Real-Time Photo Mosaic GLSL Shader (TouchDesigner)

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  • čas přidán 5. 09. 2024

Komentáře • 8

  • @tywenkelly
    @tywenkelly Před 3 lety +3

    Really clever and excellent walkthrough. Thanks!

  • @nina_________________
    @nina_________________ Před 2 lety +1

    Thank you a lot for the tutorial!

  • @giuliomolin5354
    @giuliomolin5354 Před 2 lety +1

    Thanks for the tutorial! Unfortunately the file in the description is not available anymore...is there another way to get the file? Cause i had some problems and i would like to see the project in detail to solve them

    • @diezoone8390
      @diezoone8390 Před 2 lety

      Copy the link manually and paste it in browser :)

  • @ronicaperez
    @ronicaperez Před rokem

    Hi! Super interesting tutorial. Thanks for that :)
    I'm unable to change the input images in the "folder_get_picture_paths" though I'm selecting my own root folder
    Do you know how to solve this? Am I missing any step?
    Thanks!!!!

  • @Barakooda3D
    @Barakooda3D Před 6 lety +2

    what about sort the images before run binary search in the shader instead of brute compare
    each time ?

    • @EnviralDesign
      @EnviralDesign  Před 6 lety +1

      Barakooda yes it's a good idea, it was my original approach to pre sort before the texture 3d but when comparing 3 channels instead of just the value of the image, I have to compare it to the target position which I can only do in realtime as it is a moving Target so to speak.