Top 5 Most Useless Units In AoE2

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  • čas přidán 30. 06. 2024
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    Music in this video: • nothing really matters...
    00:00 - 00:35 Intro
    00:35 - 01:42 5
    01:42 - 02:57 4
    02:57 - 03:41 3
    03:41 - 04:23 2
    04:23 - 05:21 Honorable Mention
    05:21 - 06:26 1
    06:26 - Final Talk & Outro
    Edits by K1
    / @k1aoe
  • Hry

Komentáře • 665

  • @olivertate4983
    @olivertate4983 Před rokem +584

    I was expecting flaming camel to at least get an honourable mention!

    • @lucaa.9709
      @lucaa.9709 Před rokem +72

      flaming camel is not even that bad, they can shred cav very quickly and they train fast. the only problem is that you need a technology to use them and imp, the unit itself isnt horrible

    • @adamgarbaczewski
      @adamgarbaczewski Před rokem +13

      You know, it isn't quite useless, it's very good against cavalry and overall not really bad against buildings. Think about it: fast, cavalry-scaring unit? Not the worst I think.

    • @hansenxavier4403
      @hansenxavier4403 Před rokem +76

      It's so useless to the point Hera completely forgot its existence 11

    • @adamgarbaczewski
      @adamgarbaczewski Před rokem +4

      @@hansenxavier4403 11

    • @NEPAFIX
      @NEPAFIX Před rokem +6

      One game my team was way ahead in score and we were all playing tartars so we decided to go full flaming camel 🔥 in a 3v3. It was very satisfying but took forever to win

  • @ffonj1686
    @ffonj1686 Před rokem +13

    The disrespect on the hussite wagon brings me sorrow

    • @jentezijlstra
      @jentezijlstra Před rokem +1

      Ikr it's literally a tank it's just so cool

  • @varunmanjunath9123
    @varunmanjunath9123 Před rokem +102

    The Dravidian Battle Elephant:
    1. No husbandry
    2. No bloodlines
    3. No plate barding armour
    4. No Elite upgrade
    Takes 3 damage from an Turk Skirmisher... Truly fantastic!
    11

    • @nemou4985
      @nemou4985 Před rokem +4

      Ignores all armor
      Has trample damage which ignores all armor---

    • @sajidaarshid7327
      @sajidaarshid7327 Před rokem +2

      Turk skirms are still number efficient against Aztec arbs

    • @rikosakurauchi7161
      @rikosakurauchi7161 Před rokem

      Turk skirmish deal 4 damage on malay battle elephants..

    • @varunmanjunath9123
      @varunmanjunath9123 Před rokem +2

      @@rikosakurauchi7161 Not really, Malay have Elite Upgrade, so they take 3 damage too, but they shake it off with +70 HP compared to Dravidian battle elephants

  • @_AR_1
    @_AR_1 Před rokem +42

    You had me with the Teutonic Knight flailing around in the intermission segments

    • @mattwhite4302
      @mattwhite4302 Před rokem +3

      Flailing around murdering everything in it's path and looking epic as he does it in that cape, is more like it.

  • @YFZINJAY
    @YFZINJAY Před rokem +54

    A lot of these units have their uses even if briefly in feudal, but I've never seen missionaries, not even to troll

    • @marceloromano8774
      @marceloromano8774 Před rokem +7

      Viper has used It... Lol

    • @huythiennguyen2264
      @huythiennguyen2264 Před rokem +6

      Villese used it versus ACCM in a showmatch at the Grand Melee. And it worked.

    • @GreetTheSacredCow
      @GreetTheSacredCow Před rokem +2

      @@huythiennguyen2264 Such a fun game. ACCM was actually laughing at the absurdity of losing to missionaries.

    • @kaganozdemir4332
      @kaganozdemir4332 Před rokem +1

      They are very useful in my experience. Pair them with conquistadors and you have a very effective comp. I think that was their intention. Fast monks, that can helal your cavalry.

    • @trinketmage8145
      @trinketmage8145 Před rokem +3

      @@kaganozdemir4332 That's how I feel as well. When you're on a spread out map with plenty of skirmishes, and you're already deep into Conquistadors/Cavalry, you throw in a few support Missionaries to makes them slightly more efficient. You never build them early, but you might build them eventually.

  • @fo0l913
    @fo0l913 Před rokem +40

    *Teuton scout cav breathes sigh of relief*

    • @spectre9065
      @spectre9065 Před rokem

      Cries in Viking Light Cav, Malay Light Cavalry and Korean Hussars.

  • @lbridet
    @lbridet Před rokem +130

    Teuton scout is actually respectable. Bloodlines and upgrades mean it is decent in melee and not completely awful at raiding

    • @markusdegenhardt8678
      @markusdegenhardt8678 Před rokem +15

      and thanks to the extra melee armor it better than the scout line of many civs who miss both bloodlines and a blacksmith upgrade

    • @MarianoGianni1
      @MarianoGianni1 Před rokem +2

      its slow and dies to everything

    • @markusdegenhardt8678
      @markusdegenhardt8678 Před rokem +17

      @@MarianoGianni1 Thats not true. With all upgrades it has 6 pierce armor and 65 hp. That means that it is a hard counter to skirmishers and siege and it can take a lot of arrows from defensive buildings.
      And since it gets the extra melee armor it counters other weak scout lines.
      With the teuton scout you get a unit which can be compared to the byzantin hussar without getting the expansive hussar upgrade.
      It is absolutly fine for raiding in the late game, beeing a meat shield against range units and it is a hard counter against monks, skirms and siege.
      And eventhough it lacks husbandry its faster than many other units.

    • @Nysyarc
      @Nysyarc Před rokem +10

      @@markusdegenhardt8678 To the point about lacking husbandry but it still being fast, the Light Cavalry upgrade actually reduces the base movement speed of your Scouts, so even though a Light Cav with Husbandry is a bit faster, a Teuton Scout is still faster than a Light Cav without Husbandry, for what it's worth.

