How Gloomwood Combines Survival Horror & Immersive Sims
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- čas přidán 19. 06. 2024
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Danny talked to Dillon Rogers about how Gloomwood takes inspiration from immersive sims and survival horror classics.
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Edited by Jesse Guarascia
Produced by Danny O'Dwyer
0:00 - Intro
1:47 - Lighting
3:48 - Sound Propagation
6:38 - Designing Enemies
10:10 - Level Design
12:12 - Save System
16:33 - Outro - Hry
You can watch the uncut interview (along with dozens of others) on our Patreon; www.patreon.com/posts/77144886
Thank you to Danny, the Noclip team and everyone who has supported or even just taken an interest in the game. We have a lot of additions - from new areas and enemies to weapons and systems - and overall improvements coming to Gloomwood this year, and I am very thankful and humbled by the outpouring of support. Much love from all of us on the team.
Hey, dev spotted!
What was the reasoning behind making the game a low-poly 2000s throwback visually? Was that done for the sake of nostalgia, or to save dev resources to focus on gameplay without the budget-chewing difficulty of being "pretty"?
Also, that part about the "chase" and enjoying the failure state is fascinating. Did your team consciously think about the old ImSim problem that stealth-based ones have historically struggles with - the fact that they often incentivize "correct" (read: ghost) gameplay and "perfect" execution with massive reward disparities that end up pushing people to hit the quickload button? What solutions did your team come up with to address the fact that people often undo mistakes simply because not doing so is "playing worse" and the game tells you exactly that through extrinsic and intrinsic metrics?
I just bought it on sale during the holidays, haven’t played it yet since it’s EA but I’ll get around to it.
I usually like to wait until a game is more fully finished because I rarely go back and replay a game once I’m done.
When you have 1,800 games on Steam it’s tough to find time for any new game
@@FelisImpurrator .
Amazing work with the game you people have done so far, It's been a dream of mine to also make a form of first person sneaking game (since I first laid my hands on Thief 1 ~20 years ago). Life's getting in the way of it though (and work contract), no time for own projects sadly, really loving the aesthetic, and all. It was an instant buy for me when it game on EA. Keep on doing the great job!
Just beat gloomwood on blood moon. Awesome game Dillon
Something about the way New Blood is run. That I feel like allows the creatives there to really just explore an idea they love and keep building it. It's so cool to see!
I think it's the focus on game design and feeling over "blowing your mind with cinematic graphics and RPG mechancis"
Basically they're trying to make immersive games that try to do 1 thing extremely well instead of making decisions just because it's "industry standard"
The limited save spots are probably one of my favorite aspects of the game.
You get to use a lot more of your tools and resources if you can't just quickload out of any situation that didn't go 100% to plan.
What about a mini series on iconic game mechanics? Each episode tackles a single iconic mechanic of a core game genre. Green and red herbs from resident evil, enemy chatter starting in Half Life, monster boxes, inventory management and so on.
good
I'm glad the Developer Breakdowns are on the main channel now; they deserve more views!
Splinter Cell Chaos Theory, which is arguably one of the greatest stealth games ever had sound masking. In fact, it even had a sound meter that showed you background noise floor and how much noise you produce. So you could do exactly that - turn on a generator to mask your noises, or do noisy things in a next room over which was louder than the other one. And it was very dynamic. It wasn't just like 3 states of loudness. Meter was gradual.
yup, but unfortunately the people who make and do videos/write on games are often very ignorant of gaming history beyond lying about Nintendo's or Valve's affects.
David szymansky and dillon rogers are two of the most unique and talented creators in the indie scene. Change my mind
A guy who made Cultic, Jason Smith, is another one. Cultic is such a great game
@@mchyiporosty agree
Rose-engine
My condolences for your low standards. This interview has nothing of value besides "I liked that thing in another game and I copied it together with optimizations and oversimplifications designed for CPUs of 2000s", while the "Designing Enemies" chapter discussed only voicelines and no game design. And as for David - Quake 1 and its community maps are both far superior to his Unity3D MSPaint 'Dusk' shitpost in every area, go buy the recent remaster.
