Hey, I'm gonna be streaming a challenge shortly where I have to play 100 HOURS of League of Legends (i've only ever played the tutorial before.) Hope to see y'all there. Oh, and on stream for the August 22nd Destiny Showcase thing. & at GCX in Florida.
Jotun is easier to evade on low latency and high fps. Very different on high latency (anywhere other than NA/Europe) and lower FPS. WOuld be awesome if you could test this.
@@josephbutler5326 It would break D2 PvP, but not as much as you think. Ice Breaker would be a bigger problem for PvP than PvE though, due to the camping. Idk how a D2 Ice Breaker can be balanced. Maybe as a Rapid Fire Frame? As for PvE, there is a sniper that can roll 4ttc/triple tap, which assuming you hit all you shots is 60 maximum. That means Ice Breaker would be quite strong for PvE (also an exotic thus having the 40% buff vs redbars). And also in D2 they can always target nerf specific weapons.
@@Luzaku_kiss ‘cause it’s big and doesn’t sport conventional map design. 🤷♂️ Never forget that there was a large portion of the CoD community that bitched when the games finally ditched the flat, three-lane style of map design, which was boring and atrocious. The community’s reaction to Disjunction reminds me a bit of that debacle, in that the map isn’t laid out in a way that’s obviously conducive to competitive play as the community knows it, but I think in practice it plays much, much better than the community gives it credit for. Could definitely stand to be a bit smaller though. Other than that, there’s nothing really wrong with it. Just another one of those things the community has latched onto in their unending quest to bitch about an electronic play-thing. Not saying that that applies to all who dislike the map, I’m sure there are players for whom the map doesn’t suit their preferences, and that’s valid. I just wish people wouldn’t conflate “I don’t like this map” with “This map objectively sucks”. But that’s dumb people for ya, I suppose.
@@Luzaku_kiss it's too big and the cover on most of the map is weird in a way that I, at least, personally haven't figured out how to cope with aside from "go to outside with a scout rifle and hope you see them first" which is not typically what I'm trying to do
The flawless raid title requirement is cool only if bungie fixes the glitches in the game. I hate getting bungie'd in the middle of raids with a deep passion
That’s the exact reason they got rid of it. Flawlessing a Raid is euphoric, when you’re going for it and someone gets catapulted outside of the map like what happens semi-regularly in RoN’s second encounter, it can be at least a little annoying and at most a mood killer
I was going to say this exact thing. The servers need to be more stable and I need to not be killed by the architects using a finisher before I would want flawless to be required
I really love the idea of a Mass Effect-style single player adventure game in the Destiny universe where I get to eventually own my own Ketch and collect a motley crew and do shenanigans all over the sector. Maybe set after Final Shape, so we can go outside Sol system without getting eaten.
But only if the wacky armor combinations are included, we need Patrick Stars and knock off Yodas being involved in serious space discussions involving the fate of the universe.
Joining a PvP in progress should give you a portion of your super or increased ability regeneration (amount of time determined by how long the game was already in progress when joined)
Probably not a very hot take but the problem with loot is how stale it had become. No one gets excited because every archetype/element/perkcombo has been explored already and when they finally make something new and strong it instantly ruins all competition
You should also add how lazy Bungie is in that they just use the same 5 weapon models(not the exact number) and just reskins them which in tern makes those so called new pieces of gear less desirable to farm.
The only issue I’d have with the flawless raid triumph is the fact that the mechanics in some raids are broken as hell and you could literally die for not doing anything wrong and the game just being bugged
@@mexicanwithahat6064 dunking bombs during Taniks and dying because even tho the container is visibly empty, the game thinks it’s full. I was running master Nez and we’d get to damage but the beam wouldn’t come down indicating we could begin. Ending up enraging multiple times and dying. Running garden and not having tethers connect to start dps even when only tethering with two people. Also you’re not big shit buddy. It’s pretty common knowledge that things in the game are bugged, especially when it comes to raids and more complicated mechanics. Get off Bungie’s dick and open your eyes to the reality that the game isn’t perfect
@@mexicanwithahat6064Ron launchers, finishers killing you, Rhulk giving creeping darkness while not in his laser, Rhulk not buffing you when you are in his laser, to name a few
@@ArcherJLady Ron launchers were fixed a long time ago, finishers don’t kill you and why are you doing finishers in a raid? Rhulk not buffing is a dysync to the host which has been improved a lot since launch and also if you miss it from user error there’s plenty of time for another (doesn’t cause a death)
9:12 I think my main issue with crafted weapons has more to do with enhanced perks than the guns themselves. Being able to get better versions of perks, especially when it's noticeable like Incandescant or Gutshot, made crafted weapons straight up better rather than being RNG protection like I thought crafting would be initially. I'm hoping really hoping them rolling out more enhancable weapons will help with that.
I'd have to agree. Personally, I wish that most (if not all) guns were craftable, just without enhanced perks. That kind of RNG protection would really help certain weapons not feel like an endless grind.
It somewhat seems that they flubbed a quality of life feature into being another grind by thinking, quite specifically 'but what if the RNG goes well for them? why would they use crafting if the second drop was a godroll?' and forgetting that the point of it being requested was so you could avoid RNG, not because it's fun to grind weapon patterns.
imagine if they made it so you can only get enhanced perks on non crafted weapons and the weapons you craft can only get normal version, that would have made it so much better as there was still an incentive to grind for a god roll while crafting would actually be bad luck protection.
@@ZTRussell42 That would literally remove the grind from a looter shooter the game would loose so many players cus there would be nothing to chase oh and everyone would be using the same rolls on every weapon
With Jotunn someone often gets me when I'm fighting someone else. Also the vertical tracking is insanely strong while horizontal tracking is not very strong.
Can confirm the vertical tracking is nuts. I've watched the round dive practically 90 degrees to catch me at the bottom of a Phoenix Dive before. Meanwhile taking two steps to the side on the ground is enough to dodge it horizontally.
You have no idea how smug I feel about knowing there’s other people who want adept gambit loot. Like this is one of those takes that the vast majority of the community laughs off because “gambit bad”.
I've been using Bottom Dollar a lot lately (mostly because I don't have an Igneous Hammer) and god help me, if they made an adept roll that would be... something. With how insane the amount of perks those guns have any adept versions would have to look *very* different.
I like weapon crafting on the seasonal weapons because it removes a lot of the fomo and vault space issues associated with them. You still have to grind for the patterns, but once completed you don’t have to grind an entire season for your god roll only to not get it and for the weapon to go into the void when the season left the game.
I like tractable seasonal weapons but god I was pay so much to see delight harmonies removed. It isn't fair to players who don't own the season pass to be behind on good tractable weapons each season, and by the time they get them crafted the meta is about to change.
My gripe with weapon crafting is weapon levelling. I used to have this "if I'm not levelling something I'm wasting time" problem in warframe, and then came to destiny, and it wasn't a problem. Now it's back, and my options are: Mindless grind wasting my days off and my time Use an underleveled, underoptimized gun Feel really bad about not having a orange square somewhere in my loadout Like hell dudes I just want to shoot the alienz, not have to get every gun up to twenty to have the actual options available
On the topic of Jotunn, your take doesn't take into account how it is best used: as a flanking option in 6s. And unfortunately, a common mistake (one that I make) is to try and jump out of the way of the shot if we do see it coming. >>
Weapon sunsetting absolutely killed the desire to grind for things because knowing there was a not so distant expiration date on every godroll weapon and that you managed to get was an absolute buzzkill. Plus with the size of the perk pools and the odds of getting the roll you were looking for, you could be only weeks away from the gun getting sunset by the time RNG blesses you. We do not need to go back.
We do, actually. This notion that we are entitled to keep our cherished treasures everywhere and they can become reliable and usable forever is just messed up. Few other games keep your weapons with you and have them be usable forever. It’s just silly to think they all have staying power. And even if every other game did, every other game isn’t Destiny that’s been around for a decade and has stacked those years upon years of guns on us. At this point, we have every weapon. We have every short range, mid range, high speed, low impact, single target, multiple target, spam, precision, long range, every combination…. There is literally no non-game breaking weapon that can come out that we don’t have already. People rightfully complain about a lack luster loot chase but those people honestly are looking at it completely wrong. There is NOTHING worth chasing. That isn’t a fault of bad weapon development (because honestly some of these new weapons are good, but we already have a version of it). It’s a function of there is no space for something new. I would MUCH rather have an actual loot chase by sunsetting our old weapons (or at least most of them) than what we have now which is nothing worth chasing. What we have now is exponentially more infuriating than sunsetting ever was.
