Final Fantasy 7 Rebirth - PlayStation 5 - The FULL Digital Foundry Tech Review

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  • čas přidán 18. 06. 2024
  • Severely limited in what we could show of the game at the review embargo, Oliver Mackenzie is back with his full technical review of Final Fantasy 7 Rebirth. With the length and breadth of the game to look at, we check out the plus and minus points of the visual presentation, stack the new release up against FF7 Remake Intergrade, dig deeper into the quality and performance modes and deliver final analysis and conclusions.
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    00:00 Overview
    00:42 Visual strengths
    05:20 Visual weaknesses
    09:57 Modes and performance
    14:17 Analysis and conclusion
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Komentáře • 2,3K

  • @futurafrlx8874
    @futurafrlx8874 Před 3 měsíci +519

    "A bit of ghosting" is an understatement. It's insanely noticeable, and I don't usually see TAA's ghosting.

    • @glungusgongus
      @glungusgongus Před 3 měsíci +7

      It was in the last game too. But way less

    • @Photo-Jay
      @Photo-Jay Před 3 měsíci +33

      DF typically simps for temporal-anything. That's why it's an understatement.

    • @futurafrlx8874
      @futurafrlx8874 Před 3 měsíci +18

      @@BaldingSasquatch that's the problem, people say ghosting has been an issue for a while now, and I just didn't really notice it most of the time, but here in this game I do, so it has to be really bad for those how notice it a lot.

    • @glungusgongus
      @glungusgongus Před 3 měsíci

      @@BaldingSasquatch I don't think RE4 had bad ghosting

    • @glungusgongus
      @glungusgongus Před 3 měsíci

      @@BaldingSasquatch Yeah you're right I have shit memory about it

  • @CorruptedDogg
    @CorruptedDogg Před 3 měsíci +294

    8:36 "I'm not sure how a one-armed person is supposed to make those leaps" Wait until you see the dog making those same leaps right next to Barret

    • @itsuadman
      @itsuadman Před 3 měsíci +7

      LOL the dog looks hilarious, I know it has a name but I never got far enough to learn it

    • @Senumunu
      @Senumunu Před 3 měsíci +21

      the dog looks more realistic bcs he is using both paws and isnt dragging around a 200kg body

    • @TrentMathewsTSM
      @TrentMathewsTSM Před 3 měsíci +14

      Nanaki is GOAT

    • @kaylee42900
      @kaylee42900 Před 3 měsíci +6

      That kind of stuff is why I love final fantasy. You could also say stuff like "why can cloud and tifa infinitely dodge in the air?"

    • @caiomarastoni1031
      @caiomarastoni1031 Před 3 měsíci +1

      Don’t know why they added climbing mechanics at all… It’s boring and never makes sense.

  • @TheIndulgers
    @TheIndulgers Před 3 měsíci +250

    12:15 a BIT of ghosting!?!
    It looks absolutely atrocious!

    • @maineman5757
      @maineman5757 Před 3 měsíci +30

      That's actually insane.

    • @walter4180
      @walter4180 Před 3 měsíci +5

      Context clue would tell you it's at a minimum throughout the game
      Obviously that's an example of bad ghosting

    • @oceanedetotes
      @oceanedetotes Před 3 měsíci +2

      that's the same for Cyberpunk 2077 when driving a car

    • @qwerty-dm8gr
      @qwerty-dm8gr Před 3 měsíci

      You didn't play remnant 2 did you champ

    • @josephaguilarjr6462
      @josephaguilarjr6462 Před 3 měsíci +1

      Ghosting was in remake also so Im not sure where the 4year shock is from lol

  • @SDMasterYoda
    @SDMasterYoda Před 3 měsíci +140

    6:50 just standing there letting Aerith struggle.

    • @jayg339
      @jayg339 Před 3 měsíci +36

      "I'm trying to film a tech review here Aerith, I'll be there in a second."

    • @VTorner
      @VTorner Před 3 měsíci

      Chad move

  • @AnthonyCSN
    @AnthonyCSN Před 3 měsíci +394

    Ok no joke I'm really impressed that Tifa's chest at 2:36 reacts to her arms realistically!!!

    • @anonony9081
      @anonony9081 Před 3 měsíci +140

      If there's one thing the gaming industry has experience with it's boob physics

    • @JJW410
      @JJW410 Před 3 měsíci

      Let's be real, mainly the Japanese. @@anonony9081

    • @JorgeMartinez-dp3im
      @JorgeMartinez-dp3im Před 3 měsíci +57

      An absolutely lovely pair of details MAH GAWD!

    • @ImGonnaFudgeThatFish
      @ImGonnaFudgeThatFish Před 3 měsíci +14

      Looking at it closer via other cutscenes and gameplay, it's nothing special. Her chest is basically two firm spheres that react to outside force, there aren't actual "physics" going on

    • @TheBlueGoldenHawk
      @TheBlueGoldenHawk Před 3 měsíci +29

      @@ImGonnaFudgeThatFishthey’re implants

  • @Scytherman
    @Scytherman Před 3 měsíci +45

    "Barret's climbing animations seem implausible" while Red XIII is just jumping around in the background lmao.

    • @sean8102
      @sean8102 Před 3 měsíci

      Or Red riding a Chocobo. Which I love BTW. I love that they embraced the goofiness of cert things. It's not like the OG FF7 didn't have plenty of very goofy moments, along with the darker stuff.

  • @pitchen
    @pitchen Před 3 měsíci +83

    "There's a lot of nice incidental details in Rebirth's open world segments" he says, as a deer disappears into the wind before his eyes.

    • @joemamr710
      @joemamr710 Před 3 měsíci +19

      That’s a pretty cool detail honestly. It’s nice they display the effects of mako overuse in the game world in real time.

    • @lordrikudouzero9119
      @lordrikudouzero9119 Před 3 měsíci +5

      🤣🤣🤣🤣

  • @martinramirez9647
    @martinramirez9647 Před 3 měsíci +53

    The ghosting on that Segway hurts my eyes

    • @oceanedetotes
      @oceanedetotes Před 3 měsíci

      that's the same for Cyberpunk 2077 when driving a car

    • @webbedshadow2601
      @webbedshadow2601 Před 3 měsíci +1

      To me it looks like the segway is not even touching the ground it's just gliding over it, that is the most annoying thing to me in games, if you wanted to be lazy just make it a hoverboard for crying out loud!

  • @Kable10
    @Kable10 Před 3 měsíci +93

    Very strange how they downgraded the lighting compared to the first remake

    • @TeryonTheHuman
      @TeryonTheHuman Před 3 měsíci +25

      That’s what happens when everyone pushes for everything to be more “free and open”
      That comes at a graphical cost

    • @Araphex
      @Araphex Před 3 měsíci +22

      @@TeryonTheHuman Not true. Look at Elden Ring, Ghostwire: Tokyo, Horizon: Forbidden West, RDR2, and many more. Those games look great on the PS5 and are open world games. Square Enix just doesn't seem to understand how to use LOD on their assets properly, and it shows.

    • @ComicCrossing
      @ComicCrossing Před 3 měsíci +3

      @@TeryonTheHuman the free and open nature works perfectly for this game though

    • @DarkRei7
      @DarkRei7 Před 3 měsíci +3

      the game is on a much bigger scale than Remake
      and UE is more demanding than the FF16 engine, that game's 30 fps mode with extremely compared to Rebirth

    • @Araphex
      @Araphex Před 3 měsíci +6

      @@DarkRei7 You're discounting FF16, FF15, FF14, and even games like RDR2, Elden Ring, and Horizon: Forbidden West/Zero Dawn, which are larger than FF7 Rebirth and have better graphics.

  • @tenow
    @tenow Před 3 měsíci +186

    I expect PC release to have all the same flaws but with added shader compilation and traversal stutters.

    • @teddyholiday8038
      @teddyholiday8038 Před 3 měsíci +23

      UE4 is terrible on PC these days

    • @jerardtan
      @jerardtan Před 3 měsíci +2

      The Integrade on PC doesn't have shader comp. What are you talking about?

