Cities Skylines 2 | It's Getting Real

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  • čas přidán 28. 06. 2024
  • Big thanks to the lovely people who support the channel on Patreon! You make videos like this possible | / twodollarstwenty
    New Dollarton is a modified version of the River Delta map. This is a map based on New York city including New Jersey, Brooklyn, The Bronx and various surrounding cities and landscapes.
    PC Specs can be founds on my website | www.twodollarstwenty.com
    #citiesskylines2 #downtown #update
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Komentáře • 212

  • @sully_skylines
    @sully_skylines Před 3 dny +74

    Sorry for graffiti-ing your rooftops, I didn’t mean to 😅 some great detailing in this one, downtown looking great

  • @MisterT87
    @MisterT87 Před 5 dny +271

    I completely share your frustrations with CS1. I don't play it that often, but the result is that I feel like I need to study all the new mods and tricks to be able to run it, that it takes too much time just to get started. Hope that with CS2 and Paradox Mods, it will be a little bit easier to keep track of the most important mods.

    • @user-wq9mw2xz3j
      @user-wq9mw2xz3j Před 4 dny +34

      The hope with CSL2 was *not* needing 100-300 mods. That hope is lost since launch. For the few things it does better and doesnt need mods for (like road building), it needs some extra mods because of things not added from the first game (such as toggle zoning)

    • @aturchomicz821
      @aturchomicz821 Před 4 dny

      Nah, this is all cause of harmony. Everything was so much better in 2019...

    • @tubaboytom
      @tubaboytom Před 4 dny +10

      It always feels like a chore to manage mods in CS1. CS2 has a bit of a way to go but I got a notification that one of my mods wasn't functioning well and I had to option to correct it. So far I'm a lot happier with CS2 mods.

    • @daltonbedore8396
      @daltonbedore8396 Před 4 dny +5

      yea i didnt find the game worthwhile with less than about 20 mods. the essetials like move it, TMPE, node controllr, IMT, BOB. and a few assets and decals. I loved adding vehicles and assets but they slowed the loading time down too much

    • @RobertDoornbosF1
      @RobertDoornbosF1 Před 4 dny

      ​​@@tubaboytom Just use Skyve

  • @alenalen3629
    @alenalen3629 Před 4 dny +22

    5000 hours on CS1 here, and YES i will only go back when CUSTOM ASSETS are added to the Paradox "workshop".

  • @AnonymousNetizen-be6ww
    @AnonymousNetizen-be6ww Před 3 dny +7

    The grand hotel is a beautiful asset, but it could fit better in a more historically urbanized, Manhattan sort of environment; it appears to be based on the recently demolished Hotel Pennsylvania, which was located in Midtown near Penn Station. Jersey City's skyline, in contrast, is mostly apartment and office towers that were built this century, and by and large you still really captured the essence of that sort of place. Loving the build so far and all of the attention to detail!

  • @ArchTeryx00
    @ArchTeryx00 Před 4 dny +56

    The hidden and deadly problem I've noticed with CS1 is that once you reach a certain number of mods and assets, it will load and "silently" crash to desktop - nothing in the logs, no errors, no exceptions, just boom, back to desktop. And that number *can change* with certain combinations of mods. It's an internal limitation in the game and one that no modder or tech support guy has ever really identified. That's probably why Sunset City is so hard to load. Getting the mods up to date isn't as hard as it seems (especially with Skyve). Figuring out what the limits are before CS1 just eats itself is murder.
    An *especially* bad actor is Improved Public Transport 2 by BloodyPenguin. For some unfathomable reason, it greatly reduces the number of mods and assets that you can run before CS1 crashes. I substitute it with Transport Lines Manager by t1a2l and the max number goes up substantially.

    • @muscleman125
      @muscleman125 Před 3 dny +2

      also the longer you play and the better you get at designing cities, the harder it is to play with less assets and mods. Your standards just keep rising with the endless supply of stuff to download. Before you know it you are loading in 10,000 assets and 125 mods. Conflicts and glitches and crashes incoming.

    • @RobertDoornbosF1
      @RobertDoornbosF1 Před 3 dny +1

      ​@@muscleman125 That highly depends on how you play.
      I play (almost) vanilla since launch. Have not felt the need for custom assets or lots of mods yet. Vanilla detailing is still my go-to.