@@cimirie01 While I'd be inclined to agree if Destiny was another MMO/RPG type game, it's not. It's vastly different. Normally in other games certain weapons have a level cap or get phased out for stronger weapons, in Destiny that's not particularly the case. Sunsetting weapons in Destiny would be a MASSIVE headache if they were to do it every expansion or so to "encourage experimentation" due to the overwhelming community backlash and possible boycott entirely. You've also got the issue of raid weapons, seasonal weapons, event weapons, making it just a bad time overall for everyone involved. People already resent Bungie for when they first sunset shit in D2, if they do it again that might kill the game outright.
@lordpumpkinhead265 honestly if they sunset every legendary weapon from the year before and released a new pool of weapons but with brand new perks and combos and repeated this every year we would almost have a brand new sandbox every year
@@kyledea187mdkjr5 fair point but for boss damage you're almost always gonna have a wellock. also I don't think a lot of bosses stomp you from 10+ meters away
As someone who does have a few raid titles I agree with the flawless requirement. I do look at people who have titles like shadow, blacksmith and rivensbane and I’m absolutely impressed by those titles due to a flawless raid completion being required. Those are titles I wish I had and I’d definitely encourage something like that coming back
Maybe flawless lets you gild it? I've never attempted a flawless raid, but know that I could probably get that done on at least DSC if I spent the time to do it. Maybe KF or even Vow as well. Biggest issue I have with this is that there's a lot of wild cards. I'd be okay if it was a single "you" achievement, and not a fireteam though.
People that complain about the flawless triumph don't deserve the title they're going for... Realistically every raid should be flawless with the odd 1 or two deaths due to mistakes which we all do.
The killing off drifter to justify the removal of gambit had me in stitches. If they ever do though it will be the saddest thing since watching Forsaken get sunset 2 weeks after I ran through the campaign again on my hunter.
I feel for you. I never even got to play Forsaken, and it was not mentioned that it was sunset anywhere on the description. $20 just for access to some weapons and an annoying as shit raid.
For me decisions about Targeting and Counterbalance mostly depend on which mod makes the largest percent diff to the corresponding base weapon stat. All things being equal, I tend to go for Counterbalance but I'm old.
Imo a completing a worlds first of a reprised raid could potentially be harder (depending on the raid) as everyone knows the mechanics so teams have to be very efficient to compete with every other team
Well more people completed VoW and RoN day 1 than Kingsfall day 1. It was very easy for my team. Don’t understand why people got stuck at Warpriest challenge mode. If anything it shows players don’t really know how to play even knowing the mechanics. And I didn’t even play D1
@@Eoess It is the health bar for Warpriest. Most of the teams who played during day 1 still have problems with DPS optimization, and Warpriest was basically a check against these teams.
@@Eoess That is False tho, Vow only had just above 5k clears, Kingsfall had 17k clears for challenge mode, and nearly 50k people clearing the normal mode day one.
I do prefer to have flawless as a requirement for raid titles, but, as a compromise, make the raid titles gild-able, with flawless as one requirement. There are plenty of people who grind out gilding just for the extra number, so it would cause all the raids to be played over time more than just for the loot over time.
this is cool...maybe also a 30-45 minute time trial (obv depending on how long the raid is) for the gild...i know I'd love having a time challenge to push for in raids
Hot take: They'll never pull PVP from the game because they can ignore the PVP community and not update any maps for multiple years on end and there will still be a thousand suckers insisting that it's the backbone of the game. Can't buy that kind of misguided loyalty.
2:35 I think if they made flawless a *guilded* triumph it would work. It lets more players get the seal, but lets the top players show off their skill. A balance between the two, ya know?
I've already given my "hot take" on Twatt-er, but here goes again The main reason for most of the Destiny 1 pvP maps not coming back is the fact that they were balanced around controller movement at the time. Slow, sluggish, 75 points of FoV, lots of tight corridors, verticality corners etc. They were centered around methodical, though out gameplay. Porting them to D2 with all the movement tech, peekshooting, techniques and abilities would momentarly make it feel like Vietnam for one team or the other. D2 is way more chaotic and maps are balanced around that.
I absolutely loved Gambit when it first released. My friends and I played the shit out of it, and it felt like a very refreshing experience. Sure, it had its share of problems, but it was a cool concept. Though I still have nightmares of seeing that red laser every time someone invaded with a Sleeper Simulant.
As a newer player i'd love to enjoy the red war campaign and atleast some of the content surrounding it because of the amount of good things I hear about it
Personally wish raid titles did require flawless BUT not for the main title, make a second smaller set of challenges that will let you gild the raid title and put the flawless under that. I think the title is supposed to show mastery of the activity and if someone can die 25 times in a GM and still get conqueror, then putting flawless behind the normal raid title is a much different level of difficulty compared to how titles are laid out nowadays. Plus, the flawless raider now still gets to flaunt a higher prestige by having the gild
@@DendronRootMind would it? seeing someone with, like, 10x gilded Rivensbane would certainly be awe-inspiring (imagine doing Petra's Run that many times in ten different seasons!), and using the usual concept of gilding being seasonal also gives people reasons to put together flawless raids after they knock out the initial triumph.
@@Matisyahuwuhis is something that I’ve been saying amongst my clan mates for years now. Challenges and master mode completion should net you the title, and a flawless run and completing the master challenges should let you gild the title.
as someone who has a embarrassing amount of kills with spicy toaster in both pvp and pve, I can say that most people who complain about it have never used it for any extensive period of time. I don't know how many times you will get what should be a direct hit only for it to do 84 damage and make you look like a total stooge. It is really just a grenade launcher with better range but less versatility, very fun to use once you get good with it but by no means overpowered.
As a guy who has used it in the past in the 4500-5500 comp pool you are lying. The thing is an abomination once you learn how to use it while moving fast. Most people sit in the back and rely on the tracking when you can maneuver fast and get clean ups, is it broken? No, obnoxious and forces 50-50s? Yes.
Cold take: Every Subclass should have 5 aspects. 3 among light subclasses (and Strand but we'll hopefully get more before the year is over) is far too few for meaningful build crafting, and even 4 for Stasis feels a tad restricting. 5 aspects at least gives players a lot of room to try different things within the same umbrella, instead of being stuck with the one super strong aspect for that subclass all the time.
Crafted weapons are big problem for me, because they ruin the end game loot chase for raids. Every raid has a "expiration date" on it basically. Once the raid releases everyone starts doing their runs to go craft all the weapons in in 6-8 weeks most/all weapons are done and then there becomes zero reason to play the raid ever again. Crafted weapons should stay to seasonal and planet-side weapons (neomuna set and throne world set) IMO
This is a problem that would be mitigated by title gilding locked behind doing the raid flawless (and maybe a couple other things like monoclass or mono-element) once a season.
Bungee should make each subclass have three different supers for each subclass, like voidwalker on warlocks. I would like more versatile for subclass even though we have fragments and aspects.
The issue that could arise is overlap. In said voidwalker subclass, slowva bomb is almost always the better option to vortex. Same with void hunter, why ever use spectral blades. Having two I believe is a sweet spot.
The issue with crafting is enhanced perks imo. Why settle for a base version of the gun when you can get +5 stability and/or improved duration of a benefit
@@Saucedup16 Yeah sure, enhanced cascade point on the regnant means it lasts longer. But an optimal regnant has 5 shots, which is covered by normal cascade point. So although better, it has no impact and doesn't matter. Same with stuff like Voltshot. Very rarely does having 2 extra seconds actually help because most of the time you instantly apply it. +5 handling is objectively better on a SMG, but it's so miniscule that it won't make a difference.
I agree with that sunsetting take somewhat as well. Having such a bloated loot pool makes certain weapons just disappear into the vault never to be seen or weapons that could be fun but are just overshadowed by a stronger version of it.
Extra Take: Black Talon is highly slept on in Gambit. I'm a legit no-skill PvPer, but running Black Talon in Gambit has single handedly gotten me SO MANY easy kills while invading and catching unsuspecting invaders off guard. Yes you can get more out of other weapons, but the exceedingly low skill floor of Black Talon can help anyone farm their kills and level the playing field of those gambit matches where it feels like you and your team is just getting farmed by that one guy on the other team with a Machine Gun or Sniper.
Imagine a new Gambit mode where it's a 4v4 race through a strike-like activity. There's checkpoints throughout and if your team wipes then you restart from the last checkpoint and you can invade and do things to make it more challenging for the other team throughout the race.