    • @NotCharAznable
      @NotCharAznable Před 3 měsíci +37

      @@jerardtanThe port was garbage and they only updated it twice. lol You people getting excited for a PC port are delusional.

    • @williamg7138
      @williamg7138 Před 3 měsíci +7

      ​@jerardtan it most definitely does mate 😂😂😂

    • @Smokeywillz
      @Smokeywillz Před 3 měsíci

      sigh...correct

  • @Pandemonium088
    @Pandemonium088 Před 3 měsíci +15

    There are a lot of areas that go from pitch black to very bright purely based on camera angle. For example when you enter the reactor for the first time, its pitch black then goes very bright depending on camera position/location.

    • @DrumsBah
      @DrumsBah Před 3 měsíci

      Thats just a cinematic visual flare to simulate high dynamic range adaptive exposure that occur on cameras.

    • @Pandemonium088
      @Pandemonium088 Před 3 měsíci +7

      @@DrumsBah Never seen it in any other game, you can position the camera so that with the tiniest movement you get ultra dim or ultra bright, not a good transistion.

    • @akimmokrani2645
      @akimmokrani2645 Před 2 měsíci

      @@Pandemonium088yeah, it's pretty horrible. Goes with the very bad work from developpers. Never saw that on 10years old game.

  • @MrBurtbackerack
    @MrBurtbackerack Před 3 měsíci +306

    2:37 Yes, big upgrades.

    • @rundown132
      @rundown132 Před 3 měsíci +46

      Two big upgrades

    • @someguy3186
      @someguy3186 Před 3 měsíci +16

      Got to love how nonchalantly he timed that.

    • @MurCurieux
      @MurCurieux Před 3 měsíci

      +1

    • @pilouuuu
      @pilouuuu Před 3 měsíci +1

      Best graphics of 2024

    • @Karlach_
      @Karlach_ Před 3 měsíci +3

      Was Tifa censored on the beach in Rebirth's release version like people are saying? I haven't reached that part of the game yet and want to know.

  • @MarcoLoves360gamer
    @MarcoLoves360gamer Před 3 měsíci +31

    The amount of pop in in this game is insane, also has graphical bugs even in graphics mode. Crazy how no one is speaking how bad it is.

    • @akimmokrani2645
      @akimmokrani2645 Před 2 měsíci +4

      i think the same. And most of the test NEVER said that before I bought it, everyone was saying "one of the beautiful game ever". It clearly was bullshit. How could they lie so much ?

  • @yunochan1849
    @yunochan1849 Před 3 měsíci +230

    Really wish 40fps was more standard. Really enjoy it on games that have it.

    • @dewille-pl
      @dewille-pl Před 3 měsíci +45

      this ! 40fps is godsend for LG's Cx owners

    • @teddyholiday8038
      @teddyholiday8038 Před 3 měsíci +33

      40fps mode should be an option in every big AAA game

    • @happygofishing
      @happygofishing Před 3 měsíci +8

      games should target 40fps

    • @sneikiusas
      @sneikiusas Před 3 měsíci +8

      ​@@dewille-pl:D why do LG OLED owners think that these old tech tvs are some sort of marvel?

    • @Drenn23
      @Drenn23 Před 3 měsíci +11

      I don't understand why 40 fps isn't a standard in all games at this point in time....Like 10 more frames is that hard to optimize?? 🤦🏾‍♂️🤦🏾‍♂️

  • @postjm9
    @postjm9 Před 3 měsíci +137

    When I played FF7 remake, even on PS4, I didn't spend a lot of time thinking about the graphics at all.
    In this, even though I love the gameplay, I'm constantly aware of the graphical limitations.

    • @teddyholiday8038
      @teddyholiday8038 Před 3 měsíci +36

      It’s impossible to ignore the performance mode blur in this game

    • @luism8130
      @luism8130 Před 3 měsíci +44

      They didn’t utilize the ps5s power… FF7 Remake used up every bit that that ps4 could offer, this game feels half baked graphically.

    • @SilverDreamweaver
      @SilverDreamweaver Před 3 měsíci

      Same.

    • @ericzhou6846
      @ericzhou6846 Před 3 měsíci +2

      I read a couple of articles, its not just resolution and resampling, also the bad texture utilized in this game

    • @ericzhou6846
      @ericzhou6846 Před 3 měsíci

      @@iamthewalrus4998 lol, you need go see eye doctor

  • @animeeddie2104
    @animeeddie2104 Před 3 měsíci +602

    The lighting choices are truly baffling.

    • @chickenwings6172
      @chickenwings6172 Před 3 měsíci +30

      Modern gaming, look at FF16 it's bad as well
      and the resolution for FF16 720 60 or 1080P 30
      Square use to be the best all through the 90's and 2000.

    • @supershiva11
      @supershiva11 Před 3 měsíci +20

      ​@@chickenwings6172 1440p 30 or 1080 60, there's no 720p mode. Still, a fair point. It's crazy to have sub 4k at 30 FPS on a modern title.

    • @EfecanYSL
      @EfecanYSL Před 3 měsíci +43

      60 fps mode on ff16 drops to 720p in combat. Outside of combat its 900-1080p. 30 fps mode is 1080p-1440p ​@@supershiva11

    • @supershiva11
      @supershiva11 Před 3 měsíci +10

      @@EfecanYSL wow, that is brutal. so it's 1080p dynamic. I didn't even notice from my brief time with the game... Couldn't get into it anyway, it's a movie more than a game. Graphics issues aside, rebirth is phenomenal so far.

    • @Bahamut3525
      @Bahamut3525 Před 3 měsíci

      FF16 never had these issues lmao, it looked stunning all the time.@@chickenwings6172

  • @PM-xc8oo
    @PM-xc8oo Před 3 měsíci +261

    Glad to see they kept in the random PS2 era textures and geometry. Spotting those was my favorite part of Remake.

    • @VergilHiltsLT
      @VergilHiltsLT Před 3 měsíci +25

      Those are worse than PS2. Quite a few later PS2 titles had detailed textures, the 480i limit made them seem blurrier.

    • @SilverDreamweaver
      @SilverDreamweaver Před 3 měsíci +15

      That's almost every asset when you take a second to look. Literally 9/10 are low detailed and don't interact with lighting. This game is the Scarlet and Violet of the PS5-fun gameplay but a technical disaster. Shame to see FF still unable to be a quality franchise after it went downhill with 10.

    • @PM-xc8oo
      @PM-xc8oo Před 3 měsíci +2

      @@SilverDreamweaver I will definitely be waiting for a PC port on this one whatever the case but yeah a lot of that just looks really jarringly out of place for 2024.

    • @walter4180
      @walter4180 Před 3 měsíci +14

      you make it sound like graphical fidelity makes or breaks quality lol
      FF7 had crude character models for the time even for a game of that scale and battles ran at 15. It's nothing particularly new.
      Not defending it obviously but people conveniently forget the negatives of the past in an attempt to downplay the present@@SilverDreamweaver

    • @jazzman5989
      @jazzman5989 Před 3 měsíci +26

      @@SilverDreamweaver unbelievable hyperbole to compare this to scarlet and violet

  • @avifb
    @avifb Před 3 měsíci +34

    You all saw the disappearing deer @3:53 right?

    • @fernandomartin9190
      @fernandomartin9190 Před 3 měsíci +1

      Its common, there are a variety of animals you can interact passively that would vanish. Its okay I guess...

    • @date5960
      @date5960 Před 3 měsíci +1

      The deer disappeared into another universe

    • @BL-mf3jp
      @BL-mf3jp Před 10 dny

      @@date5960time jannies got rid of it, prease undastand!

  • @soldi1135
    @soldi1135 Před 3 měsíci +141

    Both modes look undercooked. I honestly like Remake visuals much more. Especially the lighting. Shinra building chapters were pure CGI tier.

