7 Dumb Stresses We Get Playing Games
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- čas přidán 25. 06. 2024
- Games can stress us out in unexpected ways -- here are the pointless worries that plague the gaming of the Outside Xtra and Outside Xbox teams.
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There's no need to worry about these things in games -- AND YET WE DO ANYWAY AAaaAaAHH. Here are the unnecessary stresses that plague our gaming. What stresses you out playing games? Let us know in the comments, and enjoy!
Eyyyyy boi
Worse then autosave failure. When the game auto-saves right in front of a one way street into death and your woefully underprepared.
I'm always terrified in open world games, that if I don't complete all available side-missions, collectibles, and exploration, before I do the next story mission, that a story twist will lock me out of part of the world.
I have advise for Mike just be a jack of all trades or play a mix of charmer and a blade and or sword wielding badass or just go half and half by getting skills you want and getting skills the game wants you to get problem solved
Ive been muscling through dark souls with an ugly character and it hurts me.
**saves game** **goes afk for five seconds, affecting nothing** **saves again**
Ooof I feel so called out right now. (Not when it comes to RDR2 though, because that game's auto saves make it so I absolutely don't regret saving more than once.)
@@Crisjola I do the same thing lol the game can quick save as many times as it possibly can but I’ll still manually save if I can in RDR2 lmao I’m so guilty of that
*decides to save three more times, just in case*
I also always save twice in a row when I'm done for the day. Never know when your save might corrupt and load the previous one, which is now in the exact same spot 5 seconds earlier.
My cousin watched me play a game once and I drove him nuts saving after every step
I average 10 Skyrim save an hour, so I always get confused when someone isn't in the hundreds, maybe even if they aren't in the thousands, of saves made
"Will I trigger the story before I'm done mucking about?" Basically, whenever there is an area with multiple paths I get really stressed trying to figure out where I need to go for the story to progress so that I can take that path the last. Because I want to explore and loot every inch of the game and I'm constantly afraid I will take the wrong (or I guess the right) way, trigger a cutscene that progresses the situation and I either miss a cool item/side quest/a bit of lore/pretty hidden scenery or I have to backtrack for 20 minutes to see that other tunnel that I missed.
Had that happen a couple of times. the worst is when its in an area that you cant come back to
Oh, I have serious empathy with that - "oh, no, shi*, I wanted to check out that other path and hers comes the #@**#%^&! cutscene!"
Oh my dog YES! I've legit not finished games because of this worry
Dead space invented the best navigation system to avoid this. Give you a button that points the right way so you can explore.
I clearly agree with that, especially in RPG's my best examples are Dragon quest, sometimes I only could got back to previous areas because I finally got a new transport that can bring me back, so I can finally check that suspicious cave.
'Just let me catastrophize in peace!' Thank you Jane for finally giving me a motto I can apply to every area of my life.
Where's my "I have to check every corner of the map for special items" gang at? I know I turned myself off to Doom 2016 because I spent so much time looking for the upgrade things, never got past the first actual mission
Skyrim gets me the worst with that fear.
Doom 2016 is actually worst example for this issue, as it literatelly allow to highlight secrets and replay maps ._. Plus it's a damn good game
@@ramsoofkyo9047 it makes it so much worse, because I know... And I spend hours on one level just to get one item from a jumping puzzle I missed at the beginning of the level
Uncharted saga made me like that, and it's funny because I checked every corner and i only got 1/4 of the collectibles
You only need a few of the upgrades in DOOM 4 to be competitive in combat, and enough of those are handed out. You find all the secrets if you're trying to be a god.
"How long can I keep flirting with this character before it precludes me from flirting with other characters, possibly ones I haven't met yet? What's the in-character-romance point-of-no-return?"
Oh god yes oh I like this character their cool I'll flirt with them oh now we're a thing yea then shlalalala this character shows up and is perfect but but I'm with this one
This is a real life worry for me, actually.
Definitely, same with Witcher 3 first time I played. I was thinking 'okay this HAS to come back and bite me in the ass at some point'...
(Or that totally not blink-and-you'll-miss-it Viper armor diagram. But I digress.)
Playing Persona without knowing any of the character before hand.
"Oh this very first girl party member looks cute, i'ma date her"
*last female party member joins, months after you dated her
"Ah shite, this girl is cuter"
@@GeneralNickles I messed up with Ashley in the first one I was so mad they wouldnt let me flirt with tali
That feeling when you're about to transition to a new area and think to yourself:
"But did I click on **EVERYTHING**?"
Bonus points if you get this feeling when leaving an area you know you can go back to later.
You may can go back later but you won't. You go back immediately and click everything
@@biggamanedabeast5247 Me in MMOs.
i do this, and sometimes for like dialogue options i will worry i picked the wrong one and just reload a save to see the other dialogue
“I need to do all the side quests because what if the side quest nit being completed gives me a bad ending?”
-me, anytime i play an open world rpg
Bro in assassins creed odyssey you have this choice go after this one cultist or save the baby I always end up saving the baby then having to Google the name of the side quest just cause I can never remember it and I think "I should've let that random baby burn and killed her right then and there instead of going to kill animals then having two mini-bosses and the boss"
Sometimes those side quests are even better than the main one. Hell thats like 90% of skyrim.
Legitimately why I stopped playing the story mode of RDR2: because I wanted to see everything even though I knew good/bad endings were tied to honor and not collecting everything/all side quests.
@@amyschildgamerlive4519 I agree, I spent so much time on Skyrim and I can't even remember fully the main story line, I was so psyched anticipating going to Sovengard and everything, it was so underwhelming!
@@jenniferdouillard8683 yeah but the side quests were definitely amazing though. The dark brotherhood, thieves guild, mage's college were my favorites.
(8:20) Worse in games where skills have different costs, and you're saving up for something, but the game keeps nagging about using your skill points.
Assassins creed origins like ik I have three skill points game but I need 5 so shut up and let me get the other two
Total War Shogun 2 comes to mind immediately.
Not upgrading your weapon/armor set because you worry you'll find better stuff later anyway and you don't wanna waste your precious upgrade materials.
And then proceed to play throughout the whole game with an unupgraded wet tissue, wearing your level 0 gear and dying a lot because you could not stand the fear of regret.
How else you gonna Git Gud?
Steelberry I’m like this in all games where you can upgrade things I eventually just end up playing like a bandit and murdering every living or undead thing I see and stealing their shit
This happens to me all the time! “Hurray! I finally have a great weapon that looks awesome. I’m going to spend the hard earned gold/credits to upgrade it.” Only to find an infinitely better weapon as a reward for the very next mission...
