@@thegamedevcave I followed your video but the armature does not move the character model. I re do it a couple of times but got the same result the armature moves but the model does nothing :( I have not found a solution on internet.
Its not the weights or adding more bones. This happens when the bone is slightly rotated, even when you didn't do anything. Always make sure your bones are facing the right direction before applying a full rig. Only bend the bones a little bit where the joints are to indicate the IK how to recognize the direction for the bending of the geometry. This happens a lot with fingers and knees.
I still prefer building the rig myself. With complex characters, wearing layers of stuff, automatic weights will just give you a messy result. Do it by hand, you'll save time in the end.
of course, this is for quick and easy rigging, as with most things, doing thing manually with a skilled hand will give you better results than A.I. generated stuff
You can also create a python script to constrain the meta rig to the rigify rig, and use it! as a controller. Then, export the animated meta rig. Making the final asset less data heavy. Excellent for game and web assets.
if you export the animations baked with only the deform bones you shouldn't have a very data heavy asset. but you indeed dont want to be exporting all the extra controller data
@@mrrandommeme63 As expected with every "auto" algorithm. The question here is how often does it not work. If it works most of the time, it could be a good solution for somebody in a hurry. If quality is required, then sure, pick up the brush and customize.
honestly the biggest issue im having is the keybinds for moving the bones and whatnot in pose mode as well as properly setting my IK constraints. trying to rig this dragon has been a nightmare, but im still learning. ill get it, just gonna take time
This was an excellent 60 second video on rigging. I’m very familiar with rigging in the program I used to use. I’ve just started using.BforArtists, it is a fork of blender. It works exactly the same, but it has extra tools. Blender doesn’t have and the UI has a Maya/cinema 4D look and feel. My question is do you have a tutorial available that shows how to use rotational constraints on the bones. Rigafy is an excellent tool, but it does not have rotational constraints. Rotational constraints allows for a much faster, posing experience and no distortion.
I lined up the metarig to my model but I deleted a few bones because I didn't need them, but then I get an error telling me the bones are missing when I pressed generate rig, so I added then back to the rig with the same names where they should have been, but it still doesn't work. I also used the advanced rig if that makes a difference. I also tried to parent the metarig to the model but that didn't work.
have you tried deleting the whole armature and putting in a frsh one? might be somethign weird going on with some of the bones that you added back in manually
@The Game Dev Cave yeah I re-did it and it works fine now, I just wanted to make sure if there was a way to fix it, because I spent ages aligning everything. Great video btw 👍
if you use the normal human rig instead of the basid one it comes with face and finger bones too for more detailed characters (those will be harder to properly line up with your mesh though as theyre much smaller and have to be much more precise, as well as automatic weights usually not doing a great job with them so you'll have to manually fix those almost every time
Disclaimer for those starting out, like me. Rigging is incredibly lucrative but its also incredibly time consuming, tedious and requires extensive knowlege of human anatomy, biommechanics, etc... So dont feel frustrated if the character model youre working with feels limited, fully rigged characters cost a fortune 😂. So take this as the blessing tht it is 😂
What App is it called???? . And Tahnks For Show me (us) this . Its realy a nice Video. Sry if it not so Good what I Wirte Because im from germany and Yeah…
the IK you'll probably have to do inside unity, those are constraints bone by blender, unity has it's own systems for that I believe but of course you can make yoru animations in blender with this and export the animated model/armature to use in unity.
i'm not sure i understand the problem. you should jsut be able to make your animations in blender and export it as FBX, disable "add leaf bones" and enable "deform bones only" that way when you import into unity you will have your model with your skeleton and animations
even after following the tutorial step by step, when i go into pose mode and move the bones of the model, the actual model itself doesnt move. idk what im doing wrong ive been at this for hours
likely getting an error when trying to do automatic weights, sometimes blender can't figure out automatic weights and the error messages pop up real small at the bottom of your screen so theyre easy to miss. usually it means the bones aren't lined up well enoguh to the mesh or that the mesh is too differently shaped from the bones. another issue often is when your mesh is too high poly, blender will fail too generate weights too
i'm a beginner in blender so i don't understand when i got an error after i tried to generate rig, it says something like bone position is disjoint even though it's connected
Does it say something about spine.004? it occurs when you mess with the spines of the rig. I'm not sure how to fix it but what I do is just try not to move the spine bones too far from each other
it's a quick and easy way to get a very specific rig. It's not replacement for learning to do it manually of course, but it also is really useful for things like background characters and such. I'd be unlikely to use it for rigging important character that need to have a lot of (very specific) animation though.
