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Sprocket 101 - Cannon Guide!

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  • čas přidán 14. 08. 2024
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Komentáře • 72

  • @Catequil
    @Catequil  Před 2 lety +10

    There is an updated guide for gun elevation, as due to updates this got changed! czcams.com/video/QEa-BcF9oYE/video.html

  • @metallbroetchen
    @metallbroetchen Před 2 lety +53

    I'll buy it as soon as they allow for the creation of multi turret tanks. And multiple guns on one tank.

    • @wulfaxe7661
      @wulfaxe7661 Před 2 lety +9

      Buy it now, its worth it, first time i played? Boom 8 hours straight hahaha

    • @ghriszlybare2547
      @ghriszlybare2547 Před 2 lety +4

      I would also wait until they make the tracks matter. Right now they're essentially made out of air. The wheels are the only things that interact with the ground

    • @Lofi.z34
      @Lofi.z34 Před 2 lety +1

      Buy it before the price increases.

    • @atrashlemon7735
      @atrashlemon7735 Před 2 lety +2

      Its stupid to wait to buy a game because of one missing feature especially when it could be sold for so much more

    • @aurora_-_
      @aurora_-_ Před 2 lety +3

      Buy it now because it is now included

  • @CodeBroRob
    @CodeBroRob Před 2 lety +7

    i wish they added infantry to give purpose to the machine guns, rn they are just decoration and you cannot assign more than 5 crew, which means those machine guns wont ever be manned

  • @user-ck2fo2nu9e
    @user-ck2fo2nu9e Před 2 lety +1

    Thank you very much for explaining very conversantly. Understanding deepened about setting of a gun a lot for me thanks to this animation.

  • @bwiebertram
    @bwiebertram Před 2 lety +7

    The pershing tiger 😂

  • @mgpreacher7773
    @mgpreacher7773 Před 2 lety +25

    I really NEED a how to video about increasing the Elevation Rate 🙏🏻 the MAX I can get is 0.8 °/s

    • @foods3019
      @foods3019 Před 2 lety +8

      Completely depends on the weight of the gun and the amount of torque you set it to. If you've maxed the torque out and its still slow you can try balancing the gun breach by increasing shell length, but otherwise there isn't much you can do.

    • @mgpreacher7773
      @mgpreacher7773 Před 2 lety

      @@foods3019 guess my poor little tank is screwed cause I did all that, thanks though

    • @barqbros
      @barqbros Před 2 lety

      Smaller cannons, if its too heavy it will move slower, i think anyway

    • @12_3-nguyentranchiat9
      @12_3-nguyentranchiat9 Před 2 lety

      Try using the bigger mantlet

    • @vlaceomuadlai2592
      @vlaceomuadlai2592 Před 2 lety

      You can edit the .blueprint file to turn the counterweight to be negative, just be aware of extreme gun depression

  • @dmain6735
    @dmain6735 Před 2 lety +3

    Wow. I just bought this game. There is so much detail here-thanks for the tutorial. o7

  • @ironchiri5251
    @ironchiri5251 Před 2 lety +2

    There's one bug: if you set start and end barrel thickness at one number it will be lighter than you set different number. For example: 30mm for start and 15mm for end will be heavier than 30mm for start and 30mm for end

  • @pratyushkishore9030
    @pratyushkishore9030 Před 2 lety +4

    Can we make the exact stats gun like that on the tiger 2 , 88mm l71 gun with over 1000m/s muzzle velocity and 230+ mm penetration.

  • @Nave4x4
    @Nave4x4 Před 2 lety +14

    Thanks for another great video. Can you make a tutorial on the best way to cross trenches?
    The WW1 scenario is giving trouble to everyone, some advice would be welcome.
    If you do it, I will pray for you to the all mighty God Bacon! (unless you're vegan, then I'll pray to the Holy Potato)

    • @Catequil
      @Catequil  Před 2 lety +6

      I am still somewhat struggling with that scenario myself, actually. But once I get a better setup for it, I will make a guide on it.

