Chernobylite Ray Tracing Analysis: Gorgeous on PC, but what about PS5?

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  • čas přidán 3. 05. 2022
  • Sci-fi, survival horror, RPG. Chernobylite has elements from a wide range of gaming genres, but does it also tick the box labelled 'ray tracing showcase'? After its recent launch on PS5 and Xbox Series X/S, Alex Battaglia investigates the game's ray tracing features and shows how the PC version stacks up against the PS5 release.
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Komentáře • 990

  • @CobraF1
    @CobraF1 Před 2 lety +336

    Thanks Alex for putting the emphasis on those shader compilation issues with Unreal Engine 4 again! Maybe if it's mentioned or complained about enough, Unreal Engine will finally be fixed or the devs can fix that in their games. It's extremely annoying and has existed for most of the past 10 years I think with Unreal (I remember it even in Bioshock Infinite I believe)... Unacceptable! Cheers

    • @Christopher_K_Dot
      @Christopher_K_Dot Před 2 lety +14

      Bioshock infinite is the game that also comes to my mind from that time. Beautiful experience but When the shader compilation stutter sucks you out of the narrative flow - damn!

    • @PCGGC
      @PCGGC Před 2 lety +7

      I think Unreal Engine 5 has managed to work a lot of those issues out. I don't think they're going to try to ever fix U4 anymore

    • @MERCERENiTY
      @MERCERENiTY Před 2 lety +11

      Completely unacceptable

    • @nathane5287
      @nathane5287 Před 2 lety +9

      I remember stuttering being a core common issue way back already with UE3, the texture streaming and stuttering, PCGW you'll find on many UE3 game pages instructions on dealing with those issues. And UE4 seems like it still keeps doing the same s**t, well, maybe slightly different things being loaded, but same result.
      I wonder if UE5 also has some nasty common stuttering issues.

    • @ZacDonald
      @ZacDonald Před 2 lety +17

      Most of the recent Unreal Engine 4 stuttering is directly related to DX12 shader compilation, which wasn't a thing in DX11 or lower. Streaming/loading hitches are pretty common, particularly in older games, but completely unrelated.

  • @MR-vg7yn
    @MR-vg7yn Před 2 lety +118

    It would be really nice if Unreal Engine games just had a "shader compilation" in their options menus. Something that just goes through shader compilation if the user wants it to... I'd much rather have a game sit there and compile shaders for a few minutes in one go instead of the game chugging along all the time.

    • @gameguy301
      @gameguy301 Před 2 lety +26

      Call of duty did it best, it would start shader compilation as soon as you hit the main menu. And at anytime you could play the game, it would interrupt the process and let you play, and pick up again when you where back in a lobby doing nothing.

    • @Vulpas
      @Vulpas Před 2 lety +1

      Absolutely.

    • @Xbob42
      @Xbob42 Před 2 lety +19

      @@gameguy301 The only problem there was that it seemed to do it every single time I opened the game since they patched it 300 times a week.

    • @AGFuzzyPancake
      @AGFuzzyPancake Před 2 lety +9

      COD's excellent performance is overlooked by most players, i think. On reasonably competent PC's and consoles, the smoothness contributes a lot to the fun of it.

    • @M419.99
      @M419.99 Před 2 lety +2

      @@AGFuzzyPancake agree, for such a massive & detailed battle royale map, Warzone performs LIGHTYEARS better than PUBG & other craps

  • @ZinhoMegaman
    @ZinhoMegaman Před 2 lety +38

    We need an option for shader compilation in the same way we had optional HDD instalation for PS3 games. Just let the user decide if they want to wait for the game to compile and make a shader cache if they want to, instead of forcing it on the fly to evade longer loading times. I for one prefer much more a long loading time than stutters when playing.

    • @michaelmonstar4276
      @michaelmonstar4276 Před 2 lety +1

      Why not just make it NON-optional as to not leave a bad impression with any player?...
      Compile those damn shaders if it's necessary to give smooth performance, don't just not...

    • @f.9344
      @f.9344 Před rokem +2

      @@michaelmonstar4276 1. Its too much work for devs -> Work -> Time -> less revenue
      2. People will complain about long loading times
      Buy Console version and leave PC gaming is the easiest solution-

    • @adriantrusca1245
      @adriantrusca1245 Před rokem

      The world doesn't owe you anything, shut it! wE nEeD

  • @cakestealer5983
    @cakestealer5983 Před 2 lety +51

    It would be nice if ray traced reflections were a separate option because I’d be fine with only using the other ray traced elements.

    • @KvVortex
      @KvVortex Před 2 lety +6

      Yes same here

    • @user-ci3xc5bz5h
      @user-ci3xc5bz5h Před 2 lety +5

      I believe you can achieve this with a console command.
      See digital foundry's The Medium on PC video for this. They disabled AO and Shadows using a console command, whilst preserving RT reflections

  • @Snyma1985
    @Snyma1985 Před 2 lety +27

    The shot at 0:32 looks real WOW.

    • @floppydisk1137
      @floppydisk1137 Před 2 lety

      Looks like a photo from a camera smartphone. to real with unreal.

    • @-whatsappme6591
      @-whatsappme6591 Před 2 lety

      You got yourself a PlayStation5....

  • @davidludwig7501
    @davidludwig7501 Před 2 lety +108

    This game is impressive for a small indie studio. The art and atmosphere is really good imo. Picked it up at launch and the ps5 upgrade is nice to run the game at 60 fps option. I enjoyed the time i have put in the game. Get some definite Stalker vibes from certain aspects of the game.

    • @emiln768
      @emiln768 Před 2 lety +6

      The Farm 51 has 100+ employees. So it's not so small studio.

    • @davidludwig7501
      @davidludwig7501 Před 2 lety +18

      @@emiln768 it's definitely smaller than all the AAA studios. Indie developers with this high quality. Yes 100 people is small in game development.

    • @chickenwings6172
      @chickenwings6172 Před 2 lety +8

      @@emiln768 Kid it's still Indie. lol
      Crystal Dynamics has 1,100 employees.

    • @fandangobrandango7864
      @fandangobrandango7864 Před 2 lety +1

      @@davidludwig7501 100 people is not small in development team size lol, Christ man.

    • @arturfojcik9216
      @arturfojcik9216 Před 2 lety +7

      @Emil N It's true that The Farm 51 employs over 100 people, but the vast majority of them work on World War 3. Chernobylite was indeed a small side project with around 30 people working on it. Total indie game.

  • @CharlesVanNoland
    @CharlesVanNoland Před 2 lety +62

    No offense to everyone else with DF but as a lifelong graphics programmer Alex's analyses and breakdowns of games and their rendering techniques/performance and user options for optimizing things are my favorite videos.

    • @microtonalmilio5233
      @microtonalmilio5233 Před 2 lety

      Why is this offensive?

    • @evo7836
      @evo7836 Před 2 lety +8

      @@microtonalmilio5233 I think he's trying to not discredit everyone else's work at DF.