    • @carstarsarstenstesenn
      @carstarsarstenstesenn Před 2 dny

      I didn't realize Public Transit 2 was such a problem… that clears a lot up lol

    • @ArchTeryx00
      @ArchTeryx00 Před 2 dny

      ​@carstarsarstenstesenn I didn't either and it's a real shame. I think it's the best of the transit mods. But my experiments bear it out. Capacity goes WAY down when it is active. I have no idea why.

  • @ByeByeBayou...
    @ByeByeBayou... Před 4 dny +22

    I 100% AGREE about Paradox Mods. I think once the asset editor is launched, it's going to prove to be possibly the best decision made for City Skylines 2. I stopped playing SC1 for the same reasons. I would spend so much time building modded cities just to not be able to open them after various updates to mods or the game. My cities would break so bad and so often, I eventually just gave because it wasn't worth my time trying to fix it.
    Also, as for the skyline, it's about to scale compared to New Jersey City and Hoboken. When you you're in Manhattan looking over the Hudson River, you see these clusters of skylines that pop up sporadically and are very tall. It's out of scale for what's around it, but it's almost like the skylines are trying compete with Manhattan in their height. It looks a bit off now, but I think it's going to make more sense once you build out the "Manhattan" skyline.

    • @krabgrass
      @krabgrass Před 3 dny +1

      I stopped playing CS1 because of how unoptimized it is on high-end PCs. Not to mention the last update broke a lot of mods and has caused players to have problems with the game including me where the game crashes while loading and so far I haven't found a fix for it. Also there is a major bug in the game with the steam workshop which has forced players to depend on Skyve. Cities Skylines 1 is an outdated, unoptimized game and I'm glad more people are playing Cities Skylines 2. I look forward to Paradox Mods and the assets which will improve the game even more!

  • @moogie1942
    @moogie1942 Před 4 dny +18

    Seeing your work on the downtown viaduct and interchange... i feel like you're absolutely capturing the agonizing tangle of American road networks. I haven't been to Jersey City before, but from driving around in Milwaukee, i at least have a vague understanding. I commute around 50 miles a day for school and i thoroughly feel like your networks are fully bringing out the life-sapping anxiety of the bigger roads.
    And as a little extra note. Where i live, these episodes come out on early-mid mornings, and i always watch them with my coffee. Thank you so much for sharing these videos and your city with everyone.

    • @twodollarstwenty
      @twodollarstwenty  Před 4 dny +5

      I love that you’re watching them with yore morning coffee! Thank you

  • @BoG_City
    @BoG_City Před 4 dny +21

    I agree mostly with you're priorities on what should come next in updates. For me its mostly that the city feels empty. In CS1 placing a high value building (like university or stadium or anything)would generate a lot of traffic (either on foot, via public transport or cars). in CS2 I miss the feeling that people have destinations. Its equally busy everywhere, at least thats how it feels for me. Also we miss a lot of animations. Crane animations like you mentioned, but also animations from the hearses, ambulances, firetrucks, police cars and even trains/busses. I would love to see fireman actually put out fires, kids actually playing in a park, a train stopping at the station and openings its doors to see the cims come out etc. I don't if its possible and keep the performance good, but I think it would add so much to how a city feels. And I want that more than better management

  • @alexhentschel1080
    @alexhentschel1080 Před 4 dny +10

    I love the detail of that industrial area. ive always thought the vanilla zoning puts the buildings way to close together. Large industrial buildings should have much larger land plots than the actual building foot print, with tons of concrete and parking.

    • @twodollarstwenty
      @twodollarstwenty  Před 4 dny +3

      💯 I also think industrial zoning could really use some more grittiness and some more open spaces full of industrial bits and pieces. Thank god for detailing!

  • @SariusxX
    @SariusxX Před 4 dny +11

    Hey, I usually don't comment, but I just wanted to say that any effort you have put into getting the CS1 cities up and running is greatly appreciated, even if it doesn't work out in the end. Personally, I'm quite okay with Sunset City being the one to come back (if it works out), as it was my favorite and the series that brought me to your channel with its storytelling elements. Thank you for making great relaxing content that can take my mind off the stresses of the day!

  • @myrtenaster
    @myrtenaster Před 4 dny +9

    oceania is probably one of my top 3 favorite cities skylines builds / series, thank you for keeping that going for as long as you did!