    • @huythiennguyen2264
      @huythiennguyen2264 Před rokem +4

      It's preeeeeeeeetty good in feudal age if you want to go scouts.

  • @ar1sm70
    @ar1sm70 Před rokem +282

    The siege tower actually pains me… Such a cool unit and concept. I hope they can buff it somehow so that it can see more play!

    • @RoulicisThe
      @RoulicisThe Před rokem +108

      Easy : give it the ability to shoot arrows if you garrison archers inside.
      Historically speaking, siege tower's main role wasn't to assault the walls but to serve as mobile shooting plateforms so that the attacker can bypass the crenelations to reduce the number of soldiers on the walls.
      Almost every siege tower had an archer plateform on top of it for this very purpose, assaulting the walls was only it's secondary purpose.

    • @ar1sm70
      @ar1sm70 Před rokem +7

      @@RoulicisThe This is a good idea tbh, I hope the devs are listening :)

    • @saintpres4ge533
      @saintpres4ge533 Před rokem +17

      @@RoulicisThe Imagine mongols with fast mobile towers, or if the arrows were based on the archers inside, like Genoese crossbowmen mowing down cav that come near the tower, Chinese making everything a pin cushion, Britons with insane range, just hit and run. Crazy

    • @RoulicisThe
      @RoulicisThe Před rokem +15

      @@saintpres4ge533 Depends on how you handle things. The easiest would be to use a similar system to actual towers : with their own damage but gets extra arrows everytime you get that damage value from garrisoning archers.
      For example : You give 5 damage to the siege tower with a number of arrows at 0 (so it doesn't shoot when there are no units garrisoned).
      You garrison a crossbowman inside (which has 5 attack) you get 1 arrow, then a second arrow if you add a second crossbow, etc...
      Would be easier to handle than trying to devise a mechanic for each potential ranged unit you can get inside.

    • @mrskinny8555
      @mrskinny8555 Před rokem +10

      How can a unit that deals no damage cost so much?
      It should be half price and available in the barracks from feudal (or behind a feudal tech - like idk wheelbarrow). It's literally a wooden frame on wheels and AOE want me to believe that some chads can't make that while they've got swords, bows and cav.
      Imagine you full wall in feudal and the enemy make a ST and pop over. Its an investment, but changes Feudal age. You'll never be safe in feudal.

  • @undefined6341
    @undefined6341 Před rokem +57

    The Hussite Wagon (in my limited experience) is actually situationally great. They do very well against Organ Guns, so it's good in some specific match ups and maps.

    • @JoycenatorGaming
      @JoycenatorGaming Před rokem +17

      Yeah especially at low to mid elo on arena or Black Forest, if you hit a 13 or 14 minute fast castle and spam 10 to 15 or more of them into your opponent’s eco it’s often enough to win you the game on the spot or at least get you ahead enough to switch into your actual win cons

    • @undefined6341
      @undefined6341 Před rokem +2

      @@JoycenatorGaming For me it's more about getting a peace of mind from getting organ gun castle dropped in castle age. Though that was before the berry/wood buff, maybe Portos are too fast since then :)

    • @JoycenatorGaming
      @JoycenatorGaming Před rokem +2

      @@undefined6341 yeah especially now with Portos being so good and Organ rush so common it’s great having something that can just soak up some shots and force them to actually play the game 😅

    • @user-rv7kk1to9h
      @user-rv7kk1to9h Před rokem +5

      This dude just a noob. Hussite wagon great support unit. It can change archery duels in ur favor pretty easily.

    • @JoycenatorGaming
      @JoycenatorGaming Před rokem +2

      @@user-rv7kk1to9h …did you just call the top ranked player in the world a noob?

  • @emrekara4191
    @emrekara4191 Před rokem +78

    Siege towers are very useful with teutons. You can transfer 60 teut knights to the center of enemy base and the havoc they bring just simply paralyze that player. It has a great surprise effect. TK+ST = Blitzkrieg

    • @elduquecaradura1468
      @elduquecaradura1468 Před rokem +1

      What about mongols and surprise infantry assault?

    • @emrekara4191
      @emrekara4191 Před rokem +1

      @@elduquecaradura1468 never tried such thing. What's the idea behind it? Is it effective?

    • @PolanaAnurag
      @PolanaAnurag Před rokem +12

      ​@@emrekara4191 Viper and Tatoh did it once for the memes. Drill siege towers full of tectonic knights inspire terror. 11

    • @emrekara4191
      @emrekara4191 Před rokem +1

      @@PolanaAnurag I like it too. But i m ~1000. So doesnt always end up successful lol

    • @GauchoFrAnCo
      @GauchoFrAnCo Před rokem +1

      says the 900 mmr noob

  • @praevasc4299
    @praevasc4299 Před rokem +70

    I wanted to say Spanish archer because they don't even have crossbowmen. But I've recently seen a match where someone won by surprising the opponent who never expected the Spanish to do an archer rush and was completely unprepared for it.

    • @Jel.Awesh.M
      @Jel.Awesh.M Před rokem +3

      I was also thinking about them.

    • @erikfreeman45
      @erikfreeman45 Před rokem +37

      Nobody expects the Spanish inquis~I mean archer rush.

    • @kyallokytty
      @kyallokytty Před rokem +4

      there's a lot of civs that dont upgrade some unit in castle age or imp but folks forget at feudal/castle they're still fully upgraded
      not a great long term but going for them as a rush is actually good

    • @tdkeningley
      @tdkeningley Před rokem +13

      Advantages of Spanish sneak archer rush:
      1. Unexpected (surprise)
      2. May panic opponent (fear)
      3. Cheaper fletching (ruthlessly efficient)
      4. Doesn't hard die to mangonels because of your great monks (fanatical devotion etc.)

    • @nachoantunez
      @nachoantunez Před rokem

      I'd like to add that you can also switch to CA in castle, that's so as unexpected.

