Video není dostupné.
Omlouváme se.
Hearts of Iron 5 - A Future Feature and Design Discussion
Vložit
- čas přidán 16. 08. 2024
- HOI5 is a game ever on the minds of fans of HOI4 - when will it be or will it even be at all? With a teaser for a form of wunderwaffe type DLC for Hearts of Iron 4 following 8 years since the original release, I wanted to take a step back and consider the possible things Id like to see in a future game that would principly require an entirely new installment to justify their implementation.
Maybe you will agree with some of the stuff I say, maybe not, but its stuff like this I think about a lot and since we havent has a dev diary in sometime i felt like a small yap session was in order. As an aside, I really struggle to make thumbnails that feel flashy or cool. It seems everyone uses a picture of their face or a face to represent their face, perhaps I should go to the isle of faces to aquire a face to wear in times of need...
00:00 Intro
01:04 Feature Parity
02:48 Expanding Timelines
04:48 Map Scale
07:23 Inconsistent States
09:52 Multiplayer Priority
11:32 Policy of Appeasement
14:23 Focus Trees
17:35 Summary Conclusion
I always found it odd how a game that has the lead up to WW2 doesn't have the League of Nations. Sure, it didn't do much, but this game also loves its Alt-History and it could be a fun challenge to make it work. I could see its use during war justifications, demanding of land in focus trees, etc where countries in it can choose how to react. The feature could be rebranded as the United Nations with more features like the security council being added which would allow for some Post-War content.
I think i talked about this once in a HOI4 wishlist video or something haha - yea the lack of League of Nations and its failing with a late game version of NATO/UN appearing to restore peace and conclude the game would be good!
@Hovelax I did watch your video on it and the ideas in it are nice. I can only see the League if there was a diplomatic play thing like in Vic 3 which builds upon your idea in this video.
Like for the Munich Conference, Germany does a focus that initiates a play. Then on historical, Sudetenland is given for an NAP with Czechoslovakia. Germany then can do Fate of Czechoslovakia to bypass the NAP, but allows Britain and France to guarantee nations.
Yes, it is odd, but it isnt odd for Paradox greed, they will release a thousand DLCs before they stop releasing half cooked games..
Would be a great option if timeline would start in 1933. League of Nations should make the war very costly until like 1936-37. For example full embargo if starting the war. So additional 3 years wouldn't make the game easier.
I think the league of nations could be added through a DLC.
NOOOOOOOOOO but we haven't got the Tuvan focus tree yet in a £20 DLC!!!!!!
Tannu what?
@@lupus_croatiae nice
They unironically need to add a focus tree for Belgium and Austria
20$ for different focus icons
@@lupus_croatiae THERES NOT ENOUGH THROAT SINGING IN MY HOI4 PLAYLIST
Adding the interwar period to the game timeline would open so many new possibilities
You want an 11 November 1918 start date? That would be interesting.
@viclorenzo5016 At that rate I would want to see the game just start in 1910, so that you could cause an alternate history ww1 result in a drastically different ww2, but that is incredibly ambitious, not to mention the 20 years inbetween where nothing happens
@@crunch.dot.73 "nothing happens" ??????
@@viclorenzo5016I think a 1918 start date seems too bearing for the game (idk if this hypothetical game can even reach to the 1930s without having lategame lag similar to 1936 start date past 1945). Maybe a 1918 to 1930 or 1933 limit? In my opinion at least.
@@thegamer-jz5du That's a possible idea.
I agree with all the points.
One extra I would want is more domestic politics.
How to get your population to be more supportive of war or change ideology.
Or an economy system if your economy fails maybe radical ideologies gain popularity.
literally victoria 3 lol
millennium dawn right there
@@eliasnord6402 I would honestly love if Hoi was more like Vicky sometimes 💀
Adding an actual economic system affecting the army and not just building 60 gazzillion divs
and military base system like you can strike using allies bases sanctions effect .
I don’t want the muh Germany experience, I want the where did all my oil go experience .
@@aquagaming3480 wasn't that part of hoi3?
Someone can tell me if I'm wrong though
Lets not get into really complicated territory, as much as you would like this to become an economic sim making it tooo tooo complicated like some mods out there will drive players away
HOIV will release without HOI4 features, then they will add it as DLC
that game would be dead on arrival
Yeah if that happens no one is trying HOI5, all of us will stay at HOI4
I can see it, when hoi 4 first released it was lacking many features hoi 3 had and took a few years to become more playable. didnt even have fuel
Wasn't this the same reason why Dawn Of War 3 failed and got abandoned?
It had less content while all the players went back to Dawn Of War 2 after a short time.
i hope they do...i hope only bulgaria has a focus tree and nobody else and everyones units look exactly the same...then add everything bit by bit for huge prices...this will definitely secure longevity for 20 years as we buy everything all over again
Especially like the idea of the flipped focus tree (actions determine foci, rather than as it is currently)
Slightly bigger map would be shiny
F O C I
"We were expecting something a little bit more shiny"
"Shiny?"
