This Corpse Explosion combo with Gruntled Patron is absolutely stupid. -- Hearthstone | Highlight | This is really really dumb. Blizzard needs to delete this.
This is literally the only game of this deck I played. If my one single match was against the actual Iksar, that would be the funniest shit ever. He hasn't tweeted at me yet, anyway.
Not sure tho, you win even before he hits the board. I believe we will have to wait next expansion to finally use this niche card at his best, unfortunately.
What seems to "break" it is that corpse explosion pauses between instances to do checks on the board which allows the uptick of corpses. They could prevent corpses being generated during the spell's animation, but I think they wanted a defile that fed on a resource rather being sequential health dependent to persist.
Exactly what I thought - I actually thought this is how the interaction worked in the first place!! That's how it's worded (to me at least) example, if you cast the spell with 1 corpse, you only get 1 cast, regardless of minions died.
@Gio Goes more or less. But like Regis said, the cards are working properly and as intended. I don't think corpse explosion should be changed since you certainly want it to clear a board when you play it and being able to feed your minions on board to it, certainly helps. It is a genuinely unfortunate interaction since neither card bears much sin. Although, i would say that Denetheras is quite the obnoxious card and essentially why the interaction is such a problem.
@Gio Goes haha all good, I was just adding more. But yeah, it's an awkward situation since the cards themselves aren't really busted. Not keen on Dene but there's workarounds for him
They could change it to explode 2 corpses to deal 2 to all minions. I dunno if that would make it too strong outside this combo, but it would break the combo. EDIT: Actually, I think that would make it just slightly weaker in normal use, right?
Most things that can go super long or even infinite in HS are capped at 30 right now. Like Yogg or defile procs. This seems like an obvious case of something that should also be capped. It's still strong to get that many ticks for Denathrius from a 2 card combo, but honestly with everything else going on in this set it might not even be that big of a deal from a balance perspective. The procs should probably be quicker though, since even 30 takes a _loooong_ time
For some reason, corpse explosion is not capped at 30 like all the other stuff that could go infinite, rather its capped at 50, sooo yeah idk why blizzard made it that way when every other one is capped at 30
Defile was actually preemptively capped at 14 because of Grim Patron. Seems pretty silly that they managed to let this nonsense slip through the cracks
I played like 3 games with it, just to see how easy to pull it off on turn 10 and it's surreal. I mean... There's nothing that goes against the rules, but I find it extremely toxic and I really hope blizzard finds a solution to fix this. This can get really popular really quick. Although it gets more attention but at least I'm aware of it and hopefully blizzard too. Thank you for the video Regis!
Ya but gaining corpses during the use of the card is key to how the card works, factoring in your own minions that die allows for some big brain plays, corpse explosion just needs to be capped like spammy and defile at 30, right now it's capped at 50 for some stupid reason
I guess the solution here is to cap the amount of corpses that can come from the Gruntled Patron frenzy spawns. Once the cap is reached, the corpses stop incrementing and CE eventually runs out. Still that feeds Denathrius pretty good depending on what the cap would be.
I got hit with this as I was playing this morning. I thought they were just doing a board clear, then I got hit with a 58 Big D. Now when I see the patron come down, I just instant forfeit
i hope they fix it in a way where they cap the amount of damage a corpse explosion can do by making it so that it only deals damage for the amount of corpses you had when you played the card so it wouldnt keep going with each added corpse
Ya but gaining corpses during the use of the card is key to how the card works, factoring in your own minions that die allows for some big brain plays, corpse explosion just needs to be capped like spammy and defile at 30, right now it's capped at 50 for some stupid reason
Found a viable deck for Deathly Death passive treasure for duels. Deathrattle Swarm Shaman. The newest expansion focuses on giving your minions deathrattles, which combos nicely with Deathly Death. Can't wait to see your video on it!
I think aside from making sure the loop cards are working right and capping at the same amount as every other looping combo(which they currently don't for whatever reason) they should instead put a limit on how much denathrius can gain in a turn. As that is not the only loopable combo where things die that we've had before.
This loops already exist in wild. Danehearth and some other CZcamsrs have posted videos like it before. Its not likely to get fixed but maybe since its in standard and not wild.
We've seen variations of this deck in the past. For example Warlock with defile + knife juggler. Never was a problem back then, but it depends on the viability. If that deck back then was a tier 1 deck, I am sure people would have complained more.