  • @lahead5160
    @lahead5160 Před 4 dny +6

    I strongly agree with you on the GRAPHICS thing.
    It seems that they ignored this aspect because they were rushed to release the game, but now I strongly believe that they should fix the game graphics as a priority as they community wants.
    In some angles the game looks terrible. The Art style in city building games is essential thing, the small details matter.
    Colossal order, we love the game and we need a patch to fix the graphics problems (ground texture, roads texture, better grass, more realistic lighting and colors, more living environment, visual effects for snow, rain, construction work and maintenance work, better trees, river’s beds…etc)
    These visual aspects make the gaming experience more appealing, it is a priority in the base game because mods should be for customization
    What’s the point of having photo mod, if we cannot fully enjoy it and enjoy the true potential of the game.

  • @archiemarco3067
    @archiemarco3067 Před 4 dny +4

    There’s a mod that allowed you to “lock” buildings and prevent them from leveling up

  • @brandonbordewyk
    @brandonbordewyk Před 4 dny +44

    I still think you should call the city Hamburrough. 🍔 "The Big Cheese" 🧀

    • @daimhaus
      @daimhaus Před 3 dny +2

      then why not Hamburg (like the German city) oder New Hamburg ^^

    • @randomotter6346
      @randomotter6346 Před 3 dny

      @@daimhauskinda like how Edinburgh is spelt

    • @judeknowles2319
      @judeknowles2319 Před 2 dny

      @@daimhausNeu Hamburg

  • @jemleye
    @jemleye Před 4 dny +12

    Oh animations have been on their to-do list since the beginning. With everything else going on I guess it will take a while, but I'm hopeful we'll get them in a year's time hopefully.

  • @PoplarPonderosa
    @PoplarPonderosa Před 5 dny +27

    That was a GTA level car crash! 😂
    Anyways... I totally agree that it would be nice to have scenarios. I only played a couple of the vanilla scenarios in CS1. They were okay. But i loved Teddy Radko's Boomtown Africa.
    I have a scenario idea for CS2 but it would have to be a save game and there's no way of tracking objectives.

  • @James-xx7yt
    @James-xx7yt Před 4 dny +3

    I'd love scenarios, or even scenarios-lite. Wrote a post on the Cities subReddit about this idea I had for 'starting scenarios' which essentially had pre-built hamlets/towns/villages on the map in locked (custom shaped & named) map tiles to really simulate that idea of a city emerging in a region that's already populated, interacting with neighbouring towns and perhaps eventually incorporating them as the city grows.

  • @calebtaylor2614
    @calebtaylor2614 Před 4 dny +13

    You should add wide sidewalks to the roads next to the grand hotel to make more room for pedestrians

  • @maartena
    @maartena Před 4 dny +4

    I think Colossal Order wisely focused on the mechanics, economics, and inner workings of the game, which resulted in the Economy 2.0 patch. I know there is some frustration with detailers and city designers where there is just not enough assets and buildings, meaning cities look the same.... but that is already slated to change, and we already know what is coming.
    In Q3, we will get assets enabled, and that in turn allows the release of the already announced Modern Architecture CCP and Urban Promenades CCP which without a doubt will contain a whole lot of new assets. Those two CCP's were initially slated for release in Q1 of this year, so they are likely completely DONE already, just waiting for the tech that allows it, which is going to be the next major patch somewhere after the summer.
    Personally I think CO finally listened to the players. Is the Economy 2.0 patch perfect? No, there are still some things that are questionable such as the tile maintenance, etc.... but I would say that at least 95% of the changes made are changes wanted by, and welcomed by the players.
    When assets get released though..... just imagine what we will get, and what people will come up with over time. Replicas of existing buildings. Full size sports stadiums. Elevated metro stations. Underground metro stations such as the very popular "metro pit" from CS1. Perhaps even cyberpunk or steampunk style buildings. Everything ever made for CS1 by the public is a possibility with CS2, it will just take time (years....) for people to add all their own creations.
    I have stopped playing CS1 now, and I am fully committed to CS2.

  • @Saurion1
    @Saurion1 Před 4 dny +23

    Honestly at this point I just want them to fix all the performance issues and add complete mod support and let the modders fix the rest. CS1 was garbage on a technical level but it had so many mods that it kept me hooked for thousands of hours. Meanwhile CS2 bored me after 10 hours because A) terrible performance and B) no assets, graphical mods, etc.

