Speedrunning Super Mario Bros. INSIDE Mario World?!

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  • čas přidán 19. 04. 2021
  • Speedrunception! Speedrunning a game within a game, by the craziest means yet. In addition to getting a really good speedrun, we also made some really bizarre discoveries!
    TASBot store: store.tas.bot
    ‣ Twitch: / kosmic
    ‣ Twitter: / kosmicd12
    ‣ Second Channel (unedited VODs, etc.): / @kosmicspeedruns
    ‣ Reddit: / kosmic
    Intro music: • Video
    Outro music: • Video
    Thank you p4plus2, Ownasaurus, Masterjun, and more!
    • TASbot plays a mystery...
    • Super Mario World: Arb...
    #Kosmic #SMB1 #Speedrun
  • Hry

Komentáře • 567

  • @Kosmicd12
    @Kosmicd12  Před 3 lety +429

    Full technical explanation: czcams.com/video/t7yj_ypLUYk/video.htmlh25m56s
    Hope you enjoy :) and many thanks to people who made this possible, such as p4plus2, ownasaurus, masterjun, etc.

    • @briban65
      @briban65 Před 3 lety +8

      Link to the full TAS?

    • @Kosmicd12
      @Kosmicd12  Před 3 lety +14

      @@briban65 In the description I linked to the GDQ showcase where it premiered

    • @smt4090
      @smt4090 Před 3 lety +1

      soup

    • @jt1731
      @jt1731 Před 3 lety +5

      I was just about to comment "wish you explained the tech and setup more". Thanks

    • @literallylegendary6594
      @literallylegendary6594 Před 3 lety +4

      Your smile makes me happy.

  • @prizm9515
    @prizm9515 Před 3 lety +971

    Yoshi: "Mario help me save my friends!"
    Mario: "Actually I just need you so I can travel back in time to save the Mushroom Kingdom."

    • @psychotheunsane7285
      @psychotheunsane7285 Před 3 lety +27

      So Yoshi was a time machine and not just some random friendly dinosaur...

    • @davidthecommenter
      @davidthecommenter Před 3 lety +52

      "Mario, you gotta help me rescue my friends!"
      "Yeah, hang on, I'm gonna go back in time and prevent that from happening in the first place."

    • @jadeaaron2003
      @jadeaaron2003 Před 2 lety +7

      Yoshi : ....wut?

    • @darthadipose1920
      @darthadipose1920 Před 3 měsíci +9

      We’re going back in time to the first Super Mario game to get the princess out of the castle.

    • @Lucian4694
      @Lucian4694 Před 3 měsíci +8

      @@darthadipose1920That’s right. We’re going back in time to the first Super Mario game to get the princess out of the castle.

  • @fixel5578
    @fixel5578 Před 3 lety +1549

    I cant wait for "speedrunning super Mario 64 in smb1"

    • @Kosmicd12
      @Kosmicd12  Před 3 lety +190

      czcams.com/video/HGmpdMJTShM/video.html

    • @fixel5578
      @fixel5578 Před 3 lety +80

      @@Kosmicd12 oh

    • @fixel5578
      @fixel5578 Před 3 lety +40

      @@Kosmicd12 ye i know i made it as meme that someone Will make smb 64 Romhack in smb1

    • @Outside998
      @Outside998 Před 3 lety +56

      @@Kosmicd12 the other way around, fixel meant. The link is SMB1 in SM64, and fixel asked for SM64 in SMB1.

    • @eboone
      @eboone Před 3 lety +14

      @@Kosmicd12 wrong way around

  • @blackm4niac
    @blackm4niac Před 2 lety +562

    so let me get this straight:
    the tasbot here first makes specific inputs to be able to alter the code so that the next set of inputs will write stuff into memory and once it reached that point it uses the controller ports to make specific inputs to write the entire code of SMB1 into the memory. Like it's not using the port to copy the game into SMW. It's as if someone had perfectly memorized Hamlet by Shakespear and instead of just giving you a retail copy of the book he just pulls out some empty paper and a pen and writes it all down on that paper. The paper here being SMW prepared in such a way that you can use the controllers as a pen to write on it.
    Does that make sense?

