Character Rigging in 60 Seconds

Sdílet
Vložit
  • čas přidán 20. 06. 2022
  • Getting a quick and easy character rig for animations!
    #short #blender #animation #3danimation #gamedev
  • Věda a technologie

Komentáře • 425

  • @Qball__
    @Qball__ Před 2 lety +363

    Do you have a full length vid on this? Thanks 🙏

    • @thegamedevcave
      @thegamedevcave  Před 2 lety +91

      I do! czcams.com/video/vzJ7454X46g/video.html

    • @dookie7299
      @dookie7299 Před 2 lety +16

      @@thegamedevcave thank god.

    • @TheStickyBusiness
      @TheStickyBusiness Před rokem +9

      ​@@thegamedevcave I followed your video but the armature does not move the character model. I re do it a couple of times but got the same result the armature moves but the model does nothing :( I have not found a solution on internet.

    • @Spacemonkevr1
      @Spacemonkevr1 Před 11 měsíci +1

      Hi

    • @dangervedantop
      @dangervedantop Před 7 měsíci +1

      ​@@thegamedevcaveu

  • @INFINITESYKOSIS
    @INFINITESYKOSIS Před rokem +1119

    I'm trying rig a real human ...I removed their original bones

  • @Justin-oh4ro
    @Justin-oh4ro Před 2 měsíci +66

    I love these blender tutorial shorts, it sucks having to dig through a 30 minute video for the one key binding I forgot

    • @thegamedevcave
      @thegamedevcave  Před 2 měsíci +15

      big tip : blender guru usually gives a sheet sheet pdf with his donut tutorials that list the most commonly used default shortcuts :)

    • @touristguy87
      @touristguy87 Před dnem

      Maybe you should rig up a binding checklist

  • @sprixelnitrox
    @sprixelnitrox Před 4 měsíci +14

    Rigging: 😐
    Weight-Painting: 💀

    • @thegamedevcave
      @thegamedevcave  Před 4 měsíci +3

      too accurate this XD nobody likes to weight paint eh xd

  • @artninja1819
    @artninja1819 Před rokem +226

    That is perhaps the simplest explanation ever heard.
    Also that knee lookin a little funky😆

    • @takodachi8283
      @takodachi8283 Před 9 měsíci +2

      Topology... that's for another video, I guess lol

    • @themindset-yj3hp
      @themindset-yj3hp Před 9 měsíci +5

      @@takodachi8283no that’s not going to be fixed by topology

    • @takodachi8283
      @takodachi8283 Před 9 měsíci +2

      @@themindset-yj3hp or maybe fixing the weights

    • @themindset-yj3hp
      @themindset-yj3hp Před 9 měsíci

      @@takodachi8283 adding new bone structure

    • @regular-user
      @regular-user Před 8 měsíci +6

      Its not the weights or adding more bones. This happens when the bone is slightly rotated, even when you didn't do anything. Always make sure your bones are facing the right direction before applying a full rig. Only bend the bones a little bit where the joints are to indicate the IK how to recognize the direction for the bending of the geometry. This happens a lot with fingers and knees.

  • @ByTheGrace0fGod
    @ByTheGrace0fGod Před rokem +55

    I still prefer building the rig myself. With complex characters, wearing layers of stuff, automatic weights will just give you a messy result. Do it by hand, you'll save time in the end.

    • @thegamedevcave
      @thegamedevcave  Před rokem +29

      of course, this is for quick and easy rigging, as with most things, doing thing manually with a skilled hand will give you better results than A.I. generated stuff

    • @goosetopherstravels5588
      @goosetopherstravels5588 Před 7 měsíci +5

      I’ve only started blender and as soon as I seen these quick fixes for stuff I knew it’s better to learn manually

    • @SSK-1
      @SSK-1 Před 3 měsíci +1

      Rigs that I make by hand only work with the character models that I made from scratch. I can't make my own rig for other imported character models.

  • @blenderanimeichons604
    @blenderanimeichons604 Před rokem +86

    Pepsiman without textures

  • @THEHOUSEOFSATIO
    @THEHOUSEOFSATIO Před rokem +52

    You can also create a python script to constrain the meta rig to the rigify rig, and use it! as a controller. Then, export the animated meta rig. Making the final asset less data heavy. Excellent for game and web assets.

