Why Mojang Isn't Allowed To Improve Minecraft

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  • čas přidán 16. 05. 2024
  • the pixel just keeps growing
    Chapters:
    0:00 Intro
    0:31 I Am Defending Mojang
    0:50 Looking At Old Minecraft Server Lists
    1:20 Servers Handled Hundreds A Decade Ago
    1:50 April Fools Proves That Mojang Isn't Lazy
    2:12 Someone was told by a Mojang Developer that Microsoft has limited their updates
    3:02 We Need To Look At The April Fools Update
    3:19 Microsoft Purchased An Entire Genre By Acquiring Minecraft
    3:51 Look At Microsoft's Involvement With OpenAI
    4:45 Microsoft Is Playing It Safe
    5:33 Mojang Developers Aren't Motivated To Optimize Minecraft
    6:28 Optifine, Sodium, Multipaper, And Folia Exist
    7:14 TF2's Community Understood Valve After Seeing It's Source Code
    7:53 Minecraft Wouldn't Be What It Is Without Java
    8:25 Mojang Isn't Allowed To Make The Game Better.
    8:41 Summarizing Why Mojang Is "Lazy"
    9:34 The Potato Boss Has Annoying Bugs
    10:02 Minecraft Is Less Optimized Today Than A Decade Ago
  • Hry

Komentáře • 552

  • @cubedimensions
    @cubedimensions  Před měsícem +378

    If you want a TL;DR: It is extremely easy for Mojang to add features in but it's difficult to optimize things. Community projects like Optifine, Sodium, Paper, Multipaper, Folia, lower their motivation to do work they know other people will cover. Mojang is also likely pressured by Microsoft not to add that many features in order to protect the brand, as the brand and icon that is Minecraft, is the most important part.
    In other words, don't get angry that they haven't added the mob vote mobs, it's likely Microsoft's doing, not theirs. Unlike Riot that enables laziness and sloth behavior, Microsoft forces it.

    • @jackirish9022
      @jackirish9022 Před měsícem +40

      If Microsoft doesn't let them do what they want soon. People are gonna leave the game. When a good competitor comes out. And Microsoft will be scrambling. To save their game.

    • @cubedimensions
      @cubedimensions  Před měsícem +28

      @@jackirish9022 Hytale isn't the only group of people working on their own voxel game however they are the most ahead, I know the people who are second in being as ahead as Hytale in terms of tech

    • @WhyUHaf2BeMad
      @WhyUHaf2BeMad Před měsícem

      honestly i doubt people will be leaving the game anytime soon unless they only play on console . so many mods on pc that you can turn it into your own perfect version of minecraft and if you dont like it you are able to change practically anything you want about it @@jackirish9022

    • @Not_Danten
      @Not_Danten Před měsícem +14

      sadly enough, optimzation is not really important for the devs, I am sure the average mc player now days are one time interest spark people that play the game like for like a few weeks and quit, and in the long run will not run into lag problems and probably catch their eye with shiny updates.

    • @TheSensationalMr.Science
      @TheSensationalMr.Science Před měsícem +4

      this also make sense with how Microsoft and Sweet Baby Inc are involved as well... the only reason I know this is because compulsion games the original company that created "We Happy Few" [90% of the staff are gone BTW so I ain't saying the creators] tried making a new game, but because of the DEI nonsense and hiring inexperienced workers within they are currently having problems even keeping up with production... it could be quite possible Mojang got hit with this too and that can explain a lot of the inefficiencies and issues the new updates are getting.
      like an apparent seizure inducing frame stutter on mine-craft 1.20.1 with Linux[Wayland]{at least I hope this isn't an issue where that is isolated and not widespread... also could be my CPU is "too old" for most things now... remember when Microsoft tried pushing TPM 2.0 Chip for Windows 11? man that and constant spying turned me off from Windows for good. EDIT: it is my Nvidia Driver.... dang it.}. oh BTW Linux doesn't have the mine-craft marketplace for mine-craft, so no potato update for me... the more you know about what happened previously with the Mojang accounts migration... the more you realize how bad it could and probably will get.
      Hope you have a great day & Safe Travels!

  • @g-ray4088
    @g-ray4088 Před měsícem +766

    lack of competition is worse than too much competition

    • @cubedimensions
      @cubedimensions  Před měsícem +76

      Vintage Story all the way.

    • @ganyu_literally
      @ganyu_literally Před měsícem +6

      ​@@cubedimensionsfrfr. gotta make it mainstream like Minecraft.

    • @user-ed4md2fu4j
      @user-ed4md2fu4j Před měsícem

      True

    • @battlefora3dscollab
      @battlefora3dscollab Před měsícem +14

      Infiniminer should make a comeback.
      I feel like it should become the 3D equivalent of terraria and add loads of content.

    • @PlushPilla
      @PlushPilla Před měsícem

      There is a new game in development called Cosmic Reach. You should look up the dev logs by FinalForEach

  • @crepedoddles6148
    @crepedoddles6148 Před měsícem +505

    I'm glad it's not just me that feels this way, it's not as easy as "Mojang is lazy"

    • @cubedimensions
      @cubedimensions  Před měsícem +53

      Imagine if you had a job to do 8 hours per day knowing some randoms on the internet are just going to push out a project that optimizes the client and the server for them. I am happy the community does this, however, no one at Mojang has the incentive to optimize the game as heavily as these other people do. Distant Horizons should have been something that was put in Minecraft a while ago, however, the people at Mojang have no motivation to do this.

    • @eliescobis9922
      @eliescobis9922 Před měsícem +12

      @@cubedimensions they either have no motivation OOOORRRRR
      Microsoft

    • @free_internet_bird
      @free_internet_bird Před měsícem +7

      It is microsoft and the money. I think that I have sorted it out.
      When and if hytale and others come out, minecraft need some the hidden features and updates to use because if they use them now they are going to be old news and look bland, irrelevant. When if hytale and others come out they need something to compare and get hype.
      If they fire all cylinders now they going fade to background.
      They need this, oh look something new, "wow" factor.
      And they are going use it, when competition is getting harder if it gets harder...
      People don't seem to understand this. They are lying low because they want to sell for long time and make
      the money. They cannot give it all once, they need continious flow of money and slow update speed.

    • @AugAug989
      @AugAug989 Před 24 dny

      @@cubedimensionsyou clearly have no idea what your saying and are talking out your ass.

    • @bhuvstechworld9743
      @bhuvstechworld9743 Před 20 dny

      @@eliescobis9922 bro microsoft is the best marketing company
      for their competitors

  • @kutaren
    @kutaren Před měsícem +92

    Ive been saying this for years... Minecraft has never been the same since Microsoft bought Minecraft/ mojang. I was angry at the acquisition as a child, and my opinion has not changed.

    • @cubedimensions
      @cubedimensions  Před měsícem +9

      It's not too surprising. I am going to be making a video theorizing/speculating whether Microsoft will force Blizzard to migrate, and shockingly I found with my research, Microsoft has only really forced Skype/Minecraft to migrate in their acquisitions this past 2 decades

    • @prumchhangsreng979
      @prumchhangsreng979 Před 22 dny +1

      So u grow up from child to adult, and ur mind never grow. Without Microsoft, minecraft wouldnt have 1/4 of the features it has today.

    • @GROMSH_
      @GROMSH_ Před 4 dny

      @@prumchhangsreng979imagine riding on microsofts meat so hard

  • @crossoverworlds2678
    @crossoverworlds2678 Před měsícem +247

    My question is: Why have they NOT hired the creators of Sodium? The creators of Iris, the Paper Project? If they can fix the game better than they can, then why not hire them officially so they can work on the optimization side of Minecraft, and the rest of the devs can work on updates and what not? Get new talent to bring new ideas to the table.