    • @BasketCase-rr7tx
      @BasketCase-rr7tx Před 3 měsíci +6

      Remake had some terrible visual touches though, such as some really weird background textures that looked like they were ripped straight from the PS1 game.

    • @paddington2063
      @paddington2063 Před 3 měsíci +9

      @@BasketCase-rr7txseriously minor, relatively speaking lol

    • @ThorStoneGaming
      @ThorStoneGaming Před 3 měsíci +2

      @@BasketCase-rr7tx the skyboxes only looked bad on ps4, not the ps5 version.

    • @LionNirvana
      @LionNirvana Před 3 měsíci +1

      Exactly!!

    • @piotrlisowski2012
      @piotrlisowski2012 Před 3 měsíci +1

      ​@@BasketCase-rr7txI'll never forget that super blurry ground around seventh heaven on ps4

  • @bebopblue
    @bebopblue Před 2 měsíci +7

    I prefer playing on performance mode, but I found out recently that I’m missing out on some content. In more populated areas like Costa de Sol, certain background npcs will only appear in graphics mode. These npcs can be very unique, having their own animations and dialogue. On the beach you’ll find a couple of muscle heads showing off. Switching between the modes these npcs disappear and reappear like Thanos just snapped his fingers.

  • @astreakaito5625
    @astreakaito5625 Před 3 měsíci +162

    Square forgot that ambient occlusion exist. Nextgen devs really forgot the art of baked lightning, simple but efficient AO, simple cubemap reflections on large body of water, and dynamic shadows. Those super poor shadows and lack of shadow casting lights makes you forget Unreal is even using deffered rendering. Honestly sometimes it feels like going back to oldgen style of rendering and focusing on more poly, and higher final picture quality would lead to better looking games overall.

    • @user-le2hu1ct4t
      @user-le2hu1ct4t Před 3 měsíci +5

      Yeah I'm sure you know more about developing in ue4 than square enix, a studio comprised of many of the best game devs on earth (working with the creators of the engine).

    • @max1311
      @max1311 Před 3 měsíci +63

      @@user-le2hu1ct4tand this is what “some of the best devs” working with the creators of the engine can achieve?
      That is laughable

    • @user-le2hu1ct4t
      @user-le2hu1ct4t Před 3 měsíci +6

      @@max1311One of the best-reviewed games of the year? One of the most accomplished ue4 games ever made? Which part?

    • @max1311
      @max1311 Před 3 měsíci +35

      @@user-le2hu1ct4t one of the worst looking AAA games of the new generation of consoles, looks worse than some ps4 games.
      Best reviewed? Are you new here? Square Enix always gets stellar reviews on their FF games, no matter how mediocre they receive 8, 9, 10/10 like it was candy.

    • @user-le2hu1ct4t
      @user-le2hu1ct4t Před 3 měsíci +1

      @@max1311 FF7: Re is tied for 4th best reviewed PS5 game on mc. Which 'mediocre' Square games have 90s on mc?

  • @TimeConFTW
    @TimeConFTW Před 3 měsíci +773

    Performance mode is super underwhelming the way it looks rn.

    • @rcvillapando
      @rcvillapando Před 3 měsíci +86

      Correct. I find myself using graphics mode because the compromise to hit 60fps is so not worth it.

    • @JamieRobert_
      @JamieRobert_ Před 3 měsíci +57

      Ps5 is getting old what do you expect, we need a pro asap

    • @xjcl6469
      @xjcl6469 Před 3 měsíci +4

      Good for streaming though, planning on mostly playing on portal

    • @TimeConFTW
      @TimeConFTW Před 3 měsíci +139

      ​@@JamieRobert_ it seems to be an odd choice regarding the way it upscales. other games do 60fps with a solid image quality just fine. FF7 is not even super impressive graphically. Look at Horizon...
      Also, why is it always the image quality that has to suffer? They could cut back on FX instead, couldn't they? I feel generally, the PS5 hasn't even been fully utilized until now, with all the cross gen games. which makes this half-assed ps5 exclusive even more disappointing graphically...

    • @TyrannicToe56
      @TyrannicToe56 Před 3 měsíci +183

      @@JamieRobert_lmao the two year old Forbidden West looks leagues better than this. And that was a CROSS-GEN game while Rebirth is current gen only.
      It’s a problem with the game not the console

  • @tenthmarigold6119
    @tenthmarigold6119 Před 3 měsíci +114

    I've been playing this and can say that the low graphic textures are very apparent. The biggest issue IMO is the lack of a motion blur toggle for the graphics mode, reverse ff16 kind of way, which if present might help hide some of the texture issues. Fortunatly, I am having enough fun to enjoy the whole but it is sad that FF7 Intergrade a 2.5 year old game, has better visual fidelity than its sequel.

    • @PrinceRapthorne
      @PrinceRapthorne Před 3 měsíci +14

      Remake's scope is much tighter and more predictable. They have gone from concistent urban environments to a huge and complex landscape. There were bound to be teething issues as a result

    • @teddyholiday8038
      @teddyholiday8038 Před 3 měsíci +21

      @@PrinceRapthorne that’s absolutely irrelevant
      The upscaling blur is unacceptable

    • @eduardoj.hudson1238
      @eduardoj.hudson1238 Před 3 měsíci

      FF VII Intergrade is from 2021, in fact from July of that year, so, it has 2 and a half years

    • @tenthmarigold6119
      @tenthmarigold6119 Před 3 měsíci +1

      @@eduardoj.hudson1238 thanks, updated my comment to reflect this.

    • @walter4180
      @walter4180 Před 3 měsíci

      except it's not irrelevant with the context of the original comment lol
      he's not saying it's a good thing or acceptable is he
      he's saying linear non open game = going to look prettier than open world non-linear game
      it's how it's always been@@teddyholiday8038

  • @TerraWare
    @TerraWare Před 3 měsíci +101

    4:30 holy ghosting

    • @gouki290
      @gouki290 Před 3 měsíci +4

      Oh dang! I thought it was just my tv

    • @oceanedetotes
      @oceanedetotes Před 3 měsíci +1

      that's the same for Cyberpunk 2077 when driving a car

    • @TerraWare
      @TerraWare Před 3 měsíci +2

      @@oceanedetotes Depending on the upscaling method/setting used but not generally. I've a video driving a car in the city with DLSS set to quality and frame generation enabled it doesnt look like that.

    • @oceanedetotes
      @oceanedetotes Před 3 měsíci

      @@TerraWare Ah ok I didn't know that, I htought it was always like this, because I play CB on PS5 and it is exactly like that. I didn't play it on PC

    • @Araphex
      @Araphex Před 3 měsíci

      @@gouki290 Ditto.

  • @vincenzocasale99
    @vincenzocasale99 Před 3 měsíci +527

    Idk, I played 1080p games that appear way sharper than this

    • @HI-DEF100
      @HI-DEF100 Před 3 měsíci +15

      We don’t believe you, you need more people…

    • @Praichu
      @Praichu Před 3 měsíci +167

      @@HI-DEF100 Nah, he's right. There's 1080p games that look sharper even on PS4. I'm playing on Graphics Mode due to how big of a difference it is in sharpness. It looks too blurry in performance.

    • @oo--7714
      @oo--7714 Před 3 měsíci +8

      @@HI-DEF100 it looks blurry even on my ally.

    • @funcioguerra9998
      @funcioguerra9998 Před 3 měsíci +7

      and I have played games with higher resolution that don't even come close to this one in terms of technical quality.

    • @Praichu
      @Praichu Před 3 měsíci +41

      @@funcioguerra9998 No one's talking about that, that was never in question to begin with 💀

  • @kajerlou
    @kajerlou Před 3 měsíci +10

    Every moment I spend in the game I see some wonderful, inspired content practically in the same frame as the cheapest, nose to the grind crunch work possible. It constantly feels like they had a awesome core team doing visionary work and then a much larger B team to fill in the rest. Also, it feels like they got a group of complete 100% amateurs for their compression team that were also on a blazing fast crunch.

