UNUSED and CUT Content in Super Mario Maker 2

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  • čas přidán 22. 05. 2024
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    ----------------------------------------------------------------------------
    There is some content in the files of Super Mario Maker 2 that goes completely unused. Let's take a look!
    SOURCES:
    - supermariomaker.fandom.com/wi...
    - tcrf.net/Super_Mario_Maker_2
    - Myself
    SMUGGLE:
    3D into 2D: • 3D Items in 2D Styles ...
    Clown Car: • What If We GLITCH a CL...
    Goomba Shoe: • What If We Had a GOOMB...
    Super Hammer: • What If We Had the HAM...
    Clear Pipe: • What If We Had CLEAR P...
    BETA:
    • The Beta of Super Mari...
    ----------------------------------------------------------------------------
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    Smashy Plus: tinyurl.com/1lnc8e68
    Twitch: / smashyyt​
    Discord: / discord
    Twitter: / smashyyt​
    Maker ID: SVY-LBB-6VG
    ----------------------------------------------------------------------------
    Please consider subscribing and leaving a like. I hope you enjoy!
  • Hry

Komentáře • 458

  • @SmashyYT
    @SmashyYT  Před 2 lety +379

    I see a lot of comments saying thay the SMB1 flags are actually used in the game for checkpoints. The icons on the flags are the same, but the form of the flags ARE different. These never get used in the game.

  • @zememerr2329
    @zememerr2329 Před 2 lety +341

    I like how oddly serious diagonal pieces of floor become for Nintendo in Mario Maker 2. As you said, they literally made the game’s internal name Slope and they showcased slopes as the very first new thing back in the first MM2 trailer

    • @keiyakins
      @keiyakins Před 2 lety +67

      To be fair, the community was basically obsessed with the lack of slopes in smm1

    • @kodicraft
      @kodicraft Před rokem +31

      @@keiyakins I wonder if the idea of making a sequel was actually sparked by people repeatedly bringing up cool new ideas like slopes

    • @LimeLoaf
      @LimeLoaf Před rokem +1

      @@kodicraft why did I find your comment so recently lmao

    • @EzraBradford
      @EzraBradford Před rokem +15

      @@kodicraft “What would it take to add slopes to Super Mario Maker?”
      “You'd practically have to make a whole new game...”

    • @RammansPizzas
      @RammansPizzas Před rokem +1

      @@EzraBradford It's for the better. Wii U sales are bad, they had many Ideas and it would've just made more sense if they released it on their new console/handheld hybrid thingamajig.

  • @bryanvickers
    @bryanvickers Před 2 lety +183

    I still can't understand why the heavy stone block was IN THE STORY MODE but then not a usable item in level creation!!! 🤨

    • @SuperNickid
      @SuperNickid Před rokem +7

      @Bryan Vickers: it is just a harder version of carry the power block clear conditon so it would have been considered repetitive clear condition, while the rescue toad should have been part of the main game and not just part of story mode, but I can also see why they did not implement the toad rescue in the main game, because they could be extrem trolling potential with rescue the toad, also with rescue the toad this would make level more cheesable in multiplayer because you have 4 character 4 player, and plus the toad to rescue so you could make jump you normaly can't with 4 player because of the toad being rescue

    • @bryanvickers
      @bryanvickers Před rokem +9

      @@SuperNickid no it was not repetitive, the way it altered Mario's gravity and jumping height could have had so many interesting interactions. For example, what would happen when walking or jumping into a twister while carrying the heavy stone block? How would it interact with the trampoline? Could it enable fast falling out of the air or underwater? So much potential for creativity.

    • @rayganthetheremind1216
      @rayganthetheremind1216 Před rokem +5

      @@SuperNickid NOBODY IS ALLOWED TO CONSIDER IT REPETITIVE.

    • @ericschauer5950
      @ericschauer5950 Před rokem +5

      Hope super mario maker 3 does come out 2 just felt so rushed and missing the mystery mushrooms never felt right

    • @m0n0deferia
      @m0n0deferia Před rokem +1

      @@bryanvickersHaving interesting interactions is not the main goal. Creating a good gameplay is.
      Sure, we love to have more than less but it is not easy to imagine the stone being actually used in significant ways that would justify it over just having a POW block.
      The mechanic about saving toads that you have to scort is a different story. That would have easily created a new type of gameplay. My take is that probably it was a nightmare on multiplayer mode and decided to ditch it. multiplayer

  • @SammySinner6
    @SammySinner6 Před 2 lety +77

    This game desperately needed at least another 3 months of dev time

    • @pacomatic9833
      @pacomatic9833 Před rokem +17

      Yeah, but they ended up releasing updates for new course parts, and if they wanted to add some of the others, then they would've done so in some other update.
      But, 3.0 was the last content update.