    • @ArcturusCOG
      @ArcturusCOG Před 4 dny +2

      Yeah, I have a 4090 and it still runs pretty bad, I’ve refunded the game 2 times, first time was that I pre-ordered it and it was only getting 10fps in the menu. The second time was because the game still looked bad and I got bored of it within hours because of no mods, the base game is still boring and it doesn’t give you as much freedom as they made it seem in the trailers. CS1 with mods was more complicated yet better than base CS2. Performance alone is enough to not make me play CS2 (it still sucks.)

  • @maccaronich
    @maccaronich Před 2 dny

    I started playing alot more detail heavy in my latest build and I really appreciate how much work goes into these videos now! It took me hours just to do one suburban block

  • @shaunhurbace4168
    @shaunhurbace4168 Před 3 dny +1

    Hopefully you see this. at 26:01 you have a parking lot, most of your traffic comes in, makes a left and comes into the parking lot.
    If it was flipped 180 degrees, traffic would skip that intersection thats clogged with cars turning left and lower congestion in that area. Also looks like the SIM is sending cars down the road opposite of your current building entrance, would probably be able to support a larger parking lot for downtown areas. Most of the time it's a small ground lot with a large building adjacent to it, but would fit in well for your developed area.

  • @Axis_._
    @Axis_._ Před dnem

    You know I totally agree with you,
    For me probably the No1 thing which is missing is the small depth details. Firemen coming out of trucks, services having visual function. Parks being populated by people, moving vans, demolition companies, ao much that I can watch as the city live and breathes

  • @popsters_
    @popsters_ Před 4 dny +18

    the game still looks to clean, someone needs to create a grunge texture mod that makes everything look more dirty and realistic

    • @twodollarstwenty
      @twodollarstwenty  Před 4 dny +2

      I feel like we just need a gritty filter to view the game with. Imagine if it was as easy as that!

  • @thecreativekids1286
    @thecreativekids1286 Před 4 dny +3

    Ah love it!! Keep it up. I understand that because CS2 dropped CS1 became unplayable with modes. Cant wait to see Sunset city return.

  • @80aj
    @80aj Před 4 dny +3

    It sucks compeltely that if you missed the pre order, you are locked out of some great assets. I would LOVE to have some of those buildings.

    • @SilverRain8
      @SilverRain8 Před 4 dny

      If it helps, I got those assets off a key selling website for $0.87 USD. It was delivered as a product key for steam and it worked completely fine. I can't guarantee that something like that would work now (if not because of availability), but may it's worth a shot, especially if you can find it for less than a dollar like I did.
      But yeah, it really does suck that those buildings are just unavailable otherwise

    • @80aj
      @80aj Před 2 dny +1

      @@SilverRain8 Great info! I just found it, after a credit I had on cd keys, I paid $.26 USD. LOL Now if we could only find the San Francisco Expansion pass like that!!

  • @angelm.silverio554
    @angelm.silverio554 Před 18 hodinami

    I think the new hotel could use some green space and foliage. Its a very large spot for an older park that's really nice and detailed to show how old its been there

  • @arthurl5280
    @arthurl5280 Před 4 dny +2

    The Paradox mods framework works well and I think it is better than Steam. Steam was too wild west and you were never sure if they worked or not. But roll on the assets!!!

  • @hfbdbsijenbd
    @hfbdbsijenbd Před 4 dny +4

    Scenarios would be great. I don't remember if it was City Planner or Biffa, or both, who had the idea to let the community publish scenarios and to have weekly challenges. That would be great. I tried the scenarios that came with CS and they weren't that great or plentiful.
    I don't think it will ever happen though. They have way bigger fish to fry.

  • @aturchomicz821
    @aturchomicz821 Před 4 dny +18

    6:07 Blud thinks hes "silly" for wanting something every other city builder on the planet has had for 20+ years. Yup thats Paradox brainrot in action💀

  • @yunghart
    @yunghart Před 2 dny

    I think the grand hotel looks great where it is, but to gain some of that space back, you should place the extended sidewalk piece on the side where cars are parked next to the hotel and I think it’ll add enough space next to the street.

  • @jemsyago7163
    @jemsyago7163 Před 3 dny +1

    I'm a bit sad that Oceania won't be continuing much, yet admittedly Dundee is a complete city at this point, so it's not much of a sore spot. Can't wait for more Sunset City (if it comes) as I think I really love the worldbuilding in it.
    Honestly I think the skyline of New Dimesburg could be bigger than it is as of now, but I know you're still working on it.