  • @notabot-bk9hd
    @notabot-bk9hd Před 3 měsíci +6

    I feel like these reviews overestimate the max power of ps5. It was never powered adequately for full res 4k and i feel like the expectations are ridiculous. I found this game graphically impressive for the sheer amount of geometry and draw distance on the screen at a single time.

  • @selohcin
    @selohcin Před 3 měsíci +255

    I am astonished to see such awful shadows and low-resolution textures in a game made exclusively for the PS5. How did they look at this and think "This is good enough"?

    • @Cshizzle94
      @Cshizzle94 Před 3 měsíci +82

      Square Ennix is trash at optimization. There's 0 excuses. They made a great game tho.

    • @MaaZeus
      @MaaZeus Před 3 měsíci +11

      A wild guess, thanks to Squares less than stellar financial choices they were hurting for money and rushed the game into market. Hopefully it doesn't reflect into the quality of the game itself. While I am saddened to see the occasionally rather crappy graphics, I am still looking forward to the game. My copy is in the mail right now.

    • @jamrah8713
      @jamrah8713 Před 3 měsíci +19

      Square can’t optimise games to save their life. FF16 had the same issue, and so did FF15 too
      Basically wait for the PC release for the definitive version

    • @bes12000
      @bes12000 Před 3 měsíci +7

      Im assuming they were hitting a memory limit and had to cut things back..

    • @selohcin
      @selohcin Před 3 měsíci +1

      @@bes12000 Yeah, perhaps. If the PS5 Pro gets, say, 24 GB of memory, they could alleviate this issue.

  • @ejlennon2353
    @ejlennon2353 Před 3 měsíci +17

    Some of the lighting and texture issues are strange because FF16 (although a different dev house and engine of square) is also on PS5 and it looks absolutely amazing. It’s a huge night and day difference if you look at both games side by side in terms of lighting and texture detail. Both are great either way.

    • @yanceyboyz
      @yanceyboyz Před 3 měsíci +9

      Yeah UE4 sucks, especially in open world games

    • @ejlennon2353
      @ejlennon2353 Před 3 měsíci +4

      @@yanceyboyz Makes me wish that square got UE5 early in someway cause the leap between remake and rebirth wouldve been huge

    • @Pranjalchoudhary100
      @Pranjalchoudhary100 Před 3 měsíci +5

      What are you smoking. FF16 looked crap too. Compared to this game, it looked alright. But trash nonetheless when compared against current games in the market.

    • @rhysiescups
      @rhysiescups Před 3 měsíci

      @@ejlennon2353for real. I’m not gonna lie, it’s really disappointing that an exclusive PS5 game only looks marginally better (to WORSE) in some areas than its PS4 counterpart. I’ll probably wait for the game to get patched before I buy it because it still looks great, but not worth $70

    • @BryceCzirr-jz7ju
      @BryceCzirr-jz7ju Před 3 měsíci

      Oh. That 30fps game lol

  • @jksguycode1763
    @jksguycode1763 Před 3 měsíci +36

    4:30 someone call ghost busters

  • @dnprivate
    @dnprivate Před měsícem +2

    For those watching but hasn’t played the game:
    1. The game looks fine on my 55” Sony 90J.
    2. It is a surprisingly beautiful open world game. And perform really well throughout my experience.

  • @MrRainyCity
    @MrRainyCity Před 3 měsíci +3

    Really great tech summary, Oliver! You maybe downplayed how high expectations are for the FF7 graphics to be top bar, especially for a current-gen only release. Missed opportunity in that light!

  • @frogboyx1Gaming
    @frogboyx1Gaming Před 3 měsíci +4

    10:37. You should've tried 1080p as well depending on your TV upscaler

  • @MarmaladeMaki
    @MarmaladeMaki Před 3 měsíci +64

    Really curious, what you can do in the PC port just through the ini. In Remake you were able to quite drastically increase aspects of the visuals just through the ini. Add upscaled Textures and the visuals of Remake were a lot improved.

    • @Myke-Myke-Myke
      @Myke-Myke-Myke Před 3 měsíci +29

      The modding community for an eventual Rebirth PC port is going to really make the title shine I think. All those low res 2D textures will surely get reamde or AI upscaled, performance should be better too, and if not.. modders will fix that as well hahaha. Regardless, I'm looking forward to the PC release and hope it's sooner rather than later. I know that Square can't talk about other platforms for the game until the end of May I believe... so I guess we'll see what/if they say anything about a PC port around then.

    • @crestofhonor2349
      @crestofhonor2349 Před 3 měsíci +7

      I'd love to see if adding in RT is possible. With newer versions of UE4 you can enable it like with Persona 3 Reload being able to add in RTGI

    • @tyrus1235
      @tyrus1235 Před 3 měsíci

      @@crestofhonor2349 Wait, P3R has RTGI? I thought it only had RT reflections

    • @dwight2310
      @dwight2310 Před 3 měsíci +4

      absolutely. remake + texture mod and disabled resolution scaling was stellar in 4k/120.

    • @MarmaladeMaki
      @MarmaladeMaki Před 3 měsíci +2

      @@dwight2310 Absolutly. First thing i did on my brandnew rig last year and it was a seriously moving experience. So smooth and so beautiful. Also my first time experiencing HDR. And that was something else.

  • @FilledWithChi11
    @FilledWithChi11 Před 3 měsíci +25

    When I played the demo I was baffled at how blurry it looks in performance mode and I saw what looked like upscaling artifacts all over the place. They should have implemented fsr 2.1 or something similar because we have way better upscaling tech.

    • @dctrbrass
      @dctrbrass Před 3 měsíci

      Yeah the demo has me waiting for a black friday sale.

  • @AyyyGabagool
    @AyyyGabagool Před 3 měsíci +3

    I'm glad I wasnt the only one to notice the pretty rough lighting. Definitely the greatest thing that stands out. Not sure what happened ....

  • @yhzh2002
    @yhzh2002 Před 3 měsíci +17

    This game makes me really wish we had a PS5 pro or a PC release.
    The 60fps mode verges on unacceptably soft on a 4k monitor up close, and I can definitely notice the lack of motion blur in the 30fps mode.
    Getting a patch for motion blur on 30fps should be possible, if not a sharper resolve for the 60fps mode.

    • @LarsIsReal
      @LarsIsReal Před 3 měsíci +2

      Sony knows this.
      It could be that this is one of the reasons why the game currently looks like this. So that we all have a reason to buy Pro.

    • @webbedshadow2601
      @webbedshadow2601 Před 3 měsíci

      I think the problem is with the developers/optimization if a PS5 is not powerful enough or has hardware really advanced that much in the last 4-5 years and I'm just unaware of it?

    • @eclisis5080
      @eclisis5080 Před 3 měsíci

      @@Marc_bryan all those games ran on the ps4, they are not better looking than this game despite its flaws lmao

    • @watchmehope6560
      @watchmehope6560 Před 3 měsíci

      or just optimize better...

  • @jamesdean433
    @jamesdean433 Před 3 měsíci +9

    At this rate , FF7 part 3 will look like a PS1 era game

    • @parallaxview2143
      @parallaxview2143 Před 3 měsíci +1

      Final Fantasy 7 Regurgitated. I look forward to 256 x 224 resolution!

  • @thomk3282
    @thomk3282 Před 3 měsíci +19

    I’ve said it for a long time now. Visually 16 looks so much better and polished. People over at reddit are fanboy coping when they disagree.

    • @thebrigade7684
      @thebrigade7684 Před 3 měsíci +1

      That FF practically has no performance mode the fps is all over the place and in combat it got down to 720p making it look more blurry than the things we have here. Nonetheless truth be said Graphics mode of FF16 destroys this

    • @thomk3282
      @thomk3282 Před 3 měsíci

      @@thebrigade7684 I agree. I was focusing om the graphics modes. I’m curious if it will be possible to port it over to UE5 with all the custom plugins and tools they’re using. Possibly not.

