Advanced Foot Rig Made Easy - Blender tutorial

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  • čas přidán 30. 06. 2024
  • This was made with Blender 2.92, but it still works in version 4.1
    I put the foot model on Gumroad if you want to follow along with it.
    Gumroad, Discord, and other stuff:
    linktr.ee/Joeycarlino
    Intro sounds by Samaquias Lorta:
    www.samaquiaslorta.com/
    Timestamps
    Intro 0:00
    Summary 0:19
    Parent Child Relationship 0:42
    IK Constraint 3:19
    IK Chain Length Tips 5:08
    Copy Rotation 7:58
    Bone Roll 11:15
    Limit Rotation 12:25
    Foot Rig 1 13:58
    Location Locking 17:46
    Heel Pivot 18:29
    Bone Layers 19:36
    Foot Rig 2 20:57
    Foot Pivot 22:42
    Toe and Heel Pivot 23:42
    Foot Roll Controls 25:24
    Control Bone 27:38
    Copy Location 32:24
    Using the Rig 33:27
    Outro 34:16
    🔗Links
    2nd CZcams Channel: / @joeyc-quel
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Komentáře • 88

  • @NextRoulette
    @NextRoulette Před 2 lety +18

    This is not only a good foot rigging tutorial, but also a great tutorial to understand the overall bones system and the process of making it, I struggled weeks transitioning from Maya, and this video just made me have some hope at the end of the tunnel.

  • @josacra
    @josacra Před 2 lety +39

    This is the best foot rigging tutorial. I was able to follow it because everything is clear and easy to follow. Thank you very much Joey Carlino.

  • @mariocasallas
    @mariocasallas Před 2 lety +5

    All the theory before the actual foot rig is fundamental to understanding the whole thing. Most tutorials lack this information and end up with a failed foot rig. Thanks a lot !!!

  • @Gredran
    @Gredran Před rokem +6

    Joey I know you’re only human and have a list, but I wish you can do EVERYTHING lol.
    Like I learned Geo Nodes of course recently from you, but you’re still the most comprehensive and accessible blender rig tutorials out there!
    I know you can only do so much but it’s incredible how much knowledge you have and how you make it accessible lol

  • @ExploringUndercover
    @ExploringUndercover Před rokem

    This is just the tutorial I needed. Your presentation is clear and easy to follow and not rushed and comedic like a lot of other channels. Thank you!

  • @Gametime05577
    @Gametime05577 Před měsícem +1

    Thank you so much for making this awesome tutorial for free

  • @nikolaosatsounakas8927
    @nikolaosatsounakas8927 Před 2 lety +1

    Thank you mate !! The simplest and most effective solution i have seen so far. Works perfectly for a horse foot !!

  • @joelwalden5504
    @joelwalden5504 Před 6 měsíci

    A simply superb video on rigging the foot. It's really great how you break down things for beginners too -- a very thoughtful and well made tutorial. Thank you for taking the time to make it.

  • @clueymoon
    @clueymoon Před 2 lety +9

    thank you for explaining how the bones work and why they work- I've always known how to do certain things regarding rigging, but only from following tutorials exactly and not rly knowing what i was doing. but now i have a much better understanding of bones and i know how everything works now! and ofc ur foot rig is amazing i will definitely be implementing it into my models!

    • @JoeyCarlino
      @JoeyCarlino  Před 2 lety +4

      Thanks, I'm glad I can help. It took a lot of experimenting for me to understand it well. I'm still learning and trying to get better with rigging.

  • @TimonDowdeswell
    @TimonDowdeswell Před 2 lety

    Thanks so much for sharing this video! This is the best foot rool tutorial I've seen for Blender which works properly and logically! The explaination is clear and easy to understand.

  • @mynzelah6883
    @mynzelah6883 Před 2 lety

    The depth you went into with the constraints confused me at first, but than I realized how little I actually knew about them. Thank you so much for this amazing tutorial!

  • @blueberryhaze3603
    @blueberryhaze3603 Před 2 lety

    your rigging methods have insane quality! TNX! on profesional explanation

  • @gumball1328
    @gumball1328 Před 2 lety +1

    This is SOO good man. Thank you for sharing your knowledge.

  • @jeffreycheek
    @jeffreycheek Před 3 lety

    Great tutorial! You explain things so clearly.

  • @GGodis
    @GGodis Před rokem +1

    One of the best tutorials I've found regarding foot IK! Does not break the humanoid bone parent sequental link that are required for Unity. Thanks!