    • @mega_micro
      @mega_micro Před 2 lety +11

      epic

    • @TAPE_W0RM
      @TAPE_W0RM Před rokem +3

      magical

    • @eVCANN
      @eVCANN Před rokem +16

      Writing a memorized book in another book

    • @Mabeloid
      @Mabeloid Před 3 měsíci +16

      quoth the raven "it was the best of times, it was the worst of times"

    • @MIXIVYT
      @MIXIVYT Před 3 měsíci +18

      So in other words:
      Tasbot actually writes all the code for Super Mario Bros into Super Mario World from the controller port, which it can do because it can write things on the game’s memory by inputting specific button combinations.
      Hope that makes sense

  • @catc750
    @catc750 Před 3 lety +445

    The beginning was a tas? Dang, for a sec I really thought kosmic was secretly an smw kaizo master with those midairs

    • @TRDiscordian
      @TRDiscordian Před 3 měsíci +30

      My mind was melting watching him do the intro. I was like “how in the actual f does anyone at all casually become this good?”
      Especially because I could tell he was setting up for code execution, and doing that by hand for a whole game is … incomprehensible.

    • @Slooby
      @Slooby Před 2 měsíci +2

      If my memory serves correctly Sethbling actually did this and managed ace to warp to the end credits

  • @rtyuik7
    @rtyuik7 Před 3 lety +200

    when people ask Kosmic "whats your favorite emulator, Project64? ZSNES? Dolphin?"
    ...Kosmic answers "Super Mario World"

  • @theshiberealm9022
    @theshiberealm9022 Před 3 lety +491

    this is literally such a technical marvel and we use it to play older games on slightly newer hardware. I love it.

    • @tripletsborn4628
      @tripletsborn4628 Před 2 lety +19

      I mean what else is it good for besides modifying SMW anyways. It's an SNES not like you're gonna run Windows on it lmao.

    • @theblackwidower
      @theblackwidower Před 2 lety +34

      @@tripletsborn4628 Don't worry, I'm working on that.

    • @tripletsborn4628
      @tripletsborn4628 Před 2 lety +12

      @@theblackwidower have fun lol. You porting the NES bootleg Windows 95 or smth?

    • @Zorgot.
      @Zorgot. Před 10 měsíci +1

      @@theblackwidowerhow’s it going with it

    • @J0rdan069
      @J0rdan069 Před 9 měsíci

      ​@@theblackwidowerYeah bro, how's it going?

  • @SuperSomieStuff
    @SuperSomieStuff Před 3 lety +63

    I liked when one person said "OH NO I KNOW WHAT ABOUT TO HAPPEN" right before the game loaded smb1

  • @nintendoloverin9567
    @nintendoloverin9567 Před 2 lety +90

    I adore that ACE basically consists of crazy specific gameplay inputs which reminds me of the good old schoolground hoaxes. "Yeah man you got to go exactly 45 steps over the nugget bridge then 3 to the left and then you fight 1 trainer, catch 10 female pikachu and then you go to Bill and he will give you the mewthree, but only if you have 6 level 100 pokemon in your party!"
    They were actually right all along, haha!

    • @eduardog3000
      @eduardog3000 Před 3 měsíci +18

      Even the real working Mew glitch sounds like it. “Just press start as a trainer sees you and teleport away, then fight this specific other trainer then when you get back to nugget bridge, Mew will spawn.”

    • @douglaspantz
      @douglaspantz Před 2 měsíci

      I’d assume because ACE is injecting data into the game, it can probably get more information in if the list of potentially actions is longer

    • @Mernom
      @Mernom Před 2 měsíci

      ACE setups in 1st gen pokemon are crazy. 8f can do literally anything with the correct execution.

  • @Bobbias
    @Bobbias Před 3 lety +74

    Sethbling is a wizard when it comes to ace RTA. I never imagined anyone would actually seriously attempt that when it was discovered. And seeing how quickly he got it was nuts.
    This is hilarious. As someone with a lot of programming experience, this is the kind of thing I always imagined was possible, but never expected to see happen.

    • @Sharpman76
      @Sharpman76 Před 3 lety +15

      Started watching Sethbling for his Minecraft videos, but the code injection stuff he's done just blows my mind, remember when he did that Flappy Bird injection RTA?

    • @Bobbias
      @Bobbias Před 3 lety +13

      @@Sharpman76 haha that's exactly how I found him too. Stuff like his absurdly long timers and such. And yeah the flappy bird video is great. It still blows my mind that people have actually used controller inputs and in-game actions to inject code into completely closed systems, and literally build a game inside another.