I don't have this problem, but I want to add on to it anyway. I have seen a let's player who refused to buy any new equipment he came across because he was sure he would find them in chests/as drops later in the dungeons.
@@YingofDarkness This is how I played Dark Souls blind. Spend souls on stuff?
If i go this way will i miss some worthless but interesting easter eggs.
Oh yeah. When you come to a fork in the road, so you go left, and leads to a big room that looks like it's somewhere you're supposed to go so you backtrack and go right but that leads to a bossroom so you go left again and clear that room out because you don't want to miss stuff out.
Highly relatable -OX
There might be good loot there!
There won't be.
But there MIGHT!
I love achievement hunting but I can’t get completely done with games that have a lot of multiplayer achievements.
uncharted did that for me. not so much easter eggs but just all collectibles in gen
“Such as the wonderful kingdoms of AMA-“
Hey I heard you liked kingdoms of amalur so I thought you could have some kingdoms of amalur with your kingdoms of amalur
the look on mikes face when Ellen starts talking is just hysterical. I really have to wonder how many times the ox crew has had to endure Ellen talking about kindoms of amalere
@@corbiecrow9738 hey i heard you needed to learn how to spell Amalur
@@hawkshadow22 I did thanks
Played for the first time sick game !
I know this is an old video but... my biggest unnecessary stress is having a party in an RPG with different levels. I want them all to level up exactly the same, to the same level! I go so far as to look up character guides, and read nothing else but the level they start at, and then get myself as close to exactly that as possible, right before they join. If one character that I use a lot goes away for a while... I'm screwed XD
God this gives me anxiety every time I play chrono trigger and final fantasy 7, and to a lesser extent star ocean
Or you spend time leveling up a character that then goes away and you don't get the rest of the game.
YES! It's especially bad in Miitopia because whenever you change a mii's job they return to level 1, so later in the game when you've unlocked the vampire and elf jobs you have to spend SO LONG training them back up to match the rest of the party. And since you have ten party members but can only go out with four at a time, there's the problem where the four you use all the time are higher levels than the rest of your party, which is only made WORSE when miis start getting sick and you suddenly can't use one of your four most powerful party members and have to swap for one who's lagging five or ten levels behind
I remember playing FFXII and using an item that specifically HALTS experience gain whilst worn, so I could make all the characters in the same 100 EXP range and level up simultaneously. The pedantic-ness was (and still is) one of my greatest gripes in video gaming
"Just let me catastrophize in peace!"
- Jane Douglas, 2019
Another great quote from Jane.
Are you going to add this to the Diary of Jane?
Outlawgamer1991 was that Breaking Benjamin reference intentional? XD
Quote also attributed to Jane Douglas 2018, 2017, 2016, 2015, etc, etc, 1984.
@@Storyman09 It was, yes lol
"It was almost a relief when my father died because he looked so weird"
-Ellen Rose, 2019
This deserves WAY more likes.
@@SpongebobSquarepants-ez7ic why thank you kind internet entity.
123 likes :D
Beware of spoilers for the following games... lol
DarthMaul Killer nobody cares about Andromeda so it’s fine
Speaking of character creation - that fear when your character LOOKS good in the character creator, and it looks different when actually in-game :O
I think I only partially get Jane's fear about the autosave. Living in an area with lots of thunderstorms, power outages can happen a lot and one time my game was autosaving on a PS2 and EVERYTHING in that save card was corrupted. I don't think it would happen with newer games though, but I still think about it lol
"Use a health potion!"
"But we might need it later!"
"WE'RE FIGHTING THE FINAL BOSS!!!"
Gotta save that elixir for emergencies
What about the final, final boss?
As prozd once made a skit about. You know what I'm going to quote the entire thing through. "I'm out of mana." "Then use an ether!" "But you can't buy these in the store." "ITS THE FINAL BOSS"
There's literally a VG Cats comic about this.
@@chillszero what if this isn't it's final form
Mass Effect opening sequence:
Udina: Is this the kind of person we want protecting the galaxy?
Me: Not with that nose
beastmode1425 that was all I Would ever notice every time I made a character and it would never be right LOL
My siblings constantly joke that the Genesis DLC i got for ME2 was basically a $10 nose job to fix my ME1 characters apprarance XD
I have given every one of my Shepard's Tom Cruise's nose. But it's an improvment over the first Shepard I made that I have dubbed "fish face Shepard".... Had to wear the death mask so he wouldn't scare small children.
Most relatable comment I've ever seen.
So the first time I played ME2 I was super excited to remake my character cuz he just seemed boring in me1.
And I went all out and checked every face angle and all that, made sure he looked good in all the Cardinal directions. But what I didn't know was that within the first like 10 minutes, he's ducked behind cover and talking to Jacob, and you see his face at an angle you can't get in the character creator.
And from that angle the character I took an hour making perfectly had cheeks like a fucking black hole. They just sunk right in. And it's all I could ever see so I actually reset the game and like analyzed the guys face AS IT TURNED so that I didn't miss any angle.
I share Ellen's fear! I restarted Dragon Age Inquisition about 4 times cause my characters mouth was moving weird 😆
I also share Mike's fear, which is why my characters always end up as a jack of all trades 😅
Ellen was relieved her character's dad died....
"Oh, what a relief it is!"
That is a really old reference and I love it!
My character's dad ended up looking like Shang Tsung from MK11, so ya I get it. Also I don't get how that happened, both the brother and sister were white how was the Dad asian if his looks were determined by their's.
"I put all of my skill points into being sexy"
- The Mike Channell Story
Yes! So good!
Sounds like my New Vegas character.
Wait. He played a Toreador and couldn't tear through every enemy? Auspex and celerity were one of the op combos in that game, right?
Gotta love Massive Attack - Angel playing in the background for that section.
More like the "Magic" Mike Channell Story.....oh god that was terrible
Double tapping the dialogue box and missing a sentence of dialogue. Hey, that could have been the most important piece of dialogue in the game
Freezeburn 98 oh man, I hadn’t even thought of this but I 100% agree. I read pretty fast, game! I don’t want to watch the text appear character by character, but I *do* want to read it!
I did this in the original Suikoden when you first talk to Leknaat and she's telling you your destiny. I got impatient waiting for the words to appear and would hit the button again to make the whole paragraph of dialogue appear. Well, I accidentally hit the button too much and I missed things! The next thing she told me was something like "Remember that, it's important." Aaaargh.