    • @thebrigade7684
      @thebrigade7684 Před 3 měsíci

      @@thomk3282 I honestly don't really see it happening the game in other aspects its just better than Ff16 and has a very strong nostalgia factor to it and just better characters. We might see the upscaling touched in the future because blurryness in performance mode despite how many people like the game is very noticeable

    • @nightfears3005
      @nightfears3005 Před 3 měsíci

      Imagine caring what some plebbittor thinks

  • @sephyuk
    @sephyuk Před 3 měsíci +19

    I really find the camera judder in quality mode to be an absolute deal breaker. Think I'll just suck up performance modes blurry visuals

    • @notbateman4298
      @notbateman4298 Před 3 měsíci

      I thought my eyes were playing tricks on me . I m glad I m not the only one that noticed this problem

    • @scottg9149
      @scottg9149 Před 3 měsíci

      I switched back and forth a few times because of this.

  • @axelstone3131
    @axelstone3131 Před 2 měsíci +5

    The game doesn’t look like a ps5 game. It almost definitely wasn’t build from the ground up on ps5 like they claimed it was.
    The texture, resolution and last gen animations for certain things really date it.
    When you see a game like horizon forbidden west, it really shows off what the ps5 can do.
    When I see ff 7 rebirth it looks like a game that could have come out 5-10 years ago. I don’t think it looks any better than final fantasy xv which is an 8 year old game.
    The cinematics, and money shots they used for the trailers are really incredible. The Combat is great. But the out dated open work design like the Ubisoft towers, etc make it feel like a grind. After 30 hours I was really finding the exploration a chore. I like exploring but it was just generic open world stuff again. I really wish they did something different for rebirth but instead just ended up going with an outdated open world design.
    The resolution really is shit. They tried patching it twice and it’s not better. How a game that’s running on a console that’s apparently almost 10 times more powerful than the ps4, and can’t even run a solid, clear resolution baffles me.
    In many ways remake looks much better. Yeh, rebirth is open world but when I see a game like forbidden west and I can’t help but feel disappointment.
    Why we are getting ps4 quality games on the ps5 which has been out for around 4 years is extremely disappointing. You would expect a certain standard to be met but it doesn’t seem like there is a standard when it comes to current gen games.

    • @alumlovescake
      @alumlovescake Před 2 měsíci +3

      Remake and rebirth biggest problem is the inconsistency. Remake and Rebirth have terrible textures and shadows but nice character models some things look like ps2 textures while other things look nicely detailed. Every cutscene is beautiful and top tier but then the gameplay looks pretty bad-ok

    • @axelstone3131
      @axelstone3131 Před 2 měsíci

      @@alumlovescake agreed. I actually think the character models look better in remake, probably because it doesn’t have the resolution problems rebirth does. Lighting, texture are other big issues as well like you said. It’s inconsistent across the board

  • @SprDrumio64
    @SprDrumio64 Před 3 měsíci +7

    Very disappointing seeing as how gorgeous and well developed FF16 looks even on performance mode

  • @skip2mylizzle
    @skip2mylizzle Před 3 měsíci +1

    I won't be playing this on a 4k display, should I do performance mode, or is it still too blurry?

  • @calciferhowl9149
    @calciferhowl9149 Před 3 měsíci +6

    Rebirth looks great most of the time but what is up with developers messing up indirect lighting? I was puzzled seeing Persona 3 Remake lacking indirect lighting the PS2 original had. Baked GI should be a thing of past but if it is used, I expect much better results in a PS5 title. Lumen and other real-time techniques seen in the likes of Metro Exodus Enhanced and Avatar look better to me and are still used in the performance modes.

  • @twocityfoodies8476
    @twocityfoodies8476 Před 3 měsíci +6

    Seems to streamline development they just made a continuation of the PS4 version. They made the improvements to PS5 like they did with Intergrade but the baseline is still PS4. Tbh, for FF7, I don't care lol. The character models look great and the overall scenery is beautiful. I could nit pick textures in the environments all day but then I'd be missing one of the best games of the year.

  • @MatrixAlphaCWX
    @MatrixAlphaCWX Před 3 měsíci +8

    It's like they accidently gave us the PS4 Port on the PS5.
    At this rate PS4 Remastered games look better than Native PS5 games. : (!

  • @marchandersons
    @marchandersons Před 3 měsíci

    Thanks for the great review! I want to know if forcing VRR in quality mode improves the refresh rate. I know VRR isn’t officially implemented in FF7 Rebirth but when forcing it on unsupported titles like Alan Wake 2 it worked really well on my Sony 120HZ 4K OLED. Cheers!

  • @nameless-user
    @nameless-user Před 3 měsíci +6

    I wonder if this game started development as a PS4 game, or if a PS4 port was intended at some point _à la_ Resident Evil 4.

  • @fourmthree
    @fourmthree Před 3 měsíci +6

    As someone who is struggling to finish 16 due to (amongst other gripes) the huge delta in Graphics and Performance modes, this isn't boding well either. Please can we have a sweet-spot between the two - like a 1440p/60 mode?

  • @anywaays6992
    @anywaays6992 Před 3 měsíci +67

    Well this is unfortunate since many reviewers were promising that “the final game looks much better than the demo”

    • @ivayloborov3462
      @ivayloborov3462 Před 3 měsíci +20

      Gameranx in particular

    • @Davidrupa
      @Davidrupa Před 3 měsíci +4

      I wouldn't say much better, but demo to what i played this morning there is a noticeable difference.

    • @teddyholiday8038
      @teddyholiday8038 Před 3 měsíci +18

      @@Davidrupa No, there is not.

    • @Davidrupa
      @Davidrupa Před 3 měsíci +7

      @@teddyholiday8038 yes there is, I played the demo on the same TV twice through and I am 10 hours into rebirth.

    • @adellongino9413
      @adellongino9413 Před 3 měsíci +8

      @@Davidrupa🧢

  • @hatchetman3662
    @hatchetman3662 Před 3 měsíci +2

    Great video Oliver. Thank you and the rest of DF team for what you guys do.

  • @Kiyuja
    @Kiyuja Před 3 měsíci +65

    I'm still shocked how polarizing the FF7Remake entries are. Same with Integrade. How in the world is the general art direction so good but the lack of polish so apparent?? Even on PC Integrade isnt really good to this day, yet the basic visuals are really good even on older hardware. There are so many low res assets mixed in with beautiful scenery, I dont understand Square

    • @anonony9081
      @anonony9081 Před 3 měsíci +15

      It's a very big company so there are probably two main factors. One is deadlines set by people who aren't actually making the game and the farming of certain jobs out to contractors/"lesser" studios.

    • @machinefannatic99
      @machinefannatic99 Před 3 měsíci +17

      I guess it’s 2 departments, the art team is amazing but the engine team and level design is mediocre, I see this in almost all Japanese studios

    • @Kiyuja
      @Kiyuja Před 3 měsíci

      Square in Asia in general has been mediocre for the past years, maybe even decade (definitely on PC). They mostly blame it on their new western acquired studios but its the Asian branch that truly seems in a weird spot rn. I hope they take the feedback and atleast THIS time do a better job at PS5 and especially PC @@machinefannatic99

    • @FreeFlow__
      @FreeFlow__ Před 3 měsíci +3

      unreal engine 4, simple as that.

    • @kaylee42900
      @kaylee42900 Před 3 měsíci +1

      @@FreeFlow__ This isn't just UE4 this seems to be really old UE4 before they even added proper upscalers.

  • @Auggie_C
    @Auggie_C Před 3 měsíci +4

    We really need a dynamic mode with 30-ish fps while exploring and 60fps when entering any battle

  • @Bahamut3525
    @Bahamut3525 Před 3 měsíci +12

    What bothers me the most is when the lighting goes off (no shadows) and character models look like something from PS3 era.
    Just check when Cloud/Sephiroth do their synergy ability in the prologue. It's jarring when Remake character models were always gorgeous no matter what happens on screen.
    Also nobody's gonna mention the weird pop in in the open environments? (bushes disappearing, etc).

