Raiding BANDIT CAMPS for EASY MONEY (and Food) in Manor Lords! (#6)

Sdílet
Vložit
  • čas přidán 22. 04. 2024
  • Here we go again!
    ⬇ Links & More ⬇
    - - - - - - - - - -
    ► Twitter - nerd.yt/twitter
    ► Livestream - nerd.yt/live
    ► Merch - nerd.yt/store
    ► Discord - nerd.yt/discord
    - - - - - - - - - -
    ► About The Game...
    Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
    Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are motivated by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements shaped and developed.
    • Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
    • Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each region will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
    • Build extensions behind larger homes to generate income and resources that would not otherwise be available. Homeowners don't just pay taxes - they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
    • Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.
    From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
    • Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing population.
    • Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
    • Sell surplus goods to traveling merchants or establish trade routes of your own. Manufacturing and exporting quality goods will provide wealth to upgrade your city, pay taxes to your liege, hire mercenaries, and unlock technologies for new industries, products, and tools.
    Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and neighboring lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
    • Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to crush rebellions or suppress banditry, and at other times you will lead you men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks.
    • A robust diplomacy system will allow you to communicate with other lords, using influence or threats to sway their actions. These competing lords have their own goals and will seek you out as well, and your response to their offers or insults can mean the difference between war and peace.
    • Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely - a smaller force can defeat a larger enemy, if commanded well.
    Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city. A pyrrhic victory can spell economic doom, or a winter of rationing food and firewood.
    MANOR LORDS on STEAM
    store.steampowered.com/app/13...
    - - - - - - - - - -
    Watch Dylan play some other great games!
    ► • SimCity 2013 - Revisit...
    ► • Cities: Skylines - Van...
    ► • Banished (2023)
    #conflictnerd #ManorLords
  • Hry

Komentáře • 20

  • @ChrissiesCorner
    @ChrissiesCorner Před měsícem +28

    Don't know if someone's mentioned this/you've figured it out yet, but the communal ovens aren't as efficient as having homes converted into having bakeries. Bakeries are more effective at making bread so that might solve a bit of your food issues. And that trading skill of limiting the route costs to 25 gold might be really useful (even if you're not focused on trading) because dang those trade routes are getting expensive to establish! 😅 I'm completely obsessed with this game & series now though & so invested in the development of Nerdenfeld!

  • @born2beapotato936
    @born2beapotato936 Před měsícem +11

    Get more lvl 1 burgage plots with chicken coops since eggs are also a food source. It will help alot with the food problem, since you have alot of lvl 1 burgage plots with nothing

  • @coucamaya
    @coucamaya Před měsícem +12

    2nd video wondering if he forgot to use the livestock to improve the fertility of fallow plots.

  • @joelwhitaker9018
    @joelwhitaker9018 Před měsícem +7

    The bigger housing plots give more space to put a second family in it before level 3 just to help u

  • @timgo197
    @timgo197 Před měsícem +4

    Hey Dylan! was wondering instead of importing eggs and veggies, why not build coops and vegetable farms in the burgage plots? It doesn't seem to take away from your labor pool and it adds more food for less upkeep of gold.

  • @khannaraha8817
    @khannaraha8817 Před měsícem +4

    I don't know if it's figured out later on in the video since i haven't watched it all yet (or learnt from previous lessons apparently) but are you able to upgrade those 3 plots at 14:30 becasue they are classed as artisan work places and so the people in them are not eligible to be called into militia (meaning the equipment isn't needed)?

  • @kelemvour
    @kelemvour Před měsícem +2

    I’d suggest some chickens in your small house plots. And make some really large plots with apples.

  • @amtru13
    @amtru13 Před měsícem +4

    You do have the max for honey buildings. That is another source of food. Maybe something to look into. Not sure if that helps. Village is doing great!! Thanks.

  • @briank8679
    @briank8679 Před měsícem +3

    I think you forgot about getting the land next to your current settlement with that rep you earned...

  • @Babita2825
    @Babita2825 Před měsícem +1

    Instead of building 2 communal Owen's and assigning 3 family in each of them you should convert the houses into making bread which is 2x faster than the owen

  • @chrisb.banick6720
    @chrisb.banick6720 Před měsícem +1

    I feel like alot of videos ive seen on manor lords is creators who have just expanded to fast and aren't paying attention to growth and consumption until your down to no storage , and why is everyone making such grid like settlements, this game has bending ability you can be much more enthusiastic than just having a anno style town .

  • @MakeItSo-ThisIsME
    @MakeItSo-ThisIsME Před měsícem +1

    A good video but a wasted point on irrigation (droughts in early access aren't that common), should've done the heavy plow imo. Such a beautiful game, can't wait to play it!

  • @pauloshman6188
    @pauloshman6188 Před měsícem +2

    I like you say. That you don't want to expand the population. After 5 minutes you expand the population. 😂😂😂

  • @epl803
    @epl803 Před měsícem

    Awesome. I was SO in the mood for more Manor Lords while I count down the seconds until it releases...

  • @khannaraha8817
    @khannaraha8817 Před měsícem +2

    If you are going to be importing a lot Dylan you could really do with getting rid of that 10 gold tax on goods. It's taking all your money for the gain of very little, 14 gold for 1 bread is 300% cost.

  • @craig8724
    @craig8724 Před měsícem

    When I attack bandit camps there empty. No bad guys to take out. My troops need experience. What’s happening

  • @isfand123
    @isfand123 Před měsícem +3

    I was just wondering, would it not be cheaper to bring in raw mertiral instead of the final product.
    Like importing wheat instead of bread?
    I would go as far as saying import the raw mertiral and export the final product
    Yep, i should watch the full video before making comments.

  • @geoffroydegodefroy2374
    @geoffroydegodefroy2374 Před měsícem

    For anyone brutally interested in hardcore Medieval warfare and society I strongly recommend Schwerpunkt's videos series

  • @hgyuuuuhj098
    @hgyuuuuhj098 Před měsícem

    Raiding bandits 4 food? Isn't that supposed 2 B other way around? Or is this game has cannibalism mechanics?

  • @Bananasauruss_Rex
    @Bananasauruss_Rex Před měsícem

    3 days left.......