Unreal Engine - Chaos Physics

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  • čas přidán 25. 03. 2020

Komentáře • 2,9K

  • @wasd0109
    @wasd0109 Před 4 lety +5711

    I would pay for a game that allow you just to destroy everything in a city for no reason. No story needed

    • @mentaltelepathy24
      @mentaltelepathy24 Před 4 lety +416

      Just play as a giant Kaiju or aliens, call it world destruction. And you play as a rag tag team of soliders sent to stop the destruction, but anything will go. Comets, earthquakes, I would buy a game like this in a heartbeat.

    • @electromaniac1237
      @electromaniac1237 Před 4 lety +211

      Well, there's Red Faction Guerrilla

    • @philssox
      @philssox Před 4 lety +25

      EDF 4.1

    • @jedanPirke
      @jedanPirke Před 4 lety +13

      I would like TO KILL! JUST KILL NO REASON !

    • @Soulz349
      @Soulz349 Před 4 lety +13

      @@philssox You know the real truth

  • @mademan8450
    @mademan8450 Před 4 lety +9797

    My pc's fps will fall faster than the buildings.

    • @nicksparrow009
      @nicksparrow009 Před 4 lety +40

      Golden

    • @iSchocKZ
      @iSchocKZ Před 4 lety +7

      i feel you

    • @charli9289
      @charli9289 Před 4 lety +9

      why doesn't this comment have more likes?

    • @KristisG
      @KristisG Před 4 lety +55

      haha pc bad funny

    • @bahtera4618
      @bahtera4618 Před 4 lety +4

      Song no copyright and link
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  • @AceTheOcarinaMaker
    @AceTheOcarinaMaker Před 3 lety +3166

    How I wish this was in GTA! ...actually I'd just be happy if my stolen military tank would not be stopped entirely by a small bush in GTA V.

    • @PuertoRicanPretto
      @PuertoRicanPretto Před 3 lety +289

      Its actually made of cement, its only painted green

    • @youngspecial64
      @youngspecial64 Před 3 lety +35

      But spider-man miles morales and spider-man 2 can handle this

    • @EnclaveHater07
      @EnclaveHater07 Před 3 lety +50

      @@youngspecial64 Those are next gen games bud

    • @youngspecial64
      @youngspecial64 Před 3 lety +6

      @@EnclaveHater07 i know....thats why im so excited for this

    • @cirejc2235
      @cirejc2235 Před 3 lety +12

      Try just cause 3

  • @pes9338
    @pes9338 Před 3 lety +463

    forget ray tracing this is the only feature I’ve always wanted in a game

    • @_You_Are_Not_Him_
      @_You_Are_Not_Him_ Před 3 lety +42

      Ray tracing is over rated. Halve my fps for some reflections and god rays? No thank you.

    • @CaliFinestDemon
      @CaliFinestDemon Před 3 lety +6

      @@_You_Are_Not_Him_ It looks amazing in COD though.

    • @atishghosh
      @atishghosh Před 3 lety +12

      Actually the new Unreal Engine has Chaos system plus a "Path Tracer" (Unreal's ray tracing system)
      So we can enjoy both now
      Provided developers use them

    • @Blank-lp4fz
      @Blank-lp4fz Před 3 lety +12

      @@atishghosh actually path tracing is a less taxing method of ray tracing, instead of calculating several bounces of a light ray it calculates only one bounce and in a random direction unlike ray tracing which bounces light rays in the correct direction.
      It still looks good just not as nice as full on ray tracing, don't think the majority of people will notice with a quick glance tho.

    • @aubamawhoaubamwhaaubamablu5663
      @aubamawhoaubamwhaaubamablu5663 Před 3 lety +5

      Imagine cod with these physics some guy rpgS a house it collapses would be sick

  • @aldrinsangma5363
    @aldrinsangma5363 Před 4 lety +9327

    I always wanted a destructible buildings on games

    • @happywalek9816
      @happywalek9816 Před 4 lety +598

      Same in grand theft auto

    • @zacheryw1845
      @zacheryw1845 Před 4 lety +751

      Battlefield has it

    • @gachigazm6169
      @gachigazm6169 Před 4 lety +207

      Deamteam 16 scripted

    • @yancgc5098
      @yancgc5098 Před 4 lety +480

      @@gachigazm6169 No, Chaos Physics is the same shit as the destruction system used in battlefield games. Both engines have the same capability for destruction. Just because Chaos Physics can do all of this destruction, doesn't mean you're gonna be seeing entire buildings of cities being completely destroyed in games in real time. Do you know how much of a pain that's gonna be for game development? Giving players that much power in a game has been possible for over a decade now. Developers don't do it cuz just throwing fully dynamic destruction in a game would be silly and game breaking if the core of the game isn't about the destruction you can do in it.

    • @yancgc5098
      @yancgc5098 Před 4 lety +57

      @UCWjwnooegCG6OyiWDH390IA That's why I said it has to be a game that has that type of destruction integral into the gameplay so that the development process would be easier. Even then, destroying entire buildings would only be possible in sections where a big boss fight is happening. In parts where you're just free roaming, it wouldn't make sense for superman to be able to destroy entire buildings just because. It would break and ruin the flow of the game and the interactions you could make with other characters.
      It would basically result in a game over if you destroy the whole city when you're supposed to be a superhero.

  • @immof44
    @immof44 Před 4 lety +2590

    Why am I not seeing this kind of game yet. I’m fainting, hurry, developers.