@@Tp_OverHeat well when it comes to the boss encounter you can have it play out more like how it does in regular Gambit where it regains a bit of health on kills
I agree with this. 90% of why PvP sucks ass rn is because of ability spam and cheese. 30th anniversary was when we were so close to the light in PvP but no void 3.0 botched it all up with overshield spam and invis spamming
5:58 Gladd being wrong and only complaining about something that doesn’t hamper how the game works, is played, or enjoyed is accurate. His statement literally affects the small percentage of the Destiny crowd he’s in and that’s it.
In regards to Gambit, I wonder how it would look if when you portal in to invade, you instead take control of a buffed Taken Champion that gets dropped on the enemy map, with it's own ability and weapon load-outs. ...why yes I've been playing Exoprimal and invading the enemy side of the map with a T-Rex is awesome why do you ask?
can i just say THANK YOU for using footage of what you are talking about when possible, sooo many other CZcamsrs talk about something like a character in a game with heros and the footage is a completely different character that is nothing like the one they are talking about
I think a lot of people have rose tinted glasses when it comes to toxicity. Do yall forget about how Taken King had handcannon bloom and SBMM? Do y'all not remember Bungie gaslighting the community about the existence of bloom and SBMM, which led to Luke Smith's villain arc speech that led to him leaving the internet? I do
Just skipping over "Bungie doesnt want Destiny to be great"? "Yeah making money is overrated" Dude. They're making money no matter what at this point and I think noticing that they would rather make money with minimal effort vs making money (probably more, granted) while slaving over a truly great product is valid. Obviously they dont want to make the game truly great, they want it to be fun and fine for the most part as it is a massive cash cow, but they even said they dont want to overdeliver, aka, make something so good they set an actual quality standard for themselves
Here's mine: •Bungie CAN tune the PvE/PvP sandboxes individually but sometimes it feels like they just couldn't be bothered. *cough* Bastion/Cerberus+1 *cough* •A stagnant meta, whether Hand Cannon+Shotgun or Scout Rifle+SMG is a sh!tty meta, I want a fluid, dynamic, CONSTANTLY CHANGING meta
I actually agree that Disjunction is a good map. I love the long sight lines and it's a fun chance to use Scout rifles. It's a pain to run from spawn sometimes, though, and I feel like updating its spawns would solve 90% of the frustrations regarding this map.
Having a no invade and pay to invade (via motes) mode for gambit labs might be helpful as well, also returning reckoning would also make me care (slightly) more about Gambino
Stasis being OP is one my favourite Destiny metas. My goodness, how nice it was to counter those people who stomp you in Trials and insult you, never wanting to help others. Bring it back, I loved that the try hards got to experience how everyone else feels
Flawless raid clears should have their own title. Let the standard title be for doing all the encounters, the novelty challenges, and collectibles, then a separate title for a flawless clear that can be gilded by flawless clearing it on master difficulty.
Don't gree at all about sunsetting weapons. Getting my Not Forgotten sunset was the reason I dropped Destiny. Considering how much I had to improve (bottom fragger at the time) just to be able to solo my way to it, meant I had to endure countless hours and seasons of frustration only to have Bungie spit on my face. Nah, things aren't perfect but sunsetting weapoms again will only enrage more people.
Watching you shoot the guy with 15 motes killing ads at 7:55 when there's no point in getting anymore is physically painful. Happens far too often for me to enjoy, unfortunately - very easy for a completely clueless teammate to tank the match. Great video!
Sunsetting is not a good thing. Crafting is a GREAT addition, it removes hours of grinding and frustration that comes with grinding for a god roll. I just wanna get the loot that I want and have fun.
10:18 I can't even begin to comprehend what this guy smoked. I quit the game out of boredom and exhaustion after I just came back from a 5 month break. My whole clan stopped playing, even the greatest addicts.
that old footage of gambit on console with fallout shooting the guy on his team with 15 motes not banking made me chuckle abit, considering it still happens today.
The fact that people believe removing pvp will somehow put more resources into pve is crazy... These players clearly didn't learn anything from Sunsetting.
9:09 I absolutely agree with this take personally. Ever since craftable weapons were announced, I was one of the very few that immediately despised it in regards to the fate of god roll weapons being too easy to obtain. And god I'd say I'm right. There's no point in me grinding for a god roll astral horizon when I can craft an imperial decree. There's no point in me grinding for a dire promise or eyasluna when I can craft an austringer. Using a cartessian coordinate in pvp? Nah, just craft lightly suspect. Grinding a loaded question? Why? Just make an iterative loop. I could go on, but I'd legit get pissed off. I don't even use crafted weapons until I grind for a god roll on said weapon because of my purist mentality. Smite of merain immediately comes to my mind. Once I got a god roll of that, I was ecstatic like I usually get when obtaining god rolls, but then I realized I could craft it and my thrill went away since I know I can guarantee a better one with no effort. That's what I'm getting at too: the thrill of getting god rolls. That is why I hate craftable weapons, it's so unrewarding. I don't get chills when I craft a god roll ragnhild-d, but a god roll astral horizon? Hell yeah, I'm junping for joy. Maybe this really is a scorching hot take and I'm being a purist douche. Who knows. Either way, nothing can change my mind on this, I just thought I'd share my thoughts.
Disagree. Even without crafting, the fact that many weapons needed specific barrels or specific perks to be viable, was a pain point of D2. Bungie knew this, which is why many weapons had 5 bad perks, 3 mediocre perks, 1 good perk & 1 awesome perk. If you didnt have the good rolls, your damage numbers were lower than the player having the good roll. As for grinding for a dire promise/eyasluna, i dont get you. Dire Promise is a weapon at least 3 years old, while eyasluna is almost 2 years old now. Obviously the newer weapon (austringer, not even 1 year old) will be better. If anything, you should be thankful, because in early D2 (and D1) weapons would only last a few seasons.
I completely stopped caring about God rolls during sunsetting and basically settled on decent perks because I'd rather use a decent roll for a year than a god roll for a few months. Zero intrest in going back to guns with expiration dates
Hot take, Trials should require you to be in Plat at minimum to allow you to play in the competitive pool and go flawless. Not only incentive to play comp and grind it out to a certain rank, but also keeps worse players from constantly ruining games in the competitive pool where they don’t belong. Plat is a low enough comp rank that most players can make it into that, but will keep out the bottom 30% of players who have like a .7 or below that I somehow get. I wish I was joking but the amount of players I’ve see in the bottom 5% of trials ELO on my team is ridiculous of late.
There should be a hoard-mode activity akin to Risk of Rain 2. The preexisting gambit maps, both current and vaulted, can be used and expanded upon for a hoard mode. For lore~ish reasons, the enemies would most likely be hive/vex/taken, and there would be a boss of those races we would summon at the end of each round before going to the next map/level. Inventory should be locked on each map, but can be changed between map transitions. On each map there will be power-ups and augmentations that have different rarities and different effects (minor armor increase as a low rarity augment, versus a higher rarity power-up giving an amped up explosive payload perk to all equipped weapons). Minor enemies would continually spawn in until the fireteam activated the mote bank to summon the boss (no motes should be used in the mode). After defeating the boss, the team can progress through the portal to the next stage. Rewards for the mode should be themed, if there is a taken boss, taken armor pieces should drop, vex boss has vex weapons, etc. Same should go with the perks on the items. Armor should intrinsically have a perk that grants damage boosts and resists against certain enemies and abilities (ie: increased solar grenade damage against taken wizards, increased resistance against harpies). The weapons should also have perks that tie back into the mode (increased damage against shielded hive enemies, shots have chance to disrupt vex enemies, defeated taken enemies have a chance collapse and damage nearby enemies, etc.). Just my two-cents and a pipe-dream. Bungie, if you read this, please make it happen.
Death streaks are such a dumb idea, like I suck at PVP in shooters, but even I have my moments where I'll die 5 times in a row, and then the annoyance and anger will just click and I'll pop off and go on a big streak. No weird comeback shit. I vastly prefer it that way because it's one of the best feelings in a pvp game, knowing that your anger unlocked some kinda beast mode and you just went ham
Jötunn: Yes, you can strafe to avoid the shot... OFF ADS!!! Everyone continuously says, "just strafe, bro," but always leave out that you want to get off ADS before doing so, its tracking homes-in on the position you last ADS'ed from. The more you know...