  • @gregger5136
    @gregger5136 Před 2 lety +2

    Great job. As always. It's just so damn cool, that you share all this with us. I feel enlightened.
    😀

  • @xiaonanwang9334
    @xiaonanwang9334 Před 3 lety +1

    Love your content, you deserve more views and subscribers.

  • @Janovich
    @Janovich Před 2 lety +1

    Great tutorial, thanks for sharing.
    One more thing I'd like to suggest. Make one extra control in the hierarchy called foot_control which is parent of both the toe_pivot and heel_pivot.
    Then make sure the heel_pivot is XZY Euler rotations, and lock Z so the combination of X and Y rotation goes together nicely.
    The only thing in this rig that doesn't play nicely is when you overstretch the IK (the toes bend downwards following the IK constraint) but thats something you normally wouldn't do anyway.
    Could be fixed by a limit distance to the upperleg but that brings its own issues.

  • @danfrissora5020
    @danfrissora5020 Před 8 měsíci

    Joey Carlino you are an absolute beast. God bless you brotha

  • @_danzo7
    @_danzo7 Před 3 lety +1

    Amazing work , you deserve a million subscriber

  • @PeterSpiers
    @PeterSpiers Před 2 lety +1

    Great tutorial. I think my rotations were different so when you were limiting rotation my positive and negative numbers were the other way around. But I appreciate you making this knowledge available as it is so much clearer now.

  • @louisecollins9213
    @louisecollins9213 Před 6 měsíci

    This tutorial is superb ! so well explained.

  • @mpix2000
    @mpix2000 Před 2 lety

    Nice one! really clever and so elegant. Thank you.
    I was told to leave to the pole angle at zero, and to change the bone roll instead. so that i have the entire pole angle range from -180 to 180 if I needed it during the animation process.

  • @byeblogsinc.7655
    @byeblogsinc.7655 Před 2 měsíci

    best tutorial, thank you dude.. i did it by my self and it works

  • @howaboutthat9622
    @howaboutthat9622 Před měsícem

    awesome Joey...thanks for this

  • @knkcreationofficial
    @knkcreationofficial Před 3 lety +1

    Tq....bro...u clear my doubts.... Awesome tutorial..

  • @KharlovN
    @KharlovN Před rokem

    Best blender rigging tutorial, thanks a lot

  • @ZaiFoxcoon
    @ZaiFoxcoon Před rokem

    Nice tutorial ! It's very helpful !!
    Thank you for making it

  • @vistisfilm
    @vistisfilm Před 13 hodinami

    Never knew about the inherent rotation setting!

  • @pando5557-kz5uk
    @pando5557-kz5uk Před měsícem

    very comprehensive tutorial... thanks

  • @fergadelics
    @fergadelics Před rokem

    Best foot tutorial. You nailed it

  • @johnnyt1048
    @johnnyt1048 Před 2 lety

    Excellent explanation

  • @wildhearts9006
    @wildhearts9006 Před 2 lety

    Thank you. You explained it much easily and clear.

  • @StrangerObjects
    @StrangerObjects Před 2 lety

    Best foot rig tutorial. Thanks !!!

  • @amirmaulana7463
    @amirmaulana7463 Před 3 měsíci

    very good tutor with complete steps... love it. i wait for next tutor bro...

  • @petermoss7387
    @petermoss7387 Před 2 lety

    just a great explanation of IK in general

  • @breezstudio9630
    @breezstudio9630 Před rokem

    we want detail series as this video we love it man it's amazing and easy! Plese make MORE Tutorials in depth!

  • @tuanmemes
    @tuanmemes Před rokem

    Thank you for the tutorial! Now i can make buckle my shoe video myself🎉🎉

  • @MichelHabib
    @MichelHabib Před 3 měsíci

    thank you for the effort

  • @lillionsopon
    @lillionsopon Před 2 měsíci

    Foot bone constraint bibble, thanks you for sharing this video!

  • @oscarpatatan8133
    @oscarpatatan8133 Před 11 měsíci

    Master piece

  • @khamissjd4389
    @khamissjd4389 Před 2 lety

    this is the best ik tutorial... thanks alot

  • @jussirautiainen7772
    @jussirautiainen7772 Před rokem

    Freaking GREAT ... Thank You!!! Super good!!! Fantastic !!!