  • @CatSurfer
    @CatSurfer Před 2 lety +290

    I really like these types of videos. Not just for Mario Maker, but for any game.

    • @ThatAverageGuy69
      @ThatAverageGuy69 Před 2 lety +3

      Me too

    • @cooolgamer-vanced
      @cooolgamer-vanced Před 2 lety +3

      Yeah, I love doing this for some games and i'm doing this on 3ds because it's my favorite console and you can find spme things really interesting, even on system apps!

    • @marcelopaulo446
      @marcelopaulo446 Před 2 lety +1

      you must know the tetrabit in that case.

    • @CatSurfer
      @CatSurfer Před 2 lety +4

      @@marcelopaulo446 Of course!

    • @andreabrush7819
      @andreabrush7819 Před 2 lety

      Yup

  • @trunkit8749
    @trunkit8749 Před 2 lety +143

    The Ferris wheel actually isn’t based on the one seen in the final level. It’s based on one of the background objects seen on the world bowser world map.

  • @porimationsrevived135
    @porimationsrevived135 Před 2 lety +131

    It’s sad that the Farris wheel was removed but probably hard to manage

    • @porimationsrevived135
      @porimationsrevived135 Před 2 lety +2

      My bad it wasn’t an item

    • @IvanFranco120
      @IvanFranco120 Před 2 lety +8

      @@porimationsrevived135 It was maybe an cut background element for the Airship 3D World game style. 🤔

    • @trevorbeatz5741
      @trevorbeatz5741 Před 2 lety +2

      @@IvanFranco120 yea

    • @nintendoswitchfan4953
      @nintendoswitchfan4953 Před 2 lety +1

      I agree

    • @SunshineProYT
      @SunshineProYT Před 2 lety +1

      @@porimationsrevived135 if u do wish to have it as a item I can use the tracks
      Edit: I haven’t watched the full video sorry plz ignore this comment

  • @justincorbett3792
    @justincorbett3792 Před rokem +32

    For the unused file called "shell" I would assume it's probably just a base template that was used to create all the other shells

  • @BoshiYoshi
    @BoshiYoshi Před 2 lety +37

    Knowing they actually seemed to be planning to add the Mystery Mushroom, Lanky Mario and most of the course parts/enemies to every style but cut them just makes me even more upset about now Nintendo handled the game. We were robbed.

    • @NickMario1
      @NickMario1 Před 2 lety +12

      Yeah, almost makes me wonder if they rushed it and then gived up on it a half year later

    • @epicgaming11195
      @epicgaming11195 Před rokem +3

      same here
      the one thing i would bring from smm1 to 2 if i could would be the mystery mushroom costumes (and the title screen letters doing stuff when you tap them, but if i had to choose, it would be the costumes) but now i feel like they've been ripped out of my hands instead of just not being added

  • @dany1994gus
    @dany1994gus Před 2 lety +72

    in the beta version there is a change in the color of the tiles of the snow version of SM1. Before it looked gray and not purple like the final version. If you want to check it, watch the first direct of SMM2 at min 6:10.
    I comment because it seems that nobody noticed

  • @luckywii8731
    @luckywii8731 Před 2 lety +57

    I thing they should bring the cut stuff in the game, MM2 sales are lowering, and a new update could perk it back up like MK8 (even though MK8 was fine even without the update)

    • @luckywii8731
      @luckywii8731 Před 2 lety +4

      *think...
      ...Oops

    • @moststuffedoreo6453
      @moststuffedoreo6453 Před 2 lety +1

      @@luckywii8731 we all make typos fellow commenter, we all do…

    • @kappnk9821
      @kappnk9821 Před 2 lety +5

      @@luckywii8731 you can edit comments by pressing the 3 dots in the corner, then pressing edit! 😊

    • @JACKALEAN
      @JACKALEAN Před 2 lety +2

      They're better off just making Mario Maker 3

    • @jasan9973
      @jasan9973 Před 2 lety

      My guess is that Mario Maker 2 was just destined to have low sales. Many people probably didn't see the reason to buy the new game if they already had SMM1.