How to nerf Corpse Explosion to break this situation (from more probable to less probable): 1) "If any enemy minions are still alive, repeat" 2) "If any are still alive, repeat with +1 corpse" 3) "Your minions won't be leaving corpses" 4) "Deal 1 damage to enemy minions" 5) "Explode corpses equal to the highest health minion on board to deal that damage to all minions - Repeat if any is still alive" 6) "Explode 2 corpses to deal 2 damage" + "Patron to 2 health" (highly improbable) How actually it might be nerfed (uselessly because of Horn of Winter): 1) Cost to 7 2) Patron to 5, Corpse Explosion to 6 3) Sire Denathrius starts at 1 damage
The last one actually should be in the game, but not because of this combo, but because of Daddy D. They "can" nerf him now because it's not the Nathria, but the LK expansion, so Denathrius isn't the face of the recent set anymore.
Hey I accidently did this in Diels. But I had the tier 2 treasure passive "using a spell summons a 2/2 skeleton". And he had that 5/1 who's deathrattle keep coming back treasure card. I say accidently cuz I was just clearing the board but then a ended up with a 2/1 and 2/2 on the board so I was getting back the corpses as I was using them causing an endless loop. But with the skeleton deathrattle to do 2 dmg, it was an endless loop that actually had an end. Problem was he had the "when a minion dies gain 1 armor" passive so it literally took twice as long as it should have. I did message the guy apologizing and told him it was an accident. I would not purposely win like that unless the opponent was being toxic. Still I can't believe this is where you draw the line. In 2 turns, I played 3 that card that kills a minion on field, in hand and in deck with a battlecry doubler ending up taking 18 cards from my opponent. There is the mage cancel spell and minion cards. There are just strong 1 card board clears and with priest you can even negate the deathrattles. What I am saying is there are so many cards/combos that take the opponents cards or dont let the opponent play a card or whatever. Basically rendering the opponent unable to play the game. And all this is before this expansion and this is where you draw the line? This combo you are showing is just a summary of many many many decks out there. This is the summary of what it is like to play Hearthstone. You don't need to play illegally to make your opponent suffer. Like you said, you are using the cards as they are designed. So why do we play? Cuz it's addicting like gambling but without monetary reward for anyone who isn't a youtuber.
I feel like the arbitrary cap on patrons at this point should go up to 10. If they speed up the frenzy animation, it shouldn't go on too long while still providing a way to clear boards when you don't have the corpses to do so.
i mean changing text into " repeat this if there is still an enemy minion" will solve the problem, but still u can do it with spammy along side a little more preperation
@@titouanmercier6820 that would still not fix this broken interaction. I get that a lot of people hate playing against denathrius so much, but that is not the issue on this one
off topic: is that the portrait I've heard people don't like? I love the dynamic animations. They may be a little too frequent but when I saw it first react to a face hit, i loved it!
The idea is pretty cool, people just think he is kinda ugly and the animations are a little janky. From what I've seen, people liked the Sylvanas animated portrait from the prologue though.
I saw something more stupid today in hearthstone.... at 10 mana, Grim Patron with Corpse Explosion.... enemy had a 100 dmg Denathrius in hand and 79 corpses. He didn't win that match though as Patchwerk took Denathrius and his Patchwerk away.
Honest I don’t want to be fun police but maybe blizzard should limit things that summon like this to a cap of 8? That way you still get some good value from the combo and don’t completely grief the opponent, idk I see so many otks “meme” decks because of basically spawning something forever. Or maybe just finally nerf Denathruis to something like 50 or 30 dmg idk I just play wizard poker
Looks like the patch is the Gruntled Patron no longer gives you corpses if any of them die. Just played a couple games with it and even after the combo the ones left alive didnt give me corpses. They dont specify this on the card however so it's a little confusing
MTG fixes this issue by making it an auto-loss if you start an endless recursive loop without a win condition (ie. if you start an endless trigger loop, you need to either demonstrate a way to break the loop or win with the loop, or you forfeit). That would solve this combo very easily.
Day one of the expansion I was playing dragon pali vs a dk. I played my Kazakusan and got wax rager and ancient reflections. Cool, a board full of wax ragers, right? Wrong. Oh how wrong I was. The enemy dk used corpse explosion with something like 30 corpses. I had to sit there and watch all 7 of those wax ragers respawn over, and over, and over again.