  • @lalithaananthan3023
    @lalithaananthan3023 Před 6 měsíci

    you are awesome teacher. thank you very much

  • @danieldonaldson8634
    @danieldonaldson8634 Před 10 měsíci

    Brilliant

  • @rjcasiquin7446
    @rjcasiquin7446 Před rokem

    Thank you!

  • @randomclips9495
    @randomclips9495 Před 3 lety

    You are a genius man

  • @samuelpascoal1897
    @samuelpascoal1897 Před rokem

    Thank you 😎👍

  • @nicreven
    @nicreven Před 2 měsíci

    This is so cool oh my god

  • @wadeeliason969
    @wadeeliason969 Před 2 lety

    Great tutorial. I was wondering how to set up a foot rig

  • @Noob_cg
    @Noob_cg Před 2 měsíci

    thank you bro

  • @cleverocean8527
    @cleverocean8527 Před rokem

    Thanks 😊

  • @robertyoung406
    @robertyoung406 Před 2 lety +3

    30:23 if you dont have the same motion (for example, i can raise the foot but i cant make the foot bend on its toes), I found a fix that helped me and might potentially help you.
    On the Pivot.Foot Armature, under the COPY ROTATION constraint, try selecting the Invert [x][y][z] buttons. What got it to work for me was to enable all Axis[x][y][z] and enable all Invert[x][y][z]... Basically I enabled all 6 of them and it worked for me.
    Edit: you have to play around with it until you find what works for you. E.g. I found out I need to disable Axis [x][y] because it disrupted my control foot rotations when I want to turn my foot to the side

    • @Soul-gf9vv
      @Soul-gf9vv Před rokem +1

      Thank you for this comment 🙏 I spent hours trying to figure out what the problem was even though I literally copied every single step of this tutorial!

  • @fernandohandig3998
    @fernandohandig3998 Před 2 lety

    i learned not only something, i think i hit the iceberg. thank you very much.

  • @aliakdogan9426
    @aliakdogan9426 Před 2 lety

    thank you

  • @marcosgonzalez1304
    @marcosgonzalez1304 Před 3 lety

    Nice

  • @jalexorxe
    @jalexorxe Před rokem

    the best foot advanced rig tutorial from entire fuckskjjkf youtube

  • @loganmoses2149
    @loganmoses2149 Před 3 lety +1

    This whole series has been great so far, thank you. If you wouldnt mind answering a question, how did you change the appearance of your compass in the viewport so that it's less intrusive than the vanilla look?

    • @JoeyCarlino
      @JoeyCarlino  Před 3 lety

      I'm not sure what you mean by compass. I think most of my interface is standard except I like to keep the location gizmo turned on. A lot of UI settings can be changed in the top right of the viewport under gizmos and overlays.

    • @loganmoses2149
      @loganmoses2149 Před 3 lety

      @@JoeyCarlino I got it figured out. After browsing preferences I found what I was looking for. Thank you for the reply!

  • @slowrest6041
    @slowrest6041 Před rokem

    This is it

  • @8Yaron8
    @8Yaron8 Před měsícem

    22:54 From that moment on, I had a problem with a flickering leg, it was in two positions at the same time, it turns out that copy rotation constraint was saved on this copied bone, which is why this problem occurred.

  • @virtualadventurer1738

    Thanks. Something I'm struggling with is how to keep the ik controls lined up with the foot and leg bones when switching to FK animating? When turning off IK on the leg, I tried using a child of constraint for the IK heel so that it followed the main foot bone, but that causes dependancy issues, I also tried copy location on the IK heel to the foot bone, but that also had the same problems.
    I tried making a duplicate bone from the ik heel, and parenting that to the foot. The intent was to copy the ik heel to the fk heel's position when re-enabling IK, but of course because I'd rotated the foot bone when in FK mode, this roation got added to the IK bone's rotation. I could use this method and keyframe the bones the frame before the ik re-enable, and then reset their rotation and keyframe again on the frame where ik is re-enabled, but this provides a visible slight pause where the foot is forced to be in the same position (visually) over two frames.
    Any idea?

  • @CharlesDanielCharly
    @CharlesDanielCharly Před 2 lety

    Can you do an advanced rig tutorial for arm and hands?

  • @DevEnabled
    @DevEnabled Před 11 měsíci

    Hey, do you know if something has chaged with this setup in recent versions? I have the same setup for the IK bones you cover in Foot Rig 1. Unparented them etc. When I do something like move the to around though all of the IK bones start to offset their location where as yours the head of the bone stays in place and the entire bone just moves around nicely.