    • @cubedimensions
      @cubedimensions  Před měsícem +88

      overexpansion and management, as I brought up the real reason we don't have a real modding API, it's moderation issues. The more people you have in your company the more managers and people you need to keep them in check, it's messed up some companies overhire managers however, if Mojang grows TOO much, if they can't even keep the game optimized with their team imagine them working with people who are more competent than them.

    • @hypermun52
      @hypermun52 Před měsícem +29

      plus, when it comes to mods, you need to find EVERY SINGLE person who's ever added to the mod, from open source to past members, and give compensation and/or credit...

    • @fertileplanet7756
      @fertileplanet7756 Před měsícem +17

      If I remember right, they tried to hire the developer of Optifine, but he refused.

    • @cubedimensions
      @cubedimensions  Před měsícem +33

      @@fertileplanet7756 there were several reasons, the pay wasn't enough for him, they supposedly wanted to get rid of the donor capes (this was way before the migration) and leave out the zoom

    • @awesomekalin55
      @awesomekalin55 Před měsícem +12

      They probable won't think about hiring Paper's developers since they change lots of stuff that Mojang doesn't want changing

  • @Encursed
    @Encursed Před měsícem +98

    Historically, game companies go downhill from poor management. Blizzard and Bungie are two of the biggest examples, and i have no reason to believe Mojang is any different

  • @memor22
    @memor22 Před měsícem +132

    The april fools updates are less so mojang adding amazing new things and more of throwing random junk on the wall and seeing what sticks
    Because i can assure you that having a lot of mobs turn into potatoes, not turning the zombie, but making it its own seperate potato mob was so, so planed and completely reasonable

    • @aaamogusthespiderever2566
      @aaamogusthespiderever2566 Před měsícem +5

      Grapple and float block tho

    • @paperhat_boi
      @paperhat_boi Před 22 dny +1

      @@aaamogusthespiderever2566 it's a shame really, one april fools update added really cool stuff put never implemented (move chest using piston etc)

    • @slevinchannel7589
      @slevinchannel7589 Před 20 dny

      Seen the Minecraft-Criticism by 'Whitelight''?

  • @darknessinc.5360
    @darknessinc.5360 Před měsícem +90

    Basically, when corporate crap is not involved, the game goes really well, april fools update are a really good example ( and i have to still watch the whole video )

    • @cubedimensions
      @cubedimensions  Před měsícem +19

      yeah, long story short, Microsoft doesn't allow them to add as many features and take risks, they aren't allowed to have fun and other people cover the work that isn't fun for them, so that's why Minecraft is at the mess it is today

    • @darknessinc.5360
      @darknessinc.5360 Před měsícem +6

      @@cubedimensions There is a thing a think you missed out, i have heard that microsoft has made the burocratic procedure of adding features Really REALLY teadious, so complicated and long that it made updates really hard to deal with, but you can do your own researches on that, just to be sure if i remember correctly, great vid!

    • @zixvirzjghamn737
      @zixvirzjghamn737 Před měsícem +1

      @@darknessinc.5360 is it harder than getting a law passed in US congress?

    • @darknessinc.5360
      @darknessinc.5360 Před 24 dny

      @@zixvirzjghamn737 As an italian, our legislative system is even worse than yours, but from my researches they have to ask for a lot of permits for even the slightest change, and they need microsoft's permission, so considering it needs externals' approval, i'd say for America? Yes.

  • @michael3147
    @michael3147 Před měsícem +92

    i watched henrik kniberg's lecture where he talked about caves and cliffs part II... he mentioned they had issues with spaghetti code when updating the generation alone.
    i think microsoft restricting them is a factor. the backlash from recent updates has maybe caused microsoft to stop mojang from making big updates like 1.16, at least for a while
    but they're improving it slowly. they've swapped NBT tag data for a new system. Moreover agnes during mc live mentioned devs working on tools for them to make development easier... it is clear they're trying despite any bureaucracy involved to improve the game

    • @cubedimensions
      @cubedimensions  Před měsícem +25

      People should take a nice look at some of those lectures who believe the people at Mojang are entirely stupid, they aren't, but, it's clear the real issues lie in optimization, and that they likely had to scrap the modding API for liability issues, as they were going to be held responsible for malicious mods.

    • @geekjokes8458
      @geekjokes8458 Před měsícem +4

      in the very potato update, you can see A LOT of things that can be easily reproduced with the 1.21 features

    • @CheeseNinja
      @CheeseNinja Před měsícem +4

      @@cubedimensions i think the modding api is fine because id rather have any mods exist than have a restricted flow of mods, because we all know microsoft would wanna charge for mods if they added an official api

    • @catbatrat1760
      @catbatrat1760 Před 6 dny

      @@CheeseNinja Ohh, that's actually a really good point...

  • @juanitoalcachofa3485
    @juanitoalcachofa3485 Před měsícem +44

    Wholesome; finding relatively sane arguments and non destructive points to foment discussion instead of back and forth bickering.

  • @7vhx
    @7vhx Před měsícem +213

    i do want to put this out here, april fools is just a joke update, that means that they don't need to fix all the bugs they can, only critical ones, it takes time to work out kinks, there is also the fact that they don't want to add useless and low quality content, with an april fools update, you can just add whatever because its a joke, it doesn't need to be high quality, but actual updates do, yes mojang had a lot more content in older updates, but that's partially because they were not held to the same standards, there was not much content, and it was a passion project by the creator, now people have high expectations, its just a game that is being made, there is already a lot of stuff in the game, the more stuff in a game, the harder it is to make unique content for it.

    • @cubedimensions
      @cubedimensions  Před měsícem +47

      There is definitely more features they can add, I believe they are lazy or incompetent in regards to optimizing the game, however, they know the Minecraft base code better than anyone else, other than perhaps the people making the mod loaders and server jars. It makes sense why Microsoft does want them to play it safe and it's clear that they can't even add something like coral into the game without major issues.

    • @ranixcz4087
      @ranixcz4087 Před měsícem +9

      @@cubedimensions what worst could happen ? we would start saying Bugcraft or something ? Bethesda already work this way make game and then let moders fix it

    • @Carbonclearly
      @Carbonclearly Před měsícem +3

      That whole “they can’t add more stuff because they have to fix bugs,” is complete bullshit. Mod developers get even more updates out faster, and they have to fix bugs too. I’ve been thinking for around two years now that Mojang is either not allowed to update the game, or they are lazy, and I’m not the only one. Those are the only two possible reasons we aren’t getting things like the Nether update at least every single year.

    • @tiranito2834
      @tiranito2834 Před měsícem +13

      @@ranixcz4087 yeah, but is that really a good model? Both Bethesda and Microsoft are known for producing crap software and relegating all the fixing to the users and modders... that's not how software should be produced, but I guess the standards of the consumers have really dropped in the last 2 decades... total and utter lack of self respect.

    • @Azillia
      @Azillia Před měsícem +1

      The floatato block

  • @kevkevplays5662
    @kevkevplays5662 Před měsícem +17

    Seeing you use a pickaxe instead of a hoe to mine the potato blocks in the April fools update was painful

  • @EmberOldAccount
    @EmberOldAccount Před měsícem +14

    I like this video but I do want to point out one thing:
    The main reason the April fool's updates can be made so fast is because they are subject to absolutely no polish, the first draft is the final result. April fool's updates tend to be quite buggy in ways we wouldn't want the main game to be, so while there may be a lot of truth to your argument, using the buggy April fool's updates as a point doesn't hold up too well.

    • @cubedimensions
      @cubedimensions  Před měsícem +3

      I did bring up in the same video that I was already experiencing optimization issues myself, one of which, was that the literal sound was muted in the boss fight by the game because of all the potato guardians attacking me, the sound came back randomly or came back in hints, however it definitely shows that optimization is really the issue with adding these features in, they don't need to optimize the game as much when doing april fools and can leave bugs in because it's a gag update.