"Aye, shiny"
I would like post-war content. Once ww2 ends, within a few months to a year, allied Germany invades allied Poland because it is repeating the focus tree it has. It would be nice if there was some mechanical ism to handle the world after the peace treaty.
I think that hoi5 should go up to maybe korean war. A lot of the tech used there was stuff developed for ww2 that just came too late
@@techMan_25 Korean war would be cool to have.
The game should just go up to 1991, while people might not play up to the date, it could bring a lot of content into the game and increase replay value, especially if focuses could also last to 1991, which definitely won't happen, but if it did the game would never be boring with the possibilities you would have.
This is random, but it would also be nice to have countries surrender after they get nuked. It's so annoying nuking Japan as America 50 times and they don't surrender. How is their leader even living at that point
@@PlatinumGaming67 A nuke making a country surrender would be extremely unbalanced, + Japan did not necessarily surrender because of the nukes, but also because they were completely blitzed in Manchuria by the Soviets
@@kirby1225 Well yes, certain conditions could be made to not let nuke spam make others surrender as well, making nukes harder to come by could also help
I like the idea of actions determining the focus tree, and flexible focus trees. One of my earlier games, I was playing Finland (before rhe Nordic expansion) and I chose the fascist tree and allied with Germany and we were about to cap the Soviet Union when England invaded Yugoslavia and pushed up for Berlin in about 2 months ending the war in 1943. Finland became a puppet of the Soviet Union and we got a Communist government in the peace deal.
I, being a roleplayer, decided to play the communist government, but I was still locked into the fascist tree. One of the focus I had taken early in the playthrough caused a growth in Fascist support. So even though I was a Soviet puppet, fascism grew until my government flipped back to fascist, while remaining a Soviet puppet. Not sure how that works. But no matter how things changed, I was locked into something that was not really appropriate anymore.
I remember seeing this in the Equestria at War mod where whenever a country was puppeted, their focus switches to one that was similar or adjacent to the overlord's ideology. I think it also removed the country effects of the former ideology so that you won't have, for example, Neutrality support while you got puppeted by a Communist nation or something like that. (So that the ideology switching Finland puppet thing that happened to you won't happen at all).
its just lazyness, as ideas can be coded to be removed if it fails a condition (like being puppet of someone of different ideology)
Shadow factories that you can build that only come into play during war would be an interesting option. You build a civilian factory that cost more but spawns a mill when war is declared. The is what the UK did, subsidising civilian factories that can be converted to war production.
This is a great idea, set in a limit of military factories if you are not in war economy and allow such factories to be built.
That's actually awesome idea
And everyone except the usa would only spam these
Navy: I want to be able to micro naval battles, I want design and operation of different ships to make sense to how it performs.
Agreed, I should not be able to design amazing cruisers and automatically win while major powers that have carriers get absolutely wrecked anyways, like the carriers ARE A BIG DEAL, but nope, just get Battleships or Cruisers, and they'll do the work for you, only use Destroyers as HP cannon fodder.
„Size isnt everything“ Thanks Hovelax, that really means a lot to me 🥺
Paradox player money milking spree must continue
If that's the case then ToA would not existed and us Indonesians would flooding the HoI4 scene after the release of Southeast Asia DLC.
Sadly that's not the case....
REVERSE POLAND MENTIONED 🔥🔥🔥💪💪🇲🇨🇲🇨🇲🇨
How do you run your business? On hopes and dreams I assume?
As long as they don’t implement the war system from Vic3, I’ll be happy. I love Vic3 but I really don’t like how war was designed. I understand that war wasn’t the primary focus but it made Victoria 2 so much fun
i don’t think they’d ever do that to a HOI title. war is the primary focus of HOI so the system has to be comprehensive. plus, the HOI4 war system is beloved by fans, so they’d be taking a massive risk if they replaced it (considering the backlash to Vic3’s war system where Vic2’s was janky as hell)
You have more control over the weather than you have control over your army in Vic3.
@@Fernybunyeah, thats the point, you dont focus on army but on the economy
The constant unstoppable infiltration of political idelogies made it a darg in Victoria 2. You would lose most of your army in a few months due to uprisings constantly, without any way to stop or counter it. Other than giving in. That's why I quit Victoria 2
@@hagymascsiposgyros5780 Build filing cabinets, ad infinitum.
My wishlist for HOI5 is quite simple. I just want the AI to be able to do more than just fill a frontline with divisions and wait until they get an arbitrary planning bonus before they attack. Imagine, a HOI5 frontline AI capable of...
- Using the environnement (rivers, forets, mountain ranges) to establish fall back lines to which it can retreat
- Keeping mobile reserves near the front to contain breakthroughs
- Actually escaping encirclement by retreating from a pocket
- Amassing tanks for a concentrated breakthrough and potentially an encirclement
In such a game, you wouldn't have to give a country like France a massive (ahistorical) handicap to ensure their defeat in 1940. Instead, you could just make the French AI retarded (make France have no mobile reserves behind the front, so a German breakthrough could easily crush them).