IMO the real problem with weapon crafting is the enhanced perks. Weapon crafting should solely be a bad luck protection, you don’t get the roll you’re looking for after x amount of drops, now you can craft the weapon. Enhanced perks make it basically required to unlock the crafting for all craftable weapons if you want the best roll, which in turn makes even a possible 5/5 god roll drop worthless.
As a PvE only player i don't think taking out PvP is a good idea, however they should do more to separate balancing of PvP and Pve. It feels like i'm playing a PvE mode in a PvP game. A dodge roll has a 30 second cooldown and no i-frames. When does that happen in a PvE game?
When was the last time PvP got a substantial update? Same with Gambit. They've basically abandoned these modes. They might as well pull that bandaid off now.
Void got shafted in the anti-champion verb update. Suppression is only on 1 grenade and tether and volatile rounds are difficult to access on anyone other than hunter. And even on hunter, it requires your exotic slot. Meanwhile stasis has six ways to Sunday to stun champs, strand can just suspend, and solar and arc have stupid easy ways to access their verbs
Here is my take - destinations are useless and unfun to play. You will visit as part of the seal, get the patterns, and them never come back again. Bungie needs to update at some point the destinations to revitalize them (maybe create planetary weapon farm? Like splitting the world loot drop into different planets and you are required to do activities on that planet to be able to foccus these weapons).
My hot take, because I've seen a lot of people call it a hot take for some reason: Every activity should drop good stat gear, at least 60 total stat at the lowest. (I'm so sick of getting 49 total stat armor from stuff like dungeons and raids)
Offer: -You lose: Chance at raid title -Architects gain: The chance to immediately kill your whole fireteam’s run because a pebble decided to Telesto you!
The flaw of gambit is super clear: it ain’t rewards, it’s how much invader kills heal the primeval, full stop. Ridiculous how easy it is to stalemate the match so that you run out the clock on an activity that already takes ridiculously long.
hearing that people want to cut off old consoles from supporting D2 makes me really upset, as i play D2 on a PS4 solely because i don't make enough money to consider a PS5 a worthy investment yet. am i supposed to just suck it up and deal with it if the game i've spent money on and put hundreds of hours into is suddenly taken from me because my platform of choice is "slowing everyone else down?" i don't feel like i'm being very selfish here in saying i deserve to play the game on the console the game released on.
I think one way to make new armor more useful to actually grind (outside of aesthetic and maybe getting a slight upgrade) having armor origin traits could be cool, especially if they stacked and the more armor you wear or whatever, it not like this isn't something that other games already do.
simple solution for loot with identical stats...Fashion game. We got so many different weapons and every single one of them can help you out in destiny 2. Yeah some are more better then others but my biggest thing is I like my weapons to match my theme. If im going to drink radiolaria so I can get my Vex theme going you damn well know im going to only rock exotics and guns that match that theme rather then whatever I get my hands on. Makes buildcraft much more interesting
I'd take flawless raids but they have to fix the many issues like every time I run RON someone gets launched like super insanely high up or just barely gets booped causing them to fall.
Gonna hit that auto mantling take as a solo PVE hunter main and that’s a big “WE NEED IT” from me, I do a lot of solo raiding and solo dungeon play if I can and being able to catch a ledge when I’m about to do a massive eager edge jump from across a giant gap in a raid solo shows that yes we need it it’s important to us plus it’s saved me a lot when I do stupid stuff lol
If Bungie shat loot out at you like Borderlands does, I think sunsetting weapons could have worked better. But yeh because it takes sooooo long to grind out good loot, turning around to make it obsolete for end game loot is a huge kick in the nads
Disjunction is a good map for rift, because it was designed with that in mind. Sunsetting was also a good idea on paper, but terrible executed and, by just reissuing the same weapons again, they had almost 0 gain from doing it. The way the armor system was designed with all that rng, elemental affinity, etc. Sunsetting was not a good call for armor. In the end, they only did it to remove mountain top and recluse from the end game.
My destiny hot take is that I wish they'd bring bygones back into the gambit pool. My sunset roll had full auto trigger system... I had to put it down :,(
It’s true when the guy says bungee doesn’t want destiny to be great. Bungee have said themselves in talks that they don’t want to be great they want to be just good enough because they’re selling a service and they don’t want to set the bar too high for themselves
Hey, I'm gonna be streaming a challenge shortly where I have to play 100 HOURS of League of Legends (i've only ever played the tutorial before.) Hope to see y'all there. Oh, and on stream for the August 22nd Destiny Showcase thing. & at GCX in Florida.
Jotun is easier to evade on low latency and high fps. Very different on high latency (anywhere other than NA/Europe) and lower FPS. WOuld be awesome if you could test this.
what's the roll on your HC in the footage?
@@davidperry2856 I'm fairly sure its tunnel vision and adagio on the new world drop 120 hc
Ice Breaker would not break destiny 2s pvp or pve meta. Revision 0 is proof that High special ammo uptime is possible with drawbacks.
@@josephbutler5326 It would break D2 PvP, but not as much as you think. Ice Breaker would be a bigger problem for PvP than PvE though, due to the camping.
Idk how a D2 Ice Breaker can be balanced. Maybe as a Rapid Fire Frame?
As for PvE, there is a sniper that can roll 4ttc/triple tap, which assuming you hit all you shots is 60 maximum. That means Ice Breaker would be quite strong for PvE (also an exotic thus having the 40% buff vs redbars). And also in D2 they can always target nerf specific weapons.
the second i heard “Disjunction” I knew i was in for an infuriating time
Why does everyone hate Dysjunction?
@@Luzaku_kiss ‘cause it’s big and doesn’t sport conventional map design. 🤷♂️ Never forget that there was a large portion of the CoD community that bitched when the games finally ditched the flat, three-lane style of map design, which was boring and atrocious. The community’s reaction to Disjunction reminds me a bit of that debacle, in that the map isn’t laid out in a way that’s obviously conducive to competitive play as the community knows it, but I think in practice it plays much, much better than the community gives it credit for. Could definitely stand to be a bit smaller though.
Other than that, there’s nothing really wrong with it. Just another one of those things the community has latched onto in their unending quest to bitch about an electronic play-thing. Not saying that that applies to all who dislike the map, I’m sure there are players for whom the map doesn’t suit their preferences, and that’s valid. I just wish people wouldn’t conflate “I don’t like this map” with “This map objectively sucks”. But that’s dumb people for ya, I suppose.
@@97javic SINCE WHEN THE FUCK DID IT MATTER?!
@@Luzaku_kiss it's too big and the cover on most of the map is weird in a way that I, at least, personally haven't figured out how to cope with aside from "go to outside with a scout rifle and hope you see them first" which is not typically what I'm trying to do
@@life-destiny1196 Someone's stuck in D2 vanilla.
The flawless raid title requirement is cool only if bungie fixes the glitches in the game. I hate getting bungie'd in the middle of raids with a deep passion
That’s the exact reason they got rid of it. Flawlessing a Raid is euphoric, when you’re going for it and someone gets catapulted outside of the map like what happens semi-regularly in RoN’s second encounter, it can be at least a little annoying and at most a mood killer
I think flawless raid achievements should not include the jump puzzles in between encounters.
I was going to say this exact thing. The servers need to be more stable and I need to not be killed by the architects using a finisher before I would want flawless to be required
If you are good enough you will just get through it and eventually beat it flawlessly
Flawless raids aren’t too hard ngl
I really love the idea of a Mass Effect-style single player adventure game in the Destiny universe where I get to eventually own my own Ketch and collect a motley crew and do shenanigans all over the sector. Maybe set after Final Shape, so we can go outside Sol system without getting eaten.
That sounds really cool, especially if it wasn't as money gated as D2
But only if the wacky armor combinations are included, we need Patrick Stars and knock off Yodas being involved in serious space discussions involving the fate of the universe.
….I’d bang Mithrax. That’s part of mass effect right? Banging aliens.
@@VATROUyour comment is so cool oml
Joining a PvP in progress should give you a portion of your super or increased ability regeneration (amount of time determined by how long the game was already in progress when joined)
Ikr, like if your intellect would have an 8 minute super recharge, and the match is 4 minutes in, it should give half super
Probably not a very hot take but the problem with loot is how stale it had become. No one gets excited because every archetype/element/perkcombo has been explored already and when they finally make something new and strong it instantly ruins all competition
You should also add how lazy Bungie is in that they just use the same 5 weapon models(not the exact number) and just reskins them which in tern makes those so called new pieces of gear less desirable to farm.