  • @DemonKonijntjeAsh
    @DemonKonijntjeAsh Před měsícem +14

    So I did take some classes in highschool and I've learned their is 2 thing all devs hate game devs to software developer. Bug fixing and making sure everything is thread safe.

  • @realjonshu
    @realjonshu Před měsícem +114

    microsoft is saying to play it safe but there ruining the by playing it safe

    • @cubedimensions
      @cubedimensions  Před měsícem +15

      Exactly.

    • @kyleallred984
      @kyleallred984 Před měsícem +11

      Here in America if you go too slow on the road you can get a ticket for being a hazard. Even though driving slow is generally considered safe.

    • @realjonshu
      @realjonshu Před měsícem +1

      how do i have more likes than subscoobers. its just a comment

    • @cubedimensions
      @cubedimensions  Před měsícem

      @@realjonshu I dunno

  • @somerandomdude5380
    @somerandomdude5380 Před měsícem +14

    If this is the case, then Microsoft is incredibly stupid. If they were allowed to add the things that the community wants in its majority, Minecraft would be faqr more profitable. The chat report received massive backlash and Minecraft is doing fine. An update that adds content most likely will not get backlash.

  • @carafurry7862
    @carafurry7862 Před měsícem +11

    It's like the April fools updates are calls for help from the coders and writers.

    • @cubedimensions
      @cubedimensions  Před měsícem +4

      exactly. That's why I made this video that day.

  • @brotherbrick
    @brotherbrick Před měsícem +48

    I have a few thoughts on this.
    - You have to remember that any update they add has to be coded twice, once for bedrock and once for Java, which are two completely different code bases. Mojang wants to keep parity between the two versions.
    - As for multi threading, the game is essentially built on a single core so it's not as simple as just "adding multi threading." It would require changing how even the most basic game mechanics work. (not a technical explanation but that's the gist)
    - I wouldn't be surprised if Microsoft actually does hold Mojang back. If I had to bet they probably are limited in what they can do because there's so much red tape. But at the same time I don't think Microsoft has the time to babysit Mojang constantly and tell them what to add or what not to add.

    • @cubedimensions
      @cubedimensions  Před měsícem +15

      - That is true however, wouldn't you have a massive team for both? The original Minecraft console edition which some people loved, was made by another studio for Mojang.
      - It's not as easy as it sounds, I believe the Folia project is carried by a single person and if that person disappears that whole project is done for. I might be wrong but, clearly it's a complicated technique that requires a lot of thinking and logic. However it's Mojang's job to make this game better and playable.
      - I don't think they are micromanaging them, they likely have some type of plan or list of ideas and they run it by Microsoft, however it's obvious that Microsoft directly intervened with the chat reporting and the account migration.

    • @tiranito2834
      @tiranito2834 Před měsícem +5

      @@cubedimensions The problem with multithreading is that people don't understand the consequences of using threads, nor do they understand how to properly synchronize them or when they need to do so. In short, multithreading is dead simple if you know how the hardware works and you follow all of the basic synchronization guidelines that we've known for about 50 years or so, but when you have a team of java developers who are completely out of touch and don't understand how their machines work on bare metal... then how can you expect them to make a proper multithreading implementation? That is why that project is being carried by 1 single person. Because in this modern day and age, understanding how race conditions work and what causes them has somehow become arcane knowledge held only by a few who actually care to learn how computers work. Sad, but this is the reality we live in...
      Also, how can you expect a multithreaded solution to improve performance when there are already tons of pitfalls in their single threaded implementation where performance is lost in absurd ways that could be fixed by a 5 year old? Yeah, not gonna happen...

    • @DDX-qv3my
      @DDX-qv3my Před měsícem +2

      I think the reason why the console editions run so well is because 4j probably had a lot more freedom to do what they wanted with their version of Minecraft than mojang probably because when they signed the contract with mojang it was before Microsoft owned them I.e meaning they had more freedom to do what they wanted without being micromanaged by mojang.

    • @lazarpetrovic1671
      @lazarpetrovic1671 Před měsícem +2

      ​@cubedimensions most of mojangs devs work on spinoff games tho, the team working on java and bedrock is a lot smaller

    • @sboy2044
      @sboy2044 Před 18 dny

      @@lazarpetrovic1671 Source?

  • @firestarter6488
    @firestarter6488 Před měsícem +16

    And this is why Vintage Story needs be adopted by more players, competition is the only way to fix Mojang at this point. They won't actually try until someone shows them up with a better game.

    • @muggrootbeer
      @muggrootbeer Před měsícem

      May I ask what is Vintage Story?

    • @LukiKruki
      @LukiKruki Před měsícem

      @@muggrootbeer Ask Google and CZcams.

    • @flooriiian
      @flooriiian Před měsícem

      @@muggrootbeer another minecraft ripoff

    • @muggrootbeer
      @muggrootbeer Před měsícem +1

      @@flooriiian From what I seen way more in-depth and more fleshed out then Minecraft. Sure it has inspiration from Minecraft but its harsh to call it a Minecraft ripoff when its from something Microsoft wont let Mojang do to their own game and having indie devs beat them out with features and content. Plus cheaper too, for the amount of content you get without needing mods or servers. Id say it has Minecraft roots but wouldn't call it a Minecraft "ripoff".

  • @Azillia
    @Azillia Před měsícem +32

    Microsoft makes the updates slow so they can maximize profits

    • @cubedimensions
      @cubedimensions  Před měsícem +10

      It's not just to maximize profits, it's to protect the brand

    • @yuyoshida7359
      @yuyoshida7359 Před měsícem +1

      @cubedimensions But overall the main objective to ‘protect the brand’ is also to maximize profits

  • @siyg
    @siyg Před 25 dny +2

    Another thing is that the April fools update is like 95% retextured stuff or things where the devs just edit like 1 or 2 lines of code. Like those potato eye things are just adjusted eyes of ender

  • @itsyaboidaniel2919
    @itsyaboidaniel2919 Před měsícem +9

    I think this video is partially correct, but misses a few key details, and gets a few mistaken. While Microsoft is meddling with Mojang and limiting the game's potential, I don't think it's because of them playing it safe. I think this is because both Mojang and Microsoft are drip feeding us content in order to maintain interest in the franchise, and prolonging the game's lifespan as much as possible.
    Lady Agnes herself said that they want to keep Minecraft alive for another 50 years, and that won't be feasible if they make massive updates each time, likely due to both running out of quality ideas, and eventual program limitations, as well as hardware limitations preventing the game from playing on lower end devices it could run on previously (which, has already happened once, and is likely to happen again), and they want to prolong that from happening again for as long as possible.
    Also, not all Mojang developers are Swedish. Mojang's head quarters are in Sweden, but they have numerous studios around the world, and some developers were former modders (With kingbdogz, an Aether mod developer, being the most popular example), and basically got shipped over to program in one of their studios, if I'm remembering correctly. So someone could in fact know a Minecraft developer, with neither of them being from Sweden.
    Also, Minecraft today is much more massive than it was many years ago simply based on the fact it's being updated. More features require more RAM and processing power, so of course it's less optimized, though recent updates have actually come fairly close to its 1.12 status. I think this is in large part due to "spaghetti code" to begin with, and then 1.13 having a coding overhaul which allowed for no item limit, but this caused all items to become larger (for some reason, I don't know why as I'm not a coding expert), which in turns requires more RAM and processing power, and they've had to try fixing it ever since. But I do agree that Mojang should be more focussed on optimizing performance, rather than almost letting modders do their jobs for them, if they're really going to be adding so few features in each update.

  • @Magicwaterz
    @Magicwaterz Před měsícem +34

    People wanted an update fully dedicated on Optimization. However, the catch is that they have to sacrifice new features to be added for this update.
    What I noticed for their latest updates are that they split up different optimizations in different updates.
    Buzzy Bees fixed a lot of old bugs.
    Caves and Cliffs optimized terrain generation.
    The upcoming 1.20.5 minor patch is changing how Spawn Chunks function.
    And this time they changed NBT to components for ease.
    I think they are picking what themed update to do that also fits the type of optimization they wanted.

