Gaussian Surfels

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  • čas přidán 4. 05. 2024
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    github.com/hu-po/docs
    High-quality Surface Reconstruction using Gaussian Surfels
    arxiv.org/abs/2404.17774
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Komentáře • 5

  • @wolpumba4099
    @wolpumba4099 Před 2 měsíci +7

    Summary starts at 1:30:23

  • @schattenskorpion
    @schattenskorpion Před 2 měsíci +4

    The random point initialization is not as big of a deal as you make it out to be as the camera poses are still essential. Most methods to arrive at camera poses give you points "for free" as a side product. It's still neat but since you still need accurate camera pose data it doesn't make a big difference in getting rid of the tedious pre-processing.

  • @AGI-Bingo
    @AGI-Bingo Před 2 měsíci +3

    1:27:10 if thats the case i can see how in not so many years or less ai will pickup the slack, do all the research, make a fractal of different mixing inspirations from every paper, writing code and benchmarks, etc like AlphaZero for cv and other ml pipelines (especially for those we have training sets and existing benchmarks)
    Great Channel 👍 Subscribed ❤

  • @milztempelrowski9281
    @milztempelrowski9281 Před měsícem

    That ai glitch on the eyes looks funny and feels unneccesary.
    Thanks for the information though.

  • @jonmichaelgalindo
    @jonmichaelgalindo Před 2 měsíci

    This isn't integratable into existing pipelines. (So it's either "ahead of its time" or "useless" to me.) Cube marching is the only useful tech so far.