Defile is the exact same spell for most of the time, except they remembered to cap the number of recasts for it. Just cap corpse explosion at 14 like defile and it will be fine (unless standarts power level is so low it can't handle even this low impact combo).
Seems like they fixed, there will be no any corpse gain during the loop, and after all corpse gone, the dead patron won't generate any corpse, hence doing the combo will left you zero corpse left
*Standard packs bug giving better odds for ugly legendaries, exists* -Blizzard: EEEVERYONE!! Patch this shit right NOW!!! *Game breaking bug making Standard a game of Russian roulette, exists* -Blizzard: We are aware... but you'll have to wait a week or more. *Game breaking card interaction making Wild unplayable, exists* -Blizzard: ........
I think this has been hotfixed? I saw this video and made my version of the deck. I had the perfect opening hand/draw and was doing pretty well in the match. As soon as Turn 9 came along, rather than continuing to play smart, I did this combo but it ended after awhile. The guy then played Patchwerk, which of course, out of the 6 minions I had in my hand, went and destroyed my Denathrius.
I think the best fix for this is to make friendly minions that die because of corpse explosion give corpses at the end all at once, so that it doesn't create an infinite loop, you can still farm a lot of corpses and make it very long but at least it takes a bit of effort
I would think that the easiest way to fix this would be to turn Gruntled Patron's ability to become a Frenzy: At the end of the turn summon another Gruntled Patron and this way you can't keep having fresh bodies get hurt for more corpse explosions.
@@pinny0101 It used to be capped much higher (if at all). I recall getting 40+ damage at some point in Hearthstones history. Then I recall it got nerfed to 28 triggers, which was just under a usual OTK.
@@mantizshrimp The druid armor legendary with brann and astalor deals 64 without previous turn setup and can happen earlier than turn 10 unlike this combo
@@mantizshrimp you double the battlecry of the 5 mana astalor, you would only need the second one if you are against a control deck, and usually against them you would have enough armor to play him in the same turn
Maybe instead of gutting yet another bunch of cards or mechanics blizzard can finally address elephant in the room? Speed up the animation for spells/make them skippable or resolve effect immidietly without animation if the players turn have ended. APM (looking at you Antonidas, flamewaker) or animation should not be an issue or "skill ceiling" in the card game to begin with. It was pointed out by players as far as back in vanilla that cards which manipulate turn time or ignore it through animation break the game and yet blizzard keeps printing these cards every year only to nerf them instead of updating the engine. Considering all the BS combos we already have in the game this one in a vacuum looks actually fair, because enemy can see you just prepped your Denathrius and can remove it or prevent you from playing it, it actually feels interactive. Unlike 90% of solitaire decks which kill you from hand as soon as they draw their combo.
Id say we can, as an option, afjust how Disgruntled works. Maybe a slight stats buff, but the copies keeps the health so no infinite loop. That or do whay they did to defile and cap at 14.
I think it's fine the hunter otk and ramp armor druid combo is faster and more consistent. Why should one degenerate combo deck be okay but another not exist
I think the best patch would be to prevent the build up of corpses during the corpse explosion, that way the loop goes until you run out of corpses, instead of kinda floating the tally
This is literally the only game of this deck I played. If my one single match was against the actual Iksar, that would be the funniest shit ever.
He hasn't tweeted at me yet, anyway.
The problem is, it take more time than defile
Iksar would be like "Dudes, I go away for five minutes and I come back to this??"
@@etherealg3940 this is CZcams, we are beyond god’s light
*GASP* Regis said a no no word.
Good job blizzard I am facing that crap in unranked standard because I have not played in a while.
Say what you will, but it's nice that this combo FINALLY allows the extremely niche and underplayed card "Sire Denathrius" to see some play
Not sure tho, you win even before he hits the board. I believe we will have to wait next expansion to finally use this niche card at his best, unfortunately.
Tbh, it gives you a turn to steal it with theo to give him a major disadvantage
Wow they really thought about adding support for this card no one was using before. Good job blizzard.
Im dumbfounded that Blizzard didnt Hall of Fame that card already. too fucking broken 18mana card for 10 basically
What seems to "break" it is that corpse explosion pauses between instances to do checks on the board which allows the uptick of corpses. They could prevent corpses being generated during the spell's animation, but I think they wanted a defile that fed on a resource rather being sequential health dependent to persist.
Exactly what I thought - I actually thought this is how the interaction worked in the first place!! That's how it's worded (to me at least)
example, if you cast the spell with 1 corpse, you only get 1 cast, regardless of minions died.