  • @tigonologdring9189
    @tigonologdring9189 Před dnem

    Not sure if anyone's said 2-bucks but with plop the g's you can click the building to select it and then lock its level (padlock icon in the upper half of the info screen). Great building as ever mate.

  • @BirbarianHomeGuard
    @BirbarianHomeGuard Před 4 dny +1

    It was always funny CO chose you to do the Industries DLC tutorial instead of one of the more aesthetic DLCs or content creator packs.

  • @sol_in.victus
    @sol_in.victus Před 3 dny

    @ 7:00 you talk about easter eggs/the small things that you don't see getting added.
    I could not agree more. A few months ago CPP played SimCity 2013, and it reminded me so much of that special Maxis charm, that despite my love for C:S and i think it's very much the most powerful city builder game, they dont replicate that maxis vibe that made simcity, despite its enormous flaws, so incredibly fun to play. I also don't think they SHOULD try to replicate that vibe, but it would be awesome if they added their own whimsy and charm.

  • @skylarstark802
    @skylarstark802 Před 3 dny

    Scenarios make sense from their point of view as their data said people didn't play them, but also you see how Biffa has made a channel out of basically fixing various scenarios you'd think they'd have considered it a little more

  • @AsherCharles
    @AsherCharles Před 3 dny +2

    Border town days were epic bro! We remember 🎉

  • @kurryjb_ib988
    @kurryjb_ib988 Před 3 dny

    As a public transportation lover, I wish that when it come to big station (ex: multi-leveled building), I hope that it can give us option to connect the building or build pedestrian bridges on the any sides and level of the building. Giving only one entrance for such a big build is impractical. Or maybe it is just since place where I live, there are many entrance to the train station so it is very convinient (realistically).

  • @QuinnGriffithIsTheBest

    finally ! someone is talking about scenarios! I loved the traffic and disaster scenarios in CS1! I was disappointed that they haven’t been included in this game!

  • @JaCrispy3060
    @JaCrispy3060 Před 3 dny

    There was a mod called "preserve photo mode" on the Thunderstore mod manager I believe, a little while ago that is.. It kept your settings in the game when you exited photo mode. Needs to be uploaded to the paradox modpage

  • @CaptainJames92
    @CaptainJames92 Před 4 dny

    Nice work! Its gettin more and more realistic each time. Anyways the hotel doesnt fit well over there I think, too squeezed between the roads and the building behind (not so much privacy for the guests I suppose) and maybe it requires more clearance.

  • @TheGMEER
    @TheGMEER Před 3 dny

    Love that grand hotel, you might want to look up Hotel New York in Rotterdam! Has the same vibe between new high rises

  • @JAR__
    @JAR__ Před 4 hodinami +1

    Nice call back to Border Town!

  • @br9931
    @br9931 Před 3 dny

    The variety of custom assets and mods is what makes cs1 a good city builder. At this stage, cs2 is limiting in terms of what you can build. In cs1 you could tell the difference between 2$20’s and infra’s builds. Now they look the same. For the bugs aspect, game like that will always have them. The reason cs2 doesn’t is because it doesn’t have any mods/asset. I feel like there is a big conspiracy on big cs yt channels. They build their channels on cs1, people enjoyed watching their cs1 series, and all of a sudden, cs2 comes out and they all switch to it, like cs1 didn’t exist before.

  • @tyculbert
    @tyculbert Před 3 dny +1

    Hey I live up in the Blue Mountains. Its a real unique vibe up here, and not too far from the Sydney CBD (relatively). Would you consider creating a similar area on the outskirts of New Dollarton?
    Love ALL of your builds, and really enjoying this series!

    • @twodollarstwenty
      @twodollarstwenty  Před 3 dny +3

      Hey I’m from Sydney I know the Blue Mtns! Probably won’t suit a build like New Dollarton which is based in NY but check out my Oceania series which is more the Australian vibe

  • @jonathon6498
    @jonathon6498 Před 4 dny

    Maybe as a way to add a bit of extra detail is add playgrounds to some of your parks, it’s a small thing that would be something that the people in the neighbourhoods would want

  • @AnonymousNetizen-be6ww

    I think redeveloping your industrial area outside of downtown to a more mixed-use focus would be a fun project when asset mods are available. You could show off how your city changes over time. Many parts of NYC, like the Meatpacking District have undergone this transformation already, and other places like Gowanus in Brooklyn are undergoing it now. On the other hand, I completely understand wanting to preserve your favorite parts of the city as-is! It's looking so cool already.

