How To Make A Game With No Graphics Or Visuals

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  • čas přidán 29. 05. 2021
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Komentáře • 146

  • @davehayes4199
    @davehayes4199 Před 3 lety +119

    I love that you think about these communities. My wife is blind and her and I play board games like Twilight Struggle and Star Wars Rebellion. I adapted those games for her to use Excel to draw cards, have card descriptions etc. Her and I were literally crying laughing at your previous low vision game video and shared it with many of our friends. I've been a fan of your channel ever since, and I can't wait to share this video with Sarah.

  • @morganlak4337
    @morganlak4337 Před 3 lety +259

    This seems like a prime game to procedurally generate tracks or make it an endless type thing.

    • @altsum1509
      @altsum1509 Před 3 lety +4

      Yes. It's now my idea, i got the idea all by myself thank you :)

  • @jcnot9712
    @jcnot9712 Před 3 lety +536

    As always, straight to the point no bs. You never disappoint.

    • @JuneW99
      @JuneW99 Před 3 lety +24

      He's definitely fully established himself as a fully no bs youtuber, massive respect to him considering the current landscape on youtube...

  • @kireitonsi
    @kireitonsi Před 3 lety +176

    This man just made a 1-minute video on something others would have stretched out to 15 or 20. This is the best game dev channel of it's kind.

    • @the-birbo
      @the-birbo Před 3 lety +2

      ah, yes, we hate in-depth explanations over here...

    • @dumbbass8867
      @dumbbass8867 Před 2 lety +1

      @@the-birbo I mean, unironically yeah...

    • @the-birbo
      @the-birbo Před 2 lety +1

      @@dumbbass8867 ew

    • @alexsouthworth4978
      @alexsouthworth4978 Před 2 lety +5

      id probably rather see more about it. At least some gameplay from the player's point of as I don't have a controller myself.

    • @lucascoval828
      @lucascoval828 Před 2 lety

      Based.

  • @dandymcgee
    @dandymcgee Před 3 lety +227

    This is so awesome. You should try to find some deaf-blind schools to show this to, as the students will obviously have a hard time finding it themselves on CZcams.

    • @_dFour_
      @_dFour_ Před 3 lety +18

      If you have teacher resource platforms in your area, you can upload it there/link to it. Also maybe making a custom manual with the stamps for rules could be cool (as in print it an have the stamps positions already aligned)

    • @emmafm7683
      @emmafm7683 Před 3 lety +4

      Good idea, but I want to say that blind people don't usually have a hard time finding things on the Internet, not even CZcams. Most deaf people can navigate the Internet perfectly fine with screen readers nowadays.

    • @sonicSnap
      @sonicSnap Před 3 lety +4

      @@emmafm7683 deaf people.... and screen readers? you sure about that?

    • @Nabikko
      @Nabikko Před 3 lety +3

      @@sonicSnap it’s reads the screen for you they’re listening to what the phone says

    • @sonicSnap
      @sonicSnap Před 3 lety +2

      @@Nabikko they cant listen to it, they're deaf.

  • @BrannoDev
    @BrannoDev Před 3 lety +24

    It's always cool to see you working on alternative control/feedback schemes.

  • @michaelhackman3195
    @michaelhackman3195 Před 3 lety +32

    Awesome idea! Would love to see more content about inclusive game design!

  • @nickelhydra3262
    @nickelhydra3262 Před 3 lety +43

    This is a brilliant idea! I love the execution too!

  • @zactron1997
    @zactron1997 Před 3 lety +82

    I'm curious how many games you can really make using such limited IO. With feedback basically limited to two 1 dimensional outputs (strong vibration and weak vibration), what games can you make?

    • @dandymcgee
      @dandymcgee Před 3 lety +33

      Theoretically any game, because two states is enough to encode any information (there's actually 3 states here: strong, weak, and not vibrating). It's really a matter of creative interpretation of bits in a way that the human can imagine in their mind.