  • @yohanbeck8172
    @yohanbeck8172 Před rokem +80

    I expected the Spanish archer. And I was mentally ready to defend him! :) Good list!

    • @orirune3079
      @orirune3079 Před rokem +2

      That was my guess too!

    • @starcaller6448
      @starcaller6448 Před rokem +2

      Same.

    • @magesticalmysterium6856
      @magesticalmysterium6856 Před rokem +12

      The Spanish Archer is so bad, that is is actually decent, because NOBODY Expects the Spanish Archer Rush

    • @cmlcml415
      @cmlcml415 Před rokem +2

      if you think Spanish archer is useless, just look at Bulgarian archer lol (missing final archer armor upgrade)

    • @trinketmage8145
      @trinketmage8145 Před rokem +2

      The Spanish get access to archers? Since when?

  • @fulla6967
    @fulla6967 Před rokem +16

    As a passionated bohemian player, i have to defend the Hussite wagon. Am a around 1000 elo player and i often use it in square formation in combination with hellebards and handcannons. I put my ranged units on Stand ground and micro my helleebards freely. It feels awersome when it works.

  • @SweetestFoil
    @SweetestFoil Před rokem +40

    I think Hera is right on all of those with one little caveat. I think ELO is a consideration. I’m an 1100 and frequent sieges tower on arena. It’s not that expected and I often finish an opponent early with that strat.

    • @HeraAgeofEmpires2
      @HeraAgeofEmpires2  Před rokem +21

      trust me ive died to siege tower on arena too 11...but its definitely useless in most cases

    • @SweetestFoil
      @SweetestFoil Před rokem +1

      @@HeraAgeofEmpires2 bro, I’ll totally agree, most the time not gonna have a practical use. ESPECIALLY not at a pro level. But us plebs make use of them from time to time. DONT TAKE MY JOY Haha

    • @MrBerkiMrBerki
      @MrBerkiMrBerki Před rokem

      @@HeraAgeofEmpires2 issue is when u jump from wall u cant go back. U have limited units and u cant jump with cavalry too.

    • @tinyman1144
      @tinyman1144 Před rokem +1

      @@MrBerkiMrBerki Which is why you mostly want to jump walls with something like longsword and put a barracks down behind it. Siege tower is essentially a mobile hole in the enemy's walls if you do that

    • @sam4secretary
      @sam4secretary Před rokem +1

      so siege tower is definitely useless unless you need to get over a wall? Because that sounds pretty realistic.

  • @vekeuimonen11
    @vekeuimonen11 Před rokem +17

    Hussite wagon is really good in black forest and amazon tunnel where all units are close together and you almost always need a way to protect your units from ranged enemies. Just mix in a few with Halb and you can push almost any comp in a crowded tunnel.

  • @saintpres4ge533
    @saintpres4ge533 Před rokem +24

    I find the Hussite Wagon is good in a Post Imperial Bohemian deathball. It's so tanky that another death ball like the Tatar Keshek/heavy camel + Heavy Cav archer can't wipe it out, the wagons are so tanky against ranged units that you have to micro to avoid targeting it. I've done tests and Tatars with hill bonus can win everymatch up, except against Bohemians, without constant micro

    • @thenedley0913
      @thenedley0913 Před rokem +2

      If resources are no object I agree. They are expensive for what they do though... also hard countered by siege

    • @nemou4985
      @nemou4985 Před rokem

      I don't think Tatar death ball can counter persian elephant

    • @saintpres4ge533
      @saintpres4ge533 Před rokem

      @@nemou4985 Up hill bonus + 50%, Camel frontline, horse archer backline. It's the only way Tatar beats Equal numbers of Frankish Paladin.
      With micro, Tatar horse archers should win against Persian war elephants

    • @elduquecaradura1468
      @elduquecaradura1468 Před měsícem

      ​@@saintpres4ge533he meant the war wagons vs war elephants
      But then again, the bohemian spearmen are better than average

    • @saintpres4ge533
      @saintpres4ge533 Před měsícem

      @@elduquecaradura1468 Old discussion but at the time it was a Tatar deathball not a Bohemian death ball in terms of vs Persian Deathball iirc

  • @l.ongman
    @l.ongman Před rokem +6

    Flaming Camel: Am I a joke to you?

  • @chaos_dwarf
    @chaos_dwarf Před rokem +17

    Was really expecting to see the Dravidian light cav here. No last armour, no bloodlines, and no husbandry.

    • @Kawabongahlive
      @Kawabongahlive Před rokem +4

      That's a fair unit to include.

    • @sekharpriyansu
      @sekharpriyansu Před rokem +5

      Dravidian light cav is actually not bad. It can ignore armour, it's decent in rading and still decent in killing low attack or hp units .

    • @martytu20
      @martytu20 Před rokem +4

      Wootz steel tech makes it ignore armour, which essentially make them a glass cannon unit.

    • @OytheGreat
      @OytheGreat Před rokem

      Yeah, that was my guess for the n°1!
      Unlike Xolotl warrior, which you cannot even make most of the game, Dravidians do have access to a stable. But it is a complete was of time and res to make anything from their stables in basically 100% of the games.

    • @spectre9065
      @spectre9065 Před rokem +2

      Dravidian light cav is a Viking light cav that ignores armor. Hardly the worst.
      The worst scout line belongs to Malay: No bloodlines, hussar upgrade, missing 2 armor upgrades
      koreans have the second worst scout line because their hussars miss 2 blacksmith techs and bloodlines. Not to mention you have to pay an overpriced upgrade for a subpar unit.

  • @Lektris_
    @Lektris_ Před rokem +37

    Villese got a lot of value from a siege tower against Rubenstock in the HC3 decider, he used it to transport his longswords forward to kill 3 monks and 3 mangonels as Ruben couldn't convert anything, that's the only time I can remember siege tower being used

    • @times1132
      @times1132 Před rokem +7

      I remember 1 game where viper vs tatoh, they got into a stalemate, tatoh has multiple castle to hold a choke point and viper could not break it with ram nor trebuchet, viper put 30 gbeto in 3 siege tower and just charge through the castle into tatoh's economy.
      Unforgettable.