EDIT: But some of his gamejam horror games I found to be quite neat, less game design knowledge needed in that experience-focused genre.
@@Mirsario you can say you don't like their stuff, you know? Pretending they dont have merits like this really makes you look desperate for outrage and attention.
awesome timing! I've been playing through gloomwood a lot lately
A-MAZING!!!
Thank you very much for all that very insightful stuff especially on light and sound propagation 😁🙏
I didn't even know about this game. Well, it's on my radar now. The old school style really makes it shine 🤩
New Blood Interactive is a great publisher
at around 16:00 ish, that's something i began to notice when replaying games, save scumming as we call it. I begun to have a better experience overall when I challenge myself not to abuse save systems and let my mistakes or failures persistent and continue on with the game especially in sandbox games like Bannerlord or Kenshi.
It's so funny that Dillon mentioned the save system! I just beat Dishonored 2 recently, and about halfway through my playthrough I realized I was optimizing the fun out of the game by save-scumming, so I tried only saving at major points within the levels, and ended up having WAY more fun with the game that way; I played it through to the end like that!! Honestly, I found that the levels really benefitted from going into them blind and reacting to their design organically -- I just accepted that I can go for a "perfect" run once I've played through them -- it made everything more tense, more memorable, and more immersive.
Crazy coincidence, I totally agree with him that the more restrictive save system of survival horror games would be a brilliant way to achieve the same feeling.
"Nobody picked up the baton until now."
Arkane Studios: how rude!
They did composite lightmaps and sound propagation?
@@danilafoxpro2603 Absolutely. Two of Arkanes games predating Dishonored; like Arx Fatalis & Dark Mesiah Of Might & Magic.
I think he was speaking on more than just those two specific aspects with the baton line anyhow.
Love New Blood. DUSK was one of my favorite games of the last few years. Amid Evil is really good too.
Dillon, if you're reading this, there's more of us Dark Corners of the Earth fans than you think. Loved that game. Yeah it's super janky but I honestly preferred it to the Call of Cthulhu game that came out in 2018.
Here here! It brought the feel and mythos of the books to life for me.
Loved the mystery/puzzles and horror parts of it. Did not care for J Edgar Hoover however.
Games like dishonored , Deus ex and this still keeps me interested in this hobby.
Awesome that folks are still looking at stuff that I did way back in the day. Was fun looking back at some of those old GDC slides. 🙂
How did I never hear about this game? Sounds like I have something new to play. Thanks, Noclip.
“victor saltspyre from vermintide”
absolutely GOAT inspiration material. I love his voice line. oozes with personality.
i love dark corners, the room scene is top notch
Thank you for the video, love your work, and I'm looking forward to this game.
amazing interview as always
Re: recommendations for future projects, have you thought about an episode on The Dark Mod? I remember y'all's request for interviewing the TDM team for the Thief episode, and while that fell through too, your last bit made me think that an episode on the inside story of The Dark Mod may be interesting as well. I'm in the inner circle so I'm biased, of course, but I think its development was really fascinating in its own right.
Yea we haven’t reached out since, thanks for the reminder - we do love docs on mods around here
What the hell, how have I never heard of this amazing looking community-made Thief successor mod? I'm downloading it right now! Thank you for the heads-up!
I've been in the Dark Mod team for a very short time back when they tried to to it with the Doom 3 Engine :)) would love to see a doc on the whole, long history of the mod.
9:33
_"Did you find anything?"_
_"Nothing but these cans of beans."_
I'm really looking forward to checking Gloomwood out! A lot of the survival horror mechanics appear to be addressing some of my issues with the immersive sim genre so this game looks like it was made for me. Great work team!
Amazing stuff. Love the shorter format.
Been waiting for a new documentary. Excited, I am.
The Sniper Elite games did a lot with Sound Masking. You could cover up the sound of your shots by waiting for loud noises like engines backfiring or artillery fire. You could sabotage generators to make noise, or set a time bomb, then shoot as it explodes so the guards know that they're under attack but have no idea where you are. I love when stealth games let you create chaos to avoid guards. Bad stealth games basically make the guards psychic as soon as one guard sees you.