    • @Smov78
      @Smov78 Před 9 měsíci

      hey, if you have found an answer for that, i will be really pleased if you can share it with me. I'm facing the same problem !

  • @danbellian5617
    @danbellian5617 Před 6 měsíci

    Hey All! If you followed this tutorial but had nonsensical rotations (rotating on local Z still affects other joint's local Y despite having the axis disabled) when going up on the heels in pigeon-toed or duck-footed poses in Blender 3.8-4.0 try the following solution:
    1.) Verify all Copy Rotations are in local space
    2.) Set the "Order" of all constraints in your foot bones to "ZXY Euler"
    3.) Set all bones rotation order to "ZXY Euler" in the Item tab
    It says prone to gimbal lock when highlighted over; but behaves much more normally.

  • @a_blue_chicken1093
    @a_blue_chicken1093 Před 9 měsíci

    Hello, great vid so far. Hope to learn a lot from the other videos of your channel.
    I did have a question. The add-on, I assume?
    On the left bottom, that showcases the python code of each action. Do you perhaps have a name for that? It seems quite useful.

    • @JoeyCarlino
      @JoeyCarlino  Před 9 měsíci

      Screen cast keys. It's built in, in the preferences

    • @a_blue_chicken1093
      @a_blue_chicken1093 Před 9 měsíci

      @@JoeyCarlino Wtf! I checked it, yes its definitely there, I had opened an info window on top, that showcased the exact same results, but it took a bit too much space for my taste :D
      Thanks!

  • @kmytor
    @kmytor Před rokem

    Hello, very good your tutorial, everything was fine, until I reached minute 30, something happens and does not do not move the foot as this in your video can you guide me that susece ? does not take the correct direction to move the ctl

  • @divinerain9399
    @divinerain9399 Před 9 dny

    You say add copy rotation and it works when you rotate at the ball of the foot. I copy rotation and try to rotate at the ball of the foot and watch the bone isn't copying the rotation.. it just gets pushed forward.

  • @haruka3203
    @haruka3203 Před 8 měsíci

    let's say you want to make the character do squats, you'd only have to move the entire body down right? (I use the hip bone which is the master bone to move the character down, and it moves everything down) But then won't the feet/legs also go down through the floor? So in this case, is there a way to lock the IK feet in place on the floor or something?

    • @JoeyCarlino
      @JoeyCarlino  Před 8 měsíci +1

      If your feet are using IK and you want them to move separately from the hips, then you'd have to unparent them from the hips. That's why most people have a separate root bone that isn't also a deforming bone

    • @haruka3203
      @haruka3203 Před 8 měsíci

      @@JoeyCarlino I found the problem, they were parented to my extra thigh bones because I wanted to use those extra bones for an FK full leg swing animation controller.

  • @9words40
    @9words40 Před 3 lety +2

    what are thoseeeee

  • @aaaDKaaa
    @aaaDKaaa Před 2 lety

    Hey thanks for the help was really awesome. I have to say rigging is kind of a pain and process heavy. It would have been nice if you stop to name things to help keep stuff less confusing for the viewer, hard to see what bone you click sometimes. But again thanks I appreciate your time. Liked and subscribed all the way.

  • @BhiduLogKaAdda22
    @BhiduLogKaAdda22 Před 8 měsíci

    When I pull my leg controller below, the toes bend the wrong way

  • @monarchblack3004
    @monarchblack3004 Před 7 měsíci

    At 1:14 you say "If I move this Boner round"... nailed it Carlino... not bad.

  • @mithubopensourcelab482

    Amazing. But lots of headache after watching this tutorial. Why ???

  • @loufourie9193
    @loufourie9193 Před 2 lety

    HI maybe silly question, but where do you connect the Pole Target for the leg? By parenting, or also copy location?

  • @odoyomelody1
    @odoyomelody1 Před 2 lety +2

    You tried... But that rigging pattern is not good for a walk or run Animation...
    For instance, you can't Animate a passing pose with that rig on a character that is running or walking..
    So, you will have to work on your technic..
    As for the copy constraints, few are are okay...but the rest are wrong... especially putting an ik on the toe bone is a wrong way to go because, that will affect a passing pose on a walk or run cycle.. you can't bend the toe properly.

  • @ryandavies203
    @ryandavies203 Před 2 lety +1

    This rig is flawed recently, 23:31, the copy rotation does not function the same anymore and ruins the rig

  • @nurul2335
    @nurul2335 Před 2 lety

    🤪💀🤪