Bel And then you have to debate if you should try to look for the cutscene online or avoid risking spoilers
@@DeathnoteBB Eh, I wound up deciding it wasn't that important because I hadn't saved in awhile and had already put a bunch of time into it. I found out later what it was when I replayed the game.
THIS! This is the absolute biggest source of stress for me in a game, especially if it's dialogue-heavy or has good writing. One of the worst examples in general is when you walk just a bit too fast and your character's dialogue gets cut off, leaving you wondering what they were going to say next.
4:52 that exact thing happened to me when I created my character in Mass Effect ^^'
I couldn’t decide between choosing the standard nose or one that seemed slightly more slim and made the mistake of choosing the latter without ever checking how it looked from the side. Now my Shepard’s nose looks like it broke at least twice. xD
But hey, nobody’s perfect,- I’ve actually grown attached to my hooked-nose-Shepard and imported her design along with all the other stats to both of the other games :)
I like to think the little "imperfections" I don't like about a character I made gives them character to make myself feel better, lol.
I can totally relate with the last one, but it is even more annoying if items give you a percentage of something and you are just like: "i could use the healing potion now or after i get a level-up" and after every level-up the healing you could get more if you wait a level gets more
Fear of missing an item...hence my Skyrim dungeon exploration system of walking around like a manic roomba to ensure I've covered every square inch of floor
This bothered me in morrowind, because I had a wiki pulled up for some dungeon cause I was curious about some detail or something, and it turned out one of the best gauntlets in the game were stuck really akwardly behind this little piece of scenery I never would have looked behind. The rest of my game I was constantly worried something like that would happen again and I would never know...
@Luke Joyce Oh my gods. Seriously?!😨
@@coltonwilliams4153 yep, the Fists of Randagulf. Ended up using them the rest of the game, actually
Especially at the final room of a dungeon. Did I check the boss? Yes. What about his minions? Yes. Ok under this table? Behind this rock? At least 3 times
oh man, manic roomba is the perfect description of what i look like hunting for loot
Reverse of the first one: Being afraid that autosave will save at a bad point and lock you into something you don't want.
Like... dying, immediately afterward.
Nick deJager YES!!! I don’t like autosave. I like saving myself. I think it should ALWAYS be an option to turn off autosave for people who don’t like it
I combine this with the ammo/health potions anxiety. What if I get locked into a boss fight with insufficient ammo? I'll just keep running down this canyon I'm trapped in, face scorpion of doom with half a clip of ammo and 62% health, and die over and over. So instead I die three times fighting the scorpion because I'm trying to use an axe for half the fight to conserve ammo, and also refuse to use health items.
Happened to me in Halo 2 once. Had to restart a level and was big mad lol
Skyrim auto save before you die and end up in a loop
I definitely fall into the achievements one, I have some games where I'll never get the achievement now because I missed the chance when it was first out (I'm looking at you online multiplayer achievements for otherwise single player games)
Ugh, multiplayer-related achievs in games that aren't entirely multiplayer are the worst. I play singleplayer games because I want to play solo, GTFO with your "start a co-op session" achievement, game!
I still never 100%'d Assassin's Creed 2, because of that one part where you only get *one chance* to kick a guy while you were sailing on that gider!!
@@KickyFut can't you repeat the missions, though? I'm pretty sure i did some objectives that way
@@DanteSuper95 not that one, because that glider mission was story only, meaning you had to do another playthru, and I never went back to it.
@@KickyFut oooh...oh. that's a pain.
Fallout 4 actually taught me to not hoard items. It was the times I was trying to collect scrap and kept getting encumbered and wonder how it happened so quickly. Only then to look in the "Aid" section of my inventory and notice the 10 Deathclaw Steaks, 26 Mirelurk Queen Steaks, 60 Purified Waters, 75 Nuka-Colas, and other loads of 1+ pound consumables that it hits me.
That's when I kicked the habit of hoarding in Fallout 4... until I discovered a mod called "The Fridge" that adds working refrigerators and vending machines to settlement building.
Now I hoard food and drinks to store into my fridges and vending machines at my settlements. Progress!
I haven't really played Fallout 4 but in 3 and New Vegas I would basically make some empty shacks my house. In NV There's a shack just outside of Goodsprings near some radscorpions and I would just leave all my shit there, it even had a reloading bench. So I'd just have my own scattered shacks throughout the wasteland where I hoard everything I don't want to carry. Made a lot of back and forth trips though saving everything I could.
My default state in games with encumbrance that slows you to a crawl but doesn't stop you completely, is being over encumbered. All of the Fallout games for example, I was never able to move faster than a slow walk.
I'm always surprised when I leave a building/area unencumbered, even though I managed to clear it of everything not nailed down (and, if possible, some things that don't go into one's inventory but have some sort of other use...I once dragged *every* item from around the Vault entrance into Sanctuary in a Fallout 4 playthrough just so I could scrap them...at some point).
My main in Skyrim once had the "house" near Riverwood (the one with *the* basement) wherein I stored every item I'd picked up in my entire playthrough (since it was free storage, I hadn't the funds for Breezehome, and I was without the homesteads at that time). Once I purchased the DLC, though, I had the complete joy of building my house...followed by the painful realization I'd have to carry *everything* from one house to the other. The move did allow me to separate the items into an organized state in the new home...after I'd used the entryway chest as a storage unit for most things (so I didn't spend hours organizing the stuff before I could spend the time doing so).
Useless item in the inventory. Need to pick up something. Inventory is full.
"What if this item is needed later on?!?!"
I often look for chests to stash everything I can't take and come back later to pick it up.
@@vladdracul5072 In games like Minecraft and Terraria, that too becomes an issue.
Same
OMG, that's what I do in Skyrim and Fallout
I'm always over encumbered because I don't know what I'll need for crafting weapons and armor
Felix360 YESSS!
My brain: What if you missed a collectible or something you needed?
Me: we checked literally every place
My brain: yeah, but, what if you missed it anyway??
Is your brain related to my sister?
Her: Are you sure you checked behind that vase?
Me: Yes, I'm sure. Just checked.
Her: I think you missed something. Check again!
Me: Oh, for the love of... fine. I'm checking. Again.
Her: Good because I'm sure you missed something.
