first thing I was thinking during the reveal livestream was "somebody just let mark talk for 3 hours" and you did best poe interview all time, thank you ziz and thank you mark
I'm not going to lie. Affliction was the first league I actually went hard on this game and ended with around 6+ complete builds. I only played leagues before this for a little bit here and there and couldn't get into it. I'm still very much so a baby in PoE but it's been so much fun. I've never and I mean NEVER seen a development team soooo committed to their game and community and that alone makes me want to play. This team has captured my hearts and the community is one of the most welcoming, excusing some trolls and scammers, that I have ever experienced. Much love to you Zizaran, GGG, and you guys in the comments and community. Wish you guys the best of luck in this next league with all your drops!!! ❤️❤️❤️
What a great podcast. One of the best Ziz did but it's almost all because of how Mark was so generous. He gave us a chance to understand his views of the game and showed us how passionnate he his about the game which is very very refreshing in the gaming industry. What a great listening. I'm hoping it's going to be a regular thing, we need this podacast at the start of each league please!
I have so much faith in this company I think they could even pull off an Exile Kart. instead of Rainbow Road you'd have a Shaper influenced area and instead of animals crossing the road there'd be rhoahs. I'd play the shit out of that
@@OMGulator item boxes could give u a weapon or skill too. Lots of options, and yes, playermade tracks too, but there'd be official ones for places in the game
After watching and hearing Mark talk about the thought process that is involved in creating new leagues and progressing the game for the better future, I'm happy to support the company though MTX bundle purchases and that is a refreshing feeling in modern day gaming
Seriously. MTX generally just get shit on, and for good reason. but POE and GGG is one of the few examples of it actually being a great model. I'm happy to support devs like this who even after 10 years continued to challenge themselves improving and iterating on the game. I'd rather just buy a supporter pack than most AAA games ill play for 10 hours and get bored of. It's a better use of my money. Ironic that GGG is owned by Tencent and yet seems to have near total autonomy to run their business and game any way they want and this is what we get. Maybe the American and European mega publishers should take notice.
@@antonego9581 "Ironic that GGG is owned by Tencent and yet seems to have near total autonomy to run their business" Not that ironic tbh, tencent is one of the few "investment" company that has a hands off approach to their investing, they want to buy the world, not control it.
I wish more developers had the confidence to have open conversations with their playerbase like this, it really opens our eyes to see the perspective of the developers themselves, it makes me think about things completely differently after seeing how mark sees it. Great vid!
There's BIG obstacles to this. For one thing, many devs have lots to hide and really don't have the answers to the hard questions that GGG will stand and answer. That's often because the devs are on strings being pulled by greedy corporate execs. That's also often because they're not necessarily as talented or passionate (or both) as GGG has in their building. The OTHER big thing is...EVEN with the open, cordial, and transparent discourse GGG brings, they're human and make mistakes. When they do, people overreact, especially with the anonymity of the internet. Looking back at the reaction to the Archnemesis fiasco, people were understandably frustrated and annoyed with the way the game was at the time. HOWEVER, they took things WAY too far on social media (reddit in particular from what I understand). Unwarranted anger and threats (this is just wrong) toward GGG, Chris Wilson, and Bex (the community manager who was really fantastic at her job imo) just caused them to get off of social media for an extended period of time. Recently, we saw Helldivers 2 devs going back at players that were being antagonistic. These people are only human, and so it makes sense why some studios, EVEN those with the best intentions, do not subject their employees to the nonsensical overreactions of social media. There's no excuse for that kind of toxicity and threats of physical harm over a video game they're trying to make fun for us all. Hopefully we don't see history repeat itself with Jonathan and Mark being so gracious as to put themselves out there for the sake of their project and its fans with POE2.
Just as small critique. As someone who likes to listen podcasts audio only and I'm sure there's quite a few who listens podcasts audio only. During the scarab segment there was few points where you went just "Oh woooow" and didn't read how the scarab works. Other than that very good podcast.
People undermine how important Mark is, but i see in his way of speaking that he loves the game so much and has so much knowledge (In a dev aspect, as an director aspect). I dont know why, but he seems trustworthy (he is not trying to screw us all like everybody seems to believe). He cares about his community and what can impact in a good/bad way the game that we love. I wish to find something in life to be determined like this guy is with his job. In Mark we trust 👊
Mark literally "running" the games lol. Jogging through the office to get more stuff done speaks to such a passion and dedication to do a good job. Seems like such a nice bloke.
I love that we have Neon as a game director. You can see and hear his passion about the game in these interviews. Thank you so much for your time for doing these Q&A podcasts Mark and Ziz.
I truly think we are a very lucky community to have developers who care so much and are willing to meet with content creators so much. They are truly invested in doing right by the players and if any staff from GGG sees this I just wanna say thank you .
This interview was amazing. I’ve never had more faith in a games longevity I have 9000+ hours and still love this game immensely and it’s because the developers love for this game far exceeds mine. Thank you to GGG as well as the POE community!
Great interview!! Let the age of questioning original philosophies flourish!! White gems is a genius idea. Unpopular opinion: If you are a new/ultra-casual player you don’t “need” any special stash tabs. If you play the game often enough that you feel that you need these stash tabs, toss GGG $10 and buy them. At that point they deserve it.
Not having tabs can be hard if you reach maps, but probably at that point you like the game enough to drop some money on the tabs, 30 bucks worth of tabs is enough to most people, especially if you buy them on sale and get the points on bundles to get some mtx's
@@catsoffoncheck his youtube channel community posts, he listed his decision to step back from content creation. He is going to return this league but its gonna be a hobby rather than a content creator career mindset
Have to say, GGG's dedication to the playerbase is the reason why I love the game and still keep on supporting them every league. I'm baffled how all the "aaa" companies can't figure this simple function out... You NEVER want to get in a situation where it's the players vs the publisher. This is what GGG does phenomenally, keep playing the game you develop yourself 😊
Really funny watching Mark talk about T17s from pre-league perspective. Idk how they were so completely oblivious to how much more significantly difficult they were compared to Ubers.