  • @moonwatcher164
    @moonwatcher164 Před 2 lety +79

    The items that are listed in the course parts list, are probably just the items that can exist in a course, not just the placable ones

    • @glox_
      @glox_ Před 2 lety +1

      No because you can't place bull's eye bill for example
      Or boomerang / hammer / magic spell /magic fire ball / ring
      And he didn't said it were in the list

    • @moonwatcher164
      @moonwatcher164 Před 2 lety +4

      @@glox_ what you just listed are projectiles, I said items, huge difference

    • @glox_
      @glox_ Před 2 lety +1

      @@moonwatcher164 but he said fireball

    • @moonwatcher164
      @moonwatcher164 Před 2 lety +2

      @@glox_ bro that’s from the fire bars

    • @glox_
      @glox_ Před 2 lety +1

      @@moonwatcher164 no look at 9:10 he literally said fireball or bowser fireball and fire from fire bars are projectile it goes through blocks
      And i'll argue that bull's eye bil are not projectile but an enemy

  • @SkarloeyTheSmokeBoxNo1
    @SkarloeyTheSmokeBoxNo1 Před 2 lety +23

    The original design for the twisters were actually modeled after enemies in the series called "Foo". These enemies appeared in NSMBWiiU and NSMBWii (I think).

  • @Kitsuna_Gacha
    @Kitsuna_Gacha Před 2 lety +11

    11:53 POV: You're playing an Adventure era Sonic level (e.g. Emerald Coast)

  • @Damariobros
    @Damariobros Před rokem +4

    Oh my goodness, imagine smuggling the Moon into 3D World to use the deadly water in a troll level 😆

  • @veggiet2009
    @veggiet2009 Před 2 lety +27

    Honestly the green ferris wheel is an element that I feel is missing from the final 3D world Airship Background. It's been one of my least favourite designs, because after a while the blues and purples just feel a little flat and boring, seeing the mockup of the ferris wheel in the theme, I could imagine how this could have really added some interesting to that theme

  • @GamerTheVoidGamingCentre
    @GamerTheVoidGamingCentre Před 2 lety +13

    For the Mystery Mushroom and unused part sounds, maybe they were holdovers from Mario Maker 1 not intended for SMM2. Reason I think this is possibly more plausible is because it’s more than likely SMM2 was built off of the first. So carry overs in the files makes absolute sense.

  • @TurbopropPuppy
    @TurbopropPuppy Před 2 lety +13

    I'm so sad that they never added the Mystery Mushroom and Weird Mushroom into Mario Maker 2. Fingers crossed for if they ever make SMM3.
    He is officially called Weird Mario by the way, not Lanky Mario.

  • @alisamichelle
    @alisamichelle Před rokem +6

    i think that the "shell" item might be an item that you can go inside like a temporary blue shell because you can do it in SM3DW

  • @SuperMarioAutist
    @SuperMarioAutist Před 2 lety +27

    I read somewhere that the NSMBU castle theme at night had it’s own background (along with a vertical variation). It’s beyond me they didn’t use it in the final version.

  • @moldorm30
    @moldorm30 Před 2 lety +3

    Modification dates does NOT mean that is when something was finished.. it is the last time it was modified, or accessed..

  • @zakj7169
    @zakj7169 Před 2 lety +4

    I think the “17th frame single Blooper Nanny” is actually the texture used to make the image of the skirt displayed on the right side

  • @NintegaDario
    @NintegaDario Před 2 lety +3

    I'm flattered you used my Mario Render on your thumbnail, thank you.

  • @imaginationsquare
    @imaginationsquare Před 2 lety +8

    Those wierd squares in the SMW tilesets seem to have the shape of track-ends

  • @Goomba456
    @Goomba456 Před 2 lety +5

    3:38 this model isn't actually unique to this game, as this is a direct port from the ferris wheel seen in the background of world bowser.

  • @coolstylebro2814
    @coolstylebro2814 Před rokem +2

    Remember when in SMM1, when a big Yoshi egg hatched, the Yoshi would be already running?
    Yeah, me neither.

  • @TeamBlueToad
    @TeamBlueToad Před 2 lety +48

    There's quite a few unused stuff in here which would've made the game even better. Sometimes i wonder why these stuff go unused.

