How To Use The Particle System Force Field In Unity 2D

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  • čas přidán 15. 04. 2023
  • Here's a quick tutorial for creating and using a Particle System Force Field In Unity, Do you guys think I should make more Particle Tutorials? Feel free to leave a comment if you think so.
    My Discord | / discord

Komentáře • 10

  • @TheGaldren
    @TheGaldren Před 3 měsíci +1

    A helpful video, thanks!

  • @challengedollar2880
    @challengedollar2880 Před 10 měsíci +1

    thanks for this! Straight to the point! Subbed.

  • @osamareema3008
    @osamareema3008 Před 2 měsíci +1

    thats so fkn cool !!

  • @ErtBaran
    @ErtBaran Před rokem +1

    Great, thanks !

  • @martinbonilla128
    @martinbonilla128 Před 6 měsíci +1

    thank u so much, subbed.

  • @fufudevs
    @fufudevs Před rokem +2

    cool stuff

  • @mjacko97
    @mjacko97 Před 10 měsíci +1

    Thanks! Straight to the point!
    So if i understand it right, the force field makes particle act according to its core. Particles get push around/toward/away depends on the the shape and strength of the force field?

    • @MefiMaxi
      @MefiMaxi  Před 10 měsíci

      I believe so! its been a while since I've used unity, been working on a lot of other things.

  • @VeryPersoon
    @VeryPersoon Před měsícem +1

    how do your particles keep playing even when you select different things? Whenever I go to edit the force field, all particles disappear and I can't see them until I select the particle system again

    • @MefiMaxi
      @MefiMaxi  Před 11 dny +1

      Hey there! I found these threads that might solve your issue and the docs
      This should tell you how to fix it, there's a setting called simulate layers lower down that sounds like what you need in the docs, here's a link to it, and what it says below
      docs.unity3d.com/Manual/class-ParticleSystem.html
      Simulate Layers -> Allows you to preview Particle Systems that are not selected. By default, only selected Particle Systems play in the Scene View. However, when you set Simulate Layers to anything other than Nothing, effects that match the Layer Mask, play automatically, without you needing to select them. This is particularly useful for previewing environmental effects.
      This thread looks to have the answer, keeping the other ones below just in case
      discussions.unity.com/t/how-do-you-force-a-particle-system-to-play-all-the-time-in-the-editor-not-just-when-it-is-selected/15205
      here's some threads talking about the issue
      Thread for trying to keep it showing discussions.unity.com/t/cant-see-particle-system-in-editor/178980/3
      Thread for it showing up randomly (might be useful) forum.unity.com/threads/weird-problem-with-particle-system-always-playing-in-editor-scene.1206940/
      Hope this helps in any way