    • @jameson1239
      @jameson1239 Před 2 lety +1

      Never played but I’d imagine the longer the tank the better and make sure you have good suspension

    • @DeathHead1358
      @DeathHead1358 Před 2 lety

      @@jameson1239 Before the 0.106 update that fixed traction, I had a lot of problems with it. The biggest with No Tanks Land at the time was that torsion bar suspension was better for crossing the trenches, however it was pretty crap for the rough conditions elsewhere. HVSS suspension dominated the rough terrain, but in my experience fell on its face trying to cross the trenches as the roadwheels would get hung on the opposite side of the trench and you'd be stuck. With the 0.106 update, my most successful design that only got to the 2nd trench before just breezed across all of them only being stopped when they fell in mud pits or huge shell craters.

    • @Nave4x4
      @Nave4x4 Před 2 lety

      ​@@Catequil I finally made a tank capable of crossing the trenches in the WWI scenario, if you're thinking about a tutorial or just a video on it, I can send you my design. Cheers and keep up the good videos.

    • @haosheng12
      @haosheng12 Před 2 lety

      so larger road wheels, long tank, and front road wheel as close to the front of the tank as possible should help you cross the trenches

  • @DaWhiteGibusman
    @DaWhiteGibusman Před 2 lety +1

    the gun with best penetration now is a 152mm 1.20m shell length with 8m barrel length gun if you can change my mind (best penetration not best gun)

  • @matejkar6664
    @matejkar6664 Před 3 lety +5

    anyone had a bug where the mantlet weight allways stays at 600kg, no matter what i do?
    If its only me, pls guide me on how to avoid it

    • @TheEnricoMicheli
      @TheEnricoMicheli Před 3 lety +5

      That is because you had the azimuth torque set to maximum when using a gun mount that alloed that option. At the moment there is a bug where while the slider is hidden the weight and volume are still calculated. You can tell by the fact the green lines limits are still displayed along the red vertical ones. To fix this you either swap the gun mount for one with azimuth, set the slider to 0, swap back your preferred gun mount, or if you don't want to lose the exact gun mount placement you go to your documents folder, then "my games/sprocket/factions/[your faction]/blueprints/vehicles" and open the ".blueprint" file with your tank name, and edit the number right after "AzimuthTorque" to 0.
      The dev has been informed and might fix it soon.

  • @stalinumonwotblitz7743
    @stalinumonwotblitz7743 Před 3 lety +5

    big thanks!

  • @canadianwaffenwaffle2976
    @canadianwaffenwaffle2976 Před 11 měsíci

    wish they add autoloaders so large caliber guns will be more practical

  • @Dsyelxia
    @Dsyelxia Před 2 lety

    This was actually a very good video!

  • @darkhorse3535
    @darkhorse3535 Před 2 lety

    Thanks, this helped a lot

  • @NitroCapital
    @NitroCapital Před 2 lety +1

    I need help I just can't look up with the cannon

  • @ethanspaziani1070
    @ethanspaziani1070 Před 2 lety

    Hey man I'm really trying to do a build that makes the turret rotate while the gun is in the hole like you showed in this video for a little bit at 1:56 I'm trying to do it but I can't seem to get my turret to rotate no matter how much I changed any settings it doesn't make any sense what I'm doing wrong if you could let me know how I can make that work it would be very nice I'm trying to do a build it's very very specific purpose I know it's kind of strange but help would be appreciated seeing how I can't seem to do what you did in this video

  • @dancomando
    @dancomando Před 2 lety +2

    Is that game only about design? There is no fights or campaing? In Spore you could design creature then tribe and country of their kind

    • @Catequil
      @Catequil  Před 2 lety +6

      There are different scenarios you can play through, from different time periods. However, I prefer to educate people over gameplay videos.

  • @howardxu8050
    @howardxu8050 Před 2 lety +2

    How do you switch ammo types, from AP to APHE?