    • @natha.n.
      @natha.n. Před 3 lety +29

      @@dandymcgee i can imagine the biggest obstacle is learning how to play rather than the creation of the game itself. the more creative you get with this limited input, the more complex (and probably confusing) it is to learn. i can imagine it would feel similar to chinese characters. two characters with just a slight difference mean completely different things in the same way that two slightly different variations of your input can mean vastly different actions

    • @KeyboardKrieger
      @KeyboardKrieger Před 3 lety +1

      I can even think of a 3d shooter. It could simulate some kind of supersonic radar kidn of thing. The nearer an object is the more intense is the top vibration. The bottom vibration could still be used to differentiate between objects.

    • @BeyondSleepy
      @BeyondSleepy Před 3 lety +8

      Text adventures using Morse code.

    • @zactron1997
      @zactron1997 Před 3 lety +5

      @@BeyondSleepy I think a game built around 2 player communication could be cool. Players feel messages and attempt to pass them on to each other. You could even bake in a prisoners dilemma type system where you get points based on cooperation or deception

  • @DanaTheLateBloomingFruitLoop

    I love these accessability-fcoused games from you. They also remind me of your tutorial on how to make the most inaccessable game, which is how I discovered your channel.

  • @srbonba123
    @srbonba123 Před 3 lety

    i really love the way you always cut straight to the point. love your vids

  • @BeardoComputes
    @BeardoComputes Před 3 lety +1

    Awesome! I love how much thought you put into your design.

  • @ENZO-xu4sn
    @ENZO-xu4sn Před 3 lety +2

    This is a very nice idea. Great video as always man!

  • @seatheparade
    @seatheparade Před 2 lety +1

    This is such a good idea! I've always thought about how people who are blind miss out on so many amazing games, glad we have devs like you who try making games out of the box 😁

  • @noticemesenpai9891
    @noticemesenpai9891 Před 3 lety

    Simple straight to the point and a great concept I love it

  • @StaredownGames
    @StaredownGames Před 2 lety +1

    I missed this one somehow. I just want to say, this is awesome. I have been fighting blindness since I was a child and have often thought of making a game for blind folks. Kudos, keep it up!

  • @sherges44
    @sherges44 Před 3 lety +1

    Thanks for the video miz!

  • @fritztk9857
    @fritztk9857 Před 3 lety +1

    This is so dope! Very cool🔥

  • @squelchedotter
    @squelchedotter Před 3 lety +4

    I'd love to see someone actually play this!

  • @kimjongrussel7645
    @kimjongrussel7645 Před 3 lety +5

    That looks and sounds like a really cool concept (pun not intended). The only real issue I see are the constant vibrations harming the hand's muscles and nervous system, so Id imagine a game like this being the best for short sessions of play

    • @cupcakemcsparklebutt9051
      @cupcakemcsparklebutt9051 Před 3 lety +3

      Wait, that can happen?

    • @flurgerbla7609
      @flurgerbla7609 Před 3 lety +2

      It’s worth considering but I kinda doubt that controllers have the power and frequency to cause such harm

  • @theplaymakerno1
    @theplaymakerno1 Před 2 lety

    This man is so creative!

  • @maxanchidin5604
    @maxanchidin5604 Před 3 lety

    This is so wholesome I cannot even.

  • @MrFoxInc
    @MrFoxInc Před 3 lety +1

    I don't have any disabilities, but it's become a relevant topic for me recently and it really opened up my eyes about how much can be done to include people with disabilities. So seeing these projects of yours is really interesting and fun. Thanks for doing these and making them open source, too.

  • @JwoodBuilds
    @JwoodBuilds Před 3 lety +9

    I just remembered your channel and ended up being early 😂

  • @CreativeSteve69
    @CreativeSteve69 Před 3 lety +2

    that's a great idea miz.

  • @sheikhspeare6637
    @sheikhspeare6637 Před 3 lety

    Dang I was ready for about 10 minutes of quality miziziziziiziziziz content. Great stuff though

  • @Spottedplanet
    @Spottedplanet Před 3 lety +1

    Just what I was looking for while reloading my subscriptions at 10:00 😔🤘

  • @MiroslavRD
    @MiroslavRD Před 3 lety

    The algorithm is in love with this man

  • @potatoxel7800
    @potatoxel7800 Před 3 lety +1

    straight to da point thank you c: and nice game

    • @potatoxel7800
      @potatoxel7800 Před 3 lety

      like really other youtubers waste a lot of time with intros outros etc.. explaining that we ned to subsc**** and li*e.