  • @thiscommenter180
    @thiscommenter180 Před 2 lety +7

    This deep dives into this game are insane to this day

  • @RealmsCrossMyths
    @RealmsCrossMyths Před 2 lety +30

    Nine minutes in, Smashy is going over "Removed Items"
    Chances are, the identifiers they claim are for placable items that were removed aren't for removed placable items but for the items themselves. When you jump on a Koopa, and it changes to a shell (or is kicked out of a shell in certain styles), the object\entity identifier likely changes to a new object\entity to alter how the object\entity behaves. Just because you can edit the game's code to allow placing the object\entity by its identifier via the user-end level editor doesn't mean that's how the object\entity was ever inteded to be spawned and could just be a by product of how the game calls objects\entities in general.
    I'm not saying they were never planned to be placed via the course editor - Just that I believe it's highly unlikely to be the case.

  • @TheGuyWhoIsSitting
    @TheGuyWhoIsSitting Před 2 lety +4

    If I had to guess the Yoshi and shoe items and such are probably in the game as separate things to denote their roles in a level. An egg spawns Yoshi, the goomba shoe spawns the normal shoes, the builder power up probably calls the object for the crates. Stuff like that. Same with fireballs and otherwise. Probably objects just called when necessary. It’s easier that way for the game.
    Although the fireball could potentially be something placed like in the super Mario bros 1 castles where the fire would spawn in getting close to bowser.

  • @devonteplayzgames2934
    @devonteplayzgames2934 Před 2 lety +8

    Someone actually showed me that you can wear Shellmets as P-Balloon Mario, with a co-op glitch. actually made by you. So those are actually used.

    • @IvanFranco120
      @IvanFranco120 Před 2 lety +2

      Yes, but its unseen without any glitches... 😅

  • @Swabfather
    @Swabfather Před 2 lety +5

    I'm fairly new to SMM2, and this information is very interesting! Subbed, and can't wait to see what you come up with in the future!

    • @IvanFranco120
      @IvanFranco120 Před 2 lety +1

      Really? 🤔
      I do some SMM2 on my channel too. 😅

  • @Void.W.A.
    @Void.W.A. Před 2 lety +51

    I'd honestly like to see a mod that brings all unused things back such as the clear pipes in other styles

  • @squaretriangle2294
    @squaretriangle2294 Před rokem +2

    maybe the brown snake texture is just a placeholder it also explains why the donut block has the same colors

  • @jakjansmm2
    @jakjansmm2 Před 2 lety +1

    Congrats on 250 thousand subscribers! 🎉

  • @topfallguystipsandclips9915

    I wish they added clear pipes to other games making pipes work would have been so much easier

  • @PainekattilaStudiosOfficial

    Really good video! Make more "unused contect" videos!

  • @Ziaphy
    @Ziaphy Před rokem +2

    I like how the automatically generated chapters made a timestamp to perfectly skip the product placement

  • @helgam.4250
    @helgam.4250 Před rokem +2

    I saw this today and thought that this was an April Fool's video.
    I was pleasantly surprised to find that it wasn't.

  • @McRibbyII
    @McRibbyII Před 2 lety +2

    I love how the bully is the heaviest and how a koopa car is the same weight as a crate

    • @Jameor
      @Jameor Před 2 lety +1

      they probably wanted to being bullies to all game styles and not just 3d world

  • @risinivy
    @risinivy Před 2 lety +3

    7:55 "Lemmy's balls are amazing!" -Smashy

  • @mahvus5586
    @mahvus5586 Před rokem +1

    1:42 that looks a lot like the checkpoint flags for the mario 3 theme and maybe the mario 1 theme too.

  • @alislash4619
    @alislash4619 Před 2 lety +4

    i love how yo explain everything👏👏❤👏thank you so much

  • @slimeybob5294
    @slimeybob5294 Před rokem +5

    I miss the lanky Mario.

  • @SheepStar8
    @SheepStar8 Před rokem +3

    This video shows how much lost potential this game had. I'm very disappointed with Nintendo.

  • @Goatman_Gamer
    @Goatman_Gamer Před 7 měsíci +1

    3:48 The design is the exact same as the one found on the map screen in World Bowser.

