A NEW AIRSHIPS GAME! | Airships: Lost Flotilla

Sdílet
Vložit
  • čas přidán 12. 06. 2024
  • Beverage obtained so let's play Airships: Lost Flotilla demo.
    Support Stuff+ on Patreon: / stuffplus
    +++++
    PLAYLIST: • Airships: Lost Flotilla
    +++++
    Game LINKS and overview:
    Steam: store.steampowered.com/app/28...
    Airships: Lost Flotilla is a steampunk autoshooter where you fight your way through waves of enemies on your way to a safe harbour. Destroy your foes, harvest wreckage, and upgrade your ship.
    #airships #autobattler #airshipslostflotilla
    +++++
    Want to SUPPORT the Stuff+ channel:
    Patreon: / stuffplus
    Paypal: www.paypal.me/stuffplusYT
    Subscribe: czcams.com/users/Official...
    Channel Membership: / @officialstuffplus
    +++++
    Want to CONTACT or get in touch:
    Twitter: / ostuffplus
    Email: SEE ABOUT PAGE
  • Hry

Komentáře • 15

  • @Chicken12Salad
    @Chicken12Salad Před měsícem +12

    this kinda looks like the precursor to airships conquer the skies really cool though and very fun for a demo, lots of content

  • @wow-roblox8370
    @wow-roblox8370 Před měsícem +13

    So excited for the new airships game, but why did you upload two videos at once? Pretty sure the algorithm hates that kind of thing…

    • @exitsignman5348
      @exitsignman5348 Před měsícem +1

      Does it?! Would’ve thought CZcams would love the opportunity to made double ad revenue

  • @Gorbokov
    @Gorbokov Před měsícem +8

    NEW AIRHIPS GAME LETS GOOOOOOOOOOOOOOOOO

  • @astron800
    @astron800 Před měsícem +4

    Wooooooooooooooooo
    Edit: I forgot to caps lock, so: WOOOOOOOOO!!!

  • @stuchris
    @stuchris Před měsícem +2

    I played through the demo campaign in about 90 minutes. good fun, but i found that some enemies and their projectiles are hard to track due to the muted colors. also found that this game seriously needs an ingame encyclopedia for all the status effects and such, kind of like how you can view them in the game peglin.

  • @astron800
    @astron800 Před měsícem +3

    I believe being in the aoe of the peace stall gives all entities(player and otherwise) invulnerability to the listed effects.

  • @somedudewhoexists
    @somedudewhoexists Před měsícem +5

    Even tho this game has only been released for like a day I’ve already played it LOADS, here are my ideas:
    Strat wise i thing that early game the best thing to do is to prepare for late-game waves (wave 15 onwards) so I usually get scavenger dens and training buildings to maximize the amount of scrap and exp gain to pay for expensive upgrades.
    If you don’t have enough money or exp for an upgrade you really wanted, you can lock the upgrade with the lock button below the buy button, which’ll prevent it from refreshing for as long as you wish (you can lock as many upgrades as you want, there is not limit!)
    Weapons and upgrades can be sold with upgrades, not all things in the shop are at the lowest tier (they do have a way higher price tho)
    Some ships can be absolutely broken in how good they are based on which upgrades you give them, for example the airplane ship can be paired with a ram to be extremely effective at mowing through smaller enemies without gaining any damage. While ships like the battleship seem to be more effective when focusing on armor and armament (you really need scavenger dens or training buildings if you want to get enough money and exp to maintain it tho)
    Escort ships like the scrap collector, repair ship and water ship are always very useful support ships. Many times have I been saved by a repair ship in scenarios of 0% chance of surviving. Very useful (but they are very expensive to upgrade).
    Weapon wise all weapons are decent but the weapons you pick are kind of dependent on the ship you choose if you want them to be better (faster ships are usually better with closer range, fast fire rate or explosive weapons for example). One tip with weapons I do give is that it doesn’t matter if a weapon has close range because you’re always gonna be at close range for atleast half of a wave, and they can be upgraded for cheap to have longer ranges if you wish to do so. (Deck guns mainly being used as an example, perfect medium range weapon)
    If an enemy is faster than you the best form of evasion is breaking their ankles and Tokyo drifting, hit boxes are weird and you’ll have a good chance that you won’t get hit. (Works even with the slowest of ships, just a bit more difficult)
    And uhh that’s all I have to say, loved the video 👍 hope you’ll play this demo more in the future!

    • @stuchris
      @stuchris Před měsícem

      Ive beaten the campaign twice now with really powerful full-auto suspendium cannon builds lol. theres some interesting ways to create builds but it feels a bit slow to develop right now. maybe when it has a full campaign with more characters and longer sessions it might be possible to make some insane builds.

    • @somedudewhoexists
      @somedudewhoexists Před měsícem

      @@stuchris There’s an end? I gotta play more

    • @stuchris
      @stuchris Před měsícem

      @@somedudewhoexists yup at level 20 there's a final boss. Way harder than the mini bosses before it. Really gotta get a broken synergy going to get there though it feels like and even then it's definitely not reaching Max potential

    • @somedudewhoexists
      @somedudewhoexists Před měsícem

      @@stuchris I always die around wave 15 due to the stupid Gargoyle miniboss (I have beef with that guy) I’ll try to find more strats to get to wave 20!

    • @stuchris
      @stuchris Před měsícem

      @@somedudewhoexists yeah certain mini bosses are tough for sure. I find that certain ones should be just avoided entirely unless you're powerful enough to take it on (like the cultist mini boss with the fast homing projectile, had a battleship based run nearly end because of it)

  • @golden4312
    @golden4312 Před měsícem +1

    this looks and has similar game play to a .IO game