    • @cubedimensions
      @cubedimensions  Před měsícem +12

      how can you enjoy new features if the game becomes more unplayable? they definitely are taking a better direction now but they gotta optimize the game some more

    • @chinkram
      @chinkram Před měsícem +3

      how exactly C&C optimized terrain generation? as far as i know, chunk generation got way slower since then :P

    • @Magicwaterz
      @Magicwaterz Před měsícem +11

      @@chinkram They discarded variant biomes like Mountain Edge, Modified biomes, Hilly Plains, Hilly Swamps, etc., and instead made terrain and biomes completely independent of each other.

    • @RohanSlazar
      @RohanSlazar Před měsícem +2

      They also completely rewrote the lighting engine in 1.20, to the point that the Starlight mod was discontinued because it was now redundant.

  • @theX24968Z
    @theX24968Z Před 23 dny +1

    google has been undergoing a similar process with their lack of innovation and dislike to take risks.
    theres a really good article on it is named "the maze is in the mouse" that explains how once a company gets that big and influential, their main goal becomes risk mitigation rather than innovation.

  • @BusterIcy
    @BusterIcy Před měsícem +7

    The april fools updates are not as big as people make them out to be. They add a lot of new stuff however they are just retextured and slightly altered existing blocks, items, mobs, etc. It is in fact true that Microsoft requires everything to be sent to them to be approved before Mojang can change or add something. Which is why updates are pretty small and take a really long time. They do not require this for april fools updates. (For whatever reason) I've seen people talk about bedrock and java needing to update at the same time causing it to take a longer time, while yes one does take a little longer its not enough to slow it down. They both take time to update and especially with Microsoft's requirements it just takes longer. Also there is a way to make multithreading work on servers its just really complicated but it works.

    • @cubedimensions
      @cubedimensions  Před měsícem +1

      The April Fools updates do have things that people really want added to vanilla, like airships.

    • @sboy2044
      @sboy2044 Před 18 dny

      @@cubedimensions Major features from April Fools updates have sometimes been added to the actual game in form, like custom dimensions and scale and reach attributes.

  • @deudaux
    @deudaux Před měsícem +3

    a decade or so ago I personally remember playing on a few often full servers with 2~3 thousand player limit

  • @boid
    @boid Před měsícem +3

    The paper project is actually very problematic and its optimisation comes at a huge cost, it breaks many features and its plugin api is actually very limited compared to server-side mods and optimisation on a game like minecraft is actually very difficult without making changes that come with large consequences, like optifine or paper, but the game's performance is still improving and is actually very good for what minecraft is, especially given performance improvements is probably not a priority for Mojang at the moment (due to the mods that exist and can already do it).

  • @gdavid
    @gdavid Před měsícem +3

    I think the unofficial modding APIs being widely used also plays a part in not having an official modding API. At this point mod developers are used to those tools and Mojang adding their own would just divide the modding community further, not to mention that it would likely be restricted to the point many mod developers would consider it not worth bothering with. They are also slowly turning datapacks into something of a modding API, just one much less powerful than unofficial ones.

    • @cubedimensions
      @cubedimensions  Před měsícem

      Being able to install mods within the client is extremely important and we've all wanted it

  • @wolfieboy09
    @wolfieboy09 Před měsícem +7

    "We don't have a modding API"
    Dude, Fabric, Quilt, Forge, and NeoForge are modding APIs

    • @tuhkiscgibin6627
      @tuhkiscgibin6627 Před měsícem +7

      Those are made by the community.

    • @cubedimensions
      @cubedimensions  Před měsícem +19

      if you have to install a third party launcher then that doesn't count

    • @WriggleNightbug
      @WriggleNightbug Před měsícem +1

      player maintained...

    • @zixvirzjghamn737
      @zixvirzjghamn737 Před měsícem +1

      @@cubedimensions Terraria mod loader used to be third party, and yet terraria beat them to the punch

    • @lasercraft32
      @lasercraft32 Před měsícem +2

      It doesn't take a genius to understand that they meant an OFFICIALLY SUPPORTED modding API.

  • @DeanSpillaBean
    @DeanSpillaBean Před měsícem +5

    Something else I've noticed, there's a ton of "Not Minecraft the game" content getting made. As in full games/spin offs that have the minecraft brand, but play nothing like the original minecraft. Even more insulting is the insane amount of content added to them. Dungeons and Legends have so much stuff that's found nowhere in the original game, new mobs, items, whatever.
    Meanwhile vanilla minecraft gets an armadillo with soul propose of dropping an item that's used to make armor for wolves. Wolves that haven't had an update in close to a decade.
    My point is, I also think you're right in that Mojang is simply not allowed to, or heavily restricted from really doing anything with normal minecraft. But spin-offs? Merch? Who cares. Make it blocky, slap the minecraft logo on it, price it $30 more than it should, as long as we don't touch minecraft everything's fine!
    At least now it seems like Mojang's adding random whatevers to the game. I'm hoping they add something that makes building easier. Not like getting creative flight in survival, but like more ways to place blocks. Placing 3 at a time, or placing blocks from further away, something like that.

    • @cubedimensions
      @cubedimensions  Před měsícem +1

      they can easily take risks with stuff like Dungeons or Legends, the main game is what people own and what people care and talk about

  • @Davidcat_studio
    @Davidcat_studio Před 20 dny +2

    It could possibly be due to its really inefficient code often described as a mess

  • @berendvanbeerschot1472
    @berendvanbeerschot1472 Před měsícem +2

    When talking about the performance and optimizations, I also believe this is because it makes the bedrock edition more attrictive and I think they can exert more power/control there.

  • @Popfight
    @Popfight Před měsícem +2

    I agree what you said but there is actually somewhat of a vanilla api for mods in bedrock which is called addons. Half are behind a paywall but there is also a good amount of free addons

  • @GSBarlev
    @GSBarlev Před měsícem +2

    Your point around 7:15-anyone can look at Minecraft Java's source code-Mojang themselves publish mappings for the deobfuscated jars. And... it's really not bad! A while back I had to dig into how the shrieker / vibration system is implemented, and I was *thoroughly impressed.*
    Java itself is a garbage, bloated language, but, especially recently, the Mojang developers have plenty of reasons to be *proud* of their code.

  • @DashPum4
    @DashPum4 Před měsícem +2

    watching you try to mine the potato blocks with a pickaxe was too funny. pretty good argument though. one thing i disagree with is that mojang is adding more content in the april fools update than in the main updates. this is just not true. nearly everything in the april fools update is retextured existing blocks or mobs, and all the "new" stuff is just existing mobs combined into one mob. for example, toxifin slab is a guardian with the stacking ability of a strider, and the mega spud is a slime with ghast's fireball AI. the few things in that update that are properly new are probably the fletching table utility and the grappling hook. most of the other stuff is just stuff from the base game with a new coat of paint. mojang couldnt make an update with that much content if the content is actually new, and thats what mojang goes for. most updates add new mobs with new behavior and new blocks with new behavior with new textures, but the april fools update is just existing mobs with existing behavior, with new textures.

    • @cubedimensions
      @cubedimensions  Před 29 dny

      A VERIFIEID MINECRAFT CZcamsR COMMENTING ON MY CHANNEL? I guess I have made it :)
      I'll admit I don't really play survival, I spawned in that gear in creative mode and then wandered around the potato dimension and made this the filler background because I thought it was funny, I didn't watch any videos on the potato update so I just went off what I knew. In terms of the retextured stuff, yeah that makes complete sense, however some of the utilities like the grapple hook and the frames/moving platforms are what are the revolutionary things from this update that people might want to see in the actual game.

