You can download the heightmap and weightmaps I used for this project for free: tinyredkite.gumroad.com/l/lidardata Or you can download the landscape with material from the Unreal Marketplace: www.unrealengine.com/marketplace/en-US/product/ca3460d7309940cdaf594dd6d02ca83c In the video I complained about Unreal's "Blend Overlay" function and replaced it with simple Multiply. But Overlay can be easily recreated: multiply the overlayed layer by 2 and then multiply it with the base layer, then saturate. More on the topic in this awesome tutorial: czcams.com/video/V6s4hfYAAWk/video.htmlsi=f7AZn75ZliBSFVbV&t=3181
Thanks for all the hard work in this series, really impressive. Just a side note, could you raise your recording levels up, its difficult to hear you, I'm having to raise/double my volume.
@TC-1207 Thank you for your kind words! As to the volume, could you please confirm that you have the level in this particular youtube tab to max? I compared it with other tabs I have open, and I didn't have to change the volume at all, and my headphones are on 58%. But I definitely will raise the recording level, microphone is far from maximum. I also speak much louder later in the process, while I'm getting less shy and more excited )))))
@@tinyredkiteSounds like it might be my laptop causing issues, I noticed that other videos (not all) are fairly low as well. I am re-watching this now on my desktop and it is louder but it is lower than other videos but not terrible. I am wondering if CZcams is adjusting audio levels during uploads, just a thought. Thanks again for all your hard work, keep it up 👍
@TC-1207 Thank you very much for double checking it! And for appreciation of the work I do. I rechecked the volume on CZcams and actuial video, it's the same. I think that the biggest problem is me - in the beginning I'm very stressed and speaking very quiet. Wait till I become more comfortable and start yellling further in the video, it's like twice louder. I will work on it and will definitely raise the microphone sound for the future recordings!
Thank you very much! Unfortunately I hadn't create auroras in Houdini, so can't help with it at this time. But maybe somebody else already created one?
Thanks for the tutorial! I met a problem, I followed your steps and created the material instance, in its parameter table I can't see each layers' parameters,,which should be divided with layers' name, but all layers' parameters in some global parameter goups, do you know how to fix it?
Thank you for the comment! If you look at 16:12 (where I show the setup for grass layer), you'll see that each parameter has "Grass" in the name, and also in the bottom left in the layers details you'll see a dropdown with group named "Grass". I didn't emphasize that in the tutorial, but this is how you group the parameters. Simply click on the dropdown and type the name. Then select all the other parameters that should go into same group and select the one you've created from the list. I hope this helped! If not, please let me know, and we'll try to get if fixed for you.
Very nice. How do we add real world data like tree placement.. roads .. etc .. I’d like to create a digital twin neighborhood.. and it’s a pain. Especially the homes. Have to create that in blender and import into unreal.
You can use any other puddle tutorial to use with this material, because puddles go as overlay. I personally used this one (youtube.com/@LukasKoelz?si=E90oCUHiFVzFFZDf) in totally different project for ue4, but it did work as well in ue5. There is also a tutorial by Ben Cloward. I didn't do it personally, but Ben is always a good choise.
Yes, of course. You can do it the same way I add the current layers to the material in the video. Select layer blend node (the one where all the existing layers are going to), and press plus on the left. You'd prodably want to make it height blend. As the the actual new layer, I guess, the fastest way is to just copy existing one (e.g. grass for standard and gravel for world aligned), replace the textures, rename the parameters and then add it to the blend. Please mind that after that you'll need to go to the landscape mode in the editor, add a new layer asset (weight blend), and paint on the landscape manually or load a weight blend map. You might want to reference the video, I explain all these steps in the beginning. Please also note that sometimes the landscape mode is stubborn and doesn't show changes right away. In this case try to reopen the editor, or reassing the material on the landscape in the editor and so on. By your question I assume that you didn't have much experience with landscape materials before. You might still want to watch the part of the video where I assign material to the landscape and do all the manipulations there. In any case, I hope it works out for you. The last thing: I will not have internet connection at all for a week, starting tonight, so I will not be able to answer the questions. But everything is in the video.