  • @SpeckyYT
    @SpeckyYT Před 3 měsíci +42

    5:55 bro says "a reset, uh, like button combination" and the like button starts glowing, lmao

  • @briban65
    @briban65 Před 3 lety +405

    WAIT THEY FINALLY DID IT?? I remember they said they wanted to make this but they ran out of time so they made pong and snake instead.

  • @MrMcAyyy
    @MrMcAyyy Před 3 lety +97

    I love that the details about how the SMW sound engine was removed and replaced with SMAS' engine. This is super cool!

  • @p4plus2
    @p4plus2 Před 3 lety +48

    Thanks for demoing this and allowing me on stream to talk about the ACE. Had a lot of fun, looking forward to when i give you the secret project :)!

    • @daniel-andersson
      @daniel-andersson Před rokem +1

      Thank you for all you've done throughout the years! I legitimately admire your capabilities and these things have entertained me so much!

  • @DavidWonn
    @DavidWonn Před 3 lety +82

    That’s an epic glitch in the recreation of SMB where each Bowser seems to turn into a living enemy rather than a dead enemy after being hit with 5 fireballs.

  • @orvilleredenpiller338
    @orvilleredenpiller338 Před 3 lety +80

    I’m honestly glad that the game does run slower. No chance that anyone could argue that playing SMB in SMW is the new Any%. No.

  • @RaynmanPlays
    @RaynmanPlays Před 3 lety +192

    Kosmic's "Hey, friends" ("Alright, friends" in this one) is one of the most wholesome intros I've seen on this site.

  • @GreedyRadish
    @GreedyRadish Před 3 lety +95

    "It's literally the same except for the parts that are different."
    Ah yes, that clears everything up. Thanks!

  • @icycloud6823
    @icycloud6823 Před 3 lety +43

    I didn't know that bowser's final form was as a blooper, truly his strongest form he's gotten in the mario franchise yet!

  • @AlbertTheGamer-gk7sn
    @AlbertTheGamer-gk7sn Před 2 lety +10

    By the way, the Minus Worlds vary on what Super Mario World ROM you use. Therefore, there are infinitely many possibilities of the Minus World. However, world D-D, or world 36-57 is the furthest you could go as that world is 00/80/Underwater Coin Bonus. Your's is: -1=26/A6/5-3, -2=44/C4/Underground 4-4, p4plus2's is -1=1A-9A/Underwater 4-2, -2=38/B8=Overworld Coin Bonus, -3=55/D5, -4/6A/EA, -5=14/94/Underwater 5-2. Game crashes in this world.

  • @Haze01Smash
    @Haze01Smash Před 3 lety +32

    Bowser having a second boss form to fight was quite a fun surprise!

  • @prismaticc_abyss
    @prismaticc_abyss Před 3 lety +129

    in 15 years: playing sm64 inside OoT

    • @ToyKeeper
      @ToyKeeper Před 3 lety +37

      Would be cool, but unlikely. SM64 and OoT are both N64 games, and the N64 doesn't have enough RAM to hold all of SM64.
      Also, SM64 is 1728 times the size of SMB1 (54 MiB vs 32 KiB), but the data transmission speed of controller ports didn't change much from one console to the next. So instead of taking just a few seconds to load a game, it would likely sit at a blank screen for over an hour while it sent data.
      But maybe someone could do SM64 inside Skyward Sword. And maybe the Wii could speed up the transfer by using a network adapter, or run SMB1 for an hour while transmitting data for SM64.

    • @Bagel_Le_Stinky
      @Bagel_Le_Stinky Před 3 lety +2

      @@ToyKeeper it was a joke

    • @ToyKeeper
      @ToyKeeper Před 3 lety +24

      @@Bagel_Le_Stinky Yes, the OP was obviously meant to be humorous. And I'm an embedded systems developer who enjoys pushing the limits of old hardware. And you're an aspiring game reviewer. Glad we got that sorted out. Good luck with that, BTW!

    • @saturos5068
      @saturos5068 Před 3 lety

      Sm64 already got a strat by playing oot (i know he said that as a joke)

    • @GMPranav
      @GMPranav Před 3 lety +11

      Worst thing someone can do in yt comments section is reply "it was a joke" unnecessarily. It's so damn annoying.