Tood good, most games have retarded AI because it takes effort from the devlopers to have non stupid AI
France and many other countries can't have such a AI, otherwise German advances become impossible.
@@die1mayer Read the end of his comment
I really like that last part. Historical Ai make allies retarded until 1941-1942ish and unhistorical can give equally good AI to every nation
something id love in an ideal world is the ability to actually draw borders
I'd honestly love to see that, but I'm wondering if its possible with the game engine or not? I think they should make it like EU4 where you take tiles instead of states in the peace deals.
@@thegamer-jz5du theres reasons why i said in an ideal world. in reality there would be many issues with it, such as the ai making a mess and performance issues.
also i realise my first sentence may come off as rude or smth, sorry if it does, that isnt my intentions
@@styx544Nah, don't worry, m8. I think I wrote my comment when I was a little tired lol.
@@thegamer-jz5du fairs lmao
would be also cool if there would be more states that you could release and not just mostly countries
If we push the atart date back, we should push it back to 1932. This is when FDR was elected. Changing the outcome of that election would be hugely impactful on any alt-history run.
A 1932 start date would also make German content more interesting, in my opinion at least. If you choose to start in 1933, than the focus is entirely on the Nazis and their imminent takeover, in a 1932 start date, you could get to do more as the Weimar Republic, such as playing out the rivalry between von Papen and Von Schleicher
There is a mod that explores this titled Calm Before the Storm, it recently had a fan-fork so I would recommend giving it a try if you haven't already
Every man a King USA?
@@unfunnyusername9719If argue maybe push it’s back a bit to 1929 so you get to choose how your nation deals with the Great Depression and in historical gives an even 10 years before the start of WW2
What I would like to see, is the implementation of some of the lost mechanics from DH and Hoi3.
The return of the cabinet system, the training of officers as a second pool of manpower, more in-depth diplomacy system and trade system, expanded tech tree similar to DH, a the reintroduction of the HQ system from Hoi3 but that last one is pushing it because I don't know how that would work, in a Hoi4 like system.
Hoi4 is still "lacking" in the some that mechanical depth like Eu4 and Ck2 has.
One idea my friend has told me, is to push back the start date to 1930.
We have focustrees of nations that didnt participate in any war. Yet nations like south africa, australia Raj and specially Belgium and Malaya have dating focustrees or none at all.
I cant imagine HOI5 without any of these nations getting some form of love
I agree that the start date needs to be pushed back to 33. I think Paradox themselves are aware that the setting and political intrigue is a massive reason why Hoi4 managed to gain such interest. It would also enable more organic feeling alt-history paths.
Not 1933, but rather 1930s as the aftermath of the Great Depression, allowing America to have a path for wacky alternative scenarios by having a Kaiserreich moment and also preparing other nations such as the Weimar Republic to either go down Fascist which is obviously the default path, or Communist. It just makes thematic sense to me that the first year before the storm would be spent dealing with economic issues that would influence politics, some nations would not be affected that much but some would be drastically affected and it is up to you to dictate what happens before it is too late.
I’m so happy someone said something about focus trees.
When HoI4 first came out the focus trees were a good substitute for not having a fully developed diplomatic/political/character/intelligence system. But now it’s become a development obstacle to developing those systems (which are the ones I most want to see). We can’t have dynamic politics because politics are controlled by the focus tree, likewise for diplomatic. Focus trees basically would make a robust diplomacy system obsolete.
We can’t make appeasement a gameplay mechanic because that part of the story is handled by the focus tree. Imagine having a dynamic political system inside Germany where Hitler hast to worry about keeping public support by fulfilling his campaign promises and keep Quality of life high. Imagine sending your diplomatic ministers to negotiate and how the negotiation goes is based on their diplomacy score.
I would love for the focus tree to the series of historical missions that you go on by making your military/economy/diplomats do different things instead of just a series of buttons to click. Gosh I wanna make a video like this
1 thing I'd like to see is "passive research", say 1 slot you can't interact with and the AI randomly chooses something (like how citizens irl can come up with something then sell it to the government) but if you like what is being researched you could research it yourself for maybe a x2 research speed buff
I have an idea, which may not be popular, and that is a map, that is globe, not just a map on table, but big circle.
Unless you have a spherical monitor, that just makes for terrible UI. Maybe have a standard flat map, but with a scrolling window so it isn't always centered on Europe and Africa?
The two things i would like to see in HOI5 are expanded peace deal mechanics so that not every war ends in total capitulation, and a prisoner of war system, where divisions overrun or destroyed in encirclements have a portion of their manpower killed and the rest held in camps. If you liberate a tile with a camp in it that holds manpower from your nation you could then get a boost to your available manpower based on how many soldiers are being held in that camp.
