The Tower of Druaga 1cc, with commentary

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  • čas přidán 13. 04. 2024
  • Played on MAME 0.261. Difficult game!!
    Sylvie's Druaga Guide: sylvie.website/Druaga.pdf
    Other Druaga Links:
    POT's no Jet Boots 1cc: • 1984 [60fps] The Tower...
    Source for possibly-apocryphal Floor 31 story: detail.chiebukuro.yahoo.co.jp...
    (See tanuking 66's comment, see also post 435 in the Q&A below)
    Q&A with designer Masanobu Endo: kakutei.cside.com/game/bcs.htm
    (The Cool Druaga Facts come from here)
    StrategyWiki: strategywiki.org/wiki/The_Tow...
    (Source for the floor images)
    SuperViperT302's 1cc: • The Tower of Druaga (A...
    SuperViperT302's guide: docs.google.com/document/d/1i...
    (My main reference for learning how to clear the game)
    SuperViperT302's live commentary: • Awesome Game Replays #...
    yukimatsuri's clear: • Namco : The Tower of D...
    yukimatsuri's guide: piyo.ciao.jp/gm/Druaga/FloorLi...
    The item names I used in my guide and video are not from the above sources, and are taken from the Arcade Archives release of the game on Switch.
    0:01 Floor 1
    1:28 Floor 2
    2:27 Floor 3
    3:25 Floor 4
    4:49 Floor 5
    6:02 Floor 6
    7:28 Floor 7
    8:01 Floor 8
    9:03 Floor 9
    10:25 Floor 10
    12:09 Floor 11
    13:15 Floor 12
    14:18 Floor 13
    15:36 Floor 14
    16:47 Floor 15
    17:20 Floor 16
    19:35 Floor 17
    20:37 Floor 18
    21:35 Floor 19
    22:50 Floor 20
    23:56 Floor 21
    24:53 Floor 22
    25:40 Floor 23
    26:57 Floor 24
    28:04 Floor 25
    28:33 Floor 26
    29:54 Floor 27
    30:20 Floor 28
    31:44 Floor 29
    32:38 Floor 30
    33:29 Floor 31
    34:34 Floor 32
    35:27 Floor 33
    36:06 Floor 34
    36:50 Floor 35
    37:39 Floor 36
    38:33 Floor 37
    39:18 Floor 38
    40:41 Floor 39
    41:13 Floor 40
    41:55 Floor 41
    42:54 Floor 42
    43:22 Floor 43
    43:57 Floor 44
    45:27 Floor 45
    46:56 Floor 46
    48:13 Floor 47
    48:48 Floor 48
    50:21 Floor 49
    51:41 Floor 50
    52:29 Floor 51
    53:18 Floor 52
    54:29 Floor 53
    55:22 Floor 54
    56:00 Floor 55
    57:07 Floor 56
    57:43 Floor 57
    58:31 Floor 58
    59:07 Floor 59
    1:00:53 Floor 60
    1:01:45 Ending
  • Hry

Komentáře • 17

  • @runawinters5536
    @runawinters5536 Před 2 měsíci +2

    One of the best parts of any Sylvie 1cc commentaries are the times you try to decipher why you did certain things in the playthrough. Very real, it is the gamer's condition.

  • @RetroTuna
    @RetroTuna Před 2 měsíci

    That was a great replay and fantastic guide thanks mate and congratulations on the 1cc.

  • @phano6385
    @phano6385 Před 2 měsíci

    Man. I just... love video games.

