I personally think abyss is one of chamber’s worst maps due to the setups feeling very weird. I swear every time I play on abyss as chamber, I almost never place down my trip and tp both on offense and defense cuz it never feels like there’s any actual good places to and because how open the map is. Open area maps is very good for chamber since he’s a sniper like character, but the setups to me don’t feel worth my time. I personally think chamber’s best maps are bind, lotus, split, ascent, and haven due to being able to cover trip on one bombsite while still being able to entry on site without the trip to be disabled while also having good angles to cover as chamber. Those are just my personal opinions on chamber, obviously I think chamber is great on abyss, I just personally don’t find setups to be very useful on big maps like abyss due to his singular limited range trip AND the map being way bigger than the range of the tp
I personally don’t recommend the first blood setup at 1:44 too often because people, even in bronze and silver start preaiming or wall banging your position, especially once they’ve already been burned. It’s absurdly easy to get killed there and even if it wasn’t, peelers advantage often gives the swinger the advantage. I’ve personally killed many jett opers like than. And the box thing where you keep a tp heaven, there are very few opportunities for you to use it,especially since once you tp since a competent smoker always smokes that off. The other normal angles are actually more consistent than the off angles on a site, the one with a tp behind the box, but you get smoked off there as well, giving you only on predictable angle to swing, and you should not use it if you are alone, since they can double peel you from the bridge and other side. Honestly, the most consistent strat I’ve found is to chuck a trip main and call for a fast rotate if anyone is there.
@@UnfixingVal I’ve actually started doing that. I just wanted to point that out just in case someone keeps dying to that. Or crouch. That works too. Basically anything that keeps your head off their crosshair. And if you want to trip flank when you attack a, it’s actually viable to keep it closer to the back wall, just behind the corner, you are exposed if you step back a bit but you provably won’t do That and they usually get caught in the slow field. The problem with the open trip is( I don’t know if this is true higher up), is that fast lurkers break your trip From far away, and actually don’t commit to the lurk, just to make you paranoid, a well communicating enemy team will then pincer you, especially if one or more of your team is committed to watching flank.
@@user-ko3ol8no2s that’s true, but I like the open trip because it’s safer. If they start breaking it every round then I will put it more hidden so they have to commit.
These videos are helpful, I look forward to seeing more, don’t stop bro.
@@sanchez5963 glad I could help
I personally think abyss is one of chamber’s worst maps due to the setups feeling very weird. I swear every time I play on abyss as chamber, I almost never place down my trip and tp both on offense and defense cuz it never feels like there’s any actual good places to and because how open the map is. Open area maps is very good for chamber since he’s a sniper like character, but the setups to me don’t feel worth my time. I personally think chamber’s best maps are bind, lotus, split, ascent, and haven due to being able to cover trip on one bombsite while still being able to entry on site without the trip to be disabled while also having good angles to cover as chamber. Those are just my personal opinions on chamber, obviously I think chamber is great on abyss, I just personally don’t find setups to be very useful on big maps like abyss due to his singular limited range trip AND the map being way bigger than the range of the tp
you can put your trip mid entrance and play in B most of the time
Nice video bro 🔥
preciate it. keep it up 🔥
Would like a guide on each map personally
@@jjharrison3338 I have a few more made, I just need to edit them then they’ll be out
I personally don’t recommend the first blood setup at 1:44 too often because people, even in bronze and silver start preaiming or wall banging your position, especially once they’ve already been burned. It’s absurdly easy to get killed there and even if it wasn’t, peelers advantage often gives the swinger the advantage. I’ve personally killed many jett opers like than. And the box thing where you keep a tp heaven, there are very few opportunities for you to use it,especially since once you tp since a competent smoker always smokes that off. The other normal angles are actually more consistent than the off angles on a site, the one with a tp behind the box, but you get smoked off there as well, giving you only on predictable angle to swing, and you should not use it if you are alone, since they can double peel you from the bridge and other side. Honestly, the most consistent strat I’ve found is to chuck a trip main and call for a fast rotate if anyone is there.
@@user-ko3ol8no2s yeah, if you get pre aimed a lot swing a little wider while holding shift and then when they peek you shoot and tp
@@UnfixingVal I’ve actually started doing that. I just wanted to point that out just in case someone keeps dying to that. Or crouch. That works too. Basically anything that keeps your head off their crosshair. And if you want to trip flank when you attack a, it’s actually viable to keep it closer to the back wall, just behind the corner, you are exposed if you step back a bit but you provably won’t do
That and they usually get caught in the slow field. The problem with the open trip is( I don’t know if this is true higher up), is that fast lurkers break your trip
From far away, and actually don’t commit to the lurk, just to make you paranoid, a well communicating enemy team will then pincer you, especially if one or more of your team is committed to watching flank.
This peek tbh is only for OP and only to be used once in a game but still will work if you are not aggressing A often.
@@user-ko3ol8no2s that’s true, but I like the open trip because it’s safer. If they start breaking it every round then I will put it more hidden so they have to commit.
@@MxchaelD yeah don’t do that peek with rifle or pistols
Good vid.
Thanks
Abyss is a goddamn nightmare for Chamber, it's always so boring ... thx for the setups
@@Nmkomg I think it’s one of chamber’s best maps despite the setups all being boring
banger
how do you do that skill jump @2:29? ive been wanting to do that with chamber but cant seem to pull off the jump
@@puppetscorpion65 practice it in a custom game
Nice guide. Crosshair code?
0;P;h;0;m;1;0a;1.000;0l;4;0o;0;0f;0;0v;4;1b;0;1m;0;1f;0