  • @canterino5241
    @canterino5241 Před 3 měsíci +2

    Do we know when and how they will improve performance mode graphics already?

  • @BrianK04
    @BrianK04 Před 3 měsíci +7

    What is performance mode like on a 1080p screen where there is no upscaling to 4k required?

    • @gv2212
      @gv2212 Před 3 měsíci +1

      Still somewhat blurry but I got over it pretty fast. I already love this game.

  • @AlmostAwakened
    @AlmostAwakened Před 3 měsíci +8

    Please put icon/symbols on materia next installment so you can identify any materia at a glance when in the menu.
    Eg, lightning symbol on lightning materia.
    This will make for easier, faster materia management and equipping.

  • @GearsSoldier09
    @GearsSoldier09 Před 2 měsíci

    Out of curiosity, do we know what type of Bluray they are using? Is it 2 100GB triple layer discs or 1 100GB triple layer & 1 66GB dual layer?

  • @donnyboi1990
    @donnyboi1990 Před 3 měsíci +1

    With the PC version of remake I found that I needed at least 90fps after I have turned up the camera sensitivity for it to not look laggy (I leave my frame cap at 120). IDK why the devs always aim for either (30fps)4k or performance. An option for balanced graphics(1440p) while targeting a higher framerate would be a much better experience.

  • @tylerwhittaker7936
    @tylerwhittaker7936 Před 3 měsíci +12

    Thank you for not going into any story, character, or set piece specifics. I’ve gone on a total promotional material blackout, sans this video and the demo, and this was exactly as informative to listen to (I didn’t even watch) as I wanted it to be. Thank you for that discretion.

    • @frankmarano1118
      @frankmarano1118 Před 3 měsíci +2

      Honestly kinda surprised some troll didn't respond with a spoiler but I'm doing the same thing, not watching any vids on it besides this one. I was a kid when the original came out (when I bought it because it looked cool) so I don't remember a lot of it

  • @dangy785
    @dangy785 Před 3 měsíci +12

    I do wonder if they will try to patch a bit the lighting. Kinda like how forspoken did

    • @mishari3350
      @mishari3350 Před 3 měsíci +1

      I honestly doubt it, just look at ff16 they still have not fixed the performance in that game even tho they said they were gonna fix it before the game even came out, the frame drops there are horrible.

    • @dangy785
      @dangy785 Před 3 měsíci

      @@mishari3350 different team completely.

    • @mishari3350
      @mishari3350 Před 3 měsíci +2

      @@dangy785 I know but its square, as long as its making them money they wont bother fixing it

    • @dangy785
      @dangy785 Před 3 měsíci

      @@mishari3350 I think they might. I’m hopeful.

    • @FabioGrenkh
      @FabioGrenkh Před měsícem

      @@dangy785Any news on that? I’m looking to buy the game soon, but I’m afraid of the performance ngl

  • @dmarich7
    @dmarich7 Před 3 měsíci +2

    This is how I felt about the demo. Including the part about FFXVI looking better. I had forgotten that the remake was usung unreal4. Still gonna pick it up later. I'm hoping Sqenix gives it a bit more love and considers switching engines for the final game.

  • @OJAYSAN
    @OJAYSAN Před 3 měsíci

    been waiting for this!

  • @alecrizzle
    @alecrizzle Před 3 měsíci +3

    Wait if the resolution of performance mode is 1080+ then why does it look so freaking blurry?

  • @rporche2600
    @rporche2600 Před 3 měsíci +5

    The Anti-aliasing on the hair and foliage is exceptionally bad and yes the lighting and shadows is very inconsistent and don't even get me started on the obvious pop in and glitches throughout the world.

    • @MarcoLoves360gamer
      @MarcoLoves360gamer Před 3 měsíci +2

      Crazy how the media doesn't talk about this. The amount of glitches things disappear in the front of the camera. Terrible optimization

    • @Xerzene
      @Xerzene Před 3 měsíci

      ​@@MarcoLoves360gamernostalgia of seeing a game they grown up playing I supposed. As someone who got into FF recently this doesn't look good and idk how a lot of reviews didn't talked about this

    • @rporche2600
      @rporche2600 Před 3 měsíci

      @@MarcoLoves360gamer Huh they just confirmed a patch is coming to address these issues the timing lol

  • @marcschwab9659
    @marcschwab9659 Před 3 měsíci

    What background music do you play at 14:34? Is it from the game itself?

  • @wchiggenbobber
    @wchiggenbobber Před 2 měsíci +1

    There are difference aside from image resolution between graphics and performance. For example you lose a lot of crowd npcs in performance mode and some objects have lower poly count.

  • @Evaquiel
    @Evaquiel Před 3 měsíci +57

    they should just call the Performance mode "Pixel-Art Mode"

  • @jadedrivers6794
    @jadedrivers6794 Před 3 měsíci +11

    Thx for keeping it spoiler free. I'm still on the fence about this title, so will wait for some more information. This helped a bit at least.

    • @SilverDreamweaver
      @SilverDreamweaver Před 3 měsíci +3

      Performance-wise and visually, it's worse than DF made it seem. However, it's a lot of fun.
      I'd say if you're on the fence, give it time for patches or wait a year for the PS5 Pro to release (if it's even real). I'm primarily a Nintendo gamer, so I'm used to low fidelity and 30fps max, but Rebirth is so bad it constantly detracts from the experience.

    • @iamthewalrus4998
      @iamthewalrus4998 Před 3 měsíci +4

      @@SilverDreamweaverdon’t talk crazy. The game is perfectly fine to play and looks great even in performance mode. It’s not perfect but it’s still a good looking title.

    • @gavinderulo12
      @gavinderulo12 Před 3 měsíci

      @@iamthewalrus4998 depends on what you are used to. I mostly play on pc so this game looks super dated to me and it completely takes me out of the experience.

    • @johnwayne-kd1pn
      @johnwayne-kd1pn Před 3 měsíci

      About the ending of the game.. Here is...
      Just kidding 😁

    • @johnwayne-kd1pn
      @johnwayne-kd1pn Před 3 měsíci +1

      @@iamthewalrus4998 It looks great actually, despite the graphics being substandard, it has a really great art style/direction, just like Remake, even better due to scale and different locations etc etc.

  • @CatalystOfFire
    @CatalystOfFire Před 3 měsíci +1

    Does performance mode still look blurry, and does the high graphics mode do that stupid variable frame rate thing from 16?

  • @chrisw8069
    @chrisw8069 Před 3 měsíci

    Will there be another video once the update comes out to fix the weird lighting and performance mode issues?

  • @anywaays6992
    @anywaays6992 Před 3 měsíci +67

    If horizon Forbidden West can look as good as it does and run pretty smoothly I feel the issues can be solved to run at least a little better

    • @fajaradi1223
      @fajaradi1223 Před 3 měsíci +18

      HFW uses in house developed engine.

    • @zachlogan2058
      @zachlogan2058 Před 3 měsíci +7

      @@fajaradi1223exactly. Ideally Square would’ve created their own engine but the FF7R series would’ve been shelved for almost a decade because of it. They ain’t doing that

    • @crestofhonor2349
      @crestofhonor2349 Před 3 měsíci

      @@fajaradi1223 Square does have two big inhouse engines, Luminous and the modified Crystal tools

    • @KCroxtonJr
      @KCroxtonJr Před 3 měsíci +16

      Funny enough, Forbidden West had a terrible performance mode at launch as well. Very blurry and had some other issues as well, thankfully GG eventually fixed it and made it look great. Hope SE fixes this as well eventually.

    • @NotCharAznable
      @NotCharAznable Před 3 měsíci +5

      @@zachlogan2058They tried creating their own engine and did a horrible job hence why they went back to UE4.