Do you have a full length vid on this? Thanks 🙏
I do! czcams.com/video/vzJ7454X46g/video.html
@@thegamedevcave thank god.
@@thegamedevcave I followed your video but the armature does not move the character model. I re do it a couple of times but got the same result the armature moves but the model does nothing :( I have not found a solution on internet.
Hi
@@thegamedevcaveu
I'm trying rig a real human ...I removed their original bones
[The FBI would like to know your location.]
*disappears in to a cloud of paradoxes*
Me as that human
Hunny! Where’s my spine???)
@@PsychoStudiosOfficial I got a bunch of spines in fridge
@@INFINITESYKOSIS same.
I love these blender tutorial shorts, it sucks having to dig through a 30 minute video for the one key binding I forgot
big tip : blender guru usually gives a sheet sheet pdf with his donut tutorials that list the most commonly used default shortcuts :)
Maybe you should rig up a binding checklist
Rigging: 😐
Weight-Painting: 💀
too accurate this XD nobody likes to weight paint eh xd
That is perhaps the simplest explanation ever heard.
Also that knee lookin a little funky😆
Topology... that's for another video, I guess lol
@@takodachi8283no that’s not going to be fixed by topology
@@themindset-yj3hp or maybe fixing the weights
@@takodachi8283 adding new bone structure
Its not the weights or adding more bones. This happens when the bone is slightly rotated, even when you didn't do anything. Always make sure your bones are facing the right direction before applying a full rig. Only bend the bones a little bit where the joints are to indicate the IK how to recognize the direction for the bending of the geometry. This happens a lot with fingers and knees.
I still prefer building the rig myself. With complex characters, wearing layers of stuff, automatic weights will just give you a messy result. Do it by hand, you'll save time in the end.
of course, this is for quick and easy rigging, as with most things, doing thing manually with a skilled hand will give you better results than A.I. generated stuff
I’ve only started blender and as soon as I seen these quick fixes for stuff I knew it’s better to learn manually
Rigs that I make by hand only work with the character models that I made from scratch. I can't make my own rig for other imported character models.
Pepsiman without textures
without textures hes just "man"
@@saintcodein aslume!!!
Ahh good old game 🤩
😭😭😭
No. Get back in the cell @chewwyberries
You can also create a python script to constrain the meta rig to the rigify rig, and use it! as a controller. Then, export the animated meta rig. Making the final asset less data heavy. Excellent for game and web assets.
if you export the animations baked with only the deform bones you shouldn't have a very data heavy asset. but you indeed dont want to be exporting all the extra controller data
Where was this eight months ago when I started with characters? 😭😭😭 anyway, super useful! 🖤🖤🖤
веса: ну да ну да пошли мы нахер
деформация суставов: оо повезло повезло
Bacnnnck aparhnn
Не советуешь ригифай?
Tyvm, i will save this in case i forget a step i can always come back here
Thank you so so much for this!! Very succinct and easy to follow.
“You now have a full control rig for character animation” 😂
Perfect, thanks
Rigify is underrated
It's my first time learning blender, thanks for the simple tutor
Amazing 👏 new record
Sheeeesh… thanks! ❤
Thanks!
Dood, you saved me so much. Thank you
That you so much!
THANK YOU SO MUCH
Thanks this is super helpful
Glad I could help!!
thank you, man. You helped me a lot
Thank you
Thanks
Thank you!
Saved to playlist hehe
I wish there was a bookmark feature
There is
well good luck with weight paiting
As far as I understand, the weights are automatically generated in the last step.