Me: *sigh*
The worst part is that half the time there is something I missed. It's weird, feeling exasperated and stupid at the same time. :)
Happened to me in Xenoblade Chronicles
Walking Dead Final Season. Still missed at least one collectible in EVERY chapter
Late to this party but started my first ever dark souls play through on switch last week and missed the broad sword and had to grind to get a broken straight sword
Ellen and her missing achievement fear hits me so hard. I do this every game. The same with rare items that you can only get once at a certain time. So much anxiety now lol
11:51 Ellen's outrage at being the close friend is so wholesome
My anxiety with boss fights is "Wait....is this one of those fights I'm SUPPOSED to lose??"
I've wasted so many healing items on scripted boss fights!!
Those are bullshit and bad game design imo
You shouldn’t be able to use consumables if you’re supposed to lose unless you can win.
Those games need to offer you a reward if you win a scripted boss fight. Like in the PMD explorers if you win againist Grovyle you don't loose your items like when you get a game over in those games. If you loose, the story progresses, but you loose your items.
Man I hate the second to last boss in Assassin's Creed Valhalla because he is one of those bosses.
You make the perfect custom character and are about to confirm and finalize... then you slip up and hit randomize.......
In DS1, well why did I even.. the creator is, not good, I wake up as charred bacon and probably cover my face anyway. Next new game, spends way too long creating a character anyway.
Other games "Nnnnnnnoooooooooooooooooooooo!" Half an hour later..
First time playing Fallout 76, I spent ages making my character, as is my habit, only for the game to crash before I could finalize it. I restarted the game, tried to recreate the same character, had just about finished and: the game crashed. Repeat at least 3 more times before I finally managed to enter the game with a character much less unique and detailed than I would have liked.
Those bastard game designers really love to put the randomize button next to the finalize button too. It's pretty sadistic.
oh SHIT I've done that SO many times
You make the perfect character, everything looks great, you're happy so you click confirm and start game.
You make one attack and the default, unchanged, normally high pitched "YAHH!" graces your ears and you realise you forgot to edit the voice. RUINED
Whenever I find a rocket launcher or sniper in Halo, I hold onto it expecting tough enemies and then finish the mission thinking "man I wish I spent those rockets that group of grunts". The classic experience of missing out on what could be fun :)
I'm with Mike, skill tree regret is a serious issue
I always tried to use my skill points evenly amongst all areas to create a well balanced character, and in games like Nioh or Dark Souls you can't do that cause it'll make the game even harder than it has to be
Me: *saves game*
Me, one second later: Wait did I save
Me: *saves again to be sure*
Me: *saves a third time just in case*
That's sooooooo me. Saving, then 10 sec after, wait let's save again just in case.
me
@Andrew Cash same
this is literally me
@@nansmeunier3250 And then comes a longer stretch where nothing happens, you feel safe and forget to save, and WHAM! Not making that mistake again. For a while at least.
I always feel like I’ll be jump-scared in dark areas even if it’s not in a horror game
Me too I wanted to comment that god dammit!
Same
Same man
Thats why I always turn the brightness up lol
Same
Whenever I watch those videos I think to myself: how can they ALL be so cute and adorable?!? It makes me wanna give them a big hug
I relate to Luke's belief about bosses.. they did win on points
"you're cheaper than therapy" -Jane Douglas, 2019
XD
This needs to be on a shirt
I mean....she's not wrong.
Anytime, Miss Douglas. You’re cheaper than Netflix ❤️👍
I've gotta say I'm with Ellen on the achievement anxiety. Realizing I'd just failed my full pacifist run of Metal Gear Solid 4 when a random enemy soldier climbed on top of my vehicle and practically stuck his head in the muzzle of my turret while I was shooting down a roadblock, was just heartbreaking.
I tried so hard and got so far, but in the end, it didn't even matter.
I relate to the first one so much. Every few minutes I'll just save, because what if something happens? What if I suddenly die? This probably comes from my first time playing through a game and losing my spot when I died.
The boss empathy thing really got me.
- Accidentally making the wrong decision in conversation with characters (Shin Megami Tensei/Persona, Star Ocean)
- Not talking to certain NPC's and missing sidequests/items (Final Fantasy, Bloodborne, Star Ocean)
- Throwing away a seemingly useless item that can be useful later on (for a sidequests or otherwise) (Baten Kaitos, Dark Souls/Bloodborne)
- Killing a potentially important character for items or other characters (Fire Emblem)
- Taking the wrong path in a dungeon and ending up at the boss that moves you to the next area before you finish exploring (so many games)
Now that you mention it, I do worry that I'll accidentally move to where I'm supposed to go and initialize a cut-scene before I had a chance to explore for secrets
On the third point, worst one is throwing away items that will be essential to the main quest
Did that in Wizards & Warriors, accidentally sold an item that was essential for progressing the main story (and the game has no buyback), old games were punishing :-)
The killing potentially important character part is in Morrowind.
Thumbs up for mentioning Baten Kaitos!
They need to remake that game on a system with achievements so other people can see that I held onto those fricking momentos all 40 hours it takes them to evolve. What was I crippling my quest magnus capacity for all that time, my own satisfaction? Okay, yes, but that's just not good enough in an age where I could have a little "very rare" notifier and percentage by my name for it!
I sold some cactus item in Final Fantasy 12 that was needed to get start a quest chain later for a summon... I was so disheartened I stopped playing, even though I had already put in a good chunk of time into the game. Now I hoard everything out of paranoia.
I have a friend with 'inventory anxiety' . He spends tens of minutes agonizing about tossing some of the 100+ loaves of bread in his bag while also carrying 100+ health potions. All this because he just cant leave that cheese wheel in the chest. I joke that his favorite game is Menu, not Skyrim :D
“So what’s on the *Menu* today? 😆
I have found my species.
I think i have that too. Its agonizing trying to deny the hoarder inside.
I would make fun of this, but have you ever done inventory management in RE4? It’s incredibly satisfying when you get it all right.
I carry around 800 lb of stuff in Skyrim at any time. “I may need this set of 50 lb armor, might as well bring it. I’ve never used a potion, but I might need one now”
I have a problem of: “did I get everything?” Before I move forward.
To me this is most problematic with games that have a “new game +” system because I want to go into the new game with absolutely everything that I could get. All the ammo all the healing all the spells, abilities et cetera.
So I can get the things I couldn’t before without having to worry about the trade off.
Or for rpgs like Skyrim, so I can have _all_ the pretty weapons and artifacts with minimal losses.
I NEED ALL THE FILES. Seriously if a game has extra information in the form of audio diaries or random pieces of paper I need to collect them all.
"It never fails."
"But what if it DOES!"
Literally the plot of Passengers.
I wasn't worried about auto saves
*but now I am*
How? Had you actually found Zen?