    • @DashPum4
      @DashPum4 Před 29 dny +1

      @@cubedimensions grapple hook is pretty cool and id like it in the game, but its also really buggy. the flotater is kinda cool but doesnt feel like it belongs in minecraft and its really buggy. it would probably take a lot of time to fix that, which is another reason why i dont think mojang could necessarily make such a huge update, even if microsoft let them

    • @cubedimensions
      @cubedimensions  Před 29 dny

      @@DashPum4 Yeah definitely, am glad to see a 400K sub minecraft youtuber comment on my video, it definitely means I am making progress. Some of my videos I have worked hard on are not getting views but I guess you are supposed to simply just wait for them to get views over the course of days, weeks, or months

  • @chrissant6277
    @chrissant6277 Před měsícem +3

    The publicization of companies completely ruin them and the prior dream it was created to fulfill

  • @talk4562
    @talk4562 Před měsícem +2

    This might be a bit long, but here we go.
    First of all, it's really nice to find a video that isn't all "Oh my god Mojang is so lazy they don't add mobs" and actually has valid reasoning and points, so thanks for making this.
    Mojang does have some level of a built-in modding API via data packs (which they have been constantly upgrading), but obviously that isn't the same level of modding API as Paper or Fabric.
    They have been making certain changes on the optimization/development side of things though - they recently had a lighting engine rework which helped a lot from my/other's testing, made some pretty major optimizations to the DFU (which is what handles updating world data between Minecraft versions), one of the recent snapshots optimized hoppers (which are one of the laggier things), etc.
    And from the development end of things they've been making improvements as well: display entities in 1.19.4 which unlocked a *lot* of new options, replacing item NBT with item components, adding new attribute modifiers for reach, size, etc.
    Regarding projects like Folia, it's probably several things and obviously I don't actually know, but a large factor is probably how massive of a breaking change that is - plugins/mods written for a single-threaded server will not in any way work for a multi-threaded one, and a lot will likely need to be completely rewritten (not to mention all existing modding APIs).
    Development in a Multi-threaded environment is also much more complex, which would make modding Minecraft a lot less beginner friendly, I.e. all existing mods/plugins break, and making/updating them becomes much harder than it once was.
    Regarding what you said about adding features, honestly haven't thought about that from that perspective but I can see that being the case - in general they probably have a lot more testing/making sure things fit the game's image than a random dev making a mod (which also applies to the April fools snapshots).
    Either way, this was an interesting watch! and if you read through all of my boring comment then thank you haha (and obviously this is all just my personal opinion)

  • @time_pug
    @time_pug Před měsícem +15

    The day Microsoft bought Minecraft, I knew they we're gonna do whatever they could to ruin the game. I was just a kid yet I knew that something was wrong. Now it's 2024 and the game is falling apart

    • @flowerthencrranger3854
      @flowerthencrranger3854 Před měsícem +1

      How so?

    • @time_pug
      @time_pug Před měsícem +2

      @@flowerthencrranger3854 I knew that Microsoft bought the game just to make money with no plans of actually taking care of it. That's why we almost never get updates.

    • @flowerthencrranger3854
      @flowerthencrranger3854 Před měsícem

      @@time_pug
      We are getting an update every year or so, how are we not getting updates?

    • @time_pug
      @time_pug Před měsícem

      @@flowerthencrranger3854 The updates we're getting are much smaller than the updates we used to get pre 2014

    • @LukiKruki
      @LukiKruki Před měsícem

      @@time_pug Lies. They are the same if not more blocks and mechanics added in newest ones. You clearly didn't compare them objecivly.

  • @genghisdingus
    @genghisdingus Před měsícem +1

    The problem isn't that they don't add enough features it's that the features that they do add suck.
    What I personally would want them to do is optimize frame-rate, finish and implement the combat snapshots, and maybe add LODs like the far plane mod is trying to do. But instead they add stupid features like Axolotls, purely decorative blocks, and force amplified terrain to be mandatory.

    • @sboy2044
      @sboy2044 Před 18 dny

      Minecraft is a sandbox game. There are many people in the community with different interests, of course it would be hard to appeal to everyone.

  • @CreativeNommonsCommonsLemmons

    Totally agree, i've seen lots of mc modders out there making incredible stuff that might not be fully optimized but take A lot less time, it actually isnt that hard to add mobs to the game for example, its just that they play it too safe to the point where theyre doing the opposite of listening to the community.

  • @AndrewsMobs
    @AndrewsMobs Před měsícem +8

    There is also the parity nonsense with bedrock which really limits Minecraft Java editions potential.

  • @Primal_Real
    @Primal_Real Před měsícem +2

    KingBdogz I think that's how you spell it but he said that it was because in April fools update it was easier as they did not have to do the processes that take up so much time like polish bug fixes and more, tbh I don't think they are lazy or restricted as I feel as Microsoft is not really in control the only thing they did was the chat reporting system Mojang themselves are definitely allowed to make decisions on their own but don't so casual players don't get overwhelmed like games like Terraria.

  • @mihailos8701
    @mihailos8701 Před 23 dny +2

    Thanks for a great video on this topic. I have been disappointed by how Minecraft is not as good as it could be for a long time, in comparison to other games like Terraria, and when the theory that it's because Microsoft prevents a lot of features I felt relief, knowing that I'm not crazy, and that there's a reason. Doesn't takes away from fact that this is sad

  • @thehatmanplays1581
    @thehatmanplays1581 Před měsícem +11

    you know something is wrong when the community is making better updates (mods) than the official developers.

    • @cubedimensions
      @cubedimensions  Před měsícem +3

      They always have

    • @Curlyheart
      @Curlyheart Před 27 dny

      *cough cough* better than adventure *cough cough*

    • @gordonfreeman7187
      @gordonfreeman7187 Před 18 dny

      I disagree since modding is much easier than creating the game itself. There are heaps of mods that improve upon the base of a game just look at any open world game such as skyrim.

  • @Harald723
    @Harald723 Před měsícem +5

    You said ChatGPT can write code but its realy bad as a dev my experiens with ChatGPT is quite bad, It was better a year ago as you said!

    • @Harald723
      @Harald723 Před měsícem

      How did you respond so fast

  • @unknownrandomcomment8453
    @unknownrandomcomment8453 Před 27 dny +1

    People mad if Minecraft was lazy to update but people get madder if Minecraft update because they will say "this not feel Minecraft anymore" so what Mojang doing is actually good if people want new content they should download a mod or a plugin or a resources pack or an addon etc.

  • @WardenIsAngry
    @WardenIsAngry Před měsícem

    it all makes sense now...

  • @peculiarfellow
    @peculiarfellow Před měsícem +7

    that youtube comment was confirmed by jappa (art director) to be completely false

    • @cubedimensions
      @cubedimensions  Před měsícem +4

      thanks for letting me know that

    • @v5hr1ke
      @v5hr1ke Před měsícem +4

      Conspiracy theory: there's a plot twist- the art director lied
      Although the art director had enough reasons, for someone that is involved in a corporate company, it's hard to trust them fully.

    • @cubedimensions
      @cubedimensions  Před měsícem +5

      @@v5hr1ke Of course you can't publicly talk bad about the person who can fire you, it's just how that is. Your theory is very plausible

  • @daheck2120
    @daheck2120 Před měsícem +1

    4:44 good AI is too smart

  • @homework8969
    @homework8969 Před měsícem +2

    In my opinion as a fabric developer ( I make mods for fabric; I do not make fabric ) I think if there was an official API for modding, there would only be two outcomes, it is exactly like the marketplace in bedrock and only "verified" creators get to upload to it, or its so poorly maintained that it would be better to use a third party option ( fabric, or neoforge ). I agree with you on everything else, though. I also would like to mention that there has been in the past about how mismanaged the MC:BE team is, in addition that there is a huge amount of tech debt in BE mostly because it is a reskin of Pocket Edition.