  • @Nevio857
    @Nevio857 Před 8 hodinami

    The fact that this game doesn't even have different terrain textures by default (not to mention another million things), is by far bizzare, to say the least.

  • @timdavidmusic
    @timdavidmusic Před 10 hodinami

    As a long-time viewer of yours, I tried building a realistic 2D20-like city. I would be honored if you'd give it a look sometime. I created some custom places and intersections. The public transport is managed well and realistically. The savegame is on PDX Mods and is called "Esko". As you are a reason for me to build cities in this game, I would be very happy :)

  • @Intentionallydi
    @Intentionallydi Před 4 dny +2

    Looks really good. Direct highway connection to Manhattan island?

  • @nologeo
    @nologeo Před 4 dny

    Proper video! love it

  • @mp4339
    @mp4339 Před 9 hodinami

    I want to see people actually in the parks using the basketball courts, and sports feilds

  • @krabgrass
    @krabgrass Před 3 dny +1

    I stopped playing CS1 because of how unoptimized it is on high-end PCs. Not to mention the last update broke a lot of mods and has caused players to have problems with the game including me where the game crashes while loading and so far I haven't found a fix for it. Also there is a major bug in the game with the steam workshop which has forced players to depend on Skyve. Cities Skylines 1 is an outdated, unoptimized game and I'm glad more people are playing Cities Skylines 2. I look forward to Paradox Mods and the assets which will improve the game even more!

  • @heavyarms55
    @heavyarms55 Před 3 dny +1

    The lack of custom assets is why I still play CS1. But ngl, I hate the economy update. They improved all the wrong things. I don't want a bunch of bar graphs dictating my city.
    I want all the things we had in CS1 that are absent in CS2. I want industrial zones that are actually fun to build. I want airports and harbors. I want interesting things to build.
    I don't care about the milestones of the arcade-y game aspects of city builders at all. I don't want to have to unlock special buildings. It's not fun to not be allowed to build a highway because I haven't built enough police stations yet. I don't want to have to deliberately have thousands of abandoned buildings in my city to unlock a monument.
    All I care about in city builders are the sandbox. I want the simulation to provide visual flair, but I want to build fun and interesting city.
    I STILL go on the Steam Workshop to look at assets. I still play CS1 all the time.
    I abandoned CS2 months ago. I watch videos like this, and CS2 is STILL not even CLOSE to being a real proper sequel. It's still missing all kinds of things that we had in CS1.
    And don't tell me those features were DLC in the base game. That's not an excuse. Don't be like EA - don't ruin the game the same way EA ruined the Sims with every update being a paid DLC! Don't re-release the SAME DLCs in your sequels! There was a university DLC in 4 there was one in 3 and 2! If Cities Ckylines starts doing that crap, I am DONE with Paradox!

  • @allcommentsnovids
    @allcommentsnovids Před 3 dny

    would love to see the surrounding areas be redeveloped to include taller buildings to balance and scale out the skyline!

  • @Infrastructurist
    @Infrastructurist Před 4 dny +3

    Some fantastic detailing going on here mate - what a change to the downtown core! 🐐

  • @Siebetjehh
    @Siebetjehh Před 5 dny

    Looks so nice. Good job

  • @Spellfork
    @Spellfork Před dnem

    I feel your pain with not getting into Skylines 1 saves. I have my pride and joy that I can't get into. I mean it has all the mods, I mean all the nice assets too so that save took almost 30 mins to load (i think there are like 200k mods lol) but oh is it glorious. It's no longer a single city and each city has it's own "faked" biome, which means that you could take a tour buss and see sight like Arizona, California Coast, European City, International hodge-podge city, a mountain town in the Rocky mountains. Several villages too, smaller places. It's got an amusement park district that itself takes up two whole tiles just for the amusement park rides. Can you please send over your secrete weapon to me if he fixes yours :D
    (no but seriously, if by chance tdt reads this post I would really be grateful for a link to that workshop collection or even some kind video for all of us that still want to get into our insanity towns)
    Oh forgot to tell that my save still ran mostly at 20-25 fps (which is insane since my pagefile needs to be at 256GB (else hard crash during loading) and it certainly dips down to around 3-5fps, sometimes, while also freezing for up to 30 sek if too much is done without pausing the sim but it just never crashed even if things went crazy, computer is i9@5Ghz, 64GB DDR4, RTX4070 TI 16GB)

  • @AdamZugone
    @AdamZugone Před dnem

    I really agree that many of the signature buildings are VERY unobtainable. I think they have to lower the requirements for a lot of them, because my first city has over 200k citizens now and is barely chugging along in slow mo but I still have many buildings I haven't unlocked.

