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This Ruined WoW, and it will ruin Classic soon | Asmongold Reacts

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  • čas přidán 12. 02. 2023
  • Video by @WillEmmo • THIS Happened In Retai...
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    ► 🎸 Outro song: CatDany - Get Enough
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    #Asmongold

Komentáře • 923

  • @Merknilash
    @Merknilash Před rokem +197

    There are dozens of solutions for faction imbalance - some good, some bad, some in between
    Blizzard has tried none of them

    • @RadarFinsR
      @RadarFinsR Před rokem +9

      blizzard don't care anyway they're unsure what's happening after wrath and running the game with minimum resources, that's why they're busy shoveling bugs under the carpet instead of fixing them and just hoping to keep players sated for awhile.
      They've got a two page long bug report list on the forums of actual bugs, how many of them have been addressed in the last 6 months?
      1 one singular animation bug with the raptor jump missing frames in it's animation, it took them 5 months to fix that.
      Brother classic is already ruined, it's run by a bunch of monkeys who couldn't give two shits if the game is in a working state or not. Like who cares if faction balance is going to go from, terrible to more terrible, most people care that the game is fucked broken and neglected right now.
      The blizzard forums are filling up with unresolved bug reports and blizzards response is to just ignore them, it's literally in a worse state than most big wotlk private servers, like you can meme on TBC for having bad phase launches like lady Vashj being unkillable due to a unstable core bug for 3 days, but wrath is on another level, items are bugged, people are missing arena points, sets don't work as they should, missing NPCs for anyone who has the old TBC boost, missing NPCS like the orgrimar inscription trainer just fucking disappearing one day.
      Like this game is a joke runnig off of pure nostalgia at this point, if blizzard ran wotlk like this back in the day everyone would have jumped ship to a dev team who can actually go a day without shitting the bed.
      Tl;dr give me my fucking arena points blizzard this is a fucking joke.

    • @SuperGabrielcrazy
      @SuperGabrielcrazy Před rokem +2

      top comment

    • @GriffonSword
      @GriffonSword Před rokem +1

      They don't even want to I remember in shadowlands dark iron dwarf racial was speculated to be an edge in Mythic Raiding. They nerfed it in days.

    • @Napster404
      @Napster404 Před rokem

      so true, just but the racials in the talenttree as a septred talent and let everyone select..but no.. that dosnt bring money...

    • @qunt100
      @qunt100 Před rokem +2

      I love how everyone chooses a faction based on who is on those factions, and which faction server has the most leet streamers and shit. I don't know about anyone else, but I choose a faction and toon because I think the toon is cool. Not because of how good the players are or whatever.
      back in the day, our lack of knowledge was great. You couldn't just have some app be all like, yah, there is a 99 percent faction imbalance or some shit. There was no way to know how many players a server had on it, let alone how many players were playing on each faction.
      It's all min maxxing nowadays. Min maxxing a server based on the best players, or whether the streamers are on there or not. Like damn lol. There is a reason why faerlina became so populated overnight. Because everyone had to suck asmongolds dick. Plain and simple. I sure as fuck wouldn't choose a server because of any of those reasons. Maybe I would choose a server if friends were playing.
      Like I don't understand why people choose a server based on faction because, well, horde have the best racials guys. And like, this server has like the most horde players. Alot of the classic players are ruining the experience for themselves, as well as ruining it for others to.

  • @Klyptic
    @Klyptic Před rokem +161

    One thing I miss about the old days of wow was realms that actually had a decent split of horde/ally. Open world PVP was do able but not a one sided effort like on realms now. All the realms are 99% one way or the other. It really makes the world feel super one-sided. Raids on Capitol cities are just non-existent, random wars at cross roads dead. I think it comes down to faction imbalance. They should've fixed this issue when they had the chance. Now it's too late

    • @rumers100
      @rumers100 Před rokem +20

      Because we now have the SHOWCASE of table Where you see the alliance/horde % and most roll the dominating faction.

    • @ZapatosVibes
      @ZapatosVibes Před rokem

      Totally agree, they needed to keep the balance.

    • @marcosalazar4682
      @marcosalazar4682 Před rokem +8

      for real. Other games make this better by giving boosts to the faction that has low numbers

    • @MrMiagi401
      @MrMiagi401 Před rokem

      it doesnt matter they balanced it completly by the serverpools. are u guys even play the game?

    • @MrMhtmht
      @MrMhtmht Před rokem +8

      My german Server was 2/3 alliance and we Horde still wrecked them in world pvp. Fun times, but germany was always more alliance players, because you know

  • @rhyagelle
    @rhyagelle Před rokem +280

    I think people confused what ruined WoW with this. There are a lot of things wrong with WoW, a lot, and the cross-faction is the very very bottom of the list of problems.
    EDIT
    Just to be clear, because it seems a few people didn't understand: I'm saying adding cross-play is not what ruined WoW, and that adding it, is so far on the bottom of a list of "what ruined the game" that it's ridiculous to even begin a sentence stating it as THE reason.

    • @figgityriggerson3024
      @figgityriggerson3024 Před rokem +16

      Agreed seems people like to complain about every little that’s wrong with the game

    • @jkl3937
      @jkl3937 Před rokem +3

      I think people should learn to read video titles

    • @xpapakahn94
      @xpapakahn94 Před rokem +19

      and also cross faction in fact did the opposite. it should have been implemented long ago. its a good thing

    • @KevinG9012
      @KevinG9012 Před rokem

      Also, WoW isn’t ruined. Dragonflight is great.

    • @charlesdobronxcharlesdobro4660
      @charlesdobronxcharlesdobro4660 Před rokem +2

      Wow is already ruined because it’s dead. Let’s move on WILLLEY. Seriously. Make videos about popular games please. Stop beating the dead horse

  • @SpewPuke
    @SpewPuke Před rokem +275

    They could make small questlines to learn racials, for example one where you make friends with a troll tribe and they teach you how to berserk. Make them "equippable" so you can't have more than 1 racial at the same time and that's it.

    • @boaz5898
      @boaz5898 Před rokem +37

      That’s an awesome idea actually

    • @H-D-D
      @H-D-D Před rokem +5

      This would be awesome! At the same time take a look at balancing them a little more, so one isn't just better than all, but at the same time they can use what they prefer depending on what type of content they are going to do

    • @dinovoldo544
      @dinovoldo544 Před rokem +11

      Every PvP'er is going to have Every Man for Himself and every human PvP'er will have Arcane Torrent.

    • @antonioardiles4328
      @antonioardiles4328 Před rokem +12

      Gay idea

    • @dabndangle
      @dabndangle Před rokem +15

      ​@@antonioardiles4328 damn you must really like it huh?(;

  • @maksymy.7348
    @maksymy.7348 Před rokem +120

    im realy impressed that SW guards, auctioneers and bankers (npcs) didnt reroll to horde,if they did, that wouldnt surprise me at all

    • @RadarFinsR
      @RadarFinsR Před rokem +4

      Yes but the SW auctioneers did go on strike briefly because blizzard can't go two weeks without shitting the bed.