    • @thegamedevcave
      @thegamedevcave  Před rokem +8

      if you export the animations baked with only the deform bones you shouldn't have a very data heavy asset. but you indeed dont want to be exporting all the extra controller data

  • @Liminally_ill
    @Liminally_ill Před 5 měsíci +15

    Where was this eight months ago when I started with characters? 😭😭😭 anyway, super useful! 🖤🖤🖤

  • @Cozy_Glow_Star
    @Cozy_Glow_Star Před 2 lety +74

    веса: ну да ну да пошли мы нахер
    деформация суставов: оо повезло повезло

  • @grashmorrit1457
    @grashmorrit1457 Před rokem +8

    Tyvm, i will save this in case i forget a step i can always come back here

  • @vardell9409
    @vardell9409 Před 6 měsíci +3

    Thank you so so much for this!! Very succinct and easy to follow.

  • @gherat
    @gherat Před 10 dny

    “You now have a full control rig for character animation” 😂

  • @elbadrey
    @elbadrey Před 2 lety +15

    Perfect, thanks

  • @angel3dmax361
    @angel3dmax361 Před 6 měsíci +1

    Rigify is underrated

  • @Saji_0
    @Saji_0 Před rokem +1

    It's my first time learning blender, thanks for the simple tutor

  • @STICKOMEDIA
    @STICKOMEDIA Před rokem +2

    Amazing 👏 new record

  • @whitefish-id
    @whitefish-id Před 13 hodinami

    Sheeeesh… thanks! ❤

  • @violettracey
    @violettracey Před rokem +1

    Thanks!

  • @bioman1hazard607
    @bioman1hazard607 Před 10 měsíci

    Dood, you saved me so much. Thank you

  • @darksstopmotion4046
    @darksstopmotion4046 Před 9 měsíci +1

    That you so much!

  • @Aziz-elboudiri
    @Aziz-elboudiri Před 10 měsíci

    THANK YOU SO MUCH

  • @galvanicbee6281
    @galvanicbee6281 Před 2 lety +1

    Thanks this is super helpful

  • @hostelnights1354
    @hostelnights1354 Před 10 měsíci

    thank you, man. You helped me a lot

  • @chewiebrownie
    @chewiebrownie Před 7 dny

    Thank you

  • @Gullar12
    @Gullar12 Před 2 lety +3

    Thanks

  • @nixonmanuel6459
    @nixonmanuel6459 Před rokem

    Thank you!

  • @newdiary6978
    @newdiary6978 Před 10 měsíci

    Saved to playlist hehe

  • @TheArtDev
    @TheArtDev Před 7 měsíci +1

    I wish there was a bookmark feature

  • @Hydr312
    @Hydr312 Před rokem +212

    well good luck with weight paiting

    • @AlexTuduran
      @AlexTuduran Před rokem +18

      As far as I understand, the weights are automatically generated in the last step.

    • @mrrandommeme63
      @mrrandommeme63 Před rokem +60

      @@AlexTuduran well they are, sometimes it works, sometimes it failes miserably

    • @AlexTuduran
      @AlexTuduran Před rokem +15

      @@mrrandommeme63 As expected with every "auto" algorithm. The question here is how often does it not work. If it works most of the time, it could be a good solution for somebody in a hurry. If quality is required, then sure, pick up the brush and customize.

    • @Gunner98
      @Gunner98 Před rokem +8

      Yeah I used the automatic weights once and it made my leg bone move the dic-

    • @nogrammer
      @nogrammer Před rokem +1

      It's not that hard/tedious

  • @TayyabSiyal-de6ri
    @TayyabSiyal-de6ri Před rokem +1

    I LIKE ANIMACTION IN BLENDER

  • @sonbroku1638
    @sonbroku1638 Před 3 měsíci

    honestly the biggest issue im having is the keybinds for moving the bones and whatnot in pose mode as well as properly setting my IK constraints. trying to rig this dragon has been a nightmare, but im still learning. ill get it, just gonna take time

  • @xulipaTV
    @xulipaTV Před 2 lety

    Super useful!!

  • @Senator_weeb
    @Senator_weeb Před 2 lety

    Keep it up bro

  • @imanka8864
    @imanka8864 Před rokem

    thank you

  • @rrstatuszone
    @rrstatuszone Před 11 měsíci

    Love you ❤❤❤😊

  • @ThePlagueDoctor_or_SCP049
    @ThePlagueDoctor_or_SCP049 Před měsícem +1

    That's actually really useful...
    *Except I use Maya 2022....*

  • @Mart-E12
    @Mart-E12 Před 8 měsíci +2

    I tried it with a very simple low poly character and the only thing that moves properly is the head, most of it doesn't move the mesh at all

  • @Outspoken_YT
    @Outspoken_YT Před 9 měsíci

    ty

  • @shamgartruth1449
    @shamgartruth1449 Před 2 měsíci

    This was an excellent 60 second video on rigging. I’m very familiar with rigging in the program I used to use. I’ve just started using.BforArtists, it is a fork of blender. It works exactly the same, but it has extra tools. Blender doesn’t have and the UI has a Maya/cinema 4D look and feel. My question is do you have a tutorial available that shows how to use rotational constraints on the bones. Rigafy is an excellent tool, but it does not have rotational constraints. Rotational constraints allows for a much faster, posing experience and no distortion.