  • @2727daqwid
    @2727daqwid Před 3 dny

    Next to the hotel there could be the narrow pedestrian road I think

  • @theorixlux2605
    @theorixlux2605 Před 4 dny +1

    28:17 Hell yeah, screw power lines, telegraph lines are all the rage in any truely modern city.
    :P

  • @biggins5964
    @biggins5964 Před 3 dny +1

    Can we see you play some simcity 4? A region series would be amazing for sure.

  • @stevewhan7308
    @stevewhan7308 Před 4 dny +1

    I agree re mod priorities.
    I’m utterly frustrated at the lack of reality and relevance to emergency services in CS2.
    I’m happy to work along with a city evolution, but its underlying function needs to be plausibly realistic.
    I think I’m the only one who feels this way. I cannot imagine anyone bothering to fix it, despite (I believe) to core fundamentals already existing.
    So, I enjoy watching the game and your videos, but it’s a barrier to my involvement.

  • @darthdudley581
    @darthdudley581 Před 3 dny +1

    I’ve been waiting since October last year cs2 to come out to Xbox one it is really heartbreaking because I have been so excited for it since it was announced 😢😢😢😢😢

  • @MyFairRosaline
    @MyFairRosaline Před 4 dny

    New upload! Hell yeah

  • @TangerineUnicornDesign

    Having worked in the gaming industry, I would bet money that the next major release for CS2 from Paradox/CO will be large and quite good, but will take the form of a paid (and probably quite expensive) DLC. I suspect quite strongly that they feel like they've said sorry to the community by overhauling the broken economy and sort of getting the paradox mods to work and now they need some cash in the door. Any LUT improvements or graphics stuff is going to become the domain of the modders, who are keeping this game just above water with their awesome work. And i also suspect that major new assets (at least for the next 12 months or so) aren't going to be released for free, i think they're going to go down the content creator pack route so they can get some cash from that too.

  • @rohanjxr
    @rohanjxr Před 3 dny

    The one thing I dislike from cities skylines are the randomized buildings, I wish we could handpick every building from all the zoning types to really shape our city.

  • @Jez3134
    @Jez3134 Před 3 dny

    I gave up on CS1, I didn't even have many mods and asset packs. All my old saves are now completely broken with an endless amount of errors popping up after loading the saves

  • @Dirty.H
    @Dirty.H Před 4 dny

    As much as I love CS1, the loading time is a killer after playing CS2, I hear ya!

  • @ARW.7
    @ARW.7 Před 4 dny

    I hope you don’t hold back on height across the river 😜
    P.s man CS2 is really starting to look good now, I already don’t miss your cs1 videos as much after this one, nice work as always!
    Also you may have to just bring sunset city into cs2 one day Instead

  • @James-hn3fu
    @James-hn3fu Před 4 dny

    Hey man love the details in all the builds! Just thinking about how on the down ramp by the new (old?) industrial area how when it turns into 3 it looks sort of off? I think that can be solved with the traffic mod as you can make it so cars can merge at the start of the new lanes. It created a path and therefore changes the ugly black nothingness which is currently there. Keep up the amazing work!!

  • @gooper128
    @gooper128 Před 4 dny +1

    I found your channel with Oceania 😢

  • @Qualiall1
    @Qualiall1 Před 4 dny

    Traffic mod is great for connecting lanes and stopping stupid u-turns-or even adding u-turns-or making left only, right only and so on lanes-it's almost as good as cs1's lane connector tool-but it's not quite as powerful as that was in its current state

  • @Kayambo974
    @Kayambo974 Před 4 dny

    I’d love a tutorial on how to make proper highways lol

  • @BenRK90
    @BenRK90 Před 4 dny +1

    I hope that with the tile upkeep stuff they allow it to be adjusted in the map editor. Some maps would be unplayable with tile upkeep with how they place resources everywhere, so giving the map maker the option to tone down the cost for their map would be ideal. And would allow for some added difficulty for more challenging maps too if you can adjust it up too.