  • @DELLeted9999
    @DELLeted9999 Před 3 lety +36

    Next:Typing "Mario Teaches Typing" code inside of SMW

  • @gameking647
    @gameking647 Před 3 lety +34

    I keep thinking there's only so many ways to play smb1 and every time I'm pleasantly surprised

  • @RubiksRonaldo
    @RubiksRonaldo Před 3 měsíci +7

    5:55 Kosmic said "like button" by accident and the like button lit up, I was so confused until I went back and noticed he actually did say it unintentionally lol

  • @brocksanderson9423
    @brocksanderson9423 Před 3 lety +16

    with the arbitrary code execution glitch found in zelda OOT we could play (in theory) SMB1 on the N64

  • @fruitcake7789
    @fruitcake7789 Před 3 lety +6

    A game is just a "program" (code) and SNES is a "computer". The catch to understanding Arbitrary Code Execution is that the SNES can execute code not just from the cartridge which contains the ROM chips (by the way, modern computers can't do that, since there aren't any devices equivalent to the role of a cartridge), but also from the RAM chips (located on the motherboard instead, modern computers execute code only from RAM). There might not be any official use for executing code from RAM in a game console that can execute directly from ROM, but since it was based on an architecture of a regular general-purpose computer and a general-purpose CPU, it can do that.
    By moving objects around in a certain way in SMW you're just copying some code into the RAM and finally executing it (running that code).

    •  Před 2 lety +1

      Self-modifying code might be useful for a game console with cartridges, too. Devs like to play crazy tricks.

  • @Garadares
    @Garadares Před 3 lety +30

    4:39 even when you're going to die, your skills and the game itself won't let you do that xD

  • @CptGallant
    @CptGallant Před 3 lety +98

    Wow, it's easy to forget that Arbitrary Code Execution really does mean arbitrary...

    • @irok1
      @irok1 Před 3 lety +20

      Can't wait for someone to ACE in real life

    • @wesleychen4408
      @wesleychen4408 Před 3 lety +3

      @@irok1 It’s been done to beat the game and to play flappy bird

    • @wolfetteplays8894
      @wolfetteplays8894 Před 2 lety +13

      @@irok1 it’s called quantum mechanics and shared consciousness. Those could be exploited for the fastest suicide percentage to score a time of -6 months, for a 14 year timespan for the get laid speed run, or maybe even the past life gravestone% playtrghough.

    • @wita52
      @wita52 Před 2 měsíci

      HECK YES!!!

  • @PierceArner
    @PierceArner Před 3 lety +54

    Your reaction at 21:54 is absolutely priceless

  • @VisionThing
    @VisionThing Před 3 lety +54

    Imagine owning one of those devices back in the day, and bringing it to a friend’s place.

  • @TrueBruceTube
    @TrueBruceTube Před 3 měsíci +4

    I know this was 2 years ago, but I am requesting a speedrun category for SMW:
    Name: Minus%
    How to play:
    Step 1: Boot up Mario World and go to Yoshi's Island 2.
    Step 2: Pull off the exact inputs Kosmic does from 0:48 to 1:30
    Step 3: Speedrun worlds 1-1 and 1-2 in SMB.
    Step 4: Pull off the Minus World glitch.
    Step 5: Speedrun worlds -1 and -2.
    Step 6: Stop the clock.

  • @coreykirkbride
    @coreykirkbride Před 2 lety +13

    Mario entered a straight up pocket dimension just to save Peach

  • @NunofYerbizness
    @NunofYerbizness Před 3 lety +6

    4:42 I imagine you were almost going to say "Saved by the Bill".

  • @ominousvirus5278
    @ominousvirus5278 Před 3 lety +135

    Imagine if Super Mario Bros was actually coded into Super Mario World and you had to glitch the yoshi to access it.

    • @KubickQ
      @KubickQ Před 3 lety +10

      Imagine

    • @juanjobj3
      @juanjobj3 Před 3 lety +11

      yeah but this is far more impressive

    • @geschnitztekiste4111
      @geschnitztekiste4111 Před 3 lety +5

      Ngl I thought that at first

    • @HarrisonDotNET
      @HarrisonDotNET Před 3 lety +1

      if they did it probably would've been all stars smb1

    • @johneymute
      @johneymute Před 2 lety +2

      @@HarrisonDotNET what if mario allstars had those exact nes versions of those games bundled in,with whether snes audio or digitized nes audio, i bet it would,ve sold waaay less.

  • @papyrussemi2848
    @papyrussemi2848 Před 3 lety +20

    But can you insert Super Mario World into something like Ocarina of Time? And if so, how deep could the games-in-games rabbit hole run?