    • @jaivl1106
      @jaivl1106 Před rokem +2

      Tatoh has made use ofTeutonic Knight-filled Siege Towers in some team games

    • @yohanbeck8172
      @yohanbeck8172 Před rokem +4

      Saw Tatoh making Mongol Siege towers to transport Vipers Teutonic Knights around. Chasing down, hit and run units vs SY/China team :D Was glorious

    • @jurgnobs1308
      @jurgnobs1308 Před rokem +1

      @@times1132 yea, you don't use siege towers to get over walls. you use them as battle busses lol

  • @elferchucapo
    @elferchucapo Před rokem +7

    My guess was the Flaming Camel. But great selection of useless units! You could perhaps make a follow up video about what those civs can produce instead, e.g. in case of turks go hussar instead of skirms when facing arbs

  • @maelmoor
    @maelmoor Před rokem +2

    Great topic, videos that generates opinions are successful ones, really enjoyed this one!
    Happy to see that I'm not the only one finding the Hussite Wagon useful though. Could definitely be an ELO thing, I reckon they are more useful in the low to mid elo range, as players in general have a harder time countering them at those levels.
    As many mentioned they are a great counter against organ guns and while their bonus is difficult and clunky to use on open maps, it's much easier on Black Forest or Amazon Tunnel. I also find them good on arena, an early castle push with them can be really difficult to stop!
    But yeah, they are definitely situational in that sense.

  • @thomasfplm
    @thomasfplm Před rokem +6

    I think they should make the Xlotol Warrior receive the infantry armour upgrades, and maybe stat upgrades depending on the age the stable was converted (if the opponent was in Castle, it has knight stats, if the opponent was in imperial, it gets cavalier stats).
    The unit is already so hard to get that I don't think it would change the balance in any way.
    And it would be extremely fun if they could get camels and elephant equivalents depending on the civ the stable was converted from.
    Imagine a mesoamerican warrior on an elephant.

    • @niknitro8751
      @niknitro8751 Před rokem

      There should just be an elite Upgrade in the stable making it a cavalier stats wise. And Infantry armor should affect it.

  • @bsn_cs
    @bsn_cs Před rokem +18

    Spirit of the law made a video about turk pikemen and skirmishers and he found out that they are not that useless

    • @RoulicisThe
      @RoulicisThe Před rokem +2

      They're not great but they can still do their job

  • @AS.47
    @AS.47 Před rokem +36

    From the title I was actually expecting 5 seperate units instead of variations on unit types, I think this makes it less interesting although your points certainly make sense. Gotta ask though: what about the flaming camel, the trade cog and the bulgarian/spanish archer?

    • @grantbeardsley278
      @grantbeardsley278 Před rokem +5

      Trade Cogs have limited use but provide higher trade value than carts, Flaming Camels are niche but have use against mobs of elephant units so it’s value kind of went up with the introduction of the Indian civs, and Spanish/Bulgarian archers have their place as an extremely counter-intuitive early game strategy kind of like Viking Knights; refer to the video “No one expects this Spanish strategy!” from Spirit of the Law who puts this case on display.

    • @AS.47
      @AS.47 Před rokem +4

      @@grantbeardsley278 Valid points but I think all of these units are still "more useless" than Gurjara spears since that's still a perfectly generic counter unit in feudal

    • @markusdegenhardt8678
      @markusdegenhardt8678 Před rokem +2

      @@AS.47 im not so sure about that.
      If you believe it or not spanish archers with bracer and all armor upgrades are a nice counter in early imperial age against all in halbs.
      But i agree that gurjarian spears are more usefull that thoose archers.
      Just imagine how the civs would be without it. The Spanish would lose an unexpected strategy but the gurjaras couldnt defend properly without having a stable and gold income to produce camel scouts...

    • @HideyoshiKinoshita84
      @HideyoshiKinoshita84 Před rokem +4

      Literally nothing replaces the trade cog in what it does. Trade gold in island themed maps. Until trade carts can swim that's the only choice in those situations.

    • @PauxloE
      @PauxloE Před rokem +1

      I guess trade units in 1v1 in general are quite useless.

  • @halbarad6924
    @halbarad6924 Před rokem +2

    I'm reminded of a match in HC3 where siege towers and longswords were used to counter a monk push.

  • @tiestofalljays
    @tiestofalljays Před rokem +5

    The answer is easy! Any unit I make in a 1v1!
    No but, for the Hussite Wagon specifically - I’ve only ever used them to fill the role of an “Annoying Ram”. Just throw it into a fight and hope it soaks up some damage 11. Usually done because I’m too noob to have actual rams ready to go once the fight starts.

  • @materiaproductions8653
    @materiaproductions8653 Před rokem +1

    The biggest bummer with the siege tower was when I realised they can not transfer villagers to sneak buildings in. Then I also realised you cannot drop monks either to steal relics (although even if you could, the monk couldn’t get back the same way it got inside, but maybe a transport ship or something could evacuate him)

  • @Snakie747
    @Snakie747 Před rokem +3

    The siege tower feels like someone on the development team REALLY liked that idea and was excited to implement a new game mechanic into the game. Just never found a place in the game though.

    • @geheimeWeltregierung
      @geheimeWeltregierung Před rokem

      I remember back in the Day were "Forgotten Empires" was a mod for Aoe, they implemented siege Towers.
      But they could Shoot arrows and were probably OP.