  • @NYCamper62
    @NYCamper62 Před dnem

    It's so real, emergency service vehicles get stuck in traffic...

  • @Nicks949
    @Nicks949 Před 3 dny

    I am NOT playing this game until the customer assets are available.

  • @bjroo
    @bjroo Před 4 dny

    That new tower is the Corey Larson Memorial Building lol

  • @pedrosantos4368
    @pedrosantos4368 Před 4 dny

    AWESOME

  • @whuser4585
    @whuser4585 Před 4 dny +2

    Could you give a list of what mods you use?

  • @candianleaf
    @candianleaf Před 4 dny

    i agree. i wish there were construction animations like SC4 and SC5 and better animated consequences like crime and graffiti

  • @terribulspyder
    @terribulspyder Před 4 dny

    Game launched too early and honestly, still isn't ready.

  • @Miphr
    @Miphr Před 2 dny

    I find it insane that they haven’t released Paradox Mods Assets yet as mods have been available since almost day 1 on Thunderstore🙄. The devs are just artificially holding the game back, and I can’t see why. 🧐

  • @miamianz
    @miamianz Před dnem

    my issue is still mods and quality of life and different style buildings guess ill come back to this in 5 yrs.

  • @JohnnySacc
    @JohnnySacc Před 4 dny

    I've never bothered worrying about spamming signature buildings, there are too few good looking buildings in this game to care. I must have like 30 of the brick medium density one just because it looks so nice.
    I completely agree custom assets will be game changing. A color picker mod would be huge too.

  • @M.a.s420
    @M.a.s420 Před 4 dny

    Wow I’m a console player so I don’t get to do this cool stuff

  • @jackcruse972
    @jackcruse972 Před dnem

    I just spent 100 + hours on a city just to destroy it by putting a freeway down the middle. Start again.

  • @AsherCharles
    @AsherCharles Před 2 dny

    So weird seeing ya play a right hand drive bro

  • @olli8977
    @olli8977 Před 4 dny +1

    Well they make choise have Paradox mods even there was alredy good working steam workshop, If peoples say that game is boring and so on its realy true.. mods and assets could been part of this game since day 1

  • @mauriceskyliners9873
    @mauriceskyliners9873 Před 4 dny

    Great video! This city is beautiful!

  • @caseyf6513
    @caseyf6513 Před 3 dny

    The sims city 4 music 💕

  • @yaelnevo
    @yaelnevo Před 4 dny +2

    6:06 you are so right, i wanted better construction animtions since the game dropped

  • @lsstudios1059
    @lsstudios1059 Před 4 dny +1

    I still think this city should be New cork and you take a more irish approach to certain future projects.(big st patricks day parade inbound 😯?)

  • @CrackedAmoeba24
    @CrackedAmoeba24 Před 4 dny

    I just want my small train stations and commuter train customization🙏🏻

  • @Smokr
    @Smokr Před 3 dny

    From what I can tell the update ruined my cities. Almost every office building, even the skyscrapers, only five employees now. WTF?
    A patch failure. To be expected at this point. And now we get to wait until their summer vacations are over before they will even be around to try to fix it.
    Are they intentionally trying to destroy the game?
    At least the parking lots aren't massive traffic routes now. That's something, I guess.

  • @drizztcat1
    @drizztcat1 Před 4 dny +1

    The Larson Family went to see Jesus.

  • @Killersanchez256
    @Killersanchez256 Před 2 dny

    Cs2 just need improvements in environmental tools. It needs more variety of trees and plants, more varied ground textures, and different lighting.

  • @joshuanissen8803
    @joshuanissen8803 Před 3 dny

    CS2 for $80 on the sale doesnt seem so bad now

  • @paulmanfredi9473
    @paulmanfredi9473 Před 4 dny +1

    Management > City painter

    • @lisekiilstofte5619
      @lisekiilstofte5619 Před 3 dny +1

      Yes this. Correct direction for the game. Management, mechanics all that stuff. city painter is just going to be boring and it will automatically come with assets all that stuff, so no need for the devs to start working on that, it's not important, what's important is having a challenging game with cool game mechanics/mangements etc.

  • @quiboyenkhyirvie3921
    @quiboyenkhyirvie3921 Před 2 dny

    Can you make the proper ending of this sherley series? Loved that little island city though 🥺