I've had a corrupted autosave in Fallout New Vegas, my most recent manual save was about 2 hours before, so manually save often.
Autosaves will kill everyone you love, if given half a chance.
SAME!!!
"Did I miss a item for a side-quest in the main quest or vice versa?" Basically, I was playing Skyrim, and I beat Aldulin (Sorry if I butchered that). I had a bunch of time on my hands, so I do each of the side quest, which included the daedric artifacts. I don't remember which one it was, but one of the quests lead me to a story mission I completed. Now, you can't get back into this place after you completed its quest, so I tried to look for a way to get in. I tried to glitch, get Lydia to do it, and multiple other things, but nothing worked. I eventually gave up and got this habit and fear of carrying everything that looked important because it might be for a side quest or the main quest.
For character creation, I'm with Ellen (woah, didn't expect that ;-)): I worry most about the difference in lighting between the character creation screen and the actual game. So what looks fine in creation (with moving the head to check angles, natch) looks horrible in *some* scenes with very different lighting. I *did* experience that in ME1. (And pet peeve here: some char creators only let you move head/character in overview, and not when you have the sliders accessible)
It's why I the standard Shepard face. It looks the best and I don't have to worry about him looking weird.
I stress over the alternate endings of side quests,
Oh god this. So much this.
Dude, same! Especially if it's not repeatable!
**Witcher 3 would like to know your location**
This is why manual saving is important. Before every objective change in Witcher 3 I saved, just to make sure I could go back if I didn’t like my choices.
@Bad Request Nah, if I didn’t like my choices afterwards I’d live with it on purpose to see what consequences I would have to suffer. It was my choice, I have to deal with it.
Luke, listen up. This is my theory of multi-dimensional Boss Fights. Every time you fight a Boss you are fighting a player from another dimension. If the Boss wins that player moves on in his game and you have to try again against a different player from another dimension. If you win then you move on and they have to try again against another player from this dimension. Eventually everybody gets to continue their game.
That was beautiful :')
What happens to the last player ever though? 😮 Eternally trapped not being able to progress 😭
Nathan Baker it’s ok: “New Game Plus”.
DAMN PARADOXES
Nathan Baker F to pay respects to the last future DS player, frantically searching for Gwyn Lord of Cinder
She said “auto” and I already had war flashbacks.
"Do people look at other people's accounts and be impressed?"
Uh, yea, i do it to see how much somebody has played a game and how in depth they got so i know if we can be proper friends or not
ikr, you played only 2h of Doom 2016? How can I be friends with you, you casual
@@ramsoofkyo9047 i cant tell if you're replying to my sarcasm with sarcasm, or if you thought i was serious and are being sarcastic to be rude. Hence is how reading sarcasm is. Its impossible to read sarcasm
@@Amethyst_Blu guess you'll never know ¯\_(ツ)_/¯
*Moves coffee cup*
*Life Is Strange butterfly pops up*
"OH GOD WHO HAVE I KILLED"
They will remember that...
What did I do?
Is there anyone who didn't kill Lisa in their first playthrough btw? #JusticeForLisa
@@orangecat862002 I didn't!!!
@@orangecat862002 I saved her.
@@wizzem7890 They..? Who, who have I wronged, what part of the thing I did are people reacting to?!
Wait, before I finish this level, did I make sure I checked *everything?*
it happens to me a lot in doom
Happens to me so much in Skyrim.
“Did I get _all_ the one-time items in this area?” And “Can I come back here after I leave to get them?”
Thaias man elder scrolls and fallout in full are like this
FIRST RULE OF RPG: CHECK *E V E R Y T H I N G*
deep rock galactic
I always get stressed that a (good) game is ending. Toward the end of the game, i get more and more stressed knowing that I will very soon be beating this game and then thats it, its done. Its over. Ive done everything I can in this amazing worlding and its over! I have a problem with closure.
This is why I couldn't finish Dishonored.
Sometimes that final drive to the finish gets so disproportionately difficult that I'll leave the game unfinished, believing I've made it through all the "fun" parts anyway. I *could* go after the Metroid Prime, but it's way off in another dimension, and really really tough. AFAIC "The last metroid's in captivity. The galaxy is at peace." *fin*
Code Vein is good for that, just get all of Io's and each major areas vestiges and restore them throughout the game to get the best ending
Too relatable in the character creator: when first playing Fallout 4, I adjusted some slider that made my eyebrows protrude out unnoticeably; that is, until I found a pair of sunglasses and in every conversation, a little bit of flesh could be seen *through* the crystals; couldn't wait to find a plastic surgeon.
My first fallout new Vegas character had a chin that poked through legion helmets
"Because you're cheaper than therapy"
Thta's what you think. Invoice is in the post
I always worry about if I've taken a wrong turn in a dungeon etc, and accidentally gone the right way, and missed some hidden loot or special item.
When you have the choice of two directions, explore one a bit in, go "I think this is the right path, let me go back and get that bonus item," and that second path is actually the right one
Oh god and then you look at the map and the other route is so far away and you already met another split in the path
OMG YES!!! But if the game allows me, I always save before choosing a direction and if that's the correct one, I reload and explore the other path haha...
YES! Every time I see “encourages exploration” in a game description I know I’m going to spend 90% of the game not going to the main quest waypoint or hoping I’m going the wrong way.
That feeling of regret over picking the "right path" and possibly missing something valuable is a constant problem
"How do you know" and "but what if it does" are questions that plague my life haha
20:26 an additional point to this, there's the intrusive thought of "being carried" by items.
One thing that’s super stressful is when you’re playing an FPS (like rainbow six siege) and you’re the last person standing and you can feel everyone judging your every move
When I actually played games like that, I remember winning a 1v5 scenerio in search and destroy in call of duty. I was so proud of myself. Especially since I'm that player that has a just below 1 kill to death ratio...
That was definitely stressful, but it's reasonable to be stressed at that...I can still feel the pressure I was under years later...
One of my first times playing Counterstrike, I somehow managed to be the last person alive and went to defuse the bomb. Only problem, I had no idea what the defuse button was. At least I made a lot of people laugh, even if they sure as hell weren't laughing with me...
"i'll need this potion in an emergency" *gets into an emergency* "what if there is a more emergency emergency!"
Edit: just wanted to say thank you for all the likes and wonderfully hilarious comments about our gamer neuroses
kittysmileyface1 that is the exact thought process in every gamers mind
Me
I'd just love to hear this one out of Luke's mouth!
