching TCI recently, and certain map like Golden Swamp or Cup with Korean being played will certainly see lots of tower in mid to late game for countering ships

  • @MammothSaltyGachaponOfficial
    @MammothSaltyGachaponOfficial Před 10 měsíci +1

    In​ my​ mind! Ballistics​ is​ number​ 1​ for​ me! ❤

  • @Lancefh_ENV
    @Lancefh_ENV Před 10 měsíci +2

    Imagine instead of destroying castles there was a mechanic for actually sieging castle wher you have to reduce the castle HP before sending units like knights, pikemen, longsword, etc to capture it. It would add a nice dynamic but it would also be very difficult to implement because most players are just used to smashing everything down.

  • @WilliamScavengerFish
    @WilliamScavengerFish Před 8 měsíci

    Spanish cannon galleons are fun to use when created in small ponds.

  • @SleepyFen
    @SleepyFen Před 9 měsíci

    The whole thing about ballistics needing to be researched reminds me of Zeno's paradox of Achilles and the tortoise

  • @matheusrios4223
    @matheusrios4223 Před 10 měsíci

    I didn't have to watch to know that ballistics would be number one, its just that good.

  • @TimEddyHughes
    @TimEddyHughes Před 10 měsíci

    Would have been interesting to hear if you had any recommendations to functionality change to any of the techs to make them more broadly applicable, but may have been out of the scope of the video

  • @Boom12
    @Boom12 Před 10 měsíci

    I finally get to have that precious paper! Now I've got a Doctorate in Treadmill Crane.

  • @shangri-la-la-la
    @shangri-la-la-la Před 10 měsíci +15

    Honestly if they were to change heated shot to causing ships and siege to catch on fire after taking damage from buildings and take 1 damage for the next 10 seconds that would be a welcomed change and make it well worth researching.

    • @__lim494
      @__lim494 Před 10 měsíci +1

      Arson needs that effect too

    • @user-fq9eo2hj9o
      @user-fq9eo2hj9o Před 10 měsíci +4

      The idea is so cool! But I think the system of Age of Empire II is too old to handle this calculation

    • @shangri-la-la-la
      @shangri-la-la-la Před 10 měsíci

      @@__lim494 Thing is arson has practical use as is and is not questionable worth it on water maps and worthless on land maps.

  • @arhkadian2389
    @arhkadian2389 Před 10 měsíci

    not a day goes by where i dont think about that comment that said "it sounds like hes saying spirit of the la hire" for the intro

  • @ethribin4188
    @ethribin4188 Před 10 měsíci

    The knowledge that you have to shoot at where a target is going to be, instead of were it is, existed from the start of ranfed weapons.
    However, the how and the details, which were needed to actually teach it and dedign weapons for it, instead of just relying on your archers to figure it out, that needed to be discovered and learned first.

  • @Umdeuter
    @Umdeuter Před 10 měsíci

    I think Guard Tower is underrated as there are situations where it can be your main army. When you defend an eco advantage vs a Siege-Monk-Pike-push, then this is what you go for. So it does have a really important strategical place in the game which Treadmill Crane does not have (or even Murder Holes and Fortified Walls).
    Murder Holes btw is imo mostly useless because you need soooo much army to take down a castle. Either you have that much army and can take it down very quickly, then Murder Holes won't save it, or it's little army, then you have plenty of time to bring army there to clean them up anyway. It's a very specific amount of army, smth like 30 LS or 20 Champs I guess, where it really saves you (and then they can add just 10 units more). Also it's useless vs Rams. So it's mostly useful for defensive towers or Kreposts or so which are very rare.

  • @The55five5
    @The55five5 Před 10 měsíci

    I haven't played AoE2 in many years and haven't even been watching much competitive play the past 12 months but I still watch your vids and find them so interestined :)

  • @dustyacer
    @dustyacer Před 10 měsíci

    i want to advertise heated shot in the recent hera vs viper bo21. it was koreans vs. vikings. korean towers shredded the longboats.

  • @minikawildflower
    @minikawildflower Před 10 měsíci +1

    Ranking the techs by how strong the icon looks would bring heated shot way up in the rankings lol

  • @darkdill
    @darkdill Před 10 měsíci +1

    Heated Shot's value comes from how it allows your towers and castles to become utter death zones for enemy ships. There was one game between TheViper (Vikings) and Hera (Koreans) where TheViper's Longboats got utterly shredded when he tried to dive several Bombard Cannons under a Castle and several Keeps.
    Here's the match in question: czcams.com/video/vX6NJ7ZRX5Q/video.html
    The real value of Heated Shot is that it's an area-denial tech for ships. Situational, but very powerful in said situation.

    • @jussi3378
      @jussi3378 Před 5 měsíci

      Just saw a match in NAC5 where one of the players researched it to deny fishing ships more effectively in a small pond while tower rushing

  • @sotiriospeithis6659
    @sotiriospeithis6659 Před 9 měsíci

    Nice

  • @trevorWilkinson
    @trevorWilkinson Před 10 měsíci

    I don't disagree with the treadmill crane position. But I think it's main advantage is in pushing late game. Rebuilding military buildings both to replenish output or to reduce travel distance for reinforcements. Suddenly finding yourself down 3 barracks will swing the momentum even more in an opponents favour. Being able to add 3 more near the front line, keeps the pressure on.

  • @georgedheeraj
    @georgedheeraj Před 10 měsíci

    Could you make a video on civs which don't have campaign or long campaign?

  • @Zepoz
    @Zepoz Před 10 měsíci

    I use treadmill crane often in 4v4, especially with goth or roman spam

  • @gtbrown1173
    @gtbrown1173 Před 10 měsíci +4

    All my homies love heated shot.