    • @DsiPro1000
      @DsiPro1000 Před rokem

      yes

    • @DsiPro1000
      @DsiPro1000 Před rokem

      this needs to happen

    • @SoulcatcherLucario
      @SoulcatcherLucario Před rokem +7

      sorry for the late response, but _in theory_ it is, though it would be a lot harder than SMB in SMW. although i didn't personally work on the project, i suspect that one of the reasons why this was possible was because the snes and the nes are in the same processor family. both make use of 6502 derivatives, and the snes cpu is fully compatible with the nes 2a03, so the hardest part is gonna be audio and graphics, but not the game logic.
      the n64 and snes on the other hand are completely different. they are completely different cpus; different architecture, manufacturer, and even different programming language. the nes and snes are programmed in assembly, but the n64 is programmed in C.
      for something similar to happen, they'd probably need to write an entire emulator so smw could run, which is gonna be a lot more than the 40-ish kibibytes of SMB.

    • @GhostGlitch.
      @GhostGlitch. Před 2 měsíci

      ​​@@SoulcatcherLucario tbf, c compiles down to machine code, and assembly is basically just human readable machine code. The problem isn't the different programming languages used. Just the fact the different processors use different machine code.

    • @SoulcatcherLucario
      @SoulcatcherLucario Před 2 měsíci

      @@GhostGlitch. that's what i meant to say

  • @Pixelcraftian
    @Pixelcraftian Před 2 lety +25

    I’ve heard how it’s been done but I don’t understand it at all, how was this possible? How’d it generate all the code and assets down to the glitches? Did it use the SMB1 source code?
    Questions aside, this is REALLY cool. Amazing video!!!

    • @ultranitro2361
      @ultranitro2361 Před 2 lety +2

      basically just injecting smb1 code into mario world whit an accesory or something idk

    • @olds86307
      @olds86307 Před 2 lety +9

      @@ultranitro2361 it isnt an accesory, it's what's possible in the unedited smw cart

    • @ultranitro2361
      @ultranitro2361 Před 2 lety +3

      @@olds86307 This is even cooler then

    • @GarryDumblowski
      @GarryDumblowski Před 2 lety +8

      @@ultranitro2361 An accessory is used to match the exact pixel-perfect positioning required to achieve this without wasting hours of your life. No accessory is needed for the actual code execution, though.

    • @ultranitro2361
      @ultranitro2361 Před 2 lety

      @@GarryDumblowski Oh ok, make sense

  • @Dustin_Bins
    @Dustin_Bins Před 3 lety +2

    That was super cool to watch Kosmic! I loved the guests and their input on the technical issues of how they created this game within a game. Thanks for the awesome vod.

  • @ManoredRed
    @ManoredRed Před 3 lety +2

    A very short summary of why this is possible is: Super Mario World stores game data in the same memory space it stores its own code. Certain glitches can make the program attempt to execute game data as if it were code. And game data can be manipulated precisely using TAS, meaning you can make it have the same values as certain commands in the game's engine.
    With a very, very creative use of the flaws in the game's engine, its possible to rewrite the game from the inside.

    • @RilGames.
      @RilGames. Před 3 lety

      that doesnt explain making a entire game with sound in 4 minutes with just some movement

    • @ManoredRed
      @ManoredRed Před 3 lety

      @@RilGames. After the game crashes the TAS robot starts inputing commands every frame to rewrite the memory using button presses, so there's a lot more going on than just Mario's visible movements.

  • @SomeGuy712x
    @SomeGuy712x Před 3 lety +2

    (4:39) Wow, that miracle Bullet Bill save.
    (12:38-12:44) Heh, the second death theme kicked in early, cutting off the castle clear music earlier than I expected.
    (21:57) LOL, the Blooper's alive, having risen from the fake Bowser's corpse!
    (22:38) "GRAVATOS: This is why you stay till the end of the stream. You get some nice Bloopers!"
    (23:17) Bowser must be wearing fireproof armor now.
    (25:46) Congratulations on your 5:02 in SMB in SMW!

  • @MortonMcCastle
    @MortonMcCastle Před 3 měsíci +8

    5:55 You accidentally said "Like" as a filler word.
    In one of CZcams's recent updates, it starts detecting words in the audio such as "Like" or "Subscribe" and highlights the respective button when the word is said.
    It's ironic that it picked up you're usage of the word as a call-to-action, when actually you said it accidentally as, like, a filler word.