    • @carlj7466
      @carlj7466 Před 4 lety +235

      On what platform tho? Even a decent pc is going to get destroyed by games like this

    • @carlj7466
      @carlj7466 Před 4 lety +42

      Also rockstar doesnt use unreal engine :(

    • @theorangeguy.jpg_9949
      @theorangeguy.jpg_9949 Před 4 lety +77

      battlefield did it since bfbc2, also the red faction

    • @theorangeguy.jpg_9949
      @theorangeguy.jpg_9949 Před 4 lety +25

      @@carlj7466 not rlly, there were some games in 2010 had destructions and runs well on some good or low spec pc (not potato doe)

    • @justadictatorridingonanuke3714
      @justadictatorridingonanuke3714 Před 4 lety +12

      You probably wont see it for another 1 or 2 years as the feature is new to UE4 so the developers wont have had time to experiment with the features and also implement these features in the game. Some developers may also be waiting for the PS5 and Xbox and UE5 so that these physics can be handled better

  • @tsoeng
    @tsoeng Před 3 lety +1632

    At this point they should just rename it to Real Engine

    • @shipshrekt2156
      @shipshrekt2156 Před 3 lety +10

      Lol

    • @noambracha2495
      @noambracha2495 Před 3 lety +3

      True

    • @CameronTheHuman
      @CameronTheHuman Před 3 lety +29

      This would murder my graphics card so I’d say it is very unreal

    • @rockstar8573
      @rockstar8573 Před 3 lety +1

      Hahaha

    • @grossly820
      @grossly820 Před 3 lety +2

      @@CameronTheHuman these engines are supposed to be used with workstation cards like the quadro series from nvidia and pro series from amd which have a shit ton of fast vram (for example a quadro had 48gigs of vram) and they are specifically designed for these types of stuff

  • @jakeh4757
    @jakeh4757 Před 3 lety +92

    a moment of appreciation for the programmers/coders that have made this possible wow

    • @DinaricUbermensch
      @DinaricUbermensch Před 3 lety +4

      except hardware in 2020 cant handle this LOL rtx 3090 cant even handle this

  • @downunderdog
    @downunderdog Před 4 lety +2207

    This random realistic destruction is what I've wanted in a game like gta forever, the future of gaming is looking bright

    • @lurkzie
      @lurkzie Před 4 lety +14

      A lot of games already utilize destruction physics

    • @beksanchez5214
      @beksanchez5214 Před 4 lety +41

      You should try Teardown when it comes out or Red Faction.

    • @dognip
      @dognip Před 4 lety +4

      @@lurkzie like?

    • @dreaxdd
      @dreaxdd Před 4 lety +53

      if it’s in gta the city would be leveled in every lobby

    • @Yoko_Grim
      @Yoko_Grim Před 4 lety +6

      GTA? Time to bomb Maze bank with a 747

  • @Level-ts7xl
    @Level-ts7xl Před 4 lety +533

    can't wait to see this in games
    in 10 years

    • @sasukedarkwolf
      @sasukedarkwolf Před 4 lety +30

      @@DietCoke88 there are no games being made for PC. All they get is console ports.

    • @XUIW
      @XUIW Před 4 lety +5

      @@DietCoke88 #BothMasterRace I like my console exclusive too something pc can't get for a long time.

    • @XUIW
      @XUIW Před 4 lety +5

      @@sasukedarkwolf That's not entirely true, rather, it's the other way around. But I'll do say is that, console games get the more cleaner and exclusive side of gaming while PC has also exclusive but since it's a "computer" consoles can't openly play games what pc has. If nobody is making games for pc someone can make one of steam.
      I own both and I like to play both, I prefer rpg, VN, and competitive gaming. So like on the PS: P5R, FF7 remake, or smash bros on the switch. And on the PC: LoL, OW, and Valorant. Not everyone is blessed enough to get the money for both races of games (well if you get a job... no offense)

    • @inivideoa
      @inivideoa Před 4 lety +3

      Red faction guerrilla

    • @rjo78
      @rjo78 Před 4 lety +5

      Didn't that unreal engine 5 showed similair techniques on ps5 with that techdemo from a couple days ago???

  • @dallasjonpaulgrove547
    @dallasjonpaulgrove547 Před 3 lety +67

    Imagine a godzilla game with this kind of detailed destruction.

  • @garythompson1345
    @garythompson1345 Před 3 lety +103

    This is what I thought cyberpunk would be like

    • @Disissid19
      @Disissid19 Před 3 lety +8

      And you too had too much expectations. Just saying, this thing ran on hardware that doesn't exist on the market today. So...

    • @garythompson1345
      @garythompson1345 Před 3 lety +8

      @@Disissid19 bro i wasn't really serious. And seeing as Sony just refunded everyone for cyberpunk. This game fell.below any expectation

    • @Disissid19
      @Disissid19 Před 3 lety +12

      @@garythompson1345 Man. Let's be real, a lot of people's expectations weren't met. They thought each building would be explorable etc. The moment I saw that the game was originally 70GB. I understood

    • @garythompson1345
      @garythompson1345 Před 3 lety +13

      @@Disissid19 I didn't really care about alot of stuff people were expecting. All I wanted was smart NPC characters. And a good overall all open world rpg. But awhile in the game you realize it's super easy on the hardest difficulty. Crashes. Bad Graphics. Horrible dumb NPC. Dead open world. Terrible driving mechanic. The crafting system is broken. I can go on all day. I'm just glad I got my money back.

    • @Disissid19
      @Disissid19 Před 3 lety +5

      @@garythompson1345 Hey. There's a reason I didn't buy Witcher 3 on launch. And that applies to cyberpunk 2077. I'm gonna buy the complete edition which is gonna be worth more and actually feature the stuff that I would consider noteworthy

  • @barakw5947
    @barakw5947 Před 4 lety +798

    Just imagine a just cause game where everything is destructible

  • @mrcupcake5309
    @mrcupcake5309 Před 4 lety +2133

    This would satisfy so many gamers. Just give us a building to destroy

    • @ddarexconstanza6305
      @ddarexconstanza6305 Před 4 lety +33

      Battlefield has it

    • @mrcupcake5309
      @mrcupcake5309 Před 4 lety +72

      Funky Frog I’m talking about something more detailed like Red Faction Guerrilla or Teardown.