The only issue I’d have with the flawless raid triumph is the fact that the mechanics in some raids are broken as hell and you could literally die for not doing anything wrong and the game just being bugged
Give en example of dying for not doing anything wrong in a raid. I'll wait
@@mexicanwithahat6064 dunking bombs during Taniks and dying because even tho the container is visibly empty, the game thinks it’s full. I was running master Nez and we’d get to damage but the beam wouldn’t come down indicating we could begin. Ending up enraging multiple times and dying. Running garden and not having tethers connect to start dps even when only tethering with two people. Also you’re not big shit buddy. It’s pretty common knowledge that things in the game are bugged, especially when it comes to raids and more complicated mechanics. Get off Bungie’s dick and open your eyes to the reality that the game isn’t perfect
@@mexicanwithahat6064Ron launchers, finishers killing you, Rhulk giving creeping darkness while not in his laser, Rhulk not buffing you when you are in his laser, to name a few
@@ArcherJLady Ron launchers were fixed a long time ago, finishers don’t kill you and why are you doing finishers in a raid? Rhulk not buffing is a dysync to the host which has been improved a lot since launch and also if you miss it from user error there’s plenty of time for another (doesn’t cause a death)
@@mexicanwithahat6064 They were "fixed" all right lol
9:12 I think my main issue with crafted weapons has more to do with enhanced perks than the guns themselves. Being able to get better versions of perks, especially when it's noticeable like Incandescant or Gutshot, made crafted weapons straight up better rather than being RNG protection like I thought crafting would be initially. I'm hoping really hoping them rolling out more enhancable weapons will help with that.
I'd have to agree. Personally, I wish that most (if not all) guns were craftable, just without enhanced perks. That kind of RNG protection would really help certain weapons not feel like an endless grind.
It somewhat seems that they flubbed a quality of life feature into being another grind by thinking, quite specifically 'but what if the RNG goes well for them? why would they use crafting if the second drop was a godroll?' and forgetting that the point of it being requested was so you could avoid RNG, not because it's fun to grind weapon patterns.
imagine if they made it so you can only get enhanced perks on non crafted weapons and the weapons you craft can only get normal version, that would have made it so much better as there was still an incentive to grind for a god roll while crafting would actually be bad luck protection.
@@ZTRussell42 That would literally remove the grind from a looter shooter the game would loose so many players cus there would be nothing to chase oh and everyone would be using the same rolls on every weapon
@@HighFiveGhostenjoyer428you act as tho everyone doesn’t use the same guns with the same perks anyway.
With Jotunn someone often gets me when I'm fighting someone else. Also the vertical tracking is insanely strong while horizontal tracking is not very strong.
Can confirm the vertical tracking is nuts. I've watched the round dive practically 90 degrees to catch me at the bottom of a Phoenix Dive before.
Meanwhile taking two steps to the side on the ground is enough to dodge it horizontally.
@@aurendawnstar3026i sometimes get hit by Jötunn when Icarus dashing idk if its my old Ps4 or whats up with that
7:42 Hard agree on Adept Gambit weapons.
Maybe have the PvE enemies have nightfall multiplier/mods while having PvP have Momentum damage
You have no idea how smug I feel about knowing there’s other people who want adept gambit loot. Like this is one of those takes that the vast majority of the community laughs off because “gambit bad”.
Yes
Random Gambit aficionado here😅
I do agree. gambit just needs more good loot.
I've been using Bottom Dollar a lot lately (mostly because I don't have an Igneous Hammer) and god help me, if they made an adept roll that would be... something. With how insane the amount of perks those guns have any adept versions would have to look *very* different.
Hot take: There should be proximity chat in PvP
It's an extremely awful idea, but it would be fun in a chaotic way.
At least they should have all chat, the push to stop "toxicity" in games has totally negated the opportunity for player growth.
This will only embolden shit heads screaming racial slurs.
Imagine if maps like Disjunction or Cathedral let you choose between "respawn safely" or "respawn near action"
imagine if the game let you respawn when the timer ran out instead of being there as an approximation of when you spawn
I like weapon crafting on the seasonal weapons because it removes a lot of the fomo and vault space issues associated with them. You still have to grind for the patterns, but once completed you don’t have to grind an entire season for your god roll only to not get it and for the weapon to go into the void when the season left the game.
Bro I wish I could craft Vulpecula. Love that gun, but don't have a good roll of it
@@Viperacrx600 If fractethyst ever becomes craftable...dear god
@@Matisyahuwu I'm certain that we will get a god tier craftable precision frame soon
@@Viperacrx600 and if it rolls with opening shot it’ll be all over.
I like tractable seasonal weapons but god I was pay so much to see delight harmonies removed. It isn't fair to players who don't own the season pass to be behind on good tractable weapons each season, and by the time they get them crafted the meta is about to change.
My gripe with weapon crafting is weapon levelling. I used to have this "if I'm not levelling something I'm wasting time" problem in warframe, and then came to destiny, and it wasn't a problem. Now it's back, and my options are:
Mindless grind wasting my days off and my time
Use an underleveled, underoptimized gun
Feel really bad about not having a orange square somewhere in my loadout
Like hell dudes I just want to shoot the alienz, not have to get every gun up to twenty to have the actual options available
On the topic of Jotunn, your take doesn't take into account how it is best used: as a flanking option in 6s. And unfortunately, a common mistake (one that I make) is to try and jump out of the way of the shot if we do see it coming. >>
Weapon sunsetting absolutely killed the desire to grind for things because knowing there was a not so distant expiration date on every godroll weapon and that you managed to get was an absolute buzzkill. Plus with the size of the perk pools and the odds of getting the roll you were looking for, you could be only weeks away from the gun getting sunset by the time RNG blesses you. We do not need to go back.
We do, actually. This notion that we are entitled to keep our cherished treasures everywhere and they can become reliable and usable forever is just messed up. Few other games keep your weapons with you and have them be usable forever. It’s just silly to think they all have staying power.
And even if every other game did, every other game isn’t Destiny that’s been around for a decade and has stacked those years upon years of guns on us. At this point, we have every weapon. We have every short range, mid range, high speed, low impact, single target, multiple target, spam, precision, long range, every combination…. There is literally no non-game breaking weapon that can come out that we don’t have already. People rightfully complain about a lack luster loot chase but those people honestly are looking at it completely wrong. There is NOTHING worth chasing. That isn’t a fault of bad weapon development (because honestly some of these new weapons are good, but we already have a version of it). It’s a function of there is no space for something new. I would MUCH rather have an actual loot chase by sunsetting our old weapons (or at least most of them) than what we have now which is nothing worth chasing. What we have now is exponentially more infuriating than sunsetting ever was.
@@cimirie01So delete almost every single gun in the game?
@@cimirie01 While I'd be inclined to agree if Destiny was another MMO/RPG type game, it's not. It's vastly different. Normally in other games certain weapons have a level cap or get phased out for stronger weapons, in Destiny that's not particularly the case. Sunsetting weapons in Destiny would be a MASSIVE headache if they were to do it every expansion or so to "encourage experimentation" due to the overwhelming community backlash and possible boycott entirely. You've also got the issue of raid weapons, seasonal weapons, event weapons, making it just a bad time overall for everyone involved. People already resent Bungie for when they first sunset shit in D2, if they do it again that might kill the game outright.
@lordpumpkinhead265 honestly if they sunset every legendary weapon from the year before and released a new pool of weapons but with brand new perks and combos and repeated this every year we would almost have a brand new sandbox every year
@@cimirie01 Horrible take, now take this L.
I have to agree with the shotgun take, at least in pve
Shotguns needing you to hug a boss to actually deal damage is stupid
use lunafaction boots
“Use a band aid”
@@dude-ko7qmnot everyone plays warlock plus boss stomps can be annoying
@@kyledea187mdkjr5 fair point but for boss damage you're almost always gonna have a wellock. also I don't think a lot of bosses stomp you from 10+ meters away
@@dude-ko7qm well is a good answer to boss stomps but I want ways to stagger a boss and not rely on a well to help
As someone who does have a few raid titles I agree with the flawless requirement. I do look at people who have titles like shadow, blacksmith and rivensbane and I’m absolutely impressed by those titles due to a flawless raid completion being required. Those are titles I wish I had and I’d definitely encourage something like that coming back
Maybe flawless lets you gild it? I've never attempted a flawless raid, but know that I could probably get that done on at least DSC if I spent the time to do it. Maybe KF or even Vow as well. Biggest issue I have with this is that there's a lot of wild cards. I'd be okay if it was a single "you" achievement, and not a fireteam though.