@Gio Goes more or less. But like Regis said, the cards are working properly and as intended. I don't think corpse explosion should be changed since you certainly want it to clear a board when you play it and being able to feed your minions on board to it, certainly helps. It is a genuinely unfortunate interaction since neither card bears much sin. Although, i would say that Denetheras is quite the obnoxious card and essentially why the interaction is such a problem.
@@Mike69917 I'm sorry, I totally missed the "read more" button where you exactly explained this concept 😂
Good point 👍
@Gio Goes haha all good, I was just adding more. But yeah, it's an awkward situation since the cards themselves aren't really busted. Not keen on Dene but there's workarounds for him
They could change it to explode 2 corpses to deal 2 to all minions. I dunno if that would make it too strong outside this combo, but it would break the combo.
EDIT: Actually, I think that would make it just slightly weaker in normal use, right?
This is going to be the easiest legend run of my life.
Most things that can go super long or even infinite in HS are capped at 30 right now. Like Yogg or defile procs. This seems like an obvious case of something that should also be capped. It's still strong to get that many ticks for Denathrius from a 2 card combo, but honestly with everything else going on in this set it might not even be that big of a deal from a balance perspective. The procs should probably be quicker though, since even 30 takes a _loooong_ time
Got 50 strikes right now, then it stops
For some reason, corpse explosion is not capped at 30 like all the other stuff that could go infinite, rather its capped at 50, sooo yeah idk why blizzard made it that way when every other one is capped at 30
Defile was actually preemptively capped at 14 because of Grim Patron. Seems pretty silly that they managed to let this nonsense slip through the cracks
Defile is capped at 14, right?
@@theteethcollector865 yeah, defile is made to kill only the entire board and nothing summoned from things dying. Same with spammy arcanist iirc
It was the actual Iksar lmao
How do you know?
Source : I made it the fuck up
It was revealed to me in a dream
@@alihorda must have been, Patron just got banned
Alright deck intro time! And this time… we’re grabbing a drink!
Regis doing otks
Mark: a worthy opponent has appeared 😅
Reminds me of the Shudderwock life steal endless loop combo, which was promptly patched out.
This will be handled in a few days I’m sure.
I played like 3 games with it, just to see how easy to pull it off on turn 10 and it's surreal. I mean... There's nothing that goes against the rules, but I find it extremely toxic and I really hope blizzard finds a solution to fix this. This can get really popular really quick. Although it gets more attention but at least I'm aware of it and hopefully blizzard too. Thank you for the video Regis!
They shouldn’t nerf it, too slow
Maybe just prevent getting corpses while its active. Only get them after it resolves so no infinite loop.
Ya but gaining corpses during the use of the card is key to how the card works, factoring in your own minions that die allows for some big brain plays, corpse explosion just needs to be capped like spammy and defile at 30, right now it's capped at 50 for some stupid reason
I guess the solution here is to cap the amount of corpses that can come from the Gruntled Patron frenzy spawns. Once the cap is reached, the corpses stop incrementing and CE eventually runs out. Still that feeds Denathrius pretty good depending on what the cap would be.
My jaws that bite. My claws that catch!
I got hit with this as I was playing this morning. I thought they were just doing a board clear, then I got hit with a 58 Big D. Now when I see the patron come down, I just instant forfeit
You can do the same thing using Spammy as a neutral combo, albeit with a little set-up.
i hope they fix it in a way where they cap the amount of damage a corpse explosion can do by making it so that it only deals damage for the amount of corpses you had when you played the card so it wouldnt keep going with each added corpse
It’s the main word in this card, it’s will be boring if you delete this just because of tier D deck
@@xyxoxy no it would still use corpses it just wouldnt keep going with the extra corpses you get from using the card
Ya but gaining corpses during the use of the card is key to how the card works, factoring in your own minions that die allows for some big brain plays, corpse explosion just needs to be capped like spammy and defile at 30, right now it's capped at 50 for some stupid reason
@@joshdimaggio5764 it also allows for some really dumb stuff like this
I'm not sure if this is actually any worse than any of the other OTKs that have showed up this expansion.
Fitting how the art of Gruntled Patron is drinking along with Sire denathrius. It truly is a toast to all who sought to kill me
Found a viable deck for Deathly Death passive treasure for duels. Deathrattle Swarm Shaman. The newest expansion focuses on giving your minions deathrattles, which combos nicely with Deathly Death. Can't wait to see your video on it!