  • @AG-ld6rv
    @AG-ld6rv Před měsícem +4

    Unreal Engine is pretty much either a corridor simulator or a game that looks bad to get it to render more. It does look pretty good when simulating corridors on a US$3,000 PC with everything set to max though, and I can admit that.
    Engines, being code, follow the same rules programmers deal with when coding anything. Basically, it is a pipedream to make an incredibly generic solution to a group of similar problems (Here, the problem is "Make an engine to power our game") that does everything well. Here, doing stuff well is achieving better performance at a given fidelity. What a generic solution (UE) brings to the table is the coder not having to program the engine... at the cost of efficiency, and it also brings to the table corporations being able to steal workers from each other. Company A uses UE and company B uses UE. That means A can steal from B and vice versa with the worker joining the team ready to work on UE rather than needing to learn a new, priority engine.
    The fact is, if experts are doing it correctly, an engine designed specifically for a style of game will have higher FPS for a given fidelity compared to a generic solution like UE (unless your game is a mirror copy of what UE does best).
    I dislike the proliferation of UE and the excitement of that proliferation. What excites me is games that are not corridor simulators using their own handcrafted engines made specifically for a style of game a studio tends to make. Viva la résistance! Corporations, do the right thing and make your own dang engines for your style of game instead of forcing your game into generic UE, which makes for a.) lower performance for a given fidelity and b.) many games that feel incredibly similar in gameplay as to fit the game to the engine instead of fitting the engine to the game. I get it. You don't have to program an engine if you choose UE -- just modify it instead. And you can steal workers from other companies without them being in learning mode for as long. It's the right thing to do, however, when a company hires extremely potent experts to handcraft an engine for a particular game style.
    If you don't believe me, think of your top 10 games of all time. Check if they use a proprietary engine. Likely, the vast majority do.

  • @alistairblaire6001
    @alistairblaire6001 Před 3 měsíci

    The softness doesn't really bother me while playing at a distance from my TV, but the lighting issues are very noticeable. Luckily the game is engaging enough that I don't really think about it that much, but when taking the time to sightsee and look around it kind of sticks out sometimes. Hopefully these were performance related decisions, and when the game finally comes for PC the lighting will be enhanced.

  • @tommyrogers5240
    @tommyrogers5240 Před 3 měsíci +3

    It needs like a 45 fps mode that mixes resolution and fps to find a sweet spot.

  • @PxIarix
    @PxIarix Před 3 měsíci +18

    i believe nier automata and nier replicant have something like a 1080p or possibly even less resolution, yet the resolution there still looks better than performance mode here.

    • @graham3400
      @graham3400 Před 3 měsíci

      I think that it might have been 1080p on Pro but IIRC it was something like 900p on base PS4. Either way, the Pro build absolutely looked clearer than this.

    • @janguvpes7518
      @janguvpes7518 Před 3 měsíci

      Huge fan of Nier: Automata, one of my all-time faves. But let's not forget that there were many compromises in that game - the frame dropping was atrocious lol.

    • @johnwayne-kd1pn
      @johnwayne-kd1pn Před 3 měsíci

      @@janguvpes7518 One strong suit of Nier Automata is the music. The music in that game is absolutely amazing and lifts the game. Final Fantasy VII Rebirth also has great music, and does the same for this game, although perhaps not at such a high level as Nier Automata.

  • @patrickbateman1660
    @patrickbateman1660 Před 2 měsíci +3

    I gave up and set my PS5 to 1080p and put on graphics mode. Works great now. But its insane next gen is 1080p at 30fps lmao

  • @Jev55
    @Jev55 Před 3 měsíci

    Could you guys try the performance mode on a 1080p monitor or tv? A lot of us are still playing on 1080p gaming monitors which I imagine is what the performance mode is targeting.

  • @ZiZo34344
    @ZiZo34344 Před 3 měsíci

    I got a pg27aqdm 1440p oled monitor and it supports 2160p signal though not a native 4K . Do you recommend that i change the resolution of my PS5 to 1440p for this particular title if I want for the pixelated fuzziness to go away if I want to play on performance mode ?

    • @shinramiddlemanager7949
      @shinramiddlemanager7949 Před 3 měsíci +1

      I have the LG Ultragear 27" OLED that uses the same panel. Outputting in 1440p performance mode looks dreadful compared to almost every other AAA game I play on PS5 into the same monitor.
      There's nothing you can do about certain models and textures looking as low res as their garbage post-processing makes them.

    • @Emperor1750
      @Emperor1750 Před 3 měsíci +1

      The pixelisation doesn't go away (completely at least) unless you are using a 1080p display. The Ps5 is rendering the game at sub 1440p most of the time, therefore the nearest neighbor upscaling is constantly in effect. The game will only look fairly sharp when forced to downsample from a higher resolution I'm afraid. Also until (or if) they fix the frame drops, I'd say stick to graphics mode, the image quality degradation and the framerate instability make the performance mode highly unappealing unless you have a display supporting VRR.

    • @Emperor1750
      @Emperor1750 Před 3 měsíci

      Downscale*

    • @gackt0312
      @gackt0312 Před 3 měsíci

      I changed to a 1440p output and the difference is huge, the weird pixelation is almost completely gone

  • @alumlovescake
    @alumlovescake Před 3 měsíci +45

    10:45 Is some of the cliff missing? I can see through some of it

    • @HonorThyGamer
      @HonorThyGamer Před 3 měsíci +13

      Yep. While playing I noticed that sometimes chunks will be missing out of textures depending on your distance from it.

    • @uriahg9775
      @uriahg9775 Před 3 měsíci +13

      @@HonorThyGamerShitty LOD models.

    • @SilverDreamweaver
      @SilverDreamweaver Před 3 měsíci +5

      ​@@HonorThyGamer Yup, even when you are only a few in game meters. Some props never stream their high detail models.

  • @editor0range
    @editor0range Před 3 měsíci +50

    2:12 her arms, right...

  • @retcon1991
    @retcon1991 Před 2 měsíci

    I'm running Rebirth through a 1440p gaming monitor at 60hz. My quality mode looks A LOT choppier than I can see in this video. What could be some causes? Any advice would be hugely appreciated!

  • @konnen7354
    @konnen7354 Před 3 měsíci +7

    Think I'll wait and see if Square makes a patch. Performance mode looks too blurry to me atm.

    • @YamiGenesis
      @YamiGenesis Před 3 měsíci

      They technically already did

    • @johnwayne-kd1pn
      @johnwayne-kd1pn Před 3 měsíci +1

      Game is still worth playing in Performance mode though. Once you accept and get over the blurriness the game is great and completely playable (unlike say the choppy 30fps mode).. Ofcourse I wish the blurryness would not be there, but it's mostly character faces, which kind of makes it stand out a bit.
      But it's easy to get over it and on with the game, once you stop focusing on it.

  • @Syntherus
    @Syntherus Před 3 měsíci +3

    I just started the game. I played Intermission a few days ago and the difference in graphical quality is jarring so I immediately came here to make sure I wasn't crazy. I'm still in Nibelheim but so far Graphics mode is much sharper but feels like 20fps. Performance is significantly smoother but is so blurry that I can tell sitting 10ft from the TV and my god when I actually walked up to it to see how blurry it was, I was kind of astonished at how bad it was. Graphics mode feels unplayable to me so I guess I just have to deal with Performance. I hope they do something to fix this soon.

    • @Xerzene
      @Xerzene Před 3 měsíci +3

      Is funny how the Intergrade version of Remake solved problems such as textures, shadows and lighting and they went back to the same problems now on Rebirth. I seriously don't get it, this is literally a downgrade

    • @awsomeboy360
      @awsomeboy360 Před 2 měsíci

      @@Xerzene Far larger world, that's why. Kalm is far larger than most of the map in Remake. Than, you times that by 100X. Remake is an insanely large game and Unreal Engine is such a tough engine when dealing with open world.

  • @Bankoru
    @Bankoru Před 3 měsíci +136

    This game REALLY needs a 40fps mode.