  • @chiriematthieu
    @chiriematthieu Před 3 lety +3

    Can you have hull gun and a turret gun?

    • @Catequil
      @Catequil  Před 2 lety +4

      Only one gun per tank for now

    • @CaptainKapitan
      @CaptainKapitan Před 2 lety +3

      _Sad Churchill 1 noise_

    • @flak8857
      @flak8857 Před 2 lety

      @@CaptainKapitan *sad m3 lee noises*

  • @jesuschristhomeslice9492
    @jesuschristhomeslice9492 Před 2 lety +1

    On one of my custom tanks my elevation torque is stuck at .50 KN how do you change that

    • @sirbronc6218
      @sirbronc6218 Před 2 lety +3

      It's because each mission is set to an era, therefor, the capabilities of your tank are limited to the technology the era had at the time. so for No Tank's Land, your elevation and azimuth are limited to 0.50Kn, where as the very last mission allows up to 12.0Kn of torque

    • @jesuschristhomeslice9492
      @jesuschristhomeslice9492 Před 2 lety

      @@sirbronc6218 oh many thank you I didn't pay attention to that lol

  • @zeroalpha4818
    @zeroalpha4818 Před 2 lety

    For some reason my Gun goes down.

  • @Someone-eq7rj
    @Someone-eq7rj Před 2 lety

    Can u make a crew guide

  • @randomdudethatplaysviolaon1903

    How do I make the barrel longer?

  • @T_PLAYER
    @T_PLAYER Před 2 lety

    i have a question. in some of my tanks, no matter how i shape the turret and how small calliber gun i use, the gun sometimes just refuses to get loaded. is there something to know about optimal gun placements or something like that? i have struggled for about an hour to make the gun work, and i just cant figure out why it refuses to get loaded

    • @Catequil
      @Catequil  Před 2 lety

      If your gun does not load, make sure the loader is in the same compartment as the gun, and if you are only using APHE, to press 2 on your keyboard to start loading.

    • @T_PLAYER
      @T_PLAYER Před 2 lety

      @@Catequil thank you for the help! i would have never thought not pressing the aphe button would be the problem. i honestly thought that i had some issues with something else. it is weird, because in some of my tanks the loader loads aphe automatically. anyways, thanks again for the help

  • @dr.torpedo4350
    @dr.torpedo4350 Před 2 lety

    How do you see the Yellow line?

  • @teggy689
    @teggy689 Před 2 lety

    So this has a blue line now, but it doesn't make sense. Is the center of mass at the end of the red line near the mantlet or do you just make the blue line as small as possible?
    "It is easier to rotate the cannon the closer the centre-of-mass is to the pivot (blue line)"

    • @Catequil
      @Catequil  Před 2 lety

      You want to make the blue line as small as possible

  • @asbjrnlomborg7830
    @asbjrnlomborg7830 Před 2 lety

    My Elecation Torque only goes up to 1 kN.n

    • @russianyoutube
      @russianyoutube Před rokem

      That means you are in a era that only allows up to 1 kN

  • @ritzytwist
    @ritzytwist Před 2 lety

    why wont my gun shoots?

  • @kushus2204
    @kushus2204 Před 2 lety

    What is this game ?

  • @RedFox10200
    @RedFox10200 Před 2 lety +1

    what game is that

  • @Agent-wp3yi
    @Agent-wp3yi Před 2 lety

    The Cannon wont go up at all

  • @TheAlexn2
    @TheAlexn2 Před 2 lety

    still not understanding a shit , this game is just trash.. i mount a gun and i can't elevate it WHILE i do exactly llike you.... it's just no sense this game , you should be able to just put a gun set a lenght and it's done... i have a 100MM gun you a 128 and mine doesn't work??? what is this for bullshit srsly

    • @Catequil
      @Catequil  Před 2 lety

      The game is still in early access. Not everything will be perfect. If your cannon doesn't work, it probably still is too heavy or unbalanced.