I know this is the final boss, and I know I've almost beaten it, but what if I use this full restore, and somehow die before I can land that one hit? Then I'll have to fight this boss again with 14 full restores instead of 15!
I just came here to have a good time and I feel *SO ATTACKED* right now.
Specifically in dating sims and games with branching storylines, I get mega stressed about decision making. I want to make the right choices and get the best possible ending, but my options are either spoil the whole game for myself so I can get that best ending or play it straight once and then look up how to do it after the fact.
Best example I got for this happening was Black Ops 2, weirdly enough. I didn't bother doing the extra missions, didn't save Chloe, chose Harper over Farid, etc. and got slapped with this ending where the villain broke out of prison, murdered Woods in the nursing home, and then dug up his sister's grave so he could light himself on fire. It scared me so bad that I looked up a guide on how to get the best ending and had to basically replay the entire game.
The first one literally happens to me while gaming, AND when I'm working on art; I get it TWICE!
Choosing the wrong base character or build, literal tears after I realize that the character or build type I've chosen is utter trash and I've cursed myself to a play through that is 10 times harder than it should be.
Mate. I suffer the same anxiety over builds. I like some arpgs, but find that builds can be intimidating and I worry about gimping my stats or making bad choices. At the same time I hate the idea of following online build guides, because I feel like I am cheating. Last game I tried like this was Grim Dawn and there is so much build customisation and stat selections. I just find the process confusing and complicated, I gave up on it.
I played Diablo 2 as a summonmancer, not because I knew it was a build, but it was the thing I liked, I wanted to be a necromancer, and I wanted to do what necromancers do, which is resurrect the dead to do your bidding, only to find out that Diablo is nearly impossible as a summonmancer. I got to the end of the game fairly well coasting on my legion of undead, only for the end of the main game to be a wall that my build simply couldn't do because Diablo didn't have mobs or underlings for me to feed on and use and thus I've never beaten Diablo 2.
Me playing as an Adept in Mass Effect 1... luckily, it's a lot better in Andromeda (it took me ages to finally settle on trusting biotics again)
"this way seems like the way the game WANTS me to go so I'll just go this- OH NO I'VE ENTERED THE NEXT AREA AND IT WON'T LET ME GO BACK TO SEE WHAT LOOT MAY OR MAY NOT HAVE BEEN HIDING"
Save often. Re load and go explore and come back to it.
I always get into a guessing game with myself: "This looks like the way the game designers wanted me to go, so I should obviously go down this other corridor and see what hidden loot is down there".
I always explore every nook and cranny because of that reason
@@juggalo1277 I just like exploring and hate to miss anything. Did you know there are many unmarked locations in skyrim and fallout4 for just this reason? Turns out I'm not the only one not doing it for a set amount of gear but more for the fun of discovery.
I share in the missed achievement fear, and have the opposite of Andy's fear: if I'm the best on my team, I get real worried, which is validated when my team starts losing. It puts more pressure on me too, to stay the best so I can at least console myself that I actually tried when we lose.
I always fear that i cant beat the boss and always come back to the farming/training zone and grind some more and when i get to the boss it will be a breeze and the game becomes boring.
Gamer's logic: "Okay it's the final boss and I have this rocket launcher full of ammo that I haven't used all game.........naw I better save it, there might be an even bigger, scarier boss right after this one."
I blame final fantasy for this phobia.
JRPGs do have that habit of dropping another boss in our laps out of nowhere.
@@coltonwilliams4153 I remember when I got to Cloud of Darkness in Final Fantasy III (the DS remake). You see, a bit before you reach the final boss, the game gives you 4 ribbons. The ribbon is an accessory that you equip and it negates all debuffs - you become completely immune to all debuffs/status effects. I had better accessories at the time (stats-wise), so I just put them away.
Well, turns out the Cloud of Darkness is **very fond** of applying literally all of the game's status effects on your whole party, meaning you'll Game Over in about 2-3 turns... Which I did.
Now, consider the fact that the entire final two dungeons take about 2-3 hours to complete and feature absolutely no save points (you can suspend save on the DS, but not actually save).
Yeah, I gave up on the game - at least for the time being.
Gamer logic: "This can't be his final form. I'll save these rockets for the alien mother form, because I really don't want to not have rockets when it changes into *that*!"
Connor Shady This reminds me of Markiplier's Gunpowder/Bullet speech in his Resident Evil 2 playthrough, where he saved dozens of gunpowder, but never used it (even times when he was extremely low on ammo) until the very end. He literally had over 200 bullets.
@@megadeathx It's a good train of thought though. It's been years now and I'm still pissed at that one RE6 's boss that returned about five times in succession because protagonists were too dumb to check if he died for good this time. You'd think that's a given when the guy got blown to bits and still revived two times already.
Fear of selling outdated gear.
In The Witcher 3, I did several side quests and got legendary weapons and armour. Some of the swords even had names, and a history behind them. They were relics, to be stored in a museum or on a proud warrior's wall.
Then a few levels higher and common soldiers have better swords. I don't want to sell the epic sword of legend, even if it's not actually any good any more. Can I let it clog up my inventory though? That's also bad.
When you have an awesome collection and haven't been given a way to store it. But.. my cool stuff
ME IN DRAGON AGE, GETTING ITEMS FROM QUESTS THAT ARE NAMED FOR DEAD FAMILY MEMBERS: oh god i outlevel this equipment BUT I CAN'T SELL IT BECAUSE DAD! D: /thank goodness for that storage chest in later games
Which is why I love it when they give you a home or base with display cases.
I get that all the time in Skyrim as well
Well the game got a storage box with unlimited space, specially made for all our hording needs~ hahaha
What a great video guys. I was shocked to see Ellen share my gripe of always checking the achievements first and I share Andy's fear of being the last player in a online shooter. It took me 200+ games and only returning in March 2020 since launch week to finally have a win in Apex
That "i feel......" followed by silence, is the text book example of how some people trick thenselves into believing something its highly likely not true, and Janes delivery makes it hilarious
Me: Would my character romance approve of this dialogue choice or decision? Probably.
*Saves game just in case*
*Makes decision*
*Character Romance dissaproves*
Me: AGGGGHHHHHHHHHHHHHHH NOOOOOOOOOOO
*Reloads and tries again*
bro i feel i will literally wiki every conversation as i'm having it to make sure i'm making every character like me as much as possible. i can't escape my people pleasing tendencies...
That’s me every time I play The Old Republic
That's Bioware games for me in a nutshell
@@deathbykonami5487 yes!!
