AWESOME! not sure if intentional but you can feel the difference in emotion in the way the characters dance. Mr.door seems very cheerful and enjoying it, Alan was confused and doing it without thinking. Alex looked like NPC dancing 😂
Love this comment. I was constantly caught up just staring at how they were dancing when I first played. Alan especially has such a "but actually I'm dying so please help me" vibe to his dance but yeah they've all got their own personality. I don't think I'll ever be able to live down the experience of stumbling into this part on a whim having no idea what I was about to witness.
I don't think I will ever, ever get over this scene. Even if there's gonna be a time gaming won't be as important to me, even if I turn old and grey, this is gonna play in my head and I will be happy ❤
Agreed. I've rarely felt such an immediate "this is one of the greatest things a game has ever done" vibe when playing a game. I've played so many but this one hit different than almost everything else I've played. I still can't believe we finally have Alan Wake 2 after all these years:)
@@jarg8I couldn't stop grinning, after thousands of hours playing frustrating multiplayer games and being dissapointed by yet another unfinished game this was such a breath of fresh air, the entire section in the game was just so much wholehearted fun, i felt like a kid again and then boom, back to the bleak reality because Alan Wake is still a horror game 😅
To think that they wanted to cut out chapter 4 entirely. Sam Lake always said "No way! It has got to stay in the game, I insist!". Chapter 4 was a revelation to me
@@risto4216 Sam Lake insisted, that it stays in the game. Some higher ups in the management wanted to cut the entire chapter. I heard or read that somewhere, so I don't have a source, but yes, it was meant to be cut.
@@mischa1981that is misleading the way you say it. The programmers were having a very hard time implementing it into the game so they were thinking of cutting it but Sam lake insisted on them to keep trying and find a way to implement it into the game. It was a technical difficulty not a creative difference
@@rishavraj9534 Thanks for you answer, I didn't know that, I only read that it was meant to be cut and in the end it was left in the game because Sam insisted to. And to be honest, it's a masterpiece. I couldn't imagine the game without that scene anymore :)
im pretty sure sam lake is the owner and the main head of the remedy company and epic games were publishers for alan wake 2 and we all already know that epic gave total freedom to remedy and that means to sam lake. there was no one above sam lake who could have stopped him what sam wanted to create, and as we all see thank god to that!
To think this very moment won Poets of the Fall an appearance in the Game Awards, shows the significance and impact this part had in the game. And at first they were to cut it! Glad they didn't.. ❤️
😂 love the teddy bear strapped to the background dancers wrist! Small details like this are so much fun! Love all the hard work and details in Alan Wake 2!
Already confirmed, night springs dlc has walrin door in it, and it will be 5 chapters in the dlc. There is a leaker in the internet who has been going over the pc files and discovered a lot of cutscenes. I didnt watch them, I wanna wait and experience it for myself when it releases
Yeah, there's a couple of moments in the level where you can see the actors' stomachs or wrists peeking out of their "shadow" costumes while they dance. It adds a weird sort of intrigue to the sequence because they aren't real shadows like the ones in the scene where Alan gets the award...so are they actual people trapped in the Dark Place (and forced to perform in the musical)? Or are they creations of the Dark Place or of Mr Door? Or are they something completely different?
The clicker (hah) is going on a part of time in front of song. Really annoying and i couldn't beleeve that mastodonts of concert and studio recording - poets didn't corrected it
You are actually hearing two things in addition to the song: the actual click track (which is of course perfectly in sync), plus me playing the playback drums, which are much quieter than actual drums, but still produce some sound. I didn’t have in-ear monitors, and the speaker playing the song + click was on the other side of the hall, so I had some trouble hearing the beat and staying in time. But of course it doesn’t matter in the final product, since this audio is not used anywhere, and you can only see glimpses of me in this scene.
@@MarkusKaarlonenMusic so, why didn't you used your in-ear monitors? And is this impossible to synchronize all sound sources? Or, you mean, it all was unnecessary in that kind of scene making? Still think it was at least uncomfortable for you to done.
@@gone_pollyOf course we should have used our in-ears for monitoring (now that we know better), and we did have the actual in-ear pieces with us as ear protection. But we didn’t have our regular tech crew and wireless transmitters/receivers etc. with us, mainly because we thought the through-air monitoring (operated by the film crew) would be enough, and bringing our own crew and monitoring system into an already complex scene (that was basically shot in one day with a tight schedule) would needlessly complicate things. In the end, it all worked out fine, but yeah, it indeed was slightly uncomfortable (at least for me) during the shoot.
Also, we recorded the scene several times, and after a few takes, I asked if the playback track could be turned louder, since I had a hard time hearing it. We moved the playback speakers closer to me and turned up the volume, which helped me a bit. This video clip is probably from one of the first takes where I really couldn't hear the music+click properly.