    • @cubedimensions
      @cubedimensions  Před měsícem +1

      One of the main reasons in the video I cover is that they know they'd be liable for the bad and malicious Minecraft mods and that contributes to the idea that they are playing it safe. If there was an official API it is scary that they'd likely treat it the same way they treated mods on the bedrock marketplace.

  • @unsupportiveperson7724
    @unsupportiveperson7724 Před měsícem +4

    Mojang has had years to improve inventory management. And they are. I see signs of change in the patch notes.
    Buts not the change I need.

    • @cubedimensions
      @cubedimensions  Před měsícem +1

      Dupes, that's why

    • @zixvirzjghamn737
      @zixvirzjghamn737 Před měsícem

      @@cubedimensions I wonder how many years they would have to ferment the bundle in code in order for it to not be buggy? And by then, the game would've updated a bunch, so you would have to re-implement everything, and new bugs would be reintroduced. Simply put, the easiest (and least buggy) way to make inventory management better would be the least creative: increasing stack size. Luckily for us, it is easy to do so via commands. However, the bundle is still a much needed addition in order to fix the other problem: multiple different items clogging inventory.

  • @Boosher_
    @Boosher_ Před měsícem +2

    I carried my friends in 1.8.9 pvp on my raspberry pi yet couldn't even load 1.20

  • @dubnicko5747
    @dubnicko5747 Před měsícem +10

    I really like the talking potato thing, I feel like Mojang should do something similar with The Villagers AI, I just don't see why they don't.

    • @guymanyes4756
      @guymanyes4756 Před měsícem +3

      Cuz that's not how that works. The potato just provides the exact same dialogue if you do the same thing, you can't do that with villagers, villagers aren't unique, the potato is. Plus, what would they even talk about?

    • @dubnicko5747
      @dubnicko5747 Před měsícem +3

      @@guymanyes4756 Talk about trades, theres a modpack called DawnCraft, a lot of its implementations are overwhelming but one I see fitting in Vanilla is their villager system. Basically you walk up to them and they have quests for you to go on and in return they'll give you items. During the process you notice villagers have personalities and things like that. I'm thinking if they don't overhaul villagers in this way they can at least implement this change for when villagers need to give you maps. Regardless of whether they add this to the game or not I would like to see some more personality in the game, practically every mobs AI sucks, even your own pet dog.

    • @cubedimensions
      @cubedimensions  Před měsícem +2

      It is cool if they make villagers even smarter

  • @adaptablerubenvideos3097
    @adaptablerubenvideos3097 Před měsícem +10

    10gb 1.8.9 server: perfectly handles 100 players online
    10gb 1.20 server: 20 players and a few farms: 5tps

  • @Itndev
    @Itndev Před měsícem +21

    Performance sucks always... Mojang is just doing a showoff

    • @cubedimensions
      @cubedimensions  Před měsícem +4

      There is blatant proof the game could handle a good number of players even a decade ago before a lot of the optimization tech we see today, and instead the amount of players per server has gone down (I might be somewhat wrong because the single CPU core processors are better than what they were years ago) I remember seeing servers with hundreds of players back then, that didn't rely on Spigot forks. Perhaps they never needed to optimize the game up until they bloated it further with more updates.

    • @Itndev
      @Itndev Před měsícem +5

      @cubedimensions like the game somehow downgrades every version... feels like that to me

    • @cubedimensions
      @cubedimensions  Před měsícem +4

      @@Itndev I witnessed a server with hundreds of players with 50-100 mods, it clearly had more content than original Minecraft. I won't say it was entirely stable, but, how can today vanilla Minecraft or Minecraft with plugins barely handle anything? People were doing the equivalent of playing Factorio on these servers when it didn't have razer sharp optimization. ProjectKorra for example, slows down the server significantly, BendersMC has multiple servers to handle those players.

    • @Emboarisk
      @Emboarisk Před měsícem +2

      @@cubedimensions The other issue with the whole MC server scene is due to having to make huge leaps in versions they have to support so many, to the point where I'd assume there'd be some lag or strain to remove features that are supposed to be there to keep it the same as other versions.

    • @cubedimensions
      @cubedimensions  Před měsícem

      @@Emboarisk ViaVersion pretty much fills that gap however some issues can occur with it, remember that viaversion can be installed on the proxy (bungeecord/velocity) so you won't have the minecraft server fully slowing that down however I recall playing Hypixel ages ago and getting DC'd due to viaversion issues.

  • @hey7514
    @hey7514 Před 23 dny +1

    You're so, so right.
    Microsoft needs an incentive to change up their approach for the safest they can possibly be, and this can happen only in 2 ways from what I see.
    1. A large chunk of the active players drop, leading them to publish a massive update (like what happened with the nether update)
    2. Minecraft faces a big competitor in the genre, and realizes they have to get out of their comfort zone to still be the better game.
    We need, as a community, to move them out of their comfort zone, or else Minecraft will always stay this buggy unoptimized jumble of code that nobody wants to make the best it can be. And it's a shame...
    I've been waiting for something like that for years, sometimes I hope a big chunk of players would unite in a "Minecraft revolution" sort of state, and not play the game until Microsoft realizes the community of customers has just as much power as the publishers and a healthy connection is needed.
    But that's just fantasy p:

    • @cubedimensions
      @cubedimensions  Před 23 dny +1

      Hytale would be that big competitor but they refuse to come out of their cave, and there already is a player drop if you look at google trends, but, there will always be parents or siblings who introduce more kids to this game, preventing it from fully dying, it's always going to be fresh to someone who has never played the game before.

  • @ynnda6155
    @ynnda6155 Před měsícem +2

    Microsoft should really consider sponsoring the Paper team.

  • @SargentDoom
    @SargentDoom Před měsícem +2

    Minecraft wins when Mojang is free from Microsoft
    FREE MOJANG

  • @sinisterisrandom8537
    @sinisterisrandom8537 Před měsícem +3

    The one thing i still dislike was the total shut down of minecraft pocket edition. There is still a lot of cool stuff in it that could be reintroduced. However this would first depend on if Mojang can eventually figure how to make PC and bedrock communicate though this also still depends on parody and the different things lacking from one another.
    Eventually Mojang will get it sorted the question is when since the clock is after all ticking.

    • @cubedimensions
      @cubedimensions  Před měsícem +2

      The old console editions had a special charm

  • @vacantspace333
    @vacantspace333 Před měsícem +2

    Still waiting for a proper Java multithreading rework instead of useless mobs\animals and blocks for the kiddies. As for the "not allowed to make proper updates" part. Kingbdogz literally whined on Twitter that its hard working 8 hours a day. So I doubt that's the case.

    • @sboy2044
      @sboy2044 Před 18 dny

      Have you not seen 1.21 (not saying it has a proper Java multithreading rework, just saying that it isn't useless features)

  • @Danfth
    @Danfth Před 24 dny

    Man you replying all the comment with logic and good reason make me have a respect for you

    • @cubedimensions
      @cubedimensions  Před 24 dny

      take a look at the comments for my Hytale videos and you may think the opposite

  • @ultimate_pleb
    @ultimate_pleb Před měsícem +2

    If performance is that big a deal to you turn down your graphics settings, if that doesn't work mod the game, if that doesn't work mod then game HARDER and turn down the graphics settings, if that doesn't work get a new pc because clearly your current one is on it's way out anyway

    • @cubedimensions
      @cubedimensions  Před měsícem

      performance isn't much of an issue for me but it is for others for recent versions

    • @ultimate_pleb
      @ultimate_pleb Před měsícem +1

      @@cubedimensions strange, because my PC can run java perfectly fine and it's a few years old AND low spec it's not pushing 120fps or anything but it can consistently maintain 60fps (i only have 8gigs of RAM) which is perfectly playable anything higher is kinda unnecessary (especially on max settings) if you really want 300fps + shaders + ultra high resolution texture pack. *Sell your kidney,* otherwise be grateful you even have a PC

  • @schenkus4530
    @schenkus4530 Před dnem

    So we just need to create a similar game with huge benefits so Microsoft sees a reason to actually put stuff out there.