I'm super impressed how well mark interviewed given the fact he's only done one other 121 interview in 12 years of working for GGG. Fucking nailed it bro. All the insight and discussion was incredibly interesting. I've felt for the longest time that where other games seems to fall short PoE excels, and it's more obvious now than ever that the sentiment extends to their communication with their players/streamers.
Last Epoch's color coding for their t6/t7 affixes is really nice. If poe just had a color code that covered t1/t2 affixes would make it much easier to quickly identify if you would potentially want to keep an item.
I think the thing no one is talking about regarding the veiled chaos is how important having access to a veiled mod is in the current crafting meta. Many crafts have 3 guaranteed mods: a fracture, a veiled mod, and a bench mod. They removed easier access to a leg of the trinity of budget crafts.
Like most tainted currency is "crafting bloat" that never gets used. It just has a better thematic tie-in, so it feels more fundamental. Veiled chaos never really had a "spot" to go in.
Mark seems like a fantastic guy to have working on the game, and just like Jonathan he seems so passionate and invested into making it the best version possible. Love that they are doing more things like this, where they talk about the context of certain things and show teasers more often. I've been playing the game for years and I keep getting more and more excited about GGG and the future of PoE.
On the door thing, i understand his argument on the game feeling grounded and not having immersion breaking and internally inconsistent things in the game. For the annoying jail doors that you have to open a trillion times a map though. Why can we use our cataclysmic nuking skills to disintegrate monsters from existence that were on the other side of the door even, but the door is just chilling there. That to me is immersion breaking and inconsistent. Obviously if theres the occational big important door that i have to open myself thats not an issue.
I think a good compromise would be in form of, if your character is next to a door, can't it be inferred that the character is opening the door on their own? Our characters can figure out how to breathe on their own, can't we assume that they know how to do other basic things? The thing many of these devs don't realize from the old days of ARPGs was that, in most cases, the doors were there to hide the inside of them with fog-of-war. But no doors in POE work like that. Also, most players are already teleporting and jumping past every grated door, so I would say, at least make those doors give way to the character when they approach.
@ 2:11:02 For someone like me with 4.5k hours I agree that endgame crafting is the most complex. So many moving parts that it's overwhelming. I always get the feeling I'm doing it wrong if I'm not following a guide on how to do it.
I am very hardcore and demanding gamer and I am so happy that ggg exist in this world, it's almost a miracle that there are developers who genuinely want to make their game good for the gamers and gamers reciprocate with buying support packs. It's love!
Here is a "realistic view" of doors within the game context. We are exiles who struggle through Wraeclast eventually evolving, finding powerful items, unlocking our true potential, fighting and killing the most dangerous creatures in Wraeclast, fake gods, and eventually true gods. There is no reason why all the tools in our arsenal can't at some point blow open a door in a dungeon without the need of pressing the door handle. Some doors like the heist ones are protected by strong magic and can't be blown up, (or you need so much damage that you prefer to use the skills of the rogues, at least until some point).
I love that his intent is to ALSO involve the new player experience in their decisions. It's something that was not there a few years back when I started. I also love the fact that he's so involved with everything as a decision maker and bases his decision off of personal experience. Because he's experiencing what we're all experiencing. It takes a lot of experience and skill to do what he does and it gives me an even higher respect for what they do at GGG.
Yes, that death recap proposal would be a great improvement. We don't need perfection. The current league providing information about the mobs is already a huge improvement that will likely reduce the desire for a death recap.
Going to dump my idea on this here. I instantly pictured death recap in LoL when he was talking about it and imho that would be perfect. Here is the debuffs, and bar graph on dmg type. I don’t think mob or skill ever matters because I’m looking at where my defense it lacking.
The training dummy would massively increase my creativity in building my character, not stifle it. The fact that I can't really observe incremental changes or directly compare large alterations just makes me throw my arms up in the air and say what's the point? It's like being in a room with 1,000 levers but the only way to see what any of them did was to step outside in the middle of a hectic chaotic warzone. I wish the focus wasn't on ziz using the word bug but emphasis was placed more on the rest of his phrasing. The ability to test if interactions are occurring, regardless if it's a bug or my misunderstanding of the mechanics, is the point to have a training dummy! The longer you've played and the more you know/understand the less impact this has but for new players especially it would be so helpful if they could just test an idea for a possible interaction and see it in real time in a controlled test environment. It's really not a big ask.
I would like the removal of PoB and addition of a training dummy myself. Less perfect builds all mathed out, more experimentations with real existing gear. I enjoyed the old build videos where the creator would still have some doubt about what is best in slot and talk about testing it in real maps.
Speaking of Fixing problems. Shout out to whoever did the quality of life in the campaign this patch. Thank you so much! EDIT: Its great to see everyone getting their time in the spotlight, but i miss chris!
the more i watch these interviews the more i realize why i love the game so much, Jonathan was saying that he doesn't want to remove the human element from trade, and now the doors in this interview. Yeah it's a video game, but it has a social aspect, and at the end of the day its a Role Playing Game, if everything is automated I might as well have a giant red AUTO PLAY button and leave it be. It might seem silly, but I love having to go to a town to buy supplies for crafting and I don't have a vendor in my hideout, is it annoying when i try to craft? fuck yeah, but i wouldn't want to change it.
Yeah, as much as I sometimes bitch and moan about people not responding to trade, overall it is a good system and makes the game seem somewhat multiplayer. Without trading with others, I'd literally never leave my hideout which makes the game feel tiny and disconnected.
Easy doors solution: Make them destructibles. There, done. Oh, they got to that right as I was typing it. Well, how about make enemies open doors, too? If you're having huge stone doors...Have LESS of them. Then make other door types destructible. It's still pretty simple.