    • @Chraan
      @Chraan Před 5 měsíci

      @@geheimeWeltregierung Sounds like the dev really loves Romance of Three Kingdoms series by Koei

  • @hbarudi
    @hbarudi Před rokem +1

    1. several units in this video are simply units that miss a lot of techs from a particular civ.
    2. The hussite wagon is not that bad, it has high hp and does a lot of damage, if your opponent makes a large army of this unit, it will not be easy to beat and it helps a lot in campaigns when you make it.
    3. Yes siege tower needs a buff, at minimum it should be able to shoot generic arrows, maybe more like the hussite wagon, but shoot both small arrows and thick war galley arrows at stuff and make them do more than 1 damage vs ram/trebuchet/siege elephant.
    4. Maybe we should allow aztecs, mayans, and inca to build stable and make xolotl warriors and make it count as infantry unit for the purposes of armor upgrades in blacksmith. Xolotl warrior has generic knight stats at 100 hp and 10 attack (no husbandry and no bloodlines).
    5. More about #1: Tatars need their castle age infantry armor upgrade. Burmese need their castle age archer armor. Malay need their castle age cavalry armor upgrade. Persians should get 2 handed swordsman but lose infantry armor upgrade and get instead the bracer. Yes turks miss the elite skirmisher unless vietnamese ally. But they have all blacksmith techs on him same for spearman. I think gujaras need to regain pikeman or simply rely on their camels to deal with cavalry since they do extra bonus damage their unique unit attack should not have been nerfed.

  • @Teruko666
    @Teruko666 Před rokem +1

    I'd love a siege tower rework that turns it into a unit which "self-builds" into a building turning an enemy wall into essentially a gate that your units have slower movement through. After its deployed, you can just click your units on the other side of the wall and they pathfind through the tower/wall

  • @alejandrocanelo3058
    @alejandrocanelo3058 Před rokem +2

    how would do you feel about the wagon's blocking effect being implemented as an area around the wagon where units close to it take less damage?

  • @joelining
    @joelining Před rokem +4

    Flaming camel is probably #1 for me. All the other untits mentioned can be useful in at least 1 rare situation.

  • @EagleTopGaming
    @EagleTopGaming Před rokem +1

    I think it would be fun for the Gurjaras spearman to benefit from the +4 melee armor upgrade from their Frontier Guards tech. Functionally I do not think it would change balance much but I think it would make mirror matches more interesting and create similar meme potential as the Teutons scout.

  • @Maronijogurt
    @Maronijogurt Před rokem +3

    "it's not bad, it's just useless" perfect description

  • @Hylonomus
    @Hylonomus Před rokem

    Hussite wagons are dope if you micro well. You can plug up a choke point with a mass of them and then have hand cannons and bombards behind them wreaking havoc. Sprinkle in some halberds to fill the gaps in the wagons and you have a pretty unbeatable death star for black forest or Amazon tunnel maps.

  • @davidahrner4876
    @davidahrner4876 Před rokem +3

    Actually bohemian wagon is just a much better ram when it comes to taking arrow fire. Hera is underestimating its effect.

  • @thomasfplm
    @thomasfplm Před rokem +5

    I think they should have made the hussite wagon change forms like the trebuchet, and in the fixed form it would get a big boost in melee armour.
    This way it could become like a movable palisade and be more like how it was used in reality.
    It would be useful to create quick choke points.

    • @elduquecaradura1468
      @elduquecaradura1468 Před rokem +1

      In movement could be low accuracy but tanky vs ranged, fixed position be better aiming but low range also having a secret bonus vs cavalry.
      I'm glad I am not the only one who think it that way

    • @thomasfplm
      @thomasfplm Před rokem

      @@elduquecaradura1468, with the extra armor, I don't even think it would be necessary to change the attack.
      The idea would be to make a wall between your ranged units and the enemy, similar to how infantry and light cavalry is sometimes used with archers, but totally sacrificing mobility in exchange of a lot of resistance.

    • @erikburzinski8248
      @erikburzinski8248 Před rokem

      ​@@thomasfplm Personally I think having the units inside shoot arrows like a town hall out of it would also make it quite good but maybe requiring an elite upgrade to balance it

    • @thomasfplm
      @thomasfplm Před rokem

      @@erikburzinski8248, the real hussite wagons were used to make "instant fortifications" and had people inside it shooting attackers.
      An option would be to have the elite upgrade change from arrows to bullets, increasing the damage and bônus damage.

  • @mathiaspeter7342
    @mathiaspeter7342 Před rokem +2

    hussite wagons are strong against all in archer feudal pushes when you have a fast castle (example: saracens archer rush on hideout against bohemians)

  • @hansenxavier4403
    @hansenxavier4403 Před rokem +3

    They should just make hussite wagon a ram-like siege weapon that range units garrison inside can attack outside(effectively an additional health bar for range units). I don't even think wagon's attack in its currently form is bad, it's just this blocking special ability is way too niche to be useful in a matchup.

    • @davidahrner4876
      @davidahrner4876 Před rokem

      It does help alot actually, its just not a main unit, its a teally good support unit though.

  • @Djmorton-go5mt
    @Djmorton-go5mt Před rokem +8

    Ive made siege tower work plenty of times in around 1400 Team game elo. Its niche, not useless. Massive difference.

  • @burningsinner1132
    @burningsinner1132 Před rokem +1

    The part that hurts the most is that useless siege tower in AoE2 is GODLIKE medieval drive-by in Stronghold Legends. You stuff it full of archers, add some arbalests to the mix and go to sprinkletown.

  • @Robolewa
    @Robolewa Před rokem +1

    I clicked on the video having misread it as "most useless hints" and was very intrigued. Useless units makes more sense but I'd definitely watch a video of the most useless hints.

  • @Ulani_AoE
    @Ulani_AoE Před 2 měsíci

    I love your videos so much , cant get enough.

