ZBRUSH Sculpting Healer | Character creation Timelapse
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- čas přidán 27. 08. 2024
- [Healer]
This is a personal Project I did in my spare time. I enjoyed all the process and learned a lot.
Let me know if you have any question or something and II will be glad to help.
Have a nice day.
Concept by peiyou liu
High-res and More views on my artstation:
www.artstation...
#Zbrush as main software for sculpting, #Substance_painter for texturing For rendring #Marmoset_Toolbag4
Social:
Instagram: / skander_mal. .
Arstation: www.artstation...
LinkedIN: / skander-mallouki
#Digitalart #CharacterModeling #3D_Sculpting
Amazing please we need more tutorials like this is really helpful
Thanks,Glad to hear that! I will do my best
Thanks to you, I've highlighted a few new techniques for myself. I hope in the future you will share the process of working with characters that have a lot of different details (different types of ropes / wicker baskets / hardsurface / scales, etc.)
In any case, thank you very much)
Thank you ! Really appreciatee that! I will do my best to make more varied things. and if you need anything just post a comment or reach me in my socials (mostly artstation) I will be glad to help. Have a nice day ^^
Très beau projet ! bravo l'ami
thats very cool^^
Thanks a lot
Lovely work!
thank youu!
This was amazing 👌
I'm glad you like it! thanks ^ ^
Beautiful work
Thanks!
Amazing
Thanks!
We need timelapse of this timelapse
Well I did my best let me know how can I improve this type of videos ^^ Thanks😄
Hello! Does your clothing meshes have thickness or are they just without it and you sculpted the details with subdivision levels? I'm little bit confused on if video game characters can have thickness in the clothes for clothing to work with the rig with skinning and simulations. Thanks so much of you have the time to respond! :)
Hey! sorry been a bit busy with work! well places where your cloth gonna be seen you can apply thickness. here it depends on how the game gonna be using thickness to their mesh or just using 2 sided material. for me I put thickness on part that gonna be seen and try to avoid unused géo but as I tolld you it depends. if you need more info contact me on artstation maybe I can show you more exemple. www.artstation.com/gaarajapanime. Have a nice day and take care : )
Thanks amazing breakdown ; just 1question I didn't see you retopoand bake the clothes/ accessoires did you just use the high poly or low subdivision from zbrush?
Thank you! for retopo just for the video to not become boring so I put the essential. For bake no it was the retopo stuff as low; in 53:36 I mentioned it. you can check the wireframe in my artstation. let me know if you need anything else ^^
@@Gaarajapanime Ah yes ! I see it now; thanks; excellent work !
Howmuch do you generally price your projects for such works?
how did you do the clothing so efficiently? i struggle to do that in zbrush
For the shirt I extracted it from the body with 0 thickness so I can have more control. I zremeshed that and adjusted with the move brush. after having a decent base I divided and added folds. I usually do that for cloth. Try to lock a decent base without going to details to fast it will help you. Hope this helps you and have a nice day :)
Lovely tutorial
✋ anyone one help please after tpose how can u paste the same body cloth and colour in tpose model?
Please help me 🙄🙄
Idk If you solved your problem but could you explain to me more ?
Amazing job! How long did this process take?
Thank you! At least 40hours
Please is it zremesher or Subdivide you are using?
When I sculpt I use zremesher sometimes while doing the blocking phase or when I want a more clean piece to help me for the highpoly so I can add subdive. Hope this is what you meant :)
amazing artwork!
are you using cracked version of zbrush?
Yo tf happen in 40:19
Hello! that's the zbrush screen saver (kinda forgot to remove that part