Note on the combat dummy: I love to experiment with builds from guides, but because of the lack of any target practice, I actually dont do that anymore. As I have to test in a map and waste time and resources on a modification that might not have been good for my build, dps wise. If I had a dummy I could test what my dps is and what change (item, skill point, etc) does actually increase-lower my damage. There could even be a dummy that damages you with a certain damage type in setable intervals (hit dmg, dot dmg etc). To test out how tanky you can be.
What is it about GGG that allows them to experiment so much, to risk an idea completely failing, to think so far outside of the box when so many other games are scared of its own shadow? Is it the the talent? the culture? the leadership? GGG is just a different breed and I don't understand why (or how) they are able to be so different when so many others cannot.
@2:26:35 If you get multiple bosses near you, you could split the static bar into how many bosses there are (bar appears or disappears based on range). If 1 Boss = 1 Big bar. If 4 bosses = That same length bar split into 4, etc. You can even put little arrows underneath to show in which direction they are.
my suggestion for the whole nearby discussion would be when you hover an item with an effect or aura that works within a range. have it show a circle around the player to indicate its range. that way it isnt the end all, be all if it says nearby or something else. since you can see the range anyway.
i love Neon, he sound very articulate, eloquent and very passionate about the game we all love, Path of Exile the fact that he managed to handle a 2.5 hour 1to1 interview is insane, not many people can do that this league sounds like it's going to be a great one, can't wait to play tomorrow!
Happy to hear scarabs being more plentiful rather than "go low, than too high". A lot of issues fixed with that change, and the Limit makes it quite intruiging to experiment. On the topic of doors: i do wish they would telepathicly open, since we dont exactly do any animation to open them in the first place. I dont see them being more realistic to me, due to having to click on them. Immersion wise, its no diffrent for me, whether I open it, standing 2 meters away, clicking it, IT HIGHLIGHTING (as doors IRL do) and then opening without a single motion of my body. Or whether it just opens by its own, because some goblin trapped in the door mechanism opens it for me. But ay, its his decision, im happy incursion got automatic doors, thats already a blessing. the proposed div card solution by Mark was quite good. I do like to just pick a card pool, and run my prefered layout. this also allows you to swap to another map, if say you get bored of your prefered map after a week. then you swap the div cards again, and just carry on with your new prefered map. i think the point that matters in this topic is: Choice. If people do wanna run just 1 map, this fixes it. if people do wanna run diffrent maps (at least occasionally) its fixed. If people wanna run random map every time, the scarab fixes it. great upcoming change, would love that! the maven vs eldritch topic, i too think it'd be nice to run maven AND either of the other big guys. But as mark said, for the time being, I am beyond happy to just have seperate atlas trees to swap between, when I get tired of one grind type
The door health idea is interesting. The first time I realized I could smash through doors in Dead Cells was a pretty awesome moment and it's almost a mini game in itself. It'd probably be hard to pull off that similar feel in PoE tho
It finally feels like the passion is back from the team. SO EXCITED for all these new changes. Love when the core game gets so juiced it doesn't even matter how the league mechanic goes.
I don't know if I can say Mark 2 is my favorite mark. I was told its rude to say which is your favorite parent. But damn, he nailed this. Incredible job, one of the best examples I've seen of representing your company or product, giving customers access to their *spookyhands* vision. Really made me want to play this league, the next league, next game, and get some supporter packs along the way.
I'm not sure of Neon will see this but with the Feared you could have a single "boss" health bar that has individual segments for each boss with their icon under each segment. So the one big bar across the screen but made up of smaller parts. Then after each one dies that segment can go away and make the others wider, or it can go to the far-right and be empty. I'm imagining like League of Legends health bars where 1K life has a defined line to break them up into 1K segments. I also paused right here to type this so if it's already discussed then ignore me lol
Mark spoke about how he doesn't like the idea of having the fragments for the Uber fights drop from the normal versions of the fight since you've clearly trivialized it if you can clear the Uber. That is currently exactly how Uber Atziri works. Does Mark want to change how we access that fight?
Please communicate to Mark that fewer incubators is not the solution! Some of us (there are dozens of us I swear!) just really enjoy incubators even if some of the rewards are "less valuable" because the bar filling up and something dropping when you were killing monsters is fun. It seems silly, but this illusion of multitasking - furthering multiple small goals - is fun
The passion they still have for a game when they have been working like demons for 10 years now is unreal. I was just comparing steam achievements with my battle buddy and we have a ton from 2013. So rare that a live service game 10 years in is in such a brilliant state.
I love how GGG devs sound like people/gamers, also the passion they show for the game and developing something FUN. Never once heard one interview of these guys that was "PR talk". Thanks GGG and Ziz for bringing such amazing content always!
This was a very Grate Interview very professionel but also very close to the Player. The inside knowlage shard with the comunity in depth was so so grate to understand where ggg is coming from with there decitions! And Its very refeshing and appriciated. Ggg is the only Game Kompany that seeks the closness to there players in this magnetude. Thank u Mark for your open and honest take and Ur time u gave us! IT makes my purches of Support Packs so much more worth. Thx for letting us have an insight of the process and decitions making
I so desperately want to re-write your comment with correct spelling and grammar in the hopes that it might help you learn, but also, I feel like that would be so condescending and I don't want to offend you so instead I'm going to leave you this slightly anxious message and tell you that your English is, on the whole, quite good.
2:21:00 If we could get a timeline of recent damage taken by type it would be already top tier. Grouped by second probably? Just X damage from fire hit, Y damage from ignite, Z damage from phys hit, etc. As for the debuffs a list of debuffs you had at that timeline as well, start and finish of the debuff. No messing with monsters or who inflicted what. Just info on your own character. If that is possible it would solve 99.9% of issues with death recap
Holy damn those scarabs look absolutely cracked. I wasn’t a sextant hater, but with what we got instead of them, they can go to hell and be forgotten forever.