  • @HenryElfin
    @HenryElfin Před rokem +2

    Petards and flaming Camels should worth an honourable mention at least, if xolotol warrior is here

  • @baizen1
    @baizen1 Před rokem

    Hussite wagon can be used for the same effect of rams in front of archers to just distract enemy fire, which can come in useful if you're being overwhelmed by xbows and arbs. I would leave it at 6th most useless unit and replace it with the flaming camel, whose specialty is killing a massed unit that is basically never massed in 1v1 and hardly ever on TGs

  • @daisychain5125
    @daisychain5125 Před rokem

    Jordan actually won a game with Persians longswords and the transition really made sense.
    Lategame against Celts who were Halb-Siege, and not enough gold to go Hand Cannonneers. Cavalry options and Kamandaran Crossbows were unable to deal with the Halb-Siege ball, Longswords was legit the only way to hold the center while Hussars raided. Verrrrry situational, but I do believe that made sense.

  • @Tokey_The_Bear
    @Tokey_The_Bear Před rokem

    Hera, t90, SOTL. The golden age of AOE2! Your comment about the Hussite wagon is so accurate. the only use i've ever found for it is tanky eco raiding if and only if you fast castle WAY before they do and can batter down lots of eco before they can drop a castle.

  • @talleywa5772
    @talleywa5772 Před rokem

    In regards to using the wagons as cover for archers, it's especially redundant when you consider that the same outcome (absorbing enemy fire) can be achieved by *literally any other unit* that can also close distance AND deal damage.

    • @Chraan
      @Chraan Před 5 měsíci

      No, not literally other unit. No other unit can absorb the damage while the arrows flies over it to hit the target behind. Hussite wagons is literally the only unit which achieves that, even the only object because not even walls do that. The problem really is what Hera says - in order to use it effectively they have to be in front, and that might prove difficult if your opponent doesn't enjoy having the wagons between him and his targets and moves around.

  • @TheWalterZabel
    @TheWalterZabel Před rokem

    The hussite Wagon is so funny in retroperspective since we saw what we saw in Titans leage :D

  • @SoulBadoulibur2024
    @SoulBadoulibur2024 Před rokem

    @Hera - Age of Empires 2 personally the siege tower will be a good unit if it would receive a buff for example if her would cost less or if it her stopped fleeing at the slightest enemy fire and would perhaps allow you to shoot arrows with archers inside

  • @lolaldanee2743
    @lolaldanee2743 Před rokem +4

    I don't know
    Imagine Gujaras losing the spearmen completely, wouldn't that hurt them more than Spanish losing missionary for example? No spear at all in feudal sounds rough

  • @chevytothelevy456
    @chevytothelevy456 Před rokem +5

    someone get Survivalist in here to stop this blasphemy

  • @DaeValarauko
    @DaeValarauko Před rokem

    One trend among several of these units is that they exist to ensure that civ can mount a reasonable defense against an aggressive scout or archer build in early Feudal. Sure, you won't make an army comp of them in Castle or beyond, but if you took them out as options, your opponent would know you have no counter and could crush you. Bad spearmen buy you time to get to camels and bad skirms buy time to get cav or siege.
    Said another way, removing those units would ruin the early balance, and buffing them enough to be useful late would probably make those civs OP in some situations.

  • @SvanTowerMan
    @SvanTowerMan Před 3 měsíci

    Hera: "The Xolotl Warrior looks really cool."
    Me: *staring intently at the Meso Stable instead of the unit* ...Oh.

  • @FlipDarkFuture
    @FlipDarkFuture Před rokem

    Feels like the wagon's bonus could be better used if they implemented a unique formation for a army with wagons, where the wagons are lined up at the front.

    • @thomasfplm
      @thomasfplm Před rokem

      I think they should have a form change like the trebuchet, but getting a lot of melee armour and working like a movable palisade.

  • @martijnbouman8874
    @martijnbouman8874 Před rokem +2

    What about Spanish archers? I reckon that in Imperial Age, there is not a single situation where you'd make that unit instead of Hand Cannoneer.
    One might argue that if you are out of gold and the Market is bottomed out, Turk Smirmishers or Gurjara Spearmen might have a place in some very specific situations.

    • @spectre9065
      @spectre9065 Před rokem +1

      Debatable. Franks and Celts miss Thumb Ring on their X-bows which is almost as bad in Castle, and lacking blacksmith upgrades makes them inferior in Imperial Age. And Archers are a proactive unit while trash units are reactive. Spanish can still Archer rush in Feudal as a surprise attack, and it helps that their blacksmith upgrades costs no gold.

  • @lukiano4704
    @lukiano4704 Před rokem +3

    I’ve used hussite wagons quite succesfully to counter organguns and jannisaries.
    I think you generally want to have a ball of ranged units behind doing their thing, and you micro the wagons, houfnice and halbs.
    But at that point in the game, they are probably just wasting population

    • @ks_movies
      @ks_movies Před rokem

      Those kind of army compositions and formations makes it immobile and prone to destruction once you try to relocate.

    • @lukiano4704
      @lukiano4704 Před rokem +1

      @@ks_movies Oh yes totally, but it’s not like Organ guns and jannies are super mobile either/want to fight on multiple fronts.
      The key to winning against ‘deathball’ civs is to spread their lines thin/fight on multiple fronts.
      But I feel like Bohemians is the civ that does best in a head to head against other deathballs.
      But they take so loong to get to that comp. The reverse arena thingy in TTL has some very good examples of the Bohemian player trying to get to the deathball but ultimately failing because it was so hard to aford it.
      I feel like they are not figured out yet, but when they are, prepare for some heavy nerfs

    • @ks_movies
      @ks_movies Před rokem +1

      @@lukiano4704 Hm you seem to be speaking from experience, I just speculated, maybe you're correct. Need to watch it in action to make my decision.

    • @ks_movies
      @ks_movies Před rokem

      @@lukiano4704 OK just found a god level play with them:
      czcams.com/video/Cu1l7he0djg/video.html

    • @spectre9065
      @spectre9065 Před rokem

      Pretty much. Hun scorpions are worse IMO. No competitive Hun player makes them.