  • @DiddyHop
    @DiddyHop Před 3 lety +1

    This is a really cool idea.
    Do wanna say though that you mixed up the xbox 360 controller with the xbox one controller
    360 controller only has two large rumble motors. The smaller trigger ones weren't introduced until xbox one. Might have been why you couldn't isolate the smaller ones (although not 100% sure if you could do that anyway) but very cool how you were able to pull off this concept with those limitations!

  • @tylerhelfgott7110
    @tylerhelfgott7110 Před 3 lety +2

    These videos are so interesting.

  • @donuts6240
    @donuts6240 Před 3 lety +2

    Top notch quality

  • @jake.g1
    @jake.g1 Před 3 lety

    Ill always remember the guy who completed the first two Oddworld games even though he was blind. He just used the sound based context queues for anything happening on screen or off screen and the game was grid based so gaps, items or doors where always in a set place. Those games are hard af for a person with perfect hearing/vision so its a sign of dedication player but also good game design.

  • @aldeezy1
    @aldeezy1 Před 3 lety +4

    thanks for making this game :)

  • @mrED123
    @mrED123 Před 3 lety

    Let the speed runs begin!

  • @monkeylicker638
    @monkeylicker638 Před 3 lety

    Yay new video

  • @cookies23z
    @cookies23z Před 3 lety

    really cool idea... damn

  • @TackerTacker
    @TackerTacker Před 3 lety

    That's awesome.

  • @_gamma.
    @_gamma. Před 3 lety

    This is great

  • @j1_dev
    @j1_dev Před 3 lety +2

    Man, you are so fuck*ng good

  • @UnderfundedScientist
    @UnderfundedScientist Před 3 lety

    Visionary

  • @itsME-dc4vm
    @itsME-dc4vm Před 3 lety +1

    nice ;D

  • @jaredf6205
    @jaredf6205 Před 3 lety

    I love you on Bob's Burgers.

  • @flurgerbla7609
    @flurgerbla7609 Před 3 lety

    Could you integrate more features using different frequencies of vibration? Like signaling how far an opponent is ahead or behind, maybe even using the Doppler effect to indicate relative speed

  • @swordofcoffee
    @swordofcoffee Před 3 lety

    This is really fuckin' cool.

  • @xymaryai8283
    @xymaryai8283 Před rokem

    if you could isolate all 4 motors, this would be epic, the top motors could warn you to how sharp the corner ahead is, and the handle ones are the before described function, then you could implement different things setting off both left and right motors to convey more information... i wonder how hard it would be to make a custom controller

  • @vivdlyvague6627
    @vivdlyvague6627 Před 3 lety

    Dude your some kind of tutorial youtube wizard

  • @ChrisLeeW00
    @ChrisLeeW00 Před 3 lety +1

    This would work great with joycons. I bet it wouldn't be too difficult to make a prototype in their new game builder app.

  • @dairhat
    @dairhat Před 3 lety

    I'd love to see someone uncover the full potential of HD Rumble to make games like this.

  • @UnknownUnknown-cd4hh
    @UnknownUnknown-cd4hh Před 3 lety +1

    @Mizizizizi
    Why do you prefer Godot over Unity and UE4?

  • @manavgala2361
    @manavgala2361 Před 3 lety +1

    You wouldn't make a lot of money from such games but you'd get a lot more gratitude from it's players

  • @gavincheatham775
    @gavincheatham775 Před 3 lety

    Smart idea

  • @Orinslayer
    @Orinslayer Před 3 lety

    What about that weird tiltsense controller from the ps3? Or is that just too obscure?

  • @strongmouz1555
    @strongmouz1555 Před 3 lety

    Hey miziziz can u make an updated version of doom clone if possible on the newer version of godot if possible

  • @ajr56
    @ajr56 Před 3 lety +1

    this is smart af

  • @geekosnow6944
    @geekosnow6944 Před 3 lety

    It's been a long time since the last devlog

  • @nofflle
    @nofflle Před 3 lety

    This would be amazing with the PS5 Dualsense controllers. Hopefully these HD haptic features become more common in controllers.

  • @machinen2
    @machinen2 Před 3 lety

    Maybe it could be used the dual sense controller from ps5 to make a more complete idea out of this.
    Do you know if it's possible to use the ps5 dual sense functions on PC?