@@AlexTuduran well they are, sometimes it works, sometimes it failes miserably
@@mrrandommeme63 As expected with every "auto" algorithm. The question here is how often does it not work. If it works most of the time, it could be a good solution for somebody in a hurry. If quality is required, then sure, pick up the brush and customize.
Yeah I used the automatic weights once and it made my leg bone move the dic-
It's not that hard/tedious
I LIKE ANIMACTION IN BLENDER
honestly the biggest issue im having is the keybinds for moving the bones and whatnot in pose mode as well as properly setting my IK constraints. trying to rig this dragon has been a nightmare, but im still learning. ill get it, just gonna take time
Super useful!!
Glad it was helpful!
Keep it up bro
thanks I will be sure to! :D
thank you
Love you ❤❤❤😊
That's actually really useful...
*Except I use Maya 2022....*
I tried it with a very simple low poly character and the only thing that moves properly is the head, most of it doesn't move the mesh at all
ty
This was an excellent 60 second video on rigging. I’m very familiar with rigging in the program I used to use. I’ve just started using.BforArtists, it is a fork of blender. It works exactly the same, but it has extra tools. Blender doesn’t have and the UI has a Maya/cinema 4D look and feel. My question is do you have a tutorial available that shows how to use rotational constraints on the bones. Rigafy is an excellent tool, but it does not have rotational constraints. Rotational constraints allows for a much faster, posing experience and no distortion.
My gosh, how i forget the Righfy.
I forgot layers exist in blender
i've only used layers one time... they seem largely useless (at least for what I do) XD
you saved my life 😅
glad to help out!
Is this blender. They are stepping up their game
Been in blender for a while now, like years
I lined up the metarig to my model but I deleted a few bones because I didn't need them, but then I get an error telling me the bones are missing when I pressed generate rig, so I added then back to the rig with the same names where they should have been, but it still doesn't work.
I also used the advanced rig if that makes a difference. I also tried to parent the metarig to the model but that didn't work.
have you tried deleting the whole armature and putting in a frsh one? might be somethign weird going on with some of the bones that you added back in manually
@The Game Dev Cave yeah I re-did it and it works fine now, I just wanted to make sure if there was a way to fix it, because I spent ages aligning everything. Great video btw 👍
Can you add extra bones? For example face expression?
if you use the normal human rig instead of the basid one it comes with face and finger bones too for more detailed characters (those will be harder to properly line up with your mesh though as theyre much smaller and have to be much more precise, as well as automatic weights usually not doing a great job with them so you'll have to manually fix those almost every time
This used to be a nightmare in 3ds4 for Dos.
have a nice one
thaaaaanks
You might wanna teach weight painting
I should!! And of course I plan to make a video on that too soon
RIGIFY THATS WHAT IM MISSING HOW DID IT TAKE ME 4 MONTHS OF ON AND OFF WORK AND A RANDOM CZcams RECOMMENDED SHORT UNDER A DOUGDOUG VIDEO TO LEARN THIS
Disclaimer for those starting out, like me. Rigging is incredibly lucrative but its also incredibly time consuming, tedious and requires extensive knowlege of human anatomy, biommechanics, etc... So dont feel frustrated if the character model youre working with feels limited, fully rigged characters cost a fortune 😂. So take this as the blessing tht it is 😂
Guess I’m viewing potter Easter today
i tried this and the last one is hard to do because when i left click it shows me different options
You have to click ctrl+P
respect for useing spiderman from SD
Can you show how to rig a mouth with it's controller, I need to rig smth similar
What App is it called???? . And Tahnks For Show me (us) this . Its realy a nice Video. Sry if it not so Good what I Wirte Because im from germany and Yeah…
it's called blender :) it's totally free and an awesome program! :)
uh im a begineer and i dont know how to make the bones bigger please help
wow ima show this to my friend
Question, how does bones recognise clothing, does that need some kind of physics skeleton or can you attach clothing then place cloth animations?