The only 2 things I potentially have a problem with that is suggested in this video is the extending of the end date to something like 1958 and the more open ended focus trees mentioned at the end of the video. Increasing end date content would mean that paradox HAS to address the fact that the game runs terribly post 1943 for a majority of people to bother playing this new endgame content. And I don’t really have a problem with the idea of open focus trees like EU4, but I only wonder how well they can be implemented when HOI4 has such a restrictive timeframe compared to paradox’s other games.
There should be a bigger limit to the amount of troops you can field to avoid the late game slog.
HOI5: You have to buy each unit type and country while the game costs $70 and requires a subscription that's $30 a month.
thats really cheap in paradox standards
What I'd like to have in hoi5 are more expanded politics. More iedologies and subideologies. It'd actually matter which subideology you have and you could end up in some conflict with some other subideology within your main ideology. Also the ability to make a peace with country without the need to 100% capitulate them... There is already such mod that allows that in hoi4.
Yes, a bigger map scale would be so much better. The pacific islands would actually be interesting to fight on and terrain would matter more, especially urban terrain because now you would fight on multipke urban tiles rather than one. Smaller countries like belgium or luxembourg would also be more enjoyable
2:12 Equestria at War mentioned, video is immediately peak
Knowing that Vicky 3 had spheres of influence as part of an entire DLC, paradox will probably make the division template designer as part of a full price DLC.
And probably mess up the combat system and make it more hands-off like what they did with Vicky 3.
As far as focus trees in the future go.. many mods have shown just how versatile and interesting focus trees could be, ranging from dynamic foci, hidden trees and even so far as to engage in various systems, some of which are unlocked by them, and paradox could easily learn from them without even dipping into other games.
this was a great list! very thoughtful, especially the longer timeline that better sets up reconstruction and the cold war
I agree with everything here, but I agree especially with the focus tree section. I really want to see more modular focus trees, that would add so much more depth to the game.
i actually liked the approach of HOI3 with battalion level and from there combining and structuring armies.
now this might not seem that important, but I would love if hoi5 had some kind of transitionary mechanic for stellaris, even though stellaris is far more fictional.
I think that a revamped version of research and development where the gdp of the nation determines how much research points they have, and they can then be devoted to researching techs. Eg, investing 50 research points into tank research leads to new tank models being available after a period of time, with more points leading to it being researched quicker.
I just want a world map with an Arctic Ocean and normal continent shapes. The top of alaska shouldnt be missing
A better white peace or truce system should be essential!
no tiles, no national focuses, no scripts. separated map for underground resistance as it is for planes and ships. Artillery shells which would be counted and produced like oil
Also civilian economy system that gives actual purpose to consumer goods to make people happy and not just number to remove civs
6:43 Map scale also affects 2 other very important things: Division speed, and combat width. Smaller tiles means lower combat widths which means lower combat width divisions must be used which gets hard to balance very quickly. Divisions with low width tend to have the problem of running out of strength before organization. This means you’re either going to have to pump out tons of smaller divisions that will just die on the frontline with no hope of ever being reinforced (because strength and organization can’t be regained during battle or while in reserve), or have to worry about divisions simply not being able to reinforce a tile quickly enough because you can only fit two divisions in the combat. Smaller tiles also mean divisions of the same speed will traverse them much more quickly than on a larger tile. This isn’t much but it’ll make microing units much more difficult along with the larger frontline.
2:35 The problem with this is that it took them 8 years to make this amount of content for HOI4, god knows how long it would take them to do it for another game.
Well first things first, add minor focus trees on nations that actually partook in the war, like is it so hard to put a similar focus tree like the Baltics to South East Asian Nations? What the hell paradox? I've been waiting for the Philippines, Indonesian, Thailand, Malaysian, and Vietnam focus trees, so apparently one of the major theatres of WW2 should just be forgotten and be given the most generic ass focus trees while they are busy adding Mr. Cornelius who is politically irrelevant in WW2 start overthrowing and putting a Monarchical-Communist hybrid government in power to oompa loompa ville. Like ffs Paradox give us the Southeast Asian DLC!
They need to add more tiles and increase map size, but what they should really do is instead of a flat world map they should make it a globe view.
Only thing we need is focus tree for Belgium, Peru and Thailand.
Yea and they still need to update like half of the countries so they won't drop it anytime soon.
The main problem is the price. Their model keeps getting worse and that's why they are having issues.
Might as well make the start date September 1929 then. This is when the Great Depression began, so if you choose your path well and lead your nation through the rough times, you could become the next great power (i.e., think H!tler). Choose other paths, and it could lead to alternate history, aligning itself to other ideology (i.e., think Kaiser, Lenin, Chamberlain, etc).
I would like to see more focus on the internal politics of the country, and not just the goal of the game to conquer the territory. For example (job creation, unemployment, protests and so on.
I really don't want agencies / spy mechanics in HoI 5 to be honest. Or at least give us more options to turn off features we do and don't want.