  • @MZMDev
    @MZMDev Před rokem +5

    The mystery mushroom was likely not planned for MM2. It’s more likely that MM2 was built off of MM1 and therefore content from that game (lanky Mario, mystery mushroom, etc.) were left behind

    • @IvanFranco120
      @IvanFranco120 Před rokem +3

      Yeah, running on the same engine, with some minor differences...

  • @RGC_animation
    @RGC_animation Před 2 lety +2

    Flawless transition to the sponsor Smashy!

    • @talkalexis
      @talkalexis Před 2 lety

      Is that sarcastic? I can't tell.

  • @JC02official
    @JC02official Před 2 lety

    I was gonna make a video of this, but I knew it would come out bad, so thank you for saving my time

  • @Zenstarfire
    @Zenstarfire Před rokem

    Skinny Mario is used in Mario Maker 1 either when you knock on a door in Maker Mode, or randomly get a skinny mushroom during gameplay.

  • @powerboy101
    @powerboy101 Před 2 lety +1

    The smb3 castle texture is actually used it’s castle in night (also you can swim in air)

  • @moldorm30
    @moldorm30 Před 2 lety +2

    You are mistaking "early" textures for "placeholder" and "developer" textures.

  • @mohdadeeb1829
    @mohdadeeb1829 Před 2 lety +2

    3:26 It's the Sky

  • @katf9513
    @katf9513 Před rokem +3

    I feel like invisible trees in the 2D styles would eventually get used to hide a dev door, unless its been patched out. That’s a bit worrying.

    • @LunizIsGlacey
      @LunizIsGlacey Před rokem +4

      There are a lot of issues with uploading levels with the smuggle glitch. So dw.

  • @Chloedasher
    @Chloedasher Před rokem +1

    Coming appeal turn is used, it's the sound for the eraser

  • @StoMoComedoPro
    @StoMoComedoPro Před 2 lety +2

    Lol, they actually had a T-Posing drybone

  • @ItsYee64
    @ItsYee64 Před 2 lety +1

    "retrieve at least 2 toads to proceed" is cut because that implies that you can leave one of the toads and move on LOL

    • @IvanFranco120
      @IvanFranco120 Před 2 lety +1

      Most likey, they didn't work out at all. 😅

  • @PGReddd
    @PGReddd Před rokem +1

    this angers me so much, a sandbox game should not have any unused stuff, especially if it stops getting updated

  • @davidhill8565
    @davidhill8565 Před rokem +1

    What I’d like to see in Super Mario Maker 3 is 16-bit SMB style, 16-bit SMB3 style, unused content from Super Mario Maker 2, and Super Smash Bros Ultimate enhanced NSMBU style.

  • @superslimjim6483
    @superslimjim6483 Před 2 lety +2

    I think they removed the pipe skirt because Mario goes down pipes and you know

  • @mikayel6175
    @mikayel6175 Před 2 lety +1

    The ferris wheel was prolly from world bowser in 3dw, y can see it when u stand at the start clear pipe in the back left
    And banzai bill chase was finished on my birthday, that's my new brag

  • @thebonely1acc
    @thebonely1acc Před 2 lety

    FINALLY
    IVE BEEN WAITING FOR ONE OF THESE VIDEOS FOR M O N T H S

  • @Pyrodiac
    @Pyrodiac Před rokem +1

    I think it's less a case of they were going to add the Mystery Mushroom, more they probably copied a lot of files to make development faster.

  • @Sonictheoofhog4
    @Sonictheoofhog4 Před 24 dny

    1:44
    These are actually just the checkpoint flags.

  • @someyoutubeguy5313
    @someyoutubeguy5313 Před rokem +1

    The toad clear conditions im pretty sure are for story mode

  • @TJZOfficial
    @TJZOfficial Před 2 lety +17

    The Only 2 Unused Features that you Didn't Mention were 4 Toad Colors (Normal, Red, and Yellow) and Purple Yoshi (Only Spits Poison) (You Shrink a Yoshi Egg to get Purple Yoshi)

    • @asackboyplush6508
      @asackboyplush6508 Před 2 lety

      Does this imply the mini mushroom?

    • @alysdexia
      @alysdexia Před 2 lety

      Normal is a distribution and lilac isn’t purple.