  • @Skeffles
    @Skeffles Před 3 lety

    It's a shame you can't do left and right vibrations but that's a neat solution!

  • @schyzofrene1708
    @schyzofrene1708 Před 3 lety +17

    I first read "How to make a racist game for deaf-blind people" and was pretty curious of what it meant XD

  • @genericchannel8478
    @genericchannel8478 Před 3 lety

    can you make the elder scrolls daggerfall clone?

  • @tapoutluke
    @tapoutluke Před 3 lety +1

    Miziziziz pleeeeeeease post another video 😥

  • @affordablecaregames
    @affordablecaregames Před 3 lety

    I wish you made a tutorial for pseudo 3D racing game in Godot, like Outrun or Top Gear games, would even pay for it on uDemy.

  • @SomeoneSomewhere42069
    @SomeoneSomewhere42069 Před 3 lety

    Was the engine sound supposed to harmonize with the outro? Because it did

  • @virtuallemon4224
    @virtuallemon4224 Před 3 lety +1

    nice

  • @Max-kv1xm
    @Max-kv1xm Před 3 lety

    Limitations push creativity!

  • @digaddog6099
    @digaddog6099 Před 2 lety

    The Nintendo switches vibration is very advanced, maybe you should try that

  • @Iazyturt
    @Iazyturt Před 3 lety

    when is the next miziziziz game jam?

  • @joenuts935
    @joenuts935 Před 3 lety

    Hi miziziziziziziziziziz I was wondering what programming language u use

  • @caleb98963
    @caleb98963 Před 3 lety

    Good vibrations

  • @CaptonCoDfish
    @CaptonCoDfish Před 3 lety +1

    I wonder what more you could do with a PS5 controller and their new haptic feedback features.

  • @darkfrei2
    @darkfrei2 Před rokem

    Is it a best framework LÖVE?

  • @brianmercerjr2282
    @brianmercerjr2282 Před 3 lety

    Wow

  • @Hyphen3372
    @Hyphen3372 Před 3 lety

    how do you download if blind?

  • @henryrothert6160
    @henryrothert6160 Před 3 lety +1

    I have this same controller, and I’ve had to take it apart a bunch of times. But there are only two motors, not 4. The weak vibration motor is on one side, and the strong one is on the other. I know you’re not lying, and I doubt you’re wrong either, so where is this discrepancy coming from?

    • @0x1337feed
      @0x1337feed Před 3 lety +1

      I don't think it's a good idea to assume anyone of never lying nor being wrong. In this case probably the motor configuration he described comes from XBox One controller

  • @eb-dv8ts
    @eb-dv8ts Před 3 lety

    I hope we get to see Tommy Edison play this

  • @natew4724
    @natew4724 Před 3 lety +1

    My wife would love this game

    • @spline5243
      @spline5243 Před 3 lety

      It's in his desc. nartier.itch.io/vibracer You can download it here.

  • @ryanwiggins4017
    @ryanwiggins4017 Před 3 lety

    im starting school soon for game design and one of the things I want to accomplish is making games for deaf and blind people and any other less fortunate gamer

  • @aaronkeness7363
    @aaronkeness7363 Před 3 lety

    Ps5 controller the vibration is so specific

  • @squidwardwzrd4099
    @squidwardwzrd4099 Před 3 lety +1

    First comment!

  • @Mauwh
    @Mauwh Před 3 lety +114

    Ah shoot, just wait till my deaf-blind friends see and hear about this.

    • @JanPospisilArt
      @JanPospisilArt Před 3 lety +8

      "learn about this"?

    • @Mauwh
      @Mauwh Před 3 lety +20

      @@JanPospisilArt Well sure, if you wanna take the fun out of it :(

    • @pointblank2890
      @pointblank2890 Před 3 lety

      OH YOU MONSTER I JUST GOT THE JOKE HAHAHAHA

  • @flashplays6489
    @flashplays6489 Před 3 lety

    Thats a short devlog

  • @Tronnos840
    @Tronnos840 Před 3 lety

    Make a rtx mod xD

  • @tyleranders9972
    @tyleranders9972 Před 3 lety

    I see how this would be cool if you were blind, but if you're deaf you can still see the track.