  • @Latska
    @Latska Před 3 lety +10

    That was really cool. Also bowser being a blooper was unexpected. Amazing job making this!

  • @catfrombowsersfury1654
    @catfrombowsersfury1654 Před 3 lety +70

    They had us in the first half not gonna lie

  • @noahblack914
    @noahblack914 Před 11 měsíci +3

    6:38 Shout-out to SethBling for executing the SMW credits warp glitch! I'll never forget seeing him show/discover that was humanly possible for the first time, it was insane

  • @ZetaZensunni
    @ZetaZensunni Před 3 lety +10

    I’m waiting for the day Kosmic uploads a video titled “speedrunning super Mario bro’s inside super Mario bro’s”

  • @ProNoahh
    @ProNoahh Před 3 lety +8

    I really enjoyed watching this live and I’m glad I can rewatch it here! :D

  • @koopakape
    @koopakape Před 3 lety

    I was debating whether I should bother watching past the beginning since I figured it'd just be a normal SMB1 playthrough from that point, but you succeeded in making it VERY entertaining VERY quickly and worth watching

  • @MattGreer
    @MattGreer Před 3 lety +4

    This is so impressive it just blows my mind. To the team that pulled this off, nice job!

  • @brawlfan
    @brawlfan Před rokem +2

    ACE in Legend of Zelda: Ocarina of Time -> ACE in Super Mario World -> ACE in Pokémon Red or Blue -> Some obscure game nobody's ever heard of.

  • @mindnomad
    @mindnomad Před 2 lety +4

    I would love to have this happen in the NSO service. Feel like that would require an entirely different method of injecting inputs though, but I'd still wanna see this done on Switch

  • @thisisnotacryforhelp5800
    @thisisnotacryforhelp5800 Před 3 lety +6

    This is actually the most amazing thing I've ever seen done with video games

  • @TheAdvertisement
    @TheAdvertisement Před 3 lety +2

    5:06 Those underground bloops are cool!

  • @doopness785
    @doopness785 Před 3 lety +4

    Next I’d love to see Kosmic collab with suckerpinch to play Super Mario World on an NES

    • @trayson
      @trayson Před 3 lety +1

      super mario bros in super mario world on nes

  • @OryxTheMadGod3
    @OryxTheMadGod3 Před 3 lety +4

    i love how kosmic goes full question mark at 21:55

  • @RaycrowX
    @RaycrowX Před 3 lety +4

    The subscription ratio you showed really surprises me because your content is always so high-quality, entertaining, and well-edited. I definitely think more people should subscribe!

    • @Sadeness99
      @Sadeness99 Před rokem

      I love these lonely little comments

    • @RaycrowX
      @RaycrowX Před rokem +1

      @@Sadeness99 I have nothing to gain from Kosmic. The statement is genuine.

    • @Sadeness99
      @Sadeness99 Před rokem +1

      @@RaycrowX yea I know, its a lonely little polite comment

    • @RaycrowX
      @RaycrowX Před rokem

      @@Sadeness99 kk haha

  • @KarimMaassen
    @KarimMaassen Před 3 lety +4

    Man, seeing Kosmic speedrunning SMB makes me feel nostalgic. Even if it's a Frankenstein's version of it.

  • @gamerboygb6041
    @gamerboygb6041 Před 2 lety +3

    Arbitrary code execution is basically glitching the game so hard you can make it do whatever you want

  • @ZX3000GT1
    @ZX3000GT1 Před 3 lety +1

    This in fact proves that SNES CPU is binary compatible with NES code, and thus backwards compatibility is actually possible at the time.
    There's a story that apparently Nintendo was contemplating on adding backwards compatibility with NES, hence the use of a slower CPU compared to its peers. The compatibility feature is axed, but the CPU was kept.
    I don't know if it's true or it's just an urban legend though, so don't quote me on it.

  • @greenheroes
    @greenheroes Před 3 lety +5

    21:54 here goes the blooper reel :)

  • @musclechicken9036
    @musclechicken9036 Před rokem

    12:06 I loved the water music so much!

  • @Entolyfik
    @Entolyfik Před 2 lety +3

    Hey Kosmic, this is a lil' off topic but, have you ever played the arcade version of SMB1? It's really not much of a difference, except for some subtle changes between the two (ie. world 1-1's power-up block after the first enter-able pipe is in the first block of the top row, instead of in the middle of the bricks on the bottom row.)
    There ARE, however, a few levels that are really different from one another...and, I bring it up, because I'm curious about what a speedrun would look like using this version.
    Would you be up to the "challenge?"