I hope they keep the frontline system. That's literally the only reason I play hoi4. My dumbass cannot control the troops in vic2 and etc
I have some ideas for HOI5:
- a proper replay UI where you can analyze and rewatch the playthrough, with stats about wars and such. So many games lack this and its so frustrating if you want to document what you did.
- a peace deal system with more options, such as making proper occupation zones, annexations being restricted to cores and claims, negotiated peace, armistices, etc
- civilian casualties. Yes i said it. If paradox doesnt have the stones to adress war crimes at all, they shouldnt have made a game about the war that probably included more of them than all other wars combined. World war games *should* be grimdark, violent and depressing, because that was how that time period was. That war was bad to the point where the self-declared good guys thought firebombing hospitals and using delayed timer bombs to blow up firefighters was a war winning strategy, and they endet up being right, so that should be pretty telling of what a dark time that was. HOI4 is just too damn colorful for a time where in a single decade 100 million people were murdered.
- add a war economy and mobilization system. Currently, you never have an incentive to demobilize after a war. This is just not accurate, war economies are expensive and ruin countries in the long run, the extended maintenance of a full war economy was what killed the ww1 german empire and the cold war soviet union. Honestly the Great War Redux mod kind of gets it, but its bound by the mechanics of hoi4.
- cut back on the unneccessary fat that hoi4 accumulated. There doesnt need to be a designer for every kind of equipment, nationally unique tech trees wouldve been sufficient. The system of upgrading the spy agency is absolute hell, tedious and frankly offensive. This couldve been streamlined and relegated to the decisions tab. Army/navy/air force XP should be cut alltogether, im fact, political power too.
- extend the timeline. It should run from 1912 to 2000. This would be perfectly achievable if they werent so focused on being faux PC hack frauds.
- for fucks sake, rework nukes. The AI should use them only in the last resort, and there should be a MAD-type system where another nuclear power *will* nuke back if nuked. There should be a more transparent way to see the other country's nuke stockpile, and a way to mount them on missiles to negate enemy air superiority.
- add alternate history techs like zeppelin battleships, floating fortresses, land cruisers. None of these are realistic for the time but they really are cool.
A game from 1912 - 2000 is impossible by the hour by hour time Hoi4 goes by.
Hearts of Iron series is a WW2 game. Its about total war and unconditional surrender, although i could see a world were a pre 1939 conditional surrender mechanism would be added.
Germany DLC no other country would anyone want a major rework than Deutschland for das fatherland
I think the biggest thing is negotiated peace. At the moment it is a redundant option that never works. But when you get in a situation where one side has conquered half the world but needs one last province to cause a surrender it’s a bit silly. Same when the war becomes a stalemate and neither side can make any progress. Surely war weariness would eventually cause internal conflict
one thing i would to be implemented is for cores to be more dynamic. Maybe they could add the culture mechanic from other paradox games and cores are based off that. it kinda sucks that you get cores based on events or focuses. it just sorta ruins the immersion.
Major things id like to see a revamp of ww2 adding more onto the base. A 1910-1914 start date and a 1945 start date for cold war
All my suggestions about HOI V:
FIRST AND ABOVE ALL - USING AS MANY PROCESSOR CORES AS THIS GAME NEEDS
No more provinces-states
1. GDP/Budget system at some level
2. Reworked naval warfare, deathstack battles is still a thing
3. Possibility to modify captured ships
4. Possibility to have multiple doctrines - you can choose what doctrine your divisions / generals / army groups use
5. Possibility to control batallions in divisions of you scale up the map, also expansion of support companies
6. Improved multiplayer so there will be much less desyncs that leads to a possibility to have more people on big nations to play a full rp/semihistorical game with generals ministers heads of the state
7. Extended government system, that shit that we have now worse than Vicky 3's system
8. Improved convoy system
9. Using more than one processor please pdx I'm tired of lagging not cause my PC bad but cause engine is trash
10. Merging MIO's and obtaining new ones by conquering countries, Škoda, for example, was integrated into Reichswerke Hermann Göring
11. Supply improvements: storing supplies in depots (example - Italy's ethiopian front in WW2), supply spread from railroads/roads, level of roads (Barbarossa autumn was stopped due to extreme extent of supply chains and roads that turned into mud)
12. Artillery preliminary bombardment
13. Proper resistance mechanics, I mean improved intelligence agency, it's trash and you need it only for two things - stealing blueprints from Canada in MP game and collab government
14. Infantry squad designer
15. Germany's wunderwaffe projects (will be a thing in a new DLC I suppose)
16. Reserve soldiers, I mean when you delete an air wing it's experience goes nowhere as well as infantry division and ship's crew
17. General's/Fieldmarchal's traits and amount of divisions you can apply to them reworked, it's questionable how commander of a division can jump straight into commanding of 24/30 divisions
18. Reworked stat stacking, it's braindead that you can stack bonuses on top of each other and have x5-x10 stats. I suggest to make some of them additive instead of multiplicative
19. Gun caliber separation, I mean heavy/regular/pack artillery/anti-air/anti-tank
20. Proper paratrooper mechanics (it's shit now)
21. Rocket interceptors rework
22. Reworked construction (completely), can u imagine that 15 factories are working to build a port on an unlinked state?