  • @Princess_Narii
    @Princess_Narii Před rokem +174

    Back in the old Warhammer Age of Reckoning days
    That game kinda fixed that, by not allowing you to role for a specific faction if one faction outgrew the other.
    I think there was like a 10% margine to join the server you flatout had to be the other faction or you couldnt join.
    Makeing sure there is like an pretty much always 50/50 split
    So if you wanted to play a specific faction join a different server...
    The game was very very heavy open world pvp based so they had to do this to keep things fair

    • @user-up8hy4te6f
      @user-up8hy4te6f Před rokem +32

      kinda like this idea ngl, only problem is if you wanna play with friends on the same server and you're locked out due to faction imbalance

    • @bumwhistler6304
      @bumwhistler6304 Před rokem +10

      Shame the servers shut down I loved this game.

    • @GaNjiie
      @GaNjiie Před rokem +2

      the same way it worked on the launch of Aion

    • @Princess_Narii
      @Princess_Narii Před rokem +4

      @@user-up8hy4te6f Yup tho in most scenarios this wasnt a problem. when the game start just all role the same faction, if one faction is out of ballance you pick the other one.
      And when the game was running for long periods of time it was most of the time ballanced if you couldnt join 1 faction just wait an hour and it ballanced itself out

    • @Princess_Narii
      @Princess_Narii Před rokem +11

      @@bumwhistler6304 Yeah the game was an absolute masterpiece from Mythic entertainment. But sadly with a publisher as EA it was doomed to fail.

  • @jiplee
    @jiplee Před rokem +262

    Honestly would love if you did a coverage of like a WoW Iceberg of all the fucked shit wrong throughout the years / expansions. Personally I haven't played since Cata (due to irl things) so would love to see over the years what happened to this game overall as a whole.

    • @Aethelhald
      @Aethelhald Před rokem +49

      @@asd3601 Players destroyed 50% of the game, Blizzard destroyed the other 50%. Gamers aren't playing MMO's to enjoy the experience anymore, they're skipping as much of the "journey" as possible to get to the endgame as fast as possible, get gear maxed as fast as possible for "big dick damage hur dur." They're creating and using addons that automate as much of the experience as possible to make it as easy (and therefore as fast) as possible. They're datamining every atom of the game code to determine the absolute best possible combination of gear/skill rotations/talents to make sure they're always doing the absolute highest damage possible at all times.
      They rush the fuck out of every piece of new content that gets released to get to the very end and get the best gear, skipping as much of the content as possible because only the gear at the end matters.

    • @ninjaturtlesoup2769
      @ninjaturtlesoup2769 Před rokem

      Game is great right now better than Cata

    • @EQOAnostalgia
      @EQOAnostalgia Před rokem +9

      @@Aethelhald That's because gamers are idiots and they're their own worst enemy. When i learned that WoW turned into a spreadsheet earlier this year i was severely f'ing disappointed lol. This is NOT where this genre began or where it should have ended up at all. AT ALL!

    • @az9498
      @az9498 Před rokem

      It's all peoples opinions man.
      I loved WoDs pvp but if you just listened to everyone else you'd probably think it was the worst expansion of all time.

    • @pawelisecki6054
      @pawelisecki6054 Před rokem

      I stop after cata too 🫡

  • @Banette87
    @Banette87 Před rokem +24

    As someone who played a shaman troll in PVP, I loved berserking. Sometimes you and the other healer are the only ones alive and you have to res your friend, and with berserking you can res them faster and even get the silence/engage in combat before the enemy healer could res their friend.

    • @MrMhtmht
      @MrMhtmht Před rokem +2

      Indeed, Troll Shaman best Shaman. If you went 2h Windfury it would give you more Windfury Onehit-Procs. If you were Healer you would heal faster. If you were ele you would blast them faster.

    • @freddiet8639
      @freddiet8639 Před 11 měsíci

      yh obviously bro it gives you 20% spell casting and attack speed

  • @deancampbell8206
    @deancampbell8206 Před rokem +32

    This has been a major thing in arenas forever. Whatever race has the best racials for pvp you'll see a massive swing in faction changes. Everyone played on Blackrock horde in BC and Wrath, once people found out about human racial everyone swapped to alliance in Cata and went over to Tich and KT, back to horde in mop, etc. Now everyone sees how op dark iron dwarf is, nelfs, and humans so everyones back to alliance. Unless you're an EU player. EU hasn't switched from alliance in years.

    • @cardgameenjoyer7446
      @cardgameenjoyer7446 Před rokem +5

      Humans were op with 2 burst trinkets

    • @Bobis32
      @Bobis32 Před rokem +3

      HUMAN RACIAL OP - Human Death Knight

    • @rosemorningstar5368
      @rosemorningstar5368 Před rokem +2

      @@SonOfABitch777 No pushback and the port is actually really good too.

    • @bryanxo2489
      @bryanxo2489 Před rokem +2

      Literally every single high rank assa rogues are forced onto alliance. because not only do they get fucked by D.I dwarf and Nelf racial, but its almost required to be a Nelf to get stealth resets. They really need to rework and balance those 2 racials just like they did for human

    • @Zajedwabisty124
      @Zajedwabisty124 Před rokem

      @@bryanxo2489 They should have excluded racials in the arenas in tbc times back then. Undead racial is massive for example escape artist can resist dispel roots wtf this absolute not fair. Undead can avoid alot cc use racial and is massive gamechange. I know it's not a solution but it would help a bit. Now it's too late example for netherwing private tbc alliance have racials horde and still more players play horde.People are also used to playing in the red Faction nowadays

  • @Bigmatt7
    @Bigmatt7 Před rokem +101

    Had a few fun moments on classic as a warlock. Eventually, I got tired of being chased by groups of horde players 24/7 while leveling.

    • @RealJustinCase
      @RealJustinCase Před rokem +6

      Thats when you go PVE

    • @thefelix420420
      @thefelix420420 Před rokem +2

      same but different i was a undead holy priest and boi did it was a rough journey to get to 60 . stranglethorn vale remember for about 5 day staight a human rogue was just waiting for me and sniping me. i had to change area it was brutal.

    • @akhsdenlew1861
      @akhsdenlew1861 Před rokem +1

      @@ZlWalter217 it used to be fun, back in 2005-2007.
      But it was NEVER fun again, and it will never be.
      Although i did have my share of fun in world pvp once.. ONLY Once.
      Me hunter 39, my friend rogue 37, my other friend mage 35, chased by lvl 60 bloodfang rogue.
      But the hunter... became the hunted...
      We were in the arathi highlands elite castle, at the ogre section and there is 1 lamp outside of a tower that u can go in there for the final quest chain of elites.
      We were standing on the lamp.. and bullying the shit out of him xD
      Killed him few times, he managed to kill us once , and killed our mage like 5 times but we also killed him like.. 5-6 times.
      i only died once with my hunter.
      it was amazing experience.
      I laughed a lot, and i felt really good bullying a lvl 60 try hard rogue with engineer, bombs preperation.. everything used.
      BUT that was literally the only 1 hour of fun i had world pvping.
      The others were meaningless ganking by my side or by the enemy side... 95% of the time, there was no fight.. just an easy kill.
      So yea... I am not sure if that 1 experience that might never even happen to most people is worth all the other "Bad-boring" experiences.

    • @ZerFayt
      @ZerFayt Před rokem +1

      I played through whole classic as an alliance on Gehennas and lets just say the moment PvP ranking opened the server became a hellhole for alliance players.

