PSX Doom - MAP07: Computer Station

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  • čas přidán 5. 08. 2015
  • I was casually playing through this, when on my 1st attempt at the Computer Station, I received only 2 hits. Unfortunately, I wasn't recording it (as I was playing at 1080p) - so I attempted to surpass that run, and after a few tricky openings, I managed to do a no hit run. This is something I had done on other maps back in the PS1 days - as a challenge, and to further increase my sharpness at the game. I remember back then, I was so close to getting a no hit run on "Sever the Wicked" , when I was only briefly exposed and was hit instantly from the other side of the map by a shotgun guy!
    I believe that the AI programming of the "hitscan" enemies actually adjusts to how well you are playing. If you haven't received a single hit throughout a map, the hitscan enemies will react even faster in an attempt to inflict a hit on you. This added factor can make attempting no hit runs very challenging indeed.
    Back in the PS1 days, I had developed techniques with Doom such as firing a rocket at a wall, and strafing out at the last split second and firing the rocket at monsters. This meant that my exposure was kept to a minimum. This technique was excessive though for the types of encounters I would face in single player mode, but I wanted to develop techniques that could be used someday for playing Deathmatch games. Circle strafing was a new concept for me with the PS1 version, after coming from the Atari Jaguar version - which did not have independent left / right strafing. I still cannot fathom to this day how I completed the Jaguar version on Nightmare! (this is the same as Ultra Violence / fast monsters) with strafing largely being neglected. I remember I found it very awkward with the Jaguar controller to hold down the strafe button, while moving with the directional pad while firing. I believe that I only really used strafing while facing the Barons of Hell / Cacodemons. Generally, I would hug the walls and take out the Imps, and if they fired at me, I would backpedal and then turn at an angle. This was very unconventional.
    I believe that this resulted in me having to take out enemies quickly and efficiently, as a way of compensating for decreased evasive maneuvers.
    With the PS1 version, I had complete freedom of movement, with the experience of being hardened from the Jaguar version on Nightmare! with restricted movement.
    @ 02:53 - this was my 1st time attempting this technique - which was improvisation. On my casual run, this area was where I had taken a hit (the other area was @ 04:56 - where I was shot from behind - having not fully cleared out that area - which is why I was extra mindful in this attempt).
    I know that this video may be a bit slow, and I'm being extra cautious - but this was not a well rehearsed attempt. All of this video from 01:00 is new to me (in attempting a no-hit run). I like to show improvisation in my videos.
    Playthrough of PlayStation Doom, MAP07: Computer Station. Played on the ePSXe emulator on Ultra Violence difficulty.
    Played using the Sega Saturn model 2 controller.
    Doom Playstation: Official Soundtrack, by Aubrey Hodges - aubreyhodges.bandcamp.com/
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