I think aside from making sure the loop cards are working right and capping at the same amount as every other looping combo(which they currently don't for whatever reason) they should instead put a limit on how much denathrius can gain in a turn. As that is not the only loopable combo where things die that we've had before.
This loops already exist in wild. Danehearth and some other CZcamsrs have posted videos like it before. Its not likely to get fixed but maybe since its in standard and not wild.
We've seen variations of this deck in the past. For example Warlock with defile + knife juggler. Never was a problem back then, but it depends on the viability. If that deck back then was a tier 1 deck, I am sure people would have complained more.
And since this is a 10 mana combo that caps at 54 its not that strong
HMU once you're out of Blizzard jail and we'll party, man!
I thought they added a hard limit to repeat effects when people were doing this sort of thing with defile.
They did, it's 30, but for some reason corpse explosion caps at 50 and its the only card that does for some stupid reason lmao
How to nerf Corpse Explosion to break this situation (from more probable to less probable):
1) "If any enemy minions are still alive, repeat"
2) "If any are still alive, repeat with +1 corpse"
3) "Your minions won't be leaving corpses"
4) "Deal 1 damage to enemy minions"
5) "Explode corpses equal to the highest health minion on board to deal that damage to all minions - Repeat if any is still alive"
6) "Explode 2 corpses to deal 2 damage" + "Patron to 2 health" (highly improbable)
How actually it might be nerfed (uselessly because of Horn of Winter):
1) Cost to 7
2) Patron to 5, Corpse Explosion to 6
3) Sire Denathrius starts at 1 damage
I see you really hate class with 48% wr. It’s the worst nerfs you could imagine
The last one actually should be in the game, but not because of this combo, but because of Daddy D. They "can" nerf him now because it's not the Nathria, but the LK expansion, so Denathrius isn't the face of the recent set anymore.
And now Patron is banned, that was quick
Sire just got nerfed and Patron got banned. Nice while it lasted
I am glad this happened to an opponent called Iksar,
You underestimate my stubbornness. I will leave my PC on for a week to beat you.
Appropriate name.
I normally like silly infinite combos like gaining a million armour, but this feels so unsatisfying and unearned. Hopefully they fix this ASAP
Got disgruntledly banned...
The fact that it exists is really dumb
Hey I accidently did this in Diels. But I had the tier 2 treasure passive "using a spell summons a 2/2 skeleton". And he had that 5/1 who's deathrattle keep coming back treasure card. I say accidently cuz I was just clearing the board but then a ended up with a 2/1 and 2/2 on the board so I was getting back the corpses as I was using them causing an endless loop. But with the skeleton deathrattle to do 2 dmg, it was an endless loop that actually had an end. Problem was he had the "when a minion dies gain 1 armor" passive so it literally took twice as long as it should have. I did message the guy apologizing and told him it was an accident. I would not purposely win like that unless the opponent was being toxic.
Still I can't believe this is where you draw the line. In 2 turns, I played 3 that card that kills a minion on field, in hand and in deck with a battlecry doubler ending up taking 18 cards from my opponent. There is the mage cancel spell and minion cards. There are just strong 1 card board clears and with priest you can even negate the deathrattles. What I am saying is there are so many cards/combos that take the opponents cards or dont let the opponent play a card or whatever. Basically rendering the opponent unable to play the game. And all this is before this expansion and this is where you draw the line?
This combo you are showing is just a summary of many many many decks out there. This is the summary of what it is like to play Hearthstone. You don't need to play illegally to make your opponent suffer. Like you said, you are using the cards as they are designed. So why do we play? Cuz it's addicting like gambling but without monetary reward for anyone who isn't a youtuber.
I feel like the arbitrary cap on patrons at this point should go up to 10. If they speed up the frenzy animation, it shouldn't go on too long while still providing a way to clear boards when you don't have the corpses to do so.
i mean changing text into " repeat this if there is still an enemy minion" will solve the problem, but still u can do it with spammy along side a little more preperation
I heard now that the 3/3 Frenzy minion no longer generates corpses
a somewhat fix would be to not let corpse explosion use corpses that are gained during the corpse explosion
No just make denathrius touch minion only and problem clear with all stupid combo deck who have juste denathrius as win condition.
@@titouanmercier6820 that would still not fix this broken interaction. I get that a lot of people hate playing against denathrius so much, but that is not the issue on this one
off topic: is that the portrait I've heard people don't like? I love the dynamic animations. They may be a little too frequent but when I saw it first react to a face hit, i loved it!