    • @PabloCobos96
      @PabloCobos96 Před rokem

      @@ZlWalter217 World PVP is fun as long as you dont get camped or killed by much higher lvl players, game looses a lot on mono faction servers where everibody is ally or horde

  • @GG-jm6gi
    @GG-jm6gi Před rokem +2

    they opened up transfers on my server(maladath new server) and the same day 85% of the alliance player base left the server. Now cant even get a dungeon bg or even get a AH with more than 2k items. if 85% of the players leave why even keep this server open! opening a fresh server was a total bad idea!

  • @caspervestergaard2430
    @caspervestergaard2430 Před rokem +1

    Some possible solutions:
    1. Cross-faction gaming. Will probaly be more acceptable in retail.
    2. Stronger guards - max level guards. Dissuade ganking and camping of capital cities, so that lower level players can feel more safe, if their server is overly populated with the opposite faction. And make it scale, the more overpopulated a faction is, the more powerful the other factions NPCS are. At 100% population alliance, the horde guards ought to be near unkillable and vice-versa
    3. Dishonorable kills - give more severe consequences. If you kill non-pvp NPCS, quest npcs, low level players, give it some consequences. Harder consequences if you do it repeatedly. Maybe getting shunned from your factions cities either physically(guards teleporting you out), violently(everyone is able to attack you, preferably you are not able to attack back), ignored(you are unable to interact with any NPCS and players. Effectively shunned). Less consequences in faction-controlled areas. Killing a lvl 1 horde in Stormwind is not going to make people shun you.
    4. Let racials be teachable/be able to choose racials. These are some of the best and worst thing ever implemented in the game. They give so much flavour, but they have to be neutralized in raids, mythic+ and PvP. Have it so you can choose, so no faction gets unfair advantages in PvP or PvE. A gnome can get a mechanical "war stomp" like ability, or a bomb. You can still easily make it flavourfull.
    5. Limit how many of a faction can be online, if there isnt a similar number of players on the other faction. For example, you cannot be the 500th horde player to log in, if there isnt at least 400 alliance players online. Simply put: Play both factions, and force it to work. You could also limit character creations in the same way.
    This would
    6. Buff alliance racials. Try to get the snowball rolling the other way, until you're back at a 50+% on the faction with the bad racials.
    7. Revamp world of warcraft. It have had its run. Let it die, just like warcraft I, II and III. Do something new from the bottom up. Alot of the original developers are responsible for the imbalances. Pure DPS classes were the best because some guy thought hybrid classes shouldnt EVER be able to do as much DPS. And it would make sense, but it also just makes the spec completely invalid. Same with racials and general storyline. Blizz suffered alot from horde favoritism in the beginning.
    Hordes might think its zugzug to be "the best", when in reality its an unfair advantage, like the human racial ability in arenas. You're an imbecile if you think these imbalances are anything to be proud of, or to think they are acceptable. They're going to ruin YOUR game and make it less fun for you.

  • @kxr842
    @kxr842 Před rokem +5

    they should do the same thing ESO does and allow players from all factions to be able to group join guild and maybe quest together when it comes to Faction Neutral quests. I think Turtle wow has done that.

  • @KelturionYT
    @KelturionYT Před rokem +2

    In my opionion something like this could have been a solution:
    - Disable Racials in Raids completely
    - If a faction exceeds 60% of the realm's total population a "soft lock" is activated. You are still able to create new characters or transfer to this faction, but a faction-based login-queue is activated which ensures that the ratio of logged in players can not fall beyond 60:40. This means login queues for the major faction.
    - If a faction exceeds 70% of the realm's total population a "hard lock" is activated which blocks character creation, ingoing transfers and faction changes to this faction. In addition to that free faction changes should be offered automatically to join the minor faction.
    - Ghost realms be shut down. If a realm drops under a certain population it should be merged with another realm.
    Of course now it's too late for that because the whole server situation is already thrashed against the wall by blizzard refusing to do any kind of server/population management. But if we had something like that in action right from the beginning of classic the situation would be much better now.

  • @baneleaf7025
    @baneleaf7025 Před rokem +2

    Faction change came out in Tournament of Champions patch but it was not at the release of the raid, it was a few weeks later. My guild lost both of our holy paladins and a couple of casters that wanted berserking and we did not get a singly player in return. Yes, we were alliance.

  • @pg955203
    @pg955203 Před rokem +2

    What happened to those players saying "blizzard doesn't favor horde?"

    • @edwardhatfield5360
      @edwardhatfield5360 Před rokem

      Players favor horde, blizzard could have worked to manipulate players choice to be horde by buffing alliance race traits but they don't really have a preference. If a server is imbalanced, oh well.

  • @RSBDeprecated
    @RSBDeprecated Před rokem +3

    I think the best way to fix the natural faction unbalancing on PVP realms is to just have exclusive horde servers and alliance servers right off the bat. You choose the server with the friends and players you want to play together with. But on the server side there is a balancing where alliance and horde servers are connected to each other and auto balanced so that similarly sized horde and alliance servers are linked together. While its not perfect as there is more social benefits to having single balanced servers where you are always interacting with the same enemies and can build longer term social interactions like having enemy clans that you would fight with when encountering into each other, its obvious that the players are naturally going to sort themselves so that they have the advantage in any PVP. It would be better to handle it different then sharding all realms together by only connecting a minimal amount of realms to get a balanced PVP environment and limits the allied players you encounter to those on your realm or a limited number of connected allied realms, which is good for having regular social interactions with the same people instead of encountering random players that you will most likely never encounter again. It sounds like Asmon would ideally want a single large server hosting all WOW players, instead of individual realms but having too many players together is not ideal as too many allied players together will have the effect of making it more difficult to build relationships with people you will encounter regularly in gameplay. Too many players together would have a detrimental impact on social interactions because it will be much harder to have regular interactions with the same players like you would have on a limit sized realm. Instead you would constantly be surrounded by an uncountable number of randoms and it is much harder to socialize with people you arent encountering regularly

    • @DemonicLemur
      @DemonicLemur Před rokem +1

      The fact of matter is open world PVP combined with server selection does not work.
      Most players in this game do not like PvP and will avoid it in any way they can.

    • @zhugeliang9610
      @zhugeliang9610 Před 11 měsíci

      That's actually genius

  • @brimstonevalar6053
    @brimstonevalar6053 Před rokem +3

    Private servers have fixed this problem a long time ago with Racial Shift, you can chose any racial for your race and you open the option after a series or quest and reputation so races are just a visual thing.

  • @cazmaniandevil1
    @cazmaniandevil1 Před rokem +1

    Fighting over quest mobs, and farm areas was the single best shit. We would go somewhere to farm, and end up doing PVP the entire night. Just to see who gets control of the spot.

  • @shii5795
    @shii5795 Před rokem +1

    Personally, I think even in the beginning players should have been able to group, quest, dungeon, and guild with anyone regardless of race.
    It's not like the NPC's Bliz write have to follow the rules.

  • @wakaralightcloud3628
    @wakaralightcloud3628 Před rokem +6

    I think players who "gank" or attack another player who is say 3+ levels lower than them get a stacking debuff to stats. If they can keep killing with the debuff then they get bragging rights but other players with same debuff may be less likely to continue as they couldn't play the game efficiently (raiding, questing, etc.). Just a thought.