It is extremely refreshing to see this sort of attitude - I don't know if it was former leadership or they've just changed their minds on things, but you'd never have seen this sort of thoughtful and future-looking during the Archnemesis league.
If Every game Dev embodied 1/2 the passion and knowledge that Neon does for gaming and how it's supposed to be, gaming would be the near perfect. GGG's got some really talented/passionate people working over there in New Zealand, cheers to you all! Ty for the video/interview Ziz, Neon, GGG! The fact that after the community overreactions (not frustration, but unwarranted nastiness from people on social media) of the past STILL doesn't stop people like Chris, Jonathan, and Mark from giving the players (and their customers...something so many game devs sorta ignore) their time and attention BETWEEN what is no doubt some long workdays is truly commendable. As long as this sort of thing continues, it's hard not to support a company that does things like this in today's climate of gaming. Also, there's a team of great talent working with them (Octavian, the other Mark who spoke at exilecon...the musical team, animators, artists, programmers) that are excellent at their jobs. Kudos to all those hard working individuals who give us such inspired entertainment. It's one reason why when something goes "wrong" like the automation controversy, or even bigger things like Archnemesis or potential issues with POE2 (which has a LOT of time to improve and gain polish) ; I just feel like these things are a drop in the bucket overall and trust that GGG will fix/improve upon what it is that is lacking while recognizing they're human and are allowed to make mistakes (even if those "mistakes" are just disagreements between them and their player base about in game philosophy). They've earned that respect and wiggle room in my opinion with all the great free content.
Love the thoughts of Mark to stuf and Zizs interesting perspective! I currently still strongly miss the leftclick automation for guard skills and feel like there is room for both. Left Click is only one skill and if you use anything else instant aswell, automation has its place...
Love GGG got my account 2013 played maybe 10hours.. took a little break almost 10 years. Then Diablo 4 got me go full poe. Got 1000 hours now and spent 600+ dollar best company and game ever.
I completely agree on the point for the automatic doors. I love the idea of not being obstructed with door ever few steps but at the same time if they open automatically anyways - why have them at all? In that regard i think they should have been destroyable (some of them) by using attack skills
On the map affixes topic - if the main concern for implementation is the looks just give us the ability to prioritize the mods so that the item mods will be sorted based on the criteria, this way UI stays identical but you will just see the mods you're afraid of or are aiming for at the top or bottom of the mod list or however you'd choose to sort them.
2:40:42 Lol I love this part. Desperately looking for any excuse why they have to nerf melee any time it's remotely decent but other things are allowed to be broken for a literal decade. "uhh, ummm..."
Great interview! I would like to see an expansion to the memories. Make them longer with rewards specific to the memory type. Make them a bit more storyline driven. The lack of a storyline in POE is an area which can be improved.
A MASSIVE thank you to Neon and GGG for setting this talk up and delivering multiple wonderful segments.
Drop a ♥ below for Neon!👇
❤
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Mark is so invested in the game that he zooms between packs in GGG headquarters.
the ultimate blaster
Not fast enough to fix 3.24
Shoutout to OCTAVIAN for designing and spearheading Scarab rework!!!
The hero we need
this aged like milk, scarabs are so bad now lol
Man Mark so based, and entire GGG team too. Im so glad we have this game
I’m so glad he is one of the important directors at GGG it’s such a relief to hear him talk
I bet this man didn't play the game at all. Looks like the typical fake dev.
@@DS-nv2ni hes a hardcore ssf racer.....
Don’t feed the troll ;)
@@DS-nv2nitypical rage bait 🤡
first thing I was thinking during the reveal livestream was "somebody just let mark talk for 3 hours"
and you did
best poe interview all time, thank you ziz and thank you mark
16:45 Hello Random GGG member we love you!
I'm not going to lie. Affliction was the first league I actually went hard on this game and ended with around 6+ complete builds. I only played leagues before this for a little bit here and there and couldn't get into it. I'm still very much so a baby in PoE but it's been so much fun. I've never and I mean NEVER seen a development team soooo committed to their game and community and that alone makes me want to play. This team has captured my hearts and the community is one of the most welcoming, excusing some trolls and scammers, that I have ever experienced. Much love to you Zizaran, GGG, and you guys in the comments and community. Wish you guys the best of luck in this next league with all your drops!!! ❤️❤️❤️
you too, stay sane exile!
if you ever have an issue/problem most streamers will gladly answer them on stream
What a great podcast. One of the best Ziz did but it's almost all because of how Mark was so generous. He gave us a chance to understand his views of the game and showed us how passionnate he his about the game which is very very refreshing in the gaming industry. What a great listening. I'm hoping it's going to be a regular thing, we need this podacast at the start of each league please!
I have so much faith in this company I think they could even pull off an Exile Kart. instead of Rainbow Road you'd have a Shaper influenced area and instead of animals crossing the road there'd be rhoahs. I'd play the shit out of that
Trackmania-style track creation! 😍
blood aquaduct is my favorite track
Fighting game would be awesome where you can customize your own character and choose ascendancies as a preloaded setup for you.
Now I want this so fucking bad lmao.
@@OMGulator item boxes could give u a weapon or skill too. Lots of options, and yes, playermade tracks too, but there'd be official ones for places in the game
After watching and hearing Mark talk about the thought process that is involved in creating new leagues and progressing the game for the better future, I'm happy to support the company though MTX bundle purchases and that is a refreshing feeling in modern day gaming
Seriously. MTX generally just get shit on, and for good reason. but POE and GGG is one of the few examples of it actually being a great model. I'm happy to support devs like this who even after 10 years continued to challenge themselves improving and iterating on the game. I'd rather just buy a supporter pack than most AAA games ill play for 10 hours and get bored of. It's a better use of my money.