    • @androxus2954
      @androxus2954 Před 4 lety +138

      Give Us 2 towers and a plane

    • @raman249
      @raman249 Před 4 lety +56

      media: the gamers were terrorist's all along...

    • @Kabeer.
      @Kabeer. Před 3 lety

      @@mrcupcake5309 howd you get the music symbol you only have 86 subs

  • @Scream357
    @Scream357 Před 3 lety +539

    Imagine playing GTA V online with this.

    • @Backup439
      @Backup439 Před 3 lety +131

      There will be no buildings left

    • @Scream357
      @Scream357 Před 3 lety +16

      Modest services Neither PC or any console.

    • @jetpackjoe4209
      @jetpackjoe4209 Před 3 lety +52

      Grand Theft Auto : Portland

    • @aesie1229
      @aesie1229 Před 3 lety +4

      Honestly that would be so fucking cool I think it’s possible in next gen and PC

    • @TheVoiceOfChaos
      @TheVoiceOfChaos Před 3 lety +2

      Imagine discovering teardown

  • @DBD120
    @DBD120 Před 3 lety +16

    All this destruction makes me miss Red Faction: Guerilla.

  • @vali4real
    @vali4real Před 4 lety +770

    I really hope they implement these building chaos physics in Just Cause 5...

  • @pexp9525
    @pexp9525 Před 4 lety +3532

    *guy explaining complicated geometry and physics* me: hehe cool destroy

    • @aldrick3340
      @aldrick3340 Před 3 lety +26

      bababouey

    • @viewmodel
      @viewmodel Před 3 lety +8

      Bababahooey

    • @effexon
      @effexon Před 3 lety +3

      well, I wanted to learn physics etc, coz when I build, I get to destroy stuff and again more interesting ways.

    • @whyitmatters6906
      @whyitmatters6906 Před 3 lety

      @Matthew but the point is, there is no joke.

    • @blitzerpr354
      @blitzerpr354 Před 3 lety +3

      Same heheh

  • @xXFeralArtsXx
    @xXFeralArtsXx Před 3 lety +32

    Guy: "Before we dive in to a demonstration, let's expla-"
    *Skips to demonstration*

  • @hmm8085
    @hmm8085 Před 3 lety +30

    Chaos engine would give me seconds per frame instead of fps

  • @wizcyber1255
    @wizcyber1255 Před 4 lety +1553

    The problem isn’t that game devs can’t make destructive buildings, it’s so the pc cant burn while rendering all those details

    • @cameronferrell5722
      @cameronferrell5722 Před 4 lety +76

      WIZCYBER i dont know man, Battlefield 1 is one game i know that did it beautifully

    • @fasthandsz
      @fasthandsz Před 4 lety +39

      And battlefield 4 a whole building falls

    • @killerofprimes
      @killerofprimes Před 4 lety +158

      fasthandsz it falls the same way... so it’s a prerendered sequence.

    • @HAlariousInc
      @HAlariousInc Před 4 lety +18

      Cameron Ferrell Crackdown 3 was supposed to be this...now look

    • @HAlariousInc
      @HAlariousInc Před 4 lety +8

      Utilizing cloud computing could be the only way

  • @avay5446
    @avay5446 Před 4 lety +632

    imagine these physics would be in a gigantic war game like arma

  • @fibonacci-dilemma3675
    @fibonacci-dilemma3675 Před 3 lety +38

    Imagine they come out with a new red faction game with this engine.

  • @Lutfur12345
    @Lutfur12345 Před 3 lety +5

    Imagine a free roam attack on Titan game where you're just smashing through different buildings as a Titan

    • @Joshua_N-A
      @Joshua_N-A Před 3 lety +1

      Throwing other Titans at buildings as well.

  • @BCBtheBeastlyBeast
    @BCBtheBeastlyBeast Před 4 lety +251

    I still think Red Faction: Guerrilla had the most satisfying destructible buildings.

    • @SHITHAPPENSLIKABOSS
      @SHITHAPPENSLIKABOSS Před 4 lety +12

      this game really tickles my pickle

    • @trap9273
      @trap9273 Před 4 lety

      FACTS

    • @hauntified9060
      @hauntified9060 Před 4 lety +16

      And it was able to run on a Xbox 360.Imagine what we could do with today's hardware

    • @BCBtheBeastlyBeast
      @BCBtheBeastlyBeast Před 4 lety +6

      @@hauntified9060 We could some seriously next level shit, now that we're getting vastly improved CPUs and GPUs, not to mention SSDs. I hope some developer out there is looking at how to design a new game around destruction like RF:G.

    • @snakeplays8889
      @snakeplays8889 Před 4 lety +5

      yeah and its kinda sad that nothing new got even close to it

  • @galvinpro
    @galvinpro Před 4 lety +154

    The perfect engine to make a new Transformers game

  • @FlyingBanana78
    @FlyingBanana78 Před 3 lety +2

    Its unreal how far the unreal engine has come. I remember playing Unreal on my and k6/2 processor with a voodoo GPU. Never thought it would have progressed to what a monster powerhouse it is today.

  • @woopdedo7939
    @woopdedo7939 Před 3 lety +195

    Battlefield players; “first time?”