  • @BrooklynRedLeg
    @BrooklynRedLeg Před rokem +5

    The problem started when they decided, quite stupidly, to remove being able to talk to the other faction. That, from what I understand, killed guilds that had been built during the original Beta. They could have kept Alliance and Horde as Hostile to each other but allowed for questing to rep grind up to at least neutral or even (depending on which group interacts with with) friendly. Its especially true since The Alliance of Stormwind is NOT the Alliance of Lordaeron. They Devs have been acting, since Day 1 of WoW Retail, that the 2nd War didn't end.
    Battlegrounds could have been retained for those that want to go "Mercenary Mode". And its not like there AREN'T Orks for Humans to hate and kill that aren't part of Thrall's Horde.

    • @ambroiserabier4294
      @ambroiserabier4294 Před rokem

      Very interesting. I like how it gives players much more possibilities.

    • @BrooklynRedLeg
      @BrooklynRedLeg Před rokem

      @@TheDankFarmer - EverQuest is still going strong, doofus. So no, WoW is not the longest lasting MMO in history. As for most successful, that stopped being relevant after Wrath.

  • @Lotrick
    @Lotrick Před rokem +2

    The only thing that is, will and can be somehow alive in Classic is the Hardcore challange. They could somehow boost the popularity by introducing a dedicated hardcore servers. Nothing else like another SoM will work. And full scaled Classic+ is simply impossible for Blizzard to do.

  • @bluemyst42
    @bluemyst42 Před 10 měsíci +1

    The only thing that needs to happen is when population on a server gets low or lopsided, just dump the population on another server that also needs balancing. I get having more servers for launch, but 6 months - 1 year after launch, start cleaning up the dying servers.

  • @Davidgopaint
    @Davidgopaint Před rokem +4

    23:30 remove trading and auction house restrictions between realms, make it so theres really no difference, and remove the "asterik" on their name and their realms name, that way its fundamentally just a World that theyre on, rather than a server, so they can still interact without discrimination to people from other servers.

    • @alexander1055
      @alexander1055 Před rokem

      I hate the Realm Name next to the Player Name.

  • @laryonyt
    @laryonyt Před rokem +5

    Non consensual PVP and fighting over the best farming spots is the strongest part of Lineage 2. If someone kills you or annoys you you will remember him. It creates stories.

    • @GriffonSword
      @GriffonSword Před rokem

      I played that game a ton and I loved it. I also remember almost no new players ever stuck with it so everyone following that route is bound to flop

  • @RngmonsterX
    @RngmonsterX Před rokem +2

    "It's a mistake if they add Faction Change" and by this writing, the video got uploaded 33 mins ago and i just made a faction change in Classic.

  • @AWildsAdventure
    @AWildsAdventure Před rokem +1

    Let me tell you, using your free character boost on a highly populated pvp server is amazing, if you pick a rogue and play the faction that isn’t dominant. I’ll log onto that server for about 30 minutes, ruin a couple of people’s day, then go back to my business. There have been so many people that RAGE from being killed on a PvP server they feel safe on. 10/10 recommended.

  • @ElShogoso
    @ElShogoso Před rokem +12

    The thing that moved me away from ever enjoying wow in the first place was the faction system. Even back in the day the idea never appealed to me. I never understood the idea that if a friend invited me to play the game with him, I would have to not only be in the same server but also limit my character race choices by half if I wanted to play with them. It turned out to be easier to just play something else with those friends instead

    • @wonkydonk9073
      @wonkydonk9073 Před rokem +1

      I miss the faction system of Star Wars Galaxies, where you rolled whatever species character you wanted and started out neutral, but could eventually join either faction... and even change factions by sacrificing enough "reputation" with your existing ally.

  • @qlasalle
    @qlasalle Před rokem +4

    Open world pvp in vanilla has given me the best mmo stories to tell

  • @overryans
    @overryans Před rokem +2

    I just want to be able to recruit npcs that I helped throughout the game for dungeons that would be cool man.

    • @overryans
      @overryans Před rokem +2

      @@cyanmage1 I realy should get into that game it looks good.

    • @overryans
      @overryans Před rokem

      @@cyanmage1 I'll give it a go this weekend this and asmogold pushed me over the edge to get back into MMO'S

  • @eric.1948
    @eric.1948 Před rokem +1

    There was a simple fix to this buff the alliance. This is also why vanila was better. Alliance had pallys horde had shaman. Each had their perks. In tbc all alliance racials were basicly nerfed.

  • @dustdreamer673
    @dustdreamer673 Před rokem +7

    Servers division is a pure technological barrier. They should find a way to merge in a fashion that from the user perspective it's seamlessly on which server their character is hosted

    • @grandmarshaljeromial5174
      @grandmarshaljeromial5174 Před rokem

      Fuck that keep ragnaros and arzalon in their servers

    • @dustdreamer673
      @dustdreamer673 Před rokem

      @@grandmarshaljeromial5174 true. Since South America has no dedicated servers it'd be a good idea to treat them as a separate region, even if as a matter of fact they're still connecting to server physically located in the US

  • @corbin_4738
    @corbin_4738 Před rokem +7

    Just make it like EQ. Or in WoW terms - Aldors and Scyers. It really doesn't matter which faction you choose, but when you become alliee with one you basically lose faction with the other. *However* you can change back if you work for it.

  • @Pikachu_Pot_Pie
    @Pikachu_Pot_Pie Před rokem +1

    That happened to me. I played horde on Benediction in classic and had a blast... stopped playing and came back during TBC to find my faction COMPLETELY gone. I felt robbed feeling forced to either pay for a server transfer or have no one to play with in a MMORPG. So I quit.

  • @taruxy
    @taruxy Před rokem +2

    I dont understand why they dont do a check when you create the first char in a server, so if the server reaches a procentage of like 60% horde on the server, alliance have to catch up before more horde can be created? I understand this could be a bit annoying for ppl who wants a certain faction, but would be healthier for the game

  • @DiscipleToki
    @DiscipleToki Před rokem +6

    I think it is worth noting that the team at Blizzard at the time of WotLK was very small. Classic -WotLK contains tons of bugs because they lacked the teams to test and fix, many classes are unfinished still and the specs are not at all on equal footing. I think this is what the no changes crowd fails to understand.

    • @h3lol
      @h3lol Před rokem +1

      @@Keldiur blizzard has stated that the classic spirit only dwells within the first 3 expansions, if they gna do cata it will probably be split of from classic to something else entirely.

    • @DiscipleToki
      @DiscipleToki Před rokem

      @@Keldiur I want them to start making new content for the classic games, have the classic be classic server and have the alternate timeline classic + with new races like Ogres and Furlbogs, new dungeons quests and raids and a revamped old world with quests not attacked to any particular expac, put those quests in the caverns of time.

    • @byteme0000
      @byteme0000 Před rokem +1

      Really, though, the No Changes crowd was addressing Vanilla Classic, not TBC or Wrath. All many of us ever wanted over the 15 years prior to the release of Classic was a safe, Blizzard-supported place to play the original game that we all love.
      To this day, I still can’t be bothered with TBC Classic or Wrath Classic. In fact, even back in the day, some of us had recognized that Blizzard had already started down the wrong path with the original TBC. Blizzard continued to make more bad decisions with every expansion, until now in modern WoW we have a game that is unrecognizable compared to the original game.

    • @smegg9676
      @smegg9676 Před 8 měsíci

      seeing flying mounts in TBC is what did it for me, i knew it was done with WoW. why introduce something that allows players to bypass the game world?@@byteme0000

  • @Lythiaren
    @Lythiaren Před rokem +11

    The discusson on DKs just reminds me of the super macro from launch. It was literally a /castrandom with every ability in it. When your class can win by llterally mashing every button in random order, then something is broken.