    • @Kosmicd12
      @Kosmicd12  Před 2 lety +3

      I havent ran it but I've dabbled in high score. I'm not really interested in speedrunning it but some day I'll get a cabinet and do high score runs. Most of the levels that are different are from SMB2-J/Lost Levels. VS. SMB is like an interesting middle game between the two, where it's half smb1 and half lost levels. Here's the speedrunning leaderboard: www.speedrun.com/vssmb

  • @ChicagoRetroGamer
    @ChicagoRetroGamer Před 3 lety +2

    Whoa, this is so cool! Props my dude. Just dropped a sub for you. Have a great one.

  • @Kembi_Mekemo
    @Kembi_Mekemo Před 3 lety +4

    Mario goes back in time to save peach.

  • @Myself086
    @Myself086 Před 3 lety +8

    Hey Kosmic, if you're interested, I am working on a NES emulator for SNES. It runs SMB and many other games with original audio. Compatible with almost every flash cart. Still in development but available for download. It would be great if you showcased it on your stream someday!

    • @Kosmicd12
      @Kosmicd12  Před 3 lety +3

      If you could dm me details on Twitter that'd be great

    • @CeeJayThe13th
      @CeeJayThe13th Před 3 lety

      I wouldn't need one for myself but I'd be interested to see it in action!

  • @realDannyBoi111
    @realDannyBoi111 Před 3 měsíci +1

    5:56 lmao youtube registers it as "like button" instead of "like, button" and the like button lights up

  • @meepk633
    @meepk633 Před rokem +1

    You have to remember that it's like a bus. If you miss the bus, you have to wait for the next one.

  • @EM_vi_ix
    @EM_vi_ix Před 3 lety +2

    Cyberpunk 2077 runs better in Super Mario World than it does on base PS4.

  • @stratsboneless6270
    @stratsboneless6270 Před rokem +2

    okay for a second i thought you were actually that cracked at mario world

  • @shiranissosexy
    @shiranissosexy Před 3 lety +5

    I wonder if Nintendo has the legal authority to shut this down. For example, Nintendo is very much against emulation. However, you can argue that this isn’t emulation per say, it’s just a series of button presses that when executed correctly, creates an entirely different game. Now, Nintendo will argue that these burton presses are not achievable by any human player, but all it takes is one expert player (looking at you @Kosmic) to show that this is theoretically attainable. Now imagine if because of this, the full NES library is made available to all, for free (minus the cost of the TAS device), and Nintendo can’t do shit about it.

    •  Před 2 lety +3

      A human can play eg the Super Mario music on a piano. That doesn't mean Nintendo loses any rights they had to that music.
      Why should that be different for any of the other intellectual property they own?

  • @dennisw100
    @dennisw100 Před 3 lety +2

    26:01 I'm not sure if putting the payload in manually in that way is possible for a human but what you could technically do is putting the code in via the SMW Hex editor that Sevbling made

  • @RFGSwiss
    @RFGSwiss Před 3 lety +2

    What a masterpiece this arbitrary code execution is!

  • @snowyslope288
    @snowyslope288 Před 3 lety +4

    38% of people are subscribed! WOW! I swear it was 2% last year. That’s pretty cool Kosmic

  • @MuffledSword
    @MuffledSword Před 3 lety +4

    I love how it retains all the original bugs. And more!

    •  Před 2 lety

      That's because they basically replayed the SMB1 cartridge's binary data into SMW here.

    • @homeyworkey
      @homeyworkey Před 2 měsíci

      @ how is all that done in 1 minute of inputs?

    •  Před 2 měsíci

      @@homeyworkeyVia 4 (virtual) controllers and computers doing the input.

    • @homeyworkey
      @homeyworkey Před 2 měsíci

      @ i know that, but still a minute of inputs to write who how many millions of 0's and 1's? thats where i get confused and no one rly explains it.

  • @cigankiller
    @cigankiller Před 3 lety +1

    Great vid as always brother!

  • @speedy_brennan
    @speedy_brennan Před 3 lety +3

    So this means Mario could Time Travel in Super Mario World before Link did Legend of Zelda: Ocarina of Time.

  • @607
    @607 Před 3 lety

    3:24 Aah, why didn't you get all the coins? D:
    Very very cool, thanks for making the video!