  • @nostepsnek1776
    @nostepsnek1776 Před rokem +1

    siege tower is crucial to my briton arena build and so far has never traded badly

  • @salagadula84
    @salagadula84 Před rokem

    That's a reason, historically speaking, why hussite wagons saw very brief use before being discarded at all :D

  • @selwynfernandes1155
    @selwynfernandes1155 Před rokem

    If Persians have an Italian ally, they get access to a fully upgraded Condottiero which somewhat covers the infantry weakness. Same goes for Turks with a Berber ally who get a fully upgraded Genitour which somewhat covers the skirmisher weakness.

  • @theobald_indoaoe
    @theobald_indoaoe Před rokem

    What makes Hussite Wagons bad is the three additional projectilles combined with very slow rate of fire. They were used to be a hard counter to cavalry, and they are terrible against cavalry.

  • @sethg1338
    @sethg1338 Před rokem

    I like how the siege tower can get your units straight to the town center without all dying to the castles in front

    • @erikburzinski8248
      @erikburzinski8248 Před rokem

      Personally I think having the units inside shoot arrows like a town hall out of it would also make it quite good but maybe requiring an elite upgrade to balance it

  • @ottomann4846
    @ottomann4846 Před rokem +1

    Hey Hera, when was the last time you made a Burmese cav archer? Or a Celt cav archer?

    • @couchpotatoe91
      @couchpotatoe91 Před 2 měsíci +1

      Exactly my thought. The spearman gets made in almost every game actually, how is that the no1 useless unit when nobody ever makes let's say a missionary?

  • @dougler500
    @dougler500 Před rokem +1

    Phew it's a good thing Gurjaras have a unique counter to everything otherwise without good spears they might be screwed XD
    The guess for me was Turtle Ship

    • @nicholase2868
      @nicholase2868 Před rokem +1

      Turtle ship is great, it wrecks fire ships.

  • @jaredmoore3825
    @jaredmoore3825 Před rokem +1

    A person who just enjoys playing with elephant units despite they’re slow, expensive, and have cheap counters, I was sweating bullets on that number 1 spot. Lol

  • @praevasc4299
    @praevasc4299 Před rokem

    There are so many tier lists and top fives, that almost every topic has been covered.... but there is one which might be interesting to see. Top 5 generalist civs. There are many top civs which are great because they are exceptionally strong in one specialization they can use to great advantage... but what about civs which aren't the first in anything, but have a wide variety of options.

  • @lach7anovec784
    @lach7anovec784 Před rokem +1

    as a czech, im still going to use the hussite wagon because its just nessesary for our Žižka style

  • @StRodeNL
    @StRodeNL Před rokem

    Funnily enough, spears are actually not even bad in a Gurjara mirror in the Castle Age since it always just becomes a camel war until Chakrams come out, so spearmen can tank a lot of hits and are the cheapest unit Gurjaras can make that does not automatically lose against the Gurjara stable.

  • @Vidhur
    @Vidhur Před rokem

    It would be pretty cool if they added a tech called something like "Cloth Caparison" to a converted stable as mesoamericans that would give Xolotl warriors like 20 hp and 1/1 armor (like a combination of bloodlines and scale barding armor), but give it a similar cost to both those techs so that you can think "is it worth it to get it? this stable might get demolished after all..." At least converting a stable as mesoamerican wouldn't be as complete of a meme as it is now, give it a little more viability when you happen to attain a stable at a moment in the game where let's say you're playing Aztecs with a siege-monk push, your siege has been recently destroyed, you're building new, but your monks have converted a few forward enemy production buildings, so you can use less useless Xolotls as a stopgap to defend your monks.

  • @elricchristian4866
    @elricchristian4866 Před rokem

    ive been playing the jan zizka campain on hard and the hussite wagon was pretty useful

  • @AJKecsk
    @AJKecsk Před rokem +6

    Easy way to patch Xolotl warriors - make them get their armor upgrades from the melee armor techs.

    • @01Sangahyando
      @01Sangahyando Před rokem +3

      A more elegant way IMO would be to make them profit from Imperial Age unique techs (Garland Wars etc.).

    • @foxnyl4141
      @foxnyl4141 Před rokem

      @@01Sangahyando I don't think that would be quite enough, but I certainly would welcome this decision

    • @nemou4985
      @nemou4985 Před rokem

      The funny thing is that native american civilizations did rapidly adapt to using horses after european incursion...

  • @erwinwendler4621
    @erwinwendler4621 Před rokem +3

    I guess spanish and bulgarian archers have some room in this game

  • @JF-kk3cg
    @JF-kk3cg Před rokem +5

    I was actually waiting for the Slingers. I've never really seen top tier players use it.

    • @pedrocarvalho307
      @pedrocarvalho307 Před rokem

      They might be used when a player try to defend against eagles in castle age using LS

    • @cadethecruel3484
      @cadethecruel3484 Před rokem

      Slingers completely destroy Goths around mid elo

    • @soonyo3430
      @soonyo3430 Před rokem

      useful against aztecs or goths

    • @ks_movies
      @ks_movies Před rokem

      One theory:
      The reason ppl dont go infantry against incas is because they can counter it very easily.
      So, while it is not used, it makes your game plan easier.

    • @nemou4985
      @nemou4985 Před rokem

      Slingers were good BEFORE they took the anti-artilley damage, they need some anti-artillery damage back. Only ranged way incas can engage arty

  • @puppetguy8726
    @puppetguy8726 Před rokem

    1:55 This unit is as if the designers knew Bohemians were known for wagon forts but didn't know what that is and just interpreted it as a fortified wagon...

  • @petersmythe6462
    @petersmythe6462 Před 12 dny

    "You don't have supplies"
    This is actually an improvement to the civ below 400 ELO.

  • @jtashbar6129
    @jtashbar6129 Před rokem

    Haha
    Saw the hate on Spearman coming.
    Very useful tho in Death Match when already at post-imperial.

  • @evanjacob8463
    @evanjacob8463 Před rokem

    @Hera My guess is the Teuton scout cav, no husbandry and no light cav upgrade.