Which is why you play the game multiple times until you memorize every single dialogue, item location and boss fight, to make the game your little bich in the end ;)
here's one of mine:
When a game has an in-game currency, as most do, I always have a certain amount in reserve that i don't spend under, just in case. but this threshold gets higher and higher as the game goes on, to the point where I have like 10 000 or 20 000 of whatever stored, just in case
Same with items... Like in Fallout 4.. I have to have AT LEAST 3 “clean lamps”, or something stupid like that.
“No way I’m scrapping that, what if I never see anything like that again?! I might need it to decorate sometime!”
Keeping literally everything. Lol
By the final missions I had about 350,000 gold pieces saved up in DOS2, because I worry so much that I won’t have money for later
because in some games, you buy stuff from NPC and minute later you find 3 of those items or Better items on the ground. RIP currency
The “Win on points” one reminds me of a similar one. Yes I beat the boss, but did I beat him the right way? Could I have beaten him better? Was I exploiting his weaknesses? Did I figure out the attack patterns and how to avoid them?
If it feels like I just got lucky, or won by burning through a bunch of healing items, and didn’t actually figure the boss out, it leaves me wanting to try again.
I love this type of videos seing other people on outside extra talk with them as well and them talking honestly I love this
SKYRIM. I spend hours stressing on the character creation everytime and end playing in first person the entire game.
That's why I only do first person sneaking through a cave or ruin with my bow.
I downloaded Black Desert Online two weeks ago, I have played for more then 10 hours AND I HAVEN’T EVEN STARTED YET! I’m stuck in the character editor making minor changes to my characters for all eternity!
PLEASE, SOMEBODY PUT ME OUT OF MY MISERY!!
@@XescoPicas Your character will be amidst of the most anime fighting explosions, so you won't see any details anyhow.
The problem is that the camera side angle of Skyrim is very awkward for me, especially when I am accustom to playing in a view that is behind overview like in Zelda games.
I do the same thing in Skyrim, however, ever so often I will look at my character in third person just to enjoy a) how well I did in CC and b) because then I get to look at all my awesome gear with the addition of a scenic background. Happens in other RPG as well, at least those that have a good first person option. You know how some games do have a first person view but it's really weird and awkward?
Maybe that's why I didn't like to play any first person games for years and always stuck to 3rd person RPG? :D
AKA "7 things you hadn't thought about before but now will stress you out"
I stress that every time In an FPS that when I turn the corner I am going to be out of bullets so I just reload, but to be honest I am killed most times in the reload animation over maybe getting a kill with the 25/26 bullets I have in a magazine. But I just think to myself. WHAT IF?
Exposure Therapy Ellen! Pull the first slider ALL THE WAY to the right! Pull the next slider ALL THE WAY to the left! Continue through every slider this way!
Side bonus: it's great in serious games with cutscenes.
I love exploring, so I always worry that I will accidentally explore in the right direction, triggering a cutscene that leaves me incapble of exporing the previous area. Newer games usually let you replay levels or move to previously discovered locations, but I still have that fear that this time I won't get to see everything
OH MY GOSH! Yes, this! I hadn't even thought about this but I absoLUTEly have this fear all the time.
Yup. I found out accidentally on my second play through of Fallout 3 that you can skip pretty much half the game by going straight to the gas station your Dad is in. It's cool, but now every time I play an open world game I get the slight fear that I'll do something that will lock me out of seeing other parts of the game.
*listens to Luke talk about bosses winning*
(tearfully) "I thought I was the only one."
Yeah but think about all the variables: The bosses have way more health then you do each time, some spawn other enemies, the aforementioned unblock-able attacks that you don't have, in dark souls they just sit there while you claw your way back to them through the hordes of enemies and paths often already lower on health then you should be when you finally get there, often only parts of them are vulnerable when ALL of you is vulnerable AND realistically the only win they have is on you many times, whereas you have killed hundreds of difficult and challenging enemies (sometimes) and other bosses too. Tally that up and lets see who wins now.
@@PrototypeNinja16 This stew of self-pity doesn't taste as bitter when you start introducing your "logic" into the recipe.
Stop that.
Have you ever played Monster Hunter? Because you sure win by points in that game. I mean, there are a lot of games where you grind some bosses for loot and thereby end up winning against those bosses more than you lose, but in Monster Hunter, you do that for _every_ boss. And it's actually fun.
DarkNova50 I always thought time kinda reset and each boss battle was a new slate at least in the eyes of the game world.
I think the bosses feel like the prey from humanitys pursute prediation period
This isn’t even when I play games, but while making games on GMS 2, I save every time I get stuck on something, every time I finish a bit of code, every time I test the game, after every time I test the game, every time I play something else while leaving it on, every time I return to it, when I open game maker.
I relate so hard to Ellen’s fear. You have no idea how many times I’ve restarted Dragon Age Inquisition because I realized a few hours in, (or worse, I only realize after coming back to the game after having gotten halfway through in a few weeks and then taking a break for a while), that the character I’m playing as looks like some hideous deformed monstrosity compared to the normal people in the game.
You dont have to restart, theres a free dlc called the black emporium that adds a location that allows you to change your appearance whenever you want for free
If a game ever gives me a pet or companion of sorts, that's when the anxiety starts kicking in. I'm the type of player who NEVER EVER makes use of whatever helpful entity the game throws at him just for the fact that they might die. Not even in Minecraft, Jesus Christ! I never have my cats or wolves following me because I'm too scared and I often think "You know what? Blowing up 'cause of a Creeper is not as bad as losing my cute little cat. Oh well, I guess that's my fate." and simply ignore the fact that I could scare them away with said cat. BUT WHO KNOWS? Skeletons might come and kill it, even by mistake considering their terrible aim.
Remember, you never know.
I get a similar feeling with companions and npcs especially in Skyrim where a dragon or hostile entity could show up in a town/village/city/settlement and kill some innocent civilians. Guardsmen I can deal with, but npcs? If even a minor one dies I load up a recent save and hope that I can keep everyone alive or at least avoid the confrontation. As for companions I prefer not to take them with me, a stray shot or misplaced attack and my guilty conscience kicks in. I also prefer not to lead them to their deaths if it can be avoided unless the companion is important and therefore cannot die.
@@Zerethos Ah, Skyrim... It sure was a bad idea to use a greatsword with Lydia following me around...
Urasa02
Yeah, at least until the Dragonborn DLC where you could get the active effect "Companion's insight" which makes you incapable of accidentally hitting your friend, but only during combat. Even then I prefer to travel solo to avoid complications and my guilty conscience should they die.
