The Only Way To Play Manor Lords
Vložit
- čas přidán 23. 05. 2024
- Try This Instead
FPS Channel- / @resonantreports
Podcast - / @resonantsdeepdive
Strategy - / @resonantstrategy8081
Shorts Channel - / @resonantshorts
======================================================
Business Enquiries- contact@resonantvideo.co.uk
Join The Discord, Play with me-
/ discord
Join The Steam Group!- steamcommunity.com/groups/reso...
Follow me on twitter- / resonantyoutube
Join my Subreddit, Give me your ideas/memes - / legionsofresonant
Like my Facebook page-
resonantgami...
Production Music courtesy of Epidemic Sound: www.epidemicsound.com
Royalty Free Music by audiomicro.com/royalty-free-music (for videos that make use of music tracks)
Sound Effects by audiomicro.com/sound-effects (for videos that make use of sound effects) - Hry
Stop farming unless it’s visually pleasing.
There should be a burgage extension for pigs that produce meat. You should also be able to buy cattle to put on pasture that produce calves/meat that would be like 25-50 meat per year.
Cattle can come later, but yes: pigs are def. needed! And the animal extensions should be reworked as so: Pigs give Meat & Hides. Goats give Meat & Milk. And Chicken give Meat & Eggs. So all animals give you a reliable meat source. And since we‘re on it, one should be able to make ciders out of apples (variety in taverns).
@@GOSG those are all really good ideas!
Cows > Pigs. Milk, cheese, and steak is best for civilization!@@GOSG
@@portman8909 in terms of functionality, yes I agree. But in terms of historical accuracy and the scale of village building this game aims for, pigs were much more common. As I said before, cattle can come later (which I’m looking forward to!).
There are no children NPCs, only working adults. Militia roster verifies this.
Other videos say that if your garden is too large harvesting the vegetables gets inefficient. Better more smaller ones that get harvested faster.
i tend to aim at 0.5 morgen burgage plot that way the garden is somewhere like 0.4 and 2 families can handle it alright, also have a dedicated granary that stores only vegetables so the workers empty the burgage plots quickly . I'm still experimenting with stuff so by no means its a most efficient approach
it also depends if they have a demanding job, plenty of downtime must give them more time to potter about in the garden
L shaped plot with the help of 3 corpse pit is the most optimal.
Play around with the way you layout burgers plots, Ie. Put some corpse pits down, and try and get the pathway and garden to be short and wide with the house taking up the smallest size, I take 320 vegetables per 2 family burgage with no harm done with them running other jobs. The wide garden makes it a quick return to the drop off point (house) and so the sowing and harvests are much faster
I think farming needs to be more rentable because now is not worth it . Everything is base on 1 by 1 . One wheat 🌾 one grain one bread . But instead should be 1 wheat and 10 grain = 10 bread at least because farming is just soo good to sustain a huge population and that way u dont need huge plot of farmland where the people u assign in the Farmanhouse are very inefficient because of a huge plot . And the yield is very limited.
Erm... You are speaking of modern farming here, hugely effective.
Plus, the game is already way too easy IMO, with superfluous income...
One thing that would be cool is to make the citizens require different types of food, like in real life - i.e. everybody needs a minimum amount of protein, carbs, and vitamins (i.e. fruit and vegetables)
To be able to substitute berries or apples for bread is pretty wild, when you think about it.
Then you wouldn't be able to just fill everyone up on cabbages and carrots because they'd need serious energy like from grain, and protein from meat/eggs, etc.
THEN you would need to grow enough grain for people and couldn't just use a whole bunch of veges or apples
Is it really considered weak? I do ~2.0 Morgen fields. If I do two rotations (wheat > flax > fallow and wheat > barley > fallow), I overproduce to the point where I'm burning the harvest some seasons because my granary is too full of flour. This is while supplying another town with bread. What's weak about farming?
I've been using small three stall markets (clothes, food and firewood) spread out throughout the village, one three stall market per five burgage lots; it has been working quite well for me for the supplies not getting to every home.
While watching this video I realized that when I have a farmhouse and use the "People" tab, some families are actually working the orchards and gardens, I'm not sure if it's because they live in the houses or they just help out when assigned to a farmhouse. I'll have to test that when I play next; that would be great to have eight families working the large lots like you currently have with no farms.
I started a new world, have almost 500 people with like 60 months of fuel and 19 months of food it’s been so nice lmao I think I have like 1.9k berries 🙏🏼 it’s so nice
currently on a map with master berries and master deer boy! terrible fertility, so far so good! almost a large town & on hardest difficulty. You need the hunting grounds though
You should have went to advanced options and selected only apples for that grainery
how did change the 3d appearance of your lord?
you can produce tons of apples and vegetables but having thousands of them won't do any change in market if you have less than 3 variety of food.because 1 type of food per house every month is needed, you need at least 3-4 types of food.
Had the same bug with the granary not being built. All the mods were cleared but still persisted. Renamed the mod folder then all ok.
Farm... ❌
Backyard farm... ✅
The bug with no granary is because of mods.
I only use farming for flaxs 😂 i get a sustainable Barley trade in the post and Apple and Veggies are my go2 food. If wheat has a 50%+ yea id do it
Eh, I positively hate this approach of looking for exploits, instead of following a game designer's challenge and ideas to the fullest. It's a bit like spending all your time at work on thinking how you could only pretend to be working, while actually doing nothing useful... but still complaining, how much your employer is ruining your life... Well, it's not a perfect parallel, but you got the point...
Ehhh, to each his own, I suppose...
BTW To me: an easy game about survival in the medieval times = a pile of manure, period.
The apples and veggies are game mechanics, it’s not exploiting. If he was in a non fertile area this is how he’d have to do it. Think of this video not as an exploit but as trying to see how efficient you can make apples, veggies, and eggs.
the game's essentially an open beta test at the moment, looking for exploits is a good thing
@jointgib Fair point!
Though we both know that for a group of players exploits are a way of life; a way to say: "I'm wiser than the author of the game, because I found a way to cheat it, now another game is ticked on my list, can quickly be disimissed, and I am waiting for another possibility to prove what a winner I am!" 😉
@@miceliusbeverus6447 yeah absolutely
Your right. The game is boring. No depth.
Emu war losers don't get to have opinions
Early access meta =\= no depth.
You're bad at designing roads.