  • @AugustVonpetersborg
    @AugustVonpetersborg Před 6 měsíci

    Is it impractical to make 2-4 hussite wagons to support archers before you can transition into castle-age gunpowder/spears/siege, if your opponent is using skirmishers, to micro your archers around the wagons to keep them between you and the skirms while the wagons are chipping away too?
    Like it's not anything you'd want to make outside that scenario, but isn't early bohemian archers, and expecting to face skirmishers, a common scenario?

  • @OriginalRaisins
    @OriginalRaisins Před rokem +1

    I expected scorpion to be on the list. When I got to your #1 I figured there was probably something weaker than it but man that unit sucks even when playing Khmer.

  • @wefinishthisnow3883
    @wefinishthisnow3883 Před měsícem

    First time I encountered the War Wagon, it shredded my Mangudai in spite of their siege-bonus and thought it was OP.

  • @babylonvampyre5357
    @babylonvampyre5357 Před rokem +1

    There was a gurgaras vs Turks game where they were both making Spears and it were valid choices

  • @teddyhaines6613
    @teddyhaines6613 Před rokem +6

    Actually Hera, Mayans can make the Xolotl Warrior in some circumstances. Mayans don't get Redemption, it's true, but they do get Atonement. So you just have to convert your opponent's Redemption monks, then convert their stables, and then make Xolotls. GG EZ!

    • @fuyoutubeck
      @fuyoutubeck Před rokem

      great caaaatch

    • @junocash4047
      @junocash4047 Před rokem +1

      That works?

    • @teddyhaines6613
      @teddyhaines6613 Před rokem

      @@junocash4047 I haven't personally tried it, but it should. Converted units keep their old upgrades, and for Monks that would include Redemption.

    • @valger3652
      @valger3652 Před rokem +1

      Converted units/buildings saves old upgrades/civ bonuses. But there is exeption - redemption, atonment, faith , heresy and teuton team bonus from old owner no longer affects to converted unit. But those techs affects to unit, if new owner was reseached it.
      So converted monk only saves his stats ( until he capture relic, which reset his settings to generic new owner monk - most likely its a bug like with old Madrasah and converted onager) and even converted sicilian monk still affected by First crusade, but he can convert buildings only if new owner will research it.

    • @nemou4985
      @nemou4985 Před rokem

      @@valger3652 sad, I wish this worked

  • @imsmeagol911
    @imsmeagol911 Před rokem +1

    Hera giving mad love to the flaming camel.

  • @DrZuluGaming
    @DrZuluGaming Před 7 měsíci

    I was half expecting the Petard to appear on the video, NGL.

  • @bsktblmasta31
    @bsktblmasta31 Před rokem

    Given Hera's love for Hussars I would have expected the Teuton scout cav to be on this list

    • @spectre9065
      @spectre9065 Před rokem

      Viking Light Cavalry, Korean Hussars and Malay Light Cavalry are all worse and they are still used on Arena.

  • @lucianosoldavini7950
    @lucianosoldavini7950 Před rokem +1

    I thought number one was Flaming Camel and that Missionaries would be an honorable mention but maybe donks are not that bad.

  • @magic_claw
    @magic_claw Před rokem

    Siege tower is such a disappointment. I tried surprise raiding on arena once and by the time I managed to get over the damn wall, my opponent had realized and made counter units. I never again made even one of those.

  • @garioldwin
    @garioldwin Před rokem

    I got stomped once by hussite wagons playing flank on arena map 4v4 in castle age. First was 5 or 6 of them and then my opponent just kept massing them and I was helpless to stop him. After that he finished my pocket teammate just as quick.

  • @youcanthandlethetruth5433

    Survivalist uses seige towers in high level games and wins. Usually loading them up with infantry and dropping them on top of archers after they tanked the approach fire

  • @dustymanjuiice4445
    @dustymanjuiice4445 Před rokem

    This was a good video because I didn't know how weak these units were

  • @jonrite4
    @jonrite4 Před rokem +2

    early prediction spanish archers

  • @quoniam426
    @quoniam426 Před rokem

    Hisste Wagon can act as a diversion force for cavalry attacks, they are, after freaking medieval tanks.

  • @teddyhaines6613
    @teddyhaines6613 Před rokem

    There's something darkly amusing about how Burgundians, Chinese, Cumans and Mongols have fully-upgraded Champions sans Supplies...while Persians of all civs do get that tech for their fully upgraded Longswords.

  • @pieden5731
    @pieden5731 Před rokem +1

    Waiting for the Top 5 of Hera's Top 5 videos.

  • @efcefc-gu5dg
    @efcefc-gu5dg Před rokem +1

    Well imagine the shock my opposition gets when 10 seige towers turn up full of fully upgraded teutonic knights on arena. It's brilliant they don't half move fast!

    • @erikburzinski8248
      @erikburzinski8248 Před rokem

      Personally I think having the units inside shoot arrows like a town hall out of it would also make it quite good but maybe requiring an elite upgrade to balance it

  • @shadowsun4055
    @shadowsun4055 Před rokem

    I'm surprised u didn't put burmese archers on this list.

  • @Lexoka
    @Lexoka Před rokem

    So what would you change to the Hussite Wagon or the Siege Tower to make them useful, but not so good as to unbalance the game? The other ones are just normal units that happen to be very bad for some civs, which I think is OK. But if those two are never useful, that's a problem that should be fixed.

  • @retloclive9118
    @retloclive9118 Před rokem

    Since Xolotl Warriors are based around needing to convert an enemy stable to make them, the developers should add stealing that faction's current cavalry armor that they have upgraded.
    Hell, go the extra step, and make it so that you can research cavalry armor if you convert a blacksmith. lol

  • @TheMarafter
    @TheMarafter Před rokem

    Was sure we'd see missionaries!

  • @huythiennguyen2264
    @huythiennguyen2264 Před rokem

    At first, I thought of flaming camel.. But I can actually think of scenarios where it could be quite useful.. For example if Tatars go Hussar/Cav Archer and opponent spams camels..
    What about the missionary (unit)?