For some reason I thought this was a run and gun kind of game like Dusk (which I didn't enjoy) so I had taken it off my wishlist, this seems really cool, definitely going to have to check it out! Thanks for the great video
12:40 that game is so amazing on so many levels. One of the best Cthulhu "adaptation" ever. It's so sad that it never got well known, and because of its age that game is going to be forever underrated.
Splinter Cell Chaos Theory does sound masking IIRC. I'm glad he's focusing on sound, that really is a key element of Thief, and the one thing I found lacking in Neon Struct - which I liked, otherwise, but the lack of guard banter/barks really hurt it.
I would love to see another one of these style videos on "Faith: The Unholy Trilogy". I love it's unique style and take on retro horror.
God I love these documentaries! Fantastic journalism. The Gloomwood creator is such a creative mastermind, too :D
NewBlood FTW!
Glad to see Immersive Sims are still alive and kicking
Gloomwood is literally one of my most anticipating games, it's one of those game that really makes you feel the same bliss when you were playing games as a child.
These interviews always rule!
A dev I'd definitely be interested in an interview with would be Anton of Hotdogs, Horseshoes and Handgrenades fame. His philosophy on sandbox game design is fascinating and he's the kind of guy who seems like he can talk for hours about technicals and game history and the VR ecosystem.
This looks great. I don't really like playing games in Early Access, can't wait until this is done
Danny's hair is a wonderful thing. Genuinely an absolutely terrific specimen. As are NoClip uploads, in a different way...
I’d argue inventory management is also a big part of the Imm Sim genre.
A consideration for a future doc: I just played the Gunbrella demo and holy shit I cannot believe how good that game feels. Once the game launches proper I think a mini doc on that game would be so cool because I'd love to hear what the doinksoft devs have to say about developing the gameplay and how the world of the game came to be.
I've always dreamed of a mix between Dishonored and PREY, and I think this game does that perfectly. The Gloomwood development team became one of my favorites. And this game too -even though it's not out yet-, I've already played it 3 times.
I'm just curious what's in Frank's Torrents folder now.
and the anime one
I tried the demo but didn't know that is was in early access, time to try it out!
So good. So much of what Dillon said is exactly what I say to myself while I work on my own project haha. and the CoC:DCotE shout out? very cool love that game
15:47 that twinging sound. reminds me of dishonored.
I'm really loving this game and it isn't even fully out yet.
Nothing really to say, but I enjoyed this video. Thanks for making and sharing it.
Little tangent since 'Dark corners of the earth' was brought up. Specifically the hotel chase. That particular scene is a great example of direct adaptation of the source material. As it mirrors and gave me the same, idk a good word, atmosphere as reading that section from Shadow over Innsmouth.
The phonographs are exactly like the music that plays each time you are near a mirror in The Evil Within. Man, whenever I heard that calm music I just exhaled so hard from relief my soul left my body.
I love the Medieval dark fantasy setting, it is far better than any steam punk 18th century dark fantasy setting. (The way Thief 2:The metal age combined the two was just superb.)
Thiefs sense of atmosphere is unparalleled.
The use of direct sound & ambient noise, lighting and environment is so complex and well thought out that it all blends together to form a complete, believable world and completely encapsulates your mind.
The looting sounds and objective completed sounds are just amazing, so satisfying.
All of the sound design is superb…bone chillingly ominous and grippingly terrifying at times.
The scariest and most enjoyable game series I have ever played.
My Biggest gaming achievement: When I finished Shalebridge Cradle in Thief 3:Deadly Shadows. That is by far the scariest segment in a game that I have ever played, the story is so rich and engaging ,a mental labyrinth and as you gather small snippets of information whilst you are trying to survive, you get ice cold as the realisations hit you of what Shalebridge Cradle was and is.