Ironic that GGG is owned by Tencent and yet seems to have near total autonomy to run their business and game any way they want and this is what we get. Maybe the American and European mega publishers should take notice.
BASED
GGG is to free to play games what FromSoft and Larian are to pay to play games.
GGG putting that mtx money back into their game, based 🎉
@@antonego9581 "Ironic that GGG is owned by Tencent and yet seems to have near total autonomy to run their business"
Not that ironic tbh, tencent is one of the few "investment" company that has a hands off approach to their investing, they want to buy the world, not control it.
automate + open door skill gem lmao
Telekinetic Pressure aura that opens doors, chest, pushes levers. 50% reservation maybe?
50%? I need what you're smoking fr@@alexanderg9670
lal
They could announcement on April 1st that they are adding door opening gem lol
That should not waste a gem slot.
I wish more developers had the confidence to have open conversations with their playerbase like this, it really opens our eyes to see the perspective of the developers themselves, it makes me think about things completely differently after seeing how mark sees it. Great vid!
There's BIG obstacles to this. For one thing, many devs have lots to hide and really don't have the answers to the hard questions that GGG will stand and answer. That's often because the devs are on strings being pulled by greedy corporate execs. That's also often because they're not necessarily as talented or passionate (or both) as GGG has in their building. The OTHER big thing is...EVEN with the open, cordial, and transparent discourse GGG brings, they're human and make mistakes. When they do, people overreact, especially with the anonymity of the internet. Looking back at the reaction to the Archnemesis fiasco, people were understandably frustrated and annoyed with the way the game was at the time. HOWEVER, they took things WAY too far on social media (reddit in particular from what I understand). Unwarranted anger and threats (this is just wrong) toward GGG, Chris Wilson, and Bex (the community manager who was really fantastic at her job imo) just caused them to get off of social media for an extended period of time. Recently, we saw Helldivers 2 devs going back at players that were being antagonistic. These people are only human, and so it makes sense why some studios, EVEN those with the best intentions, do not subject their employees to the nonsensical overreactions of social media. There's no excuse for that kind of toxicity and threats of physical harm over a video game they're trying to make fun for us all. Hopefully we don't see history repeat itself with Jonathan and Mark being so gracious as to put themselves out there for the sake of their project and its fans with POE2.
Seeing GGG talk to player directly again feels so good ! :D I hope this trend continue with future releases
Just as small critique. As someone who likes to listen podcasts audio only and I'm sure there's quite a few who listens podcasts audio only. During the scarab segment there was few points where you went just "Oh woooow" and didn't read how the scarab works. Other than that very good podcast.
What an ending. Great interview!
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Thanks for the interview, Mark. Love how down to Earth the PoE team feels.
We need more of Mark, I could listen to this man talk about the game forever.
People undermine how important Mark is, but i see in his way of speaking that he loves the game so much and has so much knowledge (In a dev aspect, as an director aspect). I dont know why, but he seems trustworthy (he is not trying to screw us all like everybody seems to believe). He cares about his community and what can impact in a good/bad way the game that we love. I wish to find something in life to be determined like this guy is with his job. In Mark we trust 👊
Low key the bingo sheet was an excellent forum to get feedback across to the devs, also helps that they are actually invested in a quality video game
19:08 The Vaal were really just a couple of door-to-door merchants selling doors.
We are so lucky to have main game lead by devs like Mark ,Jonathan and Chris ,also Mark II
Neon is a gigachad I could listen to him talk about PoE all day
Mark literally "running" the games lol. Jogging through the office to get more stuff done speaks to such a passion and dedication to do a good job. Seems like such a nice bloke.
awesome to hear about everything from the guys that make it, looking forward to the season!
I love that we have Neon as a game director. You can see and hear his passion about the game in these interviews. Thank you so much for your time for doing these Q&A podcasts Mark and Ziz.
I truly think we are a very lucky community to have developers who care so much and are willing to meet with content creators so much. They are truly invested in doing right by the players and if any staff from GGG sees this I just wanna say thank you .
This interview was amazing. I’ve never had more faith in a games longevity I have 9000+ hours and still love this game immensely and it’s because the developers love for this game far exceeds mine. Thank you to GGG as well as the POE community!
I felt that "I'm 35... *sigh*" in every atom of my being.
See where he is at 47😅 That's where I am and I just discovered this game, once a gamer..
Great interview!!
Let the age of questioning original philosophies flourish!!
White gems is a genius idea.
Unpopular opinion: If you are a new/ultra-casual player you don’t “need” any special stash tabs. If you play the game often enough that you feel that you need these stash tabs, toss GGG $10 and buy them.
At that point they deserve it.
Exactly what i did!
Not having tabs can be hard if you reach maps, but probably at that point you like the game enough to drop some money on the tabs, 30 bucks worth of tabs is enough to most people, especially if you buy them on sale and get the points on bundles to get some mtx's
Mark! Lots of respect and love to you man! Having this openness with the people who play the game, it just makes me feel happy ☺❤
Wait Ziz is 35? Forget the build guides, we need Zizaran's Path of Skincare
That’s easy - don’t go outside and the sun can’t fuck up your skin!
Ziz reactions are so tame, we need grimro going crazy over each scarab "YOOOO THATS INSAAAAANE" 😂😂😂
zoomer brainrot lingo
Did grimro take a break from content creation / poe?
@@catsoffon also interested to hear from someone who's got more info
@@catsoffoncheck his youtube channel community posts, he listed his decision to step back from content creation. He is going to return this league but its gonna be a hobby rather than a content creator career mindset
@@catsoffonyeah he did take a break, he said in a community post he will be back this league but he will take it easy and not post a lot.