    • @sodapopinksi667
      @sodapopinksi667 Před 2 lety +4

      As a not-a-lifelong graphics programmer, I agree. Literally the reason why I'm subbed, and why I got into DF in the first place. Their other content is good, too, but it is what it is

    • @minerkey682
      @minerkey682 Před 2 lety +1

      Same! Love to see them, especially when they have stuff like debug footage, like that vid on DOOM Eternal and ID Tech

  • @DrJones20
    @DrJones20 Před 2 lety +39

    There should be a 1080p ray tracing mode on PS5. Too much GPU power is spent on maintaining 1512p, leaving very liitle to spare on ray tracing

    • @ando_red
      @ando_red Před 2 lety +5

      yeah agreed, i care much more about cool rt effects than i do about resolution, 1080p is fine

    • @82rafaa
      @82rafaa Před 2 lety +4

      On what? 55" and above? 2022 says hello. 1080p is ps4 standard🤦‍♂️

    • @DrJones20
      @DrJones20 Před 2 lety +5

      @@82rafaa Jokes on you. I play on a 1080p tv. You could still have the 1512p option if you care that much.

    • @vollkerball1
      @vollkerball1 Před 2 lety +1

      COnsoles need the AMD upcaling techs, not the checkerboard methods the FSR and the other method. Both would help greatly

    • @lawyerlawyer1215
      @lawyerlawyer1215 Před 2 lety

      @@DrJones20 I have to agree with him. 1080p on a tv? It’s 2022 , that’s too blurry. I mean if they make like 5 modes and that’s one of them yeah , let anyone who wants to play in a resolution I already had in my living room back in 2006 if they want too.
      But if they are going to sacrifice the 4k mode nope.
      On any screen above 42 inches of size
      4k makes a HUGE difference in graphics quality

  • @ThaMobstarr
    @ThaMobstarr Před 2 lety +5

    As an XSX owner, I must say that I would have appreciated, if the XSX version of the game would have gotten a look as well in the video.

  • @toastedoats5074
    @toastedoats5074 Před 2 lety +10

    At this point frame time spikes from shader compilation scare me more than jump scares lol

  • @danieleder4587
    @danieleder4587 Před 2 lety +38

    Too bad the “tourist mode” is only available on PC. I tried the game on a free trial on console and was absolutely mesmerized by the game world and the setting but i’m not into this whole survival horror thing. If they include that mode on PS5 i would buy the game in a heartbeat!

    • @fafski1199
      @fafski1199 Před 2 lety +10

      It's a great idea TBH and I'd love to see it implemented into more games. Especially, in large, open sandbox worlds, where there's often lot's of eye candy to be seen. I find that sometimes when you're playing a game, you can be too much focused on the gameplay itself, to be able to fully take it all in. This way it lets you free roam and explore the map, along with having the time, to fully soak up all that beautiful eye candy.

    • @chickenwings6172
      @chickenwings6172 Před 2 lety

      Just buy it on PC i see no demo on PS5
      Also the PS5 and Xbox version have no demo and only 2 pieces of DLC.
      There is 7 DLC packs on PC. and it is all on sale now.

    • @fandangobrandango7864
      @fandangobrandango7864 Před 2 lety +8

      @@chickenwings6172 gonna go out on a whim here and say that he doesn't have a pc...

    • @pitchen
      @pitchen Před 2 lety +5

      @@fandangobrandango7864 *limb

    • @AJ-xv7oh
      @AJ-xv7oh Před 2 lety

      @@fafski1199 Very true.

  • @nicktronson2977
    @nicktronson2977 Před 2 lety +4

    Good use of parallax scrolling and no sntax errors to be found anywhere. AWESOME.

  • @gaetanoisgro6710
    @gaetanoisgro6710 Před 2 lety +26

    Great video and thanks for mentioning the stuttering problems.
    We must insist on this point with every single game in order to have a hope of eradicating this plague.

    • @fafski1199
      @fafski1199 Před 2 lety +4

      II agree, but it's just mainly games that are using Unreal Engine 4. Most games on other game engines, don't suffer from stutter or at least not nearly as bad. It really should be Epic Games that should be sorting the problem out and not be down to the games devs (although any help, is still help).
      BTW, Epic have known about the issue for years, but still haven't done a damn thing to fix or alleviate it. I'm just hoping the same issue doesn't get passed onto and re-occur in games using UE5.

  • @julianbransky7168
    @julianbransky7168 Před 2 lety +67

    I still think the lack of (or insufficient) contact shadows between objects is super annoying. 05:58 for instance- the book on top of the table (with and without Ray Tracing) looks like it is "floating" in the air without the contact shadows. The grass looks amazing but again- it looks like it originates way bellow the ground and it just penetrates it without the contact shadows.
    Really beautiful game though.

    • @victfv
      @victfv Před 2 lety +14

      They might as well implement RT shadows since they are comparatively cheap.

    • @thepunic5261
      @thepunic5261 Před 2 lety +1

      good catch julian ! personally I'm still hesitant on turning on RT in every game even If I have a capable rtx 3070 running on a 1080p monitor, I just can't see the appeal of it for now, sometimes it just break the artistic vision of the game (like the ascent). it's a really good technology but still in its very early days.

    • @kamranki
      @kamranki Před 2 lety +1

      @@victfv I don't think RT shadows are cheap when GI is on. Which means, any bounce light can and will act as a source of light and hence shadows, it means that it will require a very high number of rays to produce a reasonably acceptable image, resulting in a slide show essentially. That is the reason there aren't 100% RT games yet, apart from Quake 2 and Minecraft (and a few other relatively simpler looking games).

    • @ZalvaTionZ
      @ZalvaTionZ Před 2 lety +1

      @@kamranki The soft shadows from GI are different than light sources. You can get pixel perfect RT shadows that don't interact with any GI system more than shadow maps do and in that case any RT effects share some of the same overhead making them cheaper.

    • @victfv
      @victfv Před 2 lety +7

      @@kamranki RT shadows and GI are separate. RT shadows are only cast by manually placed light sources, hence why they are very cheap, it's basically a visibility check. Since the ray acceleration structure is already built, the performance impact would be minimal.

  • @-MaXuS-
    @-MaXuS- Před 2 lety +28

    I always enjoy Alex’s videos. I would even go so far as to say they’re the content I appreciate the most from DF.
    With that said I do take issue with how Alex uses technical terms seemingly either unaware that they aren’t self explanatory nor always easy to find the contextually correct definition of, or he assumes the viewer to already know these terms.
    Now of course it’s unreasonable to expect a long winded detailed explanation of the relevant terms in every video he creates. Vincent Teoh at HDTVTest have devised a simple yet very help solution to the limitations in knowledge in viewers like me by simply by adding a small box somewhere on screen, where as an example abbreviated words are unabbreviated. Or maybe just add a legend of sorts in the description where simple definitions of abbreviations and technical terms can always be found so it makes it easier for someone like me that want to fully understand every spoken word used seeing as unnecessary words tend to be scarce in content like this.
    It would at least in my humble opinion be a small yet very valuable addition of such description boxes when Alex is talking about/mentioning BVH and IES profiles to give a specific example.
    As always many thanks for the awesome content and I look forward to the next one! 🙏✌️🖖

    • @-whatsappme6591
      @-whatsappme6591 Před 2 lety +1

      You got yourself a PlayStation5.

    • @platinum2905
      @platinum2905 Před 2 lety +1

      I literally fall asleep listening to his videos. He talks about technical terms with the enthusiasm of a pregnant elephant 🐘 and it's so boring

    • @TheeRogerWayne
      @TheeRogerWayne Před rokem

      These guys aren't built for narration. They don't have the voice or diction for it, and one of the guys has a small speech impediment where he absolutely butchers certain small words. Its odd.
      Some of their content stretches into such uber nerd territory 98% of gamers just don't care about, that I rarely finish their videos.
      But I narrate for a living so I'm probly biased. Most CZcamsrs just suck terribly at it.

