Let's Play Firmament - part 5 - Raising the spire
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- čas přidán 24. 08. 2024
- I really hope that following this lady's instructions is actually a good thing.
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Playlist: • Let's Play Firmament
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6:45 you might not have known about this, but the two golden statues at the entrance of the arch also have speakers and recorded messages that trigger when you're at their feets. It's the same for the 3 arches of the game :)
The music that plays after raising the spire (15:52) is my favorite track in the game. It's appropriately mysterious, particularly with those bronze statues holding globes.
And yeah, the Swan is definitely more inviting, thanks mostly to all the couches. It has the feel of a high-class lounge, while the Arch gives off much stronger cultish vibes.
16:25 - That just hit another issue i have with this game. I feel like in Myst when you do stuff, you can reason out why you're doing it. Here you're doing it because the Mentor tells you to. And the Mentor outright says she'll lie to you.
To be fair, even in Myst, you were doing things mainly because someone else asked you to (i.e. retrieving pages), and you had to figure out who to trust. At least our mentor was honest enough to admit that she would lie to us. (Although I don't think she lies to us so much as she omits important information.)
@micahbush5397 You had the brothers though. get pages to free them; and you have two to choose, and if you assume one is good amd the other evil, the gameplay barely changes. You're still going and collecting pages.
Here, we know the Mentor is untrustworthy. either she lied about lying or she lies about something else. Either way, she's someone to not trust, and you don't have any other gameplay option. You either do what someone untrustworthy says for a reason you don't understand or... not play the game.
It's just bad writing. (I do like the puzzles in this game though)
I really like the mentor’s voice. Bit haunting.
13:25 If you look closely, the socket is recessed, and it looks like there's a panel above that would cover the niche it's in, so it could be that the other Keepers didn’t know about the doorway because the socket wasn’t visible until the Arrivers came.
Every time she speaks I keep asking myself, "Is she lying now? Is she lying now?"
I don't know, my theory is she did see beyond those doors before. Maybe she lowered the arches in the past.
this game is so fascinating
4:35 ....Hey! It said "Lower" when you first plugged in. Could you go down here?
5:53 ... Good Lord. This reminds me of of moving into the Contemporary Resort on the Monorail at Disney World. Anyone else have that sensation?
I haven't been to Disney World in like 25-30 years.
some of this music sounds like Brian Eno's early ambient albums. minimalistic and creepy. [ starting at 5:45 especially ].
I wound up accidentally dropping the ice cube so it was partially blocking the winding path upward. Left just barely enough room to squeeze past it, and couldn't pick it back up again. ;)
I know you said you'd show us that they don't let you leave the upgrade chamber until you raise the spire but that is not strictly true. I managed to miss the obvious socket at the top of the door to the raising chamber and could not for the life of me figure out how to leave, until I used the unstuck teleport feature to get out with the upgrade and the spire still lowered. I think that was an oversight considering the other things they did to keep you in there until done. On the plus side that gave me a neat victory lap once I saw it in the third upgrade chamber.
I now can strike one of my complaints about the game, the upgrades seeming arbitrary as I never encountered a node needing one before I had them all so that is good.
I hope one of those doesn't hit your eye. Those icicles have been known to kill people.
Abandoned places are a bit creepy
The Swan looked like a lounge
I'd feel safer under the icicles than around those massive electrical arcs that start at 11:08.
18:19 Very CURIEous about hehehehehehehehe :P
Anyway I freaking /love/ this Age. Er, Cell. Realm! That's it, "Realm." I so love the icy mountainy goodness
Thought the title was perhaps a reference to Spire from Myst IV?
Speak to you? Mam, you are talking to silent protagonist.
This seems to be very steampunk