Vive Cosmos Elite with a Treadmill - Skyrim VR

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  • čas přidán 29. 06. 2020
  • Playing Skyrim VR on a manual curved treadmill with Cosmos Elite VR headset. Got a bit of motion sickness, hopefully I can sync it better and figure out a way to get rid of it. In this video I'm giving a play by play of the experience
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Komentáře • 16

  • @tempest87rx71
    @tempest87rx71 Před 4 lety +5

    Great video 👌 looks fun! It makes me want to try a manual treadmill

  • @CardioPlay
    @CardioPlay Před 4 lety +3

    Larpushka, great work on your research and hacking! The motion sickness you are experiencing here is from vestibular mismatch. I would suggest you focus on how heavily we rely on our vestibular and proprioceptive systems to confirm what our eyes are seeing. It is vital that our inner ear can sense and verify the accelerations, both rotational and linear, that our eyes are seeing. This is the biggest weakness in VR today. It is a problem researchers have been trying to solve since the 60's.
    I will borrow and old saying from the high performance automotive world that applies here, "there's no replacement for displacement"! This is why room scale works. As we walk about the space, that displacement is felt by our vestibular and other motion sensing systems.
    This is why large, omni-directional treadmills work because they are big enough to allow the participant to actually displace as they start to move. The inner ear then senses what the eyes are seeing. They then employ washout algorithms to speed up the surface speed to catch up before they hit the limits of the mill.
    All the omni-treadmills cause motion sickness because they provide NO displacement and therefore a huge mismatch in what the eyes are seeing and the vestibular system is reporting. Even all the omni-directional treadmills depicted in Ready Player One would be huge vomit inducers. This applies to all the other devices that have come about to allow us to move our feet and virtually locomote as well.
    aXsimVR

    • @Larpushka
      @Larpushka  Před 4 lety

      This is the most interesting comment I've read so far, but unfortunately I can't properly reply to it as I'm looking for new apartments (that's why I'm not making any new videos either). I will test your claims and reply to it in more depth once I've settled down. Thank you!

    • @CardioPlay
      @CardioPlay Před 4 lety

      @@Larpushka I've been researching this for a long time and have a prototype of my own. Good luck on the new apartment.

    • @CardioPlay
      @CardioPlay Před 4 lety

      @@Larpushka Watch this video,
      czcams.com/video/f8L2eyaP78I/video.html
      This is true 1:1 displacement with tons of movement but no motion sickness. Your solution would be somewhere in between. Trading off actual motion displacement (acceleration) with available physical space.

    • @IAmTheSupremeEmperorOfFails
      @IAmTheSupremeEmperorOfFails Před 3 lety

      @@CardioPlay so what if I used a treadmill Omni with fan? Or fans to feel more of the movement?

    • @reiverdaemon
      @reiverdaemon Před 2 lety

      It's not a big issue as your body gets used to it, just like sailors' bodies get used to the random movement of the sea.
      When I first started Skyrim I had to set movement to minimum and play in short bursts. Now I can jump around, sprint, jump from great heights and feel no sickness at all.

  • @jason002YT
    @jason002YT Před 3 lety

    love it!

  • @tympest8269
    @tympest8269 Před rokem

    Did you ever release instructions for this? I would love to try and make one!

  • @ataotaran8829
    @ataotaran8829 Před 3 lety

    Great video! I am also working on locomotion in VR currently, will hopefully have videos to show soon. I hope I understood correctly, you use joystick movements to command the steering of the avatar. Have you tried any other inputs for steering other than the joystick? I wonder how your experience would compare if you were to use the upper body sideways leaning angle you may be able to estimate from the headset location. I have only implemented my design in Unity, have not used it with Steam games yet. In my experience, I felt like upper body leaning helps against motion sickness especially if you are not steering on spot but steering while walking at a moderate to fast speed. It may be due to the analogy of steering one's body by leaning towards that direction. Steering/turning is a great challenge to me as well because my device also receives single DOF walking commands.

  • @silvercord-vromnidirection4865

    1. it is necessary to interpolate motion, because the resolution of the transmission of motion by distance is too large (and low in time). Make the player stop quick when stopping physical movement. However, smooth out all movement between discrete offsets.
    2. motion sickness as stronger as the greater the difference between the movement in the game and how the body moves in the physical world. Since you are not stomp, but walking, you will be forced to equate the speed of movement in the game to your real pace, and this is many times slower. When the speeds match, you will stop feeling sick. This is a natural reaction. Without our device, after the first test of movement, I suffered for a day with unpleasant consequences.
    3. Congratulations on joining our club.
    4. remove the hammer from the wall to avoid consequences
    5. Place soft foam rubber spacers between the feet of the treadmill and the floor, preferably at least 1 to 2 centimeters. Use closed cell rubber. It may be better to glue together several layers of hard and soft rubber. This will save you from the claims of your neighbors.

  • @SpryGuy289
    @SpryGuy289 Před 2 lety

  • @Lmaolikeacow
    @Lmaolikeacow Před 3 lety +1

    I think I have a new crush 😻

  • @ConstitutionalCrank708

    Don't mean to sound creepy, but something very captivating about you, Larpushka. You could definitely hold the attention of an audience, and wishing you the best.

    • @mirarid
      @mirarid Před rokem

      "Don't mean to sound creepy," ... you failed.