  • @Flyingcar100
    @Flyingcar100 Před 3 lety +2

    That is kind of cool. I assume any game should be possible as long as it fits right.

  • @VGPorage
    @VGPorage Před 3 lety

    Now this is some next level speedrunning

  • @FordFourD-aka-Ford4D
    @FordFourD-aka-Ford4D Před 3 lety +7

    I wonder if you could do this on Switch SMW… some kind of USB controller TASbot

    • @RilGames.
      @RilGames. Před 3 lety

      hmmm i wonder

    • @hri7566
      @hri7566 Před 2 lety +1

      it may be possible, but there's a crash screen on the emulator i've seen whilst trying SMB3 wrong warp a few times

  • @CaptainMangles
    @CaptainMangles Před 3 lety +8

    I can't believe how many world records he got in this video!

  • @ObiwanNekody
    @ObiwanNekody Před 3 lety +2

    Bowser still lives in 8-4 under the lava on Kosmic's snes

  • @seanbrownlee9474
    @seanbrownlee9474 Před 2 měsíci +1

    God it was such a weird experience hearing the all stars sound effects on original smb1 gameplay.

  • @epicsause21
    @epicsause21 Před 3 lety +2

    Ok, i was nervous you were better than the majority of speedrunners on smw

  • @Tuntor689
    @Tuntor689 Před 3 lety +1

    “Princess Peach help I have time traveled back to the past after doing some shit with Yoshi and now I’m here

  • @ismaeeeeeeel05
    @ismaeeeeeeel05 Před 3 lety +6

    It's honestly amazing how some words go in one ear and then just out the other

  • @SharkfightersSH
    @SharkfightersSH Před 3 lety

    Nice ACE- Video. I love it.

  • @awedfzsdvgdxfgh
    @awedfzsdvgdxfgh Před 3 lety

    This is phenomenal

  • @davidthecommenter
    @davidthecommenter Před 3 lety +1

    i'm honestly curious on what other games you can insert into a SMW cartrige.

  • @matthewaaron2724
    @matthewaaron2724 Před 3 měsíci +1

    Imagine glitching Super Mario World into Super Mario World. Not just by running code to reset the game - I mean like making the international version run the Japanese version or vice versa, or making it run the NES bootleg SMW. Or even glitching the GBA version into the SNES version if that's possible somehow?

  • @Superdavo0001
    @Superdavo0001 Před 3 lety +6

    I'm starting to think TAS ingenuity has gone too far
    ...Just kidding, let's keep going!

  • @MichelleSleeper
    @MichelleSleeper Před 3 lety

    ACE stuff might be my absolute favorite subgenre of TAS, and SMW is at the top.

  • @LalitoTV
    @LalitoTV Před 3 lety +1

    I'd love to get the save state file for this, playing with snes sounds is so weird but cool

  • @feirceflame9302
    @feirceflame9302 Před 3 lety +1

    Since I first saw the tas I wanted someone to play it

  • @shadetehchimera2006
    @shadetehchimera2006 Před 6 měsíci +1

    mario seriously jusy time travelled back to the NES days just to save peach again and all he did was move randomly

  • @sensokaeru7070
    @sensokaeru7070 Před rokem +1

    Know what would be even more impressive??? Do ACE in Mario Oddyssey to play Mario Sunshine, then ACE in Sunshine to play Mario 64, then ACE in 64 to play SMW, then ACE in SMW to play SMB, then ACE in SMB to play Donkey Kong.

  • @mateuszdziewierz4234
    @mateuszdziewierz4234 Před 3 lety +3

    kid: i want super mario bros
    mom: no i already baught you super mario world
    kid:

  • @chickenboss36
    @chickenboss36 Před 3 lety

    Yes I was waiting for this video to come out let’s go

  • @Thomasynthesis
    @Thomasynthesis Před 3 lety +1

    YESSSSSS KOSMIC DOING ACE
    TWO OF MY FAVORITE THINGS

    • @Thomasynthesis
      @Thomasynthesis Před 3 lety

      I need to turn on notifications because I don't know if he's done ace before

  • @lunalikesmetroidvanias
    @lunalikesmetroidvanias Před měsícem

    shout-outs to the guy who said the SNES ram was smaller than smb1. like imagine being so confident and so wrong

  • @nyx3659
    @nyx3659 Před 3 lety

    This will always blow my mind