  • @datdude5886
    @datdude5886 Před 8 měsíci

    My gosh, how i forget the Righfy.

  • @Kirby7601
    @Kirby7601 Před rokem +5

    I forgot layers exist in blender

    • @thegamedevcave
      @thegamedevcave  Před rokem +2

      i've only used layers one time... they seem largely useless (at least for what I do) XD

  • @divakarvalmiki8434
    @divakarvalmiki8434 Před rokem

    you saved my life 😅

  • @user-mu8ok5xf8d
    @user-mu8ok5xf8d Před rokem

    Is this blender. They are stepping up their game

    • @ikannunaplays
      @ikannunaplays Před rokem

      Been in blender for a while now, like years

  • @cianothebeano
    @cianothebeano Před rokem +3

    I lined up the metarig to my model but I deleted a few bones because I didn't need them, but then I get an error telling me the bones are missing when I pressed generate rig, so I added then back to the rig with the same names where they should have been, but it still doesn't work.
    I also used the advanced rig if that makes a difference. I also tried to parent the metarig to the model but that didn't work.

    • @thegamedevcave
      @thegamedevcave  Před rokem +1

      have you tried deleting the whole armature and putting in a frsh one? might be somethign weird going on with some of the bones that you added back in manually

    • @cianothebeano
      @cianothebeano Před rokem

      @The Game Dev Cave yeah I re-did it and it works fine now, I just wanted to make sure if there was a way to fix it, because I spent ages aligning everything. Great video btw 👍

  • @cettura
    @cettura Před 11 měsíci +2

    Can you add extra bones? For example face expression?

    • @thegamedevcave
      @thegamedevcave  Před 11 měsíci +1

      if you use the normal human rig instead of the basid one it comes with face and finger bones too for more detailed characters (those will be harder to properly line up with your mesh though as theyre much smaller and have to be much more precise, as well as automatic weights usually not doing a great job with them so you'll have to manually fix those almost every time

  • @GaBoyInKy
    @GaBoyInKy Před měsícem

    This used to be a nightmare in 3ds4 for Dos.

  • @user-iq4xl8wi2u
    @user-iq4xl8wi2u Před 7 měsíci

    have a nice one

  • @falkeplays
    @falkeplays Před rokem

    thaaaaanks

  • @Jellybeancracker
    @Jellybeancracker Před 2 lety +2

    You might wanna teach weight painting

    • @thegamedevcave
      @thegamedevcave  Před 2 lety +1

      I should!! And of course I plan to make a video on that too soon

  • @Commander_Appo
    @Commander_Appo Před 2 měsíci

    RIGIFY THATS WHAT IM MISSING HOW DID IT TAKE ME 4 MONTHS OF ON AND OFF WORK AND A RANDOM CZcams RECOMMENDED SHORT UNDER A DOUGDOUG VIDEO TO LEARN THIS

  • @kazumasatou6256
    @kazumasatou6256 Před 2 měsíci

    Disclaimer for those starting out, like me. Rigging is incredibly lucrative but its also incredibly time consuming, tedious and requires extensive knowlege of human anatomy, biommechanics, etc... So dont feel frustrated if the character model youre working with feels limited, fully rigged characters cost a fortune 😂. So take this as the blessing tht it is 😂

  • @DarkShadow-qg5ld
    @DarkShadow-qg5ld Před 4 měsíci

    Guess I’m viewing potter Easter today

  • @ello_your_computer_has_virus

    i tried this and the last one is hard to do because when i left click it shows me different options

  • @AwesomeBlox044
    @AwesomeBlox044 Před 11 měsíci

    respect for useing spiderman from SD

  • @sarperaydog1055
    @sarperaydog1055 Před rokem

    Can you show how to rig a mouth with it's controller, I need to rig smth similar

  • @Josie_Funny
    @Josie_Funny Před rokem

    What App is it called???? . And Tahnks For Show me (us) this . Its realy a nice Video. Sry if it not so Good what I Wirte Because im from germany and Yeah…