    • @Gregzenegair
      @Gregzenegair Před 3 lety +5

      @O Al-Mousa There were no destruction into BF2

    • @honestlyowain1121
      @honestlyowain1121 Před 3 lety +1

      @O Al-Mousa you mean bf 4? (idk if destruction physics was in bad company or bf 3)

    • @mistergameplay9766
      @mistergameplay9766 Před 3 lety +4

      @@honestlyowain1121 destruction exist in bad company

    • @skrrra7619
      @skrrra7619 Před 3 lety

      @@Gregzenegair He meant Battlefield Bad Company 1.

    • @BeatmasterAC
      @BeatmasterAC Před 3 lety +2

      Red Faction players: "pfft, Noobs."

  • @joerocket10r
    @joerocket10r Před 4 lety +309

    man i remember playing red faction thinking destructive environments are gonna be awesome in the future of gaming and then nothing really happened. BC2 was the only other memorable game.

    • @ghostknight1865
      @ghostknight1865 Před 4 lety +17

      Because game designers considered it "destroyed" their carefully crafted, months long level design. That's why they took the tech out of the Battlefield series.

    • @Ssecave
      @Ssecave Před 4 lety +15

      the light-destructive environement from "Control" was neat ! It really give you the feel of power when destroying concrete/walls. Games need to use that more.

    • @A-Duck
      @A-Duck Před 4 lety +35

      @@ghostknight1865 You're not far off, but rather than developers being overly precious about their work, it's more to do with the inherent challenges in allowing that kind of player agency in game with any kind of structure to it. Designing a level involves a lot of planning around controlling the player - motivating, prompting, and generally guiding to where they need to be, ideally without their knowing that's what you're doing. High levels of destructibility throws a fat wrench in that whole process, so you have to take a completely different approach to level design from the get go. For an experiment, imagine if Skyrim had destructible environments; awesome, but now the jail cells, cave walls, buildings, and so on are all easily circumvented with a fireball spell or whatever. It's a huge design challenge to have a structured game AND allow a lot of player freedom.
      So really, the actual reason is not many developers are up to the challenge of implementing that amount of player freedom into their games without undermining the entire thing. Not to mention other factors like performance cost, destructible environments aren't cheap computation-wise. You have to leverage what you pay for some pretty destruction against other things that processing power could be used for.

    • @JOSEPH-vs2gc
      @JOSEPH-vs2gc Před 4 lety +5

      If i'm a developer and i wanted to make money right way, i'd probably stick to very linear levels and pre-orchestrated story beats that activate whenever you cross a predetermined area on the level. It would probably be a shooter as well. It has more to to with laziness, negligence and greed than anything else. Plus, it takes forever to produce a game of that kind of TLC and most computers won't be able to run that amount of complexity anyway.

    • @easternmaverick3848
      @easternmaverick3848 Před 4 lety +1

      @@JOSEPH-vs2gc Fallout 76 what possible could go wrong.

  • @bollvigblack
    @bollvigblack Před 4 lety +553

    im still waiting for fully destruction physics based game in 2020 ffs. all i get is Corona

    • @TilW
      @TilW Před 4 lety +22

      Well, there is Teardown.

    • @bollvigblack
      @bollvigblack Před 4 lety +11

      @@TilW its not out yet

    • @kresimircosic9035
      @kresimircosic9035 Před 4 lety +19

      One Swedish dude is coding his own voxel (volumetric pixel) based engine. He already made destructible environments 100 times better than this.

    • @Robbe1912
      @Robbe1912 Před 4 lety +3

      chaos sadly isnt even out of beta yet. im still waiting for it to come out in 4.26 maybe, so i dont have to compile the engine myself to use it.

    • @CaptainKetchup
      @CaptainKetchup Před 4 lety +2

      Krešimir Ćosić what’s the name of that voxel game?

  • @benjaminbridge5975
    @benjaminbridge5975 Před 3 lety

    I’m a manufacturing engineer but I took a class on this stuff just for fun and man was it eye opening! So much art and engineering involved at once!

  • @LukePimentel
    @LukePimentel Před 4 lety +124

    Ever since I was a little kid I wanted a game where I can destroy buildings I’m really hoping I will see it in my life time

    • @Danxiong
      @Danxiong Před 4 lety +1

      Luke Pimentel RAMPAGE

    • @ownageDan
      @ownageDan Před 4 lety +8

      bad company and its sequels and red faction guerilla already did that. not as detailed as UEngine, but still very fun

    • @reginaldstubtoe4185
      @reginaldstubtoe4185 Před 3 lety +1

      red faction guerilla, play it

    • @dani_lbrl8253
      @dani_lbrl8253 Před 3 lety +1

      imagine destroying buildings and growing big ass trees on top of all the mess

    • @elielsolares8695
      @elielsolares8695 Před 3 lety +1

      The 2008 hulk game XD

  • @dennis_duran
    @dennis_duran Před 4 lety +338

    This is not good for someone like me who has an intense compulsion to break every breakable object and blow up every explosive. I won’t leave unshattered lanterns or anything.

    • @ight3817
      @ight3817 Před 4 lety +14

      10 yr old tendencies lol

    • @orbcat1790
      @orbcat1790 Před 4 lety +6

      I'm going to flatten a city

    • @miguelpereira9859
      @miguelpereira9859 Před 4 lety +4

      My little brother playing Cysis in a nutshell

    • @duran5293
      @duran5293 Před 4 lety +1

      I like your last name

    • @mohammadazad8350
      @mohammadazad8350 Před 3 lety

      this is not a thing that only kids will do , I always have a feeling to destroy everything just because it makes me feel like a true monster

  • @TheGamerFlixtv
    @TheGamerFlixtv Před 3 lety +6

    If they ever make a superman game they must have this in it imagine flying through buildings or fighting his enemies and they bash through the buildings.

