Architects of the West Kingdom: Works of Wonder - Solo Playthrough
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- čas přidán 21. 08. 2024
- A full solo game of Architects of the West Kingdom featuring the new Works of Wonder expansion!
Be sure to turn Klingon subtitles on to catch any mistakes...
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Playthrough: • Architects of the West...
First Impressions: • Architects of the West...
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Thanks for this. Would love to see a solo playthrough with Age of Artisans and Works of Wonder.
Great vid, thanks. The 3rd option at the guardhouse isn't to arrest workers, it is to free your workers from a player's board.
At 17.00 when the Black Market reset, you should have lost a Virtue for having more than 3 arrested workers and taken a Debt for having the most arrested workers.
Hi. At 35:33 I belive that you could made a mistake. The AI will gain a debt card and lose a virtue to rescue their meeples from your caracter board. Are you sure that is for capture a group of your meeples?
At 22:36, you need to place a meeple in the Guildhall to build a wonder. Every action requires a meeple, and in that case it is that wonders are treated like buildings which cues in on where the meeple is placed. That would have sped up the game a decent amount!
Still, really enjoyed the playthrough a lot! Very good to see. Thank you for doing this!
Edit: oh wait, did you catch this? At 31:40 there is a yellow meeple in the Guildhall that was not there before (see 30:50) without explanation. Looks like you did add it after a bit! You did catch it at 37:37 as well. So maybe just a Klingon note that you catch it later is all that is needed :)
Great work Tom, always enjoyable to watch your videos. At 13:51 it appears that you did have one of the Bot's workers arrested and therefore the top action should have been chosen. I'm not an expert but from what I understand you hould have completed the top action of the card.
Thanks!
I really like Architects solo now with both Age of Artisans and Works of Wonders, it's so much more "thinky" with the extra choices and the AI behaves more like another player with the decisions on each scheme card.
One thing I noticed is that when you were doing AI actions at the guildhall you were doing the third action down (gain a debt and lose a virtue to retrieve its captured workers from your player board) as capture a group of your workers. The iconography isn't different on the AI player board so I assume you were just doing that wrong and it's not a change that I've missed in the rules?
Thanks Alan! You're right about that, even without looking that sounded more correct than what I've been doing up to now :)
One more comment-I think for the Princess rewards, all players gain the rewards if tied but must choose the reward in clockwise order (page 6 step 5: “If multiple players are tied for the most, they should gain their rewards in turn order, going clockwise from the player who triggered the reset”)
Thanks Sam, I shouldn’t have been worrying then!
Hi Nice gameplay !
For solo do you prefer Architects ( with all expansions ) or Viscounts ( with all expansions) ? Thanks!!!
Thank you for this!! Next time, 3-player with both solo AIs? :)
At 19:35, you should have reduced the AI’s virtue for capturing workers where the princess was
Having a hard time with the iconography. Again. Why don't they just translate what each thing means? I'm constantly flipping through the measly rulebook. I love the game but this might add too much for me to remember everything, especially after playing base over and over. Lord I hope it clicks soon, I hate wasting money