  • @pixelbitg9386
    @pixelbitg9386 Před 2 lety +14

    Was this update not deployed to Xbox Series X? I'd like to know how it performs there as well

    • @HBlatz87
      @HBlatz87 Před 2 lety +4

      Came here to mention that myself. Would like to know how performance stacks against the PS5 version cause it would prob influence which machine I bought it on.

    • @-whatsappme6591
      @-whatsappme6591 Před 2 lety

      You got yourself a PlayStation5.

    • @westernrev9628
      @westernrev9628 Před 2 lety +1

      The Series X is too weak.

    • @MrxbobCoUk
      @MrxbobCoUk Před 2 lety +1

      @@westernrev9628 Literally untrue.

  • @krisbramleydrums2261
    @krisbramleydrums2261 Před 2 lety +5

    I feel like with the art direction and setting of this game, DDGI would've been more transformative on PS5 vs. RT reflections.

  • @MrH-GB
    @MrH-GB Před rokem +3

    Was the stutter ever fixed?

  • @MEMPHISMILLS
    @MEMPHISMILLS Před 2 lety +2

    i bought this in the steam sale and have been playing it on my steam deck using direct x 12. It does have the ray tracing option in the settings, im interested to see what DF does with this game on the deck.

  • @Zansilveira
    @Zansilveira Před 2 lety +29

    I honestly wish that some day, games will add graphics settings as "ps5 pre set" or "xboxsx pre set", cause those are probably well optimized and it will be wonderful for accurated performance test

    • @user-ci3xc5bz5h
      @user-ci3xc5bz5h Před 2 lety +18

      Definitely. I'm glad DF does this for us most of the time.
      Also, Sony does this for their pc games, Death stranding and horizon have an "original" console preset

    • @Untayza
      @Untayza Před 2 lety +4

      they are will optimized for those platform with their fixed hardware and API.

    • @vividas
      @vividas Před 2 lety +1

      id find a lot of value in a website that compiled data like console equivalent settings, even if it was just sourced from DF videos.

    • @xilonqmb
      @xilonqmb Před 2 lety +7

      Actually, I don't think this would help much. They are optimized specifically for consoles hardwares and APIs, they wouldn't make much difference on PCs and their varied components. Well, maybe (a BIG maybe) they would help on pcs running AMD hardware, specially with zen 2 processors and rdna2 graphics card.

    • @Zansilveira
      @Zansilveira Před 2 lety +3

      @Boinz exactly

  • @cannonaire
    @cannonaire Před 2 lety +7

    I love RT, and this game looks amazing and photorealistic. I especially like the fairly novel RT effects used in this case. However, it sorely needs ray traced sun shadows. Even in the opening scenes of the video you can see blocky aliasing presenting as flickering shadow edges and when it contrasts with the photorealism of everything else it looks horrendous.

  • @kupokinzyt
    @kupokinzyt Před 2 lety +32

    Please do a DF Retro on DOOM 3 and Half-Life 2 for the OG Xbox. Not just videos on the series, but the console exclusives that pushed the Xbox farther than I believe any other games did. It would be amazing to see DF break down the techniques used in these. This almost always gets top comment when I post it, so I know I am not the only one who would be interested. Thank you.

    • @kawii9793
      @kawii9793 Před 2 lety +3

      Yes please! Half Life 2 was amazing!

    • @Aggrofool
      @Aggrofool Před 2 lety

      Why not ask MVG to do that? He's the Xbox history guy

    • @Green_Stache_Productions
      @Green_Stache_Productions Před 2 lety +2

      They already made a video about Half Life 2 and the different versions of the game. In the video they due talk about the original Xbox port. Though I assume you want a more in depth look at that?

  • @Helifax19
    @Helifax19 Před 2 lety +1

    Danke Schön ^_^ Very nicely put videos and awesome analysis!

  • @kristoferstoll587
    @kristoferstoll587 Před 2 lety +3

    Great video Alex!

  • @kelownatechkid
    @kelownatechkid Před 2 lety +7

    Always impressed with your coverage Alex. Thank you for pushing against these stutters which are ruining the experience for everyone.

  • @itsd0nk
    @itsd0nk Před 2 lety +31

    All of these Unreal 4 games should be mandated to include a “compilation tour” option in the main menus that will do a basic play through of the game with a loading screen hiding everything. Sure it could take a very long time, but I bet a lot of people would still choose to run this option and just come back an hour or two later with all or most of the shader compilation taken care of.

    • @Untayza
      @Untayza Před 2 lety +6

      or just load a scene with all the shaders before starting the game, in an out of bound room .

    • @MLWJ1993
      @MLWJ1993 Před 2 lety +20

      That's usually what the loading screen at the start is for... madness that they still haven't figured out that a 10-15 minute wait to compile shaders is preferable over stuttering wherever you go...

    • @mrjing0
      @mrjing0 Před 2 lety

      @@MLWJ1993 Horizon Zero Dawn actually did - people largely hated it and demanded it be removed

    • @MLWJ1993
      @MLWJ1993 Před 2 lety +7

      @@mrjing0 That's what the checkbox "pre-compile shaders" would be for, nifty things, those options 😅

    • @cheese_crab
      @cheese_crab Před 2 lety

      100% I would use this

  • @psiphorplaysagame
    @psiphorplaysagame Před 2 lety +1

    Love these RT videos Alex... RT isn't possible on my aging GTX 980, but I enjoying seeing the future potential here. Maybe I'll upgrade my whole PC in a couple of years, when we may, by then, have had the next-next-gen cards (Even from Intel?). Exciting times.

  • @thebrightestsun4685
    @thebrightestsun4685 Před 2 lety +16

    Maybe one day in the future Xbox version will be covered too.

    • @RetroniOS
      @RetroniOS Před 2 lety +1

      Don't hold your breath... I almost made this mistake with Psychonauts 2 analysis...

    • @yomamasohot6411
      @yomamasohot6411 Před 2 lety +9

      Alex already mentioned in a DX direct that MS told them not to compare Xbox with PC. Don't know why MS is this insecure about their console.

    • @professionalshooter1
      @professionalshooter1 Před 2 lety

      @@yomamasohot6411 it’s because it’s “the most powerful console ever” why does Xbox need to prove anything just believe them

    • @lawyerlawyer1215
      @lawyerlawyer1215 Před 2 lety +2

      @@professionalshooter1 it is tho… you don’t think the ps5 is more powerful right? I mean numbers are there , you can’t argue numbers

    • @professionalshooter1
      @professionalshooter1 Před 2 lety +1

      @@lawyerlawyer1215 i was being sarcastic MS was boasting about how powerful the Series X is all through 2020

  • @richardtucker5938
    @richardtucker5938 Před 2 lety +4

    What an unexpected opening chord!

  • @majormalfunction0071
    @majormalfunction0071 Před 2 lety +3

    Haven't watched the video yet, but I'm hearing of shader compilation issues. The right way to solve this is to compile all shaders on startup. If you're compiling during gameplay, stuttering is guaranteed. vkCreateGraphicsPipelines can take 2-2.5 ms, or more, per shader object. Because pipelines (compiled shader objects with raster state in Vulkan lingo) are immutable, you need permutations compiled from the same raw bytecode, in order to set state on the GPU.
    It's an engine-side issue. I'm working on a game + engine (specific requirements means I need to forgo UE4. I also don't want to write C++, but that's a separate issue). I'm avoiding this as best I can.