  • @gettingsniped
    @gettingsniped Před 3 lety +21

    Imagine if GTA or Saints Row used this engine

    • @MajinGhozzy666
      @MajinGhozzy666 Před 3 lety

      Yeah and next time you wanna buy weapons from Ammu-Nation, not only you gonna get kill, the whole building is gonna collapse with you inside.

    • @theawesomeduo54
      @theawesomeduo54 Před 3 lety

      @@MajinGhozzy666 smdh if only.

    • @MajinGhozzy666
      @MajinGhozzy666 Před 3 lety

      @@theawesomeduo54 i play BF games. Camping ain't fun in BF maybe in COD but not in BF. Oh no

  • @samuelsperling9321
    @samuelsperling9321 Před 4 lety +91

    Now we need a superhero game to fly through buildings

    • @nurhusni
      @nurhusni Před 4 lety

      Spider-Man is kinda like that.

    • @jackganger-spivak5160
      @jackganger-spivak5160 Před 4 lety +4

      Check our Megaton Rainfall

    • @Josh_H148
      @Josh_H148 Před 4 lety +4

      A Hulk game

    • @MrBennyk1981bk
      @MrBennyk1981bk Před 4 lety +2

      Megaton rainfall

    • @Purp1ehaz3
      @Purp1ehaz3 Před 4 lety +1

      I just want an attempt at a Superman game running on next gen hardware. The last one we got was Superman returns and if I’m not mistaken that was on second gen

  • @user-ec6kt2fg7m
    @user-ec6kt2fg7m Před 4 lety +30

    The battlefield player in me is lovin’ this.

    • @ceheginable
      @ceheginable Před 4 lety

      yes and during the EA play they showed a coolapsing building so we can have hope!

  • @Ragnarok3542
    @Ragnarok3542 Před 3 lety +56

    1:00
    Narrator: in addition, chaos is not dependent on specific hardware coding...
    Me: thats a T H I C C robot

  • @TAMcG22
    @TAMcG22 Před 3 lety +58

    If the new battlefield has this, in huge cities and they can just be destroyed completely

    • @saculnnamremmiz
      @saculnnamremmiz Před 3 lety +2

      Would be cool. Sadly EA would never use the Unreal Engine. :(

    • @exploitofdeleted5864
      @exploitofdeleted5864 Před 3 lety +9

      I'm sure Dice will have a destructible environment similar to this with their frostbite engine

    • @connorhowlett2489
      @connorhowlett2489 Před 3 lety +1

      They had something close to this in bad company 2 I think, whole buildings could get knocked down. I think they could probably make it happen again but far more realistic

    • @SuperGeronimo999
      @SuperGeronimo999 Před 3 lety

      After Bad Company, i thought by now we'd surely have complete destruction... then we had BF3, BF4, BF Hardline, BF1, now BFV.

    • @SuperGeronimo999
      @SuperGeronimo999 Před 3 lety

      After Bad Company, i thought by now we'd surely have complete destruction... then we had BF3, BF4, BF Hardline, BF1, now BFV.

  • @_mossy_8520
    @_mossy_8520 Před 4 lety +35

    All this for the physics in travis' hair

  • @deroivano4431
    @deroivano4431 Před 4 lety +152

    Me: *What? Did u say something?*
    My computer in its last breath: *i n-need w-wateeeer*

  • @Ayayron_e3
    @Ayayron_e3 Před 3 lety +1

    wow "stress relief" has changed a lot since I was a kid

  • @pseudonymousgarbage8
    @pseudonymousgarbage8 Před 3 lety

    Okay, by far this is one of the most realistic and effecient destruction system I've ever seen in unreal engine. This has Soo much potential.

  • @Adamvs100
    @Adamvs100 Před 4 lety +56

    Imagine this in a titanfall game... Angel city would be a demolition area

    • @fluffyraptor3121
      @fluffyraptor3121 Před 4 lety +6

      That would be orgasmic i didnt even think of that i would love that just like being tone using rockets salvo the enemy goes behind a building the building is annihilated same with ion that would be bad ass

    • @elitedima9672
      @elitedima9672 Před 3 lety +2

      Battlefield 4 + Titanfall 2 would be great multiplayer FPS

    • @Zeptus1488
      @Zeptus1488 Před 3 lety

      The future of gaming... holy shit I'm excited

    • @user-wx7id3eg2y
      @user-wx7id3eg2y Před 3 lety

      It'd probably suck tbh.
      Sure it'd be fun for the first 5 minutes, but in late-game it's literally impossible to avoid titans because all the cover was blown up.

  • @ethericboy
    @ethericboy Před 4 lety +38

    An Astronomical leap above the Geomod 2 used in "Red Fraction 2" technology but what I miss here is the "Building component stress level" factor of Geomod 2 which accounts for the fact that as a building or construction takes damage,the parts that still hold together will be subjected to varying amounts of strain/stress so some are likely to collapse before others, something a Demolition crew utilize when they want fex a factory chimney to collapse in a spesific direction away from a house or something

    • @A-Duck
      @A-Duck Před 4 lety

      Good point

    • @miguellopez3392
      @miguellopez3392 Před 4 lety

      geomod 2 was used in red faction guerrilla and Armageddon not RF2 and is still better then this physics demonstration in terms of accurate destruction simulation.

    • @yourzombiemop8259
      @yourzombiemop8259 Před 4 lety

      This is an accurate observation. It is disappointing that the Chaos Physics System doesn't show off this kind of simulation.

  • @deccy_boi5569
    @deccy_boi5569 Před 3 lety +3

    This is what I have always wanted in games.
    In a racing game, if you crash at a high speed, the thing you crash into actually takes damage and acts realistic.
    In an open world game if you shoot something like a building with an explosive it will blow up into pieces.
    Things like this would make games more immersive and give them that next level fun that lets us destroy the world realistically.
    (kinda weird how much people like destruction tho)

  • @sagar.wankhede.thisside

    This keeps getting better and better!