    • @kevinfought
      @kevinfought Před 3 měsíci +8

      Yeah, like spiderman 2

    • @TheDevilHunterV
      @TheDevilHunterV Před 3 měsíci +17

      More games need that mode

    • @BryceCzirr-jz7ju
      @BryceCzirr-jz7ju Před 3 měsíci +10

      40fps lol console gamers

    • @Bankoru
      @Bankoru Před 3 měsíci

      I run games at 40fps on PC as well so they can be 4K as well on a 6750xt @@BryceCzirr-jz7ju

    • @Bankoru
      @Bankoru Před 3 měsíci +8

      @@BryceCzirr-jz7ju 40fps looks already very similar to 60fps in practical cases. I use 40fps on Steam Deck and PC as well to get the most of 4K TV and the Deck's battery life.

  • @MatthewM770
    @MatthewM770 Před 3 měsíci

    What are the best PS5 / TV settings for someone with a 4K VRR like a C3?

  • @Thrasher89
    @Thrasher89 Před měsícem +1

    I just recently watched DFs video on FF7 Remake again. The game looked amazing when it came out on PS4 4 years ago. It ran at a more or less stable 30fps at 1080p I think. Now, 4 years later this comes out. A almost perfect 30fps at 4k in a big open world. I know it's next gen, performance mode doesn't look good, the pop in is annoying...but if that would have come out 4 years ago it would have blown our minds. Just want to say how fast we get used to progres in video games. I'm currently playing it on graphics mode and thinking like that really helps me to get over the 30fps.

  • @SatansBestBuddy1
    @SatansBestBuddy1 Před 3 měsíci +10

    basically they put their focus on the cutscenes to the determent of the overworld, just like in Remake but more pronounced with the larger world
    not surprised, or even particularly disappointed, but the performance mode being so blurry is pretty bad, hopefully it'll get patched

  • @Chris-gw2xg
    @Chris-gw2xg Před 3 měsíci +4

    This game doesn‘t even use the full potential of the Ps5… back in 2020 when the remake came out on Ps4 it looked fine even on performance mode, but here the textures hurt my eyes..

  • @kaylee42900
    @kaylee42900 Před 3 měsíci +3

    Fingers crossed they work on some of these issues in the months to come.

  • @robertyoung8615
    @robertyoung8615 Před 3 měsíci

    Performance mode streaming over Chiaki4 Deck to a steam deck OLED is absolutely the best way to play Rebirth IMO. I'd love to see the performance mode be better but it just doesn't look good on my LG C2 and definitely suffers from the normal issues 30fps has on an OLED. The smaller screen of the steam deck essentially has no concessions with performance mode.

  • @Xshinobi2k8
    @Xshinobi2k8 Před 3 měsíci +7

    I just finished Remake on PC and I absolutely adored it, I'm super excited to play Rebirth but having to go from a high resolution and framerate experience on PC to either choosing between 30fps or a blurry 50-60 fps experience is kind of a bummer. I really wish that Square would do multiplatform day and date releases for their major FF releases. I was also hoping that some of the terrible textures found in FF: Remake would have been addressed for FF: Rebirth but oh well, I will still play this at launch as I enjoyed Remake so much.

  • @GordonGordon
    @GordonGordon Před 3 měsíci +9

    Nice. SquareEnix. Amazing artists. Not great engineers... Their art direction and strengths do cover a lot of ground though. I think this is an overall beautiful game, but not flattering for analysis.

    • @npcimknot958
      @npcimknot958 Před 3 měsíci +2

      They should just release cgi movies 😂

    • @GordonGordon
      @GordonGordon Před 3 měsíci

      @@npcimknot958 my super cynical take is.... yes. But they also more-than-occasionally make games I like, hahaha. so no. don't just stick to CGI movies.

  • @kuksio92
    @kuksio92 Před 3 měsíci

    I play on 1080p display and there is a visible difference between these two display modes.
    Id love a "mixed mode"
    battles on performance mode, traveling on graphics mode.
    Image clarity/quality is a night and day difference even on 1080p display.

  • @developerdeveloper67
    @developerdeveloper67 Před 3 měsíci +1

    7:11 the reason for that is that Remake was made of much smaller environments. The shadow resolution is already dynamic, they are using cascading shadows, they are using UE there is no reason they wouldn't. The thing is when you have a much larger environment you will have to compromise on the shadows resolution somewhere, even using cascading shadows, the shadow map is a texture and there is a limit a to the resolution of any texture that you can get in the GPU depending on the GPU model.

    • @hellorandomperson221
      @hellorandomperson221 Před 3 měsíci +3

      THey don't actually know anything about coding or how game development works, they love to throw around buzzwords terms that they barely understand. Yeah of course FF7 Remake can have 'higher quality shadows', like ye I expect 2K res cascade shadows to stretch well across small PS2 game design corridors which was basically all FF7 Remake was, small corridors. The requirements for Rebirth are far higher now that it has to render a vast big open world, and this happens to be one thing that UE4 particularly sucks at. I guess these guys expect the shadowmap to be like 8K or 16K or so so there is no shadowmap aliasing LOL, good luck with that on a base PS5 ROFL. Considering those limitations I think they still did fairly well. It doesn't look state of the art but frankly I'd place the blame more at UE4 there, it's just a dogshit engine for anything open world.

    • @piotrmazek540
      @piotrmazek540 Před 3 měsíci

      ​@@hellorandomperson221 The only thing they'd have to do is push back the cascade closest to the camera further. UE4 is not to blame here.

  • @Pakitorocker
    @Pakitorocker Před 3 měsíci +11

    Man, can't really decide between the two modes. I always go for the higher frame-rate but the hit in res/sharpness is just too noticeable, especially in a game as beautiful and full of detail as this one. On the other hand though, it's really difficult for me to go back to 30fps, just simply panning the camera makes me want to go back to 60fps asap and combat feels super awful in 30fps.
    I really wish Square would've put more effort into the performance mode optimization, especially when we have so many examples out there with really good-looking performance modes.
    I have an oled Samsung s90c and perhaps I will play with 30fps and the motion interpolation turned on, the results are way far from ideal but it does smooth things a little bit. Either that or wait for the PC release, but there's no way I'll be able to avoid spoilers until then.

    • @pencilcheck
      @pencilcheck Před 3 měsíci

      I also struggle between those two modes

    • @Pakitorocker
      @Pakitorocker Před 3 měsíci +1

      @@pencilcheckI ended up with performance mode, I really tried but I can’t stand 30fps anymore.
      Playing in 1440p as recommended and bumping up the sharpness level in your tv settings does help a little bit

  • @Omnislash_Vince
    @Omnislash_Vince Před 3 měsíci +3

    I saw this blurry image in the demo and was told again and again it's a pre build. Clearly that was a lie. It's incredibly frustrating, given this is my Fav game of all time. Never mind.

  • @emanttnf
    @emanttnf Před 3 měsíci

    I love these videos bc I genuinely appreciate the dedication to keeping publishers/devs accountable for the quality of their games. I love getting riled up like "WOW how could they cut that from the trailer," and then immediately remember that I would not ever in a million years mention this in front of a hot girl

  • @iatepacman745
    @iatepacman745 Před 3 měsíci

    I have an msi monitor and it has an image strengthening option and it looks amazing.

  • @Harrysound
    @Harrysound Před 3 měsíci +22

    I think the last game looked better 😮

    • @wesleymaduro5592
      @wesleymaduro5592 Před 3 měsíci +2

      Agree. Is was way less jarring. Won’t not have mind they stuck with last char-models and just improved all the rest

    • @uriahg9775
      @uriahg9775 Před 3 měsíci +1

      Yeah the lighting here is a fucking joke, FF XV had better lighting than this.

    • @npcimknot958
      @npcimknot958 Před 3 měsíci +1

      The eyebrow.. they need to patch clouds eyebrows

    • @Adam-vm6tc
      @Adam-vm6tc Před 3 měsíci +1

      I have to agree I finished remake on Ps5 60 fps high quality assets and performance mode on rebirth looks like a ps3 game. This is pretty insane to me the downgrade .update I got used to playing on 30fps graphics mode and this game is astounding. I'm in Junon and I'm in love