  • @rodrigopinchiari4027
    @rodrigopinchiari4027 Před rokem

    GREAT review as always! 👏🏻👏🏻👏🏻

  • @ShootFirstSev
    @ShootFirstSev Před 2 lety +1

    Speaking of global tourism, you guys should check out "Titanic: Honor and Glory". It's a recreation of the Titanic in Unreal Engine 4. The game's not out yet, but they have a demo out now that shows what it will be. It'd be cool if you guys could collaborate and do a DF Tech analysis on it.

  • @FortyThievesOrkestar
    @FortyThievesOrkestar Před 2 lety +5

    Who else wants a DF retro on the original stalker games before stalker 2

  • @RadioactiveLobster
    @RadioactiveLobster Před 2 lety +16

    I'd love to get an an honest answer from a dev using UE4 on why they don't seem to care about shader stuttering. It's very simple, just pre-compile them. It seems so easy to fix and yet they don't do it.

    • @Dr.D00p
      @Dr.D00p Před 2 lety +9

      What is there to say? It's a fundamental design flaw with Unreal engine on non fixed platforms like the PC. Epic won't fix it because they make all their money from console developers using the engine, where shader compilation stuttering isn't an issue.

    • @ganjahtron
      @ganjahtron Před 2 lety

      @@Dr.D00p this! 10000%.

    • @xiaobinlu5394
      @xiaobinlu5394 Před 2 lety +2

      @@Dr.D00p he said the dev force pre compile the shader, seems have nothing to do with unreal engine, or more like a quick fix,

    • @RadioactiveLobster
      @RadioactiveLobster Před 2 lety +4

      @@Dr.D00p UE4 supports compiling shaders at launch/load but for some reason devs are choosing not to use it.
      I would much rather way 30 more seconds loading up the game/level than experiencing stutter every time something new in the level loads.

  • @tylerm5862
    @tylerm5862 Před 2 lety +2

    I'm sure you're aware but they added a 120 mode to the series S on Halo infinite now. Would like to see you guys deep dive into the performance of that.

  • @Rimmer666
    @Rimmer666 Před rokem +2

    Great video analysis Alex thanks! This is the first game that really looks a lot better with raytracing for me! I get 150+ fps at 3880x1440 with 3080 on pure ultra mostly, with RT high i get more like 50-70 (with DLSS) fps but for once im happy with that tradeoff. This game so stunning with RT i only turn it off in big firefights. Amazing job developers! The atmosphere is truly mindboggling.

  • @BenchARTVideos
    @BenchARTVideos Před 2 lety +3

    This stuttering in pretty much unreal engine games and some other dx12/vulkan titles have been a nemesis so big to me, that i have been less and less enthusiastic over time about on PC (GPU Prices also pay a huge role too). Its impressive how this continue to happen

  • @N0N0111
    @N0N0111 Před 2 lety +4

    10:20 Next-gen high-end GPUs will be 2X the performance, it's such a huge leap that we will see.
    It's like going from 60FPS to 120FPS but then all at max settings, it will be mind blowing!

  • @TilSkywalker
    @TilSkywalker Před 2 lety +1

    I really hope the stutter issues can be fixed by the developers. This is definitely a game I want to try out at some point!

  • @jonnyX06
    @jonnyX06 Před 2 lety

    This is some beautiful footage you captured, this game looks great.

  • @pixlax9037
    @pixlax9037 Před 2 lety +31

    love the RTX content ALEX I just hope we get more RTX games soon I've had my 3090 TUF well over a year now but the games are releasing real slow these days.

    • @romanbellic810
      @romanbellic810 Před 2 lety +27

      That's tuf.

    • @ronniewhitedx
      @ronniewhitedx Před 2 lety +8

      It's been a real struggle I was one of the first wave of people to get the 2080 and I have a 3090 now and I still think one of the best examples of RT is in the game Control

    • @pixlax9037
      @pixlax9037 Před 2 lety +1

      @@romanbellic810 sure is lol

    • @jonny-b4954
      @jonny-b4954 Před 2 lety +2

      @@ronniewhitedx Indeed. But I'd say Metro Exodus Enhanced Edition is probably the best overall implementation. Cyberpunk's ray tracing is pretty decent too.

    • @austin4700
      @austin4700 Před 2 lety

      Waiting for full path tracing, than I'm switching to pc

  • @Fina1Ragnarok
    @Fina1Ragnarok Před 2 lety +4

    Looks great overall...but...the interior lit with RTX doesn't seem right to me. That scene that was completely black before in the hallway looks like there is extra light, but most of the light doesn't seem to be coming from a source. There is way too much light and it is spread so evenly around the room, way too much to just be coming from that window at the end. Unless there is a giant hole in the wall behind the camera.

    • @UltraCasualPenguin
      @UltraCasualPenguin Před 2 lety +6

      Learn how light bouces around room.
      Light doesn't have to come directly from source. Metro Exodus is good example of it.

    • @Fina1Ragnarok
      @Fina1Ragnarok Před 2 lety

      @@UltraCasualPenguin Yeah, I know how light can bounce but....this long hallway as shown is way too lit for just a bit of light coming in a medium size window.

    • @UltraCasualPenguin
      @UltraCasualPenguin Před 2 lety

      @@Fina1Ragnarok Timestamp? I know there's video showing RT things (shadows, GI and bounces) on YT but I can't find it now. It even showed performance hit with unpractical amount of bounces in very long, dark hallway with multple 90° corners. You could see how far light gets if only I could find it.

    • @Fina1Ragnarok
      @Fina1Ragnarok Před 2 lety

      @@UltraCasualPenguin 7:08 was the one I was thinking of. I have now realized that they show the same scene again later but with more before hand and there literally is a giant open door behind where the camera is so...

    • @thenonexistinghero
      @thenonexistinghero Před 2 lety

      @@UltraCasualPenguin That hallway is shown a couple of times throughout. I do think the amount of light is a bit too much.

  • @rixzin5046
    @rixzin5046 Před 2 lety +2

    I’m surprised there was no mention of the fact the console version uses fsr

  • @HotSizzleTV_
    @HotSizzleTV_ Před 2 lety

    Great video on my birthday, I planned to pick this up on my PS5 disc like I did for my PS4

  • @8Paul7
    @8Paul7 Před 2 lety +4

    Wow this game looks amazing. I already bought it but still waiting for the final DLC and patch before going in. I hope devs fix the stutters too.

  • @chamamemestre
    @chamamemestre Před 2 lety +6

    The Last of Us Part 3 needs to have Ray Tracing like this. Days Gone 2 that NEEDS to happen SONY...would also look amazing with this tech. On PS5 pro of course.

    • @user-ci3xc5bz5h
      @user-ci3xc5bz5h Před 2 lety +2

      Yep. And they need to use Nixxes and bring it all to PC.

    • @xenomorphlover
      @xenomorphlover Před 2 lety +8

      Doesn't need a PS5 pro to get good ray tracing.. look at Metro Exodus. The only thing needed is very good optimization and some compromises..

    • @finaldivine8235
      @finaldivine8235 Před 2 lety +1

      @@xenomorphlover PS5 Pro would be nice tho

    • @mrpopo5097
      @mrpopo5097 Před 2 lety

      @@finaldivine8235 it’s a waste of time considering the fact people can’t even get a ps5 in the first place. It’s also not needed within the next 7 years.