  • @absoluteunit9538
    @absoluteunit9538 Před 4 lety +10

    The next Just Cause Game needs this engine.

  • @GreenWetwork1337
    @GreenWetwork1337 Před 4 lety +6

    This is perfect for a new battlefield or just cause game

  • @echo3273
    @echo3273 Před 3 lety +1

    I have no idea what this man is saying but all I know I like what I’m seeing with that destruction

  • @ajhandsome01
    @ajhandsome01 Před 3 lety

    This feel like one of those videos I would watch at school

  • @moistsquid741
    @moistsquid741 Před 3 lety +9

    Imagine playing something like ARK Survival or Battlefield I with physics like this

    • @Joshua_N-A
      @Joshua_N-A Před 3 lety

      Isn't Frosbite used in BF games already has the similar features?

    • @mattiaadinolfi6360
      @mattiaadinolfi6360 Před 3 lety +2

      @@Joshua_N-A is not the same thing , frostbite is scripted and is not at this level

    • @It9LpBFS37
      @It9LpBFS37 Před 3 lety

      @@mattiaadinolfi6360 Even sadder, it became ever more scripted as the time went on

  • @nojboi4577
    @nojboi4577 Před 4 lety +22

    I'd love to see an Avengers game with a battle in new York using this

    • @justicebrown1077
      @justicebrown1077 Před 3 lety

      Your console would melt lol unless its a high end PC and then it would have to be somewhat small scale

    • @AscanderProductions
      @AscanderProductions Před 3 lety

      Currently working on that idea lol

    • @Joshua_N-A
      @Joshua_N-A Před 3 lety

      Nvidia, Intel and AMD: Looks like this is a job for us!

  • @jimboo777
    @jimboo777 Před 3 lety

    Pretty good demonstration !

  • @Icewind007
    @Icewind007 Před 3 lety

    Between the new engines, new video cards, and new consoles all showing loads of potential, we are going to have one hell of a next generation of gaming to look forward to.

  • @herrlogan17
    @herrlogan17 Před 4 lety +4

    The random behaviour is really a needed feature. With those destruction I hope for a proper mechwarrior game :)

    • @herrlogan17
      @herrlogan17 Před 4 lety

      @delosombres Yep, Magic carpet was quite revolutionary game for it's time. Pc benchmark too :)

  • @willg9840
    @willg9840 Před 3 lety +3

    Imagine the next Just Cause game having this feature!

  • @piemasta93
    @piemasta93 Před 3 lety +1

    Surprised I haven’t seen anyone talking about this type of engine in rockstar games. It would be incredible

  • @steemboate6389
    @steemboate6389 Před 3 lety

    this is absolutely amazing

  • @justrandom5012
    @justrandom5012 Před 3 lety +4

    and we still really never seen anything like this in games

  • @fleetwoodsoup7443
    @fleetwoodsoup7443 Před 3 lety +3

    When I was a kid, back in 2005-2008 I always imagined a post-apocalyptic survival game in a real city. Where every building is destructible and every single room of those buildings are enterable. But I guess playing a hyper realistic game in today standards based on what I asked requires some sort of alien technology and I guess I'll never live enough to see that :(

  • @Aelethil
    @Aelethil Před 3 lety

    I don't know why I was recommended this now, but I have never been so amused in my damn life.

  • @DraxTheDestroyer
    @DraxTheDestroyer Před 3 lety

    Instant Bad Company 2 vibes in my bones... those were the days

  • @dillonscott93
    @dillonscott93 Před 3 lety +145

    Guy "this can display realistic destruction of buildings"
    George Bush - 🥵🥵

    • @Methasulem
      @Methasulem Před 3 lety +4

      Yes : do this with the 3 WTC towers who were demolished 🤣🤐🤐🤐🤣

  • @Fabriceisawsome
    @Fabriceisawsome Před 4 lety +31

    What is Alex Ernst from David’s vlogs doing narrating an unreal engine chaos physics video?

    • @althea2315
      @althea2315 Před 4 lety

      Fabrice Uwihanganye lmao

    • @Naruto-vd5ke
      @Naruto-vd5ke Před 4 lety

      Lmao that sounds so similar.

    • @dausthrowaway4349
      @dausthrowaway4349 Před 4 lety

      i cant believe you just called Alex Ernst "from David's vlogs" lmao.. thats like calling RDJ "from those marvel movies" as opposed to them being their own selves working on their own projects

  • @JJSnel-uh3by
    @JJSnel-uh3by Před 3 lety

    Wow this is awesome! why isn't this being recommended to me more!

  • @komengav
    @komengav Před 4 lety +23

    Good... now we can recreate the Twin Towers and determine whether or not jet fuel *CAN* melt steel...

  • @Motivation_snack6668
    @Motivation_snack6668 Před 3 lety +3

    This looks soo Unreal! Wink wink.

  • @DjSwiti
    @DjSwiti Před 3 lety

    Huge respect to the big amount of developers for creating and updating this game engine.

  • @aaronl7486
    @aaronl7486 Před 3 lety

    This makes me optimistic for the future of vid games. There are so many potential improvements that can be made. Things like this.

    • @WatermelonDog512
      @WatermelonDog512 Před 3 lety

      Imagine a just cause game with this kind of engine

    • @mineko2219
      @mineko2219 Před 3 lety +1

      @@WatermelonDog512 Damn I love destroying the bridges
      But fuck it, buildings next

  • @SirRiddarn
    @SirRiddarn Před 4 lety +14

    3:55 in the clip: Why is there a Javelin and a Titan from Anthem in this clip? Anthem is running on Frostbite Engine and not Unreal Engine right?