  • @SuperViperT302
    @SuperViperT302 Před 2 měsíci +1

    WHAT THE SHIT I HAD NO IDEA GIL SPAWNED WHERE THE DOOR WAS ON THE PREVIOUS FLOOR, AND THAT THE KEY AND DOOR SPAWNS WEREN'T COMPLETELY RANDOM
    Okay but seriously, just from skimming through this, I can tell you've put in way more research into this game than anybody I've ever known, and it clearly shows. Some notes I'd like to point out:
    - As a quick fun fact: on Floor 7, you can also get the Silver Pickaxe by dying. However, you need to die on the same tile the treasure appears at (i.e. your starting position) in order to actually get the treasure. This is obviously not recommended, as it's a waste of a life (or potion).
    - On Floor 13, there is a long, narrow corridor in the top-left corner of the maze where I try to farm Sorcerer spawns. Spawn syncing isn't necessary since there are only two, but you need to make sure you block their spells before you draw your sword to kill them (if they appear and the spells don't combust early, of course).
    - As far as I'm aware, Energy Drain Potions, much like Power Potions, only last for the floor they're collected on, or until Gil dies.
    - Although Floor 36's Balance is impossible to collect on Namco Museum Virtual Arcade due to the Red Necklace not working, it is still possible to get all Hyper upgrades. You do it by getting Floor 32's Balance as normal, then the Hyper Shield on Floor 33, then game over and use the continue feature to recollect Floor 32's Balance again while still having all treasures (Balances aren't mutually exclusive; this can also be done with Floor 26's Balance but 32 is better), skip the Balance on Floor 36, and use the Balance from Floor 32 to get the Hyper Helmet. However, it is still impossible to 1CC the game due to there being no other way to reobtain the same Balance twice (getting zapped takes away too many treasures to make beating the game possible, even if you do get all the way to Floor 59 again).
    - For killing dragons, I've found the best way to do so is to approach them from behind (like with Knights, you do more damage to dragons and Ropers when attacking them from behind), preferably with the Pearl so they stay frozen, and repeatedly moving back and forth with your sword out to get in damage while minimizing damage to Gil. It's very time consuming and not super useful in the original game, but it's helpful on Namco Museum Vol. 3's "Another Tower" and "Darkness Tower" versions.
    = On Floor 49, you actually need to pass through the door, then kill all three Wizards to get the treasure. (At least, that's what it's seemed like in testing.)
    - The Hyper Knight does seem to give you a significant HP boost (at least as long as it doesn't overlap with you for too long), but it's not really worth killing on Floor 57 anyways.
    - Touching Succubus Ishtar without your sword drawn just kills you. The stone is safe.
    - For those who want a breakdown on what happens if you leave Floor 59 early without killing Druaga, attack Ki or Ishtar on Floor 60, break a wall on Floor 60, or run out of time on Floor 60:
    You will be "zapped" to a previous floor. In my testing, it's usually a random floor starting from 10 and going up to 20. You will also lose all Hyper upgrades (Hyper Gauntlet, Hyper Shield, Hyper Helmet, Excalibur, Hyper Armor), the Permanent Candle, the Bible/Holy Book, the Gate Detection Book, and the Key Detection Book (if any Crystal Rods are set on Floor 60 prior to getting zapped, you will lose them too). While most of the treasures can be reobtained, because the Hyper upgrades require getting all earlier "upgrades" to unlock them, if you're zapped to too high of a floor, you won't be able to get the earlier upgrades, and thus those treasures will be unobtainable (in fact, since I don't think you can get zapped below Floor 10, this makes the White Sword impossible to recollect, which in turn makes the Dragon Slayer and Excalibur impossible to recollect). Basically, getting zapped makes the game unbeatable from that point forwards, so don't let it happen.
    - On Floor 59, don't try to attack Druaga on the far left side of the maze. Doing so may cause him to teleport out of bounds, which can cause the game to instantly crash and reset, killing all of your progress. (Supposedly, this can also happen with Ghosts, but I haven't seen it happen yet.)
    Otherwise, very well-put together guide. Congrats on clearing this monster of a game! Glad to know my guide was able to help at least one person :)

    • @sylvie8875
      @sylvie8875  Před 2 měsíci

      Thank you for the great comment and thanks again for the great guide!
      I never actually tried the Floor 49 treasure reveal, but the guide in the Switch Arcade Archives version says you need to defeat "a" wizard - I wonder if it's like the knights on Floors 3 and 34 (there is a specific wizard but you don't know which) or if the guide is just wrong!
      I read in more than one place (StrategyWiki, and I think it was mentioned in the Q&A with Endo) that touching Succubus Ishtar without drawing the sword causes you to get a "Fake Blue Crystal Rod" that kills you after a few seconds, instead of instant death, but I also never tried that.

    • @SuperViperT302
      @SuperViperT302 Před 2 měsíci

      ​@@sylvie8875I just tested the Succubus Ishtar theory on PSP and it actually worked! Never knew that until just now; I keep learning more about this game all the time.
      As for Floor 49, I haven't done too much testing with that, but I'll keep messing with it some more.

  • @roseplaysgames9138
    @roseplaysgames9138 Před 2 měsíci

    I really enjoyed the commentary! great job on the 1CC!

  • @user-nw5ef3zh9t
    @user-nw5ef3zh9t Před 2 měsíci

    this was thoroughly engaging and informative. thank you so much for making this.

  • @AdrienDittrick
    @AdrienDittrick Před 2 měsíci

    That was a very informative and inspiring video, congrats!

  • @nicole-nh5ix
    @nicole-nh5ix Před 2 měsíci

    relaxing commentary. the appeal of the game comes through. really nice info on each stage and it looks exciting to play when you know how

  • @FarAwayTimesGames
    @FarAwayTimesGames Před 2 měsíci

    Fantastic watch, really lively commentary and it kept our interest from start to finish. I feel like I have a better grasp of what's neat about this game now, sorta like with Wizardry 1.

  • @danielgriffin4624
    @danielgriffin4624 Před 2 měsíci

    Cheers for the great video mate :)

  • @murdahshewrote9251
    @murdahshewrote9251 Před 2 měsíci

    I didnt even think this game had a point

  • @AdrienDittrick
    @AdrienDittrick Před 2 měsíci

    dang, now I know that fighting wizard-style enemies is dangerous especially when the wizard-style enemy is a wizard!

  • @flippinrogue
    @flippinrogue Před 2 měsíci

    Sorcerer spells aren't actually random they stop at intersections! So the best place to fight them is long corridors.

    • @sylvie8875
      @sylvie8875  Před 2 měsíci +2

      Whoa I had no idea! Game changer for Floor 13

  • @gonefishing6337
    @gonefishing6337 Před 2 měsíci

    why do you pronounce druid like "drood"?