Have to say, GGG's dedication to the playerbase is the reason why I love the game and still keep on supporting them every league. I'm baffled how all the "aaa" companies can't figure this simple function out... You NEVER want to get in a situation where it's the players vs the publisher. This is what GGG does phenomenally, keep playing the game you develop yourself 😊
Really funny watching Mark talk about T17s from pre-league perspective. Idk how they were so completely oblivious to how much more significantly difficult they were compared to Ubers.
they dont care, they play with aurabots. ez plz
Were lucky to have people like Mark working on this game
I'm super impressed how well mark interviewed given the fact he's only done one other 121 interview in 12 years of working for GGG. Fucking nailed it bro. All the insight and discussion was incredibly interesting. I've felt for the longest time that where other games seems to fall short PoE excels, and it's more obvious now than ever that the sentiment extends to their communication with their players/streamers.
This was one of my favorite game/dev interviews I've watched - this was fantastic, thanks gents!
Last Epoch's color coding for their t6/t7 affixes is really nice. If poe just had a color code that covered t1/t2 affixes would make it much easier to quickly identify if you would potentially want to keep an item.
I think the thing no one is talking about regarding the veiled chaos is how important having access to a veiled mod is in the current crafting meta. Many crafts have 3 guaranteed mods: a fracture, a veiled mod, and a bench mod. They removed easier access to a leg of the trinity of budget crafts.
Like most tainted currency is "crafting bloat" that never gets used. It just has a better thematic tie-in, so it feels more fundamental. Veiled chaos never really had a "spot" to go in.
Was such a cool interview ! You did a great job Ziz
Blowing up a door is technically opening it
Mark seems like a fantastic guy to have working on the game, and just like Jonathan he seems so passionate and invested into making it the best version possible. Love that they are doing more things like this, where they talk about the context of certain things and show teasers more often. I've been playing the game for years and I keep getting more and more excited about GGG and the future of PoE.
On the door thing, i understand his argument on the game feeling grounded and not having immersion breaking and internally inconsistent things in the game.
For the annoying jail doors that you have to open a trillion times a map though. Why can we use our cataclysmic nuking skills to disintegrate monsters from existence that were on the other side of the door even, but the door is just chilling there. That to me is immersion breaking and inconsistent.
Obviously if theres the occational big important door that i have to open myself thats not an issue.
I think a good compromise would be in form of, if your character is next to a door, can't it be inferred that the character is opening the door on their own?
Our characters can figure out how to breathe on their own, can't we assume that they know how to do other basic things?
The thing many of these devs don't realize from the old days of ARPGs was that, in most cases, the doors were there to hide the inside of them with fog-of-war. But no doors in POE work like that.
Also, most players are already teleporting and jumping past every grated door, so I would say, at least make those doors give way to the character when they approach.
@@DKannji 100% agree with you
@ 2:11:02 For someone like me with 4.5k hours I agree that endgame crafting is the most complex. So many moving parts that it's overwhelming. I always get the feeling I'm doing it wrong if I'm not following a guide on how to do it.
Watching these dev talks after watching Bliz's and it's INSANE the difference. These guys know their shit
I am very hardcore and demanding gamer and I am so happy that ggg exist in this world, it's almost a miracle that there are developers who genuinely want to make their game good for the gamers and gamers reciprocate with buying support packs. It's love!
Here is a "realistic view" of doors within the game context. We are exiles who struggle through Wraeclast eventually evolving, finding powerful items, unlocking our true potential, fighting and killing the most dangerous creatures in Wraeclast, fake gods, and eventually true gods. There is no reason why all the tools in our arsenal can't at some point blow open a door in a dungeon without the need of pressing the door handle. Some doors like the heist ones are protected by strong magic and can't be blown up, (or you need so much damage that you prefer to use the skills of the rogues, at least until some point).
I love that his intent is to ALSO involve the new player experience in their decisions. It's something that was not there a few years back when I started. I also love the fact that he's so involved with everything as a decision maker and bases his decision off of personal experience. Because he's experiencing what we're all experiencing. It takes a lot of experience and skill to do what he does and it gives me an even higher respect for what they do at GGG.
Yes, that death recap proposal would be a great improvement.
We don't need perfection.
The current league providing information about the mobs is already a huge improvement that will likely reduce the desire for a death recap.
Going to dump my idea on this here.
I instantly pictured death recap in LoL when he was talking about it and imho that would be perfect.
Here is the debuffs, and bar graph on dmg type.
I don’t think mob or skill ever matters because I’m looking at where my defense it lacking.
I think a gem "prestige" system where you can reset it back to lvl1 But its gets stronger base stats every prestige would be a cool idea to check out
The training dummy would massively increase my creativity in building my character, not stifle it. The fact that I can't really observe incremental changes or directly compare large alterations just makes me throw my arms up in the air and say what's the point? It's like being in a room with 1,000 levers but the only way to see what any of them did was to step outside in the middle of a hectic chaotic warzone. I wish the focus wasn't on ziz using the word bug but emphasis was placed more on the rest of his phrasing. The ability to test if interactions are occurring, regardless if it's a bug or my misunderstanding of the mechanics, is the point to have a training dummy! The longer you've played and the more you know/understand the less impact this has but for new players especially it would be so helpful if they could just test an idea for a possible interaction and see it in real time in a controlled test environment. It's really not a big ask.
I would like the removal of PoB and addition of a training dummy myself. Less perfect builds all mathed out, more experimentations with real existing gear.
I enjoyed the old build videos where the creator would still have some doubt about what is best in slot and talk about testing it in real maps.
Speaking of Fixing problems. Shout out to whoever did the quality of life in the campaign this patch. Thank you so much!
EDIT: Its great to see everyone getting their time in the spotlight, but i miss chris!
I like all the devs but I adore Chris. Every time he says “philosophically…” my ears perk up. No memes.
@@Stentron agree completely.