    • @SahilP2648
      @SahilP2648 Před 4 lety +3

      Omg you are right. Why the heck was that there lol?

    • @ulysse6916
      @ulysse6916 Před 4 lety +2

      @@SahilP2648 it's from a show at EAPLAY made with Zero Density wich is a virtual studio using Unreal Engine

  • @caniripurjuul8142
    @caniripurjuul8142 Před 4 lety +94

    Sooooo you’re telling me Microsoft’s Flight Simulator: 9/11 Edition is possible...

  • @josephjack4365
    @josephjack4365 Před 3 lety

    I’m happy to be born in this age. A decade or 2 from now, this is how graphics will be on the console

  • @bernardosilva489
    @bernardosilva489 Před 3 lety +2

    This is the kind of physics i expected to see in Cyberpunk 2077

  • @mkb4289
    @mkb4289 Před 4 lety +21

    it tries to provide visuals closest to reality but it's been called unreal

  • @freakycat1795
    @freakycat1795 Před 4 lety +6

    Does anybody remember the 3dmark 11 physics test?

  • @jimmyf.x.9526
    @jimmyf.x.9526 Před 3 lety

    Wow amazing and sophisticated technology! I write software for banks, and now I feel my work is kindergarten comparing to this.

  • @sizenplace4554
    @sizenplace4554 Před 3 lety +2

    We really need this in just cause 5

  • @SlowedOutOfExistence
    @SlowedOutOfExistence Před 3 lety +26

    In real life, heavy an high debris like buildings don't fall that fast

    • @TehWit
      @TehWit Před 3 lety +9

      That was just an example. As the guy stated, the weight can be controlled for all parts of the buildings. It just takes more time and effort to create but it's doable (see what he does with the cube)

    • @acforlife1235
      @acforlife1235 Před 3 lety +1

      Do you mean the building takes longer to break down, or that singular large pieces of the building don't fall that fast?

    • @calemarii
      @calemarii Před 3 lety +2

      heavy objects do not fall slower or faster....

    • @mmiisshhaa
      @mmiisshhaa Před 3 lety +1

      @@calemarii yah but here they are falling too fast.

    • @calemarii
      @calemarii Před 3 lety

      @@mmiisshhaa its an easy fix in the engine

  • @RK-ve4xp
    @RK-ve4xp Před 4 lety +43

    Hopefully they achieve photorealistic highly intelligent AI and physics in games.

    • @damiensweet6726
      @damiensweet6726 Před 4 lety +1

      I imagine it’ll be achieved late into the next generation or sooner, who knows 🤷🏼‍♂️ depends on how much they can push the consoles and how fast they learn how to use and optimise them

    • @weabae5910
      @weabae5910 Před 4 lety +1

      AI can’t be photorealistic because AI is code and photo realism is graphics but I think I get what you mean and what you want to happen will most likely not happen in your lifetime

    • @mrailu98
      @mrailu98 Před 4 lety +1

      @@weabae5910 Ofcourse you had to ruin it...

    • @weabae5910
      @weabae5910 Před 4 lety

      ManiX LoneWarrior no never claimed to be an expert it’s an opinion you can take it or leave it. You suggest that somebody has to be an expert in a given field to have any logical prediction

    • @weabae5910
      @weabae5910 Před 4 lety

      mrailu98 I want the same thing blame people for not innovating quick enough

  • @NotLe0n
    @NotLe0n Před 3 lety

    This looks so cool!

  • @jirren9143
    @jirren9143 Před 3 lety

    This is cool and informative you earned a sub

  • @add852
    @add852 Před 4 lety +13

    Imagine flying a plane to a building with this physics. Damn

  • @Aeonia92
    @Aeonia92 Před 3 lety +3

    Imagine if they made Prototype 3 with this feature

    • @Joshua_N-A
      @Joshua_N-A Před 3 lety

      Haven't heard that title for a while. Is the second game good? I only play the first one.

  • @imjody
    @imjody Před 4 lety

    Holy crap; this'll change gaming forever, and create changing maps, which is really cool.

  • @anteroarts
    @anteroarts Před 3 lety +1

    dices frostbite engine has an insane destruction physic as well

  • @HSV-mb9gf
    @HSV-mb9gf Před 3 lety +8

    *consoles will make sure we never see the benefits of an amazing engine like this.*

    • @Joshua_N-A
      @Joshua_N-A Před 3 lety

      Nvidia, Intel and AMD: *SWEATS*

    • @HSV-mb9gf
      @HSV-mb9gf Před 3 lety

      @@Joshua_N-A Is it hot ?

    • @XnathOW
      @XnathOW Před 3 lety

      Oh please, Ill indie dev this as a feature for a PC game. See you never consoles z.z

  • @thatjokerperson7062
    @thatjokerperson7062 Před 4 lety +5

    *sees thumbnail*
    *2001 flashbacks intensifies*

  • @Zealotux
    @Zealotux Před 3 lety

    My laptop's fans started spinning just by playing this video, a subtle way of telling me to not even think about it.

  • @n1k0n_
    @n1k0n_ Před 3 lety

    The mandelbrot set makes this all possible.

  • @sircartier2723
    @sircartier2723 Před 4 lety +15

    Me:Can't wait to destroy a full building
    Crackdown 3: *backs away slowly *

    • @Ponlets
      @Ponlets Před 4 lety

      you technically cant do that in single player
      the game is limited and uses a simple variant of the destruction system and it is no where near as intensive as the one shown in unreal engine

  • @365daysgone
    @365daysgone Před 4 lety +9

    The next GTA is going to be mind blowing. Buildings will be destructible...