I entered the Cradle fully stacked out with kit and ammunition, when I exited the Cradle running for my life, I had only two oil flasks left in my inventory and nothing else.... plummeting metres to the ground, impacting the hard pavement... I look up, dazed, bruised, injured, but knowing that I survived Shalebridge Cradle ... that was sensational.
Thief : The Dark Project, the Metal Age & Deadly Shadows.
By far the best gaming series ever made.
If we could get a proper remake of this series with no propaganda of the woke feminazi cult, then we will have pure gaming perfection.
The end of Thief 2: The Metal age. ... ''I am a child of Karris , a child of Karrriiisss….''
PLEASE can someone with vast amounts of imagination and creativity make another proper ‘’Thief’’ game..please.
I love Dark Corners of the Earth! So many unusual amazing moments! Like when You are being chased in a hotel. Wow I just wrote that and the dev mentioned the same part on the Game :)
Now that THQ/Embracer owns the Thief franchise, I hope they revive it.
"Do my eyes deceive me?"
"Appears to have been nothing..."
Looking forward to when this game is finished so I can play it properly already! In the meantime, it makes me want to replay the first two Thief games.
Do an interview with everyone at New Blood, please :D
Would love to see you interview Max Mraz. Different Max than me, I promise, but he made Yarntown, that zelda-like demake of Bloodborne and Ocean's Heart, an original zelda-like. Ocean's Heart was really good, had what you expected from its genre inspirations but also had its own identity.
I played the demo for this game which was genuinely incredible and was insanely hyped for the early access release but I ended up being really disappointed by what they put out, I think it's worse than the demo weirdly, I was sorta expecting it to be the demo but more polished. I've resolved to just wait til it's fully out because I think it'll be very good in the end but I think they've made a mistake as it is and with the pace they'll probably be able to update it. This sort of game is one where you want to luxuriate and explore the locations, find all the little nooks and crannies, it rewards replaying but that first playthrough is gonna be the key one so I was expecting them to have released the early access portion of the game as fully done or close to and then the rest of the game would get added over time.
Instead they're going to be iterating even the first area a lot it seems, which is fair enough but essentially means if you play it now, your experience is a compromised version imo. Take the latest update for example, it added some sort of big encounter in the tavern area of the game which is cool I guess, trouble is I already went through that area and went through the tense and atmospheric build up in the basement to what I assumed was gonna be a scary encounter, instead it was a blocked off door with "coming soon" written on some tape. Now if I wait until the actual game is out and restart, that sequence is still not gonna be a particularly interesting one because I've seen half of it.
4 hours feels very generous as an estimate of what is in the early access, I consider myself a pretty thorough person in these sorts of games, Dishonored and such, I love exploring areas and finding all the stuff. I bought this the day it came out and had it finished, having explored pretty much every avenue I could, within about 90 minutes. This sounds like I'm slating the game and I suppose I am, I'm just looking forward to what it will be I think and right now, I'd recommend not plunking down the cash unless you're happy to essentially preorder the game 3 years before it's out cause I'd recommend not playing it until it's finished and it feels like it'll be a long development.
Thanks for validating my plan
Can you find out what happened to the Video Game studio a Crowd of Monsters and it development on Blues and Bullets a fantastic Noire/Eldritch thriller story game.
One of the most promising titles out there. What's already out there is extremely promising and fun. It just needs more, more, more. Without PREY2/Dishonored3/Thief5 etc. in sight, at least titles like this one keep fans of the genre alive.
Love Thief, Love Gloomwood, Love the video. Can you do a video on the Worms series?
“What’s that..?” **muffled sounds of agony** “must be rats..”
Thanks, added to the list)
It surreal to see innovation like this, coming from an indie studio, who’s developing a game in a seemingly otherwise dead genre.
To anyone who loves Gloomwood & longs to engage in similar experiences within the world of action/horror immersive-sims-
I would *HIGHLY* advise looking into the following titles (currently available):
• Amnesia: The Bunker
• System Shock Remake
• Alien: Isolation
• Prey (2017)
• Darkwood
• Black Mesa (Half-Life 2015)
• The Dishonored Series
* NOTE* Dishonored’s not “horror” but necessary all the same~
& let’s not forget to mention Looking Glass Studios infinitely legendary Thief Franchise
(Thief 2014 is, Meh-optional; unless you’re a super-fan!)