Bro you really sound like that voice from "There is no game" game on steam :00
cool
Wait… at pose position has Skeleton??? My version 4.0 doesn’t have it. How did you manage to get that one? Or did I miss?
Les go!
Ok, now move the arms with this rig and tell me how it works. Bc to me it doesnt move arms and legs like i need.
I do use Rigify but I'm failure!
Hey! Just curious, very new to Blender. Will this work for 3d printing? Like if I pose up a model? Thanks!
Which application is it 🤔🤔🤔??????????
How did you get that body? Did you make it? Did you upload it?
Its from a spiderman game heres the link drive.google.com/drive/folders/1XgGf8BKNRaRZ8p_aXRZpuIdDZOQcmqwJ
How did you get that human model, btw?
Did you make it?
Just curious
just found it on google for this demonstration, i think it's a spiderman model or something
His knee is all messed up. There's still a lot left to do.
that's largely just a matter of fixing up the weight painting which, in the whole scheme of things isn't that much work
Thats very cool, btw can you import to unity?
the IK you'll probably have to do inside unity, those are constraints bone by blender, unity has it's own systems for that I believe but of course you can make yoru animations in blender with this and export the animated model/armature to use in unity.
but sir, after I export to unity, the rigify also goes to export, how do I fix it, thanks
i'm not sure i understand the problem. you should jsut be able to make your animations in blender and export it as FBX, disable "add leaf bones" and enable "deform bones only" that way when you import into unity you will have your model with your skeleton and animations
@@thegamedevcave ok, thank for your help
May I ask where you got the model?
even after following the tutorial step by step, when i go into pose mode and move the bones of the model, the actual model itself doesnt move. idk what im doing wrong ive been at this for hours
likely getting an error when trying to do automatic weights, sometimes blender can't figure out automatic weights and the error messages pop up real small at the bottom of your screen so theyre easy to miss. usually it means the bones aren't lined up well enoguh to the mesh or that the mesh is too differently shaped from the bones.
another issue often is when your mesh is too high poly, blender will fail too generate weights too
if you want this for full screen, here 0:00
Can we sculpt on the model?
Oh I needed to do that my dumbass thought it worked straight away
I forget parenting it too all the time xd “why won’t this move?! …. Oh…”
When I click automatic rig the mesh just falls and doesn’t connect to rig
What about models with no legs?
Delete the bones that would be used for the legs
I try to follow all of tue tutorials but sadly I didnt animate it right :
i'm a beginner in blender so i don't understand when i got an error after i tried to generate rig, it says something like bone position is disjoint even though it's connected
Does it say something about spine.004? it occurs when you mess with the spines of the rig. I'm not sure how to fix it but what I do is just try not to move the spine bones too far from each other
hey dude you just did a twitch stream with my mom
How do I make it fit my model? Idk how ? Please help!
Does this work with a mixamo rig ?
Hello, im having trouble with align bones in edit mode. What buttons do i press to drag the bones to align with my model?
Same as any object, select and press the G key
What can I use on the ipad pro to rig a digital sculpture?
This is a tutorial for blender, if you're able to export it to a compatible 3d file it should work in blender
Did you use mirror modifier for your model
Can i do this type of thin with a sonic model too?
yup this is how you do it with any human-like model
Delicious
i tried this, but when i did my character completely glitched out
Am i the only person who thinks that he sounds like griffpatch but with a tint of russian accent?
why is the automatic weights not showing
Mine doesn’t show an option of automatic weights, what should I do
what software do you use
How do you actually move the individual parts of the rig
select the rig and in the top left corner of your screen find the dropdown menu to change to pose mode
How to do the same but with multiple meshes in one meta rig? (Not joining them with CTRL J)
Ok but what do i do if the rig isnt appearing when i add it, i do shift a and select the rig, but nothing shows up.
❤❤🔥🔥
What app is this
this is great if you want a poorly animated model that you do not understand
it's a quick and easy way to get a very specific rig. It's not replacement for learning to do it manually of course, but it also is really useful for things like background characters and such. I'd be unlikely to use it for rigging important character that need to have a lot of (very specific) animation though.