    • @mrpopo5097
      @mrpopo5097 Před 2 lety

      @@user-ci3xc5bz5h no

  • @5izzy557
    @5izzy557 Před 2 lety +1

    In the beginning in the train when you get player control the framerate tanks to 30fps but as soon as you get out it stabilizes (but if you look at the train again it tanks...very odd) very bad first impression, great game though. RX 6600, Ryzen 5 3600, 1080p 60FPS target, Ultra settings. So far it hasn't dropped below 60 except that beginning part which is only like a 10/15 second part of the game.

  • @postbaz123
    @postbaz123 Před 2 lety

    @digitalfoundry could you do switch sports maybe ? It seems it has some frame rate issues at bowling, motion control also seems to have some flaws etc

  • @InFlames20bests
    @InFlames20bests Před 2 lety +3

    0:46
    Metro Exodus: gets dark AF when you enable raytracing
    Chernobylite: gets brightend TF up when you enable raytracing.
    They really cant fucking decide which way all these trays seem to work! 😂

  • @peterfranzi643
    @peterfranzi643 Před 2 lety +3

    Cool, but how is it gameplay wise, is anything like stalker for example?

  • @fullmetalchamploo
    @fullmetalchamploo Před 2 lety

    What’s the guitar piece in the beginning?

  • @ComeForPeace
    @ComeForPeace Před 2 lety

    The jump scare stuttering is so hilarious 😂

  • @yfz450rider39
    @yfz450rider39 Před 2 lety +8

    Ray Tracing and DLSS are the greatest features added to gaming in the last decade. Bought a 2080ti at launch and loved every minute of it. RTX makes the world feel soo much more real.

    • @thenonexistinghero
      @thenonexistinghero Před 2 lety +2

      Graphical features? Sure. But VR's progress is the greatest feature added to gaming in the last decade. Sadly not enough devs are implementing it in their games. The tech and audience would no doubt grow a lot faster if they quit worrying about dumb stuff like motion sickness and just added VR. Players will be able to adapt. They will be willing to adapt because dumbed down gimmicky games & VR-exclusive modes simply don't provide the depth a full game does. Plenty of gamers want that full game experience with full VR immersion. Been using it with Monster Hunter Rise through a mod and it's a fantastic experience (even with wonky stability and some crashes). The detailed monsters and people look fantastic (could look all day at the twins in VR, they just look that good) and it's a shame there's hardly any VR games out there on PC that have detailed 3D models.
      But I suppose it's not much different for DLSS and ray-tracing. Not nearly enough devs are jumping on it and growth is fairly slow as a result. Just like VR it will improve in time... but it'll take some time.

    • @yfz450rider39
      @yfz450rider39 Před 2 lety +2

      @@thenonexistinghero fair enough! VR is awesome when it's done right!

    • @sergeysiminyuk
      @sergeysiminyuk Před 2 lety +2

      I got a 2060 at launch in anticipation of next gen cards, figured $350 is way less of a risk, plus I had only my 1080p display at the time. Man am I happy I went with the 2060 and not a 1070ti or a 1080. Control in full RT mode at 60fps was amazing, such an incredible experience where RT greatly added to the immersion. The pascal cards I was looking at are aging, the 2060 in modern games is faster than the 1080 and the gap will only grow. Turing got a good bit of undeserved hate. Sure the 2080ti jumped in price by like 100% from the 1080ti but the lowest end RTX card at $350 was faster than the flagship of the prior gen and still delivers at its intended resolution and beyond. A card older than the consoles by 2 years still offers a very competative experience often exceeding console performance. DLSS allowed me to max out cp2077 with no RT at 85fps. I now have a 12gb 3080 at 380w but I still like to play on the 2060. Its now in the living room' hooked up to a 42' 1080p led tv, and its still delivering a hell of an experience. Not bad for a 4.5yr low end card.

    • @milklordnomadic
      @milklordnomadic Před 2 lety

      @@sergeysiminyuk 2060 holds up!

    • @varshoee
      @varshoee Před 2 lety

      @@sergeysiminyuk Agreed. DLSS is a huge advantage for Turing compare to Pascal and AMD counterparts. I wish my 1080ti had this feature as it would age much better with DLSS.

  • @williamcrms
    @williamcrms Před 2 lety +21

    Reminds me a lot of Metro Exodus Enhanced, but I feel that Metro struck a better balance between RT and performance. A lot of the higher end RT features on display here just aren't that noticeable during gameplay and certainly not worth the performance impact.

    • @mattygee79
      @mattygee79 Před 2 lety +1

      Yeah the performance costs weren’t worth the RTX imo. I went from around 144 fps to the 60-70 range. Playing on a 3070 at 1440p

    • @chillhour6155
      @chillhour6155 Před 2 lety

      Stalker games still has way more atmosphere, even without this nonsense

    • @Deliveredmean42
      @Deliveredmean42 Před 2 lety +2

      It's also worth noting that is still raster heavy under that ray tracing unlike Metro Exodus enhance, which might explain the performance in some cases.

  • @mikkokoponen8464
    @mikkokoponen8464 Před 2 lety +2

    Alex the man. Great job!

  • @TheRealPaull
    @TheRealPaull Před 2 lety +1

    Hoping you guys make a video on the new halo infinite update. Says it is bringing back 120fps to the Xbox series S. It was in the beta but was taken out.

  • @Randy28CR
    @Randy28CR Před 2 lety +7

    Isn't there a possibility that the devs create a sort of demo/benchmark which contains most of the shaders of the game, that lasts between 2 and 5 minutes, which can be optional, and that way people can run it everytime they update their drivers?

    • @nguyenvanduy247
      @nguyenvanduy247 Před 2 lety

      I like the way you think.

    • @Randy28CR
      @Randy28CR Před 2 lety

      @@aweigh1010 I may, just imagine a demo that compiles the whole shaders, that is a incredible stuttery mess, that lasts 5 or even more mins, but you know after that you won't get any Shader stutter while play...
      I think every people would agree with it, no matter you gotta do it every time you update drivers.

    • @JirayD
      @JirayD Před 2 lety

      Some GameDevs actually do this. During the intro cinematic video, they would render all materials once to eliminate most of the stutter. Unfortunately this doesn't work with the dynamic system UE4 uses on PC.

    • @Randy28CR
      @Randy28CR Před 2 lety

      @@JirayD we can safely say this is mostly Epic Games fault then...

    • @JirayD
      @JirayD Před 2 lety

      @@Randy28CR Yesn't, it's possible to compile the shaders on PC just before they are needed, but this is difficult and very error prone.

  • @Jaybird2136
    @Jaybird2136 Před 2 lety +8

    I literally spent all night looking up videos to see how the ps5 version was, found a few old video's, but nothing recent. And here comes Digital Foundry posting a vid on it the same day xD bravo and cheers!

    • @HugoStiglitz88
      @HugoStiglitz88 Před 2 lety +6

      And they did a shitty job even showing the ps5 version. 30 seconds out of a 20 m video

  • @JackWestrop
    @JackWestrop Před 2 lety

    Awesome video

  • @Geckokidthepaladin
    @Geckokidthepaladin Před 2 lety

    some of the shadows feel quite a bit out of place in terms of their resolution when put against such incredible ray tracing options, and it is quite odd how you get pixel-sharp shadows in places that are ray-traced (like the translucent glass materials) right next to super pixelated shadows on the more diffuse objects surrounding it.