I was so close to blacksmith and never got it, fills me with rage
People that complain about the flawless triumph don't deserve the title they're going for... Realistically every raid should be flawless with the odd 1 or two deaths due to mistakes which we all do.
The killing off drifter to justify the removal of gambit had me in stitches.
If they ever do though it will be the saddest thing since watching Forsaken get sunset 2 weeks after I ran through the campaign again on my hunter.
I feel for you. I never even got to play Forsaken, and it was not mentioned that it was sunset anywhere on the description. $20 just for access to some weapons and an annoying as shit raid.
For me decisions about Targeting and Counterbalance mostly depend on which mod makes the largest percent diff to the corresponding base weapon stat. All things being equal, I tend to go for Counterbalance but I'm old.
Imo a completing a worlds first of a reprised raid could potentially be harder (depending on the raid) as everyone knows the mechanics so teams have to be very efficient to compete with every other team
Well more people completed VoW and RoN day 1 than Kingsfall day 1. It was very easy for my team. Don’t understand why people got stuck at Warpriest challenge mode. If anything it shows players don’t really know how to play even knowing the mechanics. And I didn’t even play D1
@@Eoess It is the health bar for Warpriest. Most of the teams who played during day 1 still have problems with DPS optimization, and Warpriest was basically a check against these teams.
@@Eoess That is False tho, Vow only had just above 5k clears, Kingsfall had 17k clears for challenge mode, and nearly 50k people clearing the normal mode day one.
@@cerulean5032people just say shit lol
I do prefer to have flawless as a requirement for raid titles, but, as a compromise, make the raid titles gild-able, with flawless as one requirement. There are plenty of people who grind out gilding just for the extra number, so it would cause all the raids to be played over time more than just for the loot over time.
this is cool...maybe also a 30-45 minute time trial (obv depending on how long the raid is) for the gild...i know I'd love having a time challenge to push for in raids
Dude, that's genius! Allow anyone to get the title, but gild the best of the best.
"Stasis meta wasn't that bad"
Me: *Shatterdive flashbacks
You didn’t play hunter then. Found your problem 😊.
@@justin9489hunter overrated class
Hot take: They'll never pull PVP from the game because they can ignore the PVP community and not update any maps for multiple years on end and there will still be a thousand suckers insisting that it's the backbone of the game. Can't buy that kind of misguided loyalty.
So if thousands of people like it and will continue to play it without updates that means it's not important to the game?
2:35 I think if they made flawless a *guilded* triumph it would work. It lets more players get the seal, but lets the top players show off their skill. A balance between the two, ya know?
I think that's a dope idea. BUT I'm not someone with one of the harder raid seals. lol
@@drowzydullahan I mean neither am I lol.
I've already given my "hot take" on Twatt-er, but here goes again
The main reason for most of the Destiny 1 pvP maps not coming back is the fact that they were balanced around controller movement at the time. Slow, sluggish, 75 points of FoV, lots of tight corridors, verticality corners etc. They were centered around methodical, though out gameplay. Porting them to D2 with all the movement tech, peekshooting, techniques and abilities would momentarly make it feel like Vietnam for one team or the other. D2 is way more chaotic and maps are balanced around that.
I absolutely loved Gambit when it first released. My friends and I played the shit out of it, and it felt like a very refreshing experience. Sure, it had its share of problems, but it was a cool concept. Though I still have nightmares of seeing that red laser every time someone invaded with a Sleeper Simulant.
As a newer player i'd love to enjoy the red war campaign and atleast some of the content surrounding it because of the amount of good things I hear about it
Personally wish raid titles did require flawless BUT not for the main title, make a second smaller set of challenges that will let you gild the raid title and put the flawless under that. I think the title is supposed to show mastery of the activity and if someone can die 25 times in a GM and still get conqueror, then putting flawless behind the normal raid title is a much different level of difficulty compared to how titles are laid out nowadays. Plus, the flawless raider now still gets to flaunt a higher prestige by having the gild
I think GIlded raid titles would be the perfect place for those kinds of challenges.
It would need to be a permanent gild though
@@DendronRootMind would it? seeing someone with, like, 10x gilded Rivensbane would certainly be awe-inspiring (imagine doing Petra's Run that many times in ten different seasons!), and using the usual concept of gilding being seasonal also gives people reasons to put together flawless raids after they knock out the initial triumph.
@@Matisyahuwuhis is something that I’ve been saying amongst my clan mates for years now. Challenges and master mode completion should net you the title, and a flawless run and completing the master challenges should let you gild the title.
Imagine dying in a raid or GM lmao
“Content creators/repeaters like Datto have destroyed this game with their stupid ideas”
as someone who has a embarrassing amount of kills with spicy toaster in both pvp and pve, I can say that most people who complain about it have never used it for any extensive period of time. I don't know how many times you will get what should be a direct hit only for it to do 84 damage and make you look like a total stooge. It is really just a grenade launcher with better range but less versatility, very fun to use once you get good with it but by no means overpowered.
As a guy who has used it in the past in the 4500-5500 comp pool you are lying. The thing is an abomination once you learn how to use it while moving fast.
Most people sit in the back and rely on the tracking when you can maneuver fast and get clean ups, is it broken? No, obnoxious and forces 50-50s? Yes.
You sir are despicable. Lol ❤jk
Cold take: Every Subclass should have 5 aspects. 3 among light subclasses (and Strand but we'll hopefully get more before the year is over) is far too few for meaningful build crafting, and even 4 for Stasis feels a tad restricting. 5 aspects at least gives players a lot of room to try different things within the same umbrella, instead of being stuck with the one super strong aspect for that subclass all the time.
Crafted weapons are big problem for me, because they ruin the end game loot chase for raids. Every raid has a "expiration date" on it basically. Once the raid releases everyone starts doing their runs to go craft all the weapons in in 6-8 weeks most/all weapons are done and then there becomes zero reason to play the raid ever again. Crafted weapons should stay to seasonal and planet-side weapons (neomuna set and throne world set) IMO
This is a problem that would be mitigated by title gilding locked behind doing the raid flawless (and maybe a couple other things like monoclass or mono-element) once a season.
Bungee should make each subclass have three different supers for each subclass, like voidwalker on warlocks. I would like more versatile for subclass even though we have fragments and aspects.
They are too lazy bro 🤣
Adding to that, I'd like to see more variety in melee abilities across all classes and subclasses aside solar hunter
The issue that could arise is overlap. In said voidwalker subclass, slowva bomb is almost always the better option to vortex. Same with void hunter, why ever use spectral blades. Having two I believe is a sweet spot.
"You can identify brands of pepper spray baded on taste" i am so stealing that thats gold
The issue with crafting is enhanced perks imo. Why settle for a base version of the gun when you can get +5 stability and/or improved duration of a benefit
To play devils advocate:
Because 90% of the time the enhanced perks don't matter and don't make any kind of impact
@@ThyBigCheddar very true
@@ThyBigCheddarbut also enhanced perks are objectively better than not enhanced 100% of the time
@@Saucedup16 Yeah sure, enhanced cascade point on the regnant means it lasts longer. But an optimal regnant has 5 shots, which is covered by normal cascade point. So although better, it has no impact and doesn't matter. Same with stuff like Voltshot. Very rarely does having 2 extra seconds actually help because most of the time you instantly apply it. +5 handling is objectively better on a SMG, but it's so miniscule that it won't make a difference.
@@ThyBigCheddar BUT BIGGER NUMBERS!
(I actually agree and have not bothered crafting some things, because I have a 'good enough' roll).
I agree with that sunsetting take somewhat as well. Having such a bloated loot pool makes certain weapons just disappear into the vault never to be seen or weapons that could be fun but are just overshadowed by a stronger version of it.
Watching that Behemoth clip and seeing how terrible it is to play now just makes me sad. Why couldnt we find a middle ground
Behemoth isn’t busted right now but it’s still extremely strong so idk what you’re talking about
@@aleatheltrashcan478behemoth is only strong cus of the OS from busting glacier grenades
@@cwj2733yes
Because PvP cry babies love nerfs and never want to take PvE into account
@@Gav548 dude they used to but they stopped for whatever reason
Extra Take: Black Talon is highly slept on in Gambit. I'm a legit no-skill PvPer, but running Black Talon in Gambit has single handedly gotten me SO MANY easy kills while invading and catching unsuspecting invaders off guard. Yes you can get more out of other weapons, but the exceedingly low skill floor of Black Talon can help anyone farm their kills and level the playing field of those gambit matches where it feels like you and your team is just getting farmed by that one guy on the other team with a Machine Gun or Sniper.
you mean exceedingly low skill floor. but yeah, its free kills. i can wipe an entire team with it on the regular
@@ebolaspreadn2478 Good catch! Yes that's what I meant. Edited the comment :D
It's just an overall great weapon for gambit. Mulches invaders, great for invading and makes fairly easy work of envoys and primevals.