    • @TJZOfficial
      @TJZOfficial Před 2 lety

      @@asackboyplush6508 Yup, they were Planned to add it into the Game

    • @TJZOfficial
      @TJZOfficial Před 2 lety

      @@alysdexia Normal Toad is Red with Blue Vest, The Poison is Purple in Mario Maker but there was an Unused Purple Yoshi than can Spit Poison sort of like Red Yoshi Spitting Fire

    • @alysdexia
      @alysdexia Před 2 lety

      @@TJZOfficial “normal” isn’t used by Nintendo; poison is eggplant-pink, not purple; this isn’t SMM.

  • @Xandog
    @Xandog Před 2 lety +1

    6:40 I'm pretty certain this actually originated in Super Mario Galaxy, not New Super Mario Bros 2 actually

  • @johnny_animationz0610
    @johnny_animationz0610 Před 2 lety +2

    WHAT, THERE WAS GOING TO BE A FLIP BOARD?!?! I REALLY WANTED THAT FOR THE 3D WORLD STYLE! awww man 😣😣

  • @supermaximglitchy1
    @supermaximglitchy1 Před 2 lety +6

    those “removed parts” aren’t removed (except for maybe “shell”) they’re still in the game and most we’re NOT planned on being placed separately, ever heard of object replacement? those parts do that in game

  • @gdbigbuggygaming4791
    @gdbigbuggygaming4791 Před 2 lety +1

    @Smashy the 2 cloud models could have been used for a Yoshis island theme!

  • @destdehat
    @destdehat Před rokem

    "Beast boy, how many unused models are there in SMM2?"

  • @TheGlitchyMario
    @TheGlitchyMario Před 2 lety +6

    People: Ugg! Why is it taking so long to download!?
    Reason:

    • @sillyboy54
      @sillyboy54 Před rokem

      Cartridge gamers: What u mean?!?

    • @TheGlitchyMario
      @TheGlitchyMario Před rokem

      @@sillyboy54 Fact: cart games load slightly slower than if it was preinstalled.

    • @sillyboy54
      @sillyboy54 Před rokem

      @@TheGlitchyMario only slightly so it won't,matter

    • @TheGlitchyMario
      @TheGlitchyMario Před rokem

      @@sillyboy54 Yea, but still.

  • @weshuiz1325
    @weshuiz1325 Před 2 lety +2

    3:18 looks like a early set for the background to test day/night

    • @V00doo1Xim
      @V00doo1Xim Před 2 lety

      what does night mean?

    • @weshuiz1325
      @weshuiz1325 Před 2 lety

      @@V00doo1Xim -_-
      You either know little english or you're blonde, anyways
      The opposite of day time
      Aka when you go to sleep

    • @LimeLoaf
      @LimeLoaf Před rokem

      @@weshuiz1325 no its clearly a little kid who shouldn't be on CZcams

  • @Thecreashhacks
    @Thecreashhacks Před 2 lety +1

    The clowncar is in also in sm3dw and sm3dw+bf in the worldmap

  • @toxic_shr00m
    @toxic_shr00m Před 2 lety +1

    I'm like 95% sure that most objects work in other game styles because they're all built off the same base code.

  • @roll_png2
    @roll_png2 Před 2 lety

    hey, the parts are probably used but they arent shown in the menu because you would still need a part for the game to load it, so like for example when you place yoshi egg, it uses egg part until it turns into yoshi and then it changes into yoshi part

  • @Ekipsogel
    @Ekipsogel Před 2 lety +2

    I think the game uses the red yoshi/yoshi/builder box for when an egg hatches or Mario makes a box.

    • @IvanFranco120
      @IvanFranco120 Před 2 lety

      Yeah, those files may refer to the item iself been placed, not the WAY you have to place it in-game.

  • @gargamel6480
    @gargamel6480 Před 2 lety +7

    1:15
    Is I me or it looks like cigarettes

    • @alisiaale565
      @alisiaale565 Před 2 lety

      Thank you, now I will never be able to unnotice that!

    • @gargamel6480
      @gargamel6480 Před 2 lety +1

      @@alisiaale565 in case you didn't noticed, you've fallen right into my trap

    • @alisiaale565
      @alisiaale565 Před 2 lety

      @@gargamel6480, hey, would you like if I show you something you won't ever unnotice?
      On the Super Mario World title screen, there's a weird-looking black pixel on the left side of the letter W. Go look for yourself if you don't believe me!
      Also, it's worth noting that the words "Mario" and "World" together spell the word "OWO" in case you didn't notice already!