  • @yupperdude1
    @yupperdude1 Před 2 lety +2

    I really tried to get into this game, as I love the atmosphere. It just bored me to tears and wish it hadnt

  • @casualslax
    @casualslax Před 2 lety +5

    Alex x RT = Great lunch time content

  • @A_Lazy_Mutt
    @A_Lazy_Mutt Před 2 lety +1

    One thing to note that I haven't seen most people address is that this game's benchmark tool is not representative of actual in-game performance. A 3080 can hit 80+ fps on nearly all benchmark runs at 1440p, DLSS Quality and RT High, but it will never maintain that framerate in the actual game itself, often hovering between 75~60, and, depending on the map, even lower than that, going to the 50s and even 30s. I suspect it's because the benchmark maps have nothing else in them besides the scenery. No enemies, items, effects etc. The game is actually surprisingly CPU demanding, and it's hard to hit full GPU utilization even with a high end 8-core CPU like the 5800X.
    The RT effects themselves are nice, but I do wish you could choose them individually. I would be willing to turn on reflections at least, since you spend a lot of the time looking at the ground, scrounging for supplies, but everything else seems to be too demanding on any system, and difficult to notice unless you actually stop and analyze individual scenes like in this video (outside of a few instances like sunlight accurately bleeding into interiors).

  • @joelatham1502
    @joelatham1502 Před 2 lety +1

    Another really excellent breakdown! I often find myself slightly disappointed or underwhelmed at current gen RT capabilities after all the emphasis that was put into that and as a selling point, and the wide array of Graphics Cards and possibilities on PC is too broad for my tastes when it comes to gaming - I wish it were all simpler. But I hugely appreciate breakdowns like this, and DF in general is amazing. Thank you!

    • @formulaic78
      @formulaic78 Před 2 lety +1

      As a fortunate owner of a 3080, RT is quite amazing at the highest settings. Not so much that a game with lesser settings on console or on a lower tier GPU becomes uninteresting, but it just adds that extra layer of immersion to games that employ it really well, like Dying Light 2 and this it would seem which I'm off to buy now.

    • @joeblack7262
      @joeblack7262 Před 2 lety

      I'm disappointed you actually believe them. Especially how console marker had people believing they would be gaming at 4k@60fps with RT most. PC gamers knew what was up.

  • @kamranki
    @kamranki Před 2 lety +8

    While the RT feature set looks impressive, we are still missing proper GI. Which will bring down even the mighty 3090 to its knees, if implemented.

    • @user-ci3xc5bz5h
      @user-ci3xc5bz5h Před 2 lety +1

      Running metro exodus with path traced GI at 4k60 (dlss) with an rtx 2060.....

    • @kamranki
      @kamranki Před 2 lety

      @@user-ci3xc5bz5h Metro Exodus still uses lots of baked lights and isin't totally path traced (lot of rasterization). Unlike Quake 2 RTX, which is like 99% path traced. Now, I know that a modern engine will be impossible to run at playable speeds when using total RT for rendering, but it will be cool to see someone implement it anyways!

    • @finaldivine8235
      @finaldivine8235 Před 2 lety +1

      @@user-ci3xc5bz5h It is not path traced afaik. If it were, it would be a very noisy and poor-performing game

    • @kamranki
      @kamranki Před 2 lety +1

      @Boinz Yes, definitely. With RT becoming a reality for real time graphics, it is bound to get accelerated further, making it possible to cast more rays into the scene, thereby creating a more stable image. Current gen RT games like Quake 2 cast so few rays that the denoiser has to work very hard to remove noise, but this also results in low contrast shadows almost getting totally lost. This is the reason many objects in Quake 2 seem to cast no shadows at all sometimes. The denoiser is destroying low contrast details and turning it off shows that the shadows are actually there (albeit with a totally unusable image). I reckon that it will take a further 2 generations of GPUs for RT to go totally mainstream (by then there will be better algorithms and improved AI will also help a lot).

    • @-whatsappme6591
      @-whatsappme6591 Před 2 lety

      You got yourself a PlayStation5...

  • @dtf.editzz
    @dtf.editzz Před 2 lety +15

    What about series x/s?

    • @banehd3255
      @banehd3255 Před 2 lety +1

      I think there was no need for Xbox series s or x comparison we know series s won't match ps5 or series x and series x version will match ps5. I think ray tracing was introduced into console s way to early.

    • @accelement3499
      @accelement3499 Před 2 lety +7

      ps5/pc = meta - xbox = uhhg really

    • @Hamox
      @Hamox Před 2 lety +1

      @@accelement3499 most people has series s tho

  • @DM-of7ys
    @DM-of7ys Před 2 lety +1

    Reminds me of stalker. And talking about stalker I remember seeing the same spinning wheel on the first teaser.

  • @NoFear1979
    @NoFear1979 Před rokem +1

    Given it has been three month since the making of this video, one would presume the issue may have been addressed by now from the game devs?
    Cheers for a nice video on graphics. I cant wait to immerse myself into the enviroment of this game... 👍

  • @hornick18
    @hornick18 Před 2 lety +11

    I've never even heard of this game, but it definitely looks like something I need to check out.

    • @JamieRobert_
      @JamieRobert_ Před 2 lety +8

      Nah it’s boring and poorly optimised

    • @sheikhrayan9538
      @sheikhrayan9538 Před 2 lety +3

      @@JamieRobert_ Not boring, played for about 35 hours pretty fun and the decisions you make are quite detrimental

  • @paul1979uk2000
    @paul1979uk2000 Před 2 lety +6

    Honestly, as good as ray tracing is, I usually switch it off because of the performance hit and because, yes it looks better but not by much considering the hit to performance.
    The problem is with ray tracing in games at the moment is that it's just slapped on a game that wasn't designed around it and I think once games do ray tracing where you can't switch it off because there is no basked lighting is when ray tracing will really shine, but for now, it feels like they all just slap a coat of paint on the game with ray tracing, it does look better but the games look great without it.
    I think ray tracing will really kick in with the next gen of consoles because by then, developers will feel comfortable doing ray tracing without a fallback to baked lighting and I think that will have a far greater impact because of how they design levels in a game with ray tracing lighting, shadows, reflections and other stuff.

    • @bullykojima3232
      @bullykojima3232 Před 2 lety

      Well ray tracing is made for story driven single player games and it is worth for these type of games because you don't need high fps for such games .

    • @jfd4706
      @jfd4706 Před 2 lety +5

      @@bullykojima3232 Rn RTX is a marketing gimmick to sell more GPU's, not worth the performance drop imo

    • @digitalbarrito3555
      @digitalbarrito3555 Před 2 lety +3

      ​@@bullykojima3232 While this is true, the main issue is most people want RTX to not tank their FPS to below a 60FPS stable point, and as we've seen, unless you're sporting a fairly high end Nvidia GPU, you're taking a harsh hit to performance when a lot of current Raytracing implementations offer up a lot of expensive and subtle effects that you only really notice on direct side-by-side comparisons.
      That's the main point, traditional methods of doing baked in lighting and whatnot have come a long way and when done right, look fantastic, and are far less expensive.
      Either the hardware or implementations just aren't there yet, hopefully in the future it will be.

    • @DerelictDoug10266
      @DerelictDoug10266 Před 2 lety

      @@jfd4706 Tell me you can't afford a 3080 without telling me you can't afford a 3080

    • @bullykojima3232
      @bullykojima3232 Před 2 lety

      @@digitalbarrito3555 i think we are almost there . A rtx 2060 super can play games with ray tracing at almost 60 fps if the game is well optimized . The next generation of gpu's will be a good leap ( i hope ) .