  • @Fire_Ps
    @Fire_Ps Před měsícem +1

    your content style caught my interest, nice work

    • @cubedimensions
      @cubedimensions  Před měsícem

      I have made it to 4K hours officially today meaning I can monetize, hopefully review process goes well

  • @WisdomThumbs
    @WisdomThumbs Před měsícem +1

    Consider that Mojang can put themselves out of a job if too much of the game is “finished,” and the producer money gets diverted away from a sequel or continued service.
    This would not be a rational fear, but could be part of the psychology at play.

  • @williampena197
    @williampena197 Před měsícem +2

    Well ant venom once released a video and said that Mojang Seattle is slacking while Mojang Sweden the one that trying to get the content out, this is an overgeneralization on the topic he discussed, but he actually has gotten to the Mojang team

  • @Waffle66
    @Waffle66 Před měsícem +4

    the comment is from one of ibxtoycat's vid, ibxtoycat also talked about the comment in one of his vid

  • @SavaAlienFish
    @SavaAlienFish Před měsícem +3

    Yall really think that that april fools update is anything good? they just added a ton of retextured blocks and mobs and a little few buggy unique items
    Do you really want big updates but with low effort produced content with nothing new or interesting?

    • @TheEmeraldClan
      @TheEmeraldClan Před měsícem +2

      Its fun, but people are out here hyping it up like “OMG MINECRAFT ADDED A WHOLE NEW DIMENSION 😱😱”

  • @mikedergalev
    @mikedergalev Před měsícem +3

    Minecraft is here to stay for as long as it gets. No need to rush updates so on n so worth.
    Im assuming pushing back a little, taking it slow is a reasonable strategy in long terms.

    • @cubedimensions
      @cubedimensions  Před měsícem

      optimization is what I care about

    • @mikedergalev
      @mikedergalev Před měsícem

      @@cubedimensions at this point make urself a favour - build a new PC)) i started my current world on Switch (couldnt kill Wither cuz of performance) and ended up on beefy machine with RT on full 24 chunks 60fps - i love it🫶

    • @aaamogusthespiderever2566
      @aaamogusthespiderever2566 Před měsícem +1

      The only limit is human aging

    • @mikedergalev
      @mikedergalev Před měsícem

      @@aaamogusthespiderever2566 well, life goes on what can u do.

  • @Likorys888
    @Likorys888 Před měsícem +1

    Now imagine Mojang team's reaction when Mechanetia (Greg's own Minecraft clone) comes out

  • @lool8421
    @lool8421 Před 11 dny

    iirc, mojang actually doesn't get as much moderation from microsoft, but they still claim the ownership
    but even then, mojang seems to add new features extremely carefully, to the point where they don't want to add too game changing features, especially because of how complex this game is, you can get insane amounts of glitches with every single feature
    april fools snapshots are rather a jumble of some random features with some theme, you can get a lot of bugs and explots with it like being able to push bedrock
    but definitely this game gets some tech debt, java worlds usually run in a single-threaded model, but then bedrock runs in a multi-threaded way and is way more broken and unstable if you try to mod it too much, they also said that they would include stuff from mods that optimize the game, but there's an issue with those mods that it's not an universal improvement, it can actually lower the performance on some devices or cause some game crashes

  • @humboldtchick87
    @humboldtchick87 Před měsícem +1

    The funny thing to me is the survival player limit on console.😢

  • @thatoneguyiii1003
    @thatoneguyiii1003 Před měsícem +1

    “Noooo we can’t add all 3 mobs”
    Average April fools update

  • @entchenkleinente5747
    @entchenkleinente5747 Před 23 hodinami

    big companys that only exist to buy up already profitable things and becoming even more profitable as a result should not be a thing
    there are so many interesting technologies out there the newest ones beeng ai stuff and it just gets syphened into the hands of big coorperations that just sit on the technology

  • @humboldtchick87
    @humboldtchick87 Před měsícem +1

    Still wish bedrock was good enough to get an april fools update

    • @cubedimensions
      @cubedimensions  Před měsícem

      Bedrock is maintained by a different team, think of how an anime has a manga that usually is made first, then the anime is made based on the manga, same thing with Java & Bedrock I believe

  • @johnm9263
    @johnm9263 Před měsícem +1

    there are very valid reasons for using optifine
    theres a workaround, and set of mods for using the features optifine provides, but the issue is that sodium and fabric are not nearly as good as they should be, especially if you are going to compare it to optifine

    • @cubedimensions
      @cubedimensions  Před měsícem

      I will always prefer Sodium and Fabric since I feel there are more mods for it

    • @johnm9263
      @johnm9263 Před měsícem

      @@cubedimensions no? there arent more mods. a significant amount of fabric mods are just forge ports or simply effortless ones that can be made in mccreator
      but you can prefer anything you want

  • @Blackimpostor334
    @Blackimpostor334 Před měsícem +1

    the reason mojang works more on april fools updates is because they can make the updates freely, not like regular updates, they have a boss which restricts them wha t
    to add

  • @sedtheprodigy8643
    @sedtheprodigy8643 Před měsícem +1

    Wow some really good points made here
    I remember when Microsoft bought Minecraft I thought that it was gonna be bad, they delivered with 1.16 and that was kinda it

  • @MrMycotic
    @MrMycotic Před měsícem +2

    I don’t think Microsoft has any input in what mojang add, they are a professional game studio that has multiple projects under their belt if anyone knows anything about scope it would be mojang. They have two platforms with diffrent code bases, which are both a decade old one of which (bedrock) was made to be more modular than java as they knew it was going to have to be expandable. Not to mention while developing the game they are also adding in features to their own code base, their own ore UI and much more.
    As for multithreading that would require a full game rework on a ten year old engine, as you can imagine not fun, have they done it before yes, for the graphics for bedrock, but multithreading is a little diffrent, it requires timing, understanding that on one thread the mob exists however another thread the mob is already dead, there is a lot of quirky shit that could just break the game that I don’t blame them for not touching.

    • @cubedimensions
      @cubedimensions  Před měsícem +1

      They have the budget to hire people to fix it up

    • @sboy2044
      @sboy2044 Před 18 dny

      @@cubedimensions More devs doesn't mean faster development

  • @RohanSlazar
    @RohanSlazar Před měsícem

    5:33 This doesn't really make sense given that they completely rewrote the lighting engine in 1.20, to the point that the Starlight mod was discontinued because it was now redundant.

  • @chrishemry7
    @chrishemry7 Před měsícem +1

    Do I need to point out the fact that if they don't optimize the game, people have to go out and buy new advanced computers (each with a new Windows operating system) to be able to play the game well.

    • @catharsis9789
      @catharsis9789 Před měsícem

      and then they double their workload making a second version of the game, that works on many platforms not owned by microsoft, and also my 2011 dell latitude But ur thing makes sense too

    • @chrishemry7
      @chrishemry7 Před měsícem

      @@catharsis9789 Do you think that the Windows version (that I suddenly got added to my launcher) would work better than Java? I've already had to turn down my graphics settings to not get too much lag while recording.