23. Remote supply from local factories / farms (rations mechanics), also improvements to air supplying
24. Supplying through lake/frozen lakes (road of life) and possibility to have ports in Caspian sea
25. Reworked production
26. Sweden for Germany have no purpose cause instead of raw iron Germany have steel. From where?! Addition of metal refineries and raw resources (bauxites, hematite, chromites, COAL, etc).
27. Energy consumption
I want more immersion in the game, I want it to be much harder
I mean, Vicky 3 has already proven what will happen: Hoi5 will release as a barebone mess to be patched as a premium afterwards. So the game releases as husk, and after one or two years and 50$ of DLCs maybe there will be some actual content in it. That's the business model by now, it's ridiculous to expect anything else
Seaports should sometimes have a max level of less than 10 in very cold environments. For example, if building a seaport on the Hudson Bay, which due to ice in the Hudson Strait most of the year was open to large merchant ships from other continents only in August and September and October, the seaport should not be allowed to advance beyond a level 3 seaport.
Also, the resource system has a too discrete feel, rather than a continuous feel, and also copper should be added as a resource, for ship propellers and for electrical wiring in warships and for electrical wiring in medium and large airframes. Regarding a too discrete feel for the resource system, a 0 to 12 system should be used instead of a 0 to 8 system. Resource requirements for factories can initially be multiplied by 3/2 (with for example a basic infantry equipment factory needing 3 steel instead of 2 steel), resource locations can have their resources multiplied by 3/2, and civilian factories can buy 12 at a time of a resource rather than 8 at a time, and 0% production can happen when a factory is short by 25 or more of a resource rather than being short by 20 or more of a resource.
Short version: Seaports in areas that are frozen in for most of the year should have a maximum seaport level that is less than 10. Also, the resource system needs to have a more continuous feel, and copper should be added as a resource.
i kinda don't want hoi 5 just yet, i would prefer that they clean up hoi4 a bit first, becousse i do not want hoi5 to go the victoria III route
My only wish is that they release a full game this time.
HoI4 came out as a glorified demo, and it eventually became totally unplayable without DLCs.
I don't want to see that happen again.
Minimaps for cities - that i was proposing to add. Taking city is too fast compared to real fights.
i had this video on a loop all night long oops
Offtopic but your voice is so soothing. It's a joy to hear it
Since 3D character models and maps are a thing in Paradox Interactive games, you can bet that Hearts of Iron V would have them and resemble Crusader Kings III/Victoria 3. The same applies to submods like Kaiserreich and TNO as well.
So hyped for that 3D Hitler
@@schwarzenegger_arnold Or 3D Taboritsky.
I hope not, the portraits are cool.
@@kamemesg2083 Probably not. Since 3d is now the future of Paradox Interactive games, they're going with 3D maps and character models.
@@schwarzenegger_arnold Seggs mod? 😍
I like your ideas, something i like to see would be a return of features from HoI3 like some sort of chain of command that ties into organisation. I dont need the brigade level of detail that hoi3 has, but actually having individual, "physical" headquaters that cause loss of organisation of subordinate unites if captured/destroyed through decapitation strikes and alike would be nice. Also it doesn't need to have micromanagement requirements of hoi3, dynamically moving with the frontline, mostly setting up in victory points or something like that.
Also I'd wish for a more economy focussed war that we have in Victoria. Heavy machinery, factories and such is a huge part of a war and id like to see a better (also localised production) impact representation in hoi
Wish them can adjust the navy system like the historical “naval production” mod, and maybe change the aerial system.
The current aerial system works kind of bad in pacific theatre.
a hoi5 game would make the army a dlc
I think if they lean into alt history like they did with IV, they need to make the game more playable when historic is turned off, so the AI can reliably navigate the alt history trees in a reasonable time, and group up into large factions so world wars reliably happen.
7:01 taking paris as one random tile is pretty much historical though
What?????
I would love to see more localization and a full map projection. Why cut off the map in the north and south?
Another idea I have for alternate history paths in hoi5 is the idea of some being selectable before the game begins. For example, instead of Germanys democratic and communists paths being caused by some super unrealistic short civil war, why not have ot be that X side actually won the 33 election. So you are Communist or Democratic at the very start of the game. Not all alt-history paths need to be like this though. But one version of this that would be really cool would be a Monarchist or Capitalist Republic Russia at day 1 (what if the bolsheviks lost the civil war)
Hey, that sounds like a neat idea. It makes it more exciting tbh.
@@thegamer-jz5du I think it would be a great way to add more alt-history paths in a way that makes them more immersive and believable, without pushing back the start date.
@BigmanDogs Exactly! Honestly, I'm surprised someone hasn't done this yet at all. Unless it's because of some random coding thing that makes it impossible.