He just kinda looks low-quality because it's a Warcraft 3 reforged model, and people don't like the meth-head expression on Arthas' face.
The idea is pretty cool, people just think he is kinda ugly and the animations are a little janky. From what I've seen, people liked the Sylvanas animated portrait from the prologue though.
Played against 4 of these in a row, lost to a beefed up D. With this and the terrible duels update I’m done with hearthstone for a while
I saw something more stupid today in hearthstone.... at 10 mana, Grim Patron with Corpse Explosion.... enemy had a 100 dmg Denathrius in hand and 79 corpses. He didn't win that match though as Patchwerk took Denathrius and his Patchwerk away.
This happened to me. Waited about a million years for the spell to conclude and then was hit with the otk. Worst feeling ever.
Honest I don’t want to be fun police but maybe blizzard should limit things that summon like this to a cap of 8? That way you still get some good value from the combo and don’t completely grief the opponent, idk I see so many otks “meme” decks because of basically spawning something forever. Or maybe just finally nerf Denathruis to something like 50 or 30 dmg idk I just play wizard poker
I called out this combo when Corpse Explosion was printed
Still more balanced than spit hunter.
Looks like the patch is the Gruntled Patron no longer gives you corpses if any of them die. Just played a couple games with it and even after the combo the ones left alive didnt give me corpses. They dont specify this on the card however so it's a little confusing
But this already existed with the defile? Didn’t it?
Defile is capped at 14 casts.
It was kinda funny watching the patrons just scoot across the board. I feel this should be called "Conga Line Patron"
MTG fixes this issue by making it an auto-loss if you start an endless recursive loop without a win condition (ie. if you start an endless trigger loop, you need to either demonstrate a way to break the loop or win with the loop, or you forfeit). That would solve this combo very easily.
Defile Dreadsteed 2 Electric Boogaloo
Day one of the expansion I was playing dragon pali vs a dk. I played my Kazakusan and got wax rager and ancient reflections. Cool, a board full of wax ragers, right? Wrong. Oh how wrong I was. The enemy dk used corpse explosion with something like 30 corpses. I had to sit there and watch all 7 of those wax ragers respawn over, and over, and over again.
Shudderwolk 2 Electric Boogaloo
To me this is just as bad as playing against a Shudderwock deck
Hearthstone immediately after you play the card: "are you sure?"
Defile is the exact same spell for most of the time, except they remembered to cap the number of recasts for it. Just cap corpse explosion at 14 like defile and it will be fine (unless standarts power level is so low it can't handle even this low impact combo).
Seems like they fixed, there will be no any corpse gain during the loop, and after all corpse gone, the dead patron won't generate any corpse, hence doing the combo will left you zero corpse left
*Standard packs bug giving better odds for ugly legendaries, exists*
-Blizzard: EEEVERYONE!! Patch this shit right NOW!!!
*Game breaking bug making Standard a game of Russian roulette, exists*
-Blizzard: We are aware... but you'll have to wait a week or more.
*Game breaking card interaction making Wild unplayable, exists*
-Blizzard: ........
Battlegrounds players won't get this joke
Yay, Grim Patron + Defile like combo in Standard, It's infusin' time.
I think this has been hotfixed? I saw this video and made my version of the deck. I had the perfect opening hand/draw and was doing pretty well in the match. As soon as Turn 9 came along, rather than continuing to play smart, I did this combo but it ended after awhile. The guy then played Patchwerk, which of course, out of the 6 minions I had in my hand, went and destroyed my Denathrius.
Intro pretty much sums it up: "lol, don't play this, goddamn this is annoying"
6:15 wtf!? Is this a twisting nether on a 5/5 minion with an upside?! The guys at mictosoft really need to chill out
is there an end to this animation / loop or are you just holding your enemy hostage?
If that’s really Iksar then he must hate the way Hearthstone has gone.
I think the best fix for this is to make friendly minions that die because of corpse explosion give corpses at the end all at once, so that it doesn't create an infinite loop, you can still farm a lot of corpses and make it very long but at least it takes a bit of effort
This is even worst than Switcheroo deathwing and the murcloc that creates a copy of itself
Dude that’s an infinite loop, one dies and one spawns and whenever one dies u get a corpse so the spell re casts
I saw you’r video, got excited! Pulled it off once, then they patched it…
Damn you Regis
Well rip patron my boy got the ban
The most elegant way to fix this is to make it so it only keeps exploding if there are ENEMY minions alive.