Imagine a new Gambit mode where it's a 4v4 race through a strike-like activity. There's checkpoints throughout and if your team wipes then you restart from the last checkpoint and you can invade and do things to make it more challenging for the other team throughout the race.
so basically if you invade during a boss encounter you can force the enemy team to reset? sounds fun but not fun at the same time
@@Tp_OverHeat well when it comes to the boss encounter you can have it play out more like how it does in regular Gambit where it regains a bit of health on kills
@@CuddlyBuns actually that sounds better than a wipe
There should be a weapons only pvp mode.
I agree with this. 90% of why PvP sucks ass rn is because of ability spam and cheese. 30th anniversary was when we were so close to the light in PvP but no void 3.0 botched it all up with overshield spam and invis spamming
there is one, team scorched (this is a joke)
but it sounds like pvp with permanent void suppression
Here's a good one:
LET US MAKE OUR OWN FUCKING GAME MODES LIKE YOU COULD IN HALO
5:58 Gladd being wrong and only complaining about something that doesn’t hamper how the game works, is played, or enjoyed is accurate.
His statement literally affects the small percentage of the Destiny crowd he’s in and that’s it.
In regards to Gambit, I wonder how it would look if when you portal in to invade, you instead take control of a buffed Taken Champion that gets dropped on the enemy map, with it's own ability and weapon load-outs. ...why yes I've been playing Exoprimal and invading the enemy side of the map with a T-Rex is awesome why do you ask?
That would be sick. Or like you could choose between a taken psion, knight, etc based on how many motes your team has.
Eh, part of the fun for build crafting as an invader is figuring out that space what you needed to do.
can i just say THANK YOU for using footage of what you are talking about when possible, sooo many other CZcamsrs talk about something like a character in a game with heros and the footage is a completely different character that is nothing like the one they are talking about
I think a lot of people have rose tinted glasses when it comes to toxicity. Do yall forget about how Taken King had handcannon bloom and SBMM? Do y'all not remember Bungie gaslighting the community about the existence of bloom and SBMM, which led to Luke Smith's villain arc speech that led to him leaving the internet? I do
Just skipping over "Bungie doesnt want Destiny to be great"? "Yeah making money is overrated" Dude. They're making money no matter what at this point and I think noticing that they would rather make money with minimal effort vs making money (probably more, granted) while slaving over a truly great product is valid. Obviously they dont want to make the game truly great, they want it to be fun and fine for the most part as it is a massive cash cow, but they even said they dont want to overdeliver, aka, make something so good they set an actual quality standard for themselves
9:08 I think a band-aid fix for crafting is to introduce exclusive perks to the random drops. That way it doesn't make the random drops as worthless.
Ok so on the last take, I too would love a spin off ME style game, I think that would do really well tbh.
If Gladd is so mad about people getting belts for world first on a reprised raid because it's too easy he should try winning one.
Hes too washed 🤣
Hard agree
Here's mine:
•Bungie CAN tune the PvE/PvP sandboxes individually but sometimes it feels like they just couldn't be bothered. *cough* Bastion/Cerberus+1 *cough*
•A stagnant meta, whether Hand Cannon+Shotgun or Scout Rifle+SMG is a sh!tty meta, I want a fluid, dynamic, CONSTANTLY CHANGING meta
I actually agree that Disjunction is a good map. I love the long sight lines and it's a fun chance to use Scout rifles. It's a pain to run from spawn sometimes, though, and I feel like updating its spawns would solve 90% of the frustrations regarding this map.
Fun and scout rifle in the same comment, get some meds
I don’t mind playing on Dysjunction, idk why people hate it
IKR? People shit on Disjunction while Exodus Blue and Convergence exist
I'd start playing destiny again if we got Gambit Prime back. I think it made gambit more unique by having roles and game mode perks
Having a no invade and pay to invade (via motes) mode for gambit labs might be helpful as well, also returning reckoning would also make me care (slightly) more about Gambino
@@ILUVsSUNDROPbank 40 motes, get to invade, *is* paying to invade.
@OpinionatedCabbage he meant putting motes into a separate node for no obj progress
I'm stealing "I've got a hundred bucks that says you can correctly identify brands of pepper spray by taste alone". Absolutely banger quote
Stasis being OP is one my favourite Destiny metas. My goodness, how nice it was to counter those people who stomp you in Trials and insult you, never wanting to help others. Bring it back, I loved that the try hards got to experience how everyone else feels
Flawless raid clears should have their own title. Let the standard title be for doing all the encounters, the novelty challenges, and collectibles, then a separate title for a flawless clear that can be gilded by flawless clearing it on master difficulty.
Bungie not wanting destiny 2 to be great is actually true. It indirectly came from the game directors mouth himself
Are you talking about the “over delivery” thing then ya that was a stupid thing to say and will forever taint any bad content they put out
Not to mention that great content doesn't actually make the most money.
Bad content does.
Don't gree at all about sunsetting weapons. Getting my Not Forgotten sunset was the reason I dropped Destiny. Considering how much I had to improve (bottom fragger at the time) just to be able to solo my way to it, meant I had to endure countless hours and seasons of frustration only to have Bungie spit on my face. Nah, things aren't perfect but sunsetting weapoms again will only enrage more people.
Watching you shoot the guy with 15 motes killing ads at 7:55 when there's no point in getting anymore is physically painful. Happens far too often for me to enjoy, unfortunately - very easy for a completely clueless teammate to tank the match. Great video!
Sunsetting is not a good thing.
Crafting is a GREAT addition, it removes hours of grinding and frustration that comes with grinding for a god roll. I just wanna get the loot that I want and have fun.
Hot take:: I genuinely like the strand rocket launcher,, mainly when its got chain reaction
Hatchlings + Chain Reaction would have been fun as f*ck but they bottled it
10:18 I can't even begin to comprehend what this guy smoked. I quit the game out of boredom and exhaustion after I just came back from a 5 month break. My whole clan stopped playing, even the greatest addicts.
Exactly, my clan is all on Diablo 4 right now
that old footage of gambit on console with fallout shooting the guy on his team with 15 motes not banking made me chuckle abit, considering it still happens today.
"can correctly identify brands of pepper spray based off taste alone" destroyed me 😂😂😂
Not Fallout shooting the blueberry with 15 motes at @ 8:00 😭
Talks about sunsetting weapons -> pulls out a sunset black armory pulse rifle with Jotunn
13:46 "10 METERS?!?!?! ARE YOU OUT OF YOUR FUKING MIND?!?!" 😂😂😂😂
i like disjunction. it is one of my favorite maps when everybody does not leave.
The fact that people believe removing pvp will somehow put more resources into pve is crazy... These players clearly didn't learn anything from Sunsetting.
9:09 I absolutely agree with this take personally. Ever since craftable weapons were announced, I was one of the very few that immediately despised it in regards to the fate of god roll weapons being too easy to obtain. And god I'd say I'm right. There's no point in me grinding for a god roll astral horizon when I can craft an imperial decree. There's no point in me grinding for a dire promise or eyasluna when I can craft an austringer. Using a cartessian coordinate in pvp? Nah, just craft lightly suspect. Grinding a loaded question? Why? Just make an iterative loop.
I could go on, but I'd legit get pissed off. I don't even use crafted weapons until I grind for a god roll on said weapon because of my purist mentality. Smite of merain immediately comes to my mind. Once I got a god roll of that, I was ecstatic like I usually get when obtaining god rolls, but then I realized I could craft it and my thrill went away since I know I can guarantee a better one with no effort. That's what I'm getting at too: the thrill of getting god rolls. That is why I hate craftable weapons, it's so unrewarding. I don't get chills when I craft a god roll ragnhild-d, but a god roll astral horizon? Hell yeah, I'm junping for joy.
Maybe this really is a scorching hot take and I'm being a purist douche. Who knows. Either way, nothing can change my mind on this, I just thought I'd share my thoughts.
Disagree. Even without crafting, the fact that many weapons needed specific barrels or specific perks to be viable, was a pain point of D2. Bungie knew this, which is why many weapons had 5 bad perks, 3 mediocre perks, 1 good perk & 1 awesome perk. If you didnt have the good rolls, your damage numbers were lower than the player having the good roll.