@@MarkusKaarlonenMusic is this real you, or not, nevertheless, I want to express gratitude to whole Alan Wake's devteam and to Poets especially. You are georgeous! Thank you!)
Do not really care who is casted in a game that is nothing but a walking simulator that you constantly get lost in due to shit game design. Pretty graphics,GARBAGE gameplay. Seems to be the norm nowadays.
@@squall1822 no anger needed,just stating my opinion,if you cannot handle an opinion contrary to your own,then how shallow and pathetic you are.grow up.
Mr. Door is such a crazy character when you think about him playing along with all this nonsense just to help the main characters, haha.
Warlin door is saga Anderson father
@@bryankriser8656Whirling Door, Tim(e) Breaker
I mean, he's a god, he's Just having a good time
@@bryankriser8656 while true, this is a spoiler.
@@TerryFGM it's pretty much hinted at the entire game.
AWESOME! not sure if intentional but you can feel the difference in emotion in the way the characters dance. Mr.door seems very cheerful and enjoying it, Alan was confused and doing it without thinking. Alex looked like NPC dancing 😂
couldn't tell better
Well in fact, it was Sam Lake on the Door show so basically you can say Sam pretending to be a npc in his own game dancing
xD
Love this comment. I was constantly caught up just staring at how they were dancing when I first played. Alan especially has such a "but actually I'm dying so please help me" vibe to his dance but yeah they've all got their own personality. I don't think I'll ever be able to live down the experience of stumbling into this part on a whim having no idea what I was about to witness.
yes this is totally intentional, you can see that through the whole game!
1:03 a shout in Finnish: "Vittu mikä meno!" Impossible to translate word for word, but it means something like "God damn you guys had great energy!"
Fuck what expenditure. 🤣
Was it veto or meno? I heard somebody say "Vittu mikä veto!" Which roughly would mean "God damn what a take." In this context
More like "Fuck yeah, that rocked!".
@@Mr_SkipperFinns are too nice to say "Fck yeah"
@@Mr_Skipper I hear "meno" but I don't know, could be another laurel vs yanny situation (does anyone remember that anymore?)
I like how Sam Lake is in the corner smiling like a madman
We need the behind the scene for the whole game now 😂
I really hope remedy makes a documentary similar to how Sony made raising kratos.
We need a whole documentary on this segment!
This. Very much this. Show us everything!
I don't think I will ever, ever get over this scene. Even if there's gonna be a time gaming won't be as important to me, even if I turn old and grey, this is gonna play in my head and I will be happy ❤
top 3 gaming moment for me for sure
@@kristapsvidzups1050what are the other 2 moments...😅
Agreed. I've rarely felt such an immediate "this is one of the greatest things a game has ever done" vibe when playing a game. I've played so many but this one hit different than almost everything else I've played. I still can't believe we finally have Alan Wake 2 after all these years:)
one is surely when Nemesis bursts through window in RPD, i was 12 years old and turned off psx immediately@@vonzox
@@jarg8I couldn't stop grinning, after thousands of hours playing frustrating multiplayer games and being dissapointed by yet another unfinished game this was such a breath of fresh air, the entire section in the game was just so much wholehearted fun, i felt like a kid again and then boom, back to the bleak reality because Alan Wake is still a horror game 😅
To think that they wanted to cut out chapter 4 entirely. Sam Lake always said "No way! It has got to stay in the game, I insist!".
Chapter 4 was a revelation to me
@@risto4216
Sam Lake insisted, that it stays in the game. Some higher ups in the management wanted to cut the entire chapter.
I heard or read that somewhere, so I don't have a source, but yes, it was meant to be cut.
@@mischa1981that is misleading the way you say it. The programmers were having a very hard time implementing it into the game so they were thinking of cutting it but Sam lake insisted on them to keep trying and find a way to implement it into the game. It was a technical difficulty not a creative difference
@@rishavraj9534
Thanks for you answer, I didn't know that, I only read that it was meant to be cut and in the end it was left in the game because Sam insisted to. And to be honest, it's a masterpiece. I couldn't imagine the game without that scene anymore :)
@@mischa1981 it indeed is it's a step up from the ashtray maze in control
im pretty sure sam lake is the owner and the main head of the remedy company and epic games were publishers for alan wake 2 and we all already know that epic gave total freedom to remedy and that means to sam lake. there was no one above sam lake who could have stopped him what sam wanted to create, and as we all see thank god to that!
It's interesting to hear the click track that normally only the performers hear in their monitors! adds another dimension.
To think this very moment won Poets of the Fall an appearance in the Game Awards, shows the significance and impact this part had in the game. And at first they were to cut it! Glad they didn't.. ❤️
Olli headbanging at the end was amazing
😂 love the teddy bear strapped to the background dancers wrist! Small details like this are so much fun! Love all the hard work and details in Alan Wake 2!