  • @anamoyeee
    @anamoyeee Před 3 lety +1

    How do you explain to blind-deaf person what a game is

  • @SianaGearz
    @SianaGearz Před 3 lety +4

    There's no motion components in or near the triggers. Nothing at all. On the Xbox360 controller, there are two identical motors driven with the same voltage and PWMed individually, they're both in the handles, but they have two different weights attached to them. The one in the left handle has a heavy weight on it, so it's slow and punchy, and the one in the right handle has a small weight on it, so it's fast. The vibration feel however isn't really localised to where the motors are.
    This setup was copied over directly from DualShock.

    • @henryrothert6160
      @henryrothert6160 Před 3 lety

      Yeah I noticed the same thing. I’m curious as to why he thought there was.

    • @toms2oo8
      @toms2oo8 Před 3 lety

      Isn't there two motors literally attached to the triggers? Could have sworn I saw that when I opened mine up.

    • @SianaGearz
      @SianaGearz Před 3 lety +1

      @@toms2oo8 On Xbox One controller, yes, so that's what he's likely confusing it with. On Xbox 360 one, no. Triggers are empty plastic pieces, and they're connected with two linkages to potentiometers.
      On Xbox One, the potentiometers and linkages were also replaced with Hall effect linear sensors on the PCB and a magnet in the trigger extension, like on Dreamcast.

    • @Miziziziz
      @Miziziziz  Před 3 lety +1

      I think I read the wrong controller specs online, probably xbox one. I do feel the vibration more towards the front and back though strangely, ratherthan left and right

  • @greenbeans4841
    @greenbeans4841 Před 3 lety

    Hey,
    There's a deaf-blind school close to my place where I can get real-time feedback.

  • @the-birbo
    @the-birbo Před 3 lety

    you should work with actual Deaf/Blind people to make a game they think is fun. This just seems more like a sensory toy than a game.
    I think you should have made it so you can turn around but it makes the whole controler pulse to let you know you're going the wrong way

  • @bodgee1094
    @bodgee1094 Před 3 lety +1

    1st?

  • @fynnli6685
    @fynnli6685 Před 3 lety +1

    secon AHAhahahahaha

  • @JovenDecarne
    @JovenDecarne Před 3 lety

    i bet you $100 nobody who watched this was blind and deaf

  • @MoustiluigiRandom
    @MoustiluigiRandom Před 3 lety

    Rapide.

  • @FeDeRaTTay
    @FeDeRaTTay Před 3 lety

    How do you explain the game to a blind-deaf guy tho

  • @johntravolta8389
    @johntravolta8389 Před 3 lety +6

    Just reading deafblind already had me sad.
    What a cruel fate.

  • @Code_Machine
    @Code_Machine Před 3 lety

    My mate is blind but neither of us have Xbox controllers

  • @Sonlokill
    @Sonlokill Před 3 lety

    can i give you a critique ? you are developing a game for normal sigh people that handcap people can play, i don't thing this concept will be fun for them, because they don't see and with that they don't feel the acomplish of going fast, just the anoying of trying not to make the controller vibrate. the first question that developers have to put on their minds is : are their game fun ?

  • @thamir2916
    @thamir2916 Před 3 lety +1

    Question though, how would a deaf-blind person know that it's a game?

    • @BACKSPACECADET
      @BACKSPACECADET Před 3 lety

      Because being deaf or blind isn’t correlated to your cognitive function

    • @thamir2916
      @thamir2916 Před 3 lety +1

      @@BACKSPACECADET I understand that, but what about being both? How can they distinguish that its a game?

    • @BACKSPACECADET
      @BACKSPACECADET Před 3 lety

      @@thamir2916 that’s why the game is designed with vibration, they can still feel

    • @zacozacoify
      @zacozacoify Před 3 lety

      @@thamir2916 you can tell them it’s a game (perhaps using Braille), and ask them if they want to play it

  • @Ispreadmisinformation
    @Ispreadmisinformation Před 3 lety

    I was wondering why you made the graphics so simple.. then reali9zed it was for blind people..

  • @e0279
    @e0279 Před 3 lety

    Mobile games:

  • @arcanep
    @arcanep Před 3 lety

    no need for artists just sayin