    • @catharsis9789
      @catharsis9789 Před měsícem

      @@chrishemry7 that would be correct, there are some differences and it its a bit buggier but its worth checking out

  • @tobyzilla
    @tobyzilla Před 14 dny

    Considering that if i start my own business and then a company like Microsoft comes in to aquire it i would refuse the offer even if it's like 10 million dollars because i would care more about the community and my other creations

  • @eliescobis9922
    @eliescobis9922 Před měsícem +2

    If someone makes a game better than minecraft people WILL migrate and leave minecraft behind
    we already have minetest, it just needs more coders and it will be ready to replace MC
    first rule of the market NEVER fight with your own customer, the same happened with Disney the same happened with "woke" ESG powered games, and the same will happen with Microsoft

  • @JordanPlayz158
    @JordanPlayz158 Před měsícem +2

    8:00 all the vulnerabilities in Java? The vulnerabilities in a programming language?????
    Pain to develop in Java, I mean... For some I suppose that is true but don't know how big the modding community would be if it was made in C like bedrock, look at how bedrock has turned out?
    Ok yep, they did cover it, when Java is compiled, the decompiled code is legible, compared to the likes of C and the difficulty of getting Minecraft on different platforms using a non-platform agnostic language/runtime would've been a pain as well

    • @cubedimensions
      @cubedimensions  Před měsícem

      The Eclipse IDE kinda sucks however this is before Intellij was around and became widespread, anyone who sees the Eclipse IDE might get scared away

    • @JordanPlayz158
      @JordanPlayz158 Před měsícem +1

      @@cubedimensions yeah, while eclipse is not bad per say, it is not as flashy or good looking as IntelliJ

    • @cubedimensions
      @cubedimensions  Před měsícem

      @@JordanPlayz158 With python you can just pull up notepad++ or some lightweight IDE or IDLE and write some code, with Java that's a different story

    • @JordanPlayz158
      @JordanPlayz158 Před měsícem +1

      @@cubedimensions yeah I get that, I don't really like python but it is easier to get into

  • @jodofe4879
    @jodofe4879 Před měsícem

    I definitely think Microsoft is a big limiting factor, but I also think we tend to underestimate just how much the spaghetti code limits things. Minecraft has such a long development history, starting out as Notch's private single-person project and being written in Java before going through well over a decade of iterations and different variants. Working with Minecraft's code must be development hell. And Microsoft is probably extremely anxious about anything breaking, so it kinda makes sense they'd limit the changes the developers are allowed to make.
    Either way, it'd at least be nice if they'd put all of the mob vote mobs in eventually.

  • @lasercraft32
    @lasercraft32 Před měsícem +2

    Its frustrating how so few people even consider this as a possibility. They jump straight on the "Mojang is lazy" bandwagon.

    • @EmperorPenguin1217
      @EmperorPenguin1217 Před měsícem +6

      Because Mojang are lazy

    • @Gofaw
      @Gofaw Před měsícem +3

      Both things can be true at the same time lil homie

    • @lazarpetrovic1671
      @lazarpetrovic1671 Před měsícem

      @@EmperorPenguin1217 do not mistake bureaucracy for laziness

    • @EmperorPenguin1217
      @EmperorPenguin1217 Před měsícem

      @@lazarpetrovic1671 They're plagued with both

    • @lazarpetrovic1671
      @lazarpetrovic1671 Před měsícem

      @@EmperorPenguin1217 they are only plagued with bureaucracy

  • @StickManBlue721
    @StickManBlue721 Před měsícem +1

    If mojang makes updates all the time they will run out of ideas and the game won’t have anymore updates because there all used up

  • @minecraftermad
    @minecraftermad Před měsícem +3

    just make a texture pack for it and you've got your aether update :)

  • @fakelaminated5353
    @fakelaminated5353 Před 28 dny

    This is exactly what I thought was happening

  • @VoiceOfMaster
    @VoiceOfMaster Před měsícem +10

    5:00 I must say "save" is something to disagree with. All those mods and mace, we dont need them, as u said in the beginning - we need better optimization thats all there is. Geyser made crossplatform Java/Bedrock but mojang cant. There is nothing to discuss.

    • @cubedimensions
      @cubedimensions  Před měsícem +3

      Optimization and a modding API is what we need. Optimization is a nightmare to do, it's easy for people to make a game and put features in, it's a nightmare to make it stable and efficient. The Modding API is clearly a liability to Mojang and Microsoft so they likely scrapped it.

  • @Altik.
    @Altik. Před měsícem +2

    Wouldnt be making optimising game better for everyone and even for microsoft? I think more people would make minecraft servers and more people would play minecraft if the servers were more playable.

    • @lasercraft32
      @lasercraft32 Před měsícem +1

      Yes. But you see, the people in charge calling the shots are rarely ever good at being smart. Its like all executives make the dumbest decisions for some reason.

  • @CasualProPlayer
    @CasualProPlayer Před 29 dny +1

    They didn't optimize the game after more than a decade, I understand that the game's engine isn't the best, java definitely has some issues when it comes to optimization. Hence why Bedrock Edition feels smoother, which is coded in C++. But 10 years later, it feels like they didn't even bother to find ways to fix the issues, instead, the game is getting heavier and heavier. At some point all the new-gen gamers will ditch Java and will go to bedrock, this doesn't look like a coincidence, Microsoft has to be actively looking for ways to make it happen, and end the Java Edition which makes total sense for a money side of things, bedrock is fully monetized while Java is basically community run at this point.

    • @cubedimensions
      @cubedimensions  Před 29 dny +1

      Java is still profitable to a degree with Microsoft's data collection

  • @GreennNature
    @GreennNature Před 28 dny

    microsoft is basically that super strict karen that spoils and overprotects their "sweet little baby boy", that being mojang

  • @principleshipcoleoid8095
    @principleshipcoleoid8095 Před měsícem +1

    Doesn't paper break most redstone machines?

  • @pokefreak2112
    @pokefreak2112 Před 27 dny +5

    Minecraft is a finished game, Mojang doesn't add more content because the game doesn't need more content.
    They add the bare minimum to keep players engaged, but it goes at the cost of Minecraft's original identity.

    • @aceplante
      @aceplante Před 17 dny

      Disagree, there are tons of amazing features in recent years, but yea 1.19.1 was where I drew the line.

  • @PeterMagyar-ch3pb
    @PeterMagyar-ch3pb Před měsícem +1

    Minecraft is a lot slower since 1.8.
    When I tried the first snapshot of 1.8 it was very laggy and buggy, unplayable IMO.
    Some significant problems were fixed only in 1.8.5.
    Even after all the fixes, it's still slower than 1.7.
    Several modpacks are still using 1.7 and adding the new items with the "et futurum" mod (or not)

    • @XYZB0RG
      @XYZB0RG Před 23 dny

      is 1.8 the update that made sprinting and sneaking weird and buggy? I hate that too

  • @jackunvailable
    @jackunvailable Před měsícem

    I really don't blame Mojang for the game being unoptimized, to be honest. It seems like the guys at Microsoft are the ones coming up with the updates, and those same guys absolutely do not take optimization and limits into account. I mean, they literally doubled the world size in 1.18 when many computers were already struggling to run the current world size, and laggy biomes like the Overgrown Cave, Mangrove Swamp, and Cherry Biomes aren't helping. Hell, the reason we have Minecraft Bedrock in the first place as opposed to Minecraft Legacy Console is because the game's updates were overscoped for the engine they had programmed.
    That, and if Mojang was actually programming what they wanted to add to the game, I'm sure they'd enjoy it more. I think considering most people at Mojang do know a bit about game design, they're aware that the game's updates aren't that great, at least opposed to earlier updates. All the new features in the game are completely isolated from each other, and some of them are just completely pointless (thinking about the Sniffer, Trial Chambers, and possibly the Glow Squid). The updates are turning minecraft from a sandbox ecosystem to a bunch of side quests which may or may not affect your overall experience.

  • @Lockmahn
    @Lockmahn Před měsícem +1

    Good God, finally someone competent.

  • @mrkefirek9
    @mrkefirek9 Před měsícem +1

    good point

  • @Micalex
    @Micalex Před měsícem +4

    If you look at it like this, maybe it's best that optimization is done by the modding community. Im pretty sure mojangs optimization wont be as good as the modding community and it will probably break every mod too.