  • @m10domedia
    @m10domedia Před 15 dny

    I think the one cloud model might've been the Lakitu cloud before they decided to just not add Lakitu.

  • @veggiet2009
    @veggiet2009 Před 2 lety +1

    I question the idea that just because you can smuggle working items into and out of 3D world that this means that they were possibly going to have perfect compatibility. A simpler explanation is that working efficiently as possible, they endeavored to make all styles share the exact same engine, and then provided switches and variables to define the differences, so basically they "could" quickly implement a 2D object into 3D world by just creating the 3D asset, they might have to define variables for things like Mario's speed when interacting with the object, which could be different depending on mario's physics, or it could just default to one setting (which would explain the dash blocks.

    • @MogusaMogusa
      @MogusaMogusa Před 2 lety +1

      If it’s so easy for them to make objects compatible with all versions, then why don’t they just do it. Mario Maker 2 would be so much better if there weren’t so many limits for seemingly no reason

  • @LukeManiac
    @LukeManiac Před 2 lety

    4:56 YOOOO THE DRIP

  • @77tradewinds
    @77tradewinds Před 3 měsíci

    The ferris wheel in 3d World looks more similar in the hub world for world Bowser than in the last level.

  • @JRS06
    @JRS06 Před 8 měsíci

    I like the 3D world ferris wheel. They could've left that in really.

  • @dengc8973
    @dengc8973 Před 2 lety +1

    the moment I saw the squarespace logo I just heard failboat

  • @mohdadeeb1829
    @mohdadeeb1829 Před 2 lety +6

    1:50 Should've kept that

    • @Mono_nc
      @Mono_nc Před 2 lety +2

      They used those for the checkpoint flags for different characters so they did keep them, they just repurposed them

    • @suspiciousduck8927
      @suspiciousduck8927 Před 2 lety +2

      @@Mono_nc no, the checkpoints are bigger and more square
      This is the shape of the unused flag 🚩
      and this is the checkpoint flag 🏴

    • @Mono_nc
      @Mono_nc Před 2 lety

      Well yes but I meant they re used the image for each character

  • @Matteoelgenio
    @Matteoelgenio Před 2 lety

    Whoa Amazing!

  • @alexgamer1287
    @alexgamer1287 Před 5 měsíci

    There is a unused texture even for the twister,it looked like a mini bubble/cloud

  • @mukisdad7428
    @mukisdad7428 Před 2 lety +1

    1:16 looks like a cigarette

  • @thetragedyofcommons
    @thetragedyofcommons Před 2 lety +1

    1:16 can’t believe they cut cigarettes from smm2, let mario get lung cancer if he wants

  • @bomdu
    @bomdu Před 2 lety

    Yea! New video

  • @hakiMakiman
    @hakiMakiman Před 2 lety +1

    The lanky Mario can also be found if you lose the baseball toad house game in a super world.

    • @IvanFranco120
      @IvanFranco120 Před 2 lety

      Yeah, its an nice touch of an callback from the first game...😅
      BTW, i'll try to showcase that detail myself soon...

  • @Chaz-videocreator
    @Chaz-videocreator Před 9 měsíci +2

    This video PROVES that Nintendo could have made a better game!

  • @TheLonelyGhost.
    @TheLonelyGhost. Před 2 lety +4

    I think the reason the twisters looked like that was because the enemy in NSMBWii which I forgot the name of that blows wind to block vision was similar to a twister

  • @beefeon
    @beefeon Před 2 lety +1

    i’m really surprised this wasn’t april fools

  • @l0nnerr
    @l0nnerr Před 2 lety

    3:18 let’s make lore about these 2 squares for no reason at all

  • @JezElectro13
    @JezElectro13 Před rokem +2

    Maybe you will use it for Smashy Maker and add more?

  • @ep1ks4m
    @ep1ks4m Před 2 lety +2

    do a part 2 if there's more and also bring tetrabitgaming she also does unused content called "lost bits"

  • @Relphy
    @Relphy Před 2 lety +1

    the flags are for for checkpoints
    the squares are the sky

  • @castlecrashersfan08
    @castlecrashersfan08 Před rokem

    9:12 that can be the fireballs thrown by a fire bro

  • @JS_fam
    @JS_fam Před 2 lety +1

    With Ground Night Theme At Night You Can Make Flipswitches