As for grinding for a dire promise/eyasluna, i dont get you. Dire Promise is a weapon at least 3 years old, while eyasluna is almost 2 years old now. Obviously the newer weapon (austringer, not even 1 year old) will be better. If anything, you should be thankful, because in early D2 (and D1) weapons would only last a few seasons.
I completely stopped caring about God rolls during sunsetting and basically settled on decent perks because I'd rather use a decent roll for a year than a god roll for a few months. Zero intrest in going back to guns with expiration dates
Hot take, Trials should require you to be in Plat at minimum to allow you to play in the competitive pool and go flawless. Not only incentive to play comp and grind it out to a certain rank, but also keeps worse players from constantly ruining games in the competitive pool where they don’t belong. Plat is a low enough comp rank that most players can make it into that, but will keep out the bottom 30% of players who have like a .7 or below that I somehow get. I wish I was joking but the amount of players I’ve see in the bottom 5% of trials ELO on my team is ridiculous of late.
There should be a hoard-mode activity akin to Risk of Rain 2. The preexisting gambit maps, both current and vaulted, can be used and expanded upon for a hoard mode. For lore~ish reasons, the enemies would most likely be hive/vex/taken, and there would be a boss of those races we would summon at the end of each round before going to the next map/level. Inventory should be locked on each map, but can be changed between map transitions. On each map there will be power-ups and augmentations that have different rarities and different effects (minor armor increase as a low rarity augment, versus a higher rarity power-up giving an amped up explosive payload perk to all equipped weapons). Minor enemies would continually spawn in until the fireteam activated the mote bank to summon the boss (no motes should be used in the mode). After defeating the boss, the team can progress through the portal to the next stage. Rewards for the mode should be themed, if there is a taken boss, taken armor pieces should drop, vex boss has vex weapons, etc. Same should go with the perks on the items. Armor should intrinsically have a perk that grants damage boosts and resists against certain enemies and abilities (ie: increased solar grenade damage against taken wizards, increased resistance against harpies). The weapons should also have perks that tie back into the mode (increased damage against shielded hive enemies, shots have chance to disrupt vex enemies, defeated taken enemies have a chance collapse and damage nearby enemies, etc.). Just my two-cents and a pipe-dream. Bungie, if you read this, please make it happen.
Do you mean horde mode? Hoard mode exists, it's called the vault ;)
@@life-destiny1196 Shoot, youre rite
Death streaks are such a dumb idea, like I suck at PVP in shooters, but even I have my moments where I'll die 5 times in a row, and then the annoyance and anger will just click and I'll pop off and go on a big streak. No weird comeback shit. I vastly prefer it that way because it's one of the best feelings in a pvp game, knowing that your anger unlocked some kinda beast mode and you just went ham
Jötunn: Yes, you can strafe to avoid the shot... OFF ADS!!! Everyone continuously says, "just strafe, bro," but always leave out that you want to get off ADS before doing so, its tracking homes-in on the position you last ADS'ed from. The more you know...
IMO the real problem with weapon crafting is the enhanced perks. Weapon crafting should solely be a bad luck protection, you don’t get the roll you’re looking for after x amount of drops, now you can craft the weapon. Enhanced perks make it basically required to unlock the crafting for all craftable weapons if you want the best roll, which in turn makes even a possible 5/5 god roll drop worthless.
As a PvE only player i don't think taking out PvP is a good idea, however they should do more to separate balancing of PvP and Pve. It feels like i'm playing a PvE mode in a PvP game. A dodge roll has a 30 second cooldown and no i-frames. When does that happen in a PvE game?
When was the last time PvP got a substantial update? Same with Gambit. They've basically abandoned these modes. They might as well pull that bandaid off now.
it had i frames in d1, n u saw just how many ppl only used nightstalker in trials
@@cwj2733 Precisely my point. It's balanced for PvP
@@LightCrib2 yea, i was implying i frames aren’t acceptable.
@@cwj2733 Exactly. That's why they should separate balancing of PvE and PvP so dodging can be used to dodge things in PvE (Wow what a concept)
Void got shafted in the anti-champion verb update. Suppression is only on 1 grenade and tether and volatile rounds are difficult to access on anyone other than hunter. And even on hunter, it requires your exotic slot. Meanwhile stasis has six ways to Sunday to stun champs, strand can just suspend, and solar and arc have stupid easy ways to access their verbs
Here is my take - destinations are useless and unfun to play. You will visit as part of the seal, get the patterns, and them never come back again. Bungie needs to update at some point the destinations to revitalize them (maybe create planetary weapon farm? Like splitting the world loot drop into different planets and you are required to do activities on that planet to be able to foccus these weapons).
I haven’t played gambit since WQ and intend to keep it that way
My hot take, because I've seen a lot of people call it a hot take for some reason:
Every activity should drop good stat gear, at least 60 total stat at the lowest.
(I'm so sick of getting 49 total stat armor from stuff like dungeons and raids)
Gambit is by far the most fun & enjoyable core playlist activity.
ngl that single player destiny take got me thinking of an eris story set before dark below when her team got railed by crota
Offer:
-You lose:
Chance at raid title
-Architects gain:
The chance to immediately kill your whole fireteam’s run because a pebble decided to Telesto you!
The flaw of gambit is super clear: it ain’t rewards, it’s how much invader kills heal the primeval, full stop. Ridiculous how easy it is to stalemate the match so that you run out the clock on an activity that already takes ridiculously long.
New World Drop Excotic Guns - making it more exciting when you see that yellow engram on the floor
people complain about PVP because they want it better, NOT because they want it gone
hearing that people want to cut off old consoles from supporting D2 makes me really upset, as i play D2 on a PS4 solely because i don't make enough money to consider a PS5 a worthy investment yet. am i supposed to just suck it up and deal with it if the game i've spent money on and put hundreds of hours into is suddenly taken from me because my platform of choice is "slowing everyone else down?" i don't feel like i'm being very selfish here in saying i deserve to play the game on the console the game released on.
I think one way to make new armor more useful to actually grind (outside of aesthetic and maybe getting a slight upgrade) having armor origin traits could be cool, especially if they stacked and the more armor you wear or whatever, it not like this isn't something that other games already do.
bro some of these takes make the idea of taco bell laced with ghost pepper sauce seem tame lmao
Not sure I agree that fastball is the best armor mod... but it is the only one that is permanently glued to all my gauntlets/gloves/sleeves. 😅
7:45
This man speaks for me and for all surviving gambit enjoyers still out there. We are here.
simple solution for loot with identical stats...Fashion game. We got so many different weapons and every single one of them can help you out in destiny 2. Yeah some are more better then others but my biggest thing is I like my weapons to match my theme. If im going to drink radiolaria so I can get my Vex theme going you damn well know im going to only rock exotics and guns that match that theme rather then whatever I get my hands on. Makes buildcraft much more interesting
I'd take flawless raids but they have to fix the many issues like every time I run RON someone gets launched like super insanely high up or just barely gets booped causing them to fall.
Gonna hit that auto mantling take as a solo PVE hunter main and that’s a big “WE NEED IT” from me, I do a lot of solo raiding and solo dungeon play if I can and being able to catch a ledge when I’m about to do a massive eager edge jump from across a giant gap in a raid solo shows that yes we need it it’s important to us plus it’s saved me a lot when I do stupid stuff lol
If Bungie shat loot out at you like Borderlands does, I think sunsetting weapons could have worked better. But yeh because it takes sooooo long to grind out good loot, turning around to make it obsolete for end game loot is a huge kick in the nads
Agree. But they are both stingy and greedy.
Disjunction is a good map for rift, because it was designed with that in mind.
Sunsetting was also a good idea on paper, but terrible executed and, by just reissuing the same weapons again, they had almost 0 gain from doing it.
The way the armor system was designed with all that rng, elemental affinity, etc. Sunsetting was not a good call for armor. In the end, they only did it to remove mountain top and recluse from the end game.
The guy with 15 motes not deposit make me remembering old nightmares
Would love to see a PVP and PVE specific videos for hot takes. (Separate videos)
My destiny hot take is that I wish they'd bring bygones back into the gambit pool. My sunset roll had full auto trigger system... I had to put it down :,(
It’s true when the guy says bungee doesn’t want destiny to be great. Bungee have said themselves in talks that they don’t want to be great they want to be just good enough because they’re selling a service and they don’t want to set the bar too high for themselves