@@thegamer-jz5du I dont think there's any technical issues as vanilla hoi4 lets you pick options to balkanize regions at the start of the game in the settings. Many mods also let yoy pick between focus trees at the start of the game.
A November 11th 1932 start date would allow for great althist paths
I would definetely want to see HOI expand to consoles as a mostly console player.
Hoi4 as a console game sounds like cancer. A game that primarily uses a mouse for every function onto a controller would be clunky as hell.
@@OldTraditionalPrussian You are... I'm sorry but you can play a lot, a lot of games with a mouse on console. Especially on Xbox. Lot of games have mouse support, they would just have to implement support, you really don't have to be a genius. Controllers are really no drawbacks.
@@OldTraditionalPrussian I really don't like support your negative mindset. Think of it from the company's perspective. Sure it takes more work which means more spending, but consoles are a really big market. It would be stupid for paradox to completely miss out on a market like that I think. Even if they just do decently with sales on consoles, they are profiting, which in return also means pc players will get more content and more fun, while console players get to play and know the game.
@@OldTraditionalPrussian Meaning that everybody wins some. Although this is hypothetical.
@KokenyRichard I'm sorry if my response was overtly negative, I forgot about the mouse support feature regarding Xbox and Playstation. But you have to remember the core audience of paradox are primarily steam/computer players, and the company would be forced into making the game run on each individual software and pc at the same time resulting in longer development times and the need of much more resources for projects.
I would love to see 2 scenarios a ww2 obviously and extended as said but also a like 1910 or earlier option. I know there is the Great War mod but it would be cool to see in base game
Crusader Kings II, Europa Unerversalis IV, and Vic 3 were all made more than 10 years ago and that's why they're getting next gens. Hoi4 4 is only 8 years old and holds up much better than those other games did so it's likely we won't see Hoi5 until 2026 at least
Give option to make letters bigger. We have huge screens but tiny letters
I had the same idea (like everyone else) but If you expand the length of the game even just by 5 years you’ll have to make the economics way more complex and difficult to manage else countries will snowball even more than they currently do and it’ll be pretty immersion braking.
The issue with making the economy more complex is the fact that this isn’t Victoria 2 it’s a war game
In the means of states and borders I would like to see a combination between Vicky 3 and eu4 tile system, having split states but also having the capability to choose which provinces you want in a peace deal. Maybe it would be hard to develop, but the sole idea of not depending on states for a peace deal is intriguing.
I also hate focus trees. Makes the game too strict and boring without them.
All the features in hoi4 with all DLC at base game release as a minimal. That’s my standard
How about make it so you can have a unified command instead of a bunch of minor armies chaotically running around doing nothing but sucking up supply. This goes for aircraft as well.
Mate what a video! Firstly, your animaton and editing on this one is so good
On your points, I agree with all of them!
Having the majority of features being brought across to Hoi5 would also be a huge incentive for people to buy it and get into it. So many people still lack a lot of the DLCs, and buying them all at full price can be over 100$ easy even with sales. But compare that to buying a new game with most of the features included can be a huge initial boost to player count for PDX and ensure that Hoi5 has a long life like it's predecessor
Expanding the timelines is a great idea, I think that being able to have more play before WW2 would be super fun, once you get to 1942-44 most nations get so strong and bloated that wars drag on so much. Having some kind of demilitarisation feature would make the game way more enjoyable, maybe even limit the number of divisions to some multiplier of world tension, war support and ideology?
Map scale: I love this so much, especially in the larger cities which had famous extended battles like Stalingrad, Berlin, Kyiv or Singapore. It would be more dynamic and tactical to be able to fight battles in terrains like this. With the VPs you get more/less control depending on how much of the city you control
MP priority: I am all for this so long as it's not at the detriment of the singleplayer experience, which is an unfortunate trend other games seem to take
Focus trees: I actually agree with you on this! One thing I love is player agency and creativity being able to be explored. Being able to start a run as a particular idology then pivot to another late on is a must have in the next game for me
A couple of other ideas I would love to see:
- More options for the kind of proxy wars and clandestine operations which had set objectives beyond just taking territory. Volunteers exist of course, but I would love an expansion of this, and also ways to have smaller scale wars take place without it always escalating into a wider conflict. Think Vietnam war or Malayan Conflict. And in terms of the operations, things such as commando raids or smaller scale invasions for the purpose of destroying facilities or other things which have an affect on the wider war
- More freedom in the peace deals. I would love to be able to create fully unique puppet states from scratch, or at the very least, be able to give land to a puppet I create in a peace deal beyond what is their core territory. Again this goes back to player freedom and creativity!
Awesome video mate, hope PDX sees it and takes some ideas on board!