  • @2ndLastJedi
    @2ndLastJedi Před 2 lety +1

    I'm tempted to get this to run ultra on my 3080 at 1080p but those stutters look so bad I think I need to wait and hope it gets patched somehow.

  • @gabrielm.k.8094
    @gabrielm.k.8094 Před 2 lety

    Feels a lot like kingdom come: deliverance, where they made graphics settings for future generations(as current gen hardware at the time couldn't run it at max)

  • @ARIXANDRE
    @ARIXANDRE Před 2 lety +11

    I was thinking of getting this for PS5 but I was worried if the console even got a performance upgrade.

    • @DRex45
      @DRex45 Před 2 lety +5

      @@tom_123 then just play in performance. It's obvious you don't have a PC and something tells me your TV is trash to

  • @SocialBandit
    @SocialBandit Před 2 lety +3

    I really hope to see more examples of ray tracing enhancing "non realistic" or more extravagant art design. It starts to look the same between things like this, metro, dying light, and to a lesser extent Control. I hope the alleged Elden Ring ray tracing update does actually happen.

    • @HeloisGevit
      @HeloisGevit Před 2 lety +3

      Rachet and Clank's RT reflections spring to mind. Rumour is we'll see it on PC at some point too. Minecraft is pretty out there too.

    • @SocialBandit
      @SocialBandit Před 2 lety +4

      @@HeloisGevit oh yah Minecraft certainly looks neat, and I'm all for those little "lets inject ray tracing into something old" games like the recent Doom thing.

  • @ArkanoidMcZombietron
    @ArkanoidMcZombietron Před 2 lety

    This game also has a nice implementation of HDR, though oddly I've noticed that DLSS appears soft in comparison to FSR (performance is the same). This is the only game I've played where it's better than DLSS as far as sharpness goes.

  • @CorePixels
    @CorePixels Před 2 lety +1

    All those features look amazing, but I'm surprised you said nothing about how terrible those shadows are even on PC, they are just spotty and popping in and out consistently.

  • @JFinns
    @JFinns Před 2 lety +4

    Great review and ray tracing continues to deliver next-gen graphics. My only complaint is how ridiculous it is testing this with a $2K RTX 3090. Use a GPU consumers might have like a more mid-tier RTX 3070.

    • @matdan2
      @matdan2 Před 2 lety +3

      They do show some more mid-tier cards though. If you're an actual enthusiast that's somewhat knowledgeable, you should be able to work backwards from a 3090 to figure out where your card will sit. You do understand that someone is going to complain about any variation of hardware they use right? You're that guy.

    • @SpecialEllio
      @SpecialEllio Před 2 lety +3

      they're not making a gpu review are they? they're looking at graphics technology, and they used a fricking 2060s so stop whining.

    • @AJ-xv7oh
      @AJ-xv7oh Před 2 lety

      @@matdan2 So let's pander to a minority and not the vast majority of DF viewers. You're that guy that spouts nonsense without thinking.

    • @matdan2
      @matdan2 Před 2 lety +2

      @@AJ-xv7oh It’s like watching F1 and you’re asking why a Corolla isn’t on the track. This is an enthusiast channel. Also, they showed a mid-tier card so what’s the problem? Look up some older videos when your mid-tier card was faster, comparatively.

    • @ArashiKageTaro
      @ArashiKageTaro Před rokem

      @@SpecialEllio Username checks out

  • @KOTD2010
    @KOTD2010 Před 2 lety +10

    But what about Xbox?

  • @fakharakhtar8606
    @fakharakhtar8606 Před 2 lety

    Is there any UE4 game that pre compiles shaders or is it simply not possible to do in UE4?

  • @Soulintent95
    @Soulintent95 Před rokem +1

    Just got the ps5 version and had never played this before and i do have to say, the texture work and lighting are incredible. Overall though the game looks last gen (because it is) but you cant deny the lighting and textures.

  • @theoldpcgamer77
    @theoldpcgamer77 Před 2 lety +3

    I might have to download the game again to look at the supposed dx12 stutter as i have a 12900k and 6200mhz ddr5 now. Obviously it was fine before under dx11 before this RT patch on an older system. Having said that as i run a 240hz monitor without v sync or g sync any stutters would be very quick and not very noticable like the lack of seeing any tearing at that refresh rate. I never noticed any massive Elden Ring stutter before my cpu and ram upgrade anyway.

  • @iceagex
    @iceagex Před 2 lety +6

    Looks really well, but optimization seems crap on both platforms...

  • @cigi9935
    @cigi9935 Před 2 lety +1

    Please look at the FSR implementation on Xbox SX.

  • @Necr0Mancer666
    @Necr0Mancer666 Před 5 měsíci

    This is an incredibly gorgeous looking game. And well optimized too. Only problem is the Enhanced Edition DX 12 version HDR mode is busted and I cant get it working.

  • @al-muntaseral-ramadneh8936

    "Similal-ly" That's a tongue twister for Alex 😂

  • @dcarpenter85
    @dcarpenter85 Před 2 lety +3

    I know I am just one person and it probably doesn't matter much, but I have been boycotting UE4 games with shader compilation stutter for the past year. I refuse to give money to studios who are shipping games with such terrible stutter on PC. I hope DF shining a light on this issue will get more devs to focus on eliminating it in their games.

    • @chuckmayhem1991
      @chuckmayhem1991 Před 2 lety +1

      Most people literally dont care. Just like most console gamers dont care that its 30fps. If there was actual backlash for either of those problems something would be done.

    • @yomamasohot6411
      @yomamasohot6411 Před 2 lety

      @@chuckmayhem1991 there is nothing that can be done about 30fps on consoles because console manufacturers are already selling them at a loss. Xbox has never made a profit with their hardware, PS only makes profit because it achieves economies of scale by selling 100+ million console over a generation.

    • @chuckmayhem1991
      @chuckmayhem1991 Před 2 lety

      @@yomamasohot6411 what does that have to do with what I said? I said people dont care about stuttering. Its an issue for 5 minutes. Seriously, if people cared about stutter on PC, and shit performance on console Elden Ring would have flopped..

    • @yomamasohot6411
      @yomamasohot6411 Před 2 lety

      @@chuckmayhem1991 you literally said " if there was actual backlash for either of those problems something would be done" to which I replied nothing can be done about 30fps on consoles asking with the reason. Do you not read your own comment? 🤦‍♂️

    • @-whatsappme6591
      @-whatsappme6591 Před 2 lety

      You got yourself a PlayStation5..

  • @jamesgravil9162
    @jamesgravil9162 Před 2 lety +1

    *Fifty thousand people used to live here. Now it's a ghost town.*

  • @brscic
    @brscic Před 2 lety

    Pretty great looking game,.. only hope I can disable TAA in the next patch,..

  • @lukastemberger
    @lukastemberger Před 2 lety +5

    What stops developers from baking in the exact light that ray-tracing creates. Wouldn't that make it indistinguishable?

    • @Chewsstudio
      @Chewsstudio Před 2 lety +4

      moving objects and foliage dynamic lights angle dependent distortion etc. Ad in dynamic time of day and it gets trickier that said baked raytracing is used a lot in various games

    • @GregReavis
      @GregReavis Před 2 lety

      Basically to get the same quality would be even more expensive in some cases. It would also take a ridiculous amount of time to precalculate all of that lighting. Even with FU Disney money it could take months just to calculate a small area. The "close enough" approach still takes a while but is also way cheaper to run.
      TLDR light math is hard.