    • @thegamedevcave
      @thegamedevcave  Před rokem

      it's called blender :) it's totally free and an awesome program! :)

  • @mantaboard4271
    @mantaboard4271 Před 10 měsíci +1

    uh im a begineer and i dont know how to make the bones bigger please help

  • @monkeboys123
    @monkeboys123 Před rokem +4

    wow ima show this to my friend

  • @gilpetperdon9831
    @gilpetperdon9831 Před 10 měsíci +1

    Question, how does bones recognise clothing, does that need some kind of physics skeleton or can you attach clothing then place cloth animations?

  • @sinbad6385
    @sinbad6385 Před rokem

    Bro you really sound like that voice from "There is no game" game on steam :00

  • @user-hd3pz2ow1b
    @user-hd3pz2ow1b Před měsícem

    cool

  • @miau_carina
    @miau_carina Před 8 dny

    Wait… at pose position has Skeleton??? My version 4.0 doesn’t have it. How did you manage to get that one? Or did I miss?

  • @isaackeno8169
    @isaackeno8169 Před rokem

    Les go!

  • @gabriele6596
    @gabriele6596 Před 2 měsíci

    Ok, now move the arms with this rig and tell me how it works. Bc to me it doesnt move arms and legs like i need.

  • @Abigblueworld
    @Abigblueworld Před 4 měsíci

    I do use Rigify but I'm failure!

  • @acbautista00
    @acbautista00 Před měsícem

    Hey! Just curious, very new to Blender. Will this work for 3d printing? Like if I pose up a model? Thanks!

  • @kingqueen5723
    @kingqueen5723 Před 4 měsíci +1

    Which application is it 🤔🤔🤔??????????

  • @lilyoungstersnra8075
    @lilyoungstersnra8075 Před rokem +1

    How did you get that body? Did you make it? Did you upload it?

    • @AwesomeBlox044
      @AwesomeBlox044 Před 11 měsíci

      Its from a spiderman game heres the link drive.google.com/drive/folders/1XgGf8BKNRaRZ8p_aXRZpuIdDZOQcmqwJ

  • @groudon779
    @groudon779 Před 3 měsíci

    How did you get that human model, btw?
    Did you make it?
    Just curious

    • @thegamedevcave
      @thegamedevcave  Před 3 měsíci

      just found it on google for this demonstration, i think it's a spiderman model or something

  • @solojammer9500
    @solojammer9500 Před 11 měsíci

    His knee is all messed up. There's still a lot left to do.

    • @thegamedevcave
      @thegamedevcave  Před 11 měsíci

      that's largely just a matter of fixing up the weight painting which, in the whole scheme of things isn't that much work

  • @muhammadfathir3166
    @muhammadfathir3166 Před rokem +1

    Thats very cool, btw can you import to unity?

    • @thegamedevcave
      @thegamedevcave  Před rokem +1

      the IK you'll probably have to do inside unity, those are constraints bone by blender, unity has it's own systems for that I believe but of course you can make yoru animations in blender with this and export the animated model/armature to use in unity.

    • @muhammadfathir3166
      @muhammadfathir3166 Před rokem +1

      but sir, after I export to unity, the rigify also goes to export, how do I fix it, thanks

    • @thegamedevcave
      @thegamedevcave  Před rokem +2

      i'm not sure i understand the problem. you should jsut be able to make your animations in blender and export it as FBX, disable "add leaf bones" and enable "deform bones only" that way when you import into unity you will have your model with your skeleton and animations

    • @muhammadfathir3166
      @muhammadfathir3166 Před rokem +1

      ​@@thegamedevcave ok, thank for your help

  • @Buddermarcos
    @Buddermarcos Před 2 měsíci

    May I ask where you got the model?

  • @SpArkyTheDerg
    @SpArkyTheDerg Před měsícem +1

    even after following the tutorial step by step, when i go into pose mode and move the bones of the model, the actual model itself doesnt move. idk what im doing wrong ive been at this for hours

    • @thegamedevcave
      @thegamedevcave  Před měsícem

      likely getting an error when trying to do automatic weights, sometimes blender can't figure out automatic weights and the error messages pop up real small at the bottom of your screen so theyre easy to miss. usually it means the bones aren't lined up well enoguh to the mesh or that the mesh is too differently shaped from the bones.
      another issue often is when your mesh is too high poly, blender will fail too generate weights too

  • @archimedesranillevilleza1950

    if you want this for full screen, here 0:00

  • @Fact26892
    @Fact26892 Před 2 měsíci

    Can we sculpt on the model?