  • @ryuoki1
    @ryuoki1 Před rokem

    In a lot of ways, EQ did it right from the beginning (can't say much about today, since they are competing with Blizzard). There were many many many "factions"(reputations in wow) in Everquest, but players could group with players of other races and factions.... just couldn't enter every city.... at least not without some effort to improve the factions associated with the city. But a halfling could party up with a dark elf. Ogres could group with high elves.... just because you were of a "good" race or religion, did not prevent players from playing with someone of neutral or evil alignment. This also made things interesting. The human city of Freeport was somewhat easy to get general access to. Just not North Freeport without some serious faction work. Many evil races were kill on sight there as soon as they zoned in, guards would rush them. Sometimes patrolling members of an opposing faction could wander around places a tolerated player could move through. It was a similar issue in Third Gate of the dark elf city.... And of course, there was considerable work involved with raising factions, as well as rewards. But nobody wants to work on anything anymore. They just want it free or to throw some money at it instead of actually earning it through effort.

  • @ninjalacoon
    @ninjalacoon Před rokem +12

    They should allow for cross faction racial abilities/passives. Just pair up the horde and ally races so that both share the same set of abilities. gnomes and tauren share the same set of racials, tauren can get a warstomp ability or something new that is the same as gnomes escape artist but with a tauren flavor to it. Similarly gnomes get some kind of mechanical aoe warstomp stun. Both abilities are available to both races but 1 set of them is chosen at character creation. Ultimately then both factions have the same set of tools.

  • @Elementaliti
    @Elementaliti Před rokem +21

    This implies that WOW isn't ALREADY ruined...

  • @nekotoridel6267
    @nekotoridel6267 Před rokem

    I was on my peak with my guild in Cataclysm, raiding firelands, DS 25 heroic, al'akir with my Blood DK it was so fucking good and I had the best times. I played guildless after they changed servers up until the beginning of Shadowlands with the same character, I did the first two zones and I was like, what am I even doing anymore, I no longer enjoy this... and moved on to ffxiv as well. Despite the sour end, the game's memory will live fondly in my heart. Destiny Keepers in Bronze Dragonflight EU, I'll never forget you guys.

  • @DmGray
    @DmGray Před rokem +1

    I really enjoyed the difficulty spike in Cata... but it sure broke guilds.
    It broke mine.
    Took months to rebuild and then every time we'd stall on a boss, we'd lose players and have to progress on prior bosses again (almost always losing the worst players, but being replaced by equally bad players)
    On parsing, I used to have to explain EVERY TIME that raid logs were a tool for the raid leader. That any player who could maintain a "green" number was doing fine, blue doing exceptional... but anyone pushing got orange was probably being naughty on purpose (but typically good enough to get away with it)
    Many, many players did NOT seem to know how to analyse logs. They just wanted number to go up.
    What I would look for:
    Identify likely underperforming players (so, grey or low green ranking)
    Look at their damage breakdown compared to a good player of the same class/spec.
    Give that player feedback about their priority/rotation.
    On the healing it might indicate too many healers. Always nice to add a dps to an encounter.
    Or it might indicate a fundamental misunderstanding of the fight. (I remember having to switch to healing on Mimiron in Ulduar bc the healers couldn't do the job. The tank tank doubling every main healers numbers with several green items equipped shamed a LOT of people into getting good. They had ALL refused to heal the encounter, instead believing they could continue to follow their normal raid healing strategy. As soon as they bothered to direct heal... beat it immediately. I'd had to do the same thing MULTIPLE times bc the healer leader would ALWAYS choose to chase parses, wiping the raid dozens of times on easy content)
    I'd look at what boss abilities were killing which people, and make a list of shame to motivate people.
    And I'd have a list of MVPs that performed mechanics and made some clutch saves.
    It seems these days MOST players JUST rely on raw dps to define good play.
    That was literally never the case for me as a raid leader. Some of our best dps were carried through content. They were useful, bc damage is needed... but the players that were performing the encounter mechanics were ACTUALLY clearing the content.
    The highest irony of all is SO MANY bad or mediocre players feel that they need the edge of a top player. Meanwhile they won't even put in the effort to make ENORMOUS improvements.
    I once got into a row bc I had "the wrong" minor trait on a single item in BFA. I hasn't optimised for tanking bc I'd been forced to switch roles throughout the expansion and so settled on convenience.
    Had an entire officer team chewing me out for a minor trait. Needless to say, I did not stay in that raid team. (I'd found my raiders a new team to join when ours broke down, & they'd given me an officer spot... but then proceeded to treat me like shit til I quit)

    • @Zack_Wester
      @Zack_Wester Před rokem

      yep and im going to say that is part of so many different stuff.
      like raid is DPS, 1 or 2 tanks and 1 or 2 healer.
      and if your DPS is not good poor class, race combo and not the best gear your not going to go anywhere can´t get gear because you can´t get into a raid. and if you do performent is so bad that you will not get to roll on raid drops.
      trying to remember what game it was that had a raid that sort of had several raid bosses have situation where the optimal strategy was to send the player whit the worst gear to do a task (gear did not matter). like run outside the arena to press bottoms.
      and this is another thing I find problematic whit a lot of raids today you enter it fight down a corridor whit nothing in it except kill trash that is if possible skipped because they do literal nothing. then you enter the boss arena its a circle shaped room where the boss will 5 sec in move to the center and then the fight starts.
      no player ever leaves the circle in the middle of the room. like there is a joke that one player asked what happen if I touches the wall and no one know the answer because that have never happen before (nothing happen).
      does unkilled trash outside the arena run into the boss room insentervising player to kill them (nope).
      does one player need to leave the room to run back to the gunpowder storage to get a barrel of chemical100 that will remove one of the boss super strong buffs for the next min or so... (takes 2 min to run pick up the barrel and carries it back) can the player decide to DPS instead yes but him leaving is better for the group.
      and this is a masive problem whit today MMO and its player there is no team play its how many player enters a arena and the only criteria is dont over agro as a DPS... DPS as hard as you can no matter what... like a buffer class player that buff everyone else in the raid but does not DPS gets shewed out even thought that 1 player alone dubled every ones else DPS.
      meaning the total DPS of the raid was way higher then if he had DPS himself.

  • @PinkTuskedMammoth
    @PinkTuskedMammoth Před rokem +7

    I cant believe I still find myself watching WOW news and vids even though I haven't played since Mists of Pandaria came out.

    • @bangrojai4868
      @bangrojai4868 Před rokem

      I retired since wotlk. At first i really enjoyed raid, BG and arena. Then many of my friends got addicted in arena. Then they switch faction from horde to human because of racial trait for arena. Then i said" If you really wanted to win a 5 vs 5 game, why you dont play dota?". In the end, all of us moved to LoL.

  • @Talkave94
    @Talkave94 Před rokem +3

    we need what asmon has been saying for a long time - a huge megaserver, you saw the factions are pretty equal across all realms. Once the megaservers starts skewing toward one faction, then make cross-faction possible (or something like mercenary mode where one faction can play as the other)

    • @RadarFinsR
      @RadarFinsR Před rokem

      blizzard have said there's "no technilogical solution that could do this" they're lying but that's their public statement.
      blizzard don't care anyway they're unsure what's happening after wrath and running the game with minimum resources, that's why they're busy shoveling bugs under the carpet instead of fixing them and just hoping to keep players sated for awhile.