Yes, that's the point. It works like any asset pack. It will ask you to choose your project to add assets to. Then you'll see a new folder with everything
@tolispiperas6322 While I believe in sharing knowledge for free, I don't believe in working for free. This tutorial explains in details how to recreate the material. On the other hand, if you don't have enough time, I guess I can try to upload the scene to the Unreal Marketplace (or Gumroad).
@tolispiperas6322 I'll see what I can do. It's not going to be very fast though, because Marketplace takes some time to review the upload (and they might not approve it). I'll keep you posted.
I'm sorry you had to endure that. I was nervious and set up the recording level too high (because in the previous tutorial somebody commented that I was too quiet). It's just impossible to make everybody happy. Hopefully you'll find another tutorial with better sound quality.
You can download the heightmap and weightmaps I used for this project for free: tinyredkite.gumroad.com/l/lidardata
Or you can download the landscape with material from the Unreal Marketplace: www.unrealengine.com/marketplace/en-US/product/ca3460d7309940cdaf594dd6d02ca83c
In the video I complained about Unreal's "Blend Overlay" function and replaced it with simple Multiply. But Overlay can be easily recreated: multiply the overlayed layer by 2 and then multiply it with the base layer, then saturate. More on the topic in this awesome tutorial: czcams.com/video/V6s4hfYAAWk/video.htmlsi=f7AZn75ZliBSFVbV&t=3181
finally i found who real teach us unreal engine properly otherwise all other only waste time keep going love from india ❤
Thank you very much for your kind words! I will try to live up to them.
Thank you so much for all the work you put into this. You have no idea how much help this has been. From the bottom of my heart, thank you
Btw if you want to collab on some projects let me know.
I'm so happy to hear that, you are very welcome! Thank you for your kind words!
I guess it depends. if you want, please find me on artstation or linkedin and tell me more
You've done great job congrats
Thank you so much for your support!
Thanks for all the hard work in this series, really impressive. Just a side note, could you raise your recording levels up, its difficult to hear you, I'm having to raise/double my volume.
@TC-1207 Thank you for your kind words! As to the volume, could you please confirm that you have the level in this particular youtube tab to max? I compared it with other tabs I have open, and I didn't have to change the volume at all, and my headphones are on 58%. But I definitely will raise the recording level, microphone is far from maximum. I also speak much louder later in the process, while I'm getting less shy and more excited )))))
@@tinyredkiteSounds like it might be my laptop causing issues, I noticed that other videos (not all) are fairly low as well. I am re-watching this now on my desktop and it is louder but it is lower than other videos but not terrible. I am wondering if CZcams is adjusting audio levels during uploads, just a thought. Thanks again for all your hard work, keep it up 👍
@TC-1207 Thank you very much for double checking it! And for appreciation of the work I do. I rechecked the volume on CZcams and actuial video, it's the same. I think that the biggest problem is me - in the beginning I'm very stressed and speaking very quiet. Wait till I become more comfortable and start yellling further in the video, it's like twice louder. I will work on it and will definitely raise the microphone sound for the future recordings!
this looks beautiful and immersive.
Thank you so much!
Thanks for your video guides!😸
Thank you very much for your support!
Very nice job! Thanks for sharing!
Thank you very much! I'm happy you liked it!
Love this series!! I had a tutorial request, can you make a tutorial on making photorealistic auroras in houdini?
Thank you very much! Unfortunately I hadn't create auroras in Houdini, so can't help with it at this time. But maybe somebody else already created one?
@@tinyredkiteno worries!! I saw a hda on it but its not that realistic, i'll wait for you to drop a tutorial on it!! take your time :)
Liked and subbed thank you
Thank you very much! I'm happy you found the video useful!