    • @ka7al958
      @ka7al958 Před 2 lety

      It can get close but will take more time to create

    • @lukastemberger
      @lukastemberger Před 2 lety

      Thanks for explaining!

    • @digitalbarrito3555
      @digitalbarrito3555 Před 2 lety +1

      Time and effort. It's taken the industry a long time to get really good at faking lighting and shadows, and it's a pretty intensive task for the people who work on it. Real-time Ray Tracing can provide what used to take a LOT of man hours to do, in real time, with the only major intensive work having been implementing Raytracing.

  • @Koozwad
    @Koozwad Před 2 lety +4

    Of course RT is going to look amazing and revolutionary when the regular non-RT rendering is done very poorly, as in the case here in many scenes. Non-RT can be basically as good as RT when enough work has been put into it. Reflections like in this game have been around in games for what 20 years now...?

    • @crestofhonor2349
      @crestofhonor2349 Před 2 lety +3

      No RT is significantly better than traditional rasterization techniques. The goal of rasterization is to imitate or try to fake RT effects while trying to take up less resources. It’s always going to look significantly better especially since this game wasn’t built around it from the beginning RT. The RT was added post launch so it wasn’t a priority. There’s only so much you can do with rasterization and trying to fake RT effects. Many old games mirrored geometry when producing reflections so it would look like they were there.

    • @finaldivine8235
      @finaldivine8235 Před 2 lety +1

      You are right. Like just look at RDR2 and TLoU2 and many other game. They look better than this game with ray tracing.
      I don't say ray tracing is bad, but todays' hardware is not capable of 100% ray tracing, let alone complete path tracing, which would make the real difference. We need 100% path tracing to justify over traditional raster technics. Those games' ray tracing settings are just a pure gimmick or laziness of developers, or both.

    • @crestofhonor2349
      @crestofhonor2349 Před 2 lety +2

      @@finaldivine8235 We don't need 100% path tracing to justify using it. Path tracing is already way more expensive than normal RT since it's technically more accurate than it and doesn't come in different forms like RT shadows or RT reflections. It calculates everything. I wouldn't expect modern games to use PT for maybe another 10 years due to the sheer cost of it. Having RT is far easier to do and can make any game look much better than normal rasterization techniques. This has been shown in many games where it has been added in very well and overall enhancing the look of the game. RDR2 was built before RT was even considered for real time rendering plus that game took many years to do. I suggest reading up on the RDR2 Siggraph paper just to see how they built the game as it's very interesting

    • @Koozwad
      @Koozwad Před 2 lety

      @@crestofhonor2349 Why don't they just use RT during development to see how scenes should look and recreate it using standard rasterisation? I really wonder why this is not done.

    • @ConcavePgons
      @ConcavePgons Před 2 lety

      The biggest benefit to ray tracing is that it can help developers save time with visuals...but the problem is that there are not enough GPUs to support it.

  • @HazyJ28
    @HazyJ28 Před 2 lety +1

    Good thing they got those textures/photogrammetry before Feb 24th

  • @samiyanes1598
    @samiyanes1598 Před 2 lety

    THANK YOU ALEX!

  • @borderlinebunk9069
    @borderlinebunk9069 Před 2 lety +9

    Why the Series X omission on some games lately?

    • @nguxurr9667
      @nguxurr9667 Před 2 lety +10

      Because Ps5 is more powerful so it get covered first.

    • @iijumperi8711
      @iijumperi8711 Před 2 lety +2

      Its Alex

    • @jaigray5422
      @jaigray5422 Před 2 lety +1

      @@nguxurr9667 10 Tflops vs 12 = Xbox more powerful, they simply dont want to make Playstation look bad even though PC has already made it look weak trash already, not like xbox would do much better that's weak too when it comes to games with RT.

    • @prodj.mixapeofficial6431
      @prodj.mixapeofficial6431 Před 2 lety

      @@nguxurr9667 powerful with that cheap crapped out RT.

  • @jaigray5422
    @jaigray5422 Před 2 lety +9

    incredible achievement Even metro exodus developers could learn from this when it comes to RT reflections but Metro is light years ahead in terms of lighting, quite an achievement for an indie team.

    • @hydzior
      @hydzior Před 2 lety +1

      Naaah its just unreal engine 4 features.

    • @-whatsappme6591
      @-whatsappme6591 Před 2 lety

      You got yourself a PlayStation5....

  • @dat-e.z3352
    @dat-e.z3352 Před 2 lety

    recommended setting for rx 6800xt is (fsr quality) and (raytracing medium) at 1440p. everything else is maxed out. get anywhere from 60 to 90 fps 75 average

  • @garethbryant2183
    @garethbryant2183 Před 2 lety

    Love this game since I bought it when it first was in early accesss. Great game

  • @jbway86
    @jbway86 Před 2 lety +3

    Sony should have waited until PS6 to market Ray Tracing. Currently its a joke on consoles. Until it matches atleast mid to mid-high RT settings on PC then you have my ears.

    • @crestofhonor2349
      @crestofhonor2349 Před 2 lety +3

      No this is the right time. Them doing it is also incentivizes more devs a chance to experiment with it and figure out how to make it more performant. Them not doing it would of left a massive visual gap between PCs and consoles since PCs could take advantage of the much more accurate form of lighting available to them. It was always going to be worse than high end PCs since they never put high end hardware inside of the consoles unless it’s for specific parts like the SSD inside the PS5. Giving the PC 7-9 years worth of ray tracing development on their GPUs is a ton of time and by the end expect GPUs to be significantly better at RT performance

    • @tonysoderman7844
      @tonysoderman7844 Před 2 lety

      @@crestofhonor2349 ps5 have a rdna 2 amd gpu lol?

    • @crestofhonor2349
      @crestofhonor2349 Před 2 lety

      @@tonysoderman7844 What are you trying to say? The PS5 has a RDNA 2 based GPU. I've seen some call it RDNA 1.5 though.

  • @SougoUltimateSadist
    @SougoUltimateSadist Před 2 lety +3

    Funny seeing some people compare a single gpu to ps5, those RTX gpus cost more than ps5 and some double the price.

    • @crestofhonor2349
      @crestofhonor2349 Před 2 lety +4

      Because that’s the best way to compare them. Consoles work off a entirely different pricing model than a GPU. The way a console makes money just isn’t the same as it is on PC meaning that consoles can be sold for far less profit than a PC GPU making them much cheaper. So yes at the beginning of a generation it’s very difficult if not close to impossible to beat a console on a price to performance ratio

  • @desertxpunk
    @desertxpunk Před rokem

    Wonder why xbox series was left out? I'm curious what my series s version has compared to the others.

  • @BomimoDK
    @BomimoDK Před 2 lety +1

    If the shader compilation stutters are universal for dx12 titles (TWW3 has it too), is it not a bit misleading to just dump it all on unreal engine 4 just because they have the biggest marketshare. Every engine needs this fix.

    • @CaptToilet
      @CaptToilet Před 2 lety +4

      Not just a DX12 issue. UE4 in most titles has this stutter even under DX11

    • @-whatsappme6591
      @-whatsappme6591 Před 2 lety

      You got yourself a PlayStation5..