    • @badunius_code
      @badunius_code Před rokem +1

      Again, why have factions?
      If there's no factions, then there's no faction balance issues, no need for cross faction, all this solutions are needed only because there are factions.

    • @cuddlingfemboysirl
      @cuddlingfemboysirl Před rokem +1

      @@badunius_code lore

    • @Talkave94
      @Talkave94 Před rokem +2

      @@badunius_codefactions are tied deep into the lore/class fantasy and also is a major story driving factor but at some point the company should admit that the class fantasy/identity is detriment to the experience of the player and should make it less obtrusive

    • @badunius_code
      @badunius_code Před rokem +2

      @@cuddlingfemboysirl well, the popular opinion around here is fuck lore if it stands in the way of gameplay.

  • @XenomorphsWrath
    @XenomorphsWrath Před rokem

    don't know about the general wow population but back in the days PvE servers had a massive stigma for low skill, so when classic came about my friends and I pretty much excluded the idea of a PvE server from the get go, not because we wanted to be on a pvp server to participate in open world pvp (we hated that back in the day and classic certainly made that feeling stronger) but because we didn't want to get stuck on low skill realms like we did back when.
    We did not know that this wouldn't be the case for classic (or at least not as heavily) - so we joined pvp realms and boy did we regret it. In vanilla you could play on those without corpse walking every 5 minutes once you reached level 49, in classic? in classic you were allowed to move on to the next kill squad once the first one killed you 5 times in a row.
    People zoned entire areas to establish ressource mafia structures with guilds in your faction spying on you to tell the kill teams of the other faction where to find you and so on ..
    Nooooo thank you. It is a garbage game mode for garbage people.

  • @kix783
    @kix783 Před rokem +1

    I feel like changing the entire game because of the minority of players who exist on a PvP server where the faction is grossly imbalanced, and they are the minority there, is entirely thoughtless. If you are making changes that affect everyone they shouldn't be to satisfy the ultra rare circumstances of 0.2% of players.

  • @NemoN0body
    @NemoN0body Před rokem +4

    they could easily fix racials by making them not affect combat, they did this with retails with things like the camping racial for vulpera and tool racial for mecha gnomes, they could do this for the rest of the factions

  • @Minodrec
    @Minodrec Před rokem +5

    Great video.
    I like how classic WoW help us reflecting on game design and balance.

  • @opo3628
    @opo3628 Před rokem +1

    The part about the Horde being better at Mythic Dungeon challenges is not at all accurate. Alliance races are significantly more optimal there -- just look at what the competitors in the MDI are playing every single year.

  • @fesworks
    @fesworks Před rokem +1

    I never gave a gortusk's liver about end game raiding and BS. I play the races I wanted, which tended to be Alliance. Absolutely hate open world PvP. Not for me. Seemed more like Alliance want to play the game and Horde wanted to ef up Alliance... but I also haven't played since Wrath. Cataclysm made me quit.

  • @sinappanis
    @sinappanis Před rokem +3

    This was one of my issues with games like the starcraft remake. They just remade the game exactly the same. I was hoping they would add some quality of life things like being able to group more than 12 units at a time. I'm glad they did end up making some QoL changes in classic.

  • @TheJohnGway
    @TheJohnGway Před rokem +7

    "Getting good" is what killed WoW.

  • @LordEcks
    @LordEcks Před rokem

    FFXI (11) had an interesting solution to this issue. The game had multiple servers, but upon character creation you weren't able to choose your server, the game simply assigned you to one randomly adjusting for loads. In order to play with your friends, your friend had to buy an in-game item that would produce a code your friends could use during character creation to anchor them to their friends server, and you could only get one of these in-game items once per week or something like that.
    FFXI had 'indirect' PVP. Players were divided between 3 kingdoms (Bastok, San'Doria, & Windurst). Killing enemies in "contested zones" while having your kingdom's buff on earned points for your area, and at the end of a week the control of that area (zone) would go to the highest scoring kingdom.
    The DNA of this design choice was present in the creation of FFXIV (1.0), with the Maelstrom ( Limsa Lominsa = Bastok), Order of the Twin Adder (Gridania = Windurst), and Immortal Flames (Ul'Dah = San'Doria)

  • @Mr.Heller
    @Mr.Heller Před 2 měsíci

    On a private server I'm playing WPvP isn't an option - it's an inevitability, no matter where you are - you'll fight. Stranglethorn and Quel'Danas are in constant state of bloodbath, it's awesome, we have around 12k people in prime time with 52/48 faction ratio. P. S. Racials are optional, so any race can chose racials from another race, and they're all tweaked for balance.

  • @mrbigwheel11
    @mrbigwheel11 Před rokem +4

    What great game design 😂 everyone should have always been able to play together.

  • @sayunamoon3767
    @sayunamoon3767 Před rokem

    you know what would be cool, If they temporarily merged equal sized opposing servers for a day and kept count of all the PKs to see which server won the war. I wonder if whole servers would start developing battlefield tactics. Like the server commander of the horde sending out scouts to all the world zones to find out where the opposing faction's army is, and if the other faction is not organized, he could send out appropriate sized strike teams to decimate the little isolated groups. Wow could also do world quests leading up to the day of the merge where you turn in resources and attain a huge boss mob to fight on your side and soak damage. so like you spend a month gathering resources and prepping for war then for the one day they merge, the 2 servers fight it out.

  • @michaelallen2971
    @michaelallen2971 Před rokem +1

    What most people are confused about is looking at server balance. You can't look at individual servers when classic servers are clustered/cross realms. I play on Whitemane which is 90% plus horde but we are paired with alliance dominated servers as well as horde.

  • @nintenx1235
    @nintenx1235 Před rokem +1

    "Sharting is only bad because it is done badly"
    WoW is fucking crazy

  • @ScottGostick
    @ScottGostick Před 11 měsíci

    One fix to the issue. Instead of the growing respawn timer you put a growing cannot pvp timer on a character every time they kill a specific player. Kill player X you can't kill player X for 1 min, 2 min, 5 min, and so forth. Reset all timers once per week. It was a simple solution many years ago. Instead the only player punished for being bullied is the victim.

  • @billdewall6152
    @billdewall6152 Před rokem +1

    Zugs might be the only video game faction I know of whose players stubbornly refuse to admit they picked the easy setting. The first step is admitting it to yourselves, guys.

  • @zart3k
    @zart3k Před rokem +2

    8:05 as a warrior player, this is exactly why I stopped playing wrath because its so hard to find a 10man raid grp. It sucks!

  • @UberDragon
    @UberDragon Před 11 měsíci

    PvP servers with a massive faction imbalance were so miserable. The death-walk to an instance took like 2x longer than the instance. I mean I like PvP, that's why I went for a PvP server, but I wasn't aware that going PvP would mean I basically couldn't play the PvE content at all.