I would think that the easiest way to fix this would be to turn Gruntled Patron's ability to become a Frenzy: At the end of the turn summon another Gruntled Patron and this way you can't keep having fresh bodies get hurt for more corpse explosions.
Hey Regis, I will say I played against this deck once on my climb and it is pretty lame I do have to say. Glad you brought it to light
This combo is actually very old it is actually a non class limited combo
They've just banned the patron from deck building now
They already banned gruntled patron
This combo is in wild with grim patron and defile. Great board clear
Except wild is capped at 14 triggers. This is capped at...?
@@pinny0101 It used to be capped much higher (if at all). I recall getting 40+ damage at some point in Hearthstones history. Then I recall it got nerfed to 28 triggers, which was just under a usual OTK.
I ran into it this morning and was in control of the game until Denathrius hit me for 72.
blizzard needs to delete the whole death knight class. played against 99% can't even get off beginner.
Regis releases video => Blizzard (Temporarily) removes Patrons from Standard/Wild/Casual 👀
I feel like Armor Druid is more broken right now with the combo. You could have a good chance countering this with patchwork or mad duke
What combo does armor druid use? I mean besides Brann and Sire cuz Sire got/gets hotfixed very soon.
@@mantizshrimp The druid armor legendary with brann and astalor deals 64 without previous turn setup and can happen earlier than turn 10 unlike this combo
@@kidontheway wouldn't you need a Zola or Panda to bounce and repeat? 1 Brann on Astalor deals 36 on empty board
@@mantizshrimp you double the battlecry of the 5 mana astalor, you would only need the second one if you are against a control deck, and usually against them you would have enough armor to play him in the same turn
@@mantizshrimp the Brann allows for double astalor and double armor gain to pay for it
"It is time to end this" rofl what a perfect quote for getting out of this game
Less stupid than Guff into bran and a big nuke minion
you could do this with warlock in wild before this with defile
And, as we know, Patron is gonna be the card nerfed because of this. Wouldn't ever want to refund Denathrius dust or touch the new, shiny class.
I saw this a few days ago it happened to me and I sat through the entire thing when it finally ended he had a 65 damage Denathrius.
They could’ve said that patron does not grant corpses, but they took the lazy route and banned patron instead
Ok so I agree it’s dumb and scummy and bad for the ladder … but it looks like a stupidly fun duels deck… the land of chaos and nonsense
End Turn should end all effects , it will fix a lot of problems lol like OG Shudderwalk
Cool
But who are the drinks on tho? 🤨
Until they fix Druid and Hunter I'm gonna just abuse the shit out of this
Maybe instead of gutting yet another bunch of cards or mechanics blizzard can finally address elephant in the room? Speed up the animation for spells/make them skippable or resolve effect immidietly without animation if the players turn have ended. APM (looking at you Antonidas, flamewaker) or animation should not be an issue or "skill ceiling" in the card game to begin with. It was pointed out by players as far as back in vanilla that cards which manipulate turn time or ignore it through animation break the game and yet blizzard keeps printing these cards every year only to nerf them instead of updating the engine.
Considering all the BS combos we already have in the game this one in a vacuum looks actually fair, because enemy can see you just prepped your Denathrius and can remove it or prevent you from playing it, it actually feels interactive. Unlike 90% of solitaire decks which kill you from hand as soon as they draw their combo.
Did Regis murder Sire Denathruis with this video? I guess that solves the mystery from the previous expansion.
Tried this once.
I got my Daddy D up to 115.
Never, ever touching that shit again. I’m sorry my opponent.
THEY BANNED IT ALREADY
Aaand it got patched, not allowed in standard anymore.
*laughs in wild patron-sefile*
... this is obscene.
Id say we can, as an option, afjust how Disgruntled works. Maybe a slight stats buff, but the copies keeps the health so no infinite loop. That or do whay they did to defile and cap at 14.
Already nerfed, they don't give you corpses now
Patron dk like patron warrior of old
I think it's fine the hunter otk and ramp armor druid combo is faster and more consistent. Why should one degenerate combo deck be okay but another not exist
I think the best patch would be to prevent the build up of corpses during the corpse explosion, that way the loop goes until you run out of corpses, instead of kinda floating the tally
Unholy needs a buff