Mark and Jonathan are the best thing that could have happened to PoE since ever
imo having a stash for maps and scarabs on the map device basically solves the inventory space issue.
the more i watch these interviews the more i realize why i love the game so much, Jonathan was saying that he doesn't want to remove the human element from trade, and now the doors in this interview. Yeah it's a video game, but it has a social aspect, and at the end of the day its a Role Playing Game, if everything is automated I might as well have a giant red AUTO PLAY button and leave it be. It might seem silly, but I love having to go to a town to buy supplies for crafting and I don't have a vendor in my hideout, is it annoying when i try to craft? fuck yeah, but i wouldn't want to change it.
@@Sindamsci had no idea! that's sweet.
Yeah, as much as I sometimes bitch and moan about people not responding to trade, overall it is a good system and makes the game seem somewhat multiplayer. Without trading with others, I'd literally never leave my hideout which makes the game feel tiny and disconnected.
Easy doors solution: Make them destructibles. There, done.
Oh, they got to that right as I was typing it.
Well, how about make enemies open doors, too?
If you're having huge stone doors...Have LESS of them. Then make other door types destructible. It's still pretty simple.
If Mark is reading these comments: Your rants are great. Really insightful. Keep them coming 😂👍
Note on the combat dummy: I love to experiment with builds from guides, but because of the lack of any target practice, I actually dont do that anymore. As I have to test in a map and waste time and resources on a modification that might not have been good for my build, dps wise.
If I had a dummy I could test what my dps is and what change (item, skill point, etc) does actually increase-lower my damage.
There could even be a dummy that damages you with a certain damage type in setable intervals (hit dmg, dot dmg etc). To test out how tanky you can be.
What is it about GGG that allows them to experiment so much, to risk an idea completely failing, to think so far outside of the box when so many other games are scared of its own shadow? Is it the the talent? the culture? the leadership? GGG is just a different breed and I don't understand why (or how) they are able to be so different when so many others cannot.
Imagine having a large gaming company developer say "I'm happy to double or triple my hours because I enjoy it"
@2:26:35 If you get multiple bosses near you, you could split the static bar into how many bosses there are (bar appears or disappears based on range). If 1 Boss = 1 Big bar. If 4 bosses = That same length bar split into 4, etc. You can even put little arrows underneath to show in which direction they are.
my suggestion for the whole nearby discussion would be when you hover an item with an effect or aura that works within a range. have it show a circle around the player to indicate its range. that way it isnt the end all, be all if it says nearby or something else. since you can see the range anyway.
Now that's a dev interview, will throw more money.
i love Neon, he sound very articulate, eloquent and very passionate about the game we all love, Path of Exile
the fact that he managed to handle a 2.5 hour 1to1 interview is insane, not many people can do that
this league sounds like it's going to be a great one, can't wait to play tomorrow!
2:02:30 So that's why we didn't get a "Hi I'm Chris Wilson..." in the settlers announce!
Happy to hear scarabs being more plentiful rather than "go low, than too high". A lot of issues fixed with that change, and the Limit makes it quite intruiging to experiment.
On the topic of doors: i do wish they would telepathicly open, since we dont exactly do any animation to open them in the first place. I dont see them being more realistic to me, due to having to click on them. Immersion wise, its no diffrent for me, whether I open it, standing 2 meters away, clicking it, IT HIGHLIGHTING (as doors IRL do) and then opening without a single motion of my body. Or whether it just opens by its own, because some goblin trapped in the door mechanism opens it for me.
But ay, its his decision, im happy incursion got automatic doors, thats already a blessing.
the proposed div card solution by Mark was quite good. I do like to just pick a card pool, and run my prefered layout.
this also allows you to swap to another map, if say you get bored of your prefered map after a week. then you swap the div cards again, and just carry on with your new prefered map.
i think the point that matters in this topic is: Choice. If people do wanna run just 1 map, this fixes it. if people do wanna run diffrent maps (at least occasionally) its fixed. If people wanna run random map every time, the scarab fixes it.
great upcoming change, would love that!
the maven vs eldritch topic, i too think it'd be nice to run maven AND either of the other big guys. But as mark said, for the time being, I am beyond happy to just have seperate atlas trees to swap between, when I get tired of one grind type
The door health idea is interesting. The first time I realized I could smash through doors in Dead Cells was a pretty awesome moment and it's almost a mini game in itself. It'd probably be hard to pull off that similar feel in PoE tho
2:47:05 "Cheers" now there is some good old Kiwi slang.
It finally feels like the passion is back from the team. SO EXCITED for all these new changes. Love when the core game gets so juiced it doesn't even matter how the league mechanic goes.
I am now gay for Mark
I don't know if I can say Mark 2 is my favorite mark. I was told its rude to say which is your favorite parent.
But damn, he nailed this. Incredible job, one of the best examples I've seen of representing your company or product, giving customers access to their *spookyhands* vision. Really made me want to play this league, the next league, next game, and get some supporter packs along the way.
I'm not sure of Neon will see this but with the Feared you could have a single "boss" health bar that has individual segments for each boss with their icon under each segment. So the one big bar across the screen but made up of smaller parts.
Then after each one dies that segment can go away and make the others wider, or it can go to the far-right and be empty.
I'm imagining like League of Legends health bars where 1K life has a defined line to break them up into 1K segments.
I also paused right here to type this so if it's already discussed then ignore me lol
Too much time on scarabs in my opinion
It's such a treat to hear all the behind the scenes and design philosophy for PoE. Much appreciated GGG.
Give Mark a Segway so that he can silently appear behind his minions at light speed. I'm sure everyone at the office would LOVE it.
Wow, everyone was thinking essences would be more pricey this league. With that calcification scarab they might be far cheaper than ever before.
Mark spoke about how he doesn't like the idea of having the fragments for the Uber fights drop from the normal versions of the fight since you've clearly trivialized it if you can clear the Uber. That is currently exactly how Uber Atziri works. Does Mark want to change how we access that fight?
For mortal fragments, farming ritual >>>> farming atziri.