  • @Bambuchurik
    @Bambuchurik Před rokem +1

    in Cata, not only raid were hard but even dungeons, I remember when the ZG & ZA patch was realeased, I went there with a raiding dude and he said: wth, it's fkn harder than the raids, lol

  • @Scopatone
    @Scopatone Před rokem +2

    Godspeed to everyone on a 99.8% server getting their Violet Proto-Drake and doing the events that require items to be used on class/race combinations on opposite factions :')

  • @halycon404
    @halycon404 Před rokem

    Part of the problem is that in early Vanilla WoW Alliance was just better. The make or break racial was Fear Ward. It was so important, so good in Vanilla WoW to the mechanics, that Blizzard took it away and gave it to everyone in BC. They gave Alliance's defining feature away and didn't replace it with anything. People now may be like, "Really? Fear Ward?". It was a big deal before there were threat generation meters. Blizzard took away the thing that made Alliance good originally in BC, and for the release of Classic WoW addons took away what made them good for vanilla. Fear Ward being relegated to not that important during the first part of Classic WoW's release is the poster child for how addons break game mechanics and are toxic to a game's design. People may not like it, but the longer I think about it the more I think FFXIV's blanket ban on all addons is the correct path.

  • @ver4135
    @ver4135 Před rokem +1

    With horde being favoured by devs since tbc no wonder this happen

  • @sbsftw4232
    @sbsftw4232 Před rokem +1

    I min max in order to give myself as much room as possible to succeed and to reduce the pressure on my gaming ability. I'm in my 30s now and I just wanna chill out and raid and stuff. I'm not trying to break a sweat every time I boot up the game.

  • @roffe8751
    @roffe8751 Před rokem +1

    I mean there were soo many ways for blizzard to solve this. Seperate faction queues is one example. With proper management no server would ever have to be less than 60/40 balanced.
    My only regret i classic was playing Alliance to be honest. We were constantly bullied to the point to the game being somewhat unplayable from time to time. Other than that, I did have a great classic experience.

  • @StarWindEnergin
    @StarWindEnergin Před rokem

    They could've easily implemented an 8% cap on faction joining. If that faction has 8% more pop than the other one on that server, that server is locked until it drops below 8% again. Simple, easy to understand, and Blizzard not implementing things like this is a great example of how legendarily bad blizzard is at balancing anything whatsoever.

  • @Qureas
    @Qureas Před rokem

    Next expansion. Drop the current faction system Instead split them up and let players chose which faction to play for. eks: Horde = Orcs, Trolls and Tauren | Alliance = Humans/worgen, gnomes and Dwarves | New elven faction = HighB/blood elves, Night elves and nightborne | New faction = Goblins, Undead + whatever else left.
    The players can then serve as mercenaries for these factions.

  • @smutserkling6848
    @smutserkling6848 Před rokem +1

    Pretty much the first time I don't agree with Asmon, I absolutely love world pvp. There's nothing better than 1v2ing some scumbags trying to gank you and I also don't jump people in unfair situations since I enjoy a challenge, but I get that most people don't think like this. To me Wpvp is just one big dueling arena where anything goes. I also love the actual conflict it births between alliance and horde.

    • @BrooklynRedLeg
      @BrooklynRedLeg Před rokem

      "I absolutely love world pvp"
      There is a simple solution for this: make World PVP optional. You flag up and you can engage in acting like the 2nd War never ended.

  • @lordabes3645
    @lordabes3645 Před rokem +1

    BWL in Vanilla was the one raid that made horde better. using totems to slow down and do circles in that first room was game changing.

  • @plazmica0323
    @plazmica0323 Před rokem +1

    im a alliance fan and whenever i loged in and saw Stormwind compleatly empty i didnt make a horde character i stopped playing the game.

  • @DavidBrocekArt
    @DavidBrocekArt Před rokem

    This is why factions are no longer viable part of WoW community.
    Then: "Wow, I am playing as a soldier of Alliance, I wonder what adventure lies in this Elwyn forest!"
    Now: "Alright... so human has a 0,0001% advantage over these guys... yep, I'm going human."

  • @jeffafa3096
    @jeffafa3096 Před rokem

    On the classic PvP servers, the leading faction always ends up leading more. If a server is 51% / 49%, two months later it's 99% / 1%. After that, the server dies and the next somewhat faction balanced server is victimized. Every. Friggin. Time.

  • @JJJBunney001
    @JJJBunney001 Před rokem

    SWTOR had a great way of dealing with it, since each class is mirrored on both faction then there's no advantage to picking what class you want to play

  • @bananajoe9951
    @bananajoe9951 Před rokem +1

    Incentivize playing the opposite faction, shard to a heavily opposed server, or simply block the dominant faction from being made until it's closer to 50/50.

  • @Physh_
    @Physh_ Před rokem

    This hit me and kinda led to me quitting the game over time. OG character is a Dwarf Priest from Vanilla and while I got to do a few tiers of mythic raiding it was just awful watching other good alliance guilds fall apart even at the end of Legion. Refuse to faction swap a character with that much sentimental value.

  • @antoniocarta2958
    @antoniocarta2958 Před rokem

    On Firemaw, we were balanced up to TBC, but then at the end of TBC we were like 15k VS 12k, and at some point there was a Bug Exploit which would allow Horde ppl to transfer from Firemow to Gehennas for free... in 7 days or less more than 7k pppl transfered to gehennas.. I really didn't understant why ppl tipped away the balance, it seems Blizzard is to blame there, I asked those Horde people "Why are you moving away?" and I got answered that because of the balance being tipped off the casual players would have ruined that balance way more later one and then some WOTLK content would have gotten impossible to do for the lower faction, but I still didn't understand what's this "contested" thing that people needed to much, becuase if they were talking about the Vault raid, Idk, that's quite bullshit reason

  • @MrD3rick
    @MrD3rick Před rokem

    On ‘full pvp servers’ only allow the lower % faction transfer there for free and don’t allow faction change on that server unless the go to the under populated faction.

  • @sylthaya7571
    @sylthaya7571 Před 11 měsíci

    10:50 yea basically, classic era launch our group rolled ally on a pvp server, 1month in as were casually hittin 30s-40s the population swing becomes more drastic as more and more ally leave and we basically are now the only people we ever see at night who were alliance playing both on a 95-5 server, and at graveyard shift.
    so now for hardcore were playing horde for the first time since actual classic released since thats just where everyone else is also playing

  • @marcjansson1039
    @marcjansson1039 Před rokem +1

    There should be like in Warhammer online, if you are the faction that is currently underdog you get a % of increased rep, xp or whatever buff depending on how many less players you are. Which would make even hordies wanting to become Alliance just to make it easier to play.

  • @ZapatosVibes
    @ZapatosVibes Před rokem

    I roll on a PVP server because I want to PVP out in the world. Instanced PVP has its place, but IMO instances aren't part of the soul and magic of being out in the world of a MMORPG. What they need is semi-forced balance on the servers. No paid transfers, only allow free transfers to balance out factions, can't create new chars of the other faction past a certain % of activity, etc. It's not that people don't want to PVP, it's that 55-45 can become 60-40, and then no one wants to be on the 40 side so it snowballs. If Blizzard had proper balance mechanisms in place and most PVP servers stayed in the 55-45 range, the situation would be quite different.

  • @rahn45
    @rahn45 Před rokem

    The way I'd fix world PvP would be giving people a stacking buff should they die from a player, and how quickly it stacks is based on how many people are nearby when it happens. If you're outnumbered 1v5 you get 5 stacks. If they camp your body then you'll get stacks quickly and the buff will eventually let you solo their entire group. The stacks would drop off by say 3 per person you kill. (basically faster than you'd gain it).
    The way I'd fix battlegrounds and raiding is that reputation determines who you get to group up with. This would make for an interesting in-game and RP dynamic as you would want people who form parties to have friendly statuses with as many reputations as possible to allow for the maximum amount of groups. You'd also have the inverse where you'd have people who would only maintain reputation with one group only and insist that only those who have that reputation be allowed to group, and making it purposefully hard on yourself would be a personal choice at that point.
    Easy example would be living vs dead, or tree-huggers vs loggers. You'd have people who are members of one or the other, perhaps both, perhaps none. The latter two would be able to fill the missing slots for any engagement so long as the ones who only pick one side remain less than 50% of a population. This would be way easier to balance out.