About map scale: I will implement mechanics for "city siege". Now we have plans, and we just click one button aaaaand BOOM we won the campaign. But cities like Leningrad, Stalingrad, Moscow, Berlin or Warsaw are their own campaing, not just province with "big city terrain". They should have loupe near it, and armies should capture big cities, district by district. Imagine Warsaw Uprising in a close up city map with 20 districts? Imagine Stalingrad siege with historical clash in tractor production hall? Imagine special scenario in "endsieg", starting with succesfully defending Berlin in 1945? Would be amazing.
A 1929 start date could be even better as the 1929 economic crisis is assumed to be one of the main trigger of WW2. It could allow to explore the reactions and the constraints this crisis generated across the globe.
Map Size increase and OOB should return to HoI3 with the improved HoI4 Interface. You still manage primarily Divisions, but the Battalions will order themselves appropriately according to what's in them.
The dream, would be that Historical Divisions should be achievable, and Divisions displayed on map appropriately according to Doctrine.
Hoi5 that’s exactly the same as hoi4 with more detailed map (with maybe more details in making infantry divisions + adding brigades as independent units) so they can continue adding on the present content
A lot of what people are desiring in the comments overlaps with Victoria, Europa Universalis, Crusader Kings, Imperator, Stellaris, and Supreme Ruler. Hearts of Iron's niche is set in a period where politics went out the window. It did have an instrumental part to play. But it was largely painting the map with industrial scale arsenal toys. There was a proposed game East vs West set in the Cold War era based off HOI3, containing all the desired features people are asking for now but that was sadly scrapped. All mention and information was removed. The way Paradox games have evolved over 20 years is teetering on the brink of absorbing all games into one mega timeline game that is feature heavy. Such a game will very likely flop. Or continue each game with all the features but narrow down timelines. Essentially retaining the respective games as individual identities, distinguishable only by their timeline. Such an outcome will make the audience angry.
You Sir, are an absolute genius.
Hoi4 still has a bunch of good years left in it I don't think it's about time we start talking about Hoi5
8:53 The Vic3 States are Bad, because you cant split them apart after unifiying them. So it needs to be revamped or you just add a EU4 ish province system that gets unified into states that hold factories and still allow that in peace deals you can take single provinces and split factories.
But if Hoi5 turns out like Vic3. We got the same situation where most players hate it and just play the predecessor
Multiplayer priority? According to PDX own statistics the vast majority of people never play multiplayer, it has always been and will always be an afterthought
I think Paradox should look at the mods (black ice, Kaiserreich, etc) and incorporate some of their best ideas (and throw them some profit sharing for keeping players engaged for a decade or more) and incorporate those ideas into HOIV. HOI4 has some good functions built into engine now, keep them. Have a menu to choose how you want to play using features and research from the mods. Check a box in start up to add black ice like features for instance. I'd love to see doctrines actually effect division building or ship and aircraft design. The US building 5x5 space marine divisions is just silly since they were, by doctrine, 3x3 with support historically. Some functions from Strategic Command are good: research is based on resource allocation and not on 'slots' . Slots are good but some ability to pay for increased speed would be nice. Like one point is standard but you can apply and extra one or two for some sort of additional cost. Spies could use some love. Having them based on civ factories is a bit odd - they should be under production because they are generally an arm of the military. Build spies and assign them around the world or to decryption or sabotage or whatever just like a military unit.
I love your ideas. I also would like to see every Bundesland (state) independently in germany.
We definitely do not need a hoi5 for at least another 4 or 5 years. It still very much holds u in the modern day and if hoi5 released within the next couple years, everyone would just stay on hoi4 anyway because hoi5 would be quite different
I think it would be cool if there was a feature where you could go into your battles and expand the cities and control officers which could add a system for more in depth battles and it would be way cooler without having to remake the entire map
Im just gonna hope when HOIV will be a thing, that in AI decisions they actually do whats told and not taking centuries to do like the turkish AI turning Democratic instead of forming the ottoman empire or the second russian civilwar taking 100 years to finish
AI Naval invasions are the only thing i really dislike. And the thing that annoys me is that i don't know how to fix/improve aside from the obvious bettet AI.
Also less divisions per general.
Time flies
All good stuff, but I think my #1 wish for Hoi5 (even Hoi4 still) is the ability to peace out without total victory and unconditional surrender. The inability to peace out can turn many games an unfun slog to finish, especially when having to defeat the late game Allies. With how peace scoring works in Hoi4, there could be limited / conditional surrenders implemented like in EU4.
I would also appreciate being able to form nations without controlling EVERY province required. I should be able to form Rome if I own literally all of Europe but someone else snagged Gibraltar in the peace deal. Again, this makes many games turn into a world conquest since formable nations are often split between multiple factions. If you combine that with the limited peace deals, it could make formable nations much more fun and reasonable to achieve.
Would be cool if they used a different game engine
honestly what I really want is better AI, a more optimized game when it comes to graphics (not even better, more optimized) and maybe an economy system that is a bit more complex
also, I think casualties should have more of an impact, economically, in the population, etc.
and generally, things like war economy should have upsides, sure, but also weaknesses, so that you're compelled to demobilize the army and military industry a bit at times of peace