Let's make an AUDIO VISUALIZER in ROBLOX!
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- čas přidán 18. 05. 2024
- INTERMEDIATE - You should have a bit of programming experience to fully understand the code in this video!
This video shows you how to make an audio visualizer inside of Roblox! An audio visualizer shows you the volume of individual pitches currently playing in a sound. You'll learn about math techniques, and you'll be able to make and customize the UI yourself! Please watch this whole tutorial first, and then go back to follow along in studio. This will make you more prepared! You should also pause to keep up, since the video isn't designed to be kept up with without pausing.
As of making this video, the Audio API update is in Beta. The audio objects used in this video may change and may break the script. To avoid confusion, read the pinned comment if this happens!
Have a problem you can't fix? Leave a comment! Somebody will likely be able to help. Remember, failure is proof you're trying! Don't feel bad if you need to retry a tutorial, since you can start with brand new knowledge of what not to do and what to pay attention to!
#roblox #audio #ui - Hry
two things -
1) Your editing is CRAAAAZY GOOD for someone with 650 subs
2) I love seeing people make unique content like this in Roblox Studio, so amazing work dude!!
thanks :3
i'll be doing more research on good videos, though
3:52 the audio player and output visualizer edit was so good
Thanks, I spent a good whole day on that because I'm slow at editing lol
@@avocadopeanut it was worth it ! absolutely amazing visualizer
bro your editing is INSANE! I love that style of editing and i cant help but be inspired to also use a similar style. You are amazing. Keep going i believe you'll keep growing faster and faster.
The style I'm going for is essentially as if I'm coding it inside of Studio somehow. It would look like one of my games, if I ever made a learning game! Also, I'm inspired by Mehdi from ElectroBoom. He purposely makes mistakes sometimes to show you what not to do in an entertaining way. Here, I haven't purposefully done it, but I don't want to cut it out. It's important to realize that failing is almost always part of the development of something!
I also want to explain the code and why it works, instead of just asking the viewer to copy code from the description of the video. I lacked a little bit of explaining in this video, so I'll try to explain better next time.
great stuff! you are great at what you do, I wish only the best for you! 🔥🔥
Please make more videos, I love them and it shaped me a lot!
Yay, you're back!!!!
everybody learnt atleast something from this video, thanks a lot
yes! I want to make videos that don't just show how to do one specific thing
i love you avo, omg im like... ur BIGGEST, BIGGEST fan..................
!1
10/10 tutorial
your back!
So cool
So cool
So cool
So cool
this tutorial changed my life
you mean your game?
first of all, this is a really nice video, you really outdone yourself with this one, but now to my question, is there a way to set the volume of the speaker or audioplayer? i need to be able to change the volume since i wanna do a settings menu where you can change the volume.
You can wire the audio stream through an AudioFader. This ideally should multiply all the frequencies by the Volume property in this audio module. To wire correctly, you need these instances:
- PlayerFader (Wire)
- FaderOutput (Wire)
- AudioPlayer (AudioPlayer)
- AudioDeviceOutput (AudioDeviceOutput)
From there, wire like this:
PlayerFader: AudioPlayer -> AudioFader
FaderOutput: AudioPlayer -> AudioDeviceOutput
This way, the audio stream passes through the wires into the AudioFader, which changes the volume, and then goes to your speakers!
@@avocadopeanut Thank you for your explanation!
@@avocadopeanut for some reason the Audio fader changes nothing
@@fortniteog_yt8039 thats odd. I believe this may be a relatively new audio module that was added due to a feature request. The audio API is not fully out, so expect this to be fixed if your sure everything was wired correctly
@@avocadopeanut already fixed it
wow bro, I haven’t developed on roblox in a while, I feel like i’ve missed so much
you should! you learn more than just how to code on roblox. learning anything like this generally improves one's intelligence one way or another
Avocado my beloved
fucking hell dude this is sick
This is so cool! (Aurora stinks)
Audio spectrum? I prefer the Autism Spectrum B)
doo dap dunununu dap dunununu sheswa 🔥🌊🏖
fr
purple
GRAHHHHHH
HI AVOCADO!!!!!!!!!!!!!!!!!!!!
HAII
w
since when the hell did avocado talk
Never, I just started now
RAAAAAAAAH
Translate to English
what
@@AuroraProgen Translate to English
now how do u make it do bars around a player with a boombox instead
That's a bit more complicated to organize. The idea is the same, but it requires creating a part and SurfaceGui for each audio bar. I don't think I'll make another tutorial for the audio visualizer, but I'll try to get back to you on this.
@@avocadopeanut why do u need a surface gui for it? if its just bars moving to playbackloudness
@@avocadopeanut what if theres no audio bars and just sumthing like
local boom = script.Parent.Handle
local sound = script.Parent.Handle.Sound.playbackloudness
--insert cool function that makes boombox wider to sound playbackloudness
or sum like that
@@4bx9 Well, that's not an audio visualizer like the video shows.
Hey avo why do you
Idk sometimes I just
@@avocadopeanut I can kinda relate to that, when I