Please communicate to Mark that fewer incubators is not the solution! Some of us (there are dozens of us I swear!) just really enjoy incubators even if some of the rewards are "less valuable" because the bar filling up and something dropping when you were killing monsters is fun. It seems silly, but this illusion of multitasking - furthering multiple small goals - is fun
The passion they still have for a game when they have been working like demons for 10 years now is unreal. I was just comparing steam achievements with my battle buddy and we have a ton from 2013. So rare that a live service game 10 years in is in such a brilliant state.
I love how GGG devs sound like people/gamers, also the passion they show for the game and developing something FUN. Never once heard one interview of these guys that was "PR talk".
Thanks GGG and Ziz for bringing such amazing content always!
Replace the very outdated and most times unpicked bandit system with the wildwood ascendancy system
What a cool guy!!! I feel so relieved knowing Im putting my trust in Mark now that he's communicated like this
This was a very Grate Interview very professionel but also very close to the Player. The inside knowlage shard with the comunity in depth was so so grate to understand where ggg is coming from with there decitions! And Its very refeshing and appriciated. Ggg is the only Game Kompany that seeks the closness to there players in this magnetude. Thank u Mark for your open and honest take and Ur time u gave us! IT makes my purches of Support Packs so much more worth. Thx for letting us have an insight of the process and decitions making
I so desperately want to re-write your comment with correct spelling and grammar in the hopes that it might help you learn, but also, I feel like that would be so condescending and I don't want to offend you so instead I'm going to leave you this slightly anxious message and tell you that your English is, on the whole, quite good.
2:21:00 If we could get a timeline of recent damage taken by type it would be already top tier. Grouped by second probably?
Just X damage from fire hit, Y damage from ignite, Z damage from phys hit, etc. As for the debuffs a list of debuffs you had at that timeline as well, start and finish of the debuff.
No messing with monsters or who inflicted what. Just info on your own character. If that is possible it would solve 99.9% of issues with death recap
Mark "Deal with it" Roberts 😎
Holy damn those scarabs look absolutely cracked. I wasn’t a sextant hater, but with what we got instead of them, they can go to hell and be forgotten forever.
2:10:37 I am happy he knows this, crafting is the biggest barrier for me
It is extremely refreshing to see this sort of attitude - I don't know if it was former leadership or they've just changed their minds on things, but you'd never have seen this sort of thoughtful and future-looking during the Archnemesis league.
Ending made me so excited for Gauntlet in a couple months!!!
If Every game Dev embodied 1/2 the passion and knowledge that Neon does for gaming and how it's supposed to be, gaming would be the near perfect. GGG's got some really talented/passionate people working over there in New Zealand, cheers to you all! Ty for the video/interview Ziz, Neon, GGG! The fact that after the community overreactions (not frustration, but unwarranted nastiness from people on social media) of the past STILL doesn't stop people like Chris, Jonathan, and Mark from giving the players (and their customers...something so many game devs sorta ignore) their time and attention BETWEEN what is no doubt some long workdays is truly commendable. As long as this sort of thing continues, it's hard not to support a company that does things like this in today's climate of gaming. Also, there's a team of great talent working with them (Octavian, the other Mark who spoke at exilecon...the musical team, animators, artists, programmers) that are excellent at their jobs. Kudos to all those hard working individuals who give us such inspired entertainment. It's one reason why when something goes "wrong" like the automation controversy, or even bigger things like Archnemesis or potential issues with POE2 (which has a LOT of time to improve and gain polish) ; I just feel like these things are a drop in the bucket overall and trust that GGG will fix/improve upon what it is that is lacking while recognizing they're human and are allowed to make mistakes (even if those "mistakes" are just disagreements between them and their player base about in game philosophy). They've earned that respect and wiggle room in my opinion with all the great free content.
Mark is great the passion, care and dedication is undeniable not everything is perfect but there is always a pursuit of it
Love the thoughts of Mark to stuf and Zizs interesting perspective! I currently still strongly miss the leftclick automation for guard skills and feel like there is room for both. Left Click is only one skill and if you use anything else instant aswell, automation has its place...
I'm so happy the Death Recap is a yes. I'd love a detailed recap but I understand the issues with that.
Thanks Mark, and thanks Ziz, I was unable to see it live, but the replay was awesome !
WTB instant buyout for trade site.
Love GGG got my account 2013 played maybe 10hours.. took a little break almost 10 years. Then Diablo 4 got me go full poe. Got 1000 hours now and spent 600+ dollar best company and game ever.
this is what happened to me, diablo 4 made me realized i still loved ARPGs but the game sucked so i finally gave POE a real shot and got obsessed
@@antonego9581 smart. Cant wait for poe 2
I completely agree on the point for the automatic doors. I love the idea of not being obstructed with door ever few steps but at the same time if they open automatically anyways - why have them at all? In that regard i think they should have been destroyable (some of them) by using attack skills
I think heist is the only place where doors kinda suck
What do you think about an aura that opens doors and chests?
@@alexanderg9670 eeeh... that would probably mean taking out a gem slot and mana to sustain it. Maybe if its passive on some jewelry 🤔
Maybe a tattoo ;D@@Vesp3r1987
yeah I agree with them being breakable so you can use them like those obstructions in DbD
On the map affixes topic - if the main concern for implementation is the looks just give us the ability to prioritize the mods so that the item mods will be sorted based on the criteria, this way UI stays identical but you will just see the mods you're afraid of or are aiming for at the top or bottom of the mod list or however you'd choose to sort them.
Mark is so down to earth. Love his Dev talks the most!
2:40:42 Lol I love this part. Desperately looking for any excuse why they have to nerf melee any time it's remotely decent but other things are allowed to be broken for a literal decade. "uhh, ummm..."
I love that GGG is starting to interact with community more and more, just like they did before.
Great interview! I would like to see an expansion to the memories. Make them longer with rewards specific to the memory type. Make them a bit more storyline driven. The lack of a storyline in POE is an area which can be improved.