  • @StarLightFIlmProductions

    Oh I needed to do that my dumbass thought it worked straight away

    • @thegamedevcave
      @thegamedevcave  Před rokem

      I forget parenting it too all the time xd “why won’t this move?! …. Oh…”

  • @Imakefilms-
    @Imakefilms- Před 3 měsíci +1

    When I click automatic rig the mesh just falls and doesn’t connect to rig

  • @CrystalizeVR
    @CrystalizeVR Před 22 dny +1

    What about models with no legs?

    • @VTMattie
      @VTMattie Před 18 dny

      Delete the bones that would be used for the legs

  • @jilri1842
    @jilri1842 Před měsícem

    I try to follow all of tue tutorials but sadly I didnt animate it right :

  • @KruCorn
    @KruCorn Před rokem +1

    i'm a beginner in blender so i don't understand when i got an error after i tried to generate rig, it says something like bone position is disjoint even though it's connected

    • @thelcecreamman5191
      @thelcecreamman5191 Před 9 měsíci

      Does it say something about spine.004? it occurs when you mess with the spines of the rig. I'm not sure how to fix it but what I do is just try not to move the spine bones too far from each other

  • @user-iq4xl8wi2u
    @user-iq4xl8wi2u Před 7 měsíci

    hey dude you just did a twitch stream with my mom

  • @Tabby_WCUE
    @Tabby_WCUE Před 3 měsíci

    How do I make it fit my model? Idk how ? Please help!

  • @katzemaunzi2217
    @katzemaunzi2217 Před 26 dny

    Does this work with a mixamo rig ?

  • @meelie5734
    @meelie5734 Před rokem +1

    Hello, im having trouble with align bones in edit mode. What buttons do i press to drag the bones to align with my model?

  • @NG-we8uu
    @NG-we8uu Před rokem +1

    What can I use on the ipad pro to rig a digital sculpture?

    • @bobbybrine6547
      @bobbybrine6547 Před rokem

      This is a tutorial for blender, if you're able to export it to a compatible 3d file it should work in blender

  • @Saint-SET
    @Saint-SET Před 10 měsíci

    Did you use mirror modifier for your model

  • @kuzan761
    @kuzan761 Před rokem +1

    Can i do this type of thin with a sonic model too?

    • @thegamedevcave
      @thegamedevcave  Před rokem

      yup this is how you do it with any human-like model

  • @CallansCastle
    @CallansCastle Před 4 měsíci

    Delicious

  • @shrok-is-very-funneh
    @shrok-is-very-funneh Před 11 měsíci

    i tried this, but when i did my character completely glitched out

  • @sulthan7317
    @sulthan7317 Před rokem

    Am i the only person who thinks that he sounds like griffpatch but with a tint of russian accent?

  • @gerry6615
    @gerry6615 Před 2 měsíci

    why is the automatic weights not showing

  • @ADAMULELOMUNYAIMUNYAI
    @ADAMULELOMUNYAIMUNYAI Před 28 dny

    Mine doesn’t show an option of automatic weights, what should I do

  • @Sparzxz
    @Sparzxz Před 4 měsíci

    what software do you use

  • @_Wrath_1
    @_Wrath_1 Před 2 měsíci

    How do you actually move the individual parts of the rig

    • @thegamedevcave
      @thegamedevcave  Před 2 měsíci

      select the rig and in the top left corner of your screen find the dropdown menu to change to pose mode

  • @normioffi
    @normioffi Před 5 měsíci

    How to do the same but with multiple meshes in one meta rig? (Not joining them with CTRL J)

  • @AmamonDvlMan
    @AmamonDvlMan Před 4 měsíci

    Ok but what do i do if the rig isnt appearing when i add it, i do shift a and select the rig, but nothing shows up.

  • @heminHammo0
    @heminHammo0 Před rokem

    ❤❤🔥🔥

  • @iceink5274
    @iceink5274 Před 2 měsíci

    What app is this

  • @TommyLikeTom
    @TommyLikeTom Před 2 měsíci

    this is great if you want a poorly animated model that you do not understand

    • @thegamedevcave
      @thegamedevcave  Před 2 měsíci

      it's a quick and easy way to get a very specific rig. It's not replacement for learning to do it manually of course, but it also is really useful for things like background characters and such. I'd be unlikely to use it for rigging important character that need to have a lot of (very specific) animation though.