  • @dhazelwood85
    @dhazelwood85 Před rokem

    I disagree with the server take. Having toons on Benediction, Mankirk, and Westfall. On Benediction everything raiding is either guild run or GDKP. Their is no MS

  • @JustinSeizure
    @JustinSeizure Před rokem

    I didn't play in vanilla. My number one most regretted decision in my classic experi ence was to roll on a PvP server. Phase 2 made me quit, and the only reason I came back was to play BWL with an IRL mate. I have NEVER experienced anything sweatier, or even remotely close to as sweaty as classic wow pvpers in phase 2 of classic. It's burned into my memory as the most depressing gaming experience I think I've ever had. I play League on a daily basis, so that really is saying something.

  • @DuduDruidDotCom
    @DuduDruidDotCom Před rokem

    I decided to try playing WotLK classic, because of a huge craving for Nostalgia. I made a character, bought the Upgrade pack to jump right in with level 70. I decided to play horde for once (I played Alliance for 10+ years) Once I got on, I realised that Ogrimmar is... empty! I picked PvP Realm, thinking that for once I wanna try to do some of that World PvP, get ganked, die horribly, only to find that I might be one of 100 Horde members on the server where there are 10k+ Alliance... Sure, I will get ganked a lot, but it might end up be such a miserable and lonely existence. I feel like I wasted £40ish just to get back to the game, and I won't do server change or faction change, I am already kinda turned off...

  • @Pamanos001
    @Pamanos001 Před rokem

    I think that another big problem is if you have a server with 50,000 horde players that is full... well actually you have a server of 5,000 horde player and 45,000 bots. That is whats really going to kill classic.

  • @brosephjames
    @brosephjames Před rokem

    I remember ~19 years ago on the bnet forums someone told me cross faction play would NEVER happen. I told them never is a very long time.

  • @anierikidemona
    @anierikidemona Před rokem

    I remember making a druid in burning crusade. Night elf. Loved it. But then lich king started. I went and made a death knight. Somewhere in cataclysm though I picked my druid up noticed I was ACTIVELY hurting myself by being a night elf over a troll. Particularly in pvp.
    Now druid has always had the shit end of the stick for balancing (at least from start to finish of when I played) but the difference was so large it was appalling and I didnt even want to touch druid after that.
    Being punished for playing a slightly suboptimal class is one thing, DPS checks get a little harder. Oh well. but when your race/class choice add up to such a lower amount than standard it makes the game actually feel like it's dunking on you for having preferences to specific classes/jobs
    6 years of being called a furry loser while trying to get into raids was an easier experience than accepting the game hates anyone that makes certain race/class decisions.

  • @TheCeekon
    @TheCeekon Před rokem

    faction balance is still kind of a problem in retail.
    For context: if you play on a server that gets cross-realmed with Moonguard, good fucking Luck trying to do anything in the open world as Horde.
    Crates? Forget about it.
    world quests during a sparks of life week in that zone? Forget about it.
    Fucking gathering professions, Doable but lord forgive you go anywhere near a world quest where theres people actually doing them.
    this has been my experience trying to level my warlock on Wyrmrest accord. And while the new patch has brought this issue more in-check, its still not quite there.
    I cant speak for the PVE issues like trying to find people as I am mainly an arena Andy but from what I've heard its still fairly bad if you dont allow for cross-faction grouping.
    Its been frustrating for me to be stuck doing ONLY battlegrounds on the faction that in my experience, always looses, but the second I jump into merc mode, I get wins. I enjoyed gearing my DK who is alliance via bloody tokens, it wasn't a chore or an RNG hellscape like what I've experienced out of PVE, so I was very disappointed to see that it was literally not possible for me on my warlock.

  • @thepiggstein
    @thepiggstein Před 11 měsíci

    "You consent to PvP when you join a PvP server":
    "Hey babe, I've had a really lovely evening with you; your eyes look like diamonds under the moonlight. I love you with all my heart. Do you want to take this to the bedroom?"
    "Yes, I enthusiastically consent"
    "OK, cool. Lemme just me call round fifteen or so of my boys so we can run an absolute train on you"
    "Wait, what? No, this wasn't what I signed up for"
    "Too bad, you consented!"

  • @SnowyRains
    @SnowyRains Před rokem +2

    This just made me realise I haven’t played wow in 20 years and I guess the time I entered had never played classic cos wrath was already out. I remember DKs spam iwin button. I played both horde and alliance the issue I came across was I just reached the level to enter raids need raid gear to improve but no one will let you join a raid because you don’t have enough dps

    • @JJJBunney001
      @JJJBunney001 Před rokem +1

      Wait you haven't played in 20 years but WOTLK came out in 2008 and that's when you started?

    • @SnowyRains
      @SnowyRains Před rokem

      @@JJJBunney001 you just made me notice I’ve gotten burning crusade and wrath mixed up and guess it’s not as long as I thought it’s more started playing about 20 years ago and quit not long after a panda expansion.

  • @ByronC900
    @ByronC900 Před rokem

    Dark Age of Camelot solved this 25 years ago. Give perks/benefits to playing on the less played faction. A 99/1 faction, the 1% faction should get a permanent world buff, higher magic find, etc.

  • @SirGrimly
    @SirGrimly Před rokem

    Classic WoW open world PvP experience
    Expectation: You and a group of like minded individuals spend hours on end in a climatic back and forth struggle against the opposing faction where hundreds of players from both sides brawl it out.
    Reality: You just quit the game after only playing for an hour because a max level Rogue is camping the intro zone for your race and you go play a different MMO instead.

  • @Triple88a
    @Triple88a Před rokem

    There's 0 reason why you're locked to a server.. it's very easy to make 1 server that hosts all of the character data and from there you can choose which server to log into with your character. All the game has to do is pull the character data from the character server and boom you can log in to any server from there.

  • @dragonstryk7280
    @dragonstryk7280 Před rokem

    I went in on Classic when it first started, and I rolled a Troll Hunter. Well, I got to exploring.... a lot sooner than I should have, we'll say, and I'm a little bit outside of the Undercity, when a mounted Alliance Paladin comes rolling up out of nowhere. No, I don't know what *specific* level he was, cause his level was just a skull to me. And thanks to Vanilla's languages, I couldn't even get a word off, cause guess what? We can't speak a communal language, so yeah. Thankfully, everyone was just so happy to be playing original WoW that he just waved to me, and rode off.

  • @jimvick8397
    @jimvick8397 Před rokem

    6:33 we had a really good crew back in the day... but what it took for us to finally beat t hat boss, I took a break from the game, I had to...

  • @Fooxs
    @Fooxs Před rokem

    Magic word: SILENT buffs for Horde, that's it. If you look at Classic, you'll notice that there are more Alliance players than Horde. Weird, right? It's because initially, everyone wanted to defeat monsters like the Horde. So Blizzard had to take action and implemented silent buffs for them.