I hope this helps out for those that are interested yet may not have been aware of these benchmark achievements of the infinite universe of immersive-sims….
(And the Deus Ex series is still there for desert when you’re ready) - Skål!!!!
For a shorter video suggestion; I'd love to hear from the team behind Observer:System Redux. That was a truly unique game.
I’ll second the suggestion somewhere above in the comments for a look into Ultrakill. Of course it’s perhaps a bit obvious with its sizable rise in popularity and creative take on FPS gameplay, but even if just to look further into New Blood and how they work with developers to get a look into those highly specified idea pipelines would be sick
Omfg how come I've missed this by the time of its upload also odd seeing this when I was browsing Gun Heat PC gameplays
02:10 does anyone has name of this gdc lecture, or video. couldnt find any
I would love so much to see the Kentucky Route Zero folks interviewed
In wake up the new update, I like how they responded to the 'wanting to douse/destroy' all lights issue by having guards actively notice and be suspicious if all the torches and lights suddenly go out when they turn away.
Amazing! Innsim are fantastic!
YEAAAAAA GLOOMWOOD VIDEO.
Decino has recently posted a video explaining the sound propagation on the original DooM.
Roadwarden would make an excellent candidate for one of these shorter docs.
I'm a simple man. I see Garrett from Thief: The Dark Project in the thumbnail, I upvote.
I LOVE immersive-sims, but there's a weird thing that happens when I play them: I get exhausted.
I dunno if it's the abundance of choice, possibility and opportunity or the slew of mechanics, but with every immersive-sim from System Shock to Thief to Prey, I tend to get burned out after few hours of playing adn then have to take a break, all the while wanting nothing but to jump back in. It's so weird and I don't know exactly if anyone else suffers from this. I haven't seen or heard it being a problem or anyone addressing it in design, but now you know that we're out there.
the only early access game i've ever bought. Super cool game.
what's the song for the "Designing Enemies" Chapter?
I have watched every single Noclip video, some multiple times. Why this didn't show up in my feed whatsoever is so odd. I wonder why the algorithm hates certain videos so much? The view count on this further drives home my point
Intriguing, you guys know if they'll release (or EA) on other sites?
Where is 2:05 and 2:10 from? Which talks?
Thanks
Generators to mask sound, setting bear traps in combat, horror elements... Lots of this sounds like a single player Hunt: Showdown
everytime i hear these guards talk i keep being reminded of tarantulas from beast wars
Ohhh man Dark Corners of the Earth... a game I know objectively is bad but I love anyway. It's one of those things that just has enough good ideas amongst the trash that if you are willing to dig and look for them it can be worth it. But I'm crazy.
Now if only it would actually come out.
The first two Thief games were groundbreaking! I have to admit, I wish they had at least made the graphics better than Thief 2 or 3. Watching Gloomwood, and then seeing Thief 2, it is strange to see that Thief 2 looks graphically better. Also, the traffic light on the head was a bit heavy-handed. Other than that, looking forward to this
I still hope that it will be possible to quicksave even on the hardest difficulty level. I like experimenting and hate losing half an hour of progress because of the save system. I don't understand why they don't allow quicksave, especially since the system is already in the game. If you want a hardcore experience, then just don't use quicksave, right? But do not deny it to those who would use it.
I'm gonna play this...
I'd honestly love to see dark corners of the earth remade to be more of a immersive sim. Or at least an im sim game with a similar setting/premise.
early access is supposed to be only the first four hours ? I already played 16 hours of it and nowhere near finished it yet because I must look at ALL THE THINGS :D
Nice
Great video. Do Peripeteia next?!?! 🙏
Nosferatu: Wrath of Malachi, Dishonored, Resident Evil 4, Thief... This game has a lot of similarities to these I mentioned
Never be ashame of your grey hair Danny. You pull off the look too well. Great content by the way.
10:02 which game is that
15:55 Tinnitus simulator?