Get Started with Meta Quest Development in Unity | Meta's new XR SDK release!
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- čas přidán 16. 07. 2024
- In this video we are going to set up our development environment and headset, set up and use the Meta Quest Developer Hub and finally create our first VR app on Meta Quest.
Resources:
🔗 Download Unity Hub: unity.com/download
🔗 Meta Documentation: developer.oculus.com/document...
🔗 Development Requirements: developer.oculus.com/document...
🔗 Oculus Link App: developer.oculus.com/document...
🔗 Oculus Link Requirements: www.meta.com/help/quest/artic...
🔗 Meta Developer Hub (MQDH): developer.oculus.com/meta-que...
🔗 Meta Presence Platform: developer.oculus.com/presence...
🔗 Meta XR SDK Releases on the Unity Package Manager (UPM): developer.oculus.com/blog/uni...
Other Videos:
📹 How to become an Apple XR Developer with Unity for visionOS: • Apple Vision Pro - How...
📹 XR Interaction Toolkit Beginner Series: • Part 1: Setup Meta Que...
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Chapters:
0:00 Intro
0:37 How to become a Meta Quest Developer
1:58 Meta Presence Platform Capabilities
2:45 Requirements for the Development Environment
3:23 Install Unity Hub, Unity Editor & Modules for Meta Quest Development
4:26 Create Unity Project & Install XR Plugins
6:04 Install Oculus Integration
7:00 Install Meta SDKs with Unity Package Manager (UPM)
8:16 Use the Project Setup Tool
7:52 Finish our App
9:15 Setup Oculus Link for quick testing
11:10 Build an APK & Incremental Builds
11:42 Setup Meta Quest Developer Hub (MQDH)
13:45 ENABLE DEVELOPER MODE
13:00 Outro
Oculus Integration SDK is now deprecated. Meta XR All-in-One SDK is now available instead.
Yes, this confuses me as dude says the opposite, that the All in one will not be available after 57... but clearly the Meta Integration is depreciated....
I’m getting confused with all of these different integration systems. lol I can’t tell if he used the deprecated integration or the Meta All In One
Im not seeing a main camera rig in the new Meta XR Allin one SDK. Most times we delete the default camera and add in OVRCameraRig. What do we do now?
Did you get an answer to this? I am still stuck on this step. @@TheDesignerDeveloper
Did u find the answer?@@TheDesignerDeveloper
Thank you so much for this tutorial! I'm not sure what was different about it, but this is the only one I tried recently that hasn't given me weird errors. Appreciate it!
Read Documenttation, develop first App & make mistakes!. Yes Yes Yes. That is the best suggestion.
Thanks. Following. (y)
Can u pls help me in integration with ms sql in oculus quest 3
Hi Robi, just curious have you tried Unreal engine with XR?
Still trying to decide which engine to go for for fill VR MR development.
I am certainly biased, but I would definitely say Unity :) There is enough success-stories out there of studios using Unity and I know personally some great XR developers and all of them use Unity.
👍👍👍👍💗💗💗💗
does it wokr? since of deprecation
No use the meta XR SDK core instead
Hello, when I click the Install button on Meta XR All-in-One SDK in Unity Package Manager, Unity will prompt an error message, what should I do? The Unity version I use is 2021.3.26f1: [Package Manager Window] Error adding package: com.meta.xr.sdk.all@59.0.0.
undefined == true
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
all in one is deprecated.
@@TheSubsonicOneSo what’s the replacement for it?