You Can see that these actors (and Sam Lake) are Having Fun, I Love it.
i wish i could have been one of the shadows dancing in the back.
man, I wonder how long they practiced this for. Amazing
i hope that they practiced enough to do this at the game awards if its even possible to perform it there
@@HnkkaIf Mick Gordon could do a live show of his Doom(2016) tracks then they sure as hell can pull this off.
Clearly not quiiiite enough lmao but thats not a bad thing! The fact that's it's not perfect just adds a little more of that chaotic element to it.
THEY WILL BE AT GAME AWARDS TOMORROW!!!! THEY SAID IT @@vindikaktus
@@Hnkkathey did it 😀
I love seeing behind the scenes stuff like this 😁❤️
Hope to see more behind the scenes videos like this!
I've watched this a bunch of times, and I only just now noticed that David messed up @0:38, then smoothly recovered instantly. 🕺🏿
This is beautiful ❤
Omg this is GOLD material!
"Vittu mikä meno" :DD
Masterpiece
Mr Door's final laugh 😂😂❤❤
Herald of Darkness kahoot remix
Epic
Vittu mikä meno... On point!
Hahaha so cool, where did you get this video from?
Surely if Alan wake 2 gets any dlc it has to go further into Mr doors story
Already confirmed, night springs dlc has walrin door in it, and it will be 5 chapters in the dlc. There is a leaker in the internet who has been going over the pc files and discovered a lot of cutscenes.
I didnt watch them, I wanna wait and experience it for myself when it releases
seeing bts footage of a game that would definitely suddenly put you in 4th wall viewing it like this is cursed
Clop clop clop clop
More Cowbell!
Sam Lake is so funny man
0:38 se equivoca el Mr door
En verdad tiene sentido que se equivoque ya que el no está en trance simplemente le gusta el musical y está apoyando
Wait! The shadow is just a white guy in black suit!?
Yeah, there's a couple of moments in the level where you can see the actors' stomachs or wrists peeking out of their "shadow" costumes while they dance. It adds a weird sort of intrigue to the sequence because they aren't real shadows like the ones in the scene where Alan gets the award...so are they actual people trapped in the Dark Place (and forced to perform in the musical)? Or are they creations of the Dark Place or of Mr Door? Or are they something completely different?
@@handsdowntoo7150 o-okay..!
An absolute thicc
vittu mikä veto
The clicker (hah) is going on a part of time in front of song. Really annoying and i couldn't beleeve that mastodonts of concert and studio recording - poets didn't corrected it
You are actually hearing two things in addition to the song: the actual click track (which is of course perfectly in sync), plus me playing the playback drums, which are much quieter than actual drums, but still produce some sound. I didn’t have in-ear monitors, and the speaker playing the song + click was on the other side of the hall, so I had some trouble hearing the beat and staying in time. But of course it doesn’t matter in the final product, since this audio is not used anywhere, and you can only see glimpses of me in this scene.
@@MarkusKaarlonenMusic so, why didn't you used your in-ear monitors? And is this impossible to synchronize all sound sources? Or, you mean, it all was unnecessary in that kind of scene making? Still think it was at least uncomfortable for you to done.
@@gone_pollyOf course we should have used our in-ears for monitoring (now that we know better), and we did have the actual in-ear pieces with us as ear protection. But we didn’t have our regular tech crew and wireless transmitters/receivers etc. with us, mainly because we thought the through-air monitoring (operated by the film crew) would be enough, and bringing our own crew and monitoring system into an already complex scene (that was basically shot in one day with a tight schedule) would needlessly complicate things. In the end, it all worked out fine, but yeah, it indeed was slightly uncomfortable (at least for me) during the shoot.
Also, we recorded the scene several times, and after a few takes, I asked if the playback track could be turned louder, since I had a hard time hearing it. We moved the playback speakers closer to me and turned up the volume, which helped me a bit. This video clip is probably from one of the first takes where I really couldn't hear the music+click properly.
@@MarkusKaarlonenMusic is this real you, or not, nevertheless, I want to express gratitude to whole Alan Wake's devteam and to Poets especially. You are georgeous! Thank you!)
Do not really care who is casted in a game that is nothing but a walking simulator that you constantly get lost in due to shit game design.
Pretty graphics,GARBAGE gameplay.
Seems to be the norm nowadays.
lol stay mad
@@squall1822 no anger needed,just stating my opinion,if you cannot handle an opinion contrary to your own,then how shallow and pathetic you are.grow up.
Skill issue tbh, the game is pretty linear lol
Blud caught in the spiral 😭
literally one of the best games ever made but okay bud nice zoomer attention span you've got there, go back to CoD