Thanks for the tutorial! I met a problem, I followed your steps and created the material instance, in its parameter table I can't see each layers' parameters,,which should be divided with layers' name, but all layers' parameters in some global parameter goups, do you know how to fix it?
Thank you for the comment!
If you look at 16:12 (where I show the setup for grass layer), you'll see that each parameter has "Grass" in the name, and also in the bottom left in the layers details you'll see a dropdown with group named "Grass". I didn't emphasize that in the tutorial, but this is how you group the parameters. Simply click on the dropdown and type the name. Then select all the other parameters that should go into same group and select the one you've created from the list.
I hope this helped!
If not, please let me know, and we'll try to get if fixed for you.
Very nice. How do we add real world data like tree placement.. roads .. etc .. I’d like to create a digital twin neighborhood.. and it’s a pain. Especially the homes. Have to create that in blender and import into unreal.
Sorry, I missed your comment! Unfortunately, I don't know, as for now, how to grab real world placement of the objects and use it in Unreal
how to create teh "MF_Landscape_Layer-Simple" on the 8:40 minuts !!!!
Please continue watching, I get there at 17:55. I'm sorry for confusion!
Please make a tutorial how to make water puddles layer pleeease and and it this material
You can use any other puddle tutorial to use with this material, because puddles go as overlay. I personally used this one (youtube.com/@LukasKoelz?si=E90oCUHiFVzFFZDf) in totally different project for ue4, but it did work as well in ue5. There is also a tutorial by Ben Cloward. I didn't do it personally, but Ben is always a good choise.
@@tinyredkite and another question. How to enable the displacement to the layers in this material?
nice
Thank you very much!
Can we add new layer in this material?
Yes, of course. You can do it the same way I add the current layers to the material in the video. Select layer blend node (the one where all the existing layers are going to), and press plus on the left. You'd prodably want to make it height blend. As the the actual new layer, I guess, the fastest way is to just copy existing one (e.g. grass for standard and gravel for world aligned), replace the textures, rename the parameters and then add it to the blend. Please mind that after that you'll need to go to the landscape mode in the editor, add a new layer asset (weight blend), and paint on the landscape manually or load a weight blend map. You might want to reference the video, I explain all these steps in the beginning. Please also note that sometimes the landscape mode is stubborn and doesn't show changes right away. In this case try to reopen the editor, or reassing the material on the landscape in the editor and so on. By your question I assume that you didn't have much experience with landscape materials before. You might still want to watch the part of the video where I assign material to the landscape and do all the manipulations there. In any case, I hope it works out for you. The last thing: I will not have internet connection at all for a week, starting tonight, so I will not be able to answer the questions. But everything is in the video.
@@tinyredkite if i buy it from marketplace can i migrate your landscape material in my project?
Yes, that's the point. It works like any asset pack. It will ask you to choose your project to add assets to. Then you'll see a new folder with everything
What in the spaghetti code is this tutorial? I really enjoyed and got some valuable info, but holy hell what a mess it was to visually follow.
I know, right?
Can we download from somewhere the heightmap?
@tolispiperas6322
Yes: tinyredkite.gumroad.com/l/lidardata
Free version includes the heighmap and weightmaps from the first and the second tutorials.
@@tinyredkite and the meterial you created?
@tolispiperas6322
While I believe in sharing knowledge for free, I don't believe in working for free. This tutorial explains in details how to recreate the material. On the other hand, if you don't have enough time, I guess I can try to upload the scene to the Unreal Marketplace (or Gumroad).
@@tinyredkite yes.i dont have the time to recreate this material
@tolispiperas6322
I'll see what I can do. It's not going to be very fast though, because Marketplace takes some time to review the upload (and they might not approve it). I'll keep you posted.
I tried listening but the c9nstant loud as hell swallowing and heavy breathing my rage kicked in 😅 bye for now
I'm sorry you had to endure that. I was nervious and set up the recording level too high (because in the previous tutorial somebody commented that I was too quiet). It's just impossible to make everybody happy. Hopefully you'll find another tutorial with better sound quality.