@@Zerethos That way non-stop stealing plates becomes a little bit harder though, but I guess it would be worse to accidentally kill someone.
I gave one of my players (dnd 5e) a thing called companionbot which is literally immune to nonmagical, non-adamantine physical attacks and poison (even if it's squishy) and they STILL don't want to make it join combat. Against bandits and wolves. The one it identifies as its master literally went "BUT HE'S CUTE I DON'T WANT HIM TO DIE!" as a reason for why he won't send it in.
"Luke: that's not hoarding. That's sound inventory management."
Quoth every hoarder buried in so many health items that he can't pick up the mission critical item.
Or the stress of having to discard something you weren't ever going to use in order to pick up that mission item... 😔
as an MMO player hoarding is a lifestyle :D
…or the worry that if you dump those crafting mats you won't have enough for when you create a new character to give the appropriate crafting profession to…
Don't look at me like that, I *know* I'm not the only one, I've seen those Inventory Bags in people's lets-plays, I'm not the only one who suffers from perpetual Inventory Overflow :-P
When the save/loading icon won't stop spinning. That stresses me out.
In Doom I only ever used the BFG, Unmakyr or sword in areas where I could see the appropriate ammo for said weapons, making sure I always had full ammo just in case.
Every other weapon was fine since the game has great ammo management, but those pickups were so rare I couldn’t really have fun with the weapons.
Me: *saves*
Brain 2 second later: DiD yOu SaVe YeT
Relatable xD
100% relatable
I always end up double tapping my save, just in case I didn't actually save the first time and only think that I did.
Now I know the saving icon has disappeared but it still says "game saved" on the screen, if I turn off the console before that text disappears will I risk losing everything? Oh god I moved while waiting for the text to disappear! What if it's trying to autosave as I select shut down? Oh god Oh god Oh god.....
And then my face looks like your profile pic
Me, any shooter game ever: "Don't use the automatic weapons yet, save the ammo, use your handguns first" (completes entire game using handguns)
Andrew Hornby - Yeah... I know those days...
Especially RPG FPS games where ammo is valuable. Fallout, for instance. Oh, 10mm is pretty cheap? Let's just use that gun until is ceases to exist.
@@stevenn1940 - Yeah. But I can safely say my tendency to avoid using ammo has gotten me out of some rough spots (and stopped me from having to drop a weapon I really liked in a bind). Besides, if you're really cautious about ammo, you'll probably forget you have it (for better or worse).
Me too. "it will be a big fight ahead must save ammo, Credit rolled"
And then you see “Can you defeat game with just handguns?” videos on CZcams XD
This video seems way more chill than normal it's great!
4:05 Shepard looks very very worried lmao
Luke’s fear of bosses remembering is exactly what undertale preys upon
Still can’t believe Undertale does that. Do the developers have any idea how creepy that is? I can only imagine how the first people to play it reacted to some of those 4th wall breaks.
@@coltonwilliams4153 that was the point bruh. XD
@@gblakney1 Also a really good sales trick, get extra hype from let's players being freaked out.
Same thing happen in the Shadow of Mordor/Shadow of War games, right? The big orcs taunt you on repeated attempts at their lives.
@@tyrus1235 yes indeed they do... for me tho few Captains/Warchiefs/Overlords ever survived the first encounter and the ones that did either had help from an ambushing Captain, became enraged and backed me into a corner I couldnt get out of, or just plain had combat immunities that made it where I couldnt kill them without getting intel on their weaknesses and I eventually lost. (a lot of times I fought a captain not knowing anything about his strengths and weaknesses. and just simply found out the hard way before being forced to adapt. XD) in summary, they usually killed me when something gave them a serious advantage over me that I couldnt overcome. in a straight one-on-one duel I almost never lose to a Captain.. or even a Warchief... the Overlords are toss-ups tho cuz of their infinite underlings and the environmental hazards in the throne room. Tank class Overlords take forever to kill considering I cant just constantly attack with their army of underlings ready to rip me apart from behind if I try. along with a Tank's ability to self-heal and then their second wind after having their health depleted unless they die from status ailment, being thrown off a cliff (even tho Overlord fights dont rly leave that option usually), or being shot with a bow/hit with a thrown hammer. XD (fyi Shadow Strike is considering a melee attack in this situation so it triggers the second wind also.) I mean u RLY need assistance in those fights in SOME form. solo-ing an Overlord fight is NOT easy, especially if the Overlord has an immunity to one of ur main means of inflicting damage such as ranged or Executions. Ologs with Frost immunity are nigh on insufferable.. then add Enraged by Frost and being a Tank class to that and I just plain go fucking ballistic irl and then proceed to evicerate the Olog while bellowing at the game for the Olog to "drop fucking dead" or I scream "fucking die animal" out of pure rage and hate. XD Ologs in general are insufferable actually now that I think about it. XD not many games can infuriate me to that degree like Shadow of War does. I mean I LIKE how the captains are realistically difficult where its not just u being OP af and being able to bulldoze everything with relative ease like in Shadow of Mordor.. I mean even the Black Captains were kinda cannon fodder to Talion once u got decent at the game. XD I mean thats part of what made Shadow of Mordor fun but it also is what made it dull after a while with being essentially a God among Mortals. XD slaughtering armies with impunity kinda isnt fun after a while. so Shadow of War did good with improving on the strengths and weakness system... even if the combinations for those strengths are rage-inducing at times. XD
How can you miss when the fighting music starts playing but you can't see any enemies! That gives me so much anxiety!
Madeline Golding omg I feel that ALL THE TIME. It’s like “wait there are enemies here?! Where are they?!”
That has never made me anxious. Just irritated, because it's usually something tiny and insignificant that you can kill with a sneeze
@@filmandfirearms True 😂😂 Except that one time!!!
Used to listen to Oblivion soundtrack at work... a lot of the music is calming... forgot to remove the random attack music from the playlist on day one... wow many the customer service phone line that day.... it was bad...
Stacy Cote, speaking of the Oblivion soundtrack-- for some reason the music kept crashing Oblivion on my XBox 360. Didn't matter which version of the game or which one of the three machines upon which I played the game-- the only way for me to prevent the game locking up within minutes was to turn the music completely off.
It suited me just fine, but this meant I _never_ heard any combat music to tip me off to impending danger. Yes, I got ambushed from behind many a time in Oblivion.
I horde Elixirs in Final Fantasy games. You know, for when you're fighting the final boss and need 1-3 of them... out of the 28 you're carrying.