    • @VaidasMaldzius
      @VaidasMaldzius Před 4 lety

      nope :D
      R* uses their own game engine. And there is no need for destructible cities its not a battlefield game.

  • @auxorion
    @auxorion Před 3 lety +1

    One step closer to being able to render the Akira city destruction.

  • @shrek1onDVD
    @shrek1onDVD Před 3 lety +1

    once destruction physics gets so readily available, we need either a war of the monsters, from ps2, or a rampage remake. i just
    wanna be a big monster destroying a skyscraper because i need to pick it up to hit another monster with it

  • @antoniorsoftware
    @antoniorsoftware Před 4 lety +80

    This video is like 5 years old, I've seen it before.

    • @lupo3414
      @lupo3414 Před 4 lety

      yes

    • @GSFuckUCun..t
      @GSFuckUCun..t Před 4 lety +3

      Good for you lol.

    • @d0nut89
      @d0nut89 Před 4 lety

      Because its most likely from the unreal engine channel

    • @Shilpa_Kujur
      @Shilpa_Kujur Před 4 lety +1

      I knew I have seen this video before, did he reupload this video?

    • @d0nut89
      @d0nut89 Před 4 lety

      @@Shilpa_Kujur not really sure, he might have, maybe he did because the old one got deleted, not too sure

  • @worldmapping4895
    @worldmapping4895 Před 3 lety +3

    one day in like 2080, we could have all of the world playable and destructable

    • @godspeedhero3671
      @godspeedhero3671 Před 3 lety

      Probably not that far off. 2040 is more likely.

    • @worldmapping4895
      @worldmapping4895 Před 3 lety

      @@godspeedhero3671 2040 is extremely optimistic. moores law is slowing down

  • @Hcheeza
    @Hcheeza Před 3 lety

    It used to be me played GTA SA on PS2 and I remember the bridge border near CJ's home that could be destroyed... I was so obsessed with that thing.

  • @scodiofficer0012
    @scodiofficer0012 Před 3 lety +1

    I wonder what year we'll eventually make a "Matrix-Like" VR game that is so realistic in detail that it makes 8K blush, it's inevitable, we'll just need to predict what year we're going to finally use it publicly.

  • @djvelocity
    @djvelocity Před 4 lety +2

    This is damn insane! How is it that it took like 9 hours to render each frame of Avatar in 2009 and in 2020 we can do this in real time?! How the hell is that possible within 11 short years?! 😳😳😳

    • @sharif47
      @sharif47 Před 4 lety +3

      Don't forget that movies need to render each frame at a much higher resolution since it needs to be projected on a much larger screen.
      Also, technology advances exponentially. So this isn't out of the ordinary.
      Still... this was pretty cool.

    • @djvelocity
      @djvelocity Před 4 lety

      Md Shariful Islam Damn you are so smart man, I didn’t even consider the resolution issue 😮. My background is in healthcare and education so I didn’t see it the way you did but you’re absolutely right. So smart! I assume you work in this field?
      I agree with your comment about technology moving exponentially, Moore’s Law, right? It just seems like it was rather sudden. We went from non-realistic PlayStation 3 graphics to semi-realistic PlayStation 4 graphics and now we basically have photo-realistic PlayStation 5 graphics. Seems like a short span of about 8 years 😮

    • @sharif47
      @sharif47 Před 4 lety +1

      @@djvelocity at this rate, you're embarrassing me with all these compliments. I'm just a computer science student.
      The resolution part came to my mid randomly after reading your comment. And I wasn't really thinking about Moore's law. I was comparing previous techs with current ones, just like you did here.
      But you're kinda right about comparing it with Moore's law. While Moore's law is mainly about transistors/IC, it also goes with technology in general (as long as you ignore that the increase is SPECIFICALLY twice every year).
      BTW, the reason it seems so sudden is because we're not good at perceiving exponential growth. Corridor Crew has a video explaining this. czcams.com/video/e02eiX866N4/video.html

    • @liteimation4013
      @liteimation4013 Před 4 lety

      Our technology is quickly expanding, soon we might have computers where it will barely lag at all from any games, and this will lead to even more photorealistic games.
      --------- If you want to have a description on things about how games render vs movies render, click read more ----------
      CGI needs to have way more detail then these games need. You also need to consider rays from the cameras, rays, project out of the camera, and then it hits a pixel on an object, then it needs to know where to bounce to, and usually it's an object, then that object gets hit by the ray, and then it repeats until the ray reaches it's maximum number of bounces, then it returns back to the camera, and the camera shows the pixels of where the object hit. This process may repeats a hundred times, maybe even thousands or millions, depending on the resolution. The reason we can do realtime lighting and shadows, is because the game would use a more cheaper form of these rays, as these rays would hit an object, get it's light level, color, and reflectivity data, and would bounce a few times(depending on what the game makers wanted), then return to the camera. In my newest project, I rendered an animation with Blender, and it took me a week to finish it, due to it being accidentally canceled, and also the first attempt, was being done in a higher resolution, which took about 5-7 days, the second attempt took 3-4 days.
      I might've been wrong in some areas, so if I am, please correct me.

    • @djvelocity
      @djvelocity Před 4 lety

      The Random Channel fascinating response! 🤩📚🙌. I would love to see that render if you ever upload it

  • @anasbakhit4303
    @anasbakhit4303 Před 4 lety +14

    Dreams creators: Challenge Accepted! * turn on ps4 *

    • @delight9803
      @delight9803 Před 4 lety +1

      * turn on nintendo switch *
      * explodes *

    • @adityanath3570
      @adityanath3570 Před 4